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Instant Oz
Like opposed rolls, rolling under 7 is automatically a
failure. If both roll above 7, whoever rolls highest Character Improvement
wins. If it's the attacker, they do damage. If the defend- In Instant Oz, a character can improve in one of two
er wins or the rolls are tied, they take no damage. If ways:
both are attacking, whoever wins does the damage.
She can have an ability she's used raised by a level, or
Damage receive a new Background or Culture or Gift based on
When an attacker wins the attack roll, she takes her what happened in the adventure by the Historian.
result and subtracts the other person's result from it.
The result is the damage, which is recorded on the fol- -or-
lowing track:
She can raise or add the ability and provide a story or
reason to the Historian, who then approves the change
Damage: 1-2 3-4 5-6 7 or or disallows it.
more
Wounds: Scratch Hurt Very Incapa- Faults can be removed either way.
Hurt citated
[ ][ ][ ] [ ] [ ] [ ]
Sample Character:
3
Character Name
Instant Oz Player
Character Sheet
Aptitudes Type:____________________
Physical Culture:__________________
Mental
Background:______________
Spiritual
Social Gifts
Movement
Fighting
Specialties Fault
Aptitude Specialty Level
Character Sheet
Aptitudes Fairy
Type:____________________
Physical Fair 1910's Emerald City of Oz
Culture:__________________
Spiritual Good
Social Great Gifts
Movement Mediocre Charisma
Lucky
Fighting Good
Specialties Fault
Character Sheet
Aptitudes Animal (Bird)
Type:____________________
Physical Fair Winkie Woodlands
Culture:__________________
Food Crit ic
Background:______________
Mental Good
Spiritual Fair
Social Mediocre Gifts
Lucky
Movement Great Other Gift: Flying
Fighting Good
Fault
Specialties Weak (Small Size)
Aptitude Specialty Level
(Note: Lulu’s cross-eyed cond ition
Social Parley Fair is cosmetic. She can see just fine.)
Character Sheet
Aptitudes Construct
Type:____________________
Flathead Mountain
Culture:__________________
Physical Great
Miner
Background:______________
Mental Mediocre
Spiritual Fair
Social Good Gifts
Handsome
Movement Fair Strong Material
Fighting Good
Fault
Specialties Annoying - “See how my d iamond
muscles sparkle?”
Aptitude Specialty Level
Fighting Mining Great
Heroes of Oz
Role-Playing Game and
Guide Book
Founded on the famous Oz books by
L. Frank Baum
Heroes of Oz is a complete game featuring:
· A guide to the Land of Oz and the realms beyond
· Synopses of the 14 book by Baum, and a listing of all 40 Oz books
· More Aptitudes, Gifts and Faults to further customize your charac-
ter
· Rules for Magic and Magic-based Characters
· A bestiary with all manner of Oz’s flora and fauna
· Game Stats for all the major characters from the Baum books...
And then some!
· Sample characters to get you started
· Guide to gaming in Oz - including how to make Oz your own
· A complete adventure - The Five Fountains of Oz
· And more!
http://ozrpg.official.ws
And bookmark it, too, for previews and freebies,
including the fast-play book
In the Service of Princess Ozma
© 2008 Darkstar Eclectic Media
Instant Oz
OPEN GAME LICENSE Version 1.0a and the copyright holder's name to the COPYRIGHT NOTICE of any
original Open Game Content you Distribute.
The following text is the property of Wizards of the Coast, Inc. and is
Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Re- 7. Use of Product Identity: You agree not to Use any Product Identity,
served. including as an indication as to compatibility, except as expressly li-
censed in another, independent Agreement with the owner of each ele-
1. Definitions: (a)"Contributors" means the copyright and/or trademark ment of that Product Identity. You agree not to indicate compatibility or
owners who have contributed Open Game Content; (b)"Derivative Mate- co-adaptability with any Trademark or Registered Trademark in conjunc-
rial" means copyrighted material including derivative works and transla- tion with a work containing Open Game Content except as expressly li-
tions (including into other computer languages), potation, modification, censed in another, independent Agreement with the owner of such
correction, addition, extension, upgrade, improvement, compilation, Trademark or Registered Trademark. The use of any Product Identity in
abridgment or other form in which an existing work may be recast, trans- Open Game Content does not constitute a challenge to the ownership of
formed or adapted; (c) "Distribute" means to reproduce, license, rent, that Product Identity. The owner of any Product Identity used in Open
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(d)"Open Game Content" means the game mechanic and includes the uct Identity.
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does not embody the Product Identity and is an enhancement over the 8. Identification: If you distribute Open Game Content You must clearly
prior art and any additional content clearly identified as Open Game indicate which portions of the work that you are distributing are Open
Content by the Contributor, and means any work covered by this Li- Game Content.
cense, including translations and derivative works under copyright law,
but specifically excludes Product Identity. (e) "Product Identity" means 9. Updating the License: Wizards or its designated Agents may publish
product and product line names, logos and identifying marks including updated versions of this License. You may use any authorized version of
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matic elements, dialogue, incidents, language, artwork, symbols, designs, inally distributed under any version of this License.
depictions, likenesses, formats, poses, concepts, themes and graphic,
photographic and other visual or audio representations; names and de- 10. Copy of this License: You MUST include a copy of this License with
scriptions of characters, spells, enchantments, personalities, teams, perso- every copy of the Open Game Content You Distribute.
nas, likenesses and special abilities; places, locations, environments,
creatures, equipment, magical or supernatural abilities or effects, logos, 11. Use of Contributor Credits: You may not market or advertise the
symbols, or graphic designs; and any other trademark or registered trade- Open Game Content using the name of any Contributor unless You have
mark clearly identified as Product identity by the owner of the Product written permission from the Contributor to do so.
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"Trademark" means the logos, names, mark, sign, motto, designs that are 12. Inability to Comply: If it is impossible for You to comply with any of
used by a Contributor to identify itself or its products or the associated the terms of this License with respect to some or all of the Open Game
products contributed to the Open Game License by the Contributor (g) Content due to statute, judicial order, or governmental regulation then
"Use", "Used" or "Using" means to use, Distribute, copy, edit, format, You may not Use any Open Game Material so affected.
modify, translate and otherwise create Derivative Material of Open Game
Content. (h) "You" or "Your" means the licensee in terms of this agree- 13. Termination: This License will terminate automatically if You fail to
ment. comply with all terms herein and fail to cure such breach within 30 days
of becoming aware of the breach. All sublicenses shall survive the termi-
2. The License: This License applies to any Open Game Content that nation of this License.
contains a notice indicating that the Open Game Content may only be
Used under and in terms of this License. You must affix such a notice to 14. Reformation: If any provision of this License is held to be unenforce-
any Open Game Content that you Use. No terms may be added to or sub- able, such provision shall be reformed only to the extent necessary to
tracted from this License except as described by the License itself. No make it enforceable.
other terms or conditions may be applied to any Open Game Content dis-
tributed using this License. 15. COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
3.Offer and Acceptance: By Using the Open Game Content You indicate
Your acceptance of the terms of this License. Fudge Treats volume 1: Aptitudes, Specialties, Culture and Background
Copyright 2002, 2004, 2005 Comstar Media, LLC. Author: Tim Huntley
4. Grant and Consideration: In consideration for agreeing to use this Li- and Richard Gazley
cense, the Contributors grant You a perpetual, worldwide, royalty-free,
non-exclusive license with the exact terms of this License to Use, the Instant Oz, Copyright 2008 Darkstar Eclectic Media. Author: Mike Con-
Open Game Content. way
5.Representation of Authority to Contribute: If You are contributing orig- Designation of Open Content: All rules, game terms and game statistics.
inal material as Open Game Content, You represent that Your Contribu-
tions are Your original creation and/or You have sufficient rights to grant Declaration of Product Identity: All proper names including the charac-
the rights conveyed by this License. ters of Lulu the Cross-eyed Raven, Naynda the Diamond Stud, and of
Lye Ten Opp and her background, the company identity Darkstar Eclec-
6.Notice of License Copyright: You must update the COPYRIGHT NO- tic Media, the entirety of page 8, and the product names Heroes of Oz
TICE portion of this License to include the exact text of the COPY- and Instant Oz.
RIGHT NOTICE of any Open Game Content You are copying,
modifying or distributing, and You must add the title, the copyright date,