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Realistic Mod Version 11

Design By
Iwanicki, RGV1, Michael34

INTRODUCTION:
This modification based on Classical Mod. This mod for EE2 The Art of Supremacy. All new models made by RGV1. INSTALLATION: STEP #1 Backing up Make a backup of your EE2X_db file and Aips_ee2 folder and put it somewhere else on your computer. STEP #2 If you are reading these documents then you unzipped a package. Within this package are four files. 1. EE2X_db, please paste this file into ZIPS_ee2x directory. 2. Copy files from folder Aips_ee2x and paste it into Aips_ee2x folder in game directory. 3. Copy folder graphics_130 and textures_130 and paste it into your folder Sierra/Empire Earth II/zip. Please dont zip this folder. Simply paste they in folder zip. 4. There is no guarantee this modification will work with the official campaigns. 5. N.B. After installation you have to clear temporary files on your disks (use for it Windows tools), than you have to reload computer. UNINSTALLATION: STEP #1 Delete the EE2X_db, graphics_130, textures_130, Aips_ee2x from your Empire Earth 2 install folder. And past original files in install folders. FEATURES: PLEASE UPLOAD NEW VERSIONS OF THE GAME. The game is constantly updated. - New Resources from Mod New Resources available in skirmish. Resource Coal for all types of climate. Coal convert into Oil. Resource Ruby for tropical climate, Sapphires for temperate climate, Emeralds for arid climate. Ruby, Sapphires and Emeralds convert into gold. - Edible Eggs. Eggs of Mod New Resources available in skirmish. You can find out eggs in the forest only in Arid and Tropical climate. - Edible mushrooms. Mushrooms of Mod New Resources available in skirmish. Mushrooms grow in the forest only in Temperate climate. - New area effect. Dead animals self-destruct over time. This is convenient because it does not take place. If you do not gather meat from the dead animal, it quickly

disappears. Predators are more strong. All animals contain more food. All units can attack animals via Alt +A. - Fire Ship. This is Camikaze ship for 6-10 epochs. - Pirate ship. The Privateer (6-10 epoch) is real pirate ship. You get 100 % of the cost of destroyed enemy ships. - Farms have increased its size X 4. - Battleship and Destroyer can make smoke from chimeney. - Plugue ability for Druid. It can make Plague epidemic. - Crushing blow for Russian Viking and German Barbarian. Special ability. - Poison spills for Babylonian Archer. Special ability. - Egyptian Elephant can crash people. Special ability. - Chemical weapon. Two bombers Gotha and Tu 95 use chemical bombs. - New Area Effect. Damaged buildings are located in your area restores itself. - New Area Effect. Radiation zones after tactical and Strategic Nuclear weapon are different. Size of craters are different too. - New Weapon. Fire arrow for fire archer. This is real fire archers. It burns buildings and wooden units. - New weapons. Special missile for fighter-bomber. Special big missile for destroyer. Special fast AA missile for Thaad. Special big missile for heavy artillery 14. Special fast and big rocket for MLRS (light artillery 13-15 epoch). Nuclear tomahawk for SSGN and Nuclear bomber 14. New model of Tomahawk for Tu 22. Two types of chemical bombs for chemical planes. Special little bomb for Zeppelin. Big shell for Big Bertha. - New visual. All powerfull weapon have craters after blowing up. Craters and blood have more life time. - Fire arrows for archer. The Fire Bowman is equipped with a long-bow and fire arrows capable of burning buildings and wooden units such as ships or siege towers. They will burn even after the ceasefire. - New aircraft Tu 22. This is fast and powerfull bomber shoots via tomahawk missiles. - New unit. English archer for British. - New unit E-3 Sentry AWACS. AWACS can manage a modern aircrafts, modern fleet, military helicopters, robots, some of the air defense systems, ballistic missile strikes. AWACS can not control the troops destined for the tactical operation and the old types of weapons. AWACS can research territory and find out hidden units. AWACS can see enemy aircrafts, helicopters and ships on the map, wherever they are. AWACS seriously increases your attack power, range and a review of units in a huge range. - New Area effect. Global vision for Satellite. Satellite can detect all non hidden units on the map, wherever they are. - New unit Thaad is long and powerfull range ground-to-air missile systems. After researching the technology in tech tree panel, it can shoot down ballistic missiles. - New Ship. An auxiliary ship can repair all naval units. - New Ship. Pre-dreadnought Battleships are heavily armored naval vessels that carry a devastating array of armaments. It very strong against sailing ships. It available from 10 epoch. - New very Original Ship. A minesweeper is a small naval warship designed to counter the threat posed by Naval mines. Minesweepers generally detect then neutralize Naval mines in advance of other naval operations. Minesweeper can detect hidden units.

Minesweeper also can produce and lay mines. Minesweeper can take his previously installed mine. Subsequently, he can lay it again. This is important. Miner could not lay Naval mines when he shoots or move. Miner or shoots or lays the Naval mines. So if you want to put mine near the enemy units, you have to click on botton to set the stance of unit. - New unit. A naval mine is a self-contained explosive device placed in water to destroy surface ships or submarines. Naval mine is hidden unit. Only special units can find out Naval mines. It available in Minesweeper. - New Submarine SSGN. It shoots via Nuclear Tomahawk. It is very sharp and powerfull weapon. - New realistic Infantry system. Archers becomes into riflemen. Swordsman becomes into machinegun. Anti cavalry Spearman becomes into anti tanks Grenade thrower and RPG thrower. Mortar is different unit. - Trade helicopter can trade. They use markets for trade like trade carts. - Dock can heal nearest naval units. - Heliport can heal nearest helicopters and balloons. - Submarines are really invisible unit. - Tactical Nuclear weapon such as SSbn, SSGN, SCUD, MGM can destroy helicopters. Strategic nuclear weapon Missile silo can destroy all aircrafts. - New Area effect. All hidden units have special icon. And all unit which can find out hidden units have another special icon. - Transport aircraft. Available in new special airport. - New Spy aircraft U2. U 2 is real invisible unit. - New building. Airport for special operations. All new buildings are available in new citizen menu. - New building MGM. MGM-31 Pershing is medium range nuclear ballistic missiles. Pershing is good against Infantry and Buildings. - New building Tavern. Tavern is economic building capable to produce gold. - New area effect. Drunk citizen. If you have built tavern near your citizen place of work, they will work very slow ) - New unit. Big Bertha is very expensive heavy artillery with big damage anf range. - New unit Zeppelin. It is armed balloon. It use little bombs. - Nuclear bomber of 14 epoch shoots by Nuclear Tomahawk. - Bank is new building. It can earn money. 6-15 epochs. - Eagle is invisible Airunit. Eagle can research territory and find out hidden units. (1-10 epoch). - Scud can attack the earth via nuclear missiles for the big distance (13-15 epoch). - C-130 Gunship. AC-130 gunship is a heavily-armed ground-attack aircraft. This aircraft is best against enemy without antiaircraft units. Aircraft is capable to transport all types of overland unit. - SNIPER is new invisible unit can shoot from the big distance. - SSBN Ballistic missile submarine - is new unit with ballistic missiles can attack the earth nuclear missiles on the big distance. - Bradley Infantry Fighting Vehicle. The IFV is capable to transport infantry units. Force of attack of the IFV increases, and depends on quantity of the garisoned units.

- New Area Effect. All buildings constructed in another's non claimed territory gradually collapse. It concerns even buildings of your allies. - The Unique bomber Maasai attacks the opponent tomahawks rockets instead of bombs. - The amazing factor of the nuclear weapon. After attack by the nuclear weapon to the earth there is a crater. The size of a crater is equal to radiation zone. As soon as the crater will disappear radiation has ended. It allows to supervise radiation zones what to withdraw units in safe place. - New anti aircraft unit Shilka, original unit can attack air units, and ground too. It s very strong against Infantry. - All overland vehicle unit move more naturally. They follow terrain slope. - New buildings Hospital and Fire. These are healing building. They can treat in a radius from themselves. Effectiveness of treatment within the building are much higher. - For development of technologies, except tech point some resources will be necessary for you. - Outpost. You don't need to develop technology for a Outpost Attack, Outposts initially are able to shoot. It is very important for game with the computer as it is frequent its towers don't shoot in 1-4 epochs. - City centers are able to shoot. Force attack of the city centers depends on quantity of the citizen placed in it. Construction of the City centers essentially is cheaper. - New Area Effect. At capture of yours City center you lose 50 % of all resources and on the contrary capturing another's City center you receive 50 % of resources of the player. You can capture enemy markets, docks, university, temple and warehouse and you will get 10 -50% jf enemy resources. - All type of Walls and Palisades are more strong. Construction of stone walls is expensive. HP +, Range +. - Castles are more strong. The damage of fortresses has been lowered. Fortresses shoot more often, but is weaker. The damage depends on quantity of the units garrisoned in a Castles. - Dock. In one territory it is possible to place only one Dock. - All types of AA Gun and Shore Batteries HP +, Range +. Shore Batteries can attack ground units. - New building Mushinegunnest. This is defensive structure capable of firing projectiles at any ground target and Helicopters within range - Forage Trees are finite. You have to use fields or fish for extract food. - Babylonian original unit 11 15 epoch shoots by rockets. It has real RPG. - Monks are able to treat. Certainly is worse than Medics. But for example the British monk treats as effectively as the Medic. - Leaders, Heroes. Scaled down leaders, heroes, etc. Scale of heroes and Leaders are equal unit scale. - Heavy Mounted. Cavalry are real cavalry in game. HP +. Speed +. Damage +. - Tanks. HP +. Damage +. All light and heavy tanks in game are really strong and expensive units. The scale of all tanks is besides increased. - Robots are very strong big and expensive unit.

- Spider. This is Stealth invisible HERC unit. - Heavy artillery can attack through obstacles, such as wood. Battleship, and Ships of 6-10 epoch can do it too. - Fleet in game the strongest kind of armies. All ships it is more, more effectively also cost more expensive. The scale of all ships is besides increased. - Capacity of galleys is increased, but they are weak against buildings and artillery. The damage depends on quantity of the units garrisoned in a galley. - Fishing and Merchant Ship also are increased, and can fishing ship can transport people. Merchant ships stand in 3 times more expensively, but their efficiency also increase in 3 times. - Cargo ships can attack. - All sailing ships also can transport armies. - Battleships shoot attack the earth more effectively. All ships can attach through obstacles, such as wood. - Aircraft Carrier can heal planes. - Attack planes (Fighter Bomber) 12 hit the mark bombs more precisely. - Attack planes 13-15 (Fighter Bomber) can attack from the big distance, quickly issuing rockets. - Fighters can attack only air units. - Nuclear bombers became stronger. - The Balloon flies above, and it available in 11-15 epochs. It can load 1 people. - The Satellite flies very quickly, it is very difficult for bringing down. - New unit F117 Nighthawk. This is real invisible unit. Available in 13-15 epochs. - New unit F35. F35 Stealth fighter is real invisible unit. Available in 1415 epochs. - New unit B2. B2 Spirit Stealth bomber is invisible unit. Available in 14-15 epochs. 1. ICBM is the strongest weapon in game. Terribly powerful, it is quickly recharged, to the purpose, the big area of defeat, very quickly flies. For reloading ICBM demands the tech point. - Traces of blood and explosions on the earth remain longer. - All types of rocket fly quikly.

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