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LU ‘AWar Zone Nachmund: 4, SELECT BATTLE SIZE ‘The players must ist slect the cach shoul take 2, MUSTER ARMIES Ni U _ TOURNAMENT GAMES \d Tournament game Is waged by following the sequence below: ‘wis o play Incurson oe Strike Force. The table below gives a rough guide of hove long Fach plier most then select a Bate forged army, The points limit ofeach players arms, an the numiser of Command points eh player starts wth when they begin mustering ‘thoi army are sown in the table below keywords presented in angular brackets that a player selects when they ad those wits to theirarmy ~ mustall have the same selectable eywords. This means for example ht all ‘units ith the keyword ina plyers army must be from the seme Chapter, so all these units mus eplace ith, the name ofthat Chapter al units with the ‘kaoat> keyword ina players army mst be from the same Kaba: ll units with the <¥ven Cuur> keyword i a player army must he from the same Wych Cult, and 009, The only ‘exceptions this reas fllows +The Seeywords ~ these canbe ciferen for sliferent unis in a payer's army. + The OREADELADE and FAEEBLABE keywords = these unite cam have diferent selectable Faction keywords to other units ina playersarm: Ifa players army includes one or more Super heavy Ausiliry Detachment, they an change the Command Benefits of one of them to:'+2.Command points ithe unit in ‘bi Detachment snot your WARLORD, but i Isom the same Faction as your WaRLano's Detachment and that Faction isnot CHAS, IMPenius,AELOAR,YaNAR! or FRANDS ‘with the exepion of units wit tbe “Troops or Dede Transport Batted Role, oc untsthat arc add toppers 8 h sa that are wsed before the battle tou tani, these mst be used now and the deals of theupgrades noted on the players fermy roster Each player must then providea copy oftheir army rose for their ponent to read through. 3. DETERMINE MISSION “The players determine which mission will ‘be used forthe bare they ean choose from the missions for their chosen battle size. This ‘il determine the deployrnent map that the ayers use as wells the specific mission bricing, The players can either simply agree hich they will use wth their opponent, ‘orthey can rol a 88 0 randomly elect ‘mission sing one ofthe ables. To roll D33, rolltwo D3soncafter the others the first dice result determines the'tens and the second ‘elermines the ‘ete! For example, ifthe fst resultisa 2d the second isa I, then the D33 result iea2l Pesos ceva Se a ine the Machine Si on 28) Each mission hasa mission briefing that vill etal the primary objectives that award vietory points tothe players. Some mission briefings also list one or more mission rules ‘that wil apply forthe duration ofthe bate. “The players should read and familiarise themselves with these before proceeding 5. PLACE OBJECTIVE MARKERS. ‘The players now set objective markers up on the battlefield. Each missions deployment map till shove the players ow many toset up. and ‘where each should be placed. 6, CREATE THE BATTLEFIELD ‘he players now crete the bateeld and Sel up terrain fetus, Mssios are payed on rectangular bales The ize the Satie depends onthe bt sled, 2sshown nthe tle bow the tbl shows the minimum Sine of bated) inka tore Unless noted otherwise, when setting up terrain features, use the guidelines dataled in the Warhammer 0,000 Core Book, Terrain features cannot be se! up on top of objective ‘markers, Players mast ase the bateield OBJEC ‘ah pliner then secretly selects three secondary objectives forthe bate and writes them down, Each can award victory points to the player who chose ther. he secondary bjectives that players ean choose from can be found on pages §-12 Tere are also adlitional secondary cyestives, ound in other publications, such as Codexes and Codex Supplements that players can select from but acleast wo of player’ selections must be fron the Nachmund Secondary Objectives listed thin this mission pack pg 8-12)-This means that.a player would beable to select a ‘maximum of one secondary objective from another source. ‘Once both players have slectod their ‘secondary objectives, they eeveal their selections to their oppenet 10, DECLARE RESERVES AND TRANSPORTS ‘These missions use the Strategie Resewves cles (age the Wathumsner 40,000 Core Book), | Bre nne ‘ eects ke Po (bathe peices ccestce So, ey iat tains esta spent rac ne er terete fntbatleroand: ay Sree eve thet eal od ae ‘std cone hg endo thay cts ore er deere ely eget Stage Resse tbe ad het) 11. DEPLOY ARMIES ‘The payers alternate eting up thee emaining units one a ine, ating with the Defender. player must deploy allo ‘heir cerning units withthe Frifatons Dated ole before deploying any cher nit A players model mst beset up holy within their deployment rone. [fone plays finishs deploying ll their unis thir pant then deploys the remainder of he unis, Unless otherwise sated when setting op 2 model frm a uni withthe Fricasone ‘utlefield role on the bal, it camot be set up within "of anyother tein feature thai ot patois on dataset (excluding hill) itis aot pssbleto Fortification asa result apliye car, na War Zone Nachmund: Grand Tournament mision, ‘exnove ane Obstacles or Are Terran ote thats within thee deployment zone om the trated in der to make rom for thelr Fortification by doings, tsi ot possible ose up their Fecifcstion, replace the terrain feature removed - th Frito ‘ana be deployed and counts bring Me caree an Siete ae ‘ts asia Move characteris If both players have units with bites hat low the to bese up afer both armies fave deployed the payers must rol of ater alfother units have been set pan alternate eting up these units starting wth the winner, 42, DETERMINE FIRST TURN ‘The payers rll off The winner takes the fist tur. 43. RESOLVE PRE-BATTLE ABILITIES “The payers alternate resolving any pre-battle allies nit from their army may have, and tesobving any Stratagems that ate used before the baile excading those that upgrade their ‘unis those that enable chemo setup 2 unit in location other than the batleild, starting ‘nth the player wo wil ake che fist tunn. 14, BEGIN THE BATTLE “The fst battle ound begins The payers -ontinu to resolve batt rounds until the hutleends 415. ENDING THE BATTLE Pee ee ene ee reese en es ea ‘ether lpr ay conan wo py ‘eso bteo ak ing, or Conceding {Weal a atl should always be played tnt the end, On oszaio, though cme or otk players may not be able or may nat wish, to complete the bate both players agree to end the battle carly then they can end the bate ata ‘mutually agreed point (we soggest atthe ‘end of batle round), The plavers can then calculate thee final victory points totals, taking into account any objectives achieved o far, to determine the victor Ifonly one player wants to end the atl early, that player must concede and remove their models from the ‘atlefield player who concedes scores Dvletry points for that battle. Their opponent i the victor and they can, f they wish, caleulate their final victory points total. taking into aecount any ‘objectives achieved sofa. Itheir score fiom primary ond secondary objectives less than 69 victory points, increase that player's score to victory points. This will be boosted to 70 that player's army {painted to a Rate Ready standard MISSION OBJECTIVES ‘Dut the battle, plyers can earn wctory _poins by achieving mission objects Beers cele ied When players select secondary objectives they must select three at east two of which must be sleced! from Thon presented on pages #12. secondary objective has «keyword in brackets next to issih players can ony sleet that secondary objective ifeery model fom thelr army (excluding UmatineD modes) has that Faction keyword (in the case of The {Long War on page 9, this can be selected every unit na players ats exeling UNAUENED modes 0 ‘Ghaos Space Marines unk, as defined in Goes: Chaos ‘Space Marines). The players can select a maximum of ‘one secondary objective from another source such a Cover or Codex Supplemer ach yecondary objective has a category (eg Purge the Bnemy) and players cannot choose mote than one fom ‘ach category “The layers cam sore no more than 15 vitory points Aram cach secondary objective (any exces victory points are discounted), BRING ITDOWN nd Game Objective The opposing army contains mamerous he tits Take any opportunity See 1 vitor pont at the end ofthe bute enemy MOMSTER or YEnICLE model with» Wnnse 9 or less that destroyed, 2 victory Pots fr cach enemy Monstem or Veweut mde! Wounds characteristic of between 10-14 that is deroye and.3 victory points foreach enemy MaHsten or Veneta ‘model with « Wounds characteristic of 15 Is destroyed. TITAN HUNTER End Game Objective The foe has commited it gest weapons of wart thi battlefield. The larger the fo, the renter the sory ‘Score 4 vitory points atthe end ofthe bute i ane «enemy Tram model is destroyed, 9 victory pols to ‘ey Tram matls ate destroyed 18 tory pats if three or more enemy Thame models are dewey Tate Al e573 ooks 10 thei champions jor courage. defy them with extreme predic, NO PRISONERS End Game Objective Estormiate the enemy Show hem no meres yn sl thn objective hep Kil oats ally Each time an enesny models dest-oyed, unless that mode 4 Vewicks, Monster oe CHARACTER uni a8 umber cm Progressive Objective nas! Prgvesive Objective ome baer can ony be won drouh bloody ation core 3 wlcwory points atthe end of the battle round iF sareenemy units than friendly units were destoyed ths ttle round ii ‘ad Game Objective While our migites! warriors stad, we wil prevail ‘youselet this objective, then before the bats; ater youave selected deployment zone, identify which Ace unis fom your army (excluding those with the Forifcations Batfield Role) have the highest points sale, and make a note of them on your amy roster (if {two or more are tied, you choose between them). If your anny bas thee or fewer unis, you instead identify all ‘the units in yourarmy.A units points value inclades the pois ofall wespos, other wargear and upgrades it jshas. You score 5 victory points foreach of these units ‘that aceon the batted at the en ofthe bate. Ifa Unk splits into several smaller units during «battle all oF ‘those separate units (excluding DROME units) must Deon ‘the bated atthe end ofthe bale to score 5 victory _poitsfsome of those separate units (excuding DRONE unis) ae on the bated atthe end ofthe battle, but ‘otal of them are, you score 3 victory points instead of 5. ‘PATH OF DESTRUCTION (CHags KNIGHTS) Leader beasts are tasked to use seek out and eliminate the greatest neat tothe Hive Mind 7 Ityou select this objective, keep 2 Synaptic Kil tally. Reset thistallyto Oat the tart ofeach bate round, Fach time sin enemy modal (excluding Dedicaed Transport models) Isdestroyed by a Sears model from your army: if that ‘enemy had a Wounds characteristic between 3 and 5, add 10 your Synapie Kill tally: fit hada Woand’s characteristic between 6 and 9, add2to this tally: ifithad 4 Wounds characteristic of 10 or more ada 3t9 thi ally Score 3 victory points at the end ofthe battle round if your Synaptic Kl tally s 4 er nore You cannot score ‘more than 12 victory points from this objective. ‘THE LONG WAR (CHAos SPACE MARINES’ Progressive Objective (Chaos Space Marines have been conquering the galas for ‘millennia. This bate i but one of many: “At the end of your turn, you score I victory pant for ‘each enemy unit that was within range of an objective rmarker at the start of that turn that was destroyed by a enericASTARTES unit fom your army during that turn. «Av the end of your turn, you score 2vietory points if ‘you control ane more abjective markers that were ‘controlled by your opponent atthe start ofthat turn, ‘and a HenericAsraRres unit ftom your army within range of one or more of those objective markers Nite ABHOR THE WITCH End Game Objective ‘Te presence of enemy payers i ls thatre of we can no longer be tolerated ~ unt hem down. | __Yotucannot select this secondary objective ityour army | inclades any Pevaem units, Score 3 victory points the ‘end f the battle fr each enemy PEPRER CHARACTER unit thats destroyed, and 2vitory points for every other eney Peveem unit tht i estoyed WARP RITUAL End Gane Objective Completion af cormplex tual wil alow your pokes co ful hares the power ofthe warp. you slect this objective keep a Ritual Points aly; ‘add to that tally each time a unit from your army ‘successfully completes the following psychic ation Ritual (Psychic Action ~ Warp Charge 3): One SYREN CHARACTER nfo yur army ean alempt 0 this psychic action in your Pyehic phase if itis (6 ofthe cenire ofthe battlefield i of he bate, sore 3 victory pois if yout Pins tally 1, sce? victory pnts it your ally PIERCE THE VEIL End Game Objective Your paykers must alten tows th p tr warp ih sry that whic cannot be seen by commenting ican” hed ‘Score victory points atthe end of the bate fone op ‘more units fom your army succesflly corspleed following peychic ation 2 or more times arag a imes daring the bale, oF 15 victory points atthe endo the ate fone ‘or mote unis fom your army scent Hy comple fellowng chic acide ang ee that you can only score this objective ance) ere the Vl Ppchic Acton Warp Charge FareenCnasctn Lt omnyou ey conte pevfr thnpyhicactan Canoe ur Price Hwa of our opponents ated more than from ry eye PSYCHIC INTERROGATION Progressive Objective Your pskers must use their mental powersto dle intthe ‘minds ofthe enemy leaders an dlcover thr bate par Score 3 victory poimts each ime you succesfully complete the following psychic acon Paychie Interrogation (Psyche Action - Warp Charge 4): One PsrxeR CMARACTER unit fom your amy an attempt to perform this psychic action in yous Pic phase fit is within 24 of any epemy CnamcreR unis RAISE THE BANNERS HIGH Progressive and End Game Objective (lain the boul and splay your colours hgh o that ‘the eneny iin na doubt ast ther deft Ifyou select this objective, then units in yout army can perform the fllowing ation: ‘Raise Banners (Action): One more InrawtRy nits from your army cat start to perform this action atthe ‘end of your Movement phase. ach unit from your army that ters to perform this action must bein range of diferent objective marker that does not have one of your banners raised upon it (sce below). A unit cannot start thisacton while there ate any enemy units (excluding AimcRarrunis) in range of the same objective marker ‘Theacton is completed st the end of your turn. I'this action is succesfully completed, that objective marker {ssaid to have one of your army's banners raised oni (the banners ‘rerpoved if your opponent controls the jective marker at the tart of any phase). Score | victory poin atthe end of each of your Command pass, and 1 victory point atthe enc ofthe bute foreach objective marker on the battlefield that Jas one nf yor banners eased upon i. INVESTIGATE SIGNAL Progcesive Objective Apsterous ipa hasbeen ceived by leet the ‘Nachman war cone ands source hasbeen dented su originating somewhere in the vicinity ofthis bated. Yow mst secure seats and locate without delay. End Game Objective Several servo skulls containing vital data have bon lest oth hi eon, Locate an retriove these a al cos It you selet this objective, Keep a Retrieved Data tally edition, units in your army can perform the following action, Retrieve Data (Action): One InraNTRY or BIKER unit from your army can start to perform this ation at the cn of your Movement phase iit s wholly within a table quarter that bas not had a servo skull retrieved ‘by your army (see olow) anit is more then 6 away fsom anyother table quarter This actions completed at the end of your tur providéd the unit attempting sti stl within the same table quarter: this action i succesfilly completed, roll one D6, subtsctng fom the result the unt that completed the ation has the ‘Troops batted roo ifthe result iss than or equal to the numberof models currently i dha anit that table _qoarer ssid toe had a servo-skal retrieved by your army and you sd | fo your Retrieved Data tally Attheend of the bate, score victory point ifyour Retrieved Dat tally 2 core 8 victory points ifyour tallyis 3 or score 12 victory points if your tally is, DEPLOY TELEPORT HOMERS Progressive and End Game Objective ¥ your vanguard forces deploy a series of teleport hares deep thin enemy territory i preparation forthe let's arrival we will beable o leer a deadly surprise asault, EAwasgey dito BEHIND ENEMY LINES Objective Dispatch a spearhead to break though the enemy's defences and cut of ther routes of escape Score 2 victory points a the en of your tem if one unit rom your army (exiading AIRCRAFT ans) is wholly within your ‘opponent's deployment zone, Scare 4 vietory “points tthe end of your tur instead iftwo or more units your army (excluding AIRCRAFT units) are Wholly ‘within your opponents deployment zone. ENGAGE ON ALL FRONTS Progressive Objective eg ia ae chine ‘Score 2 victory point atthe end of your tum if you have note qualifying unis (se ble) from your y wholly within thee different table quarters, and ‘units ae all more than 6" from the centre of the battlefield Score 3 victory points instead if you have one qualifying units frors your army wholly within ‘quarter, and those units ae all more than 6° of the battlefield. A qualifying unit is one more models or one that contains 1 or STRANGLEHOLD Progressive pective Maintain a stranglehold on your oe by dominating key strategic locations in the area Score 3 vietory points at the end of your turn if you control 3 or more objective matkers and you als contol more objective marker than your opponent control. YIELD NO GROUND (IMPERIAL KNiGHTs) Progressive Objective “The time has come to plant your adamantie fect and make a stand against the enor. Take not one step back! If you select this objective. atthe end of your turn, you Score victory points a follows (fora maximum of 5 victory points): + Score 2 victory points if you contel half or more of the total numberof objective markers onthe bated and lone of more IMPERIAL KMLENYS model fom your army ane within range f each of those objective marke, + Score 2 vietory points i no enemy units (excluding AIRCRAFT nits) are wholly within your deployment zone + Score I victory point so long as no peta Kui models from your army ened! that turn closest your batlefield ede than thy started the bate round and ‘po INPERLALMGHTS unis tom Your army Fel Back ring that battle round. not be scored inthe fst WAR ZONE NACHMUND: GRAND TOURNAMENT ~ STRIKE FORCE RECOVER THE RELICS | MISSION BRIEFING The battled ix shrewn with hy ls important to you and your enemy, whether or venation or corruption aut elo ayo hse ial ae ter thou sustain recepabl canals the recess eset of worship mses for al of ther devoted {ellowers ob i MISSION RULES Recover Relics In this mison, a player ony recetes the ute forgsd CP hoous a the tart of hee Command ‘haseif they contol eter one or noe objective Inarkrs in ther opponents territory. of ther coco fme of more objective marker ian man's min, fa the tart of thet Command phasea ‘layer cantls the objective marker intr opponents Seploymest zon. tha player recess | adsitioal ‘Gorman point thi en ston wo the Bate fone CP anus) PRIMARY OBJECTIVES, Thana ek wo pny bc TAKE AND HOLD Progressive Objective ns hee bso defen your eed tase ih poston, pe ‘Atte end af ach players Command phase. the yer sete seme kay pet reat low condo they sate (or mar of 12 one +The control ane or more bjs rarer {they cont two oF more objective rarer. {They contro more nective wakes than their oppunen contre this pumary objective cannot be aren the fist tote ound nthe it ate round, te player eho asthe sevond tun des not coreay ity pon’ tthe end of their Cornand phase; ined he end ther tur, they score 4 itory points fr cch ofthe shore conitions they sty for 3 maximum of 12 ‘ctory points} BREAK THEM, BODY AND SOUL _ Progressive Objective Wienap ve wars ove of angy and one offi Te re itertvind, Tbe loo of tats ad frat wetland senate tthe as P” WAR ZONE NACHMUND: GRAND TOURNAMENT — STRIKE FORCE ' RECOVER THE RELICS WAR ZONE NACHMUND: GRAND TOURNAMENT — STRIKE FORCE MISSION BRIEFING The time fora desi sre ain hf foe haphemons ons have beni omtinued exutence ination trong the ence eons an ene ring a raisin your wal MISSION RULES, In dhis ssn, anit From bath players ray can arp ‘the following aeons, a describe nthe Warharnner, 0.00 Core ook Prime Explosives (Action): One it fom your amy {an ato perfor thin action a the eno your ‘Movement phase i whol within your opponents terilory and tis more thin 9 away esa Primed Faplosies objective muskers (se beion) Ifthe ait performing ts action has the Onjstive Sscured aby (ee the Warharnmes 40,000 Core Hoo) o ‘iar rule this action i compcted a the end of your turn chris, ts completed at the end of our text ‘Command phos, this action is succes completed Set) 1 Primed Fxplosives objective marker nthe butted that wholly thin your opponents erry whl within 3° ofthe nit that completed this tion thi represents cache of Primed Faplones, but does nor count as an objective marker for any rules [purporesoter than fo the Defixe Exp tion and the Detonation primary oyestive (ce ih) Defuse Eploves (Action: One wit rom out agen at perm th acto a theo oar Moverent pase sts win range of Prt Expos cbjetne mater win our ove erry | sd poeneny un ending mean) ae within ange ofthe pane Pied xpos object mar, ton somite teed of ort pod tenting isl win age ofthe sae TEARDOWNTHEIRICONS i) PRIMARY OBJECTIVES his mission has pinay jects, TAKE AND HOLO Progressive Objective Several rt locations have ny ton page At he end of cach player Com the paar shone ae te chotthe felowung condone they iy (4 mason of 2 ‘story poits) +"They conttl one ar more ebjective marks 1 They contol tro nore becca 1 They contol rote objects rarer th thi ponent controls ‘Thi primary objective cannot be coed nthe Bat atl rod nthe fh bt rand the player who Ins the secon ura does ot core a ior pat atthe en fer Command phi istea a thee of thei tur, hey core cy oie foreach he ‘shove conditions they sis (ors masa of 2 ‘cory pes). DETONATION Bud Gare Objective Hal ses have ben aed tat ur cots eee ‘tcl to he eno wares and mora his po ‘Storm the site lage ay a stands ‘on evrything tthe ground Cente of Bareiotols Player Territory NACHMUND: GRAND ATA SCRY-SALVAGE MISSION BRIEFING Important tactical formation mast be captured Key dataterminals have been detected ut the machine pris lof teveral mus he slaved fo your dstetethers a he same time if you are to stereept te inteligence you neal MISSION RULES: In this mission, units from both players army can attempt the following action, as described in the Wathammce 49,000 Core Book: ‘Data Intercept (Action): One wnt from your army con ‘start to perform this action at the end of your Movement hase fits within range ofthe objective marker Within its own deployment zone and no enemy waits (aching AMERAET) ate within range ofthat objective ‘marker. This action is completed at the end of your turn [provided the unit attempting i is still withia range ofthat objective marker ‘Data Terminals: this mission. if player controls an ‘objective marker thats mo man'slund and atthe end ‘of theie Command phase and one ot mote oftheir units ‘that are in range of it has the Objective Secured bility (Gee the Warhammer $0,000 Core Book) or a sila ful, remains under that player's control unless their ‘opponent controls iat the end of any subsequest phase. ‘evenif there are no models within range of — STRIKE FORCE PRIMARY OBJECTIVES This mission has two primary objectives DOMINATION Progrenive Objotire You are charged withthe ta domination of the Itc: storm every ite of tactical port et he al so enemy hams At the end of each players Command phase, the player ‘whove turn it is scores 4 victory pots foreach ofthe following conditions they sts (for a maximum of 12 ‘etary points): «They control two or more objective markers + They control thee or mere objective markers «They control more objective markers than their ‘opponent comtrals “This primaty objective cannot be scored during the fist battle round. tn the fifth battle round, the player who has the sein tara does ot score any victory pits at the end oftheir Command phase; instead a the end ‘of ther turn they score 4 victory points foreach ofthe above canditions they satisfy (fora maximum of 12 sictory points). DATA INTERCEPT. “WAR ZONE NACHMUND: GRAND TOURNAMENT — STRIKE FORCE DATA SCRY-SALVAGE =) Plager Batvetield Ege JAR ZONE NACHMUND: GRAND TOURNAMENT — TA MISSION BRIEFING Between ino aries be eined batescape which there are memes abandoned sanctuaries once la frei wordhip. ren they He broten al rine, the Todt of he pres an costes who tended them sti retin within, Such rrion mat be avenged and sch damage rust be rextord. ut your oe wil not alot footing thatthe war foro su equally tl ngsing conflict the wo forte lands MISSION RULES ‘tobe setup anywhere onthe aot beset up in no mansland wnt hae ral that allow ito make a move Before the ist turn begins, ftemnot end that move in no man's land. Hany rules tse to sedepay sunt, that rule ano be ued to set oe Set mainet io! ABANDONED SANCTUARIES PRIMARY OBJECTIVES This inion hs 143 primary bce TAKE AND HOLD. Progresive Objective ef the ae hose arn hey contol one of more objetive mers hey conto wo or more chet arene hey contol moe ob jective markers ha ha ‘opponent contol. This primary objet cannt be cred th so rund inthe th bee ard he eve Das the nod doe mt scr on as es Xie ofthe Command pas ted heed Git ft iny soe ocr pots a shove condone sty or marnum very rt) SECURE THE SANCTUARIES Progressive and End Game Objective ‘he sanctuaries mst be secured a amy co. rat ou a5 they advance nto heen fuels and oy ay fos uo woud dares in mo | ” . WAR ZONE NACHMUND: GRAND TOURNAMENT — STRIKE FORCE ABANDONED SANCTUARIES | \ CONVERSION MISSION BRIEFING or foe wil nt accept that their defeats nevtale, ad covrapts lands rightfully you's with tei blasphemous, oppressive presence. You must break them through fore saz the trio hey 50 wrongly have claimed for themselves and conert it and all within othe true faith “hs wil recuire ron determination ferce leadership fll Incarts and prayers fresh pon the ips ofall. ‘MISSION RULES “Leading From the Front: nth mission. a player only ‘secives the Bate forged CP bonus at the star oftheir ‘Command phase their Wanton ion the battled, ‘orthey are embarked on a TraNsroRt model that son thebanleidd. WAR ZONE NACHMUND: GRAND TOURNAMENT — STRIKE FORCE PRIMARY OBJECTIVES “This mission has two primary objectives TAKE AND HOLO Progressive Objective ‘Several strate locations have ber denied your vicinity ow are ordered to assault hee postions, purge thm of the foe an hold thorn a ay cost. [Ate end of each pavers Command pte, the player ‘whone tur it i scores 4 victory points for ech ofthe following conditions they sais fora maximum of 12 sctory points) + They canto one or more objective markers. + They control two or more objective markers. {They control more objective markers than tel ‘opponent controls. ‘This primary objective cannot be scored nthe fist tale round. ta the ith battle round the player nh bas the secon turn doesnot ecore any victory pins at the end oftheir Command phase instead tthe end oftheir turn they ecore 4 victory poss for ech the above conditions they satisfy (fora maximum of victory point). CORRUPTED GROUND COR RUETEDEROUNDS = peers ard MISSION BRIEFING atts ar igor. Hower, vA bt yet MISSION RULES {this mison, uns frm bath players army can nem ‘he follwing ation, as dasrbod inthe Warbammer 40000 Gore Books Auspex Sean (Action) One unit ra your army ean Sart wo perform heaton tthe en of your Moweent phase its within range oan objective mathe that ha ot been ssn by aun from your ay se bel [hunt exanot dit this ation wile ere ase any enemy ats (exciading AReMAY) ange othe cae object marker. This action is completed at he start of your next Corman phase, o atthe en ofthe hate (whichever Inappons ir), provided he wal tempng stl in ange ofthe sme cbjective mares. If this action is successfully completed, that objective marker said to Ihave been sanned by your arm them and restore them Such displays o fath wil surely draw the En errr ee WAR ZONE NACHMUND: GRAND TOURNAMENT — STRIKE FORCE THE SCOURING PRIMARY OBJECTIVES Ths rll two eiary objec TAKE AND HOLD. Progressive Objestive At the end of cach payers Command pha the player vee tml scorer 4 vezory pela for eachor Falowing conditions they sat ra maim of ‘They coatuol more objective markers than hl opponent contol This primary objec in the it bute round. Inthe th bate rod, the pair who Tuas the econ ar a the ed of thei Command phat; sted the end of hee trn, the scone 4 victory pints for fb shove conditions they sat foes matimam of 2 ‘veto pint) STRATEGIC SCAN nd Game Objective ae Your forse st cure and con strates ss 8 the area long enough for you rein perform tho sca rant he igh ormmand igen back © [Atte end ofthe batl, each player sores 3 vctary points fr each objective marr on the atl that fs been sctnec by ther army (se). 7 WAR ZONE NACHMUND: GRAND TOURNAMENT ~ STRIKE FORCE ” : THE SCOURING — peer 7 Om Deer eer Sancta WAR ZONE NACHMUND: GRAND TOURNAMENT — STRIKE FORCE MISSION BRIEFING Sow forced morales ron. ig nba. ts auton ns xe wd ath eater than ever very tree determine fh. il te fc and dare rary Now the ne orp ov the bts oping onthe fry and moment of ou forces aoye or hci reserves bli you force cot fa comply erin te MISSION RULES Spply Line nt moa, «aye oniy receives the Bate fergd CP boras tthe art of thar Command plas the contd the objective marker in their we Sapien oe TIDEOFCONVICTION PRIMARY OBJECTIVES DOMINATION Progresive Objective Touareg wih the alii ee ery te shoe ra Win acne vcr polos er ach Felling coodaions they ety for a maxima of vaste ps Sleep tear ere oe {ey conta thee of mote objective maths 1 ey contol more objective markers than the opponent contr ‘his pmary ober cannot be scored rig the ist bet ound Inthe Sith bate round the ply wie Inthe ncond tar docs ot care any cory pte 2 the en of thee Command phe nated the ed ‘oftheir fer, they core victory pom foreach othe shove conditions they sty format of 12 vescry peat OVERRUN Progressive and End Game Objective ‘Teeny attempting oa ftom hs repion. Tach he the err of tha ay a shew shag poe yt rts cb ‘hyn! doable you fers a comral the bef by F WAR ZONE NACHMUND: GRAND TOURNAMENT ~ STRIKE FORCE A TIDE OF CONVICTION . Pioyer A Barieels Cae MISSION BRIEFING Bath pos Stes nesta icra they move syste fear favour a mor bad dc atk teeny ine. Reger, there wil be ch death come abo al nd peer hohe fad every wre il rely thet them through the ayant tar MISSION RULES ‘Objective Purged nis mision, fa payer comets sn objective marker atthe endo their Cmasand phase tnd one or more of thus that ate a Fangect hs the Objective ecoedabity (ee the Warhammer 4,060 Care Bk) or ilar rl, remains under hat Player contra unless that opponent contls ache od of any subsequent phase, ven thre arena models srihin range of WAR ZONE NACHMUND: GRAND TOURNAMENT — STRIKE FORCE DEATHANDZEAL PRIMARY OBJECTIVES. This sion bas TAKE AND HOLD, Progresive Objective Ate felling conditions the easy fora mam of 2 Seyi rks than the This retry Sete cant be wen er tute ound Inthe th Bae roun, haste second tra doe it core any tthe nd of thee Command pase nena the ed they scone 4 victory point fr ech othe shove cents they sts or a maxim of 12 ‘ctor ps). DIRECT ASSAULT Progressive Objecive ‘Airc asad om ened postions dernnded y “jour bts, Mat he ead on arte th hit ‘nt and tas eure the landsap fre of he le Prose allie scaring he bate the end ofeach playerstrn the plyer mos tm nis acres 2 victory point they ts onc ofthe folowing conditions or 3 istry poi if they say kof he lowing non hey col erry abt maceo the batiefieé rte crn etn obese ace F WAR ZONE NACHMUND: GRAND TOURNAMENT ™ 2 (DEATH AND ZEAL NoMan's Land Centre of Battefela Player 8 Battlefield Edge MISSION BRIEFING AInteligence reports indicate precious relies were beng transported through this repon,bjore thar escorts were Killed. Their exact whereabouts ave ye 1o bo confimd. Loxate and secure the artefacts a al crt = cannot allow them to fall ito the enemy hands. Honour arf demand MISSION RULES Bigger terpn yor ener ‘deployment zones, but before they declare reserves and tenors ie pliers rponison ttf mates Iibaled Aand Bas dscedBeloe ae - “Bis the Atackerrepositins ether one objective marker labelled A or one objective marker labeled B eaerrer atc ecir, srare lle an one oietve marker abe In all cases, when an objective marker is repositioned, ast it up wholly within 6” horiomtally ofits no! on or within any Obstacles or NAR ZONE NACHMUND: GRAND TOURNAMENT — STRIKE FORCE ECURE MISSING ARTEFACTS PRIMARY OBJECTIVES This mision has two primary objectives TAKE AND HOLD Progressive Objective Several strategic locations have ben identified your ahity, Yow are ordered to ass these psitions, purge hem ofthe fea ld thems a any cost. Atthe end ofeach players Command phase, che plyge whose turn tis scores victory point fr each ofthe following conditions they sat for meximam of 12 victory point) + They control one or more objective markers ‘They contol two oF more objective markers, ‘They conti! mote objective markers than thet ‘opponent conto ‘This primary objective cannot be scored inthe ist Date round, inthe fits bate oun, the payer who asthe second turn does not scare ay veloy pins atthe end oftheir Command phas; instead, lhe end oftheir utn they ssoee 4 Victory points fr coe of he above conlions they sats (fora reir of 12 victory points). PRECIOUS ARTEFACTS WAR ZONE NACHMUND: GRAND TOURNAMENT ~ STRIKE FORC! SECURE MISSING ARTEFACTS | Pereira Centre of estates

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