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How can someone attack me without declaring war? In fact, they cant. Either you missed/delete by accident the info of you been declared on. If so, the guy should turn up a different color on the map (some people find declared players orange on the map while I see them red) might be something with the system or your pc. I dont know about that. Other then that, if a alliance has declared on the alliance you are in. And not the other way around but allies for example. You cant hit them on the offensive but they can. Simply because of the alliance v.s. alliance declaration. How do I get more/faster jewelry? Getting more cities/officer too ransack. And do so every 24 hours if you can. I prefer having a total for lets say 12 officers ransacking. Means there are 4 different types of fields. Means I ransack 3 of each over 2 or more cities as 1 city cannot hold 12 officers ransacking etc. So yeah really its simple: Having more officers ransacking with a high politics level After 24 hours. Or let them ransack as long as you can. Or you can check out this link if you wanna have more details etc. But I doubt it will help cause the amount of jewelry etc. are like completely random. http://forum.war2glory.co.uk/showthread.php?342-Guide-Writing-Contest-JewelleryTopic&highlight=writing+guide+contest Also you dont have too find new fields after ransacking 24 hours. Just click collect. Select all fields again and hit ransack again. Only thing is, the fields will drop in level eventually down too 0. Means you dont get any bonuses for the resources. But if you dont really need those, you just can keep your officers ransacking daily on those fields for weeks on end. Also I prefer having some troops in there 200 infantry for example. Just too not have a empty field. So people cant screw it over with just 1 scout. How do I get more gold? Simple: Getting more houses, level these up too higher levels. And set up taxrate higher. However higher taxrate drops your idle population so you can build less army. But this should not be a problem if you dont concentrate on army mainly at the moment. However a higher taxrate also drops your morale, meaning it can be easier too seize you. Check out this link for more specific details about the gold income etc. But I dont think its helping a lot, as it is really as simple as stated above here. http://forum.war2glory.co.uk/showthread.php?343-Guide-Writing-Contest-Gold-IncomeTopic
2. What is a pleasant mix of troops to have in a city that is sustainable; optimum resource layout (12 food, 12 oil, etc..) and then 10k HT, 20K Fighters, 10k Bombers etc.... Yet again this really is up too you. I mean I cant tell you too do things this or that way if you dont want too or dont see the need of it etc. However, Having a decent food cap. About 150200K out put in every city gives you a decent output, and that meaning you have food everywhere so you can be quite easily self-relying. Also if you want cities in a save area too be productive you might better have more resource fields then farm fields, simply because you can transport oil and other resources more on a hourly income basis as the city is ready and done on building etc. I think you get the point what Im trying too say here.
3. What are truely the essential buildings and corresponding level in auxillary cities that serve as either supply links or jump bases for attacks. Well essential? Yes, I think walls are essential, higher level walls make seizing more difficult and give you extra range meaning you can hurt the enemy more on a seize. Transportation centres really can save your ass so better make sure you have these. And jump bases/war cities are best with enough farm fields and a lot high level houses and sufficient armsplants should make sure you have enough idle population and enough troop production capabilities that you will produce troops fast enough and in big amounts. 4. Battle scenarios; what particular type of troop is best to attack or defend another troop; example I took a field of 3000SPG with a handful of rockets because they had greater range, but if you let them continue to go forward during the battle process they walked into range and started to get hit by the SPG's (Order of Battle) Well too be honest, everything can beat everything really if its in the right amounts. As rockets suck against air. But I think 1000 rockets would own 100 fighters. Numbers are a big part of the game However, air units dont like shooting aa guns at their end, or spgs really and they cant move onto those spgs Ground forces hate special forces though as they hit them hard, but sf might hit hard, but you dont need too hit them hard too kill them off, as their armor is only a extra layer of skin. But other then that, there are not real numbers that I can use as examples. As officer make a big difference also. And you might encounter defences with a seize, meaning its not only troops and might need a different type of troops combined taking it. However with the spgs only I move forward with rockets. As soon as spgs are in range, imma pull back as that should keep them in range. Why? Because moving forward gets you distance between your wall and rockets. Meaning they might have 4 rounds getting back also. And before spgs move into hit range. Might give you 2 extra rounds. So means you have 4 extra rounds hitting those spgs simplyn by moving forward first creating space too move back on. 5. How the heck do you manage to get any descent clothing for your officers! Only 2 ways. Getting equipment on the right level by honorpoints or diamonds. Or somehow get those equipment chests high level ones. But I experienced THESE SUCK. So I recommend spending your diamonds on something else then these chests. 6. Is their a secret to the using star badges and others like it, they seem to fail more than succeed! Any they get pretty expensive. Well too be honest. I HAVE NO FREAKING IDEA All I know is the higher the level of officer stars the harder it gets too level them up Heres a link though too the forums about this. Might clarify something. One thing I can guarantee. LOGIC? THERE IS NO LOGIC IN STARBADGES http://forum.war2glory.co.uk/showthread.php?1595-Star-Badges-the-result-of-using-them. Reading this link might get you an answer, however, dont count on it that you will get all your officers up too 5 stars now.
Question from
AznBoi:
I have a question. What kind and how many of each kind of troops do I send if I want to seize or plunder a level 5 NPC city without any casualties? Just too put it simple: You will have casualties. Unless you manage too get like 250K heavy tanks. And then I still have my doubts. Cause defences will be there shooting. So casualties there will be no matter what. However, NPCs aint the effort anymore since the diamond-bug has been taken out the game/server (yes this was a bug, as it was not ment having soo many diamond chests dropping from npc cities).
5. How do we earn Honor points? Killing enemy defences and/or troops. I can advice a high military officer though. Ranking this one up and hitting the enemy harder this way so loosing less. 6. How early we should start seizing and plundering NPC or other player cities? Is it okay to attack a lower rep city? Well I cannot say you cant attack NPC cities, but so far I havent found it worth it. And since the diamond bug has been fixed THEY JUST SUCK BALLS IN REWARD. Player cities, well really depends on your army size and the enemy. Atleast be sure too be a few hours straight if youre seizing a enemy city, cause yes it will take a few hours without a lot of special forces. And its ok too attack any rep city above 10K (below 10K it cant be attacked as far as I know) And other then that, everything is fair game if you see it as a target. As if it where allies, you cant attack them anyway.
5How do you know how many scout planes to scout with ? Well this depends. Here a few things though 1) a higher level recon tech makes scouting easier and less chance of having ur scouts found 2) if enemy keeps scouts at home, even with 1 scout you wont be seen. 3) I always try having like 5-10K scouts scouting first, depending on rep of player. So I wont loose too much if the guy online or anything. Either I get too see his scout numbers if he finds me, or he blows them apart all in 1 shot. 4) If it happens that you see his scouts. Sent just as many or even more at his ass. With a high military officer too kill his scouts if you like =) 5) If he blows everything up. Get a higher recon level, or a lot more scouts in there (he might be online though getting more scouts in his city the normal, take this in consideration) Or get someone else close by scouting for you who prob could take the intel. Provide the scouting player with your techs then though (armor, firepower and recon tech) and scout numbers you sent in and lost all in 1 shot/go Q;#6 How do you get special forces and heroes ? THANK YOU PRO YOU DA MAN!!! Special forces? Meet requirements. Click your barracks/arms plants. Get that tab of all units. Scroll all the way down. And put your mouse on the TRAIN button. Should give you a popup with info what the requirements are and what you are at. Heroes? Ww2 heroes? You gotta first get intel of where they are at. ARP over, capture that hero somehow (a lot of seizes/plunders, I suppose seizes, ask Fabio he has experience) and having enough diamonds/jewelry willing too spent these on a special commission too take the ww2 hero into working for you. Otherwise he fleeing with your wine after 12 hours. AND DONT FLATTER ME THAT MUCH. LOL! Thanks though =) Hope this sort kinda faq helps you guys out, and hope you enjoyed the reading. Dont forget too check the forum links though and screenshots if youre curious about it ;)