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Projected Interactive Display for Public Spaces

1. Introduction

1.1 BACKGROUND OF THE STUDY

Human-computer interaction is the study of the interaction between the users and the
computers. The basic goal of HCI is to improve the interaction between users and
computers by making the computers more user-friendly and accessible to users. HCI in
the large is an interdisciplinary area. It is emerging as a specialty concern within several
disciplines, each with different emphases: computer science, psychology, sociology and
industrial design (Hewett et. al., 1996). The ultimate goal of HCI is to design systems that
would minimize the barrier between the human’s cognitive model of what they want to
accomplish and the computer’s understanding of the user’s task.

The thesis applies a new way to interact with sources of information using an interactive
projected display. For a long time the ubiquitous mouse and keyboard has been used to
control a graphical display. In the past decades, with the advent of increased processing
power and technology, there has been great interest from the academic and commercial
sector in developing new and innovative human computer interfaces. (Myers B et. al.,
1996). Recently advances and research in human computer interaction (HCI) has paved
the way for techniques such as vision, sound, speech recognition, and context-aware
devices that allow for a much richer, multimodal interaction between man and machine.
(Turk, 1998 & Porta, 2002). This type of recent research moves away from traditional
input devices which are essentially blind into the so called Perceptual User Interfaces
(PUI). PUI are interfaces that emulate the natural capabilities of humans to sense,
perceive, and reason. It models human-computer interaction after human-human
interaction. PUIs reduce the dependence on proximity that is required by keyboards and
mouse systems, it makes use of social skills found in humans making the interface easy to
use, it allows interfaces to be built for a wider range of users and tasks, it creates
interfaces that are user-centered and not device centered, and it has an emphasis on
transparent and unobtrusive interface. (Turk, 1998).

. What is interesting in this line of research is the development of natural and intuitive
interface methods that make use of human body. A certain class of this research falls
under bare hand human-computer interaction which this study is about. Bare hand human
interaction uses as a basis of input the human hands without the use of devices in contact
with the human body.

1.2 STATEMENT OF THE PROBLEM

Information-rich interactive viewing modules are usually implemented as


computer based kiosks. However placing computer peripherals such as touch-screens and
mouse and keyboard controlled computers in a public area would require significant
space and have maintenance concerns on the physical hardware being used by the
common public. Using a projected display and a camera based input device, would
eliminate the hardware problems associated with the space and maintenance. It also
attracts people since projected displays are new and novel.

1.3 OBJECTIVES

1.3.1 General Objectives

The general objective of the thesis is to create an interactive projected display system
using a projector and a camera. The projector would display the interactive content and
the user would use his hand to select objects in the projected display. Computer vision is
used to detect and track the hand and generate the proper response.

1.3.2 Specific Objectives

• To use a DLP or LCD projector for the display


• To use a PC camera as the basis of user input
• To use a PC to implement algorithms to detect hand action as seen from the
camera.
• To use a PC to host the information-rich content
• To create an interactive DLSU campus map as a demo application

1.4 SCOPE AND DELIMITATION

The proponents will create a real time interactive projected display using a
projector and camera. The proponents will use development tools for image/video
processing and computer vision to program the PC. Algorithms for hand detection and
tracking will be implemented using these tools.
The display will be projected in a clean white wall. The projector and camera set-
up will be fixed in such a way that blocking the projector is not a problem. Trapezoidal
distortion which results from projecting from an angle will be manually compensated if
present. Since the system is dependent on the camera and projection, the lighting
conditions will be controlled. The set-up area must not have too much light as to
overpower the projection.
Only the posture of a pointing hand will be recognized as an input. The system
would be developed to handle only a single user. In the instance of multiple users the
system would not give any priority to the users but instead respond to any user who first
triggers an event.

1.5 SIGNIFICANCE OF THE STUDY

The study applies a new way of presenting information using projected displays
and allows the user to interact with it. A projected display conserves space as the system
is ceiling mounted and there is no hardware that directly involves the user. Using only the
hands of the user as an input, the system is intuitive and natural-- key criteria for effective
interfaces. It presents an alternative to computer based modules where space can be a
problem.

Currently there is a high cost of acquiring and maintaining a projector. But it is


still viable when maintaining an information center is deemed to be important. The
system can be comparable to large screen displays that are used in malls and such. Since
the system is also a novel way of presenting information. The system can be used to make
interactive advertisements that are very attracting to consumers. The display can
transform from an inviting advertisement into detailed product information. With this
said, the cost of the operation of the projector can be justified with the revenue generated
from effective advertising.

The study is an endeavor towards the development of natural interfaces. The use
of a Projector and camera provides a means of producing an augmented reality that is
natural -- Requiring no special goggles or gloves that the user has to wear. In public
spaces where information is very valuable, a system that can provide an added dimension
to reality is very advantageous and the use of nothing but the hands means the user can
instantly tap the content of the projected interface.

1.6 DESCRIPTION OF THE PROJECT

The system is comprised of 3 main components; (1) the PC which houses the
information and control content, (2) the projector which displays the information, and (3)
the PC camera which is the input of the system. Development of the study would be
heavily invested in the software programming of the PC. The functions of the PC would
be the following: detection of the position and action of the hands of the user relative to
the screen, generating a response from a specific action, hosting the information rich
content. Techniques of image/video processing and machine vision will be used to
facilitate the first two functions of the PC.
As a demo application an interactive map of the school is used. The projector will
project the campus directory of De La Salle University Manila. The camera will capture
the images needed and will upload to the computer. The user will then pick on which
building he/she would like to explore using his/her hand as the pointing tool. Once the
user has chosen a building, a menu will appear that will give information about the
building. Information includes brief history, floor plans, facilities, faculties, etc. Once the
user is finished exploring the building, he/she can touch the back button to select another
building in the campus. The cycle will just continue until the user is satisfied.

1.7 METHODOLOGY
Development of the study would be heavily invested in the software programming
of the PC. We the researchers must spend time in acquiring skills in programming for the
implementation of the research. Researching a lot about video capture and processing is
greatly needed for these will affect the purpose of the system. Familiarizing with the
different programming language and acquiring skill with it is necessary.
The proponents of the research needs to obtain all the materials that is needed for
the achievement of the study, materials such as the camera that will capture the input, the
projector which will give the output display (projected display) and the PC which the
system will be based. The appropriate specifications of the camera and the projector will
be carefully looked at to get the precise requirements. After which the system has its
working prototype, testing and making the necessary adjustments will be needed upon
detecting problems in the system. The role of the advisers in this case is extremely
important; they will help/guide the researchers in their own area of expertise so it is a
reality that the researchers also need consultation and suggestions given by their advisers.
After the necessary adjustments, complete testing of the system and gathering of
the data’s and results, the promoters of the idea must give in their conclusions for future
study and revision of the project, also for future researchers on the topic to have solutions
in the research limitations.

1.8 GANTT CHART

1.9 ESTIMATED BUDGET OF THE PROJECT

Projector……………………………….…..P 50,000
PC Camera……………………………..…. P 1500-2000
Open Source SDK…………………………Free
Development / Prototype Computer……….Available
Miscellaneous…………………………….. P5000

Estimated budget………………………….P 57000

REFERENCES

Porta, M. (2002) Vision-based user interfaces:methods and applications. International


Journal of Human Computer Studies. Elsevier Science

Turk, M. (1998). Moving from GUIs to PUIs. Symposium on Intelligent Information


Media. Microsoft Research Technical Report MSR-TR-98-69
Hewett, et. al. (1996) Chapter 2: Human Computer Interaction. ACM SIGCHI Curricila
for Human Computer Interaction. Available:
http://sigchi.org/cdg/cdg2.html#2_3 retrieved June 2, 2006.

Myers B., et. al. (1996) Strategic Directions in Human-Computer Interaction. ACM
Computing Surveys Vol.28 No.4

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