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White Wolf New World of Darkness WOD General Discussion Size Size Options View
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Master of Puppets
Sunday, November 08, 2009 12:19:10 AM(UTC ) This is just a list of size of different objects / creatures that I found in armory, mage and world of darkness core book. Size Object / C reature 1 Bat, Human infant, up to 1 year old 2 C at, weasel, ferret, owl 3 Human child, 5 to 7 years old 4 Wolf, dog 5 Human adult 6 Gorilla 7 Grizzly bear, horse 8 Subcompact car 9 C ompact car 10 Sports car 12 Mid-size car 13 Jeep 14 Full-size car 15 Heavy pickup 16 Full-size van 17 Delivery can 18 Recreational vehicle 19 Limousine 20 SUV limousine 21 Transit bus 24 Tour bus 25 Racing yacht 30 C abin 35 Business liner aircraft
#1
illiterati
Sunday, November 08, 2009 5:01:27 PM(UTC ) a human infant is Size1? I woulda thought Size 2. They're about the size and weight of a small cat.
#2
Majunior
#3
Plus, there's the issue of weapon sizes not really matching up. Find me a size 3 weapon, it's noteably smaller overall than a size 3 person. Same with a size 4 weapon, and a size 4 person. A spear is, while long, substantially smaller than a young teen (which, based on existing categories, is roughly what a size 4 person should be). And don't get me started on the lack of animal sizes given in any book. *sigh*
Zeev
Monday, November 09, 2009 1:28:58 PM(UTC ) Um, there are animal Size stats in C hanging Breeds.
#4
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Overseer of Pie Removal "As for Zeev. Zeev is Zeev. Reasonable and cruel when necessary." - Nocte_ex_Mortis
Sparketh
Monday, November 09, 2009 2:03:25 PM(UTC ) "illiterati" wrote: a human infant is Size1? I woulda thought Size 2. They're about the size and weight of a small cat. Its funny. Today I was skimming the core book for a completely unrelated reason and stumbled upon the size chart.
#5
The Vulture
#6
Don't have the book on me to reference but there is a Life Mage rote for changing your size. Has some interesting details on this issue, though I don't remember exactly what.
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White Wolf New World of Darkness WOD General Discussion Inconsistant systems limiting customization Inconsistant systems limiting customization Options View
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Sythvipers
#1
The game is great but some of the systems seem like they just picked random numbers that seemed to work, which is ok if you using the game as is, with maybe some custom powers or abilities.
Like the strength charts for adults and children don't seem to have an exact patten (beyond increasing) or formula to allow for things such as strength 20 or something. Also strength should also be able to take into account the size of the creature such as a size 1 creature with strength 5 should not be able to take on a size 10 creature with strength 1 in a competition of strength. Strength is relative to size, a light breeze can blow around leaves but won't do anything to a human, but hurricane winds will do a lot to a person (I don't know much about tanks and hurricanes, but it seems like a tank would only get wet from it)
Also size charts are hard to determine, are the examples they give at the max for that size, at what point does something become the next size up for example: 1 Human infant (up to 1 year old) 3 Human child (5 to 7 years old) 4 Wolf If something is bigger than the human infant but smaller than the human child, it could be still barely size 1 or it could just barely be size 3 or it could be size 2. The same thing applies to something that is in-between the human child and the wolf. The sizes obviously varies since if all normal humans are size five and we range from maybe 5 1/2 feet to 6 1/2 or 7 feet or so, there needs to be a more definite way in determining size.
Things would not need to be more complicated to work this in, for feats of strength it would be the just based on the size and strength you could determine what it can do and in a combat situation, there could penalties or bonuses for size difference. Size, strength and the supernatural power stat charts (did not rant about but it also looks like they pulled out random numbers) are a few that I current remember (and know) as being inconsistent but there probably are and will be more.
The easier things are to determine and the easier it can be to customize, since if you want to send your players who have reached power stat 10 and have most of their stuff above 5 against an army of giants (giants as in multistory tall beings, that a normal person would be an appetizer for and can chuck a tank as if it were a sack of rocks (Godzilla is a giant, King-kong is a giant)), you would need to be able to properly determine what the giants can do.
The rampage games are good source of examples of creatures that would have a hard time being stated correctly.
Since after all the storyteller gets to say whether or not 10 is the limit, or what the rules actually are but by making things able to be calculated as high as you want, it makes it easier for a storyteller to come up with what ever they want and allow a storyline to get as epic-ly ridiculous as he or she wants.
mb_webguy
#2
"Sythvipers" wrote: Like the strength charts for adults and children don't seem to have an exact patten (beyond increasing) or formula to allow for things such as strength 20 or something. If you're talking about the Strength chart in the WoD corebook versus the Strength chart in Innocents, then they're not
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supposed to match up. Innocents is really its own version of the WoD, focused on kids. That's why there are conversion rules for taking Innocents characters into a WoD game.
And yes, the Strength chart on WoD 47 does have a pattern, at least above 10 dots. The numbers listed for 1-10 don't really have much of a pattern, but every dot above 10 adds 1000lbs to the character's lift weight (as can be easily determined by looking at the chart for Strength ratings of 11+). A character with a Strength of 20 would therefore be able to lift something weighing 21000lbs without making a roll. If the character made 5 successes on a Strength + Stamina roll, he could lift up to 26000lbs.
"Sythvipers" wrote: Also strength should also be able to take into account the size of the creature such as a size 1 creature with strength 5 should not be able to take on a size 10 creature with strength 1 in a competition of strength. That's only assuming similar body densities. A large creature with the density of a cloud of smoke wouldn't necessarily be stronger than a smaller creature just because of its greater size. Size is basically just a modifier to Health. A character's strength is determined purely by his Strength score. If you want a large, strong creature, give it a high Size and Strength score. But you can also have small-but-strong creatures or large-but-weak creatures, which wouldn't be possible if Size factored into strength.
"Sythvipers" wrote: Strength is relative to size, a light breeze can blow around leaves but won't do anything to a human, but hurricane winds will do a lot to a person (I don't know much about tanks and hurricanes, but it seems like a tank would only get wet from it) Not true. Assuming you're statting storms as creatures (which I wouldn't, but whatever), a tornado is a fraction of the size of a hurricane, but can produce winds of similar strength. Size simply doesn't equate to strength.
"Sythvipers" wrote: Also size charts are hard to determine That's true to a certain extent, but as I said, Size is essentially just a modifier to Health. The Storytelling system is meant to be abstract. If you're looking for a simulationist system, you're looking in the wrong place. The goal of the Storytelling system is to provide a means of somewhat realistically resolve situations of which the outcome is uncertain, but to do so as simply, expediently, and unobtrusively as possible without getting in the way of the story. So Size, like some other traits, is a bit fuzzy, and intentionally so. A creature that is very tall but slender might not be as "large" in terms of Size as a creature thats half the height but very stout, because Size is basically a modifier to health. Size incorporates both volume and mass, but is ultimately a judgment on the part of the ST as to how much the creature's size impacts its Health.
"Sythvipers" wrote: The easier things are to determine and the easier it can be to customize, since if you want to send your players who have reached power stat 10 and have most of their stuff above 5 against an army of giants (giants as in multistory tall beings, that a normal person would be an appetizer for and can chuck a tank as if it were a sack of rocks (Godzilla is a giant, King-kong is a giant)), you would need to be able to properly determine what the giants can do. First of all, this isn't necessarily that kind of game. It can be, but that's not the default. Second, there's no such thing as "properly" except in terms of the individual ST's judgment. A giant can do whatever the ST thinks it should be able to do. One ST's giant doesn't necessarily have any similarity to another ST's giant. And in terms of ease, coming up with stats doesn't get much easier than the Storytelling system. Rather than looking up numbers on charts to see what a creature should have according to some game designer's opinion of things, the Storytelling system provides a framework for the individual ST to design things as he thinks appropriate for his game.
"Sythvipers" wrote: The rampage games are good source of examples of creatures that would have a hard time being stated correctly. Like "properly", there's no such thing as "correctly" in the WoD. It's an abstract system designed to be a framework for the individual ST to run his own game. I could easily come up with stats for the beasts of Rampage, but those stats might not be at all similar to those of another ST. But both would be "correct" in terms of being appropriate for the games for which they were designed. It's kind of like King Kong -- the gorilla that climbed the Empire State building isn't at all the same size as the one that fought Godzilla, but they were both the same Kong. The difference in size was due to what was appropriate to the specific film.
Basically, you're criticizing the system for things it was never intended to be. The Storytelling system is abstract, and relies on a minimum of referencing charts. It's a toolkit, not a guide. "C orrect" and "proper" are subjective to the individual game.
Amit
Saturday, May 01, 2010 7:44:03 PM(UTC ) Why do you care about Strength 20 or exact sizes?
#3
Strength has a progression table, it's easy enough to continue on the same linear table beyond strength 15. Besides, it's a horror game not a giant monster game. It's not like people with Strength 6 even walk around town every day. Not to mention anyone with Strength above 10.
As for sizes, again size is relative. If your character is very short, she's size 4. Any normal adult size is 5 and a giant is size 6. Why care about the exact size of children at every age?
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It's not like their exact health score matters if the PC s decide to kill children, and if you play a kid, you can just decide how tall he is and rank your health accordingly. Worst case you got it wrong and you have one less or more health box.
If you are playing or running a super-powered game, you might want to make a few house rules regarding size and strength, otherwise I think that a Strength score up to 15 is enough. Amit, Game Master and C reative Writter. amitbobrov.blogspot.com
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Sythvipers
#4
First off, I tried to find a pattern in both charts, both separately (for furthering strength in each chart) and together (for strength charts for different sizes). Since stats above six are usually considered to be supernatural, there should be more for handling size differences, because elephants are complete natural but they would have strength of like 6 or 7 or possibly higher.
In most things, there are exceptions or outliers but in most cases, one dot in strength should not be the same for everything, since part of strength is a result of the ability to store kinetic energy, then impart it on other things, so size can play a role in strength, even in gaseous creatures.
Also when I was talking about the wind from a light breeze and a hurricane, I was not referring to them as creatures, but as the comparison of the effects of size and strength, a light breeze if caused by a "small" pressure differential while a hurricane (or a tornado) is caused by a "huge" pressure differential.
Hurricanes (might be wrong about hurricanes) and tornadoes (I know this is correct for tornadoes) have a low pressure zone in the middle called the eye, where the high pressure is "orbiting" the low pressure.
Sythvipers
Saturday, May 01, 2010 8:11:02 PM(UTC ) "Amit" wrote: Why do you care about Strength 20 or exact sizes?
#5
Strength has a progression table, it's easy enough to continue on the same linear table beyond strength 15. Besides, it's a horror game not a giant monster game. It's not like people with Strength 6 even walk around town every day. Not to mention anyone with Strength above 10.
As for sizes, again size is relative. If your character is very short, she's size 4. Any normal adult size is 5 and a giant is size 6. Why care about the exact size of children at every age? It's not like their exact health score matters if the PC s decide to kill children, and if you play a kid, you can just decide how tall he is and rank your health accordingly. Worst case you got it wrong and you have one less or more health box.
If you are playing or running a super-powered game, you might want to make a few house rules regarding size and strength, otherwise I think that a Strength score up to 15 is enough.
The game normally is a modern supernatural horror game, but in the V:tR line, it has information on playing in ancient rome, so it is not limited to that theme, so there might be storylines involving massive creatures or something, where this information could come in handy.
Aynie
#6
"Sythvipers" wrote: The game normally is a modern supernatural horror game, but in the V:tR line, it has information on playing in ancient rome, so it is not limited to that theme, so there might be storylines involving massive creatures or something, where this information could come in handy. Then I would suggest looking at either Scion (which does have 20ft tall giants a la King Kong on a dialy basis to pit against characters) or maybe Exalted. But average WoD? Probably not the best system. Rhiannon
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Lesington wrote: Pay attention here, you'll need to get the anatomy right if you want to knock up some unsuspecting Scion of Mannanan Mac Lir
DarthMRN
#7
"Sythvipers" wrote: The game normally is a modern supernatural horror game, but in the V:tR line, it has information on playing in ancient rome, so it is not limited to that theme, so there might be storylines involving massive creatures or something, where this information could come in handy.
In which case what webguy said should answer you complaint. Every large creature I know of in the WoD has a Strength score corresponding to its Size, making this a non-issue. And by not linking the two, you can have large creatures of low Strength, and as is appropriate for a game with vampires and werewolves, small creatures of great Strength. The latter is clearly the more flexible solution, and its only drawback is one that isn't a drawback in practice.
A theoretical natural giant that has a Strength score far lower than its Size should make physically possible isn't a good reason why the flexible system that the ST can choose to use smartly in stead of stupidly, is lacking somehow. Making Star Wars WoD conversion, gonna be done when its done, blah blah blah.
Amit
#8
"Sythvipers" wrote: The game normally is a modern supernatural horror game, but in the V:tR line, it has information on playing in ancient rome, so it is not limited to that theme, so there might be storylines involving massive creatures or something, where this information could come in handy.
I know, I use the same system for high fantasy games, If you want to make a game in which the players play giants, make some house-rules regarding size and strength and you're ready to go. The nWod system is really wonderful for creating any type of game.
As long as both NPC s and PC s benefit from the same houserules you've kept game balance, so no worries.
IMHO Strength 15 is enough to throw trucks, huge rocks and what-not, why do you need more? On the same note, I had a player with an extremely powerful character once use every single power he had and wasted all of his energy just to have more strength and he punched a vampire. I just told him that since he reached something between strength 40 to 50, he just sent the vampire to the moon, and he probably burned up leaving earth, or when he saw the sun, directly.
If someone strikes the earth with strength 20, describe an earthquake or something. I don't think there are any materials that can withstand that kind of force either.
Another game-hack you can use is doubling or even tripling the health boxes in your huge monster game. I think it's perfectly reasonable for a dragon to have health 30 and strength 20. And if someone is dumb enough to take on a dragon, well...dragons need to eat too... Amit, Game Master and C reative Writter. amitbobrov.blogspot.com
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GrimGent
Sunday, May 02, 2010 4:28:39 PM(UTC ) "Amit" wrote: I think it's perfectly reasonable for a dragon to have health 30 and strength 20. And if someone is dumb enough to take on a dragon, well...dragons need to eat too...
#9
Besides, there's already an example of such a dragon statted out in the books: Dzarumazh the C onqueror Worm, from Grim Fears.
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White Wolf New World of Darkness WOD General Discussion Expanded size table? Expanded size table? Options View
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yawgmoth
Saturday, June 12, 2010 1:33:13 PM(UTC ) So, I'm wondering if anyone has anything on how big "big things" actually are. I know that size 20 is the size of a dump truck, but how big of a dump truck? Those can range from an average truck to big enough to put my house in the back.
#1
So how big would you put things that are size 30, or 40, or 50 at? Some definite examples would be nice, actual measurements would be godly.
Malek Tsepesh
Saturday, June 12, 2010 2:05:40 PM(UTC ) Yes! I need this too! And not because I want to run a Godzilla vs. C loverfield game... You can't prove it!
#2
Professor Z wrote: Even if you knew the right spheres that's irrelevant because you can't get more successes than God.
yawgmoth
Saturday, June 12, 2010 2:13:20 PM(UTC ) 3-way battle between them and the Eldrazi. Do it!
#3
Malek Tsepesh
Saturday, June 12, 2010 2:39:01 PM(UTC ) As nerdy as I am I never got into MTG believe it or not
#4
Professor Z wrote: Even if you knew the right spheres that's irrelevant because you can't get more successes than God.
yawgmoth
#5
Bump for help? Seriously, no one has an example of a size 30 or 40 thing? Just knowing if size is supposed to be additive or quadratic would be really helpful.
oxinabox
Sunday, June 13, 2010 8:52:06 PM(UTC ) MM yeah, I'm playing around with some Very Big C tL:Gargantums. (they may be NPC 's) It feasable to get them to Size 25 (or even 30) at maxed out stats. (Wyrd 10, Stamina 10, + tranfigue the flesh)
#6
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yawgmoth
#7
Okay, so looking at the WoD core's size table, it looks like every +5 size doubles (roughly) the dimensions of the object. So a size 40 thing is roughly the size of 32 SUVs in terms of relative volume.
So the question becomes: what is something approximately 32 times the size of an SUV?
Rathmun
Wednesday, June 16, 2010 5:46:32 PM(UTC ) "yawgmoth" wrote: So, I'm wondering if anyone has anything on how big "big things" actually are. I know that size 20 is the size of a dump truck, but how big of a dump truck? Those can range from an average truck to big enough to put my house in the back.
#8
So how big would you put things that are size 30, or 40, or 50 at? Some definite examples would be nice, actual measurements would be godly.
"yawgmoth" wrote: Okay, so looking at the WoD core's size table, it looks like every +5 size doubles (roughly) the dimensions of the object. So a size 40 thing is roughly the size of 32 SUVs in terms of relative volume.
So the question becomes: what is something approximately 32 times the size of an SUV?
Seriously though, SUV = 2-3 tons, mining dump truck 60-90 tons.
yawgmoth
Wednesday, June 16, 2010 5:51:47 PM(UTC ) "Rathmun" wrote: A really big dumptruck. :P
#9
I dunno, one of these looks like it's maybe 9-12 SUVs. So like 3-4 of these things would be a size 40 object.
Rathmun
#10
This
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Rathmun
Wednesday, June 16, 2010 6:07:23 PM(UTC ) And here is something for the 60-70 size range.
#11
This, by the way, is officially the largest land vehicle ever constructed by mankind.
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IronShoes
#12
So size 80-90 would be the frigate-destroyer range, and 90-100 would be along the lines of an aircraft-carrier or large liner.
Esque
Friday, June 18, 2010 6:16:13 AM(UTC ) Why do you need these numbers? What is the effect of having it? In my book the only interesting thing Size is used for is Health levels and for anything the size of a truck or bigger, health levels cannot be measured by the same standards as a human being?
#13
Personally, I'd use an abstract number for anything bigger than say Size 10. Anything that big should not be something you could kill by inflicting lethal damage on it, more so be something you need to "inject the syringe" or "lure it to the point where you can drop the rock on its head". If it is items such as above posted cars, I'd measure it in feet or meters and possibly denote a strength requirement and/or a tool requirement for destroying it or whatever.
Rathmun
#14
C ertain abilities need to know what the size of something is. For example, certain mage spells need to spend successes to increase the size of the area of effect, or to affect something of that size.
EDIT: Mage corebook page 118. this has the listing for what it takes to affect something of a given size. However, this is given in terms of size directly, not feet or inches.
Esque
#15
Oh yeah that's right - as far as I remember there are also area-effect sizes that are measured in meters. BUT that said, on page 147 of WoD core rules you get some examples. Sports C ar: Size 10 C ompact C ar: Size 9 Mid-Sized C ar (Sedan): Size 12 Full-Sized C ar (Family Vehicle): Size 14 SUV/Pick-up Truck: Size 15 18-Wheeler (rig only; no trailer): Size 18 Bus: Size 21 Besides the Spirits book mentions a Haunted House (Hell House) of size 32, with a picture of an old, small 1 story house. A specific spirit "Pond" is decribed as size 40, while a monster truck spirit is 17. Intruders of the Abyss and Book of Spirits have a few of those size, you could check 'em out. A huge dinosaur or a dragon would likely be size 30 or more.
Rathmun
Friday, June 18, 2010 1:48:16 PM(UTC ) "Esque" wrote: Oh yeah that's right - as far as I remember there are also area-effect sizes that are measured in meters. BUT that said, on page 147 of WoD core rules you get some examples. ---Snip---
#16
Good examples, but they're kind of scattered. It would just be nice if there were an official chart detailing the sizes of various things. from the small (which they already have) to the very very large (which they don't)
yawgmoth
Friday, June 18, 2010 1:52:07 PM(UTC ) "Esque" wrote: A dragon would likely be size 30
#17
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or more. Yes it would. Like, say about size 41. Which is pretty nice if you were to say, somehow take the form of a dragon, because then any spells cast at you have to take a -6 penalty to even target you. Seems like a substantial benefit to have, were you to get involved in an all-out war with mages.
Gonna check out BoS and I:EwtA. Thanks for the tip.
Necromantic Truth
Friday, June 18, 2010 2:33:45 PM(UTC ) I seem to remember rules for destroying buildings in one of the books that said a skyscraper is size 100. I think a house might have been size 40 I'm not sure.
#18
Seidmadr wrote: Simply put: Knowledge is Power (XP). Read books, become powerful. Fear the Mysterium, they have the most books.
yawgmoth
#19
The problem with that is that "a house" is roughly as descriptive as "a TV" or "a table" when it comes to size. Depending on what part of town you're in, even in my rinky-dink city in BFE Michigan, an average house could be anywhere from "slightly bigger than my car" to "slightly smaller than a city block".
I really wish they'd stop using objects and start using actual measurements. C omparisons are great and all, gives you a vague sense of general perspective, but damn if it doesn't make things harder than they need to be sometimes.
Fion
Saturday, June 19, 2010 12:18:41 PM(UTC ) A size chart would rock indeed.
#20
Speaking on this topic I just finished Predator's last night and one of the Horrors of an Ancient Age, and the last one, Zmai The Worm and it said the Worm is 'almost as thick as a school bus and almost 120 feet long' and it's size rating is 30. So that might help anyone wanting to run a gargantuan creature.
The Worm is simply huge, and its vital organs are well-protected within foot after foot of skin, fat and muscle. It has eight additional Health points above what it would ordinarily gain from Stamina and Size alone.
Esque
#21
Yeah Yawgmoth but maybe thats just that WoD system. Nothing is set in stone, since what really matters is the spur of the Storyteller. I kinda like a system where stuff is not dependant on tables, but when you have a decent sense of size 41 being "pretty darn big" and not 400m3 in a spherical shape, it just comes down to deciding it when needed (which is immensely rare in my games, even in MAGE:ta). Then again, I loathe most role playing tables, so it just comes down to storyteller style.
yawgmoth
#22
It is a "quirk" of the system I guess, but that still doesn't mean it's not annoying. I mean if you're gonna include a table saying "once you hit this big, it's this much harder to chuck a spell at it" you'd think they could spare the character space to give a reference point. Hell, they could have even continued the abysmal typesetting of the MtA core book and put the reference points for those sizes in another part of the book.
Esque
Monday, June 21, 2010 10:53:08 AM(UTC ) its also pretty strange that it is more difficult to throw fireballs at godzilla than a leprechaun...
#23
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Rathmun
Monday, June 21, 2010 11:04:31 AM(UTC ) "Esque" wrote: its also pretty strange that it is more difficult to throw fireballs at godzilla than a leprechaun...
#24
It's not more difficult to throw lightning at him, unless you're trying to throw a lightning bolt that will hit all of him. However, it is more difficult to transmute him into tapioca.
Esque
Saturday, June 26, 2010 9:59:00 AM(UTC ) of course, that is somewhat more logical.
#25
amokk
Sunday, June 27, 2010 5:13:33 PM(UTC ) Destroying a skyscraper is in Territories (WtF line):
#26
Ordinary House or Shop: Durability 2, Size 40, Structure 42 Small Apartment Building, Large Restaurant or Store: Durability 3, Size 60, Structure 63 Factory, Big Box Store, Office or Large Apartment Building: Durability 3, Size 80, Structure 83 Skyscraper, Shopping Mall or Stadium: Durability 5 or more, Size 1 00 or more, Structure 1 05 or more
An Airliner (examples including Boeing 727) is size 35, a heavy transport (Examples: Boeing C -17 Globemaster, Ilyushin IL76, Lockheed C -5 Galaxy) is size 40.
yawgmoth
Sunday, June 27, 2010 6:11:56 PM(UTC ) Lockheed C -5 Galaxy stats: Length: 247 ft 1 in (75.31 m) Wingspan: 222 ft 9 in (67.89 m) Height: 65 ft 1 in (19.84 m)
#27
DarthMRN
#28
Yeah, seriously, Armory is a must for this topic. It also comes with examples of things that can be wiki'd or google'd to find RL dimensions for.
A good thing to keep in mind is that the Size system seems to be not only arbitrary rather than following some mathematical formula, but also increases exponentially, so that one unit of Size will sooner or later equal 10 previous lower units for Structure purposes. For whatever reason. That part never made much sense to me.
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Making Star Wars WoD conversion, gonna be done when its done, blah blah blah.
White Wolf New World of Darkness WOD General Discussion Expanded size table?
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