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THE CONTROLS
Default Key Controls Input on Mac OS 9 Input on Mac OS X Using the Mouse for Control Camera Controls
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Game Settings.
High Scores
Info
Settings
When you click on the Settings icon you will be shown the Settings Dialog:
Note: The top two check boxes may only be visible if you have certain ATI hardware installed.
Kiddie Mode
Weve received many requests for this feature, so here it is! This is an easy mode for small children who may have a hard time playing with the enemies in the game. When Kiddie Mode is enabled, the enemies will still appear in the game, but they will only rarely attack the player. This makes the game easier and less scary for small kids.
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Language
Select which language you want text to display in. Note: some text will always be in English.
THE PLAYER
Using the controls described above, you control our hero, Skip. Skip has the ability to jump, swim, kick, fly, pickup and drop items, launch buddy bugs, and do several other special actions which you will discover on the various levels.
KICKING
Skips basic attack is his ability to kick. Press the Kick button to hurt enemies and to kick items on the ground. Kicking an acorn will crack it open to reveal a Clover bonus. Many items in the game can be picked up and carried by Skip. To pick up and item simply walk in front of it as close as you can and then press the Pickup button. Skip can drop the item at any time by pressing the button again. When an enemy is too far away for Skip to kick it, he can launch a Buddy Bug (if there are any following him) by pressing the Launch Buddy Bug button. Buddy Bugs can also do other things in addition to hurting enemies, but youll learn about that as you play. Press the Jump buttom once to make Skip jump up. Press the Jump button twice quickly to cause him to fly at the top of the jump. Pressing the Jump button again during flight will cause Skip to stop flying and fall. Note that you can only fly when your Flight Power meter isnt empty.
PICKUP/DROP
BUDDY BUGS
The Acorn
Checkpoints
Checkpoints do not need to be touched by Skip. When Sally drops a checkpoint, the checkpoint is automatically active. If Skip runs out of health and there are additional lives remaining, then Skip will reappear a the most recently acquired checkpoint.
A Checkpoint
Kick Attack
Press the Kick button to cause Skip to kick at an enemy. Skip cannot kick if he is carrying something.
Performing Tasks
Pickup, Carry, & Drop
Many of the tasks in Bugdom 2 will involve Skip picking up objects and interacting with them. Sometimes you will need to bring an object to Sam or Sally, while other times youll need to put an object somewhere. Keys are special case since skip doesnt actually carry the keys in his hands when he gets one. When Skip gets a key it will appear in the status bar, and to use the key all Skip has to do is touch the door and it will unlock and open automatically. When Skip gets hurt while carrying an object he will usually drop it. Sometimes the item may get lost. Dont worry when this happens lost items will eventually reappear in their original location where Skip first found them.
Flying
There are several places in the game where tasks can only be completed by flying. Keep this in mind, especially on the later levels. Flying is also a great way to get out of a sticky situation with lots of enemies. If youre overwhelmed with enemies attacking you, try to fly your way out.
Completing a Level
In the original Bugdom game each level was completed when Rollie walked into the Exit Log. This is not the case with Bugdom 2 as there are no Exit Logs. Each level in Bugdom 2 finishes in a different manner. Some levels, such as Level 1, will complete automatically when you enter the final area. Other levels require tasks to be performed for the level to end. Level 3 is a good example of this since on that level you have to defeat all of the Tick and Flea enemies before you can proceed. When the last tick or flea is defeated the level will automatically end.
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Apple-Q ESC
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Input on Mac OS 9
On Mac OS 9 the first time you run Bugdom 2 you will be presented with the Input Sprocket Configuration dialog where you will need to configure your keyboard and/or gamepad controls. You can always get this dialog by pressing the F2 key.
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Input Sprocket should allow you to use almost any USB input device with the game, including gamepads, joysticks, mice, trackballs, etc., and it should remember your settings for each device once youve set them.
Input on Mac OS X
On Mac OS X Bugdom 2 uses a new technology called the HID Manager for input. Unfortunately, it is not as user friendly as Input Sprocket is on Mac OS 9, so you will have fewer options. The only input devices that you can configure on OS X are gamepads. The keyboard settings cannot be changed, so you will have to use the default key controls as listed above. The good news, however, is that Bugdom 2 does support force feedback with the MacAlly gamepads on OS X.
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You can invoke this configuration dialog at any time by pressing the F2 key.
Camera Controls
In addition to being able to swing the camera around by pressing the swivel camera keys, there are also four camera modes which you can cycle through by pressing the Camera Mode key during gameplay on most levels:
CLOSE MODE:
This is the default camera mode where the camera follows close behind Skip.
MEDIUM MODE:
The camera follows a little farther behind Skip.
FAR MODE:
The camera follow far away from Skip. This gives a better aerial view of what is around Skip.
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THE POWERUPS
Throughout the Bugdom are Butterflies which will pop open to reveal a powerup when Skip touches them. The easiest way to tag a butterfly is to stand underneath it where its shadow is seen on the ground and then jump up.
There are several types of powerups that can come out of a butterfly:
FLIGHT BERRY
Each one of these berries will give Skip a little more Flight Power which he needs to fly.
HEALTH BERRY
Each one of these berries will give Skip a little more health.
SHIELD SEED
Getting this dandelion seed will give you 15 seconds of shield power. During this time, no enemy can hurt you.
BUDDY BUG
Skip can have up to 10 of these any any time. The Buddy Bugs act like heat seeking missiles against the enemy bugs. They will follow Skip around until you launch them one at a time with the Buddy Bug Launch button.
FREE LIFE
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A: HEALTH METER B: FLIGHT POWER METER C: KEY INDICATOR D: LIVES INDICATOR E: MAP
This shows you how much health Skip has remaining. This shows you how much flight power Skip has remaining. This is where any keys that Skip collects are displayed This indicates the number of lives Skip has remaining. On some levels you can trade an acorn with Sally the Chipmunk and shell give you a map. The white arrow on the map indicates your position and orientation within the level. This will display how many blue and gold bonus clovers you have collected. This shows you how many mice there are to rescue on the current level, and also indicates how many you have successfully rescued.
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Many levels have specific items you need to locate, so often those will also be displayed in the status bar, usually on the right and left sides.
Scoring
You are given 15,000 points for completing each level in addition to the bonus scoring below:
GREEN CLOVER
These are worth 175 points each and are in most of the acorns.
BLUE CLOVER
There are only 4 of these on most levels. You must collect all four to get the 20,000 point bonus.
GOLD CLOVER
There are only 4 of these in the entire game. If you can find all four of them then you will receive a 250,000 point bonus when you win the game.
MOUSE
There are mice on most of the levels, and you will get a 425 point bonus for each mouse that you rescue.
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TECHNICAL SUPPORT
Most basic problems can be resolved by visiting our Bugdom 2 support page at: www.pangeasoft.net/bug2/support.html However, if you cannot find the solution to your problem there, then please send email to: support@pangeasoft.net
CREDITS
DEVELOPED BY: PROGRAMMING: ART: ANIMATION: MUSIC: GAME DESIGN: Pangea Software, Inc. www.pangeasoft.net Brian Greenstone brian@pangeasoft.net Duncan Knarr duncan@3dmonkey.net Peter Greenstone pgreenstone@mac.com Aleksander Dimitrijevic alex_dimitrijevic@hotmail.com Brian Greenstone & Duncan Knarr
Pangea Software warrants the original purchaser that this disc is free from defects and materials and workmanship for a period of ninety (90) days from the date of purchase. Pangea Software will, at its option, repair or replace this disc, free of charge, postage paid with proof of date of purchase, at its offices. This software and disc is sold "as is" without further warranty, express or implied. Pangea Software specifically disclaims any implied warranties of merchantability and fitness for particular purpose. In no event will Pangea Software or its licensors be liable for any damages, including but not limited to any loss profits, lost savings or any incidental or consequential damages, whether resulting from impaired or lost data, software or computer failure or any other cause, even if Pangea Software is advised of the possibility of such damages, or for any other claim by a user of Pangea Software software. Some states do not allow the exclusion or limitation of liability for consequential or incidental damages, so the above limitations and/or exclusions of liability may not apply to you. You may have other rights which vary from state to state.
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