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Gullivers Trading Company Character Sheets

Gullivers Trading Company: text by Karl David Brown, Jonathan Swift, and adapted from the FATE 2e SRD by Fred Hicks and Rob Donoghue of Evil Hat Games. FATE 2e is based on FUDGE a game by Steffan OSullivan of Grey Ghost Games. Illustrations by Charles Brock

Gullivers Trading Company Character Sheet Synopsis


Characters Name: Current Goal: Concept: Players Name: Nationality:

Title

Prcis

Aspect

Skills and Extras

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Gullivers Trading Company Play Sheet Play Sheet


Players Name: Characters Name: Description: Aspects Boxes

Temporary Items:

Conscience Enlightenment Quality Corruption Pride Skill Ranks Rnk-X Adjective

Extras

Boxes

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________Combat MoS 0 1 2-4 Result

Weapon Track

Armour Effect None

Social Combat MoS 0 1 2-4 Result scratched Clipped Hurt

Advantage Track

Defence Effect None

scratched Clipped Hurt !!! !!

-1 to next action -1 to actions for the scene persistent -1 per box checked Unconscious Disabled or

! !

-1 to next action -1 to actions for the scene persistent -1 box checked Beaten per

5-6

Injured

!!

5-6

Injured

7+

Taken Out

7+

Taken Out

________Combat MoS 0 1 2-4

Weapon Result scratched Clipped Hurt

Armour Track Effect None !!! !! -1 to next action -1 to actions for the scene persistent -1 per box checked Unconscious Disabled or

________Combat MoS 0 1 2-4

Weapon Result scratched Clipped Hurt

Armour Track Effect None !!! !! -1 to next action -1 to actions for the scene persistent -1 box checked Unconscious Disabled per

5-6

Injured

!!

5-6

Injured

!!

7+

Taken Out

7+

Taken Out

or

________Combat MoS 0 1 2-4

Weapon Result scratched Clipped Hurt

Armour Track Effect None !!! !! -1 to next action -1 to actions for the scene persistent -1 per box checked Unconscious Disabled or

________Combat MoS 0 1 2-4

Weapon Result scratched Clipped Hurt

Armour Track Effect None !!! !! -1 to next action -1 to actions for the scene persistent -1 box checked Unconscious Disabled per

5-6

Injured

!!

5-6

Injured

!!

7+

Taken Out

7+

Taken Out

or

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Conflict Acrobatics Alertness Athletics Brawling Deception Drill Intimidate Intrigue Observation Stealth Strategy Tactics Torture All Weapon Skills

Maritime Alertness Astronomy Brawling Climbing Cooking Fishing Gaming Geography Horology Intimidate Intrigue Languages (current only) Logistics Mathematics Natural History Navigation Observation Oratory Physic Physics Poisoning Resist Sailing Stewardship Strategy Surgeon

Physical Acrobatics Athletics Charioteering Climbing Dance Pick pockets Play Instrument Riding Stealth Strength Feats Swimming Weapon Skill B only

Social Alertness Begging Conversation Dance Debate Deception Disguise Etiquette Flattery Gaming Insult Intimidate Intrigue Languages Morality Music Observation Oratory Persuasion Play Instrument Poetry Projection* Resist Stewardship Tutoring

World Advanced Mathematics Alchemy Apothecary Art Astrology Astronomy Barber Boating Charioteering Chymistry Cooking Disguise Engineering Farming Fishing Gaming Gardening Geography Herbalism History Horology Intrigue Languages Law Law, Brobdingrag Logistics

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GTC: Instant Sailor Synopsis


Characters Name: Current Goal: Concept: A typical English merchant sailor Players Name: Nationality: English

Title

Prcis

Aspect

Skills and Extras

Coastal Childhood

I grew up by the sea and was drew to the Thirst for Travel tales of sailors

Social choice, climbing, stealth

fishing,

The Channel

I took work as a cabin boy on a ship plying Ex-cabin boy the Channel and the ports of Europe

Physical stewardship, gaming

choice, cooking,

The Levant

I was accepted as a sailor aboard a ship bound Sailor for the Levant and took several journeys with her. I visited several cosmopolitan ports and dealt with the people.

Language choice, sailing, persuasion, brawling

The East Indies

My thirst to see the world not slaked I found Well travelled work on a ship sailing the trade routes to the East Indies. This was a dangerous time for the waters teamed with the ships of pirates.

Conflict choice, sailing, intimidate, geography

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GTC: Instant Sailor Play Sheet


Players Name: Characters Name: Description: An English sailor Aspects English Thirst for travel Ex-cabin boy Sailor Temporary Items: Well travelled Boxes " " " " "

Conscience Enlightenment Quality Corruption Pride Skill Physical skill Social skill Conflict skill Language choice Extras Boxes Fishing Climbing Stealth Stewardship Cooking Gaming Sailing Persuasion Brawling Intimidate Geography Ranks 1 2 2 1 2 2 1 1 1 2 3 1 1 1 2 -1 0 2 0 -1 -1 0 0 -1 varies 0 1 Mediocre Average Good Average Mediocre Mediocre Average Average Mediocre Varies Average Mediocre Rnk-X Adjective

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Combat Type: Weapon: MoS 0 1 2-4 5-6 Result scratched Clipped Hurt Injured Armour:

Character:

Combat Type: Social Advantage: Defence: Track

Character:

Track

Effect None

MoS 0 1 2-4 5-6

Result Scratched Clipped Hurt Injured

Effect None

!!! !! !!

-1 to next action -1 to actions for the scene persistent checked -1 per box

!!! ! !

-1 to next action -1 to actions for the scene persistent checked Beaten Character: -1 per box

7+

Taken Out

Unconscious or Disabled Character:

7+

Taken Out

Combat Type: Weapon: MoS 0 1 2-4 5-6 Result scratched Clipped Hurt Injured Armour:

Combat Type: Social Advantage: Defence: Track

Track

Effect None

MoS 0 1 2-4 5-6

Result Scratched Clipped Hurt Injured

Effect None

!!! !! !!

-1 to next action -1 to actions for the scene persistent checked -1 per box

!!! ! !

-1 to next action -1 to actions for the scene persistent checked Beaten Character: -1 per box

7+

Taken Out

Unconscious or Disabled Character:

7+

Taken Out

Combat Type: Weapon: MoS 0 1 2-4 5-6 Result scratched Clipped Hurt Injured Armour:

Combat Type: Social Advantage: Defence: Track

Track

Effect None

MoS 0 1 2-4 5-6

Result scratched Clipped Hurt Injured

Effect None

!!! !! !!

-1 to next action -1 to actions for the scene persistent checked -1 per box

!!! ! !

-1 to next action -1 to actions for the scene persistent checked Beaten -1 per box

7+

Taken Out

Unconscious or Disabled

7+

Taken Out

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The Hope-well
The Hopewell is a stout merchantman of 300 tons. The Hope-well was once home from home for one Lemuel Gulliver. On voyages you could give the players the stats for the Hopewell and let them decide when to use the ships aspects at the meta-game level. 300 tons, 116 Gargantuan. Aspects: Merchantman !, Faithful Crew !!, Stout!!, Well Provisioned!!, Extra Swivel Guns!! Weaponry: six (three on each side) 12Lb cannons Mediocre WR30 six 2Lb Swivel guns Mediocre WR12 Ram WR18 Armour: AR17 The Hopewell used to have a sloop but pirates took this long ago. She now has four longboats stacked on her deck under canvas. Unless the PCs are employed in specific positions where they contribute skills the skills of the ship are as follows: Skill Alertness Cooking Logistics Geography Intimidation Observation Oratory Navigation Persuasion Sailing Strategy Tactics Weapon Skills Crew Member(s) providing it (level) Typical sailor (Fair). Ships cook (Average) Commander (Average) Commander (Average). Commander (Average). Crows nest (Fair) Of Commander (Average) Of Commander (Fair) Of Commander (Great) Average of crew (Fair) Commander (Mediocre) Commander (Average) All based on the typical sailor. Cannon (Mediocre) and Swivel Gun (Mediocre). Deck fighting with brawl (Good), with knives (Good WR1) and if expecting attack cutlasses (Fair WR2) and a pocket pistol (Mediocre WR1/2).

Typical Sailor from the Hopewell


Typical NPC Sailors of the Hopewell will be present in many scenes on and off the ship. In the event of PC death or separation the player can be assigned a sailor to play for a while. The player can choose Nationality, Languages spoken, trade, and a personal item to personalise the character. Make the player aware that the sailor is a tough experienced 6 part character who cannot permanently become a PC if the other PCs have fewer parts. Fighting under their captain has given them experience other merchant crews might lack and they have good morale. Regular drills and competitions especially with the swivel guns support the captains anti-pirate tactics. Nationality: (varies, mostly from United Kingdom) ! Conscience: Enlightenment 1, Quality 1, Corruption 1. Aspects Sailor ! (Fair), Well Travelled ! (Fair), Multilingual!! (Fair), Faithful to Cpt. Robinson !!(Good) Extras: Armed with knives (Good WR1) and if expecting attack cutlasses (Fair WR2) and a pocket pistol (Mediocre WR1/2). Each sailor also has a personal item such as a good luck charm, dice, gold earring or tattoo. Skills Native Language Language Language (third) Sailing Swivel Gun Brawling Knife Observation Alertness Climbing Cutlass Pocket Pistol Cannon Gaming Trade (one) Geography Cooking 0 0 Average 2 0 Average 1 -1 Mediocre 4 1 Fair 3 1 Fair 3 2 Good 3 2 Good 3 1 Fair 2 1 Fair 2 1 Fair 2 1 Fair 1 -1 Mediocre 2 -1 Mediocre 1 -1 Mediocre 1 -2 Poor 1 -2 Poor 1 -1 Mediocre

237

Players Handout: Determining your ships skills


It has been decided that at a meta-game level players can assess the current skill levels of the Hopewell if they wish to take on positions in the crew. For this reason the ships skills and the rules used to determine them are given here. Ships do not gain skills with parts as people do. Instead a ships skills are determined by her crew. Where unknown assume an Average skill. In many cases only traits for a typical sailor will be given, where this is the case and a skill is rated worse than average assume that those set to a task are at least Average unless there is a reason for this to be otherwise in your plot. Skill Alertness Crew Member(s) providing it Commander or crows nest whichever is lower. Usually an average crew member is in the crows nest. Ships cook Higher of Commander and Purser Commander or Master whichever is higher. Bosun, Commander, Head Marine. Commander or Master Commander or crows nest whichever is lower. Usually an average crew member is in the nest Commander Commander Average of crew Commander Commander or Head Marine for deck fighting As average of crew at stations. For deck fighting use average of crew or if 10 or more marines or fighting men are present use their skill. or

The Hopewells Skills


Skill Alertness Cooking Logistics Geography Intimidation Navigation Observation Oratory Persuasion Sailing Strategy Tactics Weapon Skills Crew Member(s) providing it (level) Typical sailor (Fair). Ships cook (Average) Commander (Average) Commander (Average). Commander (Average). Commander (Fair) Crows nest (Fair) Commander (Average) Commander (Great) Average of crew (Fair) Commander (Mediocre) Commander (Average) All based on the typical sailor. Cannon (Mediocre) and Swivel Gun (Mediocre). Deck fighting with brawl (Good), with knives (Good WR1) and if expecting attack cutlasses (Fair WR2) and a pocket pistol (Mediocre WR1/2).

Cooking Logistics Geography Intimidation Navigation Observation

Oratory Persuasion Sailing Strategy Tactics Weapon Skills

238

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