Escolar Documentos
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Capitulo 13
Estrategias de Prueba de Software
copyright © 1996, 2001, 2005
R.S. Pressman & Associates, Inc.
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 1
Prueba de software
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 2
Lo que pruebas mostran
errors
requirements conformance
performance
an indication
of quality
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 3
Quien Prueba el Software?
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 4
Estrategias de Prueba
unit test integration
test
system validation
test test
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 5
Estrategia de Prueba
Iniciamos por “Probar Pequeñas partes” y evoluimos para
“probar grandes partes”
Para software Convencional
El modulo (componente) es el focus inicial
Sigue con la integracion de modulos
Para software OO
Nuestro focurs cuando “probamos pequeñas partes” cambia de un
modulo individual (la vision convencional) para una clase OO que
involucra atributos y operaciones y implica comunicacion y
colaboracion
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 6
Aspectos Estrategicos
Definir los objetivos de la prueba explicitamente .
Comprender los usuarios del software y desarrollar un profile para cada
categoria de usuario.
Desarrollar un plano de pruebas que enfatiza “Pruebas de ciclo rapido”
Utilizar revisiones tecnicas formales como un filtro entes de probar
Conducir revisiones tecnicas formales para evaluar la estrategia de prueba y
los casos de prueba propiamente..
Desarrollar una abordage de mejora continua para el proceso de pruebas.
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 7
Prueba de Unidad
module
to be
tested
results
software
engineer
test cases
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 8
Prueba de Unidad
module
to be
tested
interface
local data structures
boundary conditions
independent paths
error handling paths
test cases
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 9
Ambiente de Prueba de
Unidad
driver
interface
local data structures
Module boundary conditions
independent paths
error handling paths
stub stub
test cases
RESULTS
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 10
Estrategias de Pruebas de Integracion
Opciones:
• Abordage “big bang”
• estrategia de construccion evolutiva
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 11
Integracion Top-down
A
top module is tested with
stubs
B F G
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 12
Integracion Bottom-Up
A
B F G
cluster
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 13
Prueba Sandwich
A
Top modules are
tested with stubs
B F G
cluster
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 14
Prueba Orientada a Objetos
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 15
Ampliando la Vision de “Prueba”
Se puede argumentar que la revision de modelos de
la analisis y diseño OO es especialmente util
porque los mismos constructores semanticos (p.ej.,
clases, attributos, operaciones, mensajes) aparecen
en la analisis, diseño y implementacion. Asi, un
problema en la definicion en los atributos de clase
que es descobierto durante la analisis ira a prevenir
efectos colaterales para las fases de diseño y
codificacion.
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 16
Tecnicas OO
1. Proyectos que consideran los escenarios como base
para casos de prueba (Casos de Uso y Diagramas de
Secuencia o colaboracion)
2. Tambien se considera diagramas de Estado para
construir casos de Prueba
3. Prueba de valores de atributos y operaciones de
clases
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 17
Estrategia de Prueba OO
Prueba de Clase es equivalente a Prueba de Unidad
Operaciones dentro de la clase son probadas
El comportamiento (estados) de una clase es examinado
Integracion es aplicada con tres diferentes estrategias
Prueba basada en thread—integra el conjunto de clases
requeridas para responder a una entrada o evento
Prueba basada en uso—integra el conjunto de clases
requeridas para responder a un caso de uso
Prueba de cluster—integra el conjunto de clases para
demonstrar una colaboracion
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 18
Prueba Humo
Una bordage comun para crear “construcciones diarias” para un
producto de software
Pasos de Prueba Humo:
Componenets de Software que ya fueron traducidos en codigo son
integrados dentro de un “build”
Un build incluye archivos de datos, bibliotecas, modulos reutilizables y
componentes que son requeridos para implementar una o mas fucniones
del producto.
Una serie de pruebas es diseñada para exponer errores que impidan el build
de desempeñar adecauadamente su funcion. El proposito es descobrir
errores “bloqueadores” que tienen mayor probabilidad de atrasar el proyecto
de software
El build es integrado con otros builds y el producto entero pasa por la
prueba del humo diariamente.
El abordage puede ser top down or bottom up.
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 19
Vision de las Estrategias de Pruebas
Prueba de validacion
Focus esta en los requerimientos del software
Prueba de Sistema
Focus esta en la integracion del sistema
Prueba Alpha/Beta
Focus esta en la utilizacion del software por el cliente
Prueba de recuperacion
Forza el software a fallar en varias situaciones y verifica que la recuperacion
del software para estas fallas es apropiada
Prueba de Seguridad
Verifica que los mecanismos de proteccion construidos en el sistema lo
protegeran realmente de invasiones
Prueba de Stress
Ejecuta el sistema de forma a probar la demanda por recursos en una cantidad,
frequencia o volumen anormales
Prueba de Performance
Prueba el desempeño en tiempo de ejecucion del software en el contexto de un
sistema integrado.
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 20
Depuracion:
Un proceso de Diagnostico
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 21
El proceso de Depuracion
test cases
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 22
Esfuerzo de Depuracion
Tiempo requerido
Para Diagnosticar
Tiempo requerido el sintoma y
para corrigir un error determinar la causa
Y conducir pruebas
de regresion
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 23
Tecnicas de Depuracion
backtracking
Induccion/
Deduccion
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 24
Depuracion: Ideas Claves
1. Piensa y analisa el sintoma que estas viendo.
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 25