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Species of Mithbar – Orcs Page 1

Generic Traits of the Orc Races


Also Known As: Defiled
Species Bonus: –
Species Weakness: –
Physiology
Appearance:
Diet & Eating Customs:
Medicine:
Population:
Culture
Arts & Entertainment:
Daily Life:
Education:
Fashion & Dress:
Language:
Magic & Technology:
Philosophy:
War & Weapons:
Society
Architecture:
Calendar:
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Foreign Relations:
Government:
Social Organisation:
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The Five Orc Races found in the Realm of Illusions


Species of Mithbar – Orcs Page 2

Stereotypes
Elves: “They believe they understand better than everyone else. It is almost amusing to see them being so close
yet so far away from the truth.”
Humans: “.They spread over the land, ravaging it, it is impossible to root them out completely. Thankfully, a few of
them actually listen to our counsel.”
Insectoids: “In many ways they are like us, alien and inscrutable to the others. Get under the carapace and you
will see they are more like them than either would admit”
Reptilians: “.They adapt well but even when they seem to be in attunement, they always follow their own instincts
and agendas. A curious lot, they should be watched from afar.”

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Region of Earth – Grahgur Government: Ruled by a male Warchief, Grahgur are


a society of warriors. Three female warriors act as
Also Known As: Beastlords
counselors, aiding the Warchief in times of war or peace.
Racial Bonus: Every male Grahgur can challenge the Warchief in a
hand-to-hand battle to the death.
Racial Weakness:
Social Organisation:
Physiology
Settlements:
Appearance: Slightly shorter than other Orcs,
Beastlords can match in strength and built the Eruhim.
Where they come really short is skill and grace. They
share the same traits as their kin, even though their skin
is slightly brownish and they usually shave their heads
clean of dark hair.
Diet & Eating Customs:
Medicine:
Population: Immortal yet able to sustain the visage of
youth better than Eqyrad. Able to regenerate wounds
faster than normal and with heightened hearing. Due
to internal conflicts and training accidents with
Worg, only a few are older than 1600 years.
Culture
Arts & Entertainment:
Daily Life: They see themselves as
great hunters but it has nothing to do
with their own tracking skills. Using
their pet Worg, they outnumber their
prey and after the capture, they like to
toy with it before they feed their pets
with its flesh. They are loud and lack
sophistication.
Education:
Fashion & Dress:
Language:
Magic & Technology:
Philosophy:
War & Weapons:
Society
Architecture:
Calendar:
Crime & Legal System:
Foreign Relations: When not torturing animals or
performing tasks for some Eqyrad, Grahgur like to raid
settlements alongside Gnolls and Goblins, but unlike
them, they stand to fight to the end unless Elves or
Eruhim show up. They hate Wundhur with a passion.

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Species of Mithbar – Orcs Page 4

Stereotypes
Thuhaled: “Oooh, shiny. If only they had the necessary focus to do something with their abilities. I hear they are
almost as close to Death as we are.”
Dryads: “Like us, they are guardians of the land and rely on others in order to breed. Word is they are a lot more
active about it than we have ever been though.”
Undines: “Too fluid, too unstable, I bet one cannot even have a proper conversation with them. I wonder what it
would be like to be able to heal like they do.”
Saa'rdee: “For children of Order, they are too undecided to make sense. If there is some method to their
shapeshifting ways, we are not privy to it.”

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Region of Fire – Eqyrad Government: Eqyrad are ruled by a council of three


male Warlocks, who rule every aspect of their lives. Every
Also Known As: Ancients
Eqyrad strives to earn his place in the Triad, be it by
Racial Bonus: – power, wealth or mischief. Females usually pull the
strings from behind the scenes.
Racial Weakness: –
Social Organisation:
Physiology
Settlements:
Appearance: More delicate than any other Orc race,
Eqyrad are surely not fighters, at least not when they
have a say in it. Most Eqyrad would easily pass for Elves
if not for their green skin, yellow eyes and black nails.
Their hair is usually black or dark green.
Diet & Eating Customs:
Medicine:
Population: Like all Orcs, Eqyrad live forever unless
slain. Like Elves, they reach adulthood around the 3rd
decade of their lives. Unlike Elves, they age way past
their mid-thirties, never reaching, of course, the level of
decay a Human would suffer. Their hair turns white as
they age.
Culture
Arts & Entertainment:
Daily Life: Focused on the study of
destructive magic, they compete with
Saeg'hul in malice and lust for
destruction. They enjoy plotting
elaborate schemes so much they don't
hesitate to target each other in order to
succeed their goals. Some of them claim
no other Race is good enough.
Education:
Fashion & Dress:
Language:
Magic & Technology:
Philosophy:
War & Weapons:
Society
Architecture:
Calendar:
Crime & Legal System:
Foreign Relations: Even though they rarely are in the
company of their kin, unless for business, Eqyrad
surround themselves with mercenaries. Occasionally,
they employ Grahgur or Wundhur, not always in fair
contract. Usually they just buy slaves from the Drakhazir.

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Stereotypes
Goliths: “We don't get them. Seriously, how can someone sit still for so long? Some people say they cannot even
tell if they are alive, let alone awake, most of the time.”
Dryads: “We would probably not mix well together, but many say they can be as passionate and wild as we are
when properly motivated.. it is almost tempting enough to risk death.”
Undines: “They are more like us than most people realise, at least from what I hear about them. Living around so
much water sounds really uncomfortable though.”
Saa'rdee: “I wonder what we could melt them into if we tried. For someone so used to changing shape, they
sound terribly rigid and stale.”

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Species of Mithbar – Orcs Page 7

Region of Wood – Wundhur used, their dwellings are easy to take down.
Also Known As: Wanderers Calendar:
Racial Bonus: – Crime & Legal System:
Racial Weakness: – Foreign Relations: A nomadic race, as their name
implies, they never stay at one place for long. The only
Physiology
Orc race that actually like, and are liked by, Elves. When
Appearance: Of massive built and green skin, with visiting a mixed settlement they try to cause no trouble.
golden eyes and protruding lower fangs. Wundhur have
Government: Wundhur are loyal to their Windtracker
black or brown hair, pointy ears and intense eyebrows.
unless in the service of Ancients. The Windtracker is
usually a deadly warrior with leadership skills. When he
dies, the rest compete for the rank in a tournament that
Diet & Eating Customs:
lasts a week and is usually resolved without any deaths.
Medicine:
Social Organisation:
Population: Living a long rough life, their immortal
Settlements:
lives are often cut short by a hostile blade. As they grow
older, their hair turns gray and their physical strength
diminishes. Thus, most Wundhur elders follow the path
of spirits and become great shamans.
Culture
Arts & Entertainment:
Daily Life: A proud and noble race
of warriors, Wundhur value skill in
weapons and physical strength as
much as they value honor and
honesty. Quick to anger and quick to
forgive, they respect nature and
oppose those who show disrespect for
it.
Education:
Fashion & Dress: Usually dressed in animal
hides, they like wearing trinkets made of bone. Most of
the time, they follow the Region fashion.
Language:
Magic & Technology:
Philosophy: Most are surprised by this, but Wundhur
are found in Order and Nature aligned orders more often
than Chaos ones. That said, their first choice is Might
aligned orders and Life ones are not as popular as
remaining out of orders is.
War & Weapons:
Society
Architecture: Wundhur are not afraid to use bones
when building their dwellings, always keeping in line with
the Region line. A bit more aggressive in design than
most other dwellings, Wundhur give their homes the
same feel present throughout the Region. When not

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Stereotypes
Goliths: “.”
Thuhaled: “”
Undines: “.”
Saa'rdee: “.”

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Species of Mithbar – Orcs Page 9

Region of Water – Sha'yreen Foreign Relations: Interaction between Sha'yreen


and other races is simple – they wish, others give.
Also Known As: Sirens
Willingly. How they warp the mind is still unclear, but
Racial Bonus: – other races' great luck is Sha'yreen tend to stay in their
closed tribal communities, at least most of the time. In
Racial Weakness:
the occasions they go out, it is usually to perform a lure-
Physiology task. For others it means one thing – trouble.
Appearance: Sha'yreen are everything you don't Government: Sha'yreen are led by a Matriarch, the
expect orcs to be. Slender, with pale blue or gray eyes, oldest or most experienced female. Very rare occasions
smooth blueish skin, usually long hair, and voices that are known of rule by a Patriarch. Sha'yreen hierarchy is
enchant and entrance anybody that hears them, extremely complicated, and seems to be based on age,
Sha'yreen are considered to be irresistibly beautiful by lure-tasks performed, perhaps other things as well. One
many. thing is certain – the more shell-jewelry a Sha'yreen has,
the higher her rank is.
Diet & Eating Customs:
Social Organisation:
Medicine:
Settlements:
Population: Immortal as all Orcs, Sha'yreen never
look older than 30. As they age, the blue tone of their
skin turns slightly stronger, and their hair starts
to lose color. Young Sha'yreen never know
their real parents, as all youngsters are
brought up by the whole tribe, no
personal strings attached. Strangely
though, once they mate, they mate
for life.
Culture
Arts & Entertainment:
Daily Life: Sha'yreen are...
alluring. Always smiling, always
singing, always friendly, that is what
they are... until they have you in their
webs. They are savvy, sly, subtle, and
vindictive. There is a saying that goes
"enticing like a Sha'yreen song", that means
something tempting, but wrong or evil. Everybody knows
what they are. Nobody can resist.
Education:
Fashion & Dress: They favor minimal clothing and
wear shell necklaces and bracelets as status symbols
Language:
Magic & Technology:
Philosophy:
War & Weapons:
Society
Architecture:
Calendar:
Crime & Legal System:

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Stereotypes
Goliths: “.”
Thuhaled: “.”
Dryads: “.”
Saa'rdee: “.”

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Species of Mithbar – Orcs Page 11

Region of Metal – Xendiath


Also Known As: Corsairs
Racial Bonus: Scavenger –
Racial Weakness: Mod Addict -
Physiology
Appearance:
Diet & Eating Customs:
Medicine:
Population:
Culture
Arts & Entertainment:
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Education:
Fashion & Dress:
Language:
Magic & Technology:
Philosophy:
War & Weapons:
Society
Architecture:
Calendar:
Crime & Legal System:
Foreign Relations:
Government:
Social Organisation:
Settlements:

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Species of Mithbar – Orcs Page 12

Stereotypes

Goliths: “.”
Thuhaled: “.”
Dryads: “.”
Undines: “.”

The Five Orc Races found in the Realm of Illusions

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