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GOAL LINE
RV C M O O O O O O E O N X Q N O T O D TE R O O O S F WC RV M E O O N X Q T O O R TE FS CB S D
FS FS RV WC E O O O O N X Q O O O T O D TE R O O E O O N X Q O O O T O R TE WC M S SC CB RV M S D
63 RAT WRECK
E LINEMAN feature of the 3 Technique defensive tackle. Mobility and impressive upper body strength is a mark of a prospective defens aining separation and holding his ground, is what is looked for in a defensive tackle. stic of a Nose Tackle is the ability to play with a low center of gravity. Quickness is a characteristic may be evaluated in lieu he quickest defensive lineman, regardless of his physical stature, will make the best nose. He possesses excellent speed, go ep on his feet when in contact with large bodied offensive players.
is defense is either a fast tackle or a slower linebacker. He is the T-Rex of the defense. His role is to knock the tight end bac His primary function is to turn back the offensive edge and allow the linebackers a downhill run at plays off tackle and wider. ortant factors in locating a defensive end. The faster defensive end is usually placed at the RUSH end position. t and pass-rush responsibilities will hinge on the exceptional play of the defensive ends. The extremely physical and aggres sive end.
s a linebacker-defensive back hybrid. Agility is important for this position. The crux of this defense is based off the abilities o ltiple roles and make pre-snap adjustments consistently. hich an outside linebacker is selected includes the following abilities: the ability to defeat blockers both from the backfield an backs in a man-to-man scheme, the ability to disrupt the pass routes of wide receivers, the ability to play a defensive end mu of attacking and funneling the weep and other plays. Big hitter who can run and loves to play the game. bile, headhunting people at the outside linebacker position, this defensive will be immeasurably undermined.
e-footed high tackler with excellent hip flexibility. He must be able to backpedal and must enjoy the pressure of man-to-man nerback has the best speed on the defense and loves to hawk the ball. Cornerbacks go up for the ball and are counted on to ting, tackles. They are expected to grab cloth when they tackle. A cornerback does not need to have blazing speed, but fluid tly gauge his one-on-one assignment (to determine his cushion / route read) are what are most important.
lcrum of the secondary, as he be the vocal leader and relaying needed situational adjustments is valuable. It is upon his tale ry, if not the entire scheme, hinges in this defense. If the defensive end is the T-Rex of the defense, then the free safety is th cted for his speed, aggressive nature, and tackling ability. A candidate lacking any of those three qualities would be suspect of this position. He may not be the fastest defensive back the cornerbacks may be faster he must be the surest tackler in hat he is able to cover sideline to sideline versus the run. Ideally, the free safety candidate is a linebacker type of hitter with t
linebacker should demonstrate average to above average speed, a higher lever of upper-body strength, agility, and an agg may be the most significant. Athletes with exceptional speed usually make excellent linebackers, regardless of the strength lay linebacker will demonstrate an aggressive style of play and a love for contact, so this characteristic is usually not a dete average linebacker and great one. Speed, concentration, and agility are the principal skills that the linebacker must demonst
is usually the more physical of the two players. He should also be the faster linebacker if the major offensive style of the opp wo-deep coverage, the Will linebacker is responsible for covering the inside receiver aligned to the weak side. The strong si nd more of a scat back type of linebacker an excellent scraping linebacker. The Will is the plugging linebacker to the "A" ga . The Sam is usually stacked or shaded on a defensive lineman and thus somewhat protected from the lead blocker from th
Archtypes
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ALIGNMENT
7 6 6i 5 4 4i 3 2 2i 1 0 1 2i 2 3 4i 4 5 6i 6 7 O O O X O O O OE OT OG OC OG OT OE We use an odd, even, and 'inside' terms to define alignment on the field. Starting from the center of the field, at '0', we count outward. Odd numbers are outside 'shade' of the offensive player, while inside shades are denoted by an 'I' (for 'inside'). All even numbers represent a head-up position on the offensive player. (ie; 2'I' would put the defender INSIDE the offensive guard).
GAP DESIGNATION
outside O C O B O A X A O B O C O outside
We label each gap on defense with a letter that defines the seam between offensive personnel. A the gap between the center & guard B the gap between the guard & tackle C the gap between the tackle & end outside the void outside the end by defining these gaps with alpha characters we can designate a coordinated blitz with our defenders by simply calling their position with an 'able', 'baker', or 'charlie'. (ie; "Sam Baker", "Will Charlie", "Free Able")
DEFENSIVE HUDDLE
W E RV S T D
WC
N FS
R SC
NOSE Set the huddle by yelling ''RACK 'EM" (The front four linemen will have their hands on their knees with the defensive secondary behind them standing upright.) WILL Give the down and distance SAM Make the front / stunt/ coverage call WILL EVERYONE say ''Ready'' 'Hit''
In our defense, the personnel will flip flop to the strength call. This set of personnel will always be together Strongside Rush, Tackle, Sam & DEVIL Weakside Edge, Nose, Will, & ROVER
DEFENSIVE CALLS
Everything is determined FIRST from the coverage we wish to defend an opponent, then aligment adjustments and / or stunts that will be employed. Since our fronts are determined by our coverage, we will call our coverage, which automatically sets our front. Calling "2" sets us in a Cover 2 package, dictating 5 defenders on the LOS, with the three tight in the box behind them (a 5-2 look) A "3" call sets us in a Cover 3 package, with four under coverage, we now have four down linemen available, hence a 4-4 / 4-2 look. Our strongside overload, "6", again gives us two-deep, five under coverage, leaving four down linemen, giving us an 4-3 look.
Our call will be based off of one of these looks matched with the coverage we will play behind it. If we need 5 defenders on the LOS, we can simplly call up our "6" look for our front seven, followed by a corresponding coverage for our secondary players without unnecessary verbage or personnel package Because we have three basic front seven looks, transitions can be called up with ease and less confusion with minor adjustments available (creating less mental errors for players). Calls will follow an order of Coverage, front alignment, line stunt, linebacker blitz, secondary dog (ex; 23 Tight Loop Mike) 2 = 52 (front) 3 = Cover 3 (coverage) tight = OLB 2x2 (alignment) loop = Nose twist (line stunt) Will = Will to 'A' (backer blitz) This significantly cuts the unnecessary verbage that would traditionally be referred to as, "52 Tight Loop Wreck Cover 3" (try saying that twice)
BASICS
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'3'
(4-2)
FS C RV W S D C
E N T R O O X O O O O O O
Position Edge Nose Tackle Rush Devil Will Sam Rover Corner Free Safety
Alignment / Technique weakside 5 tech. weakside 1 tech. strongside 3 tech. strongside 6i tech. strongside 5x5 EMOLOS weakside 30 tech strongside 20 tech 8 x 1 ~ inside leverage 12 yds deep middle of field
Run Responsibility to:gap to ball / away:chase to:gap to ball / away:squeeze to:gap to ball / away:squeeze to:gap to ball / away:squeeze may alter alignment based on assignment to: fill gap or flow / away: cutback must be fast fill plugger type must be slow read scrape type presnap cushion premised on athlete alley player on outside run
to: Fill gap or flow / away: Opposite B
Pass contain & rush inside rush inside rush contain & rush Curl to flat Strong hook Curl to flat Deep 1/3 Middle 1/3
to: fill gap or flow / away: Opposite A Weak hook to: D gap or alley / away: cutback to: Outside force / away: pursuit Alley both ways
STRENGTH TO NUMBERS
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'6'
(4-3)
FS WC RV W M S D SC O
E N T R O O X O O O O O O
Position Edge Nose Tackle Rush Devil Will Sam Rover Strong Corner Weak Corner Free Safety
Alignment / Technique weakside 5 tech. weakside 1 tech. strongside 3 tech. strongside 5 or 6i tech. 60 tech inside TE weakside 40 to 50 tech strongside 10 tech - 00 weakside 5x5 'loose' 1 x 1 ~ outside leverage 8 x 2 ~ inside leverage 12 yds deep middle of field
Gap "C" "A" "B" "C" "D" "B" "A" must be fast read fill type alley player on outside run fast read on TE / re route
Run Responsibility to:gap to ball / away:chase to:gap to ball / away:squeeze to:gap to ball / away:squeeze to:gap to ball / away:squeeze to: fill gap or flow / away: cutback
to: Fill gap or flow / away: Opposite B
Pass contain & rush inside rush inside rush contain & rush Strong curl Strong Hook Curl to flat flat zone Weak 1/2 Strong 1/2
to: fill gap or flow / away: Opposite A Weaak Hook Alley strong side
must force everything inside - float tech. to: Outside force / away: pursuit presnap cushion premised on athlete Alley weak side alley player on outside run Alley strong side
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'62'
(4-3) C2
RV
FS
W WC O
D SC O
E N T R O O X O O O O O O
Position Edge Nose Tackle Rush Devil Will Sam Rover Strong Corner Weak Corner Free Safety
Alignment / Technique weakside 5 tech. weakside 1 tech. strongside 3 tech. strongside 5 or 6i tech. 60 tech inside TE weakside 40 to 50 tech strongside 10 tech - 00 12 Yds deep weak 1/2 1 x 1 ~ outside leverage 8 x 2 ~ inside leverage 12 yds deep strong 1/2
Gap "C" "A" "B" "C" "C" "C" "A" must be fast read fill type alley player on outside run fast read on TE / re route
Run Responsibility to:gap to ball / away:chase to:gap to ball / away:squeeze to:gap to ball / away:squeeze to:gap to ball / away:squeeze to: fill gap or flow / away: A to: fill gap or flow / away: B
to: Fill gap or flow / away: Opposite B
Pass contain & rush inside rush inside rush contain & rush Strong curl Weak curl Middle Hook Weak 1/2 flat zone flat zone Strong 1/2
must force everything inside - float tech. to: Outside force / away: pursuit presnap cushion premised on athlete Alley weak side alley player on outside run Alley strong side
62
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'5'
(4-3)
RV
FS
M C O
D C O
E N T R O O X O O O O O O
Position Edge Nose Tackle Rush Devil Mike Sam Rover Corner Free Safety
Alignment / Technique weakside 5 tech. weakside 1 tech. strongside 3 tech. strongside 5 or 6i tech. strongside 60 tech weakside 40 to 50 tech strongside 10 tech 10 yds deep from EMOL 1 x 1 ~ inside leverage 10 yds deep from EMOL
Gap "C" "A" "B" "C" "D" "B" "A" must be fast read fill type alley player on outside run must force everything outside - float tech. alley player on outside run fast read on TE / re route
Run Responsibility to:gap to ball / away:chase to:gap to ball / away:squeeze to:gap to ball / away:squeeze to:gap to ball / away:squeeze to: fill gap or flow / away: cutback
to: fill gap or flow / away: Opposite A
to: Fill gap or flow / away: Opposite B
Pass contain & rush inside rush inside rush contain & rush Hook to curl Middle 1/3 Hook to curl Strong 1/3 flat zone Weak 1/3
Alley weakside to: Outside force / away: pursuit Alley weak side
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'2'
(5-2)
FS S C O W
RV
R T N E D O O X O O O O O O
C O
Position Edge Nose Tackle Rush Devil Will Sam Rover Corner Free Safety
Alignment / Technique weakside 5 tech. weakside 1 tech. strongside 3 tech. strongside 5 or 6i tech. 7 tech weakside 30 tech strongside 20 tech 8 - 12 yds weakside 1 x 1 ~ outside leverage 10 yds deep from EMOL
Gap "C" "A" "B" "C" "D" "B" "A" must be fast read fill type alley player on outside run immediate jam / re route on TE
Run Responsibility to:gap to ball / away:chase to:gap to ball / away:squeeze to:gap to ball / away:squeeze to:gap to ball / away:squeeze to: fill gap or flow / away: cutback
to: Fill gap or flow / away: Opposite B
Pass contain & rush inside rush inside rush contain & rush Strong curl Weaak Hook Weak 1/2 flat zone Strong 1/2
to: fill gap or flow / away: Opposite A Strong Hook Alley weak side
must force everything inside - float tech. to: Outside force / away: pursuit alley player on outside run Alley strong side
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'21'
(5-2)
2 RV 2 FS 1 C O O 3 S
inside
M
outside
R T N O O X O O O
E D O O
1 C O
Position Edge Nose Tackle Rush Devil Mike Sam Rover Corner Free Safety
Alignment / Technique weakside 5 tech. weakside 1 tech. strongside 3 tech. strongside 5 or 6i tech. 1 x 1 on TE weakside 40 to 50 tech strongside 10 tech 10 yds deep from EMOL 1 x 1 ~ inside leverage 10 yds deep from EMOL
Gap "C" "A" "B" "C" "D" "B" "A" must be fast read fill type alley player on outside run must force everything outside - float tech. alley player on outside run fast read on TE / re route
Run Responsibility to:gap to ball / away:chase to:gap to ball / away:squeeze to:gap to ball / away:squeeze to:gap to ball / away:squeeze to: fill gap or flow / away: cutback
Pass contain & rush inside rush inside rush contain & rush Free / Stunt
Alley strong side to: Outside force / away: pursuit Alley weak side
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STUNT G WIDE EAGLE BULLETS ANGLE TAG ROCK LOOP TARE TAR TON RAT EON NOSE DEVIL IN DEVIL ROVER IN ROVER DOUBLE EXIT DOUBLE DOG DOUBLE ABLE MIKE MIKE AWAY MIKE LINE MIKE OUT SAM SAM AWAY SAM LINE SAM OUT BLAZE SMOKE SWITCH EXCHANGE KICK
E X X X
N X X X X X X X
X X X X X X X X X X
X X X X
X X X X X
X X X X
X X X X X X X X X X X X
X X
X X X X X X X X X X X X
STUNT REVIEW
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FRONT ALIGNMENTS
'G'
Nose aligns at 2i
'EAGLE'
'SOFT'
'WILL'
'WILL away'
'MIKE out'
'WILL line'
S N S M S W S W
R O
T O X
N O
E O
R O
T O
N X
E O O
R O
T O X O
E O
R O
T O X
N O
E O
R O
T O X
N O
E O
R O
T O X
N O
E O
R O
T O X
N O
E O
'WIDE'
'LOOSE'
'TIGHT'
'SAM'
'SAM away'
M
'SAM out'
'SAM line'
S T D ROV R O T O N X O E O R O T O N X
T O
N X
E O
R O
N O X O
E O
E O
R O
T O
N X O
E O
R O
T O
N X O
E O
R O
T S O
N X O
E O
SECONDARY STUNTS
'UP'
Mike lines on LOS ( 2pt ) '3' Sam lines on LOS ( 2pt ) '2i' Devil lines on LOS (2pt)
'KICK'
'OVER'
ROV
'DEVIL'
D
'ROVER'
Rov
'Double DOG'
Rov
'BLAZE'
D C E O
R O
T O
S X
N O
E O
R O
T O
N X O
E O
D R O T O N X O E O E O N O X T O R O E O N O X T O R O N O X T O R O
LINE STUNTS
'Tag'
Tackle to 'A'
'Angle'
'Bullets'
'Devil IN'
D
'Rover IN'
Rov
'Double EXIT'
Rov
Rover blitzes inside DEVIL blitzes inside Rush rushes wide outside Edge rushes wide outside
'SMOKE'
D C R O R O
R O
T O
N X O
E O
R O
T O
N X O
E O
R O
T O
N X O
E O
R O
T O
N X O
E O
E O
N O X
T O
R O
E O
N O X
T O
T O
N X O
E O
'Rock'
'Stack'
Edge to 'B'
'Loop'
Nose to opposite outside Tackle to 'A' Rush to 'C' or 'B' ( 1st inside gap)
In naming our stunts, we want to keep the terminology short, relevant to the positions involved, with an aggressive connotation. Because huddle calls can be quick, rushed, or garbled during an intense series, we want each call to be distinct so not to be confused with another call, causing alignment / assignment errors.
R O
T O X
N O
E O
R O
T O X
N O
E O
R O
T O X
N O
E O
'TAR'
'TON'
'EON'
R O
T O X
N O
E O
R O
T O X
N O
E O
R O
T O X
N O
E O
'RAT'
'NUT'
'NOE'
R O
T O X
N O
E O
R O
T O X
N O
E O
R O
T O X
N O
E O
'SWITCH'
D
'TARE''
'COMBO'
Tackle to 'B' OT blocks down - Rush hard to QB OT blocks wide - Rush under to 'B'
exchange responsibility
R R O T O N X O E O E O N O X T O O R O T O N X O E O
'DROP'
E O
N O X
T O
R O
42 BASE PACKAGE
42 "TITE" O O O X N M S O O T O TE R RV
O O O X N M O O vs. TE exchange O TE E O N M 42 "G" O O O X N M S O O T O TE R O E 42 "WIDE" (autoTrips) M O O 42 "UP" O E 5 M 42 "WIDE" Double Eagle (Bear) O O O O O X N 0 O O O T R 5 Tackle to "5" O D E O O M N O O O N Nose is off LOS 42 "LOOSE" M O O X T S O O O R O E O O S O O T O TE R O E D O O
O E
O E
O N
O T
TE R
O E
O N
O T
TE R
O E
O N
O T
TE R
O N
O T
TE R
O E 2"i"
O O O X
O N
O T
TE R
O T S
TE R
O E W
O N
O T
O R
BLITZES
O O O X S O O T O TE R RV
Brings W, M, S up to LOS
When usig the following designations, the called backer will attack their aligned gap in quarterback pressuring technique - All blitzes are normally called with accompanying line stunts MIKE MIKE backer DEVIL Devil backer SAM SAM backer ROVER ROVER SMACK SAM backer & STRONG STAFETY DOUBLE DOG MIKE backer & SAM backer
D C O
S N M E X O O O O
R C E N T R O O X O O O O
E N T R O O X O O O O O O
O O
E N T R O O X O O O O O O
O O O
R T O O O O O
O O
R S
R S M
F R M
F S D C O O
R S
F D C O
R T M N E D O O X O O O O
O O
R T N E D O O X O O O O
O O O
E N T R O O X O O O O O
M E N T R O O O X O O O O O O
O O 6 - DIRECTIONS DEVIL IN
R S
E N T R O O X O O O O O O
5 - ROCK BLAZE
F C M R E S N T R O O X O O O O D O O C C R M
F D R C O C O R O S
F M C O O O O O X O O O O O O O O O X O O O O O O O
E N S T R O O X O O O O
T N E D O O X O O O O O
61 TARE SAM
O O O O
X O O O O O
O O X O O O O O
O O
O O O X O O O O O
O O O
O O O X O O O O
O O
O O O
X O O O O O
O O
O O O O
X O O O O O
O O X O O O O O
O O
O O O X O O O O O
O O O
O O O X O O O O
O O
O O O
X O O O O O
O O
BLITZ COMBO EX
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O X
T2
TE2 W
DL C FS M R W S SS
In gap - 4 pt gap charge "B" to "B" Man on #1 strongside Man on #1 weakside 3 yds depth on nearest back (FB) scrapes C to C head up on EMOL - attack QB Man on #2 Strongside outside man on LOS, rush hard - has QB always Man on #2 backfield / #2 weakside
FB
TB
TE O R FS
O M
O X
FL
A
O SS
T2
O TE W S
WB FB O X M TB
TB
TE1 O R C
O S
O SS
T2
TE2 W FS
FB O X FL
A
SE W FS
O M
N SS
T2
TE R S
FS
GOAL_LINE
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N T E R D RV M S SCB WCB FS
2i - A gap 2i - A gap 5 tech - C gap 5 tech - C gap 6 tech - D gap 6 tech - D gap 20 align - B gap fast read 20 align - B gap fast read #1 strong #1 weak #2 strong
N T E R D RV M S SCB WCB FS
2i - A gap charge 2i - A gap charge 5 tech - C gap charge 5 tech - C gap charge 6 tech - D gap charge head up on TE - man read 7 tech - D gap charge 00 align - B to B gap fast read #1 strong #1 weak #2 weak
N T E R D M RV S SCB WCB FS
2i - A gap charge 2i - A gap charge 5 tech - C gap charge 5 tech - C gap charge 6 tech - D gap charge 6 tech - D gap charge seam 1/5th (#2) 20 align -middle 1/5th (#3) outside 1/5th (#1) outside 1/5th (#1) 20 align -seam 1/5th (#2)
N ELE E T D R M S SCB RV FS
A gap charge A gap charge B gap charge B gap charge 6 tech - D gap C gap charge C gap charge 20 align #2 strong #1 strong #1 weak 20 align #2 weak #2 strong
60 GOAL LINE
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O T
O X N
O E
O M
TE2 CB
O tech - rush strong 'A' 3 tech 3 tech 7 tech 7 tech - rush 9 tech - rush 9 tech - rush on #1 weakside Man on #1 strongside 10 tech scrape C - C Man on #2 weakside Man on #2 strongside
EAGLE ZERO
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