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http://stephanus.3dgametechnology.

com
STEPHANUS INDRA gsteph@gmail.com
Graphics Programmer 1141 Foster City Blvd 3, Foster City, CA 94404
OBJECTIVE
To obtain a full-time position as a graphics programmer
EDUCATION
• Masters of Entertainment Technology Aug 2007 – May 2009
Entertainment Technology Center
Carnegie Mellon University, Pittsburgh, Pennsylvania
• Bachelor of Computing (Computer Science) Aug 2003 – June 2007
School of Computing CAP: 4.7/5.0
National University of Singapore, Singapore
WORK EXPERIENCE
• Graphics Software Engineer (Full-Time)
Underground Development, Activision, June 2009 – February 2010
Guitar Hero:Van Halen (PS2) + Cancelled AAA game project
Fixed bugs to achieve shipping-quality on Guitar Hero:Van Halen. Developed effects system and various shaders
(Xbox 360 and PS3) to support artistic vision of the Art Director on a cancelled AAA game project.

• Graphics Software Engineer (Intern)


Underground Development, Activision, Summer – Fall 2008
Madagascar: Escape 2 Africa, Spiderman: Web of Shadows, Marvel Ultimate Alliance 2
Profiled and optimized various areas of graphics of three AAA game titles on PS3 and Xbox 360. These areas
include performance, lighting, shadows and effects system.

PROJECT EXPERIENCE
• Game Engine and Graphics Programmer
Xbox Live Indie Games, Spring 2008 – Spring 2009
Developed and published Trino an Xbox Live Indie Games using XNA. Worked on building game engine from
scratch mainly in graphics system, effects system and collision system.
• 3D Graphics Programmer
Microsoft Research Asia, National University of Singapore, Spring 2007
Implemented Trapezoidal Shadow Map (TSM) and soft shadow algorithm with C#/XNA on XBOX 360

PUBLICATION
• Computing Two-Dimensional Delaunay Triangulation using Graphics Hardware
Symposium on Interactive 3D Graphics and Games 2008
Researched and contributed to the development of Delaunay triangulation algorithm on GPU
AWARDS
• PAX10 Ten Best Independent Games for Trino
• Top 20 Finalists Microsoft Dream Build Play 2008 for Trino
• National Computer Systems Medal and Prize 2006/2007 as top student in Computer Science
• National University of Singapore School of Computing Dean’s List recipient 2003/2004, 2004/2005, 2006/2007
• Indonesia’s representative for International Olympiad in Informatics (IOI) 2003, Kenosha, Wisconsin, U.S.A
SKILLS
• Programming: C, C++, C#, Java, Python, HTML, PHP, CSS
• Graphics Programming: OpenGL, XNA, DirectX, Cg, GLSL, HLSL
• Performance Tools for Consoles: PIX for Xbox 360, PS3 Tuner and GPAD
• Software: Autodesk Maya, 3D Studio Max, Adobe Photoshop, Adobe Premiere, Microsoft Office
• Language: English, Indonesian, basic Chinese

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