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Q3 2011
RANK 1 2 3 4 5 6 7 8 9 10
CATEGORIES FINANCE ENTERTAINMENT RETAIL & RESTAURANTS TELECOMMUNICATIONS CPG EDUCATION AUTOMOTIVE TRAVEL DATING PORTALS & DIRECTORIES
Source: Millennial Media, Q3 2011.
RANK 1 2 3 4 5 6 7 8 9 10
CATEGORIES ENTERTAINMENT TELECOMMUNICATIONS RETAIL & RESTAURANTS FINANCE CPG AUTOMOTIVE TRAVEL EDUCATION PHARMACEUTICALS DATING
Source: Millennial Media, Q3 2011.
Q3 Insights:
Six verticals experienced triple digit growth or greater year-over-year. Four out of the six verticals featured in the Vertical Explosion have previously been on the Top 10 Advertising Vertical Ranking. The Technology vertical experienced explosive growth of 687% year-over-year (Chart C), demonstrating strong vertical growth outside the Top 10 Advertising Vertical Rankings. This is an indication that more advertisers are growing their investment in mobile advertising. The Finance vertical took over the number one position and the number four position on the Top 10 U.S. and International Advertising Vertical Rankings respectively (Charts A & B). Finance grew 356% year-over-year (Chart C). In Q3, banking advertisers ran campaigns to raise the awareness of their products and services while insurance and credit card brands heavily utilized mobile for generating leads. Entertainment experienced a 145% growth year-over-year (Chart C) and ranked in the number two (U.S.) and number one (International) spots on the Top 10 Advertising Vertical Rankings (Charts A & B). In Q3, advertisers in the Entertainment vertical leveraged mobile to create awareness of summer blockbuster movies and DVD releases as well as promoting upcoming TV series premieres. CPG ranked in the number ve spot on both Top 10 Advertising Vertical Rankings in Q3 (Charts A & B). Year-over-year, CPG increased 378% (Chart C). CPG advertisers leveraged mobile to drive product use by providing recipes and product usage tips. CPG brands also used mobile to engage customers through gaming or social media campaigns.
Vertical Explosion
VERTICALS
MOBILE INTEL SERIES: AUTOMOTIVE PROVIDES MOBILE INSIGHTS FOR AUTOMOTIVE BRANDS, INCLUDING:
Volume 2
Who mobile automotive consumers are and how they use their mobile devices to research cars and engage with auto brands. What automotive advertisers are doing in mobile now. How brands can navigate mobile to reach and engage consumers when it matters most.
Mobile Insi ghts for Aut a Millennial omotive Bra Media / comS nds core Autom
otive Study
21%
SUSTAINED IN MARKET PRESENCE LEAD GEN/REGISTRATIONS PRODUCT LAUNCH/RELEASE BRAND AWARENESS INCREASED FOOT TRAFFIC SITE TRAFFIC
Source: Millennial Media, Q3 2011. Data is based on the Top 750 Campaigns on Millennial Medias Network in Q2 2011.
mobile 3 During the summertime months, brands further utilizedability to as a mass media solution. Mobile enabled these brands the reach audiences at scale, while also delivering timely and relevant advertisements for popular seasonal destinations (see Campaign Highlight on page 5).
Q3 Insights:
The Top Campaign Goal in Q3 was Sustained-In-Market Presence, representing 34% of the Advertisers Campaign Goal Mix, up 21% quarter-over-quarter (Chart A). Brands with the goal of Sustained-In-Market Presence drove consumers to social media sites to download applications and to play branded games as a strategy to engage customers and increase brand loyalty. InsightExpress Q3 2011 Digital Consumer Portrait identied how Smartphone owners plan to utilize their mobile phones during the holiday shopping season while inside of retail outlets including: price comparison shopping, searching for item reviews, scanning barcodes, looking for coupons, using coupons, using a store application, signing up for a loyalty program, and paying for a purchase (Chart B). This study revealed 32% of consumers plan to use their mobile devices to help research products by comparison shopping and 27% are using mobile devices to read reviews while in the store. Primarily, holiday shoppers are planning to use their mobile device as a research tool, but 11% are also planning to leverage their mobile device as a payment method (Chart B).
Q3 2011 CHART B
BROAD REACH
55%
45%
34% 66%
LOCAL MARKET BEHAVIORAL & DEMOGRAPHIC
Source: Millennial Media, Q3 2011. Local Market is dened as a campaign targeting method which includes geographic location, DMA, state, international country, etc.
Q3 Insights:
Advertisers using Targeted Audience campaign methods (Behavioral & Demographic, and Local Market) represented 45% of the Campaign Targeting Mix in Q3 (Chart A). Broad Reach targeting methods (Run of Network, Custom Subnet and Channel) represented 55% of the Campaign Targeting Mix in Q3 (Chart A). Entertainment and Telecommunications brands created broad reach awareness campaigns to promote summer blockbuster movie releases and new mobile device releases. Local Market targeting experienced a 50% increase quarter-over-quarter and represented 66% of the Campaign Targeting Mix in Q3 (Chart B). Advertisers in the Finance and Travel verticals leveraged Local Market targeting to increase awareness of local bank branches and summer travel destinations. Behavioral & Demographic targeting represented 34% of the Targeted Audience Mix in Q3 (Chart B). Alcoholic beverage brands used Demographic targeting to reach customers who are over 21, while automotive advertisers utilized Behavioral targeting to reach customers who have previously engagement with their brand.
DEFINITION:
Mobile Targeting A strategy used by advertisers to achieve their campaign goals by delivering relevant messaging to specic target audiences. Advertisers have a variety of targeting strategies available to them, including Audience Targeting, Local Market Targeting and Tactical Targeting. Targeting strategies vary according to campaign objectives.
BEST PRACTICES:
Audience Targeting Audience Targeting can be leveraged when advertisers need to reach specic audience segments at scale. Local Market Targeting Local Market Targeting enables advertisers to deliver locally customized messages while retaining multi-market reach. Tactical Targeting Tactical Targeting is ideal for advertisers who have objectives that are distinctly mobile, like app download.
GOAL:
Reach young adults and generate brand awareness around various Cedar Fair amusement parks.
STRATEGY:
Cedar Fair created a campaign that was specically targeted to their core demographic of teens and young adults. As part of the targeting eorts, ads were placed on connected devices that appeal to this age group, such as the Sony PSP, iPod Touch and Nintendo DS. The campaign advertised 10 dierent amusement parks across the country, and the creative was customized for each individual location. The ads leveraged Local Market Targeting at the DMA level, so each amusement park was only advertised in each parks trade area.
Q3 2011 CHART B
32%
15% 10% 5% 0%
21%
19%
APPLICATION DOWNLOAD
mCOMMERCE
RETAIL PROMOTION
SITE SEARCH
STORE LOCATOR
VIEW MAP
WATCH VIDEO
Source: Millennial Media, Q3 2011. Data is based on the Top 750 Campaigns on Millennial Medias Network in Q3 2011.
Q3 Insights:
Application Download grew 22% quarter-over-quarter and represented 28% of the Campaign Destination Mix in Q3 (Chart A). As Smartphone adoption continues to increase and Tablets gain popularity, advertisers are creating applications that have all the functionality available on their website with a simple, easy-to-use navigation. Watch Video experienced a 78% increase quarter-over-quarter, with 32% of the Post-Click Campaign Action Mix in Q3 (Chart B). Entertainment, Telecommunications, and CPG advertisers utilized Watch Video as a post-click campaign action to engage customers and create awareness of new movie releases and new product launches. In Q3, View Map grew 27% quarter-over-quarter as a Post-Click Campaign Action (Chart B). Retail and Telecom brands leveraged mobile in Q3 to promote seasonal sales and drive customers to retail outlets to complete their purchase. mCommerce grew 17% quarter-over-quarter and represented 14% of the Campaign Destination Mix in Q3 (Chart B). In Q3, Entertainment and Retail brands used mobile campaigns to drive mobile purchases of movie tickets, DVD purchases, clothing, shoes, and accessories.
RANK
1 2 3 4 5 6 7 8 9 10
CATEGORIES
GAMES MUSIC & ENTERTAINMENT MOCIAL MOBILE SOCIAL NETWORKING COMMUNICATIONS NEWS WEATHER SPORTS HEALTH & FITNESS PRODUCTIVITY & TOOLS TRAVEL & LOCAL
Source: Millennial Media, Q3 2011.
downloads diminished. As a result, they utilized new channels, such as advertising platforms and independent app stores, to reach new customers.
3 Growth strategies became more sophisticated. In addition to monetizing through in-app advertising, developers strategically
used their own impressions to serve house ad campaigns to drive application downloads and generate more revenue.
1% 1% 1%
FEATURE PHONES
14%
CONNECTED DEVICES
14%
SMARTPHONES
72%
Source: Millennial Media, Q3 2011. Other includes webOS, Danger, Nokia OS, Palm OS.
Top 3 Tablets in Q3
By Impressions
Apple iPad
3
Source: Millennial Media, Q3 2011.
Motorola XOOM
Audience Takeover A targeting technique that allows an advertiser to achieve dominant share-of-voice with a target audience. Behavioral Audience A targeting technique that categorizes customers by their interests. Campaign Destination Used to dene where advertisers are sending consumers from their ads to view more content. Based upon thousands of campaigns, we nd that campaigns drive to three primary destinations: Trac to Site (the clients persistent mobile site), Custom Landing Page (a special mobile landing page created for the campaign), or Application Download. Connected Device A non-phone, Wi-Fi mobile device. This includes tablets. Cross-Platform Pertaining to multiple devices (Smartphones, tablets, feature phones, connected devices), carriers (AT&T, Verizon, Vodafone, etc.), or platforms (iOS, Android, RIM, Windows Phone 7, Symbian, etc). Millennial Media is cross-platform or platform-agnostic because we do not focus on one single OS or device type. This enables advertisers to reach as many mobile users as possible, regardless of their mobile device or carrier of choice. Deal Size The size of a clients mobile advertising contract. Developer Provider/creator of mobile applications. Developers range from large entities (brands, portals, news sites, etc.) to individuals who focus on just a handful of applications. Along with publishers, developers inventory is where advertisers ads run. Developers are to App as publishers are to WAP. eCPM Also Eective CPM or Eective cost per thousand impressions. Used as a performance measure to estimate earnings for every thousand impressions received. eCPM is derived by dividing total earnings over total number of impressions in thousands. Feature Phone Any web-enabled mobile phone that is not a Smartphone. Impression A count of the number of times an ad unit appears on a mobile device. Interactive Mobile Video A high impact HD video ad layered with interactive features that deliver a uniquely mobile, actionable experience to customers. Inventory The ad space available on mobile websites and applications. Local Market A targeting technique that allows advertisers to customize their message to local markets i.e. DMA to more precise levels of granularity. (Previously classied as GEO in earlier SMART reports). Mobile Targeting A strategy used by advertisers to achieve their campaign goals by delivering relevant messaging to specic target audiences. Advertisers have a variety of targeting strategies available to them including, Audience Targeting, Local Market Targeting and Tactical Targeting. Targeting strategies vary according to campaign objectives. Mocial Mobile Social Media networking sites and applications. Post-Click Campaign Action The action a marketing campaign is driving the customer to take once an ad is viewed (i.e., Place Call, Download Application, View Map, etc.). Publisher Provider of mobile sites of well-known brands, perhaps newspapers, broadcasters or portals. Publishers also frequently have their own applications. Along with developers, publishers inventory is where advertisers ads run. Publishers are to WAP as Developers are to App. SDK Software Development Kit. A tool that enables developers to seamlessly integrate mobile advertising into their applications, thus monetizing their app. Developer partners on Millennial Medias platform download and integrate our SDKs (available for a variety of operating systems iOS, Android, Windows Phone 7, etc.) to gain access to the ads run by our advertising partners. Smartphone Any web-enabled and application-enabled mobile phone that runs on an operating system and oers the user more advanced capabilities beyond just voice and mobile web access. Vertical The classication of advertisers by industry.
About Millennial Media Millennial Media is the leading independent mobile advertising and data platform. As an independent company, Millennial Media commands an impressive share of the mobile display advertising market. The companys technology, tools and services also power some of the largest companies in the media business today. Millennial Media is committed to growing the mobile advertising marketplace by becoming the preferred partner to all advertisers seeking to reach mobile consumers, all application and media developers seeking to maximize ad revenue, and all mobile operators seeking to further monetize their networks. Millennial Media was named one of the top 75 fastest growing private companies in America by the Inc 500. Join our Facebook community, follow us on Twitter at @millennialmedia or subscribe to our YouTube page for exclusive videos. Mobile developers can visit http://developer.millennialmedia.com/ to learn more about monetizing their apps. About S.M.A.R.T. The Scorecard for Mobile Advertising Reach and Targeting (S.M.A.R.T.) delivers monthly insights on key trends in mobile advertising based on actual campaign and network data from Millennial Media, Inc. Millennial Media partners with major carriers, media networks and top-tier publishers to deliver the largest data set of any third-party U.S. mobile advertising network. As such, we are uniquely capable of reporting and analyzing the richest sets of carrier, device and campaign data collected over billions of monthly ad requests. Elevating and driving the whole mobile ecosystem forward is central to our company mission. Visit www.millennialmedia.com/research to sign up to receive Millennial Media-related news including the Mobile Mix report, the Scorecard for Mobile Advertising Reach and Targeting (S.M.A.R.T.) report, and the Mobile Intel Series. For questions about the data in this report, or for recommendations for future reports, please contact us at research@millennialmedia.com.
2011 Millennial Media, Inc. All rights reserved. All product names and images are trademarks or registered trademarks of their respective owners.
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