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Player Name
Raatan
Character Name
8
Level
Rogue
Class Paragon Path Epic Destiny Deity Adventuring Company
13.000
Total XP RPGA Number
Kenku
Race
Medium
Size
25
Age
Male
Gender
1,5 2 m
Height
50 kg
Weight
Good
Alignment
INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE
DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC
MOVEMENT
BASE ARMOR ITEM MISC
11
Initiative
23
CONDITIONAL MODIFIERS
AC
14
Speed
(Squares)
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE
SENSES
CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS
12 10 20 10 10 20
1 0 5 0 0 5 HIT POINTS
5 4 9 4 4 9
17
FORT 14
19 14
10 + 10 +
9 4
CONDITIONAL BONUSES
+1 Fortitude Defense against ranged attacks from more than 5 squares away
DEFENSE 10 + 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
SPECIAL SENSES
DEX
Dexterity
Low-light Vision
23
REF
14
1
ABILITY: ATT BONUS
ATTACK WORKSPACE
Melee Basic Attack - Frost Short sword +2
1/2 LVL ABIL CLASS PROF FEAT ENH MISC
CONDITIONAL BONUSES
+1 Reflex Defense against ranged attacks from more than 5 squares away
DEFENSE 10 + 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 11
21
WILL 14
1 DAMAGE WORKSPACE
ABILITY: DAMAGE ACTION POINTS 1 2 3
CHA
Charisma
CONDITIONAL BONUSES
+1 Will Defense against ranged attacks from more than 5 squares away
ACTION POINTS
SURGES/DAY
MAX HP
BLOODIED
HEALING SURGES
SURGE VALUE
57
CURRENT HIT POINTS
28
1/2 HP
14
1/4 HP
6
CURRENT SURGE USES
1d6+3
1 BASIC ATTACKS
Action Points
ATTACK
DEFENSE
WEAPON OR POWER
DAMAGE
RACE FEATURES
Flock Effect - Gain +3 (instead of +2) to attack against
SECOND WIND 1/ENCOUNTER
TEMPORARY HIT POINTS
11 15 5 10
vs vs vs vs
AC AC AC AC
1d6+3
Rebounding Hand Crossbow +2 1d6+7 Unarmed (Melee) Unarmed (Range) 1d4+1 1d4+5
USED
flanked creature, and grant +3 (instead of +2) to attacks and skill checks with aid another Mimicry - Mimic sounds and voices with successful Insight
FEATS
Far Shot - Increase projectile weapon range by 5 squares Backstabber - Sneak Attack dice increase to d8s Duelist's Panache - Gain Cha modifier bonus to Acrobatics
SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC
and Athletics Skilled Feint - +2 to Bluff feint checks; gain extra sneak attack die against target until EoNT turn after successful feint Two-Fisted Shooter - Treat hand crossbow as off-hand weapon, reload one-handed as free action; make free RBA with off-hand hand crossbow on crit Mark of Shadow - Remain hidden or invisible after missed attack; perform certain rituals Light Blade Expertise - +1/+2/+3 (by tier) to weapon attacks with light blades; +1/+2/+3 (by tier) to damage of light blade weapon attacks with CA Improved Defenses - +1/+2/+3 (by tier) to Fortitude, Reflex, and Will
19 4 10 16 9 4 4 4 4 9 9 4 4 4 16 14 14
Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery
DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX
Sharpshooter Talent (Crossbow) Sneak Attack - Once per turn, if you have combat advantage and hit with a crossbow, light blade,shortbow, or sling, deal extra damage. Level 5 Guttersnipe Feature - When you buy an item, you pay 90 percent. When you sell an item, you receive 10 percent more.
LANGUAGES KNOWN
Common
Raatan
POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.
CHARACTER PORTRAIT
AT-WILL POWERS
Bull Rush Attack Grab Attack Opportunity Attack Deft Strike Sly Flourish
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET
MAGIC ITEMS
Frost Short sword +2 (E) Rebounding Hand Crossbow +2 (E)
ENCOUNTER POWERS
Second Wind Running Slash King's Castle Fleeting Spirit Strike Killer's Ambush
HANDS HEAD NECK RING RING WAIST
Gauntlets of Blood (heroic tier) (E) Eagle Eye Goggles (heroic tier) (E) Cloak of Distortion +1 (E)
PERSONALITY TRAITS
DAILY POWERS
Trick Strike Go for the Eyes
CHARACTER BACKGROUND
OTHER EQUIPMENT
Adventurer's Kit Climber's Kit
RITUALS / ALCHEMY
Raatan
Page 2
CHARACTER NAME
Raatan
PLAYER NAME
Skills 19 4 10 16 9 4 4 4 4 9 9 4 4 4 16 14 14 Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX (Trained)
Action Point
ADDITIONAL EFFECTS
RACE
Kenku
CLASS
Rogue
LEVEL
(Trained)
SCORE ABILITY
MOD
(Trained)
19
PLAY DATA
Passive Insight
14
ADDITIONAL EFFECTS
Effect: Gain a standard action this turn. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone.
ENCOUNTER SPECIAL
PLAY DATA
Second Wind
KEYWORDS USED
Grab Attack
KEYWORDS USED
Melee 1 RANGE
vs
Fort DEFENSE
vs
Reflex DEFENSE
Effect: You spend a healing surge and regain 14 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
Attack: Strength vs. Fortitude Hit: You can push the target 1 square and then shift 1 square into the space it left. Unarmed: +5 attack
Requirement: You must have a hand free. Attack: Strength vs. Reflex Hit: You grab the target until the end of your next turn. You can end the grab as a free action. Sustain Minor: The grab persists until the end of your next turn. Unarmed: +5 attack
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
+3 to attack rolls against a creature you are flanking instead of the normal +2 bonus, and you grant a +3 bonus to attack rolls or skill checks when aiding another instead of the normal +2 bonus - Flock Effect.
CLASS LEVEL BOOK
+3 to attack rolls against a creature you are flanking instead of the normal +2 bonus, and you grant a +3 bonus to attack rolls or skill checks when aiding another instead of the normal +2 bonus - Flock Effect.
CLASS LEVEL
PH
CLASS
LEVEL
BOOK
PH
BOOK
PH
UTILITY POWER
AT-WILL POWER
AT-WILL POWER
Opportunity Attack
KEYWORDS USED
Deft Strike
KEYWORDS
Sly Flourish
USED KEYWORDS
Martial, Weapon
* *
Martial, Weapon
* *
USED
* Opportunity Action
Melee 1 RANGE
vs
AC DEFENSE
vs
AC DEFENSE
Trigger: An enemy that you can see either leaves a square adjacent to you or uses a ranged or an area power while adjacent to you. Effect: You make a melee basic attack against the target.
Requirement: You must be wielding a crossbow, a light blade, or a sling. Special: Before the attack, you can move up to 2 squares. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier (+5) damage. Level 21: 2[W] + Dexterity modifier (+5) damage. Frost Short sword +2: +15 attack, 1d6+7 damage Rebounding Hand Crossbow +2: +14 attack, 1d6+7 damage
Requirement: You must be wielding a crossbow, a light blade, or a sling. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier (+5) + Charisma modifier (+5) damage. Increase damage to 2[W] + Dexterity modifier (+5) + Charisma modifier (+5) at 21st level. Frost Short sword +2: +15 attack, 1d6+12 damage Rebounding Hand Crossbow +2: +14 attack, 1d6 +12 damage
ADDITIONAL EFFECTS
+2d8 to damage once per turn (Sneak Attack) +1 to damage rolls when you have combat advantage - Light Blade Expertise. +3 to attack rolls against a creature you are flanking instead of the normal +2 bonus, and you grant a +3 bonus to attack rolls or skill checks when aiding another instead of the normal +2 bonus - Flock Effect. +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
+2d8 to damage once per turn (Sneak Attack) +1 to damage rolls when you have combat advantage - Light Blade Expertise. +3 to attack rolls against a creature you are flanking instead of the normal +2 bonus, and you grant a +3 bonus to attack rolls or skill checks when aiding another instead of the normal +2 bonus - Flock Effect. +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).
CLASS
LEVEL
BOOK
PH
CLASS
Rogue
LEVEL
BOOK
PH
CLASS
Rogue
LEVEL
BOOK
PH
AT-WILL POWER
Raatan
AT-WILL POWER
Page 3
AT-WILL POWER
Running Slash
KEYWORDS
King's Castle
USED KEYWORDS
Martial, Weapon
*
Martial, Weapon
* *
Martial, Weapon
* *
USED
Melee 1 RANGE
vs
Reflex DEFENSE
vs
Reflex DEFENSE
vs
AC DEFENSE
Effect: You move up to your speed and make the following attack at any point during your move. This movement does not provoke an opportunity attack from the target. Attack: Primary ability vs. Reflex Hit: 1[W] + Strength, Constitution, Dexterity, Intelligence, Wisdom, or Charisma modifier damage, and the target is slowed until the end of your next turn. Level 11: 2[W] + Strength, Constitution, Dexterity, Intelligence, Wisdom, or Charisma modifier damage. Level 21: 3[W] + Strength, Constitution, Dexterity, Intelligence, Wisdom, or Charisma modifier damage. Frost Short sword +2: +15 attack, 1d6+7 damage
ADDITIONAL EFFECTS
+2d8 to damage once per turn (Sneak Attack) +1 to damage rolls when you have combat advantage - Light Blade Expertise. +3 to attack rolls against a creature you are flanking instead of the normal +2 bonus, and you grant a +3 bonus to attack rolls or skill checks when aiding another instead of the normal +2 bonus - Flock Effect. +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).
Requirement: You must be wielding a crossbow, a light blade, or a sling. Attack: Dexterity vs. Reflex Hit: 2[W] + Dexterity modifier (+5) damage. Effect: You and an adjacent ally can swap places (the ally slides 1 square, and you shift 1 square). Frost Short sword +2: +15 attack, 2d6+7 damage Rebounding Hand Crossbow +2: +14 attack, 2d6 +7 damage
ADDITIONAL EFFECTS
+2d8 to damage once per turn (Sneak Attack) +1 to damage rolls when you have combat advantage - Light Blade Expertise. +3 to attack rolls against a creature you are flanking instead of the normal +2 bonus, and you grant a +3 bonus to attack rolls or skill checks when aiding another instead of the normal +2 bonus - Flock Effect. +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).
Requirement: You must be wielding a crossbow, a light blade, or a sling. Effect: Before the attack, you shift 3 squares. Cunning Sneak: After the shift, you can make a Stealth check to become hidden. Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier (+5) damage. You shift 3 squares. Cunning Sneak: After the shift, you can make a Stealth check to become hidden. Frost Short sword +2: +15 attack, 2d6+7 damage Rebounding Hand Crossbow +2: +14 attack, 2d6+7 damage
ADDITIONAL EFFECTS
+2d8 to damage once per turn (Sneak Attack) +1 to damage rolls when you have combat advantage - Light Blade Expertise. +3 to attack rolls against a creature you are flanking instead of the normal +2 bonus, and you grant a +3 bonus to attack rolls or skill checks when aiding another instead of the normal +2 bonus - Flock Effect. +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).
CLASS
Guttersnipe
LEVEL
BOOK
Dragon 399
CLASS
Rogue
LEVEL
BOOK
PH
CLASS
Rogue
LEVEL
BOOK
MP2
ENCOUNTER POWER
ENCOUNTER POWER
ENCOUNTER POWER
Killer's Ambush
KEYWORDS
Trick Strike
USED KEYWORDS
Martial, Weapon
* *
Martial, Weapon
* *
USED
Standard ACTION 15
vs
AC DEFENSE TARGET
vs
AC DEFENSE
vs
AC DEFENSE
ATTACK
Requirement: You must be wielding a crossbow, a light blade, or a sling. Attack: Dexterity vs. AC Hit: 3[W] + Dexterity modifier (+5) damage. You shift 1 square. Cunning Sneak: You shift a number of squares equal to your Intelligence modifier (+0), and you can make a Stealth check to become hidden. Frost Short sword +2: +15 attack, 3d6+7 damage Rebounding Hand Crossbow +2: +14 attack, 3d6+7 damage
ADDITIONAL EFFECTS
+2d8 to damage once per turn (Sneak Attack) +1 to damage rolls when you have combat advantage - Light Blade Expertise. +3 to attack rolls against a creature you are flanking instead of the normal +2 bonus, and you grant a +3 bonus to attack rolls or skill checks when aiding another instead of the normal +2 bonus - Flock Effect. +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).
Requirement: You must be wielding a crossbow, a light blade, or a sling. Attack: Dexterity vs. AC Hit: 3[W] + Dexterity modifier (+5) damage, and you slide the target 1 square. Effect: Until the end of the encounter, each time you hit the target you slide it 1 square. Frost Short sword +2: +15 attack, 3d6+7 damage Rebounding Hand Crossbow +2: +14 attack, 3d6+7 damage
ADDITIONAL EFFECTS
+2d8 to damage once per turn (Sneak Attack) +1 to damage rolls when you have combat advantage - Light Blade Expertise. +3 to attack rolls against a creature you are flanking instead of the normal +2 bonus, and you grant a +3 bonus to attack rolls or skill checks when aiding another instead of the normal +2 bonus - Flock Effect. +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).
Requirement: You must be wielding a crossbow, a light blade, or a sling. Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier (+5) damage, and the target is blinded and can't shift until the end of your next turn. Aftereffect: Until the end of the encounter, whenever you damage the target, it takes a 2 penalty to attack rolls and can't shift until the end of your next turn. Miss: If you were hidden from the target before the attack, you do not expend this power. Frost Short sword +2: +15 attack, 2d6+7 damage Rebounding Hand Crossbow +2: +14 attack, 2d6+7 damage
ADDITIONAL EFFECTS
+2d8 to damage once per turn (Sneak Attack) +1 to damage rolls when you have combat advantage - Light Blade Expertise. +3 to attack rolls against a creature you are flanking instead of the normal +2 bonus, and you grant a +3 bonus to attack rolls or skill checks when aiding another instead of the normal +2 bonus - Flock Effect. +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).
CLASS
Rogue
LEVEL
BOOK
MP2
CLASS
Rogue
LEVEL
BOOK
PH
CLASS
Rogue
LEVEL
BOOK
MP2
ENCOUNTER POWER
DAILY POWER
DAILY POWER
Ignoble Escape
USED KEYWORDS
Martial *
Martial
1d6
DAMAGE
2
PROFICIENT
Crossbow
GROUP
10/20
RANGE
Minor ACTION
2
LEVEL
AT-WILL
Target: One creature Effect: Until the start of your next turn, the next ally who hits the target and has combat advantage against it deals extra damage against it equal to your Sneak Attack damage.
Prerequisite: You must be trained in Acrobatics. Effect: If you are marked, end that condition. You can shift a number of squares equal to your speed.
Load Free, Off-hand Ranged Basic Attack: +14 attack, 1d6+6 damage
AT-WILL
POWER
ENCOUNTER
DAILY
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
Rarity: Uncommon Power (Encounter): Free. Trigger: You attack an enemy with this weapon and miss. Effect: You make a ranged basic attack against a different enemy within 5 squares of that enemy.
CLASS
Rogue
LEVEL
BOOK
MP
CLASS
Rogue
LEVEL
BOOK
PH
ITEM SLOT
Off-hand
WEIGHT
PRICE
520
BOOK
PH
UTILITY POWER
Raatan
UTILITY POWER
Page 4
MAGIC WEAPON
3
PROFICIENT
1d6
DAMAGE
2
PROFICIENT
Crossbow
GROUP
3
AC BONUS
CHECK
SPEED
0
QUANTITY
8
LEVEL
7
LEVEL
+2 AC
ENHANCEMENT
9
LEVEL
Armor
TYPE
Load Free, Off-hand Ranged Basic Attack: +15 attack, 1d6+7 damage
As a free action, you can draw a sheathed weapon or retrieve a stowed item. You gain a power bonus to initiative equal to the item's enhancement bonus.
AT-WILL
POWER
AT-WILL
POWER
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
ENCOUNTER
DAILY
Rarity: Uncommon Power (At-Will Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal. Power (Daily Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn.
ITEM SLOT
Rarity: Uncommon Power (Encounter): Free. Trigger: You attack an enemy with this weapon and miss. Effect: You make a ranged basic attack against a different enemy within 5 squares of that enemy.
Rarity: Uncommon
Off-hand
WEIGHT
PRICE
3400
BOOK
PH
ITEM SLOT
Off-hand
WEIGHT
PRICE
2600
BOOK
PH
ITEM SLOT
Body
WEIGHT
28
PRICE
4200
BOOK
MME
MAGIC WEAPON
MAGIC WEAPON
MAGIC ITEM
Cloak of Distortion +1
1
AC BONUS CHECK SPEED QUANTITY
4
LEVEL
2
ENHANCEMENT LEVEL
4
ENHANCEMENT LEVEL
You gain an item bonus to all defenses against ranged attacks from more than 5 squares away equal to this item's enhancement bonus.
AT-WILL
POWER
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
Rarity: Uncommon
Rarity: Uncommon
Rarity: Uncommon
ITEM SLOT
Neck
WEIGHT
PRICE
840
BOOK
AV
ITEM SLOT
Head
WEIGHT
PRICE
520
BOOK
AV
ITEM SLOT
Hands
WEIGHT
PRICE
840
BOOK
AV2
MAGIC ITEM
MAGIC ITEM
MAGIC ITEM
CHECK
SPEED
1
QUANTITY
+2 AC
ENHANCEMENT
PROPERTIES
9
LEVEL
Armor
TYPE
As a free action, you can draw a sheathed weapon or retrieve a stowed item. You gain a power bonus to initiative equal to the item's enhancement bonus.
AT-WILL
POWER
ENCOUNTER
DAILY
Rarity: Uncommon
ITEM SLOT
Body
WEIGHT
15
PRICE
4200
BOOK
PH
MAGIC ITEM
Raatan Page 5