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9Live
9LIVE S LONG TERM OBJECTIVE 9Live aims to venture an interactive concept for a TV channel where viewers would actively participate in the shows, win prizes, and contribute to channel s finances with their calling fees in the belief that the advertising market will decline drastically after steeply growing for the past five years.
PROBLEM STATEMENT 9Live faced the problem of coming up with a viable concept for a television channel that is independent of advertising revenue.
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CASE ANALYSIS:
9Live
INTERNAL ANALYSIS
Internal Factors Implications As the first mover to the untapped market, tm3 with its transmission into 9Live could cater to viewers who are interested in gambling and betting. Interactive gambling and betting provides customers with the convenience of being able to do them while at home or simply with a TV and a phone.
In comparison with other companies which are operating dependently to gain revenue from the advertising fees while putting up with related high costs, 9Live is practically operating on lower costs due to its limited advertising content. With lower operating costs tied to their financial structure, higher margins could be assumed.
With the company s 10 year presence in German media industry, brand awareness is initiated to a significant number of viewers.
The 9 Live project earns the company the revenues through its two sources of income which are derived from viewers calling the live TV game show to participate in the games and advertisers who would like to advertise their products/company through the TV channel.
Even as the company had gained an idea about the popularity of interactive TV shows in French and British media, the management team still has no clue whether it will also garner much success with the German viewer. As a new concept, the 9live project also has a wide scope for its initial target market which actually comprises a lot of age group segment which have the potential to participate which makes it hard to focus on such a segment.
The critical importance of trained hosts and talented staff is tantamount to the success of the program as the company intends to spearhead the venture towards interactive television. Uncharismatic and unprofessional hosts would not be able to attract much viewers to the program which would lead to disastrous circumstances for the business. Page | 2
CASE ANALYSIS:
9Live
INDUSTRY ANALYSIS
An Industry Analysis is important to provide 9Live with an idea of the complexity of the media industry. Industry analysis involves reviewing the economic, political and market factors that influence the way the industry develops. Major factors can include the power wielded by suppliers and buyers, the condition of competitors, and the likelihood of new market entrants.
FACTORS IMPLICATIONS TO THE COMPANY
The German television market had two dominant players Bertelsmann/ CLT-Ufa and the Kirch group where 9Live was part of. Since this industry in Germany is oligopolistic, there is a higher barrier to entry for new entrants. New entrants to the television market, therefore, do not pose a big threat to the major players in the industry.
Laws and fees in the industry are highly governed by the state parliaments which make the bargaining power of suppliers low.
There is a low bargaining power of buyers since the monthly viewer licensing fees are determined by the state parliaments.
Substitute for the television market includes radio broadcasting which is becoming less demanded due to higher demand for more technologically advanced products. There is, therefore, a low threat for product substitute.
Competitive Rivalry
The competition among the TV channels in Germany is high since there is low to no shifting costs for the consumer in case they change their preference. The government also created public channels that had to be carried in all cable networks by law limiting the capacity for private channels in the country.
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CASE ANALYSIS:
9Live
TOWS MATRIX
Threats
Opportunities
Other firms low budget on advertising Regulation by the Government Future expansion of UK and France interactive TV Fickle customers
Betting and gambling popular in Germany Innovation in the TV industry Emerging market new to Germany Wide target market (betting, gaming, quizzes)
Weaknesses
Strengths
Inability to identify its target market No trained hosts and talented staff available
Advantage of First Initiative in German Market Low costs compared to others Established Brand awareness Two sources of Revenue (calling and advertising fee)
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Resultant Strategy
Appeal and attract population that is attached to gambling and betting in different places
Scan and study the wide market and decide if what market must the company focus
Differentiate the services and establish an alliance with other TV companies to protect the German market Conduct research and match results for proper implementation
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COMPETITOR ANALYSIS
Current Strategies y Integrated Cost Leadership and Differentiation First Mover Future Assumptions y y To increase market share To improve firm s profitability Core Competencies y First interactive television service in the country Good human resources Part of the Kirch conglomerate
y y
y RTL
Broad Differentiation
y y
y Sat. 1
Broad Differentiation
y y
y ARD
Broad Differentiation
y y
y y
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Viewers would actively participate in the shows, win prizes, and contribute to the channel s finances. Interactive television. Joining the games and shows were accessible with the use of television. Due to large number of callers who wanted to play the game, a long queue of phone calls occurred.
Increased income. Customer enjoyment. Customer loyalty. Decrease in phone calls since callers went disgruntled.
Customer loyalty. Increased income. Sustained profitability. Customer enjoyment through involvement.
Increased revenue. Phone calls with fees. Joining the games and shows were accessible with the use of phones.
Viewers/interactive players thought that they were being deceived by the show. Increase in revenue since interactive players cannot win the game.
Decrease in customer loyalty. Reputation of the company to its viewers/interactive players declined. Sustained profitability in a short period of time. Reputation of the company to its viewers declined. Decrease in customer loyalty.
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More programs to be watched. More diversified viewers. Decrease in number of game shows.
Decrease in customer loyalty particularly coming from the interactive players. Increase in market share.
No game shows to be joined and played. Game shows were replaced with infomercials for a fee. Confusion from the viewers/interactive players. Revenue from informercials.
Decrease in customer loyalty. Zero viewers/interactive players. Big decrease in revenue. Decrease in market share. Bankruptcy.
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RECOMMENDATION
ACTION PLAN: Strategy : INTERACTIVE TELEVISION
DESCRIPTION KEY PERFORMANCE INDICATOR RESOURCE REQUIREMENT PERSONS/DEPARTMENT INVOLVED TIME FRAME
TACTICAL ACTION: Scan and study the wide market. Correctly identify the specific target market to effectively come up with programs that captures the right market. target market is identified through figures from statistics Financial Resource Research Agencies Consultancy Groups CEO Research and Development Department Top-level Managers Broadcasting Team 2001
TACTICAL ACTION: More defined rules and regulations 9Live should come up with clear game mechanics to avoid negative feedback and perception that may lead to customer dissatisfaction. less dissatisfied customers gain customer loyalty Human Resource Organizational Resource CEO Top-level management 9Live staff 2001
TACTICAL ACTION: Replace soft core pornography ad phone sex advertisements Replace soft core pornography ad phone sex advertisements with more sensible programs More positive company image to its market Human Resource Financial Resource Organizational Resource Marketing Department CEO Marketing Department Top-level Managers 2001
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