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Character Sheet

Player Name

Raatan
Character Name

8
Level

Rogue
Class Paragon Path Epic Destiny Deity Adventuring Company

13.000
Total XP RPGA Number

Kenku
Race

Medium
Size

25
Age

Male
Gender

1,5 2 m
Height

50 kg
Weight

Good
Alignment

INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE

DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC

MOVEMENT
BASE ARMOR ITEM MISC

11

Initiative

23

CONDITIONAL MODIFIERS

AC

14

Speed

(Squares)

SPECIAL MOVEMENT

CONDITIONAL BONUSES

+1 AC against ranged attacks from more than 5 squares away

ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE

10 + 1/2 LVL ABIL

SENSES
CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

12 10 20 10 10 20

STR Strength CON


Constitution

1 0 5 0 0 5 HIT POINTS

5 4 9 4 4 9

17

FORT 14

19 14

Passive Insight Passive Perception

10 + 10 +

9 4

CONDITIONAL BONUSES

+1 Fortitude Defense against ranged attacks from more than 5 squares away
DEFENSE 10 + 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

SPECIAL SENSES

DEX
Dexterity

Low-light Vision

23

REF

14

1
ABILITY: ATT BONUS

INT Intelligence WIS


Wisdom

ATTACK WORKSPACE
Melee Basic Attack - Frost Short sword +2
1/2 LVL ABIL CLASS PROF FEAT ENH MISC

CONDITIONAL BONUSES

+1 Reflex Defense against ranged attacks from more than 5 squares away
DEFENSE 10 + 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

+ 11

21

WILL 14

1 DAMAGE WORKSPACE
ABILITY: DAMAGE ACTION POINTS 1 2 3

CHA
Charisma

CONDITIONAL BONUSES

+1 Will Defense against ranged attacks from more than 5 squares away

Melee Basic Attack - Frost Short sword +2


ABIL FEAT ENH MISC MISC

ACTION POINTS
SURGES/DAY

MAX HP
BLOODIED

HEALING SURGES
SURGE VALUE

57
CURRENT HIT POINTS

28
1/2 HP

14
1/4 HP

6
CURRENT SURGE USES

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

1d6+3

1 BASIC ATTACKS

Action Points

ATTACK

DEFENSE

WEAPON OR POWER

DAMAGE

RACE FEATURES
Flock Effect - Gain +3 (instead of +2) to attack against
SECOND WIND 1/ENCOUNTER
TEMPORARY HIT POINTS

11 15 5 10

vs vs vs vs

AC AC AC AC

Frost Short sword +2

1d6+3

Rebounding Hand Crossbow +2 1d6+7 Unarmed (Melee) Unarmed (Range) 1d4+1 1d4+5

USED

flanked creature, and grant +3 (instead of +2) to attacks and skill checks with aid another Mimicry - Mimic sounds and voices with successful Insight

DEATH SAVING THROW FAILURES


SAVING THROW MODS RESISTANCES CURRENT CONDITIONS AND EFFECTS

check (opposed by Bluff)

FEATS
Far Shot - Increase projectile weapon range by 5 squares Backstabber - Sneak Attack dice increase to d8s Duelist's Panache - Gain Cha modifier bonus to Acrobatics

SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC

CLASS / PATH / DESTINY FEATURES


Guttersnipe Starting Feature - You gain the running slash power. First Strike - At encounter start, get combat advantage against foes that haven't acted yet. Rogue Tactics - Choose one of the rogue tactics. Cunning Sneak Sharpshooter Talent
4 4 4 4 4 9 4 4 4 9 9 9 0 0 0 0 5 0 0 0 0 5 5 5 n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a 0 0 0 0 0 0 0 0 0 2 0 0 Page 1 9 4 5 9 9 5 0 0 5 0 n/a n/a n/a n/a n/a 5 0 5 2 0

and Athletics Skilled Feint - +2 to Bluff feint checks; gain extra sneak attack die against target until EoNT turn after successful feint Two-Fisted Shooter - Treat hand crossbow as off-hand weapon, reload one-handed as free action; make free RBA with off-hand hand crossbow on crit Mark of Shadow - Remain hidden or invisible after missed attack; perform certain rituals Light Blade Expertise - +1/+2/+3 (by tier) to weapon attacks with light blades; +1/+2/+3 (by tier) to damage of light blade weapon attacks with CA Improved Defenses - +1/+2/+3 (by tier) to Fortitude, Reflex, and Will

19 4 10 16 9 4 4 4 4 9 9 4 4 4 16 14 14

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

Sharpshooter Talent (Crossbow) Sneak Attack - Once per turn, if you have combat advantage and hit with a crossbow, light blade,shortbow, or sling, deal extra damage. Level 5 Guttersnipe Feature - When you buy an item, you pay 90 percent. When you sell an item, you receive 10 percent more.

LANGUAGES KNOWN
Common

Raatan

POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.

MAGIC ITEM INDEX


List your powers below. Check the box when the power is used. Clear the box when the power renews.

CHARACTER PORTRAIT

AT-WILL POWERS
Bull Rush Attack Grab Attack Opportunity Attack Deft Strike Sly Flourish
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET

MAGIC ITEMS
Frost Short sword +2 (E) Rebounding Hand Crossbow +2 (E)

Battle Harness Leather Armor +2 (E)

ENCOUNTER POWERS
Second Wind Running Slash King's Castle Fleeting Spirit Strike Killer's Ambush
HANDS HEAD NECK RING RING WAIST

Gauntlets of Blood (heroic tier) (E) Eagle Eye Goggles (heroic tier) (E) Cloak of Distortion +1 (E)

PERSONALITY TRAITS

DAILY POWERS
Trick Strike Go for the Eyes

MANNERISMS AND APPEARANCE


UTILITY POWERS
Sneak in the Attack Ignoble Escape

Daily Item Powers Per Day


Heroic (1-10) Paragon (11-20) Epic (21-30) Milestone Milestone Milestone / / / / / / / / /

CHARACTER BACKGROUND

OTHER EQUIPMENT
Adventurer's Kit Climber's Kit

RITUALS / ALCHEMY

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 4 pp Stored money: 0 gp Encumbrance: 63 / 120

Raatan

Page 2

CHARACTER NAME

Raatan
PLAYER NAME

Skills 19 4 10 16 9 4 4 4 4 9 9 4 4 4 16 14 14 Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX (Trained)

Action Point
ADDITIONAL EFFECTS

RACE

Kenku

CLASS

Rogue

LEVEL

(Trained)

SCORE ABILITY

MOD

HP 57 Spd 6 Init +11

12 STR +1 10 CON +0 20 DEX +5 10 INT +0 10 WIS +0 20 CHA +5

AC 23 Fort 17 Ref 23 Will 21


Passive Perception

(Trained)

(Trained) (Trained) (Trained)

19
PLAY DATA

Passive Insight

14

ADDITIONAL EFFECTS

Effect: Gain a standard action this turn. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone.
ENCOUNTER SPECIAL

PLAY DATA

Second Wind
KEYWORDS USED

Bull Rush Attack


KEYWORDS USED

Grab Attack
KEYWORDS USED

Standard ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

Standard ACTION 5 ATTACK

Melee 1 RANGE

Standard ACTION 5 ATTACK

Melee touch RANGE

vs

Fort DEFENSE

One creature TARGET

vs

Reflex DEFENSE

One creature that is no more than one size cate TARGET

Effect: You spend a healing surge and regain 14 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

Attack: Strength vs. Fortitude Hit: You can push the target 1 square and then shift 1 square into the space it left. Unarmed: +5 attack

Requirement: You must have a hand free. Attack: Strength vs. Reflex Hit: You grab the target until the end of your next turn. You can end the grab as a free action. Sustain Minor: The grab persists until the end of your next turn. Unarmed: +5 attack

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+3 to attack rolls against a creature you are flanking instead of the normal +2 bonus, and you grant a +3 bonus to attack rolls or skill checks when aiding another instead of the normal +2 bonus - Flock Effect.
CLASS LEVEL BOOK

+3 to attack rolls against a creature you are flanking instead of the normal +2 bonus, and you grant a +3 bonus to attack rolls or skill checks when aiding another instead of the normal +2 bonus - Flock Effect.
CLASS LEVEL

PH

CLASS

LEVEL

BOOK

PH

BOOK

PH

UTILITY POWER

AT-WILL POWER

AT-WILL POWER

Opportunity Attack
KEYWORDS USED

Deft Strike
KEYWORDS

Sly Flourish
USED KEYWORDS

Martial, Weapon
* *

Martial, Weapon
* *

USED

* Opportunity Action

Melee 1 RANGE

Standard ACTION 15 ATTACK

Melee or Ranged weapon RANGE

Standard ACTION 15 ATTACK

Melee or Ranged weapon RANGE

ACTION vs ATTACK DEFENSE

The triggering enemy TARGET

vs

AC DEFENSE

One creature TARGET

vs

AC DEFENSE

One creature TARGET

Trigger: An enemy that you can see either leaves a square adjacent to you or uses a ranged or an area power while adjacent to you. Effect: You make a melee basic attack against the target.

Requirement: You must be wielding a crossbow, a light blade, or a sling. Special: Before the attack, you can move up to 2 squares. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier (+5) damage. Level 21: 2[W] + Dexterity modifier (+5) damage. Frost Short sword +2: +15 attack, 1d6+7 damage Rebounding Hand Crossbow +2: +14 attack, 1d6+7 damage

Requirement: You must be wielding a crossbow, a light blade, or a sling. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier (+5) + Charisma modifier (+5) damage. Increase damage to 2[W] + Dexterity modifier (+5) + Charisma modifier (+5) at 21st level. Frost Short sword +2: +15 attack, 1d6+12 damage Rebounding Hand Crossbow +2: +14 attack, 1d6 +12 damage
ADDITIONAL EFFECTS
+2d8 to damage once per turn (Sneak Attack) +1 to damage rolls when you have combat advantage - Light Blade Expertise. +3 to attack rolls against a creature you are flanking instead of the normal +2 bonus, and you grant a +3 bonus to attack rolls or skill checks when aiding another instead of the normal +2 bonus - Flock Effect. +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS
+2d8 to damage once per turn (Sneak Attack) +1 to damage rolls when you have combat advantage - Light Blade Expertise. +3 to attack rolls against a creature you are flanking instead of the normal +2 bonus, and you grant a +3 bonus to attack rolls or skill checks when aiding another instead of the normal +2 bonus - Flock Effect. +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).

CLASS

LEVEL

BOOK

PH

CLASS

Rogue

LEVEL

BOOK

PH

CLASS

Rogue

LEVEL

BOOK

PH

AT-WILL POWER
Raatan

AT-WILL POWER
Page 3

AT-WILL POWER

Running Slash
KEYWORDS

King's Castle
USED KEYWORDS

Fleeting Spirit Strike


USED KEYWORDS

Martial, Weapon
*

Martial, Weapon
* *

Martial, Weapon
* *

USED

Standard ACTION 15 ATTACK

Melee 1 RANGE

Standard ACTION 15 ATTACK

Melee or Ranged weapon RANGE

Standard ACTION 15 ATTACK

Melee or Ranged weapon RANGE

vs

Reflex DEFENSE

One creature TARGET

vs

Reflex DEFENSE

One creature TARGET

vs

AC DEFENSE

One creature TARGET

Effect: You move up to your speed and make the following attack at any point during your move. This movement does not provoke an opportunity attack from the target. Attack: Primary ability vs. Reflex Hit: 1[W] + Strength, Constitution, Dexterity, Intelligence, Wisdom, or Charisma modifier damage, and the target is slowed until the end of your next turn. Level 11: 2[W] + Strength, Constitution, Dexterity, Intelligence, Wisdom, or Charisma modifier damage. Level 21: 3[W] + Strength, Constitution, Dexterity, Intelligence, Wisdom, or Charisma modifier damage. Frost Short sword +2: +15 attack, 1d6+7 damage
ADDITIONAL EFFECTS
+2d8 to damage once per turn (Sneak Attack) +1 to damage rolls when you have combat advantage - Light Blade Expertise. +3 to attack rolls against a creature you are flanking instead of the normal +2 bonus, and you grant a +3 bonus to attack rolls or skill checks when aiding another instead of the normal +2 bonus - Flock Effect. +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).

Requirement: You must be wielding a crossbow, a light blade, or a sling. Attack: Dexterity vs. Reflex Hit: 2[W] + Dexterity modifier (+5) damage. Effect: You and an adjacent ally can swap places (the ally slides 1 square, and you shift 1 square). Frost Short sword +2: +15 attack, 2d6+7 damage Rebounding Hand Crossbow +2: +14 attack, 2d6 +7 damage
ADDITIONAL EFFECTS
+2d8 to damage once per turn (Sneak Attack) +1 to damage rolls when you have combat advantage - Light Blade Expertise. +3 to attack rolls against a creature you are flanking instead of the normal +2 bonus, and you grant a +3 bonus to attack rolls or skill checks when aiding another instead of the normal +2 bonus - Flock Effect. +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).

Requirement: You must be wielding a crossbow, a light blade, or a sling. Effect: Before the attack, you shift 3 squares. Cunning Sneak: After the shift, you can make a Stealth check to become hidden. Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier (+5) damage. You shift 3 squares. Cunning Sneak: After the shift, you can make a Stealth check to become hidden. Frost Short sword +2: +15 attack, 2d6+7 damage Rebounding Hand Crossbow +2: +14 attack, 2d6+7 damage
ADDITIONAL EFFECTS
+2d8 to damage once per turn (Sneak Attack) +1 to damage rolls when you have combat advantage - Light Blade Expertise. +3 to attack rolls against a creature you are flanking instead of the normal +2 bonus, and you grant a +3 bonus to attack rolls or skill checks when aiding another instead of the normal +2 bonus - Flock Effect. +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).

CLASS

Guttersnipe

LEVEL

BOOK

Dragon 399

CLASS

Rogue

LEVEL

BOOK

PH

CLASS

Rogue

LEVEL

BOOK

MP2

ENCOUNTER POWER

ENCOUNTER POWER

ENCOUNTER POWER

Killer's Ambush
KEYWORDS

Trick Strike
USED KEYWORDS

Go for the Eyes


USED KEYWORDS

Martial, Rattling, Weapon


* *

Martial, Weapon
* *

Martial, Weapon
* *

USED

Standard ACTION 15 ATTACK

Melee or Ranged weapon RANGE

Standard ACTION 15

Melee or Ranged weapon RANGE

Standard ACTION 15 ATTACK

Melee or Ranged weapon RANGE

vs

AC DEFENSE TARGET

vs

AC DEFENSE

One creature TARGET

vs

AC DEFENSE

One creature TARGET

ATTACK

Requirement: You must be wielding a crossbow, a light blade, or a sling. Attack: Dexterity vs. AC Hit: 3[W] + Dexterity modifier (+5) damage. You shift 1 square. Cunning Sneak: You shift a number of squares equal to your Intelligence modifier (+0), and you can make a Stealth check to become hidden. Frost Short sword +2: +15 attack, 3d6+7 damage Rebounding Hand Crossbow +2: +14 attack, 3d6+7 damage
ADDITIONAL EFFECTS
+2d8 to damage once per turn (Sneak Attack) +1 to damage rolls when you have combat advantage - Light Blade Expertise. +3 to attack rolls against a creature you are flanking instead of the normal +2 bonus, and you grant a +3 bonus to attack rolls or skill checks when aiding another instead of the normal +2 bonus - Flock Effect. +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).

Requirement: You must be wielding a crossbow, a light blade, or a sling. Attack: Dexterity vs. AC Hit: 3[W] + Dexterity modifier (+5) damage, and you slide the target 1 square. Effect: Until the end of the encounter, each time you hit the target you slide it 1 square. Frost Short sword +2: +15 attack, 3d6+7 damage Rebounding Hand Crossbow +2: +14 attack, 3d6+7 damage
ADDITIONAL EFFECTS
+2d8 to damage once per turn (Sneak Attack) +1 to damage rolls when you have combat advantage - Light Blade Expertise. +3 to attack rolls against a creature you are flanking instead of the normal +2 bonus, and you grant a +3 bonus to attack rolls or skill checks when aiding another instead of the normal +2 bonus - Flock Effect. +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).

Requirement: You must be wielding a crossbow, a light blade, or a sling. Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier (+5) damage, and the target is blinded and can't shift until the end of your next turn. Aftereffect: Until the end of the encounter, whenever you damage the target, it takes a 2 penalty to attack rolls and can't shift until the end of your next turn. Miss: If you were hidden from the target before the attack, you do not expend this power. Frost Short sword +2: +15 attack, 2d6+7 damage Rebounding Hand Crossbow +2: +14 attack, 2d6+7 damage
ADDITIONAL EFFECTS
+2d8 to damage once per turn (Sneak Attack) +1 to damage rolls when you have combat advantage - Light Blade Expertise. +3 to attack rolls against a creature you are flanking instead of the normal +2 bonus, and you grant a +3 bonus to attack rolls or skill checks when aiding another instead of the normal +2 bonus - Flock Effect. +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).

CLASS

Rogue

LEVEL

BOOK

MP2

CLASS

Rogue

LEVEL

BOOK

PH

CLASS

Rogue

LEVEL

BOOK

MP2

ENCOUNTER POWER

DAILY POWER

DAILY POWER

Sneak in the Attack


KEYWORDS

Ignoble Escape
USED KEYWORDS

Rebounding Hand Crossbow +1


USED

Martial *

Martial

1d6
DAMAGE

2
PROFICIENT

Crossbow
GROUP

10/20
RANGE

Minor ACTION

Melee 1 RANGE ENCOUNTER DAILY

Move ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

+1 attack rolls and damage rolls


ENHANCEMENT
PROPERTIES

2
LEVEL

+1d6 damage per plus


CRITICAL

AT-WILL

Target: One creature Effect: Until the start of your next turn, the next ally who hits the target and has combat advantage against it deals extra damage against it equal to your Sneak Attack damage.

Prerequisite: You must be trained in Acrobatics. Effect: If you are marked, end that condition. You can shift a number of squares equal to your speed.

Load Free, Off-hand Ranged Basic Attack: +14 attack, 1d6+6 damage

AT-WILL
POWER

ENCOUNTER

DAILY

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

Rarity: Uncommon Power (Encounter): Free. Trigger: You attack an enemy with this weapon and miss. Effect: You make a ranged basic attack against a different enemy within 5 squares of that enemy.

CLASS

Rogue

LEVEL

BOOK

MP

CLASS

Rogue

LEVEL

BOOK

PH

ITEM SLOT

Off-hand

WEIGHT

PRICE

520

BOOK

PH

UTILITY POWER
Raatan

UTILITY POWER
Page 4

MAGIC WEAPON

Frost Short sword +2


1d6
DAMAGE

Rebounding Hand Crossbow +2


Light Blade
GROUP RANGE

Battle Harness Studded Leather +2


10/20
RANGE

3
PROFICIENT

1d6
DAMAGE

2
PROFICIENT

Crossbow
GROUP

3
AC BONUS

CHECK

SPEED

0
QUANTITY

+2 attack rolls and damage rolls


ENHANCEMENT
PROPERTIES

8
LEVEL

+2d6 cold damage


CRITICAL

+2 attack rolls and damage rolls


ENHANCEMENT
PROPERTIES

7
LEVEL

+1d6 damage per plus


CRITICAL
PROPERTIES

+2 AC
ENHANCEMENT

9
LEVEL

Armor
TYPE

Off-hand Melee Basic Attack: +11 attack, 1d6+3 damage

Load Free, Off-hand Ranged Basic Attack: +15 attack, 1d6+7 damage

As a free action, you can draw a sheathed weapon or retrieve a stowed item. You gain a power bonus to initiative equal to the item's enhancement bonus.
AT-WILL
POWER

AT-WILL
POWER

ENCOUNTER

DAILY

AT-WILL
POWER

ENCOUNTER

DAILY

ENCOUNTER

DAILY

Rarity: Uncommon Power (At-Will Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal. Power (Daily Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn.
ITEM SLOT

Rarity: Uncommon Power (Encounter): Free. Trigger: You attack an enemy with this weapon and miss. Effect: You make a ranged basic attack against a different enemy within 5 squares of that enemy.

Rarity: Uncommon

Off-hand

WEIGHT

PRICE

3400

BOOK

PH

ITEM SLOT

Off-hand

WEIGHT

PRICE

2600

BOOK

PH

ITEM SLOT

Body

WEIGHT

28

PRICE

4200

BOOK

MME

MAGIC WEAPON

MAGIC WEAPON

MAGIC ITEM

Cloak of Distortion +1
1
AC BONUS CHECK SPEED QUANTITY

Eagle Eye Goggles (heroic tier)


1
AC BONUS CHECK SPEED QUANTITY

Gauntlets of Blood (heroic tier)


1
AC BONUS CHECK SPEED QUANTITY

+1 Fortitude, Reflex, and Will


ENHANCEMENT
PROPERTIES

4
LEVEL

Neck Slot Item


TYPE
PROPERTIES

2
ENHANCEMENT LEVEL

Head Slot Item


TYPE
PROPERTIES

4
ENHANCEMENT LEVEL

Hands Slot Item


TYPE

You gain an item bonus to all defenses against ranged attacks from more than 5 squares away equal to this item's enhancement bonus.

Gain a +1 item bonus to ranged basic attack rolls.

You gain a +2 bonus to damage rolls against bloodied targets.

AT-WILL
POWER

ENCOUNTER

DAILY

AT-WILL
POWER

ENCOUNTER

DAILY

AT-WILL
POWER

ENCOUNTER

DAILY

Rarity: Uncommon

Rarity: Uncommon

Rarity: Uncommon

ITEM SLOT

Neck

WEIGHT

PRICE

840

BOOK

AV

ITEM SLOT

Head

WEIGHT

PRICE

520

BOOK

AV

ITEM SLOT

Hands

WEIGHT

PRICE

840

BOOK

AV2

MAGIC ITEM

MAGIC ITEM

MAGIC ITEM

Battle Harness Leather Armor +2


2
AC BONUS

CHECK

SPEED

1
QUANTITY

+2 AC
ENHANCEMENT
PROPERTIES

9
LEVEL

Armor
TYPE

As a free action, you can draw a sheathed weapon or retrieve a stowed item. You gain a power bonus to initiative equal to the item's enhancement bonus.
AT-WILL
POWER

ENCOUNTER

DAILY

Rarity: Uncommon

ITEM SLOT

Body

WEIGHT

15

PRICE

4200

BOOK

PH

MAGIC ITEM
Raatan Page 5

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