Você está na página 1de 6

Argath el semiorco bardo

Half-orcs..............................................................................................................2

Bard.....................................................................................................................4
Half-orcs
Half-orcs are generally hated and reviled in their parent cultures. Orcs
view them as weak and impure, while humans view them as violent and
untrustworthy. Most half-orcs live up to this reputation, though when they find
someone who does accept them for who they are, they will often maintain a
steadfast loyalty to that individual for life.
Personality: Half-orcs tend to be aggressive and violent, though some
have overcome these tendencies through a careful philosophical regimen.
They often tend to be extreme, taking hold of whatever regional opinion or
belief exists and attempting to champion it. Though they rarely gain
acceptance through this attempt, there is the periodic hero of half-orc
descent.
Physical Description: Half-orcs stand around 6' tall and tend to be
very bulky, averaging around 200 pounds. They often appear human, though
they have a greenish cast to their skin and their hair tends to be oily and
black. They wear whatever clothing is appropriate to the region they live in.
Relations: Half-orcs are hated and distrusted by most other races due
to their orcish heritage, though individual half-orcs have been able to befriend
individuals of other races. Humans are most likely to accept a half-orc, and
dwarves are sometimes able to see a kindred spirit under the face of their
enemy.
Half-orcish lands: As half-orcs do not breed true, there no half-orcish lands.
Religion: Orcish religion is based on the religion of the region they live
in, but those orcs who are of a religious bent tend to be even more fervent in
their beliefs than others of their religion, often taking things to extremes in the
hope of being accepted by their peers.
Language: Half-orcs speak whatever language they were raised with.
Names: Half-orcs rarely survive in orcish society, so half-orc names tend
to be based on human names. Rarely, a half-orc raised in human lands later
chooses an orcish name out of pride for his heritage.
Adventurers: Because half-orcs are not often accepted by mainstream society,
they often join adventuring bands and guilds. Once they have overcome their
innate embarrassment over their mixed heritage, they become extremely
inquisitive adventurers, taking on any challenge that is thrown in their path.
Half-orc Racial Traits
+2 Strength, +2 Constitution, -2 Charisma, -2 Comeliness. Orcs are still
stronger and healthier than most humans, but their manners tend to be
lacking and green skin is rarely viewed with affection by anyone but a half-
orc's mother.
Medium-size: As Medium-size creatures, half-orcs have no special bonuses or
penalties due to their size
Half-orcish base speed is 30 feet
Infravision: Half-orcs can see patterns in temperature up to 60 feet away that
is not reliant on light. This vision is magical in nature and will not function in a
non-magical area. While using Infravision, half-orcs cannot see normal light.
+1 racial bonus on Ride checks
+1 racial bonus to Craft checks that relate to weapons and armor
+2 racial bonus on Fortitude saves related to poison
+2 morale bonus on saving throws against fear
Automatic languages: Same as human.
Favored class: Any. When determining whether a multiclass human suffers an
XP penalty, his highest-level class does not count (see Experience for
Multiclass characters, p. 56 of the PHB)
Bard
Bards are relatively unchanged from the core rules. The central
exception is that bards do not receive the same spells in Feyworld as they do
in a standard D20 Campaign World. Bards in Feyworld are Warrior-Poets, not a
Jack-of-all-Trades, and their new spell list mirrors this. Bards are most common
in the various pockets of Gaelish civilization that exist, though not a few other
nations have a strong bardic tradition.
Game Rule Information
Abilities: Same as PHB p. 27
Alignment: Not applicable to Feyworld.
Hit Die: d8
Class Skills
The bard's class skills (and the key ability for each skill) are Animal
Empathy (Cha), Appraise (Int), Bluff (Cha), Concentration (Con), Craft (Int),
Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Handle
Animal (Wis), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Perform (Cha),
Profession (Wis), Ride (Dex), Sense Motive (Wis), Speak Language (Int),
Spellcraft (Int), Wilderness Lore (Wis).
Skill Points at 1st Level: (6 + Int modifier) x 4
Skill Points at Each Additional Level: 4 + Int modifier
Class Features
Weapon and Armor Proficiency: Same as PHB, p. 27, though bards
gain the Heavy Armor Proficiency Feat at 5th level.
Spells: A bard can cast Bardic spells according to Table 3-4 and 3-5 in
the PHB, p. 27. He casts these spells without needing to memorize them
beforehand or keep a spellbook. All bard spells have a verbal component
(singing, reciting or music). Bards receive bonus spells for high Charisma, and
to cast a spell a bard must have a Charisma score at least equal to 10+ the
level of the spell (Cha 10 for 0-level spells, Cha 11 for 1st-level spells, and so
forth). The Difficulty Class for a saving throw against a bard's spell is
determined by making a Charisma check + the spell's level.
Bardic Music: Unchanged from PHB, p. 28.
Bardic Knowledge: Unchanged from PHB, p. 28, except that a bard
must choose a specialized area of study. At 1st level and every two levels
thereafter, the bard receives an additional area of study.
Spellsongs: If the Bard class is taken at the 1st Character Level, this
Feat is gained as a Bonus Feat at 1st Level.
Table 3-4 (Revised): The Bard
Spells Per Day
F
ort Ref Will
L Base Attack Sav Sav Sav
evel Bonus e e e Special 0 1 2 3 4 5 6 7
1 +0 +2 +0 +2 Bardic 2 -- -- -- -- -- -- --
music,
Bardic
Knowledge,
Spellsongs
(See above)
2 +1 +3 +0 +3 3 0 -- -- -- -- -- --
3 +2 +3 +1 +3 Bardic 3 1 -- -- -- -- -- --
Knowledge
4 +3 +4 +1 +4 3 2 0 -- -- -- -- --
5 +3 +4 +1 +4 Bardic 3 3 1 -- -- -- -- --
Knowledge,
Heavy Armor
Prof
6 +4 +5 +2 +5 3 3 2 0 -- -- -- --
7 +5 +5 +2 +5 Bardic 3 3 3 1 -- -- -- --
Knowledge
8 +6/+1 +6 +2 +6 3 3 3 2 0 -- -- --
9 +6/+1 +6 +3 +6 Bardic 3 3 3 3 1 -- -- --
Knowledge
10 +7/+2 +7 +3 +7 3 3 3 3 2 0 -- --
11 +8/+3 +7 +3 +7 Bardic 3 3 3 3 3 1 -- --
Knowledge
12 +9/+4 +8 +4 +8 3 3 3 3 3 2 0 --
13 +9/+4 +8 +4 +8 Bardic 3 3 3 3 3 3 1 --
Knowledge
14 +10/+5 +9 +4 +9 4 3 3 3 3 3 2 0
15 +11/+6/+1 +9 +5 +9 Bardic 4 4 3 3 3 3 3 1
Knowledge
16 +12/+7/+2 +1 +5 +1 4 4 3 3 3 3 3 2
0 0
17 +12/+7/+2 +1 +5 +1 Bardic 4 4 4 3 3 3 3 3
0 0 Knowledge
18 +13/+8/+3 +1 +6 +1 4 4 4 3 3 3 3 3
1 1
19 +14/+9/+4 +1 +6 +1 Bardic 4 4 4 4 3 3 3 3
1 1 Knowledge
20 +15/+10/+5 +1 +6 +1 4 4 4 4 3 3 3 3
2 2
21 +15/+10/+5 +1 +7 +1 Bardic 5 4 4 4 4 3 3 3
2 2 Knowledge
22 +16/+11/+6/ +1 +7 +1 5 5 4 4 4 3 3 3
+1 3 3
23 +17/+12/+7/ +1 +7 +1 Bardic 5 5 4 4 4 4 3 3
+2 3 3 Knowledge
24 +17/+12/+7/ +1 +8 +1 5 5 5 4 4 4 3 3
+2 4 4
25 +18/+13/+8/ +1 +8 +1 Bardic 5 5 5 4 4 4 4 3
+3 4 4 Knowledge

Você também pode gostar