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Abstract:
Playing action video games enhances several cognitive performances; however, the mechanisms underlying this
improvement remain unclear. The aim of this paper is to investigate the effect of 10hour action video game play, on
cognitive performance based on the variation of beta waves. As frontal lobe is associated with reasoning, planning,
emotions and problem solving, and parietal lobe is associated with orientation, recognition and perception of stimuli,
EEG signals from these two lobes are recorded for analyzing the effect. The results show that β-waves of first hour and
eleventh hour of game play have significant changes (p<0.05) in both the lobes. Moreover, the β-activity is more during
eleventh hour than the first hour which indicates increase in cognition due to 10hour game training.
Key words: First Person Shooter Game (FPSG), Cognition, Electroencephalogram (EEG), Wavelet Transform (WT)
(2.1.1)
game (FPSG) named ‘Gears of War’ is selected for the here, as β-wave is associated with awareness, anxious
training. None of the subjects had played FPSG before. thinking and highly active consciousness. An Increase in
The EEG signals are acquired using bipolar electrodes β–wave represents high level of concentration, attention,
from the positions F3-F4 and C3-C4 according to 10-20 alertness and an increased cognition. A time-domain
international system (Fig. 1). Signals were acquired at a analysis of these increases is shown in Fig2, Fig3, Fig4
sampling rate of 250Hz using BIOPAC MP30 system. and Fig5.
Before game play, a baseline recording of 5minutes with
open eyes is recorded. EEG recording is taken during
first hour of video game play. Then subjects are asked to
play the game for 10hours, 1hour per day and then
1hour recording is taken again. During each recording
period, the subject is asked to minimize eye blinks and
muscle movements.
First 30minutes of both first hour and eleventh hour
game play recording is taken for processing. Each
30minutes data set is then divided into 15 non-
overlapping epochs of 2minutes each. A 50 Hz notch
filter is used to remove power interference and then
signals are passed through a band pass filter having
band 0.5-100Hz (Butterworth - Order 5). Each electrode
impedance was below 5kOhm.
4. Feature Extraction
Each 2minutes epoch of EEG signals are decomposed
using 7 levels wavelet packet decomposition with ‘db4’.
Then from wavelet packet coefficients [5 0] and [7 4];
[7 5], [6 3] and [6 4]; [6 5] and [6 6]; [6 7], [4 4] and [3
1]; [4 5], [3 3] and [1 1], spectral energy bands of EEG
corresponding to delta (0.5-4.3Hz), theta (4.3-8.3Hz),
alpha(8.3-11.4Hz), beta (11.4-30.5Hz) and gamma
(30.5-100Hz) are reconstructed.
Wavelet packet Shannon entropy (S) and percentage
relative band energy (PRBE) of β -band are computed as
features.
6. Conclusion
In this paper, we have analyzed the cognitive
enhancement due to playing action video game. Further
investigation is needed for better understanding of
The variation in percentage relative β –band energy of cognitive impact of playing FPSG for longer period of
frontal and parietal lobe from baseline over 30 minutes time. This study is expected to present some information
of 1st hour and 11th hour of a player is shown in Fig 2 regarding physiological effect of video game play.
and Fig 3 respectively. Similar patterns are seen in case
of all other subjects. The average percentage relative β
JOURNAL OF COMPUTING, VOLUME 3, ISSUE 5, May 2011, ISSN 2151-9617
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