Você está na página 1de 4

EASY-TO-REMEMBER GOLDEN RULES OF EQ

1. If it sounds muddy, cut some at 250 Hz 2. If it sounds honky, cut some at 500 Hz 3. Cut if you are trying to make things sound better 4. Boost if you are trying to make things sound different 5. You can't boost something that's not there in the first place.

PARAMETRIC EQ SETTINGS
KICK-A "... emphasizes the low range of the bass drum and the attack created by the beater." Parameter LOW L-MID H-MID HIGH KICK-B "... creates a peak around 80 Hz, producing a tight stiff sound." Parameter LOW L-MID H-MID HIGH Frequency 79 Hz 397 Hz 2.52 kHz 12.6 kHz Bandwidth 1.4 oct. 4.5 oct. 2.2 oct. LPF Boost or Cut + 8.0 - 7.0 +6.0 ON Frequency 99 Hz 265 Hz 1.05 kHz 5.33 kHz Bandwidth 1.2 oct. 1 oct. 0.9 oct. shelf Boost or Cut + 3.5 db - 3.5 db 0 db + 4.0 db

SNARE-A "... emphasizes snapping and rimshot sounds." Parameter LOW L-MID H-MID HIGH Frequency 132 Hz 1.0 kHz 3.17 kHz 5.04 kHz Bandwidth 1.2 oct. 4.5 0.1 shelf Boost or Cut - 0.5 0 +3 + 4.5

SNARE-B "... emphasizes the ranges of that classic rock snare sound." Parameter LOW L-MID H-MID HIGH Frequency 177 Hz 334 Hz 2.37 kHz 4.0 kHz Bandwidth shelf 1.0 0.7 0.1 Boost or Cut + 1.5 -8.5 + 2.5 + 4.0

HI-HAT "... emphasizes the mid to high range." Parameter LOW L-MID H-MID HIGH TOM-A "... the attack of the tom-toms and creates a long leathery decay." Parameter LOW L-MID H-MID HIGH TOM-B "... this is a variation that emphasizes the mid and high range." Parameter LOW L-MID H-MID HIGH OVERHEADS "... emphasizes the attack of the cymbals, extending the sparkling decay. " Parameter LOW L-MID H-MID HIGH Frequency 105 Hz 420 Hz 1.05 kHz 13.4 kHz Bandwidth shelf 0.8 0.9 shelf Boost or Cut - 2 db 0.00 0.00 + 3.0 Frequency 88 Hz 210 Hz 5.33 kHz 16.9 kHz Bandwidth shelf 4.5 1.2 shelf Boost or Cut - 9.0 + 1.5 + 2.0 0 Frequency 210 Hz 667 Hz 4.49 kHz 6.35 kHz Bandwidth 1.4 1.0 1.2 0.28 Boost or Cut + 2.0 - 7.5 + 2.0 + 1.0 Frequency 94 Hz 420 Hz 2.82 kHz 7.55 kHz Bandwidth shelf 0.5 1.0 shelf Boost or Cut -4 - 2.5 + 1.0 + 0.5

PERCUSSION "... emphasizes the attack and clarifies the high range of instruments, such as shakers, cabasas, and congas." Parameter LOW L-MID H-MID HIGH Frequency 99Hz 397 Hz 2.82 kHz 16.9 kHz Bandwidth shelf 4.5 0.56 shelf Boost or Cut - 4.5 0.0 + 2.0 0.0

Other EQ suggestions (from magazine articles, engineers, etc.) Kick - One more small tip on drum recording. Everybody wants a perfect kick drum, so try this: notch-out the 250Hz frequency down by about 5dB. After notching, add some lows around 100Hz (but not too much!), and some top-end around 4-6kHz.or, try sweeping the range from 40 to about 90hZ with about 6dB of boost till you find the fat bottom you want, then trim the boost to taste. Do the same thing with the mid eq between 800 to 2500 Hz to find the right beater click sound. Eliminate 1.5 - 2k. To get rid of boomy-ness, low cut at 50Hz and below. Add at 6k for more attack. Boxy sound is at 1500 - 2000 Hz Snare - 12k to keep crisp. -3db at 3k to get rid of boxiness. -3 to 5 db at 60Hz to get mud out. Toms - Articulation at 6k. Add 120Hz for well rounded sound. Pull out 3k. When toms are not cutting through a track with a lot of guitars, try boosting at 3.5k EQ-ing the snare reverb +5db at 6k. -5db at 3k. +6db at 120Hz for big room sound - retaining all attack and clarity. Expander - makes louder the thing that your trying to isolate. Then use gates to complete sonic isolation. Use on kick and toms.

MAGIC FREQUENCIES
Instrument Kick Drum Frequency Bottom at 80-100 Hz; hollowness at 400 Hz;point at 3-5 kHz Fatness at 120-240 Hz; boing at 900 Hz; crispness at 5 kHz; snap at 10 kHz Fullness at 240 500 Hz; attack at 5-7 kHz Clang at 200 Hz; sparkle at 8 - 10 kHz

Snare

Toms

Hi Hat-Cymbals

GENERAL TIPS

Use a narrow Q (bandwidth) when cutting; Use a wider Q when boosting.

If you want something to stick out, roll off the bottom; if you want it to blend in, roll off the top. To find culprit frequencies in a sound, boost (by more than 6 dB) within the general frequency range (low - mid - high). Open up the bandwidth (Q) until you get the frequency you are looking for to jump out, then tighten the bandwidth until you get only the part of the sound you want. Then fine-tune the frequency until you need the least amount of boost in order to make it jump out of the mix.

Você também pode gostar