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MASTER INDEX TO HARDCOVER RU L E B O O K & C A M PA I G N B O O K S , REV I S I O N 0 .

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8 Million Bayonets, AF 7, OS 02 500 Point Battles, 86 600 Point Battles, 85 A charge too far, 98 AA MG (Anti-Aircraft MG), 87, 04 Across The Volga, 225 Additional Fortications, 27 Advance Under Darkness, 7 Advance, Retreat, or hold in Place, 238 Advancing, Retreating and Holding, 240 Aiming Point, 24, 40 Air Observation Posts, CB 55 Air Support, 38, 39 Air Support Pool, 38 Allocating Hits, 45 Anti-Aircraft Fire, 4 Fighter Interception, 39 Ground Attack, 39 How Many Aircraft?, 39 How Many Dice?, 38 Positioning Aircraft, 40 Position Template, 44 Ranging In, 46 Rolling for, 39 Roll to Hit, 45 Safety Distance, 44 Saves, 46 Air Support Summary, 48 Airborne Assault Summary, DM 59 Airborne Assaults, AF 95, DM 54 Special rules, AF 200 Aircraft, 37 Aircraft Types, 38 Air Support Level, 38 Air Support Pool, 38 Concealed by Woods/Buildings, 43 Flying High, 40 Limited Air Support, 38 No Air Support, 38 Positioning o Table, 40 Priority Air Support, 38 Sporadic Air Support, 38 Aircraft Shooting Steps, 37 1. Opponent Conducts Anti-Aircraft Fire, 141 Flying Tank, 42 Heavy Anit-Aircraft Guns, 42 Intervening Terrain, 4 Multiple Anti-Aircraft Platoons, 42 Number of Dice to Roll, 4 Self-Defence Anti-Aircraft Weapons, 4 Roll to Destroy, 42 Roll to Hit, 42 Which Aircraft are Hit, 42 Who Can Shoot, 4 2. Roll to Range In on Target, 143 Concealment From Aircraft, 43 Safety Distance, 44 Original Target Destroyed, 43 3. Roll to Hit Teams under the Template, 145 Multiple Target Types, 45 One Aircraft Flights, 45 Roll to Hit, 45 Three aircraft Flights, 45 Which Teams were Hit, 45 4. Roll Saves for Teams that were Hit, 146 Armoured Vehicle Saves, 46 Bombs and Rockets, 46 Cannons and Machine-Guns, 46 Gun Saves, 47 Infantry Saves, 46 Unarmoured vehicle Saves, 46 5. Pin Down All Platoons that were Hit, 147 6. Return to Base to Rearm, 147 All Guns Repeat, 26 Allied Platoons, 83 Allocating Hits, 66-67, 224 Distinguishing Tank Types, 68 Gun Tanks, 68 Man-Packed Gun Teams, 67 Mixed Anti-Tank Ratings, 67 Overkill, 66 Shooting at Mixed platoons, 67 Ambuscade, 96 Ambush, 96 Immediate, 97 Recon avoids, 97 American Special Rules, see US Special Rules Amphibious, 46 Anti-Aircraft Fire, 98 AA MG, 87, 04 Firepower Tests, 42 Heavy Anti-aircraft, 42 Intervening Terrain, 4 L4 Grasshopper, CB 55 Moving at Double, 4 Next Turn Limitations, 4 Self-defense AA, 4 While Disengaging, 53 Anti-Aircraft Guns, 9 Anti-Aircraft Machine-Guns, 04 Anti-Tank Guns, 9, 74 Anti-tank Obstacles, 24 Crossing A/T Obstacles, 24 Gapping A/T Obstacles, 24 Anti-Tank, 27 Anzio Terrain Chart, 236 Appointing New Commanders, 77 Area Terrain, 3, 6, 97 Armies, 22 Armour, 26 Front, 26 Side, 26 Top, 26 Armoured Infantry, 67 Armoured Rocket Launcher, 67 Armoured Vehicles, 26 Do not reduce ROF when pinned, 75 Fully Armoured, 26 Move freely when pinned, 75 Open-topped Armoured, 26 Unarmoured, 26 Armoured Vehicle saves, 69, 04, 32, 46 Armoured Vehicles Hit by Mines, 23 Artillery, 9, 2, 6, 74, 82 Allocating Hits, 30 Armoured Rocket Launchers, 67 Artillery and Aircraft, 2 Artillery Firepower, 222 ABBREVIATIONS (When any of these abbreviations preceed a page number it refers to the page in the corresponding book) bold = not yet indexed AF: BO CB DD DM FE Afrika Bloody Omaha Cobra D-Day D minus Fortress Europe HS Hammer & Sickle MM Montys Meatgrinder OS Ostfront RH River of Heroes SO Stalins Onslaught VB Villars-Bocage TANKTRACKS & SARDUKAR

Flames of War

Artillery Teams, 22 Artillery Templates, 222 Bog Tests, 40 Bombardment Range, 24 Defensive Fire, 23 Fields of Fire, 24 Friendly Fire, 30 Guns and Howitzers, 22 Intervening Terrain, 24 Minimum Range, 24 Mixed Bombardments, 33 Mortars, 22 Observer Teams, 27 Over Friendly Troops, 24 Pinning Down, 33 Ranging In, 25 Rocket Launchers, 3 Roll to Hit, 29 Salvo Rocket Launchers, 22 Saves, 32 Self-propelled, 22 Smoke Bombardments, 34 Splitting Fire, 23 Spotting Teams, 25 Sta Teams, 26 Template, 26 Types of Artillery, 22 Artillery Doctrine, CB 53 Artillery Summary, 36 Assault Bridges, 25 Assault Rie Teams, 88 Assault Steps 1. Select the Attacking Platoon, 95 Cavalry, 95 Infantry Assaulting Tanks, 95 Leaderless Platoons, 95 Moving at the Double, 95 Pinned Down, 95 Who can Assault, 95 2. Charge into Contact, 96 . Move closest teams into contact, 96 2. Move other teams into contact, 96 3. Move Remaining teams, 96 A charge too far, 98 Anti-Aircraft Fire, 98 Assault across Linear Obstacles, 97 Assaulting Into Buildings, 97 Cavalry Charging into Contact, 97 Covering Fire, 98 Firing at Multiple Platoons, 98 Ignore Out of Command, 97 Most Direct Route, 97 Other Enemy Platoons, 97 Tanks Assaulting into Terrain, 97 3. Opponent Conducts Defensive Fire, 99 Concealment and Bulletproof Cover, 00

Conducting Defensive Fire, 99 Covering Fire, 99 Fire from the Halt, 00 Flame-Throwers in Defensive Fire, 00 Moving at the Double, 99 Outanking, 00 Pinning Down the Assault, 0 Point-Blank Armour Saves, 99 Shooting over Friendly Infantry, 00 Short-Rage Fire, 99 Tank Guns in Defensive Fire, 0 Tanks Contacted By Infantry, 00 Who Can Defensive Fire, 99 4. Roll to Hit with Teams in Contact, 102 Cavalry against Tanks, 02 Fighting In Buildings, 02 Multiple Platoons, 02 Roll To Hit, 02 Which Teams are Hit, 02 Who Fights in An Assault, 02 5. Roll Saves for Armoured Vehicles, 104 Anti-Aircraft Machine-Guns, 04 Armoured Vehicle saves, 04 Bulletproof Cover, 05 Equals Anti-Tank Rating, 04 Exceeds Anti-Tank Rating, 04 Infantry and Gun Teams, 05 Infantry Anti-Tank Ratings, 04 Is Less Than Anti-Tank Rating, 04 Other Teams Do Not Roll Saves, 04 Passengers, 05 Tank Riders, 05 Unarmoured Vehicles, 04 6. Push Into Enemy Positions, 105 7. Has Assaulting Platoon Won, 106 Capturing Immobilised Tanks, 06 Multiple Platoons, 06 Tanks Cant Assault Tanks, 06 8. Opponent Tests Motivation, 107 Opponent Scores No Hits, 07 Opponent has Tanks, 07 Counterattack, 108 Covering Fire, 08 Fighting in a Counterattack, 09 Gun teams, 08 Has Assaulting Platoon won, 09 Launching a Counterattack, 08 Leaderless Platoons, 08 No defensive Fire, 09 Opponent Tests motivation, 09 Passengers, 08 Pinned down, 08 Roll Saves for Armoured Vehicles, 09 Roll To hit with teams in Contact, 09 Tanks Assaulting into Terrain, 08 Unarmoured Tanks, 08

Break O, 110 Cavalry Ride Down Their Foes, 0 Multiple Platoons, 0 Opponent Wins, 0 Tanks Break O in Rough Terrain, 0 Tanks Dont stop for Anything, 0 9. Pin Down Defending Platoons, 111 10. Victor Consolidates, 111 Cavalry Consolidating, Command and Consolidation, Consolidating in Rough Terrain, Consolidating Near the Enemy, Launches a Breakthrough assault, Only One Breakthrough, Passengers Consolidating, 11. Pin Down Attacking Platoons, 112 12. Select Next Assaulting Platoon, 93 13. Morale, 115 Assault Troops, AF 38 Assaults, 93 A Charge Too Far, 98 Across Linear Obstacles, 97, 05 Across Mineelds, 23 Against Bunkers, 2 Allocating Hits, 03, 224 Amphibious Assaults, DD Assaults in Buildings, 224 Assault Sequence, 93 Assault Special Rules, 3 Assault Summary, 4 Assaulting Bunkers, 2 Assaulting Into Buildings, 97 Assaulting Up and Down Floors, 224 Bailed out tanks in, 94, 04 Bocage, DD 42 Breaking O, 0, 224 Breakthrough Assault, Bulletproof Cover, 00 Charge Distance, 95 Charging Into Contact, 96, 224 Consolodate, Counterattack, 08 Covering Fire, 98, 99 Defensive Fire, 99 Determining Victory, 224 Dismounting in consolodation step, Dismounting in counterattack, 67 Fields of Fire, 00 Foxholes, 8 Guns in Assaults, 94 Improvised Tank Assault, 3 Independent Teams Defending, 3 Infantry in Assaults, 94 Motivation Tests, 07 Out of Comman, 97 Pinning Down, 0 Push into Enemy Positions, 05 Shooting was Too Successful, 2

FLAMES OF WAR MASTER INDEX

Tank Assault, 3 Tanks in Assaults, 94 Teams within 4, 99 Transport In Assaults, 94 Winning, 06 At the Double, 39 and AA re, 4 Assaults, 95 Defensive Fire, 99 Moving in Buildings, 39 Shooting, 52 Automatic Ries, 60 Avanti, AF 7, OS 02 Awkward Layout, 80 Axis of attack Anzio, 233 Bad Going, 247 Bagpipes, AF 29 Bailed Out Vehicles, 27, 76, 6 Bailed out Company Command Tank, 76 Bailed out tanks in Assaults, 94, 04 Capturing, 06 Double bails, 76 Platoon Morale Checks, 6 Remounting Bailed out Vehicles, 76 Shooting at Bailed Out Teams, 76 Shooting at Bogged Down Teams, 76 Barbed Wire Entanglements, 22 Crossing Barbed Wire, 22 Fully Tracked Vehicles, 22 Gapping Barbed Wire, 22 Infantry and Man-Packed Guns, 22 Other Teams, 22 Basic Fortications, 27 Basic Terrain, 243, 245-247 Basing Your Army, FE 4 Basing Your Miniatures, 25 Battalion HQ, 230 Battalion Komissar, 80 Battalion Morale Checks, 230 Battalion Reserve, 230 Battalion Support, 230 Battalions, 23 Battalion-sized Battles, 230 Begleit Tank Riders, SO 57 Below Half Strength, 6, 8 Big Battalions, 82 Big Batteries, DM 7 Big Push, 220 Big Rocket Batteries, 3 Bitter Enemies, OS 69 Bocage, DD 40 Assaulting in, DD 42 Fighting in, DD 45 Bogged Down, 27, 4 Bogged Down Teams, 4 Capturing Vehicles, 06 Freeing bogged down teams, 4

Improvised Vehicle Recovery, 4 Recovery Vehicles, 4 Shooting at Vehicles, 62 Bogged or Bailed Command Tank, 77 Bombardment Steps, 36 1. Select the Aiming Point, 124 Field of Fire, 24 Firing Over Troops and Terrain, 24 Firing over Wood and Buildings, 24 Maximum Bombardment Range, 24 Minimum Bombardment Range, 24 2. Roll To Range in on the Target, 125 Mortars, 26 Roll to Range In, 25 Spotting Team, 25 Spotting with Company Command Teams, 25 3. Roll To Hit Teams under the Template, 129 Friendly Fire, 30 Multiple Target Types, 30 One or Two-gun Batteries, 29 Single Gun Batteries, 29 Six-gun Batteries, 29 Which Teams Were Hit, 30 4. Roll saves for teams that were hit, 132 Armoured Vehicle Saves, 32 Gun saves, 33 Infantry saves, 32 Mixed Bombardments, 33 Unarmoured Vehicle Saves, 32 Bombardments, 23 Devastating Bombardment, FE 54 Moving and Rotating, 23 No Splitting of Artillery Fire, 23 One Bombardment Per Turn, 23 Pinned Down, 23 When are Bombardments Fired, 23 Who can Fire a Bombardment, 23 Bombs and Rockets, 46 Borgward BIV Demolition Carriers, 26 Breaching Walls, 223 Break O, 07, 0, 224 Breakthrough, 206 British Bulldog, 7 British Empire, AF 29 Australian Army, AF 34 Canadian Army, AF38 Eighth Army, AF 30 First Army, AF 3 Guards Regiments, AF 3 Gurkha Regiments, AF 40 Indian Army, AF 39 Irish Regiments, AF 3 Maori Battalion AF 34 New Zealand Army, AF 36 Scots Regiments, AF 29 South African Army, AF 42

British Firepower, MM 53 British Special Rules, 7, FE 92 Advance Under Darkness, 7, FE 92 Anti-Tank Guns, 74 Artillery, 74 Assault Troops, MM 58 British Bulldog, 7, FE 92 Broadside, 74 Canadian Rules, MM 58 Carry On, Sergeant, 7, FE 92 Cautious Not Stupid, VB 66 Dead Men Walking, MM 58 Eight-Gun Batteries, 74, FE 93 Mike Target, 75, FE 93 Night Attacks, 7, FE 92 Observation Posts, FE 93 Rounds on the Ground, 75, FE 93 Semi-Indirect Fire, 74, FE 92 Tally Ho! , 74 Tanks, 74 Tip and Run, 74 Tow Hooks, 74, FE 92 Woodsmen, MM 58 Broadside, 74 Buildings, 62, 22, 222 Artillery Firepower, 222 Artillery Templates, 222 Assaults in, 224 Command Distance, 222 Factories, 222 Firing Over, 24 Gun teams in, 62 Intervening Terrain, 4 Moving Between Rooms, 222 Multi-Room Buildings, 222 Multi-Story Buildings, 222 No Measuring in Rooms, 222 Occupying Openings, 62 One-Piece Buildings, 22 Rooms, 222 Shooting Between Rooms, 222 Shooting at a Building, 62 Shooting From a Building, 62 Bulldozers, 25 Bulletproof Cover, 72, 05 Against air attackes, 46, 47 Disengaging from, 5 Gun Shields, 73 Gun Teams in, 8 In assaults, 00, 05 In bombardments, 32 Infantry teams in, 8 Bunker Busters, 62, 2 Bunkers, 20 Artillery and Aircraft, 2 Assaulting Bunkers, 2 Bunker Busters, 2 Counterattacking from a Bunker, 2

FLAMES OF WAR MASTER INDEX

Defensive Fire, 2 Flame-throwers, 2 No HE, 2 Open Bunkers, MM 30 Shooting at Bunkers, 2 Tanks Assaulting Bunkers, 2 Calculating Your Victory Points, 95 Camouage, 92 Campaigns, 23 Canadian Special Rules, MM 58 Assault Troops, MM 58 Dead Men Walking, MM 58 Woodsmen, MM 58 Cannons and Machine-Guns, 46 Captured Equipment, AF 30, OS 74 Capturing Immobilised Tanks, 06 Carry On, Sergeant, 7 Carrying Capacity, 42 Cauldron, 207 Cautious movement, 63 For observers, 27 Cavalry teams, 25, 39, 63, 95 against Tanks, 03 breaking o from, 0 cant dig in, 8 charging into contact, 97 consolodating, dismounting, 44 in assaults, 95, 97 in buildings, 39 ride down their foes, 0 shooting, 64 Cavalry Wagon, 25 Central Fire Control, OS 6 Centralised Control, 80 Characteristics, 25 Armour, 26 Mobility, 26 Organisation, 25 Team status, 27 Teams Weapons, 27 Charge into Contact, 96, 08, 224 Check if the Target is Concealed, 58 Area Terrain, 6 Buildings, 62 Bunker Busters, 62 Cavalry Teams, 63 Concealed by terrain, 58 Concealed in the open, 63 Going to Ground, 63 High Ground, 60 Hills, 60 Linear Obstacles, 59 Occupying Openings, 62 Recce cautious Movement, 63 Shooting at a Building, 62

Shooting from a Building, 62 Teams at the Edge of Area Terrain, 6 Teams Behind Area Terrain, 6 Teams inside Area Terrain, 6 Check that the Target is Valid, 54 Check your Fields of Fire, 57 Check your line of sight, 55 Guns, 57 Infantry Weapons, 57 Rotate to Face the target, 57 Shooting Between Friendly Teams, 56 Shooting Between Terrain Features, 56 Shooting Over Friendly Teams, 56 Shooting Through Enemy Teams, 55 Shooting Through Friendly Teams, 55 Vehicle Weapons, 57 Check you Fields of Fire, 57 Check your line of sight, 55 Choosing Your Force, 83 Fight With Everything You Have, 83 Points-Based Forces, 83 Scenario-Based Forces, 83 Close-in Fighting, 225 Co-Ax MG, 87 Column Security, CB 55 Combat Missions, 93 Combat Platoons, 32 Command and Consolidation, Command and Control, 48 Bailed Out Command Tank, 76 Command Distance, 48 In Command, 48 Joining Platoons, 50 Out of Command, 48 Out of Command in Assaults, 97 Reroll Failed Motivation Tests, 50, 7 Transport Teams, 48 Command and Movement, 49 Moving when out of Command, 49 Moving while in command, 49 Stay Together, 49 Command Casualties, 77 Appointing New Commanders, 77 Bogged or Bailed Command Tank, 77 Leaderless Platoons in Assaults, 95, 08 Platoons with no command Teams, 77 Replacing Company Commanders, 230 Warrior Infantry Team Casualties, 78 Warrior tank Team Casualties, 78 Warrior Transport Team Casualties, 78 Command Distance, 48, 222 Command Leadership, 50 Command Teams, 25, 50, 78 Higher Command Teams, 77, 8 Spotting with, 25 Warriors, 25 Commandos, AF 22 Special Rules, AF 22, DM 6, FE 8

Fairbairn-Sykes, AF 22, DM 6, FE 8 Know the Plan, AF 22, DM 6, FE 8 Mind and Heart, AF 22, DM 6, FE 8 No British Bulldog, AF 22, DM 6, FE 8 You Are Not Alone, AF 22 Companies, 23, 9 Company and Battalion Morale Checks, 230 Company Morale, 20 Company Morale Checks, 8 Below Half Strength, 8 Higher Command Teams, 8 Independent Teams, 9 O-Table Platoons, 9 Pre-Game Losses, 9 More then One Company, 9 Transport Platoons, 9 When is a Platoon Destroyed, 8 When to Check Company Morale, 8 Concealment, 58, 54 Concealed by terrain, 58 Concealed in the open, 63 Concealment and Bulletproof Cover, 00 Concealment at Night, 54 Concealment From Aircraft, 43 Concealment From Smoke, 83 Conduct Anti-Aircraft Fire, 4 Conducting Defensive Fire, 99 Condent, 29 Conscript, 28 Consolidating in Rough Terrain, Consolidating Near the Enemy, Contesting the Objective, 95 Controlling Teams, 26 Corps, 22 Counterattack, 08 Counterattacking from a Bunker, 2 Covering Fire, 98, 99, 08 Cross-Country, 30 Crossing A/T Obstacles, 24 Crossing Barbed Wire, 22 Crossing Mineelds, 23 Crossing Trench Lines, 20 Cupola MG, 87 Cupolas, 8 Deck Turret MG, 87 Declarative Measuring, 20 Defend the Homeland, OS 6 Defensive Battle, 97 Defensive Fire, 99, 2, 26 Pinning down, 0 Rate of Fire, 00 While disengaging, 52, 53 Delay Counters, 20 Delayed Reserves, 200 Demolition Carriers, 26 Borgward BIV Demolition Carriers, 26

FLAMES OF WAR MASTER INDEX

Controlling Teams, 26 Defensive Fire, 26 Detonating A Demolition Carrier, 26 Fortications, 26 Goliath Demolition Carriers, 26 Switch to Remote Control, 26 Deploy in Command Deploying Transports Deploying your force 94 Deploy in Command Deploying Transports Independent Teams Deploy Last Reconnaissance Deployment Transport Platoons Desert Rats Special Rule, VB 66 Desert Table, 242 Desert Terrain Chart, 247 Bad Going, 247 Basic Terrain, 247 Khamseen, 247 Man-Made Feature, 247 Nothing at All, 247 Ridge or Wadi, 247 Destroyed, 27 Destroyed Armoured Vehicles, 74 Destroyed Teams, 74 Determining Victory, 224 Detonating a Demolition Carrier, 26 Devestating Bombardment, FE 54, HS 39 Diagrams and Summaries, 2 Die Rolls, 20 Dicult Going, 30, 40 Digging In, 8, 223 Cavalry, 8 Not allowed if pinned, 8 Discuss the Terrain, 3 Disengaging, 50 Disengage! , 50 Disengaging From Artillery, 5 Disengaging From ROF Weapons, 50 Forced to Disengage, 50 From Assaults, 52 From Bombardments, 5 From Shooting, 50 No Disengaging from Air Attacks, 50 Reorganisation, 53 Dismounting cavalry, 44 guns, 4 in assault consolodation step, in assault counterattack, 67 Machine-Guns, 60 Transports, 42, Disorderly Conduct, AF 34 Distinguishing Tank Types, 68 Divisions, 22 Doctrine, British, 7 Doctrine, German 66

Doctrine, Soviet, 80 Double Bails, 76 Driven O, 92 Eastern Europe Table, 242 Eastern Europe Terrain Chart, 245 Basic Terrain, 245 General Winter, 245 Hill or Balka, 245 Rivers, Streams and Marshes, 245 Villages and Farms, 245 Woods and Fields, 245 Eect of Smoke screen, 35 Eight-Gun Batteries, 74 Encounter, 203 End of the Anzio Campaign, 240 End of the Assault Step, 5 End of the Shooting Step, 5 Ending Linked Mission Campaigns, 232 Ending the Campaign, 239, 240 Engineering Equipment, 25 Assault Bridges, 25 Bulldozers, 25 Mine Flails and Rollers, 25 Pioneer Supply Vehicle, 25 Equals Anti-Tank Rating, 04 Equals Anti-tank Rating, 69 Evaluating your Performance, 239 Example of Play, 250 Exceeds Anti-Tank Rating, 69, 04 Excellent Communication, 6 Exiting the Sewers, 225 Expert Shot, 92 Eyes and Ears, 49 Factories, 222 Failed Company Morale, 95 Fair Fight, 98 Fall back, 0 Fast Tank, 46 Fearless, 29 Field Fortications, CB 29, SO 64, MM 30 Field of Fire, 57, 00, 24, 6 Fielding Allied Platoons, 83 Fielding Variant Forces, 84 Fight With Everything You Have, 83 Fighter Interception, 39 Fighting In a Counterattack, 09 Fighting In Buildings, 02 Fighting Irish, AF 3 Fighting Winter Battles, 244 Fighting Withdrawal, 205 Finnish Forces, OS 67 Special Rules, OS 69 Fire and Manoeuvre, FE 54 Fire from the Halt, 00 Fire in the Sky, 3 Fire Smoke Bombardments First, 34

Firepower test, 27 Firepower, 27 Firing a Bombardment, 27, 23 Firing at Multiple Platoons, 98 Firing Machine-Guns with other weapons, 86 Firing on the Move, 84, 86 Firing Over Troops and Terrain, 24 Firing over Wood and Buildings, 24 Firing Smoke Ammunition, 83 Firing Smoke Bombardments, 34 Flak Nests, HS 49, HS 69 Flame-throwers, 84, 2 Defensive Fire, 00 Firing on the Move, 84 Fuel tanks, 84 Infantry Flame-Throwers, 84 One-Use Weapons, 84 Return to Refuel, 84 Short Range, 84 Tank Flame-Throwers, 84 Flame-Throwers in Defensive Fire, 00 Flying High, 40 Flying Tank, 42 Forced to Disengage, 50 Ford, dicult going, 245, 246 Fortication Missions, 27 Additional Fortications, 27 Basic Fortications, 27 Fortications, 27 Intense Battle, 28 Limited Fortications, 28 Pioneer Deployment, 27 Preliminary Bombardmen, 28 t Total Air Superiority, 28 Fortications, 209, 26, 27 Anti-tank Obstacles, 24 Barbed Wire Entanglements, 22 Bunkers, 20 Costs, 27 Engineering Equipment, 25 Field Fortications, CB 29, SO 64, MM 30 Gun Pits, 20 Mineelds, 23 Radio-Controlled Demolition Carriers, 26 Tank Pits, 20 Trench Lines, 20 Foxholes, 8 Cavalry Cant dig in, 8 Digging in, 8 Foxholes, 8 Pioneer Supply Vehicles, 8 Returning to Foxholes, 8 Free-For-All, 202 Freeing bogged down teams, 4 French Doctrine, OS 6 Friendly Fire, 30

FLAMES OF WAR MASTER INDEX

Front, 26 Fuel tanks, 84 Fully Armoured, 26 Fully Tracked Vehicles, 22 Fully-Tracked, 26 Game Turns, 33 Playing a Turn, 33 Order of a game Turn, 33 Turn Order, 33 Gapping A/T Obstacles, 24 Gapping Barbed Wire, 22 Gapping Mineelds, 24 General Winter, 245 German Firepower, MM 52 German Special Rules, 66 Air Support, BO 2 Armoured Infantry, 67 Armoured Rocket Launcher, 67, FE 54, FE 6 Begleit Tank Riders, SO 57 Everything Must Fire on Beaches, BO 2 Fortications, BO 2 Fortied Fence, BO 2 Goliath Demolition Carriers, BO 2 Kampfgruppe, 66, FE 60 Mission Tactics, 66, FE 60 Mounted Assault, 67, FE 60 Open bunkers, BO 2 Recoilless Guns, 67, FE 6 Rommels Zirkus, MM 9 Schrzen, 66, FE 60 Static Rocket Launcher, BO 2 Stormtroopers, 66, FE 60 Stuka zu Fuss, 67, FE 6 Tanks, 66 Tiger Ace Skills, 67, FE 6 Tiger Aces, 67 Weapons, 67 Glider Assault, AF 5, AF 99, DM 57 Conducting, DM 57 Coup-de-Main, DM 57 Crash Landings, DM 58 Dismounting, DM 58 Landing Run, DM 57 Landing Zone, DM 57 Moving Through Gliders, DM 58 Obstacles, DM 57 Shooting Through Gliders, DM 58 Going to Ground, 63 Goliath Demolition Carriers, 26 Ground Attack, 39 Gun saves, 72, 33, 47 Gun shields, 73 Gun Tanks, 68 Gun teams, 26, 39, 08 Bog Tests, 40 Fields of re, 57

in Assaults, 94 in counterattacks, 08 in rough terrain, 40 in very dicult terrain, 40 moving in Buildings, 39 saves, 72, 05, 33, 47 towing, 43 Guns, 26, 57 Heavy, 26 Immobile, 26 Light, 26 Man-Packed, 26 Medium, 26 Guns and Howitzers, 9, 22 Haka, AF 37 Half-tracked, 25 Has Assaulting Platoon Won, 06, 09 Head to the Rear, 20 Headquarters, 32 Heavy, 26 Heavy Anit-Aircraft Guns, 42 Heavy Anti-tank Weapons, 90 Heavy Machine-Guns, 90 Heavy Mortars, 9 Hen and Chicks, 8 Heroism, AF 7, OS 02 High Ground, 60 Higher Command Teams, 50, 77, 8 Hill or Balka, 245 Hill or Ridge, 243 Hills, 60 Historical Battles, 227 History of WWII 5 Hit Em With Everything youve Got, 6 Hit Weakest armour First, 70 Hitting the Side of the Turret, 70 HMG Carrier, 80 Hold The Line, 204 Horse Artillery, 46 How Many Aircraft, 39 How many dice?, 64 How to build an Army, 32 Combat Platoons, 32 Headquarters, 32 Intelligence Handbooks, 32 Parts of your force, 32 Support Platoons, 32 Weapons Platoons, 32 How to Withdraw Platoons, 20 Howitzer Platoons, SO 30 Hull MG, 87 Hull Mounted, 85 Hull-rear MG, 87 Hungarian Forces, OS 8 Special Rules, OS 86 Hussar, OS 86

Ignore Out of Command, 97 Immediate Ambush, 97 Immobile, 26 Impassable, 30 Improved Ammunition, 27 Improvised Armour, 80 Improvised Tank Assault, 3 Improvised Vehicle Recovery, 4 In Command, 48 Independent Teams, 25, 42, 50, 53, 74, 7, 9 Cannot contest objectives, 95 Cannot take objectives, 95 Command Leadership, 50 Command Teams, 50 In assaults, 3 Independent Teams Transport, 50 Joining Platoons, 50 Pinning down, 74 Platoon morale checks, 7 Shooting at, 53 Independent Teams Attacking, 3 Independent Teams Defending, 3 Independent Teams Deploy Last, 94 Independent Teams Transport, 50 Infantry Action GI vs Grenadier, 25 Infantry and Gun Saves, 72 Infantry and Gun Teams hit by Mines, 23 Infantry and Gun Teams, 05 Infantry and man-packed gun teams, 40 Infantry and Man-Packed Guns, 22 Infantry Anti-Tank Ratings, 04 Infantry Assaulting Tanks, 95 Infantry Flame-Throwers, 84 Infantry teams, 25, 39 86, 60, 82 Anti-tank ratings, 86 Assaulting tanks, 04 Concealed in the open, 63 Fields of re, 57 in Assaults, 94 in defensive re, 00 in rough terrain, 40 moving in buildings, 39 saves, 72, 05, 32, 46 Infantry Weapons, 57, 88 Assault Rie Teams, 88 Light Anti-Tank Weapons teams, 89 Light Mortar Teams, 88 MG Teams, 88 Other infantry Weapons, 89 Rie Teams, 88 Rie/MG Teams, 88 SMG Teams, 88 Inltration, 82, FE 43 Instant Readiness, CB 9 Intelligence Handbooks, 32 Intense Battle, 28 Intervening Terrain, 4

FLAMES OF WAR MASTER INDEX

Italian Special Rules, AF 7, OS 02 Jeep Teams, 26 Jeeps Towing Guns, 43 Jeeps, 25 Joining Platoons, 50 Kampfgruppe, 66 Khamseen, 247 Khukuri, AF 40 Komissar, 80 Landing Zone, DM 57 Large Buildings, 222 Artillery Firepower, 222 Artillery Templates, 222 Command Distance, 222 Factories, 222 Moving Between Rooms, 222 Multi-Room Buildings, 222 Multi-Story Buildings, 222 No Measuring in Rooms, 222 Rooms, 222 Shooting Between Rooms, 222 Large Guns, 9 Anti-Aircraft Guns, 9 Anti-Tank Guns, 9 Artillery, 9 Guns and Howitzers, 9 Heavy Mortars, 9 Rocket Launchers, 9 Last Man Standing, see Sole Survivor Last Teams Out, 20 Launch a Breakthrough assault, Launching a Counterattack, 08 Leaderless Platoons, 95, 08 in assaults, 08 Leaving the Battleeld, 44, 20 Transports, 43 Less Than Anti-Tank Rating, 04 Less Than Anti-tank Rating, 69 Liaison Aircraft, CB 55 Light, 26 Light Anti-Tank Weapons teams, 89 Light Machine-Guns, 90 Light Mortar Teams, 88 Light Tank, 46 Limber, 43 Limited Air Support, 38 Limited Fortications, 28 Limited Vision, 8 Line of Sight, 55 Area Terrain, 6 High Ground, 60 Hills, 60 Linear Obstacles, 59 Linear Obstacles, 3, 59, 97 Linked Mission Campaigns, 232

Loners, 92 Machine Guns, 90 Main Guns, 85 Making Combat Attachments, 84 Making Attachments From the HQ, 84 Making Terrain, 24 Desert Table, 24 Eastern Europe Table, 24 Man-Made Feature, 247 Man-Packed Gun Teams, 26, 67, 90 Concealed in the open, 63 Heavy Anti-tank Weapons, 90 Heavy Machine-Guns, 90 In defensive re, 00 In mixed platoons, 67 In rough terrain, 40 Light Machine-Guns, 90 Mortars, 90 Marschkompanie, AF 42 Maximum Bombardment Range, 24 Measuring, 20 In buildings, 222 Movement, 37 Mediterranean Terrain Chart, 246 Basic Terrain, 246 Mountain, 246 Mud, 246 Orchard and Fields, 246 Stream or Wadi, 246 Villages and Farms, 246 Medium Guns, 26 MG Teams, 88 Mike Target, 75 Military Organisation, 24 Mine Flails and Rollers, 25 Mineelds, 23 Armoured Vehicles Hit by Mines, 23 Crossing Mineelds, 23 Gapping Mineelds, 24 Infantry and Gun Teams hit by Mines, 23 Motivation Test to Cross Mineelds, 23 Moving Through a Mineeld, 23 Passengers, 23 Unarmoured Vehicles Hit By Mines, 23 Minimum Bombardment Range, 24 Mission Objectives, 95 Bailed Out or Bogged Down Teams and, 95 Contesting Objectives, 95 Failed Company Morale, 95 Modelling Objectives, 95 Pinned Down teams and, 95 Taking Objectives, 95 Mission Selector, 232 Mission Tactics, 66 Missions, 93, 27, 235

Battle For Point 23, VB 8 Battle For Villers-Bocage, VB 48 Barkmanns Corner, CB 45 Big Push, 220 Breakthrough, 206 Breakthrough Assault, SO 40 Cauldron, 207 Death From Above, AF 20 Encounter, 203 Fighting Withdrawal, 205 Free-For-All, 202 Hit the Beach, DD 6 Hold The Line, 204 Kampfgruppe Oppeln Attacks, MM Kampfgruppe Rauch Attacks, MM 4 Not One Step Back, 226 Onslaught at Orsha, SO 68 OUT OF LUCK, MM 48 Reconnaissance in Force, SO 5 Roadblock, 208 Roncey Pocket, CB 79 Sieze and Hold, DM 6 String of Pearls, CB 75 Trench Fight, 29 Wittmanns Wild Ride, VB 9 Missions Special Rules, 96, 27, 225 Ambuscade, 96 Ambush, 96 Commander is Away, VB 0 Company Morale, 20 D Day Fortications, DD 6 Defensive Battle, 97 Delay Counters, 20 Delayed Reserves, 200 Fair Fight, 98 How to Withdraw Platoons, 20 Immediate Ambush, 97 Interdiction, DD 6 Last Teams Out, 20 Mobile Battle, 98 Mobile Reserves, 200 Night Attack, DM 60 Night Training, DM 60 No Retreat, MM 48 No Retreat, No Surrender, DD 6 Overwhelming Force, DD 6 Phased Objective Withdrawal, 20 Prepared Positions, 98 Racing to the Rescue, 200 Random Deployment, 99 Reconnaissance Avoids Ambushes, 97 Reserves, 99 Revealing Ambushes, 96 Scattered Reserves, 200, DM 60 Strategic Withdrawal, 20 Surprise, DM 60 Tea Time, VB 0, VB 8 Timing a Platoon Withdrawal, 20

FLAMES OF WAR MASTER INDEX

Unload the Gliders, DM 60 Mixed Anti-Tank Ratings, 67 Mixed Battalions, 82 Mixed Bombardments, 33 Mixed Firepower Ratings, 73 Mixed Platoons, 67, 73 Mixed Rating Platoons, 29 Mobile Battle, 98 Mobile Reserves, 200 Mobility, 25 Modelling Objectives, 95 Morale, 5 Company Command rerolls failed test, 50, 7 Company morale checks, 8 Platoon morale checks, 5 Morale Summary, 20 More then One Company, 9 More Varied Terrain, 30 Mortars, 90, 22, 26 Firing over buildings, 24 Heavy mortars, 9 Light mortars, 88 minimum Range, 24 Ranging in, 26 Most Direct Route, 97 Motivation, 29 Condent, 29 Fearless, 29 Motivation and Tests, 29 Reluctant, 29 Motivation Tests, 29, 75, 76, 07, 5, 8 Bailed Out Command Tank, 76 Company Command rerolls failed test, 50, 7 to Cross Mineelds, 23 Motorcycles, AF 52, AF 79 Mountain, 246 Mountaineers, 46 Mounted Assault, 67 Mounting HMGs and LMGs, 6 Mounting Infantry Observers in Tanks, 27 Mounting Transports, 42 Move closest teams into contact, 96 Move other teams into contact, 96 Move Remaining teams, 96 Move teams in the Platoon, 36 Movement, 35 and ROF, 64 at Night, 54 At the double, 38, 52, 95, 99 Distance, 36 In buildings, 39 In command, 49 Leaderless Platoons, 77 Move teams in the Platoon, 36 Movement Distances, 36 Moving a Team, 37

Moving Between Rooms, 222 Moving Near the Enemy, 38 Moving Through Deles, 37 Moving Through Friendly Teams, 37 Platoon Command Teams, 49 Rotate teams, 38 Select a Platoon to Move, 36 When Out of command, 49 Movement Distances, 36 Movement Special Rules, 46 Amphibious, 46 Fast Tank, 46 Horse Artillery, 46 Light Tank, 46 Mountaineers, 46 Overloaded, 46 Portee, 47 Slow Tank, 47 Unreliable, 47 Very Slow tank, 47 Wide tracks, 47 Movement Summary, 45 Moving at the Double, 38, 52, 95, 99, 4 Moving in Buildings, 39 At the Double, 39 Cavalry teams, 39 Gun Teams, 39 Infantry teams, 39 Openings, 39 Vehicles, 39 Moving near the Enemy, 38, 97 Moving Through a Mineeld, 23 Moving Through Deles, 37 Moving Through Friendly Teams, 37 Moving through Rough Terrain, 40 Dicult going, 40 Guns in rough terrain, 40 Guns in very dicult terrain, 40 Infantry and man-packed gun teams, 40 Troops in foot, 40 Very Dicult Going, 40 Moving when out of Command, 49 Moving while in command, 49 Moving while Pinned Down, 75 Moving with ROF , 65 Mud, 246 Multi-Player Battles, 88 Multi-Player Campaigns, 240 Multiple Anti-Aircraft Platoons, 42 Multiple Company Forces, 83 Multiple Observer Teams, 27 Multiple Platoons, 02, 06, 0 Multiple Target Types, 30, 45 Multiple Weapons, 85 Multi-Room Buildings, 222 Multi-Story Buildings, 222 No Enemy within 4/0cm, 2

Night Attack, 7, DM 60 Night Fighting, 54 Concealment, 54 Moving at Night, 54 No Air Support, 54 Shooting at Night, 54 Night Training, DM 60 No Air Support, 38, 54 No defensive Fire, 09 No Disengaging from Air Attacks, 50 No Enemy Within 2/5cm, 2 No HE, 80, 2 No Measuring in Rooms, 222 No Repeat Bombardments, 34 No Splitting of Artillery Fire, 23 North-west Frontier, AF 40 Not One Step Back, 226 Nothing at All, 247 Number of Dice to Roll, 4 Objectives, see Mission Objectives Observation Posts, , FE 93 Anti-Aircraft Fire, FE 93 Air observation Post, FE 93 Column Security, FE 93 Liaison Aircraft, FE 93 Observer Teams, 27 Cautious Movement, 63 Mounting Infantry Observers in Tanks, 27 Multiple Observer Teams, 27 Observers Move Cautiously, 27 Observing While Pinned Down, 27 Spotting for other Platoons, 27 Observers Move Cautiously, 27 Observing While Pinned Down, 27 Occupying Openings, 62 Occupying Trench Lines and Gun Pits, 20 O-Table Platoons, 9 One Aircraft Flights, 45 One Bombardment Per Turn, 23 One or Two-gun Batteries, 29 One-O Games, 232 One-Piece Buildings, 22 One-Road Advance, CB 45 One-Use Weapons, 84 One-Way trip to Heaven, CB 9 Only Disengage Once, 52 Only One Breakthrough, Openings, 39, 02, 223 Open-topped Armoured, 26 Opponent Conducts Defensive Fire, 99 Opponent has Tanks, 07 Opponent Scores No Hits, 07 Opponent Tests Motivation, 07, 09 Opponent Wins, 0 Opponent, 237 Orchard and Fields, 246

FLAMES OF WAR MASTER INDEX

Order of a game Turn, 33 Organisation, 22, 25 Armies, 22 Battalions, 23 Companies, 23 Corps, 22 Divisions, 22 Military Organisation, 24 Platoons, 23 Regiments and Brigades, 22 Sections and Squads, 23 Original Target Destroyed, 43 Other Enemy Platoons, 97 Other infantry Weapons, 89 Other Teams Do Not Roll Saves, 04 Other Teams, 22 Outanking, 00 Overkill, 66 Overloaded, 46 Panzer Ace, CB 9 Panzerkanonen, RH 47 Parachute Landings, AF 96, DM 56 Weapons Containers, AF 98, DM 56 Parts of your force, 32 Passenger saves, 7 Passenger-Fired Weapons, 80 Passengers cannot shoot, 64 Passengers, 42, 05, 08, 23 Consolidating, Dismounting in counterattacks, 08 In assaults, 05 In counterattacks, 08 Mounting/dismounting, 42 Pinned down, 7 Shooting, 64 Tank riders, 44, 05 Pathnders, DM 56 Peasant Army, OS 6 Perfectly Camouaged, 92 Phased Objective Withdrawal, 20 Pinned down, 27, 7, 95, 08, 23 Pin Down all Platoons that were Hit, 33, 47 Pin Down Attacking Platoons, 2 Pin Down Defending Platoons, Pinned Down Platoons, 74, 75, 6 Anti-aircraft weapons, 4 Armoured Vehicles, 75 By bombardments, 33 Cannot dig in, 8 From shooting, 74 In assaults, 95, 0, , 2 In counterattacks, 08 Independent teams, 74 Moving while Pinned Down, 75 Observers, 27 Passengers, 7 Rallying Pinned down platoons, 75

Shooting While pinned down, 75 Pin Down Platoons That were Hit ve times, 74 Pinning Down the Assault, 0 Pioneer Deployment, 27 Pioneer Supply Vehicles, 8, 25 Re-roll skill test, 8 Platoon Command Teams, see Command and Control Platoon Morale Checks, 5 Bailed Out Vehicles, 6 Below Half Strength, 6 End of the Assault Step, 5 End of the Shooting Step, 5 Independent Teams, 7 Pinned Down Platoons, 6 Pre-Game Losses, 7 Teams Sent to the Rear, 7 Transport Platoons, 7 Transport Vehicles, 7 When to check Platoon Morale, 5 Platoons, 23, 28 Platoons with no command Teams, 77 Playing a Turn, 33 Playing Bigger Games, 87 Playing Flames of War, 20 Declarative Measuring, 20 Diagrams and Summaries, 2 Die Rolls, 20 Measuring, 20 Re-rolls, 20 Reading the Rules, 2 Special Rules, 2 Sporting Play, 2 Up to Half, At least Half, 20 WYSIWYG, 20 Website, 20 When Things Happen, 2 Working it out, 2 Playing Missions, 238, 240 Playing Your Axis of Attack Campaign, 237 Point-Blank Armour Saves, 99 Points-Based Forces, 83 Portee, 47 Position Aircraft, 40 Position the Template, 28, 44 Pre-Game Losses, 7, 9, 95 Preliminary Bombardmen, 28 t Prepared Positions, 98 Preparing for the Coming Storm, OS 86 Priority Air Support, 38 Priority targets, 67, 73 Protected Ammo, 80 Push Into Enemy Positions, 05 Quality of Quantity, 82 Quick Reference Sheet 252

Ranger Company, AF 69, BO 59 Special Rules, AF 69, AF 70, BO 60 Racing to the Rescue, 200 Radio-Controlled Demolition Carriers, 26 Borgward BIV Demolition Carriers, 26 Controlling Teams, 26 Defensive Fire, 26 Detonating A Demolition Carrier, 26 Fortications, 26 Goliath Demolition Carriers, 26 Switch to Remote Control, 26 Rallying Pinned down platoons, 75 Random Deployment, 99 Range, 27 Minimum Bombardment Range, 24 Reading the Rules, 2 Recce cautious Movement, 63 Recoilless Guns, 80, 67 Reconnaissance, 49 Armoured Rrecon Platoon, AF 64 Avoids Ambushes, 97 Cautious Movement, 63 Deployment, 94 Disengage! , 50 Disengaging From Artillery, 5 Disengaginng From Assaults, 52 Disengaging From ROF Weapons, 50 Eyes and ears, 49 Forced to Disengage, 50 No Disengaging from Air Attacks, 50 Platoons, 29 Reorganisation, 53 Reconnaissance Summary, 53 Recovery Vehicles, 4 Regiments and Brigades, 22 Reluctant, 29 Remounting Bailed out Vehicles, 76 Reorganisation, 53 Reorganise Your Force, 239 Reorganising Forces, 240 Replacing Company Commanders, 230 Re-rolls, 20 Reserves, 99, DM 60 Return to Refuel, 84 Returning to Foxholes, 8 Revealing Ambushes, 96 Ridge or Wadi, 247 Rie Teams, 88 Rie/MG Teams, 88 Rivers and Streams, 243 Rivers, Streams and Marshes, 245 Roadblock, 208 Roads, 30 Rocket Launchers, 3 Armoured Rocket Launchers, 67 Big Rocket Batteries, 3 Fire in the Sky, 3 Range In, 3

FLAMES OF WAR MASTER INDEX

Rocket Launchers, 9, 3 ROF (Rate of Fire) , 27 Infantry Weapons, 89 ROF Weapons, 65 Tank Weapons, 86 While Moving, 64, 88 While Pinned, 90 Roll For Air Support and Fighter Interception, 39 Roll Saves for Armoured Vehicles, 04, 09 Roll saves for teams that were hit, 69, 32, 46 Armoured vehicle saves, 69 Bulletproof cover, 72 Equals Anti-tank Rating, 69 Exceeds Anti-Tank Rating, 69 Gun Saves, 72 Gun shields, 73 Infantry and Gun Saves, 72 Infantry Saves, 72 Hit Weakest armour First, 70 Hitting the Side of the Turret, 70 Less Than Anti-tank Rating, 69 Mixed Firepower Ratings, 73 Mixed Platoons, 73 Passenger saves, 7 Pinned down, 7 Side Armour, 70 Tank Riders, 7 Unarmoured Vehicle Saves, 7 Unprotected Teams, 73 Roll to Destroy, 42 Roll To Hit Teams under the Template, 29, 45 Roll to Hit with Teams in Contact, 02, 09 Roll To Hit, 64, 02, 42, 45 How many dice?, 64 In air attacks, 45 In anti-aircraft re, 42 In assaults, 02 In bombardments, 29 Moving with ROF , 65 Passengers cannot shoot, 64 Score to hit, 65 Shooting from Horseback, 64 Shooting while moving, 64 Targets moving at the double, 64 Roll to Range In, 25, 43 Roll Up the Guns, 82 Romainian Forces, OS Special Rules, OS 6 Rommels Funnies, MM 4 Rommels Zirkus, MM 9 Rooms, 222 Rotate to Face the target, 57 Rough Terrain, 30, 40, 06, 08, 0, Rounds on the Ground, 75

Safety Distance, 44 Salvo Rocket Launchers, 22 Saves, 69, 72, 04, 05, 32, 46 Armoured Vehicles, 69 From air attack, 46 In assaults, 04 In bombardments, 32 From defensive re, 99 Guns, 72 From air attack, 47 In assaults, 05 In bombardments, 33 Infantry, 72 From air attack, 46 In assaults, 05 In bombardments, 32 Passengers, 71 In assaults, 04 Tank riders, 7 Unarmoured vehicles, 71 From air attack, 46 In assaults, 04 In bombardments, 32 Scattered Reserves, 200, DM 60 Scenario-Based Forces, 83 Scenarios, see missions Schrzen, 66 Score to hit, 65 Second in Command, 50 Appoints new commanders, 77 As spotting team, 25 Counterattack Platoon, DM 2 Forms kampfgruppe, 66 Is assaulted if within 4, 99 Joining platoons, 50 Must join platoon if assaulted, 3 Sections and Squads, 23 Sectors, 237 Seek, Strike and Destroy, 57 Select a Platoon to Move, 36 Select the Aiming Point, 24, 40 Select the Attacking Platoon, 95 Select the Next Mission, 238 Select the Shooting Platoon, 52 Select the Target Platoon, 53 Independents Teams, 53 Sharing the Risks, 53 Shooting at Isolated groups, 53 Splitting your Platoons Fire, 53 Selecting the Next Mission, 240 Selecting Your Force, 237 Self-Defence Anti-Aircraft Weapons, 4 Self Sucient, OS 69 Semi-Indirect Fire, 74 Sending Transports to the rear, 43 Set up the Battleeld, 238 Sewer Movement, 225 Sewers, 225

Sharing the Risks, 53 Shoot Smoke First, 83 Shooting, 5 Allocating hits, 66 and Skill, 28 at a Building, 62 at Bogged Down Teams, 76 at Bunkers, 2 at independent teams, 53 at Isolated groups, 53 at Mixed platoons, 67 at Night, 54 at non-operatinal vehicles, 76 at the double, 52 Between Friendly Teams, 56 Between Rooms, 222 Between Terrain Features, 56 Concealment, 58 Covering re, 98 Defensive re, 99 Fields of re, 57, 24 ring over buildings, 24 ring over terrain, 24 ring over troops, 24 ring over woods, 24 from a Building, 62 from Horseback, 64 gone to ground, 63 hills, 60 line of sight, 55 Over Friendly Teams, 56, 00 Over linear obstacles, 59 Passengerrs, 64 Rate of re, 64 Roll to hit, 65 Saves, 69 Special Rules, 80 Splitting re, 53 Summary, 79 Targets moving at the double, 64 Through area terrain , 6 Through Enemy Teams, 55 Through Friendly Teams, 55 Valid targets, 54 was Too Successful, 2 while moving, 64, 88 While pinned down, 75 Who can shoot, 52 Shooting Special Rules, 80 Awkward Layout, 80 HMG Carrier, 80 Improvised Armour, 80 No HE, 80 Passenger-Fired Weapons, 80 Protected Ammo, 80 Recoilless Guns, 80 Slow Traverse, 80 Short Range, 84

FLAMES OF WAR MASTER INDEX

Short-Range Fire, 99 Side Armour, 70 Side, 26 Side Turret Shot, 70 Single Gun Batteries, 29 Six-gun Batteries, 29 Size of Smoke screen, 35 Ski-equipped, OS 69 Skill, 28 Conscript, 28 Trained, 28 Veteran, 28 Shooting and Skill, 28 Skill Tests, 28 Skill Tests, 28 Re-roll with pioneer supply vehicle, 8 Slow Tank, 47 Slow Traverse, 80 SMG Teams, 88 Smoke Ammunition, 83 Smoke Bombardments, 34 Concealment From Smoke, 83 Eect of Smoke screen, 35 Firing Smoke Ammunition, 83 Fire Smoke Bombardments First, 34 Firing Smoke Bombardments, 34 moving and, 35 No Repeat Bombardments, 34 Shoot Smoke First, 83 Size of Smoke screen, 35 Smoke Disperses, 83 Who can re smoke bombardments, 34 Wind direction, 35 Smoke Disperses, 83 Snipers Hide, 92 Snipers, 92 Driven O, 92 Expert Shot, 92 Loners, 92 Perfectly Camouaged, 92 Sniper Rules, 92 Snipers Hide, 92 Snow, 3 Sole Survivor, 20 Soviet Special Rules, 80, FE 58 Artillery, 82 Assault Force, SO 8 Battalion Komissar, 80, FE 58 Big Battalions, 82, FE 58 Centralised Control, 80 Cupolas, 8, FE 58 Devastating Bombardment, SO 34 Guards Assault Battalion, SO 2 Hardened Veterrans, SO 2 Heavy Breakthrough Gun, SO 33, FE 58* Hen and Chicks, 8, FE 58 Infantry, 82 Inltration, 82, FE 43

Initiative is Punishable, SO 8 Komissar, 80, FE 58 Limited Vision, 8, FE 58 Mixed Battalions, 82, FE 58 Quality of Quantity, 82, FE 58 Roll Up the Guns, 82, FE 58 Shtrafniks Absolution, SO 8 Steel Wall, FE 50 Tankodesantniki, 8, FE 58 Tanks, 8 Unarmed, 82 Volley Fire, SO 33, FE 58 Special Attributes, 27 Special Rules, 2 Splitting your Platoons Fire, 53 Sporadic Air Support, 38 Sporting Play, 2 Spotting for other Platoons, 27 Spotting Team, 25, see also observer teams Cautious movement, 63 Spotting with Company Command Teams, 25 SS Special Rules, CB 9 Stabilisers, 57 Sta teams, 26 Stalemate, 239 Starting Step Sequence, 34 Starting Step, 34 Starting the Campaign, 237 Stay Together, 49 Stoic Service, OS 86 Stormtroopers, 66 while pinned, 66 Strategic Withdrawal, 20 Stream or Wadi, 246 Street Fighting, 22 Street-Fighting Missions, 225 Streets and Rubble, 223 Digging In, 223 Stuka zu Fuss, 67 Support Platoons, 32 Surprise, DM 60 Switch to Remote Control, 26 Taking Objectives, 95 Tally Ho! , 74 Tank Assault, 3 Tank Destroyer Doctrine, 57 Tank Destroyers, 57 Seek, Strike and Destroy, 57 Tank Destroyer Doctrine, 57 Tank Duel Panzer IV vs T-34, 250 Tank Flame-Throwers, 84 Tank Guns in Defensive Fire, 0 Tank Pits, 20 Tank Riders, 44, 7, 05 Tankodesantniki, 8 Tanks, 25, 57, 66, 74, 8

Assaulting Bunkers, 2 Assaulting into Terrain, 97, 08 Assaulting vehicles, 06 Bailed out, 76 Break O in Rough Terrain, 0 Cant Assault Tanks, 06 Contacted By Infantry, 00 Defensive re, 00, 0 Destroyed vehicles, 74 Dont stop for Anything, 0 Fields of re, 57 In Assaults, 94, 97, 98, 99, 07 Saves, 69, 04, 32, 46 Schrzen, 66 Side armour, 70, 99 Stabilisers, 57 Tank types, 68 Unarmoured tanks, 08 Vehicle weapons, 85 Targets moving at the double, 64 Team Status, 27 Bailed Out, 27 Bogged Down, 27 Destroyed, 27 Pinned Down, 27 Teams at the Edge of Area Terrain, 6 Teams Behind Area Terrain, 6 Teams Sent to the Rear, 7 Terminology Desert Rats, AF 0 Finnish, OS 80 German, AF 22, OS 26 Hungarian, OS 86 Indian, AF 4 Italian Aarmy, AF 70 Romanian, OS 6 Soviet, OS 38 US Army, AF 52 Terrain, 30 Area Terrain, 3 Bocage, DD 40 Concealing, 58, 6 Cross-Country, 30 Dicult Going, 30 Discuss the Terrain, 3 Impassable, 30 Intervening Terrain, 4 Linear Obstacles, 3 More Varied Terrain, 30 Rail Yard, SO 7 Rail Yard Tracks, SO 7 Railway Station, SO 7 Roads, 30 Roands and Strets, SO 7 Rough Terrain, 30 Rommels Asparagus, DM 58 Snipers in, 92 Terrain Features, 3

FLAMES OF WAR MASTER INDEX

Very Dicult Going, 30 Terrain Charts, 243 Desert Terrain Chart, 247 Eastern Europe Terrain Chart, 245 Mediterranean Terrain Chart, 246 Western Europe Terrain Chart, 243 Terrain table, 3 Three aircraft Flights, 45 Tiger Aces, 68 Time On Target, 6 Timing a Platoon Withdrawal, 20 Tip and Run, 74 Top, 26 Total Air Superiority, 28 Tow Hooks, 74 Towing Guns, 43 Trained, 28 Transport In Assaults, 94 Transport Platoons, 29, 43, 7, 9 Transport Teams, 48 , 60 Cannot take objectives, 95 Carrying Capacity, 42 Command and contraol, 48 Destroyed in Assaults, 05 Dismounting cavalry, 44 Dismounting Transports, 42, In assaults, 94 Independent teams, 42, 50 Jeeps Towing Guns, 43 Mounting Transports, 42 Platoon morale checks, 7 Saves, 7, 04, 32, 46 Sending to the rear, 43 Tank Riders, 44 , 05 Towing Guns, 43 Transport Platoons, 43 Transport Vehicles, 7 Trench Fight, 29 Trench Lines, Gun Pits and Tanks Pits, 20 Crossing Trench Lines, 20 Occupying Trench Lines and Gun Pits, 20 Tank Pits, 20 Troops in foot, 40 Turn Order, 33 Turntables, 57 Turret Mounted, 85 Turret-Front MG, 87 Turret-Rear MG, 87 Twin MG, 87 Types of Artillery, 22 Types of Campaigns, 232 Unarmed, 82 Unarmoured Tanks, 08 Unarmoured Vehicle Saves, 7, 32, 46 Unarmoured Vehicles Hit By Mines, 23 Unarmoured Vehicles, 04

Unarmoured, 26 Under Command, 6 Unappable, AF 3 Unknown Hero, AF 7, OS 02 Unlimber, 43 Unload the Gliders, DM 60 Unprotected Teams, 73 Unreliable, 47 Up to Half, At least Half, 20 US Special Rules, 57, FE 22 Air cover, BO 40 Artillery, 6 Assault Company, BO 40 Automatic Ries, 60, FE 22 Dismounting Machine-Guns, 60, FE 22 Excellent Communication, 6, FE 22 Fields of Fire, 6, FE 22 Hedgerow Cutters, CB 54, FE 22 Hit Em With Everything youve Got, 6, FE 22 Infantry, 60 Mounting HMGs and LMGs, 6, FE 22 Naval Gunre Support, BO 40 No Obstacle too Tough, BO 60 Observation Posts, 000, FE 93 Pioneer Equipment, BO 40 Ranger Special Rules, AF 69, AF 70, BO 59 Rangers Lead the Way, BO 60 Seek, Strike and Destroy, 57, FE 22 Spearhead, CB 54 Stabilisers, 57, FE 22 Tanks, 57 Tank Destroyer Doctrine, 57, FE 22 Tank Destroyers, 57 Tank Telephones, CB 54 Time On Target, 6, FE 22 Transports, 60 Truscott Trot, 60, FE 22 Under Command, 6, FE 22 Using Victory Points to Change Mission, 238 Using Victory Points to Reorganise your force, 239 Valid Target, 54 Check your Fields of Fire, 57 Check your line of sight, 55 Guns, 57 Infantry Weapons, 57 Rotate to Face the target, 57 Shooting Between Friendly Teams, 56 Shooting Between Terrain Features, 56 Shooting Over Friendly Teams, 56 Shooting Through Enemy Teams, 55 Shooting Through Friendly Teams, 55 Vehicle Weapons, 57 Vehicle Machine-Guns, 86 AA MG(Anti-Aircraft MG) , 87

Co-Ax MG, 87 Cupola MG, 87 Deck Turret MG, 87 Firing on the move, 86 Firing Machine-Guns with other weapons, 86 Hull MG, 87 Hull-rear MG, 87 Turret-Front MG, 87 Turret-Rear MG, 87 Twin MG, 87 Vehicle Machine-Gun Mountings, 87 Vehicle Machine-Gun Mountings, 87 Vehicle Weapons, 57, 85 Hull Mounted, 85 Main Guns, 85 Multiple Weapons, 85 Turret Mounted, 85 Vehicles, 25, 39 Cavalry Wagon, 25 Fully-Tracked, 25 Jeeps, 25 Half-tracked, 25 Wagon, 25 Wheeled, 25 venue, 237 Very Dicult Going, 30, 40 Very Slow tank, 47 Veteran, 28 Victor Consolidates, Victory Points, 95, 237 Calculating Your Victory Points, 95 Pre-Game Losses, 95 Villages and Farms, 245, 246 Villages, 243 Wagon, 25 Walls, 223 War Cry, AF 40 Warrior Casualties, 78 Warrior Infantry Team Casualties, 78 Warrior tank Team Casualties, 78 Warrior Transport Team Casualties, 78 Warrior Skills Ace, CB 40 Ace Gunner, AF 24 Aim for the Tracks, AF 72 Ambush, SO 48, VB 8 Better Late Than Never, MM 7 Blocking Detachment, OS 34 Cmon Into em, AF 03 Captain John Smith, MM 56 Cautious Movement, OS 23 Contrary, AF 04 Cornelds Stop Bullets, AF 04 Counterattack Platoon, DM 2 Crack Shot, OS 2, OS 36 Croix de Guerre, MM 56

FLAMES OF WAR MASTER INDEX

Escape Artist, CB 40 Every Shot Counts, VB 8 Eyebrows O a Gnat, CB 43 Faust Expert, SO 48 Fight On, AF 23, OS 20 Fighting Girlfriend, OS 35 Fingertip Feeling, AF 25 Follow Me, OS 22 For Stalin, OS 34 For the Commander, VB 8 For the Motherland, OS 35 Forwards, OS 22 Get Moving, AF 55, MM 7 Get O This Beach, BO 37 Go Fix It, AF 54 Grief, AF 25 Grind Them Under, VB 8 Hand-Picked Rie, OS 2 Hard Charger, CB 43 Hero of the Fatherland, VB 8 Herr General, AF 25 Ill Get the Bugger, AF 03 I Wont be Able to Do it for You Next Time, BO 37 Implacable, OS 72 In the First Wave, MM 56 Iron Heart, AF 72 Keep Moving, AF 56 Keep Your Bloody Head Down, AF 03 Like a Rock, AF 54 Little Hares, OS 36 Machinist, VB 52 Mammut, AF 25 Master Tacticiaqn, DM 49 MC and Double Bar, AF 04 Military Medal, VB 52 Mine Expert, SO 0 Never Surrender, AF 26, AF 72, OS 24 No Braver Man, AF 53 No Quarter, OS 22 Not One Step Back, OS 34 Old Gravel Voice, AF 55 Old Hans, OS 23 One Man Army, AF 53 One Well-aimed Shot, OS 36 Panzers March, AF 24 Professional, AF 02 Rally Once More, AF 26, OS 24 Rangers Lead the Way, BO 37 Rapid Fire, VB 8 Reconnaissance Deployment, OS 23 Reconnaissance Expert, MM 7 Reconaissance in Force, SO 0 Red Leg, AF 56 Rita Makarievskaya, SO 0 Rommel at the Point, AF 25 Schnell, AF 23, AF 24, OS 20 Skilled Soldier, OS 72

Sniper-Killer, OS 2 Stalker, CB 40 Superb Glider Pilot, AF 23 Tank Hunter, SO 48 Thats How its done, BO 37 Tom, Dick, n arry, VB 52 Unharmed, AF 04 Vengeance, OS 35 Well in Hand, AF 02 Warriors, 25, 78 Brigadier General Norman Dutch Cota, BO 37 Get O This Beach, BO 37 I Wont be Able to Do it for You Next Time, BO 37 Rangers Lead the Way, BO 37 Thats How its done, BO 37 Brigadier Peter Young, AF 04 Contrary, AF 04 Cornelds Stop Bullets, AF 04 MC and Double Bar, AF 04 Unharmed, AF 04 Captain Charles Upham, AF 03 Cmon Into em, AF 03 Ill Get the Bugger, AF 03 Keep Your Bloody Head Down, AF 03 Captain John Treleaven, MM 56 Captain John Smith, MM 56 Croix de Guerre, MM 56 In the First Wave, MM 56 Colonel Bill Darby, AF 56 Keep Moving, AF 56 Red Leg, AF 56 Feldwebel Dietrich Utho, SO 48 Ambush, SO 48 Faust Expert, SO 48 Tank Hunter, SO 48 Feldwebel Ludwig Windgruber, HS 52 Fritz Biermeyer, RH 46 General Der Panzertruppen Dietrich Von Saucken, HS 53 Generalfeldmarschall Erwin Rommel, AF 25 Fingertip Feeling, AF 25 Grief, AF 25 Herr General, AF 25 Mammut, AF 25 Rommel at the Point, AF 25 Generalmajor Otto-Ernst Remer, OS 22 Follow Me, OS 22 Forwards, OS 22 No Quarter, OS 22 Komissar Boris Ivanovich Vasilevsky, OS 34 Blocking Detachment, OS 34 For Stalin, OS 34 Not One Step Back, OS 34 Kapteeni Lauri Trni, OS 72

Implacable, OS 72 Skilled Soldier, OS 72 Kapitan V I Nevsky, HS 32 Kommisar M A Dedov, HS 33 Leytenant A. V. Pylcyn, SO 0 Mine Expert, SO 0 Reconaissance in Force, SO 0 Rita Makarievskaya, SO 0 Leytenant Ivan Zabolotny, RH 7 Leytenant Rat, RH 2 Lieutenant Turner Turnbull, DM 49 Master Tactician, DM 49 Lieutenant-Colonel Pine-Con, DM 2 Counterattack Platoon, DM 2 Implaccable, OS 72 Skilled Soldier, OS 72 Major Bruno Koenig, OS 2 Crack Shot, OS 2 Hand-Picked Rie, OS 2 Sniper-Killer, OS 2 Major General Pip Roberts, AF 02 Professional, AF 02 Well in Hand, AF 02 Major General Ernest Harmon, AF 55 Get Moving, AF 55 Old Gravel Voice, AF 55 Major Hans Von Luck, MM 7 Better Late Than Never, MM 7 Get Moving, MM 7 Reconnaissance Expert, MM 7 Mariya Oktyabrskaya, OS 35 Fighting girlfriend, OS 35 For the Motherland, OS 35 Vengeance, OS 35 Mladshi Leytenant Vasily Zaytsev, OS 36 Crack Shot, OS 36 Little Hares, OS 36 One Well-aimed Shot, OS 36 Oberfeldwebel Hans Wolf Schmidt, OS 23 Cautious Movement, OS 23 Follow Me, OS 23 Old Hans, OS 23 Reconnaissance Deployment, OS 23 Oberscharfhrer Ernst Barkmann, CB 39 Ace, CB 40 Escape Artist, CB 40 Stalker, CB 40 Oberst Josef-Willhelm Rettmeier, AF 24 Ace Gunner, AF 24 Panzers March, AF 24 Schnell, AF 24 Oberstleutnant Von der Heydte, AF 26, OS 24 Never Surrender, AF 26, OS 24 Rally Once More, AF 26, OS 24 Oberstleutnant Walter Koch, AF 23, OS 20

FLAMES OF WAR MASTER INDEX

Fight On, AF 23, OS 20 Schnell, AF 23, OS 20 Superb Glider Pilot, AF 23 Obersturmfhrer Michael Wittmann, VB 8 Ambush, VB 8 Every Shot Counts, VB 8 For the Commander, VB 8 Grind Them Under, VB 8 Hero of the Fatherland, VB 8 Rapid Fire, VB 8 Sergeant Tom Stanley, VB 52 Machinist, VB 52 Military Medal, VB 52 Tom, Dick, n arry, VB 52 Sta Sergeant Cole Reb Jackson, AF 54 Go Fix It, AF 54 Like a Rock, AF 54 Sta Sergeant Lafayette Pool, CB 42 Eyebrows O a Gnat, CB 43 Hard Charger, CB 43

Technical Sergeant Charles Kelly, AF, 53 No Braver Man, AF 53 One Man Army, AF 53 Tenente Luigi Pascucci, AF 72 Aim for the Tracks, AF 72 Iron Heart, AF 72 Never Surrender, AF 72 Weapons Containers, AF 98 Weapons Platoons, 32 Weapons, 27, 67 Anti-Tank, 27 Firepower, 27 Range, 27 ROF (Rate of Fire) , 27 Website, 20 Western Europe Terrain Chart, 243 Basic Terrain, 243 Hill or Ridge, 243 Rivers and Streams, 243 Villages, 243 Woods and Fields, 243 Wheeled, 25

When are Bombardments Fired, 23 When is a Platoon Destroyed, 8 When Things Happen, 2 When to Check Company Morale, 8 When to Check Platoon Morale, 5 Which Aircraft are Hit, 42 Which Teams are Hit, 02, 30, 45 Who Are the Americans?, 55 Who Are the British? 69 Who Are the Germans?, 62 Who Are the Soviets?, 76 Who Can Assault, 95 Who Can Defensive Fire, 99 Who Can Fire a Bombardment, 23 Who Can re smoke bombardments, 34 Who Can Shoot, 52, 4 Who Fights in An Assault, 02 Wide Tracks, 47 Wind Direction, 35 Winter Battles, 244 Woods and Fields, 243, 245 Woodsmen, AF 38

Warriors Index (by name)


Barkmann, Ernst, CB 39 Biermeyer, Fritz, RH 46 Cota, Norman Dutch, BO 37 Darby, Bill, AF 56 Dedov, M. A., HS 33 Harmon, Ernest, AF 55 Jackson, Cole Reb, AF 54 Kelly, Charles, AF, 53 Koch, Walter, AF 23, OS 20 Koenig, Bruno, OS 2 Nevsky, V. I., HS 32 Oktyabrskaya, Mariya, OS 35 Pascucci, Luigi, AF 72 Pine-Con, R. G., DM 2 Pool, Lafayette, CB 42 Pylcyn, A. V., SO 0 Rat, Leytenant, RH 2 Remer, Otto-Ernst, OS 22 Rettmeier, Josef-Willhelm, AF 24 Roberts, Pip, AF 02 Rommel, Erwin, AF 25 Schmidt, Hans Wolf, OS 23 Stanley, Tom, VB 52 Trni, Lauri, OS 72 Treleaven, John, MM 56 Turnbull, Turner, DM 49 Upham, Charles, AF 03 Utho, Dietrich, SO 48 Vasilevsky, Boris Ivanovich, OS 34 Von der Heydte, AF 26, OS 24 Von Luck, Hans, MM 7 Von Saucken, Dietrich, HS 53 Windgruber, Ludwig, HS 52 Wittmann, Michael, VB 8 Young, Peter, AF 04 Zabolotny, Leytenant Ivan, RH 7

FLAMES OF WAR MASTER INDEX

Special Rules Index


New Zealand Battalians, AF 37 4 by 2 and No. 8 Wire, AF 37 Scots Regiments, AF 29 Bagpipes, AF 29 South African Battalians, AF 42 GERMAN Captured Equipment, AF 30 Marschkompanie, AF 42 ITALIAN Avanti, AF 7 Eight Million Bayonets, AF 7 Heroism, AF 7 Liaison Aircraft, CB 55 Spearhead, CB 54 Tank Telephones, CB 54 GERMAN Deploying Barkmans Workshop, CB 4

Africa
Airborne Assaults, AF 95 Airborne Assault Mission, AF 200 Against the Odds, AF 200 Death From Above, AF 20 Night Attack, AF 200 Scattered Reserves, AF 200 Surprise, AF 200 Total Air Superiority, AF 200 Glider Assaults, AF 99 Parachute Landings, AF 96 Weapons Containers, AF 98 AMERICAN Ranger Company, AF 69 I Shall Never Fail My Comrades, AF 69 No Obstacle Too Tough, AF 70 Rangers Lead the Way, AF 70 Recce Sections, AF 64 BRITISH Australian Battalians, AF 32 Disorderly Conduct, AF 32 Canadian Battalians, Assault Troops, AF 38 Otter I Light Recce Cars, AF 38 Woodsmen, AF 38 Commandos, AF 22 Fairbairn-Sykes, AF 22 Know the Plan, AF 22 Mind and Heart, AF 22 No British Bulldog, AF 22 You are Not Alone, AF 22 Fielding a Death or Glory Force, AF 32 Fielding a Freshly Arrived Eighth Army Force, AF 30 Fielding a First Army Force, AF 3 Guards Regiments, AF 3 Unappable, AF 3 Indian Army, AF 39 Blacker Bombards, AF 39 Ghurka Regiments, AF 39 Kuguri, AF 38 Indian Pattern Carriers, AF 39 Indian Regiments, AF 39 Northwest Frontier, AF 38 War Cry, AF 38 Irish Regiments, Bagpipes, AF 3 Fighting Irish, AF 3 Maori Battalians, AF 37 Haka, AF 37

D Day
Amphibious Assaults, DD AVRE Pioneers, DD 28 Bocage rules, DD 443 DD Tanks, DD 4 D Day Campaigns, DD 4958 Demolition Mortar, DD 29 DUKW Amphibious Trucks, DD 5 Fascine and SBG Bridge, DD 29 Fighting in the Bocage, DD 45 Floating Artillery, DD 5 Gapping Hedgerows, DD 43 Hobarts Funnies, DD 28 Naval Gunre Support, DD 5 Sherman Crab Flail Tank, DD 30

Bloody Omaha
Colonel Rudder, BO 57 Dont Wait for Me, BO 57 Protect the Guns, BO 57 Random Objective, BO 57 Ranger Reserves, BO 57 AMERICAN Air cover, BO 40 Assault Company, BO 40 Naval Gunre Support, BO 40 No Obstacle too Tough, BO 60 Pioneer Equipment, BO 40 Ranger Special Rules, BO 59 Rangers Lead the Way, BO 60 GERMAN Air Support, BO 2 Everything Must Fire on Beaches, BO 2 Fortications, BO 2 Fortied Fence, BO 2 Goliath Demolition Carriers, BO 2 Open bunkers, BO 2 Static Rocket Launcher, BO 2

Fortress Europe
AMERICAN Automatic Ries, FE 22 Dismounting Machine-Guns, FE 22 Excellent Communication, FE 22 Fields of Fire, FE 22 Hedgerow Cutters, FE 22 Hit Em With Everything youve Got, FE 22 Mounting HMGs and LMGs, FE 22 Observation Posts, FE 93 Seek, Strike and Destroy, FE 22 Stabilisers, FE 22 Time On Target, FE 22 Truscott Trot, FE 22 Under Command, FE 22 BRITISH Advance Under Darkness, FE 92 British Bulldog, FE 92 Carry On, Sergeant, FE 92 Eight-Gun Batteries, FE 93 Mike Target, FE 93 Night Attacks, FE 92 Observation Posts, FE 93 Rounds on the Ground, FE 93

Cobra
Field Fortications, CB 29 HMG in an Open Bunker, CB 29 AMERICAN Air Observation Posts, CB 55 Anti-Aircraft Fire, CB 55 Column Security, CB 55 Hedgerow Cutters, CB 54

FLAMES OF WAR MASTER INDEX

Semi-Indirect Fire, FE 92 Tow Hooks, FE 92 GERMAN Armoured Rocket Launcher, FE 54, FE 6 Kampfgruppe, FE 60 Mission Tactics, FE 60 Mounted Assault, FE 60 Recoilless Guns, FE 6 Schrzen, FE 60 Stormtroopers, FE 60 Stuka zu Fuss, FE 6 Tiger Ace Skills, FE 6 SOVIET Battalion Komissar, FE 58 Big Battalions, FE 58 Cupolas, FE 58 Heavy Breakthrough Gun, FE 58* Hen and Chicks, FE 58 Inltration, FE 43 Komissar, FE 58 Limited Vision, FE 58 Mixed Battalions, FE 58 Quality of Quantity, FE 58 Roll Up the Guns, FE 58 Steel Wall, FE 50 Tankodesantniki, FE 58 Volley Fire, FE 58

Exploiting Forces, HS Forward Detachment, HS Heavy Breaktrough Gun, HS Respect of the Men, HS 32 Served on the sta, HS 32 Turret-rear Machine-gun, HS34 Volley Fire, HS Warrior, Kapitan V I Nevsky, HS 32 Warrior, Brigada Kommisar M A Dedov, HS 33 You over there, what are you doing to defeat the facists?, HS 33

ROMANIAN Central Fire Control, OS 6 Defend the Homeland, OS 6 French Doctrine, OS 6 Peasant Army, OS 6 SOVIET Guards Rie Battalian, OS 68 Guards Tank Batallian, OS 52

Montys Meatgrinder
BRITISH Armoured Personnel Carrier Sections, MM 6 APCs and Passengers, MM 6 Deploying APCs, MM 6 Morale Checks, MM 6 Assault Troops, MM 58 Canadian Rules, MM 58 Dead Men Walking, MM 58 Woodsmen, MM 58 Commando Special Rules Fairbairn-Sykes, MM 70 Know the Plan, MM 70 Mind and Heart, MM 70 No British Bulldog, MM 70 GERMAN Rommels Zirkus, MM 9

Stalins Onslaught
GERMAN Armoured Rocket Launcher, SO 63 Fire and Manoeuvre, SO 63 Begleit Platoon, SO 56 Begleit Tank Riders, SO 57 Dedicated Gunners, SO 56 SOVIET Guards Rie Corps, SO 2 Guards Assault Battalion, SO 2 Hardened Veterans, SO 2 Otdyelnaya Shtrafnpy Batalon, SO 8 Assault Force, SO 8 Initiative is Punishable, SO 8 Shtrafniks Absolution, SO 8 Soviet Assault Gun Special Rules, SO 33 Heavy Breakthrough Gun, SO 33 Volley Fire, SO 33 Guards Rocket Mortar Battalion, SO 34 Devastating Bombardment, SO 34

Hammer & Sickle


GERMAN Anti-tank Support, HS49 Counterattack expert, HS 53 Flak Nests, HS 49, HS 69 Green Hell (Grn Hlle), HS 52 Manouevre & Fire, HS 49, HS 67 Old Hare (Alter Hse), HS 52 Panzer March, HS 53 Pioneers and Sperrverband, HS 49 Panzerknacker badge, HS 49, HS 55, HS 59, Shoot and scoot, HS 49, HS 67 Shooting at Flak Nests, HS 49 Times up, HS 49 Veteran Tank-hunters, HS 49 Warrior, Feldwebel Ludwig Windgruber, HS 52 Warrior, General Der Panzertruppen Dietrich Von Saucken, HS 53 SOVIET Battle Tested, HS 32 Comrades Forward!, HS 33 Decoy, HS Devestating Bombardment, HS 39

Ostfront
FINNISH Bitter Enemies, OS 69 Captured Tanks, OS 74 Self-Sucient, OS 69 Ski-Equipped, OS 69 GERMAN Luftwae Feldkompanie, OS 52 Waen SS, OS 44 HUNGARIAN Hussar, OS 86 Preparing for the Coming Storm, OS 86 Stoic Service, OS 86 ITALIAN Avanti, OS 02 Eight Million Bayonets, OS 02 Heroism, OS 02

Villars Bocage
Whitmanns Wild Ride, VB 9 Commander is Away, VB Tea Time, VB BRITISH Cautious Not Stupid, VB 66 GERMAN Knigstiger, VB 35

River of Heroes
Whitmanns Wild Ride, VB 9 Commander is Away, VB Tea Time, VB SOVIET Engineering assault, RH

FLAMES OF WAR MASTER INDEX

Sapper inltration, RH Sapper body armour, RH Faustnika, RH Smoke Assaults, RH Heavy Breakthrough Gun, RH Volley Fire, RH Devastating Bombardment, RH 3 Steel Wall, RH 32 Trucks, RH 35 GERMAN (SS) Victory at any cost - 45 Panzer ace, RH 45 Danish and Flemish Regiments, RH 45 Master plan, RH 45 Following orders, RH 45 Political Assassins, RH 45 Company Type, RH 49 Rocket Assault Howitzer, RH 59 Bunkerfeuer, RH 59 Devastating Bombardment, RH 6 Fire and Manoeuvre, RH 6 Flak nests special rules, RH 73 Shooting at Flak Nests, RH 73 Flak Nests in your company, RH 73

FLAMES OF WAR MASTER INDEX