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CONTENTS
SYNOPSIS SYSTEM ENVIRONMENT (i) System configuration (ii) Client/Server Architecture (iii) Software Overview System Analysis (i) (ii) (iii) (iv)
PAGENUMBER
1
3 16
3 4
SYSTEM DESIGN Hierarchical Diagram Context Analysis Design Data Flow Diagram Data Dictionary 18 31 33 68 82 85 89
5 6 7 8 9 10
11 12
CONCLUSION BIBILOGRAPHY
91 93
CLIENT/SERVER APPROACH:
The client /server approach is currently the most popular system of distributing data(and computers) on networks.With this system,powerful machines with multi-user operating system function as server.Smaller computers- usually personal computers operate as clients(also called frontend).The servers hold software and data that is used by the individual using that machine.With the client/server approach all data that will be shared is first transferred to a server. The actual database resides on a computer.individual components Can be run from client machines, but they store and retrieve data on the servers.The client components is usually a front-end application that interacts with the user.A common approach is to store the data tables on a server but run the forms on personal computers.The forms handle user events with a graphical interface,but all data is transferred to the server.
CLIENT/SREVER STANDARDS:
There are several standars that are applicaple to the world of client/server processing.First client/server features have been incorporated into the most recent version of the
connection has been established,the appilication i.e.,the client can issue.SQL request in the usual way,and the necessary data base processing will be carried out by the server:SQL client can have one active connection and any number of dormant connection. The next standard that must be mentioned is the ISO Remote Data Access Standard,RDA[21.1-21.2].The third standard is IBMs Distributed Relational Database Architedture(DRDA) standard [21.3] (Which is adefacto standard,not a dejure Standard).
INFORMATION:
The internet revolves about the client/server architecture.Your computer runs software called the client and it interacts with software known as the server located at a remote computer.The client is usually a browser such as internet explore,Netscape Navigator or Mozilla.Browsers interact with the server using a set of instruction called Protocols.These protocols help in the accurate transfer of data through requests from a browser and responses from the server.There are many protocols available on the internet. The WWW, which is a part of the internet, brings all these protocols under one roof.You can,thus,use HTTP,FTP,and Telenet and email etc.from one platform-your ep browser.
The wep employees a connection-less protocol,which means that after every client-server interaction of the connection of the two,is lost.The client requests for an HTML file stored on the remote machine through the server software.The client then displays this file on your change until the developer modifies them.
Your browser sents your request to the server.The server checks the header and locates the necessary CGI program and passes it the data from the including your search query computer.The CGI program processes this data and returnes the results to the server.The server then sends this formatted in HTML to your browser,which in turns displayed,the HTML page.The developer needs to embed the server language code inside the HTML page.This code is passed to the appropriate interpreter,which processes these instructions and generates the final HTML displayed by the browser.
ABSTRACT
Material Requirements Planning(MRP) is a production planning and inventory control system used to manage manufacturing process. Most MRP systems are software-based,while it is possible to conduct MRP by hand as well. An MRP system is intended to simultaneously meet three objects:
Ensure materials are available for production and products are available
for delivery to customers.
levels in store.
OPERATING SYSTEM
An operating system layer of software,which takes care of technical apsectes of a computers operation.It shields the mahine from the low-level details of the machines operation and provides frequently needed facilities.
Most multi-tasking have only a single central processor unit and yet this is the most precious resource a computer has.An multi-tasking operating system must therefore share cpu-time between programs.In the first program was left unfinished,it must then return to workmore on that,in a systematic way.The way an OS decides to share its time between different tasks is called scheduling.
SYSTEM ENVIROMENT
SYNOPSIS
conclusion
SYSTEM CONFIGURATION
Hardware Configuration
Software Configuration
1.Front end 2.Back end --- MS visusl basic 6.0 ---Oracle
Software overview
System analysis
System design
Hierchical diagram
Data dictionary
Sample code
Reports