Você está na página 1de 9

Instant Oz

Being a simple version of the game to get you started quickly


Instant Oz is a simplified version of the Heroes of Oz Aptitudes
Role-Playing Game. Heroes of Oz allows you to make These are the bulk of what make up your character.
very well-rounded characters of almost any thing you
can imagine, and one look at the character sheet can Physical - How strong and healthy you are
tell you everything you want to know about your char- Mental - How smart and knowledgeable you are
acter at a glance. The rules also go into detail to coverSpiritual - The core of your character - her heart and
most situations. willpower
Social - How well your character gets along with other
Sometimes, though, you might want to get into the people
game quickly, or you might start it up at the last min- Movement - How fast you character moves, as well as
utes, or you just don't need all the options the main her agility.
game gives. For a quick game, we give you Instant Oz. Fighting - How good your character can fight. In-
cludes fist, sword and shooting
You Will Need
Pencil and Paper A character is allowed to have 1 Aptitude at Great, 2 at
Character Sheet (Optional but useful) Good, 2 at Fair and 1 at Mediocre.
2 six-sided dice for each player (2d6)
Specialties
Levels These narrow down your character's Aptitudes to
These describe how good your character is at different things she can do really well. These are specific things
things. Made up of words, levels in instant Oz are: she does well, like swinging an axe or baking cookies.
Since they narrow down Aptitudes, each Specialty is
Outstanding (+4 to dice rolls) linked to one, and starts at the same level.
Superb (+3 to dice rolls)
Great (+2 to dice rolls) Pick three things the character can do. Assign each to
Good (+1 to dice rolls) an Aptitude that makes sense for it. Baking cookies is
Fair (No change to dice rolls) a knowledge-type skill, so it would do well under
Mediocre (-1 to dice rolls) Mental. Axe would go under Fighting (if the character
is also a woodcutter, that would go under Mental as
Who are you? Woodcutter - using the axe for both professional and
Name: This is your character's name. fighting would require two Specialties).
Type: You are either a fairy (human-shaped magical
person native to Oz or the surrounding countries), hu- Sometimes, a Specialty might make sense under two
man (look in a mirror), animal (Most don't have hands, or more Aptitudes. In this case, figure out which is
but do have natural weapons like claws or teeth or more likely according to how you imagine it.
beak - creatures like the Woozy fit this category), or a (Example: Cooking for nutrition would go under Men-
construct (you're made of something artificial like tal, but cooking for parties could go under Social.
metal or glass). Family meals and Catering are two different things.)
Culture: Where are you from?
Background: What do you do? More than likely, this Look at the Level for each, and then add 2 more Lev-
is a job description, but can include other things (like els to one of them, and one Level to the other two (so,
wanderer, for instance) if you do catering best and you put it under Social and
1
Instant Oz
the level is Good, then adding two will make your ca- Coward: You like to preserve yourself, a lot! Roll
tering Superb) against Spiritual to keep from running away.
Curious: You have to know! Roll against Spiritual to
Suggested way of recording Specialties is resist.
"Aptitude:Specialty - Level" Enemy: Someone is out to get you.
Example: Social:Catering - Superb Gullible: You're easy to fool. Roll against Mental to
avoid being fooled.
Gifts and Faults Lazy: You don't like to do things, including adventur-
Gifts are things that give a character a bonus, and ing.
Faults limit her in some way (this can be great for role- Over-Confident: Even if you can't, you think you can.
playing). Pick two Gifts and one Fault. Other Fault: You have something else that's bad
about you that's not listed here.
Some Gifts and Faults to choose from: Secret: If they find out, it will be bad!
Ugly: Mirrors don't like you, and people are hard to
Gifts make friends with. -2 to Social dice rolls when you're
Allies: You have a group of people at your side. first getting to know someone.
Beautiful/Handsome: You're gorgeous, and get +2 to Weak: Because of small size or something else, you're
Social dice rolls. not that strong, and take a -2 to dice rolls for strength
Charisma: You have a way with people, and you get and doing damage in fighting.
+2 to Social dice rolls. Weak Material: Constructs only. You're made of
Friend: You have a high-placed friend somewhere for something breakable, and take +2 additional damage in
favors or information. combat, or roll Physical at -2 to rolls when something
Magic Item: You have an item of magical might. could break you.
Lucky: Lurline loves you. Once per real-time hour,
you can reroll a bad dice roll. The Rules
Perfect Timing: You're always in the right place at the To do anything in Instant Oz, pick the right Aptitude
right time. or Specialty, roll 2 dice, add the Level bonus (see
Reputation: People like you from what they hear. +2 above) and any bonuses or penalties from Gifts and
to Social rolls. Faults to the result, and roll 7 or more.
Strong: Either because of size, magic or whatever
else, you get +3 on dice Physical dice rolls involving If a character is doing something particularly difficult,
strength. subtract 3 from the result, and if they're doing some-
Strong Material: Constructs only. You're made of thing really easy, add 3 to it. These have to be really
tough stuff, and get +2 to combat when defending, and outstanding things to warrant the modifier.
+2 to damage if you're hard metal or stone.
The Right Tool: No matter where you are, you always Opposed Rolls
have the right tool for the job on you. If two characters are trying to outdo each other in
Other Gift: You have something else that's good some way, both characters roll and try to beat 7, as
about you that's not listed here. mentioned earlier. Rolling under 7 is automatically a
failure, and if they both roll 7 or more, whoever rolls
Faults higher wins. Ties mean nothing has changed and they
Annoying: Something about you bothers people. can try again.
Bad Luck: If it's bad and could happen to your charac-
ter, it likely will. This will not lead to total destruction Combat
or take her out of the game, but it won't be pretty When two characters fight each other, it's the same as
Bad Reputation: People don't like what they've heard. an opposed roll. The attacker uses the Fighting Apti-
-2 to Social dice rolls. tude or related Specialty, and the defender uses Move-
Code of Honor: You've made a promise that you have ment (or Specialty) to defend. If both are attacking at
to stick to. the same time, they both use Fighting.

2
Instant Oz
Like opposed rolls, rolling under 7 is automatically a
failure. If both roll above 7, whoever rolls highest Character Improvement
wins. If it's the attacker, they do damage. If the defend- In Instant Oz, a character can improve in one of two
er wins or the rolls are tied, they take no damage. If ways:
both are attacking, whoever wins does the damage.
She can have an ability she's used raised by a level, or
Damage receive a new Background or Culture or Gift based on
When an attacker wins the attack roll, she takes her what happened in the adventure by the Historian.
result and subtracts the other person's result from it.
The result is the damage, which is recorded on the fol- -or-
lowing track:
She can raise or add the ability and provide a story or
reason to the Historian, who then approves the change
Damage: 1-2 3-4 5-6 7 or or disallows it.
more

Wounds: Scratch Hurt Very Incapa- Faults can be removed either way.
Hurt citated

[ ][ ][ ] [ ] [ ] [ ]
Sample Character:

Lye Ten Opp, Emerald City Citizen


Look at the damage number and compare it to the
track. Whatever the number is, put a check in the box. Type: Fairy
If there already is a check in the box, it goes in the Culture: 1910's Emerald City of Oz
next one down (if someone is already Hurt, they would Background: Pampered noble
then be Very Hurt).
Physical - Fair
The Damage levels are: Mental - Fair
Scratch: Almost meaningless. You're hit, but it's not Spiritual - Good
enough to cause much pain. Social - Great
Hurt: You're hit, and it hurts. -1 to all dice rolls. Movement - Mediocre
Very Hurt: You're really feeling the pain. -2 to to all Fighting - Good
dice rolls
Incapacitated: You can't move because you're hurt Specialties:
too bad or something else happens. No penalty to dice Fighting:Umbrella Fu - Great
rolls because you can't move to make them! Social: Party Life - Superb
Spiritual:Painting - Superb
Healing
For flesh characters, healing in Oz can go rather quick- Gifts: Charisma, Lucky
ly. Scratches go away after a day. Every new day, Faults: Bored Easily
characters make a Physical roll at -1 per level of dam-
age after Scratch, so Hurt would be at -1, Very Hurt Background: Lye is the kind of girl that likes to have
would be -2, and Incapacitated -3. Success means one fun, and her cheerfulness and optimism borders on be-
level is healed, starting from the worst. Characters can ing annoying (but it's not). Slightly hedonistic, Lye
only heal one level per day. wanders from event to event, whether it's the most re-
cent social event (she's never once missed Ozma's
For Constructs, healing doesn't happen automatically; birthday parties at the palace) or watching a wagon
they have to be fixed. Until a Construct is fixed by being repaired. If there's an adventure to be had, she'll
someone skilled enough to do it, they stay at the level likely insist on coming along.
of Damage they're currently at.

3
Character Name

Instant Oz Player

Character Sheet
Aptitudes Type:____________________
Physical Culture:__________________

Mental
Background:______________

Spiritual
Social Gifts
Movement
Fighting

Specialties Fault
Aptitude Specialty Level

Damage: 1-2 3-4 5-6 7 or More


Wounds: Scratch Hurt Very Hurt Incapacitated
Character Name
Lye Ten Opp
Instant Oz Player

Character Sheet
Aptitudes Fairy
Type:____________________
Physical Fair 1910's Emerald City of Oz
Culture:__________________

Mental Fair Pampered noble


Background:______________

Spiritual Good
Social Great Gifts
Movement Mediocre Charisma
Lucky
Fighting Good

Specialties Fault

Aptitude Specialty Level Bored Easily

Fighting Umbrella Fu Great

Social Party Life Superb

Spiritual Painting Superb

Damage: 1-2 3-4 5-6 7 or More


Wounds: Scratch Hurt Very Hurt Incapacitated
Character Name
Lulu, the Cross-eyed Raven
Instant Oz Player

Character Sheet
Aptitudes Animal (Bird)
Type:____________________
Physical Fair Winkie Woodlands
Culture:__________________
Food Crit ic
Background:______________
Mental Good
Spiritual Fair
Social Mediocre Gifts
Lucky
Movement Great Other Gift: Flying
Fighting Good
Fault
Specialties Weak (Small Size)
Aptitude Specialty Level
(Note: Lulu’s cross-eyed cond ition
Social Parley Fair is cosmetic. She can see just fine.)

Movement Dodge Outstanding

Mental Food Critic Great

Damage: 1-2 3-4 5-6 7 or More


Wounds: Scratch Hurt Very Hurt Incapacitated
Character Name
Naynda, the Diamond Stud
Instant Oz Player

Character Sheet
Aptitudes Construct
Type:____________________
Flathead Mountain
Culture:__________________
Physical Great
Miner
Background:______________
Mental Mediocre
Spiritual Fair
Social Good Gifts
Handsome
Movement Fair Strong Material
Fighting Good
Fault
Specialties Annoying - “See how my d iamond
muscles sparkle?”
Aptitude Specialty Level
Fighting Mining Great

Movement Modeling Great

Social Anthropology Great

Damage: 1-2 3-4 5-6 7 or More


Wounds: Scratch Hurt Very Hurt Incapacitated
If you like Instant Oz,you’ll love

Heroes of Oz
Role-Playing Game and
Guide Book
Founded on the famous Oz books by
L. Frank Baum
Heroes of Oz is a complete game featuring:
· A guide to the Land of Oz and the realms beyond
· Synopses of the 14 book by Baum, and a listing of all 40 Oz books
· More Aptitudes, Gifts and Faults to further customize your charac-
ter
· Rules for Magic and Magic-based Characters
· A bestiary with all manner of Oz’s flora and fauna
· Game Stats for all the major characters from the Baum books...
And then some!
· Sample characters to get you started
· Guide to gaming in Oz - including how to make Oz your own
· A complete adventure - The Five Fountains of Oz
· And more!

This game is coming soon


Sign up at our website for updates, so you’ll be the first to know

http://ozrpg.official.ws
And bookmark it, too, for previews and freebies,
including the fast-play book
In the Service of Princess Ozma
© 2008 Darkstar Eclectic Media
Instant Oz
OPEN GAME LICENSE Version 1.0a and the copyright holder's name to the COPYRIGHT NOTICE of any
original Open Game Content you Distribute.
The following text is the property of Wizards of the Coast, Inc. and is
Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Re- 7. Use of Product Identity: You agree not to Use any Product Identity,
served. including as an indication as to compatibility, except as expressly li-
censed in another, independent Agreement with the owner of each ele-
1. Definitions: (a)"Contributors" means the copyright and/or trademark ment of that Product Identity. You agree not to indicate compatibility or
owners who have contributed Open Game Content; (b)"Derivative Mate- co-adaptability with any Trademark or Registered Trademark in conjunc-
rial" means copyrighted material including derivative works and transla- tion with a work containing Open Game Content except as expressly li-
tions (including into other computer languages), potation, modification, censed in another, independent Agreement with the owner of such
correction, addition, extension, upgrade, improvement, compilation, Trademark or Registered Trademark. The use of any Product Identity in
abridgment or other form in which an existing work may be recast, trans- Open Game Content does not constitute a challenge to the ownership of
formed or adapted; (c) "Distribute" means to reproduce, license, rent, that Product Identity. The owner of any Product Identity used in Open
lease, sell, broadcast, publicly display, transmit or otherwise distribute; Game Content shall retain all rights, title and interest in and to that Prod-
(d)"Open Game Content" means the game mechanic and includes the uct Identity.
methods, procedures, processes and routines to the extent such content
does not embody the Product Identity and is an enhancement over the 8. Identification: If you distribute Open Game Content You must clearly
prior art and any additional content clearly identified as Open Game indicate which portions of the work that you are distributing are Open
Content by the Contributor, and means any work covered by this Li- Game Content.
cense, including translations and derivative works under copyright law,
but specifically excludes Product Identity. (e) "Product Identity" means 9. Updating the License: Wizards or its designated Agents may publish
product and product line names, logos and identifying marks including updated versions of this License. You may use any authorized version of
trade dress; artifacts; creatures characters; stories, storylines, plots, the- this License to copy, modify and distribute any Open Game Content orig-
matic elements, dialogue, incidents, language, artwork, symbols, designs, inally distributed under any version of this License.
depictions, likenesses, formats, poses, concepts, themes and graphic,
photographic and other visual or audio representations; names and de- 10. Copy of this License: You MUST include a copy of this License with
scriptions of characters, spells, enchantments, personalities, teams, perso- every copy of the Open Game Content You Distribute.
nas, likenesses and special abilities; places, locations, environments,
creatures, equipment, magical or supernatural abilities or effects, logos, 11. Use of Contributor Credits: You may not market or advertise the
symbols, or graphic designs; and any other trademark or registered trade- Open Game Content using the name of any Contributor unless You have
mark clearly identified as Product identity by the owner of the Product written permission from the Contributor to do so.
Identity, and which specifically excludes the Open Game Content; (f)
"Trademark" means the logos, names, mark, sign, motto, designs that are 12. Inability to Comply: If it is impossible for You to comply with any of
used by a Contributor to identify itself or its products or the associated the terms of this License with respect to some or all of the Open Game
products contributed to the Open Game License by the Contributor (g) Content due to statute, judicial order, or governmental regulation then
"Use", "Used" or "Using" means to use, Distribute, copy, edit, format, You may not Use any Open Game Material so affected.
modify, translate and otherwise create Derivative Material of Open Game
Content. (h) "You" or "Your" means the licensee in terms of this agree- 13. Termination: This License will terminate automatically if You fail to
ment. comply with all terms herein and fail to cure such breach within 30 days
of becoming aware of the breach. All sublicenses shall survive the termi-
2. The License: This License applies to any Open Game Content that nation of this License.
contains a notice indicating that the Open Game Content may only be
Used under and in terms of this License. You must affix such a notice to 14. Reformation: If any provision of this License is held to be unenforce-
any Open Game Content that you Use. No terms may be added to or sub- able, such provision shall be reformed only to the extent necessary to
tracted from this License except as described by the License itself. No make it enforceable.
other terms or conditions may be applied to any Open Game Content dis-
tributed using this License. 15. COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
3.Offer and Acceptance: By Using the Open Game Content You indicate
Your acceptance of the terms of this License. Fudge Treats volume 1: Aptitudes, Specialties, Culture and Background
Copyright 2002, 2004, 2005 Comstar Media, LLC. Author: Tim Huntley
4. Grant and Consideration: In consideration for agreeing to use this Li- and Richard Gazley
cense, the Contributors grant You a perpetual, worldwide, royalty-free,
non-exclusive license with the exact terms of this License to Use, the Instant Oz, Copyright 2008 Darkstar Eclectic Media. Author: Mike Con-
Open Game Content. way

5.Representation of Authority to Contribute: If You are contributing orig- Designation of Open Content: All rules, game terms and game statistics.
inal material as Open Game Content, You represent that Your Contribu-
tions are Your original creation and/or You have sufficient rights to grant Declaration of Product Identity: All proper names including the charac-
the rights conveyed by this License. ters of Lulu the Cross-eyed Raven, Naynda the Diamond Stud, and of
Lye Ten Opp and her background, the company identity Darkstar Eclec-
6.Notice of License Copyright: You must update the COPYRIGHT NO- tic Media, the entirety of page 8, and the product names Heroes of Oz
TICE portion of this License to include the exact text of the COPY- and Instant Oz.
RIGHT NOTICE of any Open Game Content You are copying,
modifying or distributing, and You must add the title, the copyright date,

Você também pode gostar