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THE GOLDMAN GROUP

VOLUME 2, ISSUE 34

T HE R U N ES CA P E ECO N O M IS T
MONDAY, OCTOBER 10, 2011

INSIDE THIS ISSUE:

ECONOMIC CONTRADICTIONS: DECREASED VALUE, INCREASED PURCHASING POWER OF COINS


Over the past year and a half, gold coins have witnessed a significant decrease in value. Following the trading history behind the underground market, gold coins usually sold for about five dollars per million before December 2007. Now, as of October 2011, gold coins are sold for as low as thirty cents per million in bulk. This economic escapade by itself seems unremarkable Free Trade was re-introduced eight months ago, thereby increasing the supply of cash flowing into and around the game, and decreasing its value. Users of illegal third-party software generated cash at impressive rates and sold them off in bulk in the process, and this event shows no signs of slowing down. The purchasing power how much one can purchase with ten thousand coins of Gielenors currency, however, has increased. In 2007, a Bandos Godsword sold for around thirty-four million coins at market price. Now it sells for 4.4 million coins at market price an 87% decrease. This is not an isolated case of price depression. Hundreds of raw materials are being impacted as well, which points to signs of greater economic power. Indeed, the cost invested into producing finished materials has decreased over the years, allowing the finished products to be sold in bulk at higher profit margins, and allowing for the commodity market to be flexible in transactions since more players could afford to lose out on cash. Ultimately, since there are more methods to accrue greater amounts of hard capital in these times, the prospect of flexible trade in the market is a welcome development in the annals of the Gielenorian economic narrative. Perhaps the oft described plague of thirdparty software users, colloquially referred to as bots by Gielenors low-brow population, is actually a blessing in disguise, for we have bots lowering the prices of raw materials thanks to their great abundance in the market, and we fortunately have merchants ingenious enough to take advantage of this rare opportunity , ultimately benefitting all colors of the player spectrum.

ECONOMIC CONTRADICTIONS, BY A. LAWREY NEW BANK SET UP IN RUNESCAPE MEASURING THE R.S. ECONOMY, BY JON DAILY MARKET WATCH, BY A. LAWREY INVESTMENT ADVICE, BY M. GOLDMAN OPINION COLUMNS IN OTHER NEWS

FACTS AND TRIVIA Michael Jacksons body was used in a satanic ritual to revive famous dead celebrities today. The late rhinoplasticated singer promptly performed three consecutive run-throughs of his famous 1983 hit Thriller, apparently with no irony. Lady Gaga has a testicle where her clitoris should be.

NEW BANK OPENS ITS DOORS TODAY


The City of Varrock is home to a new financial institution. The Fifth Varrock Branch of the Bank of RuneScape, operated by The Goldman Group, opened its doors to all customers on 53 Church Street, just ahead of the Varrock Museum, today. The first one hundred customers to walk in get a free credit rating report. The nascent bank also lends out generous amounts of money for a substantial period of time. Up to one hundred million coins can be lent to customers at 5% interest a month, even if you have no credit rating. The Banks CEO, Mr. Shovel, Is excited at the prospects that the bank offers. Primarily, the ones of concern to me, concern the bottom line, that is, to make profit. I enjoy the fact that both customer and banker can profit the customer can freely gamble his money and make a few winnings, and pay the rest of the amount back, and the bank gets payment plus interest.

VOLUME 2, ISSUE 34

Page 2

MEASURING THE RUNESCAPE ECONOMY, BY JON ALFRED


In the months following the re-introduction of the Free Trade and Wilderness in February 2011, there are few seeds of doubt that could be planted in ones mind that suggest the future of Gielenors economy is anything but prosperous. Indeed, we have seen the purchasing power of the gold piece increase by a substantial amount over the last year. In addition, more wealth is flowdetermined that the Gielenorian economy is 143 trillion gold pieces large. For realword context, that is equivalent to about $71.5 million US. The economy swells by about forty billion gold pieces, or two thousand dollars, each day, reaching this conclusion using the same calculation we used for computing the present size of the Gielenorian economy. That the economy is this large and took place in September 2011, seven months after the Wilderness and Free Trade were re-introduced, and the authors and researchers behind the study took all economic factors impacting the results of their study into very serious consideration, and all selection bias was checked for when ing into the game at even greater rates than before through a plethora of different methods commonly incarnated in the form of daily player activities alching, looting monster drops, runecrafting, mining, fishing, selling to shops, and so forth. With so much hustle and bustle within the beehive that is the Gielenorian economy, many players are wondering how large our economy is as continues to swell by a substantial amount each day is a testament to the games increasing popularity amongst finance-like minded players. In 2007, the economy was perhaps accruing two hundred dollars per day in revenue, and now its increased by ten times as much. To support our claim, we have found statistics from a recent study that claims thirty percent of the players the study was being conducted. Nonetheless, we will not disclose the names of the researchers behind the study , for they requested to remain anonymous for their results are very controversial within the economic forum, and so we will respect their wishes by not reprinting their names here. That aside, the a result of these activities. The answer is simple, but the method used to reach the answer is not so simple, in comparison. We have to take into account the amount of cash that leaves the game, and the amount of cash that enters the game through these various player interactions with the game environment. Through our undisclosed yet reputed economic calculative formula, we have that play RuneScape either use third-party software, or play the markets using flipping techniques buying raw materials for low and selling high, which majorly contributes to the games economic success. We must note that these statistics were found on a very reputable data model, and that the research invested into this study was extensive, meticulous, and original. The study size of the economy has stunned researchers, who had been expecting it to be around ten times smaller. Well note that there hasnt been extensive research conducted up until now, and most figures presented by players were in the few trillions range. The study is endorsed by Andrew Gower and Mod Mark Gerhard. For the RuneScape Economist, this is Jon Alfred reporting.

Gielenorian commuters return home from flipping the market in the Grand Exchange at night.

In 2007, the economy was perhaps accruing two hundred dollars per day in revenue, and since then, its increased by ten times as much.

The famous and well regarded Gielenor Bridge of Freedom looms in the background of this photo, a pantheon of economic power.

VOLUME 2, ISSUE 34

Page 3

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