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The future is a foreign country, impossibly complex and fast moving. Everything is different in 2107, beyond just the obvious fact that an well armed pagan techno-utopia wages war against a Christian theocracy using posthuman supersoldiers as its primary weapon. The details matter more. Details of the Future is a FREE minisourcebook collecting these details. A collection of system-free random creation charts that let you randomly build minor NPCs, back ground events and set dressing. Since these details are system free they are equally useful in a D20 Modern based Otherverse America campaign, clinic management sims run using the upcoming Frontlines of Choice system, or any other modern or near-future cyberpunk, espionage or sci-fi game you play in.
Traumatic Pasts
The happy childhood is a relic of the preWar past. Most of 2107s teenagers were born during the last days of the Abortion War, and though they came of age in the post-Treaty era, they still have dim, nightmarish memories of air strikes and Powered assault warning sirens splitting the nights peace. The 22nd Centurys adults have it worse: even those who didnt fight in the War themselves probably have scars. After all, railgun rounds dont discriminate between soldiers and non-combatants. So what went wrong with your life, and did the pain give you the impetus to pick up the gun or go post-human? Roll d20 to find out. Roll 2d20 if God really hates you.
D20 Result
Y ur Tragic Past o Y ur family had money once, but lost its fortune during the War to a combination of bad business o decisions, a debt to some gang bangers, and a bombing that got blamed on collateral damage but was anything but accidental. Y u were raped or molested by someone you trusted with your life. o A car or plane crash killed a good chunk of your family . Y ur mom died in a home invasion. The 'banger who did the crime is set for release in a couple of o years. Y ur father was executed by his own side for selling intel to the enemy Y u've seen the same proof o . o the 'jury' did, but remain unconvinced. Y u did seven years in juvie for manslaughter, but the bastard deserved it, and it was the most o righteous kill you've ever made.. A stray shot from a military- grade assault weapon came through your bedroom wall and took your left arm with it when it left. Playing around with an ion pistol you found cached out behind your apartment, you shot and killed your best friend. Back- splash from a psi- duel that took place within a couple of blocks of your home drove you nearly insane. After the suicide attempt, you spent the next ten months in a group home, putting your mind back together. The first person you ever loved left you for your best friend. O ne of your parents did a tour of duty deployed to a distant outcolony and has been missing in , , action for a decade now, after a Lifespawn incursion. Y u had an ideal suburban childhood. At least APEX officers burst through the door to take down o your mom for what she did during the Abortion War. Y u were raised willfully ignorant in a home- school Enclave hell by a psychopath. Y u didn't learn o o to read anything beyond your own name until you were 12, and the visions of Hell you were taught still wake you up screaming. Y u grew up on the streets, surviving on church handouts and prostitution, at least until you got old o enough to start slinging drugs. Y ur family were refugees from some place even worse than War- era America. They came here to o give you a chance at an education, a job and a bit of safety Things didn't exactly work out as . planned. Y ur parents were C ovenant believers, and they trusted a psion using some barely understood and o probably illegal psi- technique to awaken your past life memories. Y u acquired some kind of psio talent, a head full of nightmares, and a new foster family to replace the idiots that thought giving you false memories of being garroted as a witch in 1452 Spain was a good idea. A natural disaster annihilated your home, and someone you loved. Y u were born with a ragged and failing immune system, and spent the first five or six years of o your life in hospitals. A good percentage of your internal organs are cybernetic or force- grown replacements. Y u agreed to run with some local badasses on a robbery where every single thing went wrong. o Y u were kidnapped by a fanatic from the other side, who kept you in a cell and brainwashed you o for four years, until you barely knew who you were anymore.
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Ubasti Details
The genetically engineered lions known as Ubasti are one the most unique races in Otherverse America. Already instantly recognizable as an alien, Choicer intellect, these great cats make excellent player characters or tough, honorable and indomitable adversaries. A few quirks of pelt color, the addition of unusual cyber-systems or other decoration can make one particular Ubasti particularly stand out in your players minds. As always, you can read d20 across the two columns, or roll twice. You can choose to give your Ubasti one, two or more traits.
D20 Result 1 2 3
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O ne eye scratched out by another Ubasti Hairless, pink shrapnel scars on legs and belly Compound optics band cybernetics in place of natural eyes Bobbed tail, capped with a decorative gold band decorated in hieroglyphs. Claws have been replaced with milk- white polymer blades Missing several teeth on left side of the face Substantially smaller then the norm for the breed. Dark grey pelt streaked with patches of blue and white fur. Walks with a limp, favoring right hind leg. Mane has been braided with intricate red knotwork. Red silk ribbons tied around each paw. Freaky genitals that are impossible not to notice. Left foreleg replaced with bionics. Missing an ear. Top of paws have been shaved and intricately tattooed with pagan symbols and runes. Wears an extremely fine 'toga' symbolizing a respected position in the Global Pack. Mangy and half starved, a runty outcast. Gigantic paws with an additional, functional toe on each paw. Body has been reinforced with obvious dermal plating and cyber armor. Missing one limb completely, but still gets around okay. N ursing or pregnant female. Both forelimbs and breast have been replaced with heavy cybernetics. Body is a roadmap of old bullet wounds, more than 30 easily visible entry wounds. Wears Egyptian style necklaces and pectorals. Gold or silver ring through nose and similar piercings on each nipple. Teeth inlaid with gold filigree and tiny gemstones. Fat and lazy, moves slowly and clumsily. Fur has been dyed neon- orange and covered with Choicer slogans for a clinic defense rally. Wears a luminous pentacle (cosmetic implant) embedded in the throat. Gigantic and bulky, pushing the upper limits of its Size Category O ne of the oldest living Ubasti, muzzle going white.
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Spine has been repaired with brown and crimson cyber- implants. Wears a load bearing black vest and carries equipment for a humanoid partner or friend. Extremely well defined musculature, possibly augmented. Mismatched eye color. Calico patterning rather then the usual drab pelt. Monochromatic pelt (black, white, auburn, other naturalistic color) Hairless burn scars along the right flank and shoulders. Especially thick, soft pelt. Forehead and breast are streaked with some brilliant color (blood red, bright gold, stark white)
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D20 Result
Choicer Tattoos A nano- active woman's symbol on the palm of the dominant hand, that glows a faint crimson. A bicep piece showing an updated "Rosie the Riveter' with a blood red cyberarm as a post- War addition.
Lifer Tattoos A tiny, Dias De Los Muetros- styled skull in black and white on the first joint of each finger. The Lifer Sigil with the words "First To Fight: Brookline Expeditionary Force, Charlie Platoon" above the heart
A full back piece showing Persephone emerging from Dark prison ink just below the belly button of a stylized fetus and the underworld as a badass cyber- girl, and the the words "Wish I'd Got to Meet You" words "Fifth Redline Infantry 2067- 75" Luminous aquamarine protective runes on the forehead and left cheek. A full sleeve on the right arm of kids playing soccer, rendered all in shades of red and pink. A retro- style pinup of a nude Softling girl on the left shoulder. A glowing, nanoactive knot of red and gold fire over the left eye. Grinning, fiery skulls rendered in black, purple and yellow on each kneecap. An upside- down American flag (an old one, only with 52 stars), dripping blood on the left shoulder. A bracelet of interlocked black and pink fetuses, worn on the left wrist. A pair of rail guns, worn over the heart, with the motto "N ever Lay It Down"
Intricate blue and green Celtic knots running from the Lower jaw and neck have been tattooed with photorealistic, full toes all the way up to mid- belly, covering the legs color muscle and bone. and buttocks completely. A pair of cartoonish Choicer "Persephone" hard suits in gold, each with a different weapon, facing each other in the hollow of the clavicles. Two dozen pro- choice slogans, rendered in red, yellow and blue block letters, twelve on each forearm. Glowing lines of bluish force, in circuit patterns across the chest and abdomen. Three blood red, spiraling slashes, like claw marks as a sleeve on the left arm. O ld N orse runes for peace, strength and healing, rendered in chrome, down the length of both arms. A silvery Dianac triple crescent worn just above the genitals A swarm of bees flying off the shoulder and down the right arm. O ld style RAIN BO W spectrum bands across the fingers like rings. Three Lifer sigils, x- ed out by red lines, on the inside right wrist. Forearms and hands have been tattooed with simplistic black and white bones. A full back cross rendered as hundreds of tiny, interlocked Choicer energy pistols. The same verse from Deuteronomy that the Closers quote, written with mathematical precision on the right side of the chest. Colorful stick figures of a man, woman, and 5- 6 kids of various ages across the shoulders. Heavy black ink under each eye, and tear motifs running down the cheeks. Matte black sleeves on each forearm and calf. Cracked black hearts, each side with an equally cracked fetus inside, on the back of each hand. A map of the continental USA with several battle sites marked by inked bullet wounds, on the chest. A series of warning symbols, from poison alerts to Lifechain warning logos, worn down the right leg.
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Three 'whisker' like triangles on each cheek, in blood A prison inked version of the Sigil, in jet black on the bicep. red. Abstract red and brown shapes on the dominant hand, resembling an ob- nan cyberlimb when viewed from a distance. A lunar crescent around each eye, which changes color slowly throughout the day. A black and white cross tattooed over the left eye.
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A photorealistic, machine- applied katana with a black hilt, down the spinal column.
wealthy Choicer micro-grav ballet dancer who bought superhuman DNA to improve her performance.and to get revenge on the culture who rejected her for Philosophical training when her sociopathic tendencies became apparent. 5-3-6-6: Theodore Strugiss, formerly The Black Bonesaint of the Georgia Peach A.O.G., has become the nightmare of Choicer Atlanta. Using skeletal combat drones, he invades the home of an unwary Choicer woman, and the rapes dont stop just because she dies. He carefully selects victims that wont be missed for a few weeks, living with his victims rotting carcass for as long as possible. The Neverborn murderer claims to be, and genuinely believes, he is more human in the hours just after a kill. 12-6-3-10: Tommy Tsang has a dangerous fantasy life where he is a suave assassin, above the law and conventional morality. He kills any man or woman who catches his eye, silently and mercilessly strangling them with carbon steel garrote. He works as a DJ in San Antonio, Corpus Christi and Brownsville TX night clubs, and fakes allegiance to whichever side will keep him safest at the moment. He is equally familiar with Lifer and Choicer culture.
Making Monsters
Oh, this is going to be sick. Lets roll up three serial predators and see what kind of freaks come out of the woodwork. 7-15-10-8: Moving with unearthly grace across Topekas low skyline, a fully masked sniper (likely female) is killing and dressing out Ubasti. After she took out Ramases Threelegs, one of the most beloved of all Kansas feline war heroes, a joint APEX and Choicer task force began hunting the nimble female stalker. The killer is secretly Hannya Lourdes, a
D20 Result 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N ame Darnell Harris Elsbeth O akwood Joseph Wick Paul Everett Richards Theodore Sturgiss William Shane Hannya Lourdes K yle C ranston Jacob Hill Juan Gonzalo Salazar Samantha C romwell Tommy Tsang Stephan V rdugo e Alec Jenner Tamar Hilton John J. Pendell Vincent Wyner Tony C ervantes C larissa Miles Teresa Handfast
Hunting Grounds The American Southwest The C hoicer "C rimson C oast" Atlanta, GA The Federal Metroplex, DC The Florida panhandle South Texas The Baja Peninsula Wealthier Boston neighborhoods The Lifer Deep South N ew O rleans, LA and East Texas N ew England Seattle, WA Honolulu, HI The Midwest C hoicer territories in K ansas Around Las V gas, N V e Salt Lake Enclave, UT Manhattan, N YC C ollege campuses in Los Angeles, C A Migrates seasonally, roll twice and combine
D20 Result
Profile Nanofeaster Powered (Warform) 5, Strong 1. Works as a day laborer, travels with a Razor clan. Smart 6, Field Medic 2. Employed at a hospital ER, picks victims from the ranks of abused spouses. Mechanic Charismatic 3, Smart 1. Migrates between Lifer and Choicer culture to avoid detection. Fast 3, Smart 5. Favors alien victims, and is a skillful computer hacker. Strong 2. Poses as a prostitute to lure in male victims. Neverborn Powered (summoner, shooter) 10, Fast 2. ExLifer special operations, now homeless by choice. Charismatic 3, Powered (honey trap) 1. Picks up victims in nightclubs. Fast 4, Strong 4, Soldier 2. Does private security work for a military weapons megacorp.
Crimes
Rapes, kills and cannibalizes older teen boys. K ills women by injecting nearly untraceable nano- toxins. Pedophile who streams live kiddy porn on Mesh. K ills with a knife, all kills captured by CCTV cameras, staged meticulously by the killer. Dumps dissected older male bodies in rivers and hunting trials. K ills single Choicer women, moves into their homes for several weeks. Necrophile. Serial rapist with cutting edge cybertech. Perverse 'big game hunter' stalking Ubasti.
FCB Strong 3, Tough 2. Has a labor- model chassis illegally Beats pre- teen girls to death bare handed. modified for combat. Fast 3, Powered (reflex)1. Free runner who escapes over the roof line. Powered (shooter, density control) 5. Has mastered many Choicer- specific O bject Philosophies. Powered (Shapechanger) 3. Researches victims with O bject Reading talents, infiltrates their lives before striking. Rapes and kills adult victims of both gender with a garrote. Disintegrates or atomizes victim's body with heavy weapons, most victims are never found. K eeps college age female victims alive for months before killing them.
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Fast 3, Gunslinger 1. Former APEX candidate, washed out Goes on random shooting sprees and sniper attacks. for psychological reasons during boot camp. Dedicated 1. College drop out and general loser. Powered (MS Strength, Warform) 6. Went mad after bootleg gene therapies went wrong. Wanted to be a clinic defender. Strong 1, Fast 3, Soldier 5. Former member of the Lifer "Garbagemen" death squad. Wanted war criminal. Dedicated 6, Tracer 2. Works as a crime beat reporter for a mesh- blog. Celebrity stalker who has spent years in and out of asylums. Delusional. Hunting the members of a famous Lifer squad s/he read about incorporated into fantasy life. K ills middle aged women dressed in Choicer styles with large caliber handguns. K idnaps wealthy newborns for ransom.
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Strong 3. Unwashed schizophrenic steroid case that's barely Child molester with a preference for pre- teen boys. employed. Smart 5, Field Scientist 1. Earns money as a drug chemist and by installing illegal gene- mods. Has several Lifechain feats! Strong 4, Tough 2, Martial Artist 3. Brawler who makes money in illegal boxing matches against Lifer 'borgs. Uses tailored, illegal genemods to permanently brain damage college- age girls. Attacks pregnant women and beats them until they miscarry.
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First, roll 1d10 to determine the mega-corps politics. 1- Exclusively Choicer. 2-4 Moderately Choicer but does business with everyone. 5- Completely apolitical or Fed-Gov aligned 6- Exclusively Fed-Gov. 7-9 Moderately Lifer but does reluctant business with outsiders. 10- Exclusively Lifer. After that, you can either roll d20 and read across the row, or multiple d20s to generate a more complex mega-corp, as always. So what does the corporate scene look like, circa 2107? Ill roll up three random businesses and find out. Note that the first roll is a d10 check to find out what faction the company pay allegiance to, and the rest are d20 rolls. 8-14-17-13: Sandoz Small Arms is a Lifer aligned firearms manufacturer, though Choicers unable to afford proper firepower sometimes carry their tech. The company is constantly under investigation for OSHA violations- the corporation cuts corners as much as possible, and minor workplace accidents are common.
2-10-3-6: Marcus Strone Automotive is an auto retailer in Choicer Sacramento. Like many local businesses, it was incorporated using venture capitol from Stonecutter investors, and has a good reputation among both human and xeno customers. 4-19-18-3: A relatively new firm, Gargoyle Cybersystems incorporated in 2105, but the medial cybernetics manufacturer has lined up a few juicy subcontracts with the Covenant. The firm is responsible for the maxillae articulators of Covenguard cyberhands, a contract they won because Gargoyles CEO is married to a Woven Circle appropriations committee member.
D20 Result
Corporate Identifier and Industry Produce (wholesale produce and groceries) groceries Media (pop culture and religious drama) Automotive (mid range hover sedans and light trucks) Pharmaceutical (prescription drugsand lifestyle genemods) Sleepsafe (coffin hotel chain) Suborbital (near orbit passenger/cargo aerospace) Agri- business (huge, mechanized farms and hydroponics) Convenience store franchises Clothing (high fashion women's' clothes) Industrial Gear (life support and hostile environment gear, commercial grade powered armor) World Comm (commercial electronics and Mesh communications) Starflight (offworld travel and cargo, FTL capable starships) Mineral Exploitation (asteroid mining) Burgers (chain of fast food restaurants)
Business Dealings Stores are dusty, disorganized, and look like something out of the 1970s, very low tech. Huge but fairly low- key donor to its faction. Politically connected, always gets good government or pseudo- national contracts. Plagued by endemic internal theft & embezzlement Launders money for the Mexican cartels Stonecutter owned and funded. Excellent reputation as eco- friendly Rudest employees in known space. Prices double or triple the norm for the industry. Extremely cheap but fairly low quality by industry standard. Some of the best computer security in the world. Business is always on the verge of bankruptcy & foreclosure. Dangerous and unpleasant working conditions. Cult- like, customer service intensive atmosphere. Subtly discriminatory towards members of the rival faction. O ne aspect of a larger mega- corp with a diversified portfolio
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Familyfire
Hestia- Bryne
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Marcus Strone
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Lifepointe
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Horseman
Realty (middle and upper class private homes & small commercial properties)
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Rankin
Currently experimenting xeno- tech and biologicals to Small Arms (slug thrower handguns and light, 'less develop new products. lethal' energy weapons) Cybersystems (medical prosthetics and 'lifestyle' implants mostly) Bionics (military grade cyber systems) Attorneys and Law (civil, family and corporate law) Recently sold off to a rival megacorp. Big changes are coming. Hires post- humans almost exclusively. Staff are corrupt and cynical, but good at their jobs.
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Taylor/Stone
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Gargoyle Rhinehart
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declaring that hes PROUDLY CHOICER is selling new and used Escort Vests and Polychain at standard prices (see the Otherverse Armory) just a few blocks away from an impending clinic defense. Light body armor hangs on neat racks, grouped by size. The armor looks good (Spot/Perception DC 20+1d8) and the sellers got a good line (+9 Bluff modifier) but its factory-reject crap. It works as promised for 1d4 battles, before falling apart. 3. Thousands of tiny vials and airtight baggies filled with ritual and medicinal herbs are arranged neatly across an archaic, hand-assembled wooden desk. The proprietor is a clean shaven, tanned 50 year old dressed in comfortable summer weight brown robes named Winterhart Cole. Hes a low level superhuman (Powered Hero (terraformer) 3) from the Delight outcolony; if he doesnt have the herb you want, he can flash grow it in specially made nutrient pots in less than a minute. 4. A smartlight cartoon carp swims in the air above this tiny, one woman sushi stand. The owner and sole employee is a middle aged and moderately cyber-enhanced woman (Jill Tokagai) who expertly works her knife in between compulsively checking political and stock market news via her internal Mesh card. 5. A fully water proof and mildly climatecontrolled plastic tent encloses CyberStat, a compulsively neat cyberelectronics kiosk. Two clerks, one Mechanic (Suresh Devarajan) and one full human (Trent Connell) work inside. They can diagnose common problems with commercial-grade cybernetics and smartlights, run standard virus scans, and perform basic implant cleaning and even a few minor repairs. For more complex
jobs, they refer clients to the companys main office across town. 6. Daydreaming Data is an automated stand that sells magazines and popular Choicer-penned fiction, in paperback and e-book format. It also prints out ondemand newspapers, using media preferences and interest tags uploaded by a customers smartlight or palmtop computer. 7. Katamia Kitty Markaros is an extremely distant third cousin of the ruling family of the Choicer nation, and as such her lunch time gyro stand is under discrete surveillance from a pair of very low ranking Bedchamber Guards. Her side of the family hasnt spoken to a Nicellos in ten years, at least, but she is still a target, especially for Razor ransom kidnappers. 8. Primitive Dreams is an outlet for the products of a local art school, and a different student works the kiosk each day. Today its James of the Wise Craft, a cocky 19 year old whose arms and naked chest are covered in Choicer tattoos. The store sells handmade leather, crystal, stone and ceramic amulets, pentacles cunningly woven from blood red wood, and ceremonial stone athames, including a pair of silvery blades of unknown alloy and unbelievable beauty. 9. The entrance to this claustrophobic kiosk is draped in dark velvet half curtains. Inside, amateur commercial geneticist Valerie Heras Candle sells over the counter genemods in self guiding applicators, with an emphasis on sexual and contraceptive gene tech. She also sells handmade ritual candles and soaps, some of which also contain rudimentary genetech applications.
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10. Changs Coffee, run by Ray Chang, serves decent coffee and pre-packaged pastries. Its known for its Half Grey and Stonecutter brews (at least those drinks that most resemble coffee and are most palatable to humans), and has a large and loyal non-human clientele. For many xeno-immigrants, the coffee stand is one of the few places they can find native drinks.
scenes of terrified, weeping Choicer sinners and red-armed cartoon Midwives fleeing the judgment of a warrior Jesus in gleaming golden armor. Inside, 8-10 actors ranging in quality from genuinely good to laughably amateurish act out the traditional roles and scenes of a Lifer hell house for the price of a ticket. 14. An ancient, leathery Hispanic man (Sergio Gonzales) sits in the cab of his rickety pickup truck and reads Spanishlanguage celeb-manga, while his ten year old grandson Paul Espinosa conducts business. The two are up from Lifer Florida with half a ton of non-genetically engineered oranges for sale. 15. A slender and hyperactive black kid who goes by Risk Carrolton has set up shop within sight of a cheap coffin hotel. His wheeled kiosk contains travel sized soaps, toothpaste and brush combos, three packs of fresh underwear, socks and t-shirts, and other travel necessities, including cheaply printed devotional paperbacks and Lifer focused celeb-manga. 16. Suzette Bachman works out of little more than an opened leather portfolio laid on a hovering table top. Inside each clear plastic divider is an amateurish but complex pen drawing depicting some overly gothic religious scene or piles of mutilated Choicers done on one-use notebook paper. The art is collected from Lifer dedicated rescuers doing time around the country. Bachman sells on consignment- the convicts family gets about 25% of each high-dollar sale, Bachman herself pockets the rest. 17. Defiance Defense, a regionally known armorer has set up a sleek, masculine, all black market stall selling nickel-finish knives, conventional ammunition (9mm, .45, .38, ect, nothing too exotic) and
power cells for energy weapons, and gun cleaning kits. The store keeper is an old school Lifer vet (Bill Wayans) who somehow finished the War with his rights unhindered by the Treaty of Boston, and will occasionally sell ceramic or cellulose combat knives or even a light energy pistol to somebody he knows, beyond a shadow of a doubt, is a Lifer gunslinger. Defiance pays off the local cops to look the other way, and mostly slips under the political radar. 18. A pregnant fifteen year old with electric blue skin (Hannah DeLance) is playing a smartlight puzzle game and studiously ignoring anything resembling a customer. Her tiny kiosk consists mostly of a pale purple peg-board displaying thousands of Lifer pins and buttons, anti-abortion sticker sheets and holofoil, and Super Dolfie keychain charms and chibi babies and stuffed animals, all in various shades of purple and blue. 19. Jonas Olkirk, a coin enthusiast with a popular Mesh-cast on gold currency and conspiracy theories has set up a market stall in town, as he does every six weeks or so. He is accompanied by Dale Guttolf (Tough Hero 2), a full conversion cyborg whose drab urban camo hull is accented with neon purple, works as the merchants bodyguard. His secure, modular assembly kiosk takes in electronic and paper currency and changes it to finger-length gold ingots, for use after the impending World Collapse. His shop also sells survivalist pamphlets and Rapture prophecy books that verge on the illiterate. 20. A trio of Neverborn women (Hester Vale, Traci Lopez, and Child Delores Wynn) from the Neverborn community of Redemption, up in the high north, have set up a trading post out of the back of
their crowded, bullet scarred RV. They are trading for homespun spider-silk dresses that are more than slightly bullet proof, excellently balanced arrows, towels, sheets and bedding and childrens clothes, all in the same soft grey.
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D20 Result
Profession and Class Levels (ordinary or heroic, Personality at your option) Commercial Cyber- Mechanic (Smart 3) Bitterly sarcastic, lost family during the War, doesn't like Lifers but doesn't hate them either. Dating a recent Half Grey immigrant from the archeological dig in the Procyon System. Undergoing a cataclysmically messy divorce Short tempered and often irrational Utterly committed to nonviolence and the Wiccan Rede. Born in a Lifer enclave, family defected during childhood. Mother was a war hero. Dedicated transhumanist with tons of implants & genemods. Talkative and gossipy, talks down to Lifers. Considering forming a coven of their own. Political ambitions, and connections on the Woven Circle. Secretly anxious for war to break out to prove personal courage. Beloved baby sister is a Midwife. Promiscuous and carrying on two or three relationships. Recent arrival from an outcolony, still uncomfortable on Earth. Leads imaginative, improvised rituals for friends and neighbors. Endless supply of slightly disturbing reminiscences. Ultra protective of family, spouse and home. Streetfighter with some White Hand, Black Moon training. Remembers several past lives, very serene and wise.
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Amberdance
Sergovia
Rising Mesh- porn star (Charismatic 2) N ear O rbital Commercial Pilot (Fast 3, Smart 1) Doctorate student in archeology (Smart 2) Industrial robotics engineer (Smart 3, Powered (genius) 1)
Barrett
Gardner
Felicia
Yoshiko
Franklin
Al'Trahani
Seeker
Stardane
Tatiana Gerald
Williamson
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Ravensdaughter/Police O fficer (Fast 2, Powered (shooter) 1) son Fernandez Entertainment blogger (Smart 1)
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William
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Gussano
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Mikelson
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Charles
Figeroa
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Elaine
Mountainwind
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Amanda
Cunningham
O TC Geneticist (Smart 2)
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Andrew
K errington
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K yrie
N icellos
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Demeter
Sparrows
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Jose
Wolfcircle
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (Wizards). All Rights Reserved. 1. Definitions: (a)Contributors means the copyright and/or trademark owners who have contributed Open Game Content; (b)Derivative Material means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correc-tion, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) Distribute means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)Open Game Content means the game mechanic and includes the methods, proce-dures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) Product Identity means product and product line names, logos and identifying marks including trade dress; arti-facts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) Trademark means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) Use, Used or Using means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) You or Your means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, world-wide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5.Representation of Authority to Contribute: If You are contrib-uting original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright hold-ers name to the COPYRIGHT NOTICE of any
original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or adver-tise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15. COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Free20: Details of the Otherverse. Copyright 2012, Otherverse Games. Author: Chris A. Field
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