Escolar Documentos
Profissional Documentos
Cultura Documentos
The mission of Castle Rock Research is to develop quality educational resources and to deliver innovative educational solutionsall with exceptional value.
Contents
Definitions of Terms: ....................................................................................................................................4 System Specifications: ..............................................................................................................................7 Introduction: ..................................................................................................................................................8 Login for Site: ............................................................................................................................................ 10 Home Page: ................................................................................................................................................ 11 Search: ........................................................................................................................................................ 11 Using the Search Engine: ....................................................................................................................... 12 The Five Icons: ....................................................................................................................................... 15 Filtering by Publication: ......................................................................................................................... 15 Assigned Items: ...................................................................................................................................... 15 My Checkouts: ....................................................................................................................................... 16 Items: .......................................................................................................................................................... 17 Item Creation: ......................................................................................................................................... 17
Creating a New Item:.......................................................................................................................................... 17 Drag and Drop Editor: ....................................................................................................................................... 20 Adding text to an Item:........................................................................................................................................ 25 Adding an Image to an Item: .............................................................................................................................. 26 Adding symbols (MathML, equations, etc.) to an Item: ...................................................................................... 30
Searching for an Item: ............................................................................................................................ 45 How to use the Search Filters: ................................................................................................................ 49 Browsing for an Item:............................................................................................................................. 52 Opening an Item: .................................................................................................................................... 55 Editing an Item: ...................................................................................................................................... 55 Images: ....................................................................................................................................................... 59 Creating/Uploading an Image: ............................................................................................................... 59 Searching for an Image:.......................................................................................................................... 63 Learning Pieces: ......................................................................................................................................... 67 Creating a Learning Piece: ..................................................................................................................... 67
Creating a Learning Piece Continued: .................................................................................................... 84 Searching for a Learning Piece: ............................................................................................................. 86 Glossary Terms ........................................................................................................................................... 89 Creating a New Glossary Term: ............................................................................................................. 89 Testlets: ...................................................................................................................................................... 94 Creating a New Testlet: .......................................................................................................................... 94 Outcomes:................................................................................................................................................... 96 Creating an Outcome: ............................................................................................................................. 96
The Curriculum Editor: .................................................................................................................................... 102
Searching for an Outcome: ................................................................................................................... 109 Administrative Functions: ........................................................................................................................ 111 Changing a Password: .......................................................................................................................... 111 Creating a New User: ........................................................................................................................... 113 Managing User Accounts: .................................................................................................................... 116 Managing Groups: ................................................................................................................................ 117 BASIC MATHML TAGS: .......................................................................................................................... 118 BASIC ASCII MATH SYMBOLS: ............................................................................................................... 119
Definitions of Terms:
Administration/Administrator - manages the: audits, error reports, users, categories available for graphics and help request types, passwords, and statuses. Alternative - the different possibilities given as the answers or solutions for an Item, only one will be correct if it is a multiple choice question. Author The person who created the original Item. (If it is an outside document record who the original author is) Attribute A piece of metadata about the Item or Learning Piece. Blueprint is a format or framework for items to be entered into or recorded into a publication or test. Boolean (Boolean algebra) - arithmetic operations performed with Boolean quantities have but one of two possible outcomes: either 1 or 0. There is no such thing as "2" or "-1" or "1/2" in the Boolean world. It is a world in which all other possibilities are invalid by fiat. As one might guess, this is not the kind of math you want to use when balancing a cheque book or calculating current through a resistor. Also, when referring to metadata or item types, the only possible responses are True/False or Yes/No. Cognitive Taxonomy This term refers to the type of ability or information that is needed to solve an Item. The different levels are knowledge, skill and unknown. Knowledge is used if the Item needs to be solved through a memorization of an idea. Skill is used if the student is required to apply knowledge through the use of formulas, theories or other skill based abilities. Unknown would be used if the Item may need to be solved by employing both of the previous two abilities or has yet to be assigned. This is a presently a simplification of Blooms Taxonomy. Course ID This term refers to ID number that is associated with the course region and grade level. (I.E. AB.MATH9P) Description A brief description should be entered in this field that provides users with a quick reference on the Items contents. Difficulty this area is used to estimate or rate the level of difficulty. (Easy, Average, Hard, Unspecified) Distractor The incorrect alternatives presented in a multiple choice Item. Estimated Grade Level The grade level in which the Item is most likely to be used to test students knowledge in for a specific or general outcome. Expiration Date The date through which the Item, Image or Learning Piece will remain valid.
Expectation The area of the curriculum which the students need to demonstrate skills and knowledge within. (Same as Outcome terms are used in different regions) General Outcomes The knowledge and skills that students are expected to demonstrate by the end of the grade. Glossary Term - used to work with definitions for terms. The goal is to have term definitions that are useful across different grades, much like a dictionary. Item - Term used to work with question and answer sets Image - Term used to modify, search for, or classify images in the database MathML - is an application of XML (Extensible Markup Language) designed to facilitate the use of mathematical expressions in Web pages. Metadata - (sometimes written 'meta data') is information used to facilitate the understanding, characteristics, use and management of data. The metadata that is required for effective data management varies with the type of data and context of use. This includes statistics, date of creation, details on the Item or Image, Item name or ID number, etc. Numerical There are three definitions or possible meanings: Of or relating to a number or series of numbers: numerical order Designating number or a number: a numerical symbol. Expressed in or counted by numbers: numerical strength. In the Granite 2.0 system this term is used to describe one of the format types for the Items Numerical Response. Permissions this term refers to the granting of access to different roles for the different functions that are in the Granite 2.0 system in the Administrative section. Preamble - A preliminary statement that serves to explain its purpose or an introductory occurrence or fact. This is the section that appears before the question stem and may be the preliminary information referred to by multiple Items. Schema - The definition of a data structure such as a database or XML file. Schemas describe the data elements and their interrelationships. Secondary Expectation If an item pertains to more than one expectation, it can be specified here. Source File This term refers to the original source of the Image Learning Piece or Glossary term. It is usually an optional addition but can be useful if it is available.
Special Character This term encompasses any characters that are to be added. (MathML, French language, symbols, etc) Testlet - A group of Items within a test which measures the same factor or relate to the same stimulus at
similar level. Items that are part of a testlet are not statistically independent.
Text An Item format based on written information. URL (Uniform Resource Locator) is the global address of documents and other resources on the World Wide Web. Specific Outcomes The expected knowledge and skills students are supposed to learn and demonstrate in greater detail (also, Specific Expectation) Strand The broad curriculum area Subheadings reflect particular aspects of the required knowledge and skills; can serve as a guide for teachers to plan learning activities for their students. Workflow - is a term used to describe the tasks, procedural steps, organizations or people involved, required input/output information, and the tools needed for each step in a business process. In general, workflow management focuses on processes rather than documents. The term workflow, in the case of the Granite 2.0, is referring to the statuses that the Items, Images, Testlets and Learning Pieces pass through on their way to completion or use. Work file this term refers to the file that is being used to create an Item, Image, Learning Piece or Passage from outside of the CMS system. XML stands for Extensible Markup Language that has the same depth of expression as HTML and is used to describe the item data in such a way as to allow automatic processing of the different parts of the Item.
System Specifications:
For this system to work on your computer there several requirements that need to be met: I. For a regular PC running Windows: Mozilla Firefox 2.0.0.14 or later Math Player (downloadable math notation software that allows the MathML editor to work) URL for the download is: http://www.dessci.com/en/products/mathplayer/download.htm?src=mplogo Windows XP with service pack 2 or Windows Vista For a Macintosh: OSX or better Firefox 2
II.
Introduction:
Welcome to the world of online content management systems (CMS) and educational resources. The system that you have opted to use is the product of many individuals hard work and collaboration to provide the very best in educational sources and solutions to you. In this document, you will find the operating processes and procedures for the easy use of the Castle Rock Research CMS.
IV. Publishing The CMS allows users to easily publish content into different formats including XML, PDF and Web using the same content as the source. The CMS can automatically generate an exam using a blueprint or set of learning objectives. The CMS allows for comparisons between new exam blueprints and previously created blueprints that are similar in topic, curriculum or learning objective. The CMS allows for the customization of the layout and look of an Item depending on the stored content. V. Reporting The CMS is able to quickly find gaps in the Item development for learning objectives. The CMS is able to track the validity of an Item or test the Item in accordance with the desired curriculum objective. The CMS is capable of reporting on the status of any Item in any stage of the workflow. The CMS allows for the tracking of all changes to an Item and the reversion to the previous version if desired through the audit log.
II.
Username Enter the username provided by the Administrator or manager of the department in which the account was created. Password Enter the password that was created with the provided username.
III.
After logging in to the site, the user is directed by default to the Home page.
10
Home Page:
The Home Page shows Items and Images assigned to the logged in account, the different options that the user has for navigation and a search engine. There is a navigation bar along the left hand side of the page with seven titles/menus. The seven titles/menus are: I. II. III. IV. V. VI. VII. Item Image Learning Piece Glossary Term Testlet Outcome Administration
Search:
At the top of the Home Page there is a Search engine that allows a user to search for various types of content. This is a simple search engine that allows for searches by ID numbers and a keyword. Within this search engine, you are able to search in the following sections: I. II. III. IV. V. Item Learning Piece Image Testlet Glossary Term
There is a drop down menu at the left hand side of the Search engine that allows you to switch between the different sections.
11
Lets say we are trying to find a Learning Piece that is discussing Photosynthesis at a grade 9 level in general science. I. Go to the search engine at the top right hand corner of the page and select the drop down menu at the left hand side.
12
II.
III.
In the text space for the search engine type in Photosynthesis+ Science. (Be sure to have the space after the + symbol.
13
IV.
Then select the magnifying glass at the right hand side of the text field. You will notice a blue magnifying glass button beside the text section of the Search engine. This button takes you directly to the advanced search page.
V.
The engine will pause for a moment as it searches for results. The page will automatically refresh and the results will be on the refreshed page in the main field of the page.
VI.
To open any of the Learning Pieces click on the ID # on the left hand side of the page.
**Important Notes on the Search Engine** *If you need to search for an Item, Learning Piece or Image around several different keywords, users must be sure to place + signs, - signs or comas between each word or the search will not populate results that correspond properly with the desired search.
14
*Using the + signs will put priority on the word directly behind the + sign. *Using the -signs will put priority on the word directly before the - sign. *The Search engine is designed to return results based on ID # searches, Keywords, Titles and simple characteristics of Items, Images, Learning pieces, Glossary Terms and Testlets.
Filtering by Publication:
At the top of the main field on the Home page you will see a selection that allows for a search by region and curriculum. I. II. By selecting the drop down menu beside the Filter by Publication title you will see a list of current publications for different regions and grade levels. When you select a certain region and grade level the checked out and assigned to me sections on the main page will show only those Items and Learning Pieces which correspond to that region and grade level.
On the Home page you will see general information about Items that are either checked out by or assigned to you. In the same area you will see information on any Items that you have assigned to others.
Assigned Items:
The field to see whether or not any Items have been assigned to you is located on the main page just below the general information on checked out content. It will show any Items that you have assigned to another user for editing or review.
15
My Checkouts:
To the left of the general information section where you see the information on your current checked out Items and assigned Items you will see the My Checkouts section. In this section you will see the different statuses that Items can be in and can check to see where each of your checked out Items are by selecting the title. The different Statuses are: I. Items: Book Edit Book Curriculum Review Book Layout Raw Accepted Temporarily Accepted II. Learning Pieces Book Edit Book Curriculum Review Book Layout Raw Accepted Temporarily Accepted
16
Items:
Item Creation:
There are several methods to create Items in the Granite CMS. Each method is explained on the next pages: Creating a New Item: I. From any page on the Granite system select the Item menu from the navigation menu on the left hand side of the page.
II. III.
From the popup menu that appears select the Create New Item title. You will be directed to the `Create Item` page.
17
IV.
On this page you will fill in the following information: Language Item Type Grade Level Region Item Expiration Date
V.
After entering in this information scroll down the page to the area, you will select the workflow type as an Item and the Boolean qualities of the Item.
VI.
Then select the `Create` button at the lower left hand side of the page.
18
VII.
VIII.
On this page you will enter in the following information: Estimated Grade Level Difficulty Course ID Author Expectation Source Secondary Expectation Cognitive Taxonomy (Unknown, Knowledge, Skill) Original Document Path Expiry Date Attaching an Image to the Item Descriptor description of the Item Any comments about the Item
19
IX.
Once these attributes are entered in select the `Save` button at the bottom left hand side of the page.
X.
XI.
On the Item Edit page you will be using the Drag and Drop editor to enter in the different sections of the Item.
Drag and Drop Editor: The drag and drop editor is a newly designed and released version of the editor that Castle Rock Research originally released with the Granite 1.0 system. This version of the editor allows users more freedom in the construction and ordering of Items and Learning pieces as well as greater ease of use. The different sections of the Editor are listed on the following pages:
20
I.
Left hand side of the page tool bar: This section contains all the functions that can be dragged into the different sections of the Item. This includes: The Paragraph Starter Unordered List Ordered List Block Quote Full Justify Align Right Align Center Page Wide Correct Distractor Multiple Choice Written Response Solution Numerical Response Table Templates
II.
Preamble This section is where any information that is relevant to the question is entered in. This could be extra information that is required to solve the question or miscellaneous information to test the students knowledge of the subject.
21
III.
Question Stem This section is where the actual question is entered in for the student to see. It can be a multiple choice, written response or numerical response question. To assign a question type, select the desired type from the top tool bar and drag it into the question type section. Then fill in the text needed to define the question to the student.
IV.
Postamble This section is most often used for reminders and added hints that the students may need to correctly interpret or answer the question. Solution This section will contain the correct answer for the Item. It can be in plain text in paragraph form, as a multiple choice answer or in MathML for a numerical response.
V.
22
VI.
Question Type This section is where the distractors are entered in for the question or Item. Also in this section you will define which of the distractors the correct solution is for the Item. This is denoted by the check mark sign that is in the top tool bar. Simply drag this check mark down to the left hand side of the correct distractor and drop it beside the colored button.
The use of the Drag and Drop editor is very simple. Click and hold on the function you wish to add and drag said function to the correct box/section. The section will expand and you will see the function show up filling in the section when it is properly placed.
*Hint If you wish to duplicate a function from one section to another select it using Alt and the left hand mouse key and you can drag a copy of the section you just selected into a different section. *Hint When you hit the enter key to go to the next line in the section editor it will create a new paragraph tag when saved. Once you have added the different functions to the sections, you can open each section click the left mouse key and the shift key in conjunction. Once you do this a section editor appears which is used to enter text, upload images and insert MathML, equations, etc. *Hint - You can move to each new section by pressing the tab key instead of using the mouse to move the cursor.
23
The section editor has a main field where text is entered. At the bottom of the main field in the center of the section editor there is a grouping of symbols. In this grouping of symbols are the normal symbols for adjusting the alignment, bolding, italicizing, and underlining the print. There are also the following additional symbols/functions: A=B is a symbol which, when selected, will list the word as an abbreviation or link an abbreviation to a word. - Attention, highlight the word and click the yellow triangle as seen at the left and the word, phrase or sentence will be highlighted.
_I _ _
(X)=
- This sigma symbol is used to open the MathML Editor. - This picture symbol is used to open the Image Properties window. - This symbol allows the user to open the Use Glossary Term window.
24
Inline Styles drop down menu In this drop down menu are different style options that allow the user to show emphasis on words, sections, and information as well as controlling the style in which it is displayed. X2 Allows the user to express figures and numbers below the baseline when required. X2 Allows the user to express powers of figures and equations as well as any text above the baseline that is required. To add text, images and symbols such as math equations follow the steps on the following pages: Adding text to an Item: I. After placing the different functions that you require in the sections that will complete your Item, you will select the first section you desire to fill in with text.
II.
Click on the section you have selected using the left hand mouse key and the shift key in conjunction to have the editor for adding text appear.
25
III. IV.
You are then able to fill in the required text. Once the text is entered in and the information is correct select the Ok button at the bottom left hand side of the section which you are entering in the information.
For each section that requires text within it, follow the same steps that are shown on the previous pages.
Adding an Image to an Item: I. Select the section that requires an Image to be included in it by clicking both the left hand mouse key and the shift button on your keyboard at the same time. II. The editor/text addition window will appear.
26
III.
IV.
Select the symbol that looks like a picture at the bottom right side center. This will bring up the Image Properties page.
V.
VI.
On this page you will select the necessary information to upload and identify the Image from the following options: The Image ID The URL if applicable or no Image ID available A short description of the Image Check the resizable box if the Image can be resized. The alignment of the Image as listed under the Class attribute.
27
*Remember that the more information you include the easier the Image will be to find in a search.
VII.
Select the Update Preview button to view the Image before saving.
VIII.
Select the Insert button in order to place the Image into the Item.
28
IX.
You will then be back on the Item Edit page in the section that you were previously editing with the Image imbedded in the section.
X.
Select the OK button at the bottom left hand side of the section in order to save the changes you have made/Images you have uploaded.
Repeat the same steps for each section that requires an Image to be uploaded into it.
29
Adding symbols (MathML, equations, etc.) to an Item: Adding MathML and other such symbols to an Item is accomplished with the following steps: I. Select the section you need to place the MathML or other symbols in by clicking both the left hand mouse key and the shift button on your keyboard at the same time.
II.
On the Edit page that appears follow these steps to enter in the MathML type/equations that are needed:
30
Once selected the editor will open and the user is able to enter in the equations needed for the Item.
III.
Once you have selected the Sigma symbol and the MathML editor is open there are several groupings of titles and symbols that will assist in the creation of any equations that are required: At the top of the MathML Editor you will see a grouping of titles that list the different categories of equations and formulas that are stored for ready use and easy access. They are listed below: Operators plus, minus, multiply, fraction, , etc Functions sin, cos, tan, log, etc Relational , , , =, etc Set Theory - , , etc Number Sets P C Probability n r, n r, etc Greek , , , , , etc Examples y = mx+b, a2+b2 = c2, etc Tables allows users to create easy tables by programming in the number of needed columns and rows
31
While entering in the MathML that is required for the Item you are working on be sure to use the sections at the top of the Editor to make the entering of symbols equations and formulas easier. There are a multitude of preloaded mathematical equations and symbols stored in the top sections that when selected by the user automatically appear in the MathML Info section. The next section is labeled MathML Info. This section is where the formulas and text that are needed are typed in.
32
Underneath this section is the MathML Editor Preview section which will show you a representation of how the formulas, MathML type and text will appear before saving them to the Item. As you enter the desired equation into the MathML Info section it will appear at the same time in the preview section as it will appear in the item itself.
As you enter the desired equation into the MathML Info section it will appear at the same time in the preview section as it will appear in the item itself.
33
On the bottom left hand side of the page is an Insert button. When selected the MathML that you have entered in this editor will be transferred to the section you are working on in the drag and drop editor.
IV.
After selecting the Insert button on the MathML Editor the page will refresh back to the Drag and Drop Editor page with the MathML entered into the section you were editing. *At the end of this Manual are two sections which list the basics symbols and the meaning for them for ASCII Math and for MathML.
34
II.
Be sure to fill in the solution section and to select the correct distractor with the green Check Mark at the top of the page before selecting Save.
35
III.
Double Check the Item to be sure that all desired information and needed sections are filled in and correct. Then select the Save Item button at the lower left hand corner of the page.
IV.
If any errors are detected the section in error will begin to flash and there will be a message in red type generated by the system.
36
V.
If there are no errors there will be a message displayed saying that the Item was successfully saved.
Creating an Alternate Version: Sometimes an Item is almost usable for a region or curriculum but needs some slight changes. In this case you would create an alternate version of the Item that will allow you to make the slight changes you need but keep the basic Item/question the same. To create an alternate version of an Item the following steps should be used: I. Do an Item Search or enter in the Item ID for the Item that you wish to make an alternate version of in the CMS.
37
II.
When you have found the Item, select the Item ID to the left of the Item in the search results.
III.
You will be directed to the Item Preview page for that Item.
38
IV.
On the left hand side of the page select the Alternate Version option under the Create New Item title.
V.
Then select the New button at the bottom left hand side of the Create New Item list.
39
VI.
VII.
At the top of the Create Item page are the following two options: I want to re-use this Item with slight adjustments in a different region or Item type. I want to create a copy of this Item and use it to make a different Item.
VIII.
You must select one of these options in order to continue. The first option is for slight adjustments due to region. For example: An Item is made for the Alberta region and is now being used for a BC book. The second option is to make a new Item based on the original Item. For example: The original Item tests the same subject area but not the right curriculum or skill.
40
IX.
On this page you will fill in the following information: Language Item Type Grade Level Region Item Expiration Date
X.
After entering in this information scroll down the page to the area, you will select the workflow type as an Item and the Boolean qualities of the Item.
XI.
Then select the Create button at the bottom left hand side of the page.
41
XII.
You will then be directed to the Item Metadata page, where you will enter in the following information: Estimated Grade Level Difficulty Course ID Author Expectation Source Secondary Expectation Cognitive Taxonomy (Unknown, Knowledge, Skill) Original Document Path Expiry Date Attaching an Image to the Item Descriptor description of the Item Any comments about the Item
*When entering information on the metadata page for an alternate version there will be few changes that occur to the data as you are simply creating an alternate version of an existing Item.
42
XII.
Once this information is entered select the Save button at the bottom left hand side of the page.
XIII.
You will then be at the Drag and Drip Editor page where you can make any necessary changes.
43
XIV.
After making the needed changes to the item select the OK button at the bottom left of the different sections you have changed and then the Save Item button at the bottom of the page.
XV.
If there are no errors you will see the message in red type that the Item has been successfully saved beside the Save Item Button.
44
II. III.
From the popup menu that appears select the Search title. You will then be directed to the Item Search page.
45
IV.
On this page you will have several options for filtering your search. You can choose from the following: Text Search: Keyword based simple search. Item Attribute Filters Item ID Specific Outcome XML ID Subject Difficulty Item Type Region Creation Dates Testlet Filters Testlet ID Title Language Function Other Filters Publication ID Help Requests Status Filters Book Edit Book Current Review Book Layout Book Edit 2 Rejected Raw Accepted Temporarily Accepted
Exclude (AND) all of the selected statuses will not be included in the search Include (OR) all of the selected statuses will be included in the search
46
V.
Select the filters you wish to use from the lists provided. Each list can be expanded by selecting the arrow key at the left hand side of the filter menu.
*There is no limit as to how many filters you can use to find an Item. Remember that the more Filters you use the more specific the search will become. If you select an incorrect filter it may negate your search altogether. VI. Select the Search button at the top of the main field of the Item Search page.
47
VII.
Results for the search will be returned in the main field under the filters section
VIII.
To open an Item that has been returned in the search select the ID number at the left hand side of the table.
48
II.
From the popup menu that appears select the `Search` title.
49
III.
After being directed to the Item search page you will begin to select the filters that you require to find the necessary Items.
IV.
Select the Subject, Region and Difficulty Level from the drop down menus provided.
50
V.
In the text search at the top of the page type in the word Geometry.
VI.
Now that the filters are entered and the keyword typed in select the `Search` button at the top center of the page. The results of the search will be returned in the main field of the page.
VII.
VIII.
Open any of the Items by selecting the Item ID on the left hand side of the page or you can preview the items by selecting the yellow mountain picture just beside the Item ID.
You now have a selection of Items that match the desired criteria to test students in the grade level, and subject specified.
51
II.
From the popup menu that appears select the Browse title.
52
III.
IV.
Select the region that you need to find Items for from the list provided. A list of the subjects that currently have a curriculum for that region will populate.
53
V.
Select the subject that you wish to view the curriculum or so that you can examine the different Items. Continue to select the appropriate levels to reach the proper area/curriculum title and select that title to view the Items within it.
VI.
If at any time you need to reverse or go back to the previous section use the tabs at the top of the page to select the point to return to and you will be directed there.
54
Opening an Item:
A search may yield more than one Item that suits the filters and requirements you have. When this happens you will need to open each Item. To do so select the Item ID on the left hand side of the main field as shown in the figure below.
Editing an Item:
If an Item has been entered into the system but is later found out to be in error in some way follow these steps to correct the Item: I. From any page on the Granite 2.0 system select the Item menu from the navigation bar at the left hand side of the page.
55
II.
From the popup menu that appears select the Search title.
III.
Type in the Item ID in the area provided for it in the Item Attribute filters.
*You can also use the Search engine at the top right hand side of the website to enter in the Item ID and do a quick search.
56
IV.
V.
On the Item Preview page there will be 6 tabs at the top of the page that are listed below: Preview Shows the Item as it currently appears. Edit Quick access to the Drag and Drop editor Quick Edit Directs the user to the xml page for the Item Metadata Shows the information on the Item (Grade level, Region, Course ID, Expectation Code, etc.) Statistics Shows the Boolean qualities of the Item Its version number ID and expiry date. Audit Shows all previous versions of an Item and allows a user to revert back to those earlier versions if needed.
VI.
Select the Edit tab at the top of the page to be directed to the Drag and Drop Editor page.
57
VII.
Once on the Drag and Drop editor page, select the section(s) you need to edit by clicking the left hand mouse key and the shift key in conjunction on each of the sections. This opens the section editor.
VIII.
Once the desired changes are made in each section select the OK button at the bottom left hand side of the section editor.
IX.
Once all sections are edited to desired goals/specifications select the Save Item button on the bottom right hand side of the Drag and Drop Editor page.
58
Images:
Creating/Uploading an Image:
When new graphics need to be placed on the CMS follow these steps to ensure that the Image(s) are uploaded properly. I. From any page on the Granite system select the Image menu from the navigation bar on the left hand side of the page.
II.
From the popup menu that appears select the Add New Graphic title.
III.
59
IV.
On this page you will enter in the following information: Category Source Name Document File Name Workfile Workflow type
60
V.
Once this information is entered in select the Upload button at the bottom left hand side of the page.
VI.
You will then be directed to the Image Metadata page. On this page you will need to enter the following information: Keywords associated with the Image The Source Any comments that need to be attached to the Image The artist name will be set to the username of the person who is uploading the Image
*Note the more information that you enter on this page the easier it will be to find the Item using the search filters on the Granite system.
61
VII.
Once that information is entered in on the Metadata page select the Save button at the bottom left hand side of the page.
VIII.
The Image may not be able to be uploaded right away. If this is the case it will be placed in a queue and a message will be displayed as seen below: The selected image is not currently available on the system. If you recently uploaded the image please try again in a few minutes. Otherwise contact the system administrator to find the status of the image.
The Image can take a few minutes up to a few hours depending on the size of the image and the waiting list in the queue. To make it easier on yourself to check the image be sure to copy down or remember the image ID number that you can find either at the end of the URL in the address bar of the page or on the metadata page in the name field behind the text name that you have entered for the Image.
62
II.
From the popup menu that appears select the Search title.
63
III.
IV.
On this page you will have three sections of filters that can be used to refine a search. They are listed below: Attribute drop down menu: Image ID Filename Artist Username Key word
64
Image Filters: Category Source Expiration date Image Format Size of image
Status Filters: Book Edit Book Curriculum review Book Layout Book Edit2 Rejected Raw Accepted
65
Temporarily Accepted
V.
After selecting the different filters you wish to use for your search, Enter the Keywords or ID number in the Search Term field and select the Search button at the top right hand side of the page.
VI.
The results for the search will be returned in the main field of the page. If only one result is found i.e. an image ID number is used the user will be directed to that images preview page.
66
VII.
If multiple images are returned, i.e. a category is searched, then results will return as shown below:
Learning Pieces:
Creating a Learning Piece:
In order to create new Learning Pieces follow these steps: I. From any page on the Granite system select the Learning Piece menu from the navigation bar on the left hand side of the page.
67
II.
From the popup menu that appears select the Add New Learning Piece title that appears.
III.
IV.
On this page you will enter in the following information: Language Workflow Type
68
V.
Then select the Create button on the bottom left hand side of the page.
VI.
69
VII.
Here you will enter in the following attributes of the new Learning Piece: Subject Region Estimated Grade Level Source Course ID Copyright Expectation Copyright Expiration Original Document Path Comments Workflow Statuses
*The more information that is included in the metadata the easier it will be to find a certain learning piece during a search.
70
VIII.
Once this information is entered, select the Save link at the bottom left hand side of the page.
IX.
X.
On this page you will be able to enter in any text that needs to be added to the learning piece. This includes any MathML, graphics or new wordings that may be required. *If any instructions are needed on the uses of the editor itself see the instructions for its use that are in this manual listed under the Learning Piece Editor title in the table of contents. This topic is addressed in the next section.
71
XI.
Once the Learning Piece displays all the information required, including all graphics, MathML and equations, select the Save or Save and Preview button at the bottom of the page.
XII.
Once all sections contain the desired Text, MathML, and Images select the Ok button at the bottom right of each section and then select the Save Learning Piece button at the bottom left of the page to save the Learning piece. *To place any text images or MathML/special Characters into the Learning Piece sections follow the guide that is shown on the next pages:
72
Full Justify Align Right Align Center Page Wide Subsection Examples Tables (Templates)
I.
Title This area is reserved for the title of the Learning Piece if one is desired or required.
73
II.
Outcome This area is reserved for the desired outcome that needs to be reached or demonstrated by the student in conjunction with the Learning Piece.
III.
Resource Text This area is reserved for the Learning Piece itself. In this area the information that is to be communicated to the student to assist in the solution for the Item(s) that will be following the Learning Piece is entered.
74
Each Section that is listed above can be accessed the same way that the sections in the Item Editor are selected. After adding in the options/functions that you require within said section, click on that section with both the shift key and the left hand mouse key in conjunction. This will open the Text/Image/MathML Editor for that section. *Remember that in each section you are able to place multiple functions and even duplicate functions such as two paragraph blocks, more than one list, several examples, etc. The section editor will appear as shown in the following figure:
The section editor has a main field where text is entered. At the bottom of the main field in the center of the section editor there is a grouping of symbols. In this grouping of symbols are the normal symbols for adjusting the alignment, bolding, italicizing, and underlining the print. There are also the following additional symbols/functions: A=B is a symbol which, when selected, will change the style of the word to an abbreviation status. (Approximately written as approx. or appr.) -
_I _ _
75
(X)=
- This sigma symbol is used to open the MathML Editor. - This picture symbol is used to open the Image Properties window. - This symbol allows the user to open the Use Glossary Term window. Inline Styles drop down menu In this drop down menu are different style options that allow the user to show emphasis on words, sections, and information as well as controlling the style in which it is displayed. X2 Allows the user to express figures and numbers below the baseline when required. X2 Allows the user to express powers of figures and equations as well as any text above the baseline that is required.
Adding Text to a Learning Piece: To add text to a Learning Piece follow these steps: I. II. Select the Section that you wish to add text to by moving the cursor over top of the section and clicking the left hand mouse key and the shift key in conjunction. The Section Editor will appear.
76
III.
In the main field of this editor you will enter in the text that is required for this section of the Learning Piece.
IV.
Once you have finished entering the text and have proof read it so that it conveys the information you need it to, select the OK button at the bottom of the Section Editor.
77
Adding an Image to a Learning Piece: To upload an Image to a Learning Piece follow these steps: I. II. Select the Section that you wish to add an Image to by moving the cursor over top of the section and clicking the left hand mouse key and the shift key in conjunction. The Section Editor will appear.
III.
At the bottom of the section editor there is a grouping of symbols. Select the to add/upload an Image.
symbol
78
IV.
V.
In the Image properties window you will have the following options: Image ID when using an existing Image from the CMS just fill in the Image ID and the system will find the Image and select it for the Learning Piece section. URL For use when uploading an image from outside the CMS. Enter in the URL of the image so that the system can upload it to the desired area. Short Description A description of the Image Class (Alignment within the section) The area in the section that you want the Image to appear. Preview Allows the user to see how the Image will look before inserting it into this section of the Learning Piece.
79
VI.
Once you have filled in the properties of the Image select the Insert button at the lower left side of the pop up window.
VII.
You will be directed back to the section editor and the Image will already be inserted into the section and will be visible.
VIII.
Before leaving this section you will need to select the OK Button at the bottom left of the section editor.
80
Adding MathML to a section of a Learning Piece: To add MathML text or equations to a Learning Piece follow these steps: I. Select the Section that you wish to add any MathML text or Equations to by moving the cursor over top of the section and clicking the left hand mouse key and the shift key in conjunction. The Section Editor will appear.
II.
III.
To access the MathML editor select the symbol from the grouping of symbols at the bottom of the section editor.
81
IV.
V.
Once you have selected the Sigma symbol and the MathML editor is open there are several groupings of titles and symbols that will assist in the creation of any equations that are required: At the top of the MathML Editor you will see a grouping of titles that list the different categories of equations and formulas that are stored for ready use and easy access. They are listed below: Trig Line Geometry Probability Operations Derivatives Stats Greek Symbols
82
The next section is labeled MathML Info. This section is where the formulas and text that are needed are typed in.
Underneath this section is the MathML Editor Preview section which will show you a representation of how the formulas, MathML type and text will appear before saving them to the Item.
On the bottom left hand side of the page is an Insert button. When selected the MathML that you have entered in this editor will be transferred to the section you are working on in the drag and drop editor. This is shown in the figure on the next page.
83
VI.
Select the OK button at the bottom of the section to save the entered MathML. At the end of this Manual are two sections which list the basics symbols and the meaning for them for ASCII Math and for MathML If references are needed.
84
II.
Once the sections have been saved scroll to the bottom of the Learning Piece Editor and select the Save Learning Piece button.
III.
If there are no errors there will be a message at the top of the page in Red Type that will simply state Learning Piece saved.
85
II.
From the popup menu that appears select the Search title.
86
III.
IV.
On this page you will have several options to choose from to filter your search: Learning piece filters Learning Piece ID Title Specific outcome XML ID Subject Region Help Request Expiry/Creation Date Status filters This allows you to search by the different statuses that the learning piece can be in.
87
V.
Once the filters you need are selected and the keywords entered into the text search area select the Search button.
VI.
88
Glossary Terms
Creating a New Glossary Term:
I. From any page on the Granite system select the 'Glossary Term' Menu on the left hand side of the page.
II.
From the popup menu that appears select the Create 'Add New Glossary Term' title.
89
III.
IV.
On the 'Glossary Term' page you will enter in the following information: Language Region
90
V.
Then select the 'Create' button on the lower left hand side of the page.
VI.
VII.
On this page you will need to enter in the following Metadata: Subject Region Grade Level Comments
91
VIII.
Then select the 'Save' button at the lower left hand side of the page.
IX.
You will be directed to the Edit page for this Glossary term.
X.
On the Edit page enter in the following information: The Word that requires defining. The Definition of the word. Any additional comments you may have.
92
XI.
Then select the 'Save' or 'Save and Go To Preview' at the lower left hand side of the page.
VIII.
You will then be directed to the Preview page of that glossary term.
93
Testlets:
Creating a New Testlet:
To create a new testlet to measure a similar factor in a test, use the following steps: I. From any page on the Granite system select the Testlet menu from the navigation bar on the left hand side of the page.
II.
From the popup menu that appears select the Create New Testlet title.
94
III.
IV.
On this page you have the following options to fill in to provide information on the Testlet you are creating: Title Passage Difficulty Subject Grade Language Function PDF File
95
*You will have to scroll down the page to see all these options and select appropriate levels for each one. V. Once this information is entered in select the Create button at the bottom left hand side of the page as seen in the figure below.
Outcomes:
An outcome refers to the goal that is intended to be reached through the Items that are related to it. Students will need to demonstrate knowledge and skill in this area to correctly answer the Items. This will demonstrate that the desired outcome has been learned. Creating an Outcome: To create an outcome follow the steps listed on the next few pages: I. From any page on the Granite System select the Outcome menu at the left hand side of the page.
96
II.
From the popup menu that appears select the Curriculum Editor title.
III.
97
IV.
On this page you will select the Region you are working within from the list provided.
V.
A new list will populate that will show the different subjects that are available within that region.
VI.
Select the subject you wish to add an outcome to from the list provided.
98
VII.
The different Grade levels that currently have outcomes recorded/entered for that subject will populate. Select the appropriate/desired grade level.
VIII.
A new list will populate that will show the available curriculums/grade levels that currently exist for the region and subject selected from the previous lists.
99
IX.
Select the expand all button to see all outcomes that are currently available for that grade level.
X.
You will then be on the page that is dedicated to the different curriculums for that specific region, subject, and grade level.
100
XI.
At the top of the page you will see the following options: Collapse All - This option will collapse all outcomes back so that you will see the region, subject and grade level title but not the outcomes themselves.
Expand All This option will expand the subject and grade level to show all available outcomes that are currently created for the region, subject and grade level that you have selected.
101
XII.
At the right hand side of the Curriculum Edit page you will see the Curriculum Editor. (You may have to scroll down to see the editor.)
XIII.
If you do not see the outcome that you wish to have included within this region, subject and grade level in the list that is provided on this page, use the Curriculum Editor to create a new outcome that will correspond with your desired curriculum.
The Curriculum Editor: The curriculum editor can be used for creating a new outcome or editing an existing outcome. The editor itself has three separate sections: I. The Tool Bar Contains the four different options available within the Curriculum Editor Paper and Pencil Icon Edit Outcome Link Plus Sign on Paper Icon New Outcome Link Clipboard Icon Clipboard of recently edited or created outcomes Trash/Recycle Bin Icon Trash bin Link.
102
II.
The Code Section In this section a user can enter in an outcome code to have that outcome appear/become available for edit. Or for a User to enter in the New Code for a new outcome that they are creating.
III.
Description area is available for any comments needed to describe the outcome you are adding or to add new comments for an outcome that you are editing.
103
Creating an Outcome in the Curriculum Editor: I. On the Curriculum Edit page scroll down to the bottom right hand side of the page where the Curriculum Editor is located.
II.
Within the curriculum editor select the Paper with Plus Sign Icon.
104
III.
In the Code area type in the code that will correspond to the Outcome you wish to create. I.E.) If you are adding a Specific Outcome to an existing outcome follow the next logical progression in the list (MATH9.4.1, MATH9.4.2, MATH9.4.3, etc), or if you are creating a New Outcome type in the next logical progression in the main outcome for that curriculum. (MATH9.2, MATH9.3, MATH9.4, etc)
IV.
In the Description Area enter in the idea or subject material that should be demonstrated in order for this outcome to be attained or completed by the student.
105
V.
Once you have entered in the Code and Description for the outcome you wish to add place the cursor over top of the New Outcome title. Click and hold the left hand mouse key and drag the new out come to the desired section in the curriculum listing that has the title Drag Outcome Here. Each general outcome has such a title at the bottom before the next curriculum objective is listed.
VI.
Once the outcome is over the Drag Outcome Here space/title, release the left hand mouse key. The system will pause momentarily and then refresh the page and the new outcome will be in place. If you do not see your new outcome, collapse all titles and then expand them again and it should be present.
106
Editing an Outcome in the Curriculum Editor: When an outcome is already created but does not fully explain or clearly explain the desired outcome, it is possible to edit the outcome. I. On the Curriculum Edit page, after selecting the region, subject and grade level, locate the outcome you wish to edit.
II.
III.
Type in the code of the outcome you wish to edit into the code section.
107
IV.
In the description section, type in the revised outcome for the curriculum.
V.
Once the description is entered, select the Update button on the lower left hand side of the Curriculum Editor.
VI.
The page will pause momentarily and then refresh showing the updated curriculum. If you do not see the revised curriculum select the collapse all function at the top of the page and then select the expand all function to repopulate the list.
108
II.
From the popup menu that appears select the Search title.
109
III.
You will be directed to the Outcome Search page and will have the following options to refine the search by: Attribute Region Grade Subject Text/Term search
IV.
Refine your search using these attributes and select the Search button at the top right hand side of the page.
110
Administrative Functions:
This section refers to the different tools that are available to the administrative levels. The tools that are explained in this section can be used to change passwords, manage user roles, find reports on item creations, time spent on creations, image properties and various other functions.
Changing a Password:
When a user has forgotten a password it is possible to enter a new password for them. To accomplish this end use these steps: I. From any page on the Granite system select the Administration menu from the navigation bar on the left hand side of the page.
II.
From the popup menu that appears select the Change Password title.
111
III.
IV.
The first line on the page is a drop down menu from which you will need to select the username of the person that requires the password change.
V.
Then fill in the New Password section and the Confirm Password section directly under it with the new password.
112
VI.
Then select the Save button that is located just underneath the Confirm Password section on the left hand side of the page.
VII.
If any errors are made in the process they will appear in red text at the top under the title of the page. If everything is correctly done, there will be a sentence in red type under the Save button that says the password has been successfully changed.
VIII.
113
II.
From the popup menu that appears select the Create New User title.
III.
IV.
On this page you will enter in the following information: Users First Name Users Last Name The desired User Name The Group the User will belong to
114
V.
Once this information is entered in select the Create button at the bottom left of the list.
115
VI.
You will see a confirmation message below the Create button that says that the User has been successfully created.
V.
116
VI.
The third section, Role, is where you set the area or duties for the user. The selections are placed in a drop down menu and are as follows: Admin Senior Editor First Editor Curriculum Specialist India Advanced Editor Advanced Graphics Deleted Users Deleted
VII.
Once you have located the user whose role you need to change select, from the drop down menu in the Role column, the new role that you require this user to have access for in the system. The Manage User page will automatically refresh (?????The system will not currently register changes to a users role. I attempted to disable a user that I had just created and got the message that the user is a primary on a publication and could not be deleted????)
VIII.
Managing Groups:
There is the possibility that a user needs to assist with addressing more than one section or area within the system. For example they are writing as a curriculum specialist but also helping to do the First Edit on another curriculum specialists Items. It is unnecessary to continuously switch the roles of such a user. An administration level user is able to manage the groups and to create a new group that has permissions to allow a user access to both areas. To accomplish this task follow these steps: I.
117
mn mo mi msup
msub
msubsup mrow
mfrac
mfenced
118
Logical symbols ASCII Math and or not => if iff AA EE _|_ TT |--
Arrows ASCII Math uarr darr rarr -> |-> larr harr rArr lArr hArr
Accents ASCII Math hat x bar x ul x ASCII Math int oint del grad +O/ oo aleph /_ :. |...|
Miscellaneous symbols ASCII Math vdots ddots |\ | |quad| diamond square |__ __| |~ ~| CC
Result
Result
Result
Result
119
|...|
ddot x
.x
dot x
||
vec x
hnis
||
soc
ces
csc
nat
toc
nis
Result
( ) { } [ ]
^x
= < >
tluseR + / \
Result
Result
Result
dna ro fi
Result
Result
Result
Result
Result
120
xam
max
nim
vvv
prop
min
mcl
vv
~~
lcm
dcg
^^^
~=
gcd
dom
^^
-=
mod
mil
prod
supe
uuu
lim
mid
sum
sube
uu
dim
ted
o.
sup
nnn
det
nl
ox
sub
nn
ln
gol
o+
!in
:}
log
hnat
in
{:
tanh
hsoc
-:
>-
:)
cosh
||
Type this
See that
Comment subscripts as in TeX, but numbers are treated as a unit function names are treated as constants complex subscripts are bracketed, displayed under lim standard LaTeX notation is an alternative f^((n))(a) must be bracketed, else the numerator is only a standard LaTeX produces the same result subscripts must come before superscripts
`x^2+y_1+z_12^34`
x2+y1+z1234
`sin^-1(x)`
sin-1(x)
`d/dxf(x)=lim_(h->0)(f(x+h)-f(x))/h`
ddxf(x)=limh0f(x+h)f(x)h
$\frac{d}{dx}f(x)=\lim_{h\to 0}\frac{f(x+h)f(x)}{h}$
ddxf(x)=limh0f(x+h)f(x)h
`f(x)=sum_(n=0)^oo(f^((n))(a))/(n!)(x-a)^n`
f(x)=n=0f(n)(a)n!(xa)n
$f(x)=\sum_{n=0}^\infty\frac{f^{(n)}(a)}{n!}(x -a)^n$
f(x)=n=0f(n)(a)n!(xa)n
`int_0^1f(x)dx`
01f(x)dx
121
`[[a,b],[c,d]]((n),(k))`
[abcd](nk)
matrices and column vectors are simple to type piecewise defined function are based on matrix notation use // for inline fractions with brackets, multiple fraction work as expected without brackets the parser chooses this particular expression only one level of brackets is removed; * gives standard product spaces are optional, only serve to split strings that should not match angle brackets and invisible
xx={1ifx0undefinedifx= 0
`a//b`
a/b
`(a/b)/(c/d)`
abcd
`a/b/c/d`
ab/cd
`((a*b))/c`
(ab)c
x3
a,bandxyuv
122
brackets grouping brackets don't have to match non-tokens are split into single characters, but decimal numbers are parsed with possible sign accents can be used on any expression (work well in IE) font commands; can use any brackets around argument symbols can be stacked prescripts simulated by subsuperscript s
(a,b]={x|a<xb}
`abc-123.45^-1.1`
abc-123.45-1.1
ab^xy Avx.y..
`bb{AB3}.bbb(AB].cc(AB).fr{AB}.tt[AB].sf(A B)`
AB3....AB.A B
=defor=(or:=)
`{::}_(\ 92)^238U`
92238U
123
Filename: Granite_2 Directory: C:\Documents and Settings\bkelemen\My Documents Template: C:\Documents and Settings\bkelemen\Application Data\Microsoft\Templates\Normal.dotm Title: User Guide Subject: Author: bkelemen Keywords: Comments: Creation Date: 24/06/2008 11:58:00 AM Change Number: 3 Last Saved On: 26/06/2008 4:33:00 PM Last Saved By: bkelemen Total Editing Time: 245 Minutes Last Printed On: 27/06/2008 10:32:00 AM As of Last Complete Printing Number of Pages: 123 Number of Words: 10,737 (approx.) Number of Characters: 61,203 (approx.)