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StoneFist

Game Concept By Joe Gvora

Table of Contents
Game Overview3 Controls.3 Gameplay Mechanics...4 Game Modes.5 Story..6 Characters.6 o Atlas....6 o Heyden Lee.....7 o Alundra...8 o Dennis Hawk......8 o Fairchild......9 o Dolf.....9 o Monique....10 o Basilia.......10 o Steve Lam.....11 o Capt. Edelman..........12 o Trixel....12 o Silvestry....13 o Wolfwoman......13 o Edgeline....14 o Vaughn.....15 o Illuminati......15 o Murderoc......16 o Mal....16 Snubbed Characters....17 Final Thoughts18 Methods of Contact.18

Game Overview StoneFist would be a side-scrolling fighting game (preferably 3D) with an over the top, cartoon-ish feel, similar to Street Fighter. Instead of being an accelerated, over the top fighting game, like Marvel vs. Capcom 3 and BlazBlue, StoneFist would be focused on less surreal gameplay and put emphasis on moves and combos, as expressed in games like Tekken and Mortal Kombat. This game would be made primarily for fans of fighting and action games. This game would be an escape from the fast-paced, crazy, and hectic fighting styles that Marvel VS. Capcom inspired while preserving those must have fighting mechanics to make an exciting alternative for the fighting game market. I am aiming for an ESRB rating of E10 or T. There will not be any bloodshed and profanity is optional. The primary controls would relate mostly to Mortal Kombat, where there are four attack buttons (front punch, back punch, front kick, and back kick). This is so that there are two other buttons on the controller vacant for other actions such as blocking and throwing. Simply blocking while moving back with your character isn't very effective in fighting games where fighters can jump over one another with ease, having the blocker change the direction of their block but never the attacker change the direction of their attack. To make this concept unique from other fighting games, StoneFist would feature walls at the sides of stages, in which fighters can use to their advantage with attacks and other tactics. Walls have been a beneficial feature in isometric fighting games, and StoneFist would be the first sidescrolling fighting game to feature physical, functioning walls, with easy defensive techniques to make it fair for defense and offense alike. Possible Controls: MoveLeft control stick JumpUp Crouch..Down DashForward, forward; back, back Forward hand punch.Left face button Back hand punch....Up face button Forward leg kick....Down face button Back leg kick..Right face button Block.Right trigger Throw...Click right control stick Rapid Cancel....Left trigger Beat Down..Forward, forward, left trigger Special Move..Down, forward, left trigger Taunt....Select/Back button

Gameplay Mechanics: Combat - I would like this sort of game to play similar to Mortal Kombat and Tekken, where the average character has somewhere between 40 to 50 moves. While it doesnt sound doable due the limited sidescrolling perspective, I would like this game to have much focus on combos and creativity. Attack Properties - Many different kinds of moves should be available to the player. Each characters should have an assortment of moves that counter, back step, forward step, require delay, require recovery, stun, knockdown, juggle, bound, and so forth. Jumping - Jumping and mid-air attacks are included. In many sidescrolling fight games, you are able to constantly jump over the opponent before performing attacks. This gives the defender a big disadvantage in games that only allow blocking with the control stick. This problem is to be prevented with button-based blocking. Projectiles - Like Mortal Kombat and Street Fighter, some characters will have a projectile move. Projectile moves would be weak attacks, and you have to wait a little while before shooting another projectile so that players cannot spam. Walls - While many sidescrolling fighting games feature invisible barriers on ends of stages, this game concept, as stated earlier, will feature physical walls that opponents can crash into. When sending an opponent into a wall, the player can perform an additional attack or two before the opponent falls to the ground. The stage barriers don't always have to be walls, as outdoor stages can display trees, pillars, or other objects to serve as walls. Wall Throws - For additional damage, each character has a throw that can be performed while the opponent is sliding down the wall, like King, Marduk, and Lili in Tekken 6. Wall Reversals - When your character is sliding down the wall, you have the opportunity to reverse an oncoming throw by pushing the same throw buttons as the opponent. As a result, you would give the opponent damage and knock him or her down, with the chance to fight or jump out of your tight space. Since you have a good chance of your wall throw getting reversed, normal attacks, or a Beat Down if the conditions are met, are more encouraging for this situation. Recovering By a Wall - When your character is down against a wall and a very eager opponent, there are a few ways to recover without risking more damage against the wall. While rising, moving the control stick a quarter circle back towards the wall and your character will perform a unique wall animation that would get the character out of his or her tight space. For examples, Kiske would perform a wall jump, and Steve Lam would perform a parkour backflip.

Meters - There will be one simple meter for each character. This meter has three different sections that can be filled. The meter can be filled after giving and receiving damage. Canceling - Rapid Canceling, like in Blazblue and SoulCalibur IV, will automatically put the attacker back in his or her fighting stance precisely after an attack, but only if the character's feet are touching the ground. Rapid Canceling is useful for executing a difficult or unreachable combo. Rapid Cancels aren't guaranteed easy success and require some practice before trying out in a real match. A rapid cancel will deplete 1/3 meter. Beat Down - This is a move where the character will strike the opponent with a high number of attacks in a furious barrage, inspired by the Beat Down maneuver in Batman: Arkham City. This attack will do 20-25% damage alone, and much less during a long combo. Beat downs are capable of hitting walled opponents, and only one or two hits will connect when the opponent is airborne. A beat down will deplete 2/3 meter. Special Moves - Each character will have one special move, similar to Ultra Moves from Super Street Fighter IV. Each Special Move will have two versions: One for when the enemy is on the ground or in the air, and one for when the enemy is walled. A normal Special Move will result in a large deal of damage, whereas a Wall Special Move will also shatter the wall, KOing the opponent instantly. A Special Move depletes one full meter, so opponents should be aware of full meters and be careful not to fight too close to the edge of the stage. Game Modes: Arcade Mode - A staple for fighting games, StoneFist's arcade mode consists of ten stages. Stages 1, 2, 3, 5, 6, and 7 would be battles against an opponent selected at random. Stages 4 and 8 are bonus stages. Stage 9 is against one of three sub bosses (Vaughn, Illuminati, or Murderoc), and the final stage is against Mal. In the first bonus stage in Arcade Mode, the player must hit a balloon that bounces around the screen until it pops. The more the balloon is hit, the more difficult it is to pop. The second bonus stage involves a wheel with eight panels around it. The wheel bounces like the balloon, but the player must hit all eight panels to clear. Perhaps there could be a variation with an even larger wheel that has sixteen panels if that sounds too easy. Story Mode - This mode would consist of a series of 15 or 16 chapters. Like Mortal Kombat, each chapter consists of a series of battles using one character, and the story is passed along to another character in between chapters. VS. Mode - StoneFist would support two players to fight each other in a battle. Players can also fight in team battles similar to Soulcalibur II, switching to a different character once the current fighter is KOed. CPU vs. CPU battles are also allowed.

You can adjust the length of the stage before play; set the distance between the two walls to alter the kind of fight you prefer. You can make the stage small and make it look like a cage match, or stretch it out to decrease the chance of getting cornered. You can also remove the walls, allowing an infinite field of play, and the background will loop. Practice - Practice Mode or Training Mode allows you to develop your skills against a dummy opponent. You can view and practice your characters list of moves, and also record a sequence of moves by the dummy. You can adjust the length of the stage in this mode, too. Online Mode - Online support will also be in this game. There would be ranked and player matches as well as lobbies and a replay channel, where you can view battles of other players. There could also be weekly featured replays such as "Match of the Week", "KO of the Week", "Combo of the Week", and "Comeback of the Week". I would also like to have some sort of collectible unlockable content in the game. Whether that would be extra apparel, abilities, items, sound banks, or cards, it would depend on how it would be able to affect the game. Story: The story of StoneFist begins when the wealthy CEO of Mal Corp. decides he wants to host a fighting tournament pitting the best fighters around the world against each other. Some character get free entries while others have to pay a fee, based on their storylines. The winner of the tournament receives a lump sum of money and a sponsorship with Mal Corp. Mals secret motives are to overthrow the US Government and take the bad economy into his own hands. Characters: The roster is filled with ten men and eight women adding up to 18 interesting and colorful personalities. Their descriptions, back-stories, and fighting acumen are all noted with Special Moves included. They all would have unique and diverse move sets, although some will have a noticeable advantage in speed or power. Atlas Hair: Light brown Eyes: Blue Age: 26 Height: 6' 1" Weight: 237 lbs. Occupation: Socialite Nationality: American

Atlas Donovan is the main character of Stonefist. Born into luxury, Atlas's parents (Tony and Trisha Donovan) were both award-winning movie stars. Atlas decided that he did not want to follow in their footsteps and instead trained in Jiu Jitsu, eventually receiving a black belt. Atlas received a free entry into the StoneFist Tournament with a personal letter from Mal. Atlas wears a stylish black and purple robe that he fights in. He also wears a gray tank top underneath, black fighting gloves, trunks with a money color scheme, and white tape around his feet. His hair is short and light brown.

Atlas is supposedly a beginner character. He has rather simple and effective moves at his disposal, and at times he can get technical with a few moves such as his flying armbar. He is average and balanced in regards to speed, health, and power. His Special Move is the Hollywood Shuffle, where he attacks with a barrage of punches and kicks followed by flipping his opponent into the air in a scooping motion (or repositioning the opponent on the wall if performed against the wall) and finally performing a strong side kick. Heyden Lee Hair: Brown, Shoulder-length Eyes: Brown Age: 22 Height: 5' 5" Weight: 126 lbs. Occupation: Undercover Officer Nationality: Thai-Canadian Heyden Lee is a Toronto girl of Asian descent and a member of International Mach Police Force. She has received the Medal of Elite Success for her perfect 100% custody rate. She is currently investigating the StoneFist Tournament, looking for traces of Mal and subduing dozens of criminals in the process. Heyden is a small, peppy character. She has beautiful brown hair and dresses going undercover. She wears a blue sports bra, black tights, and her medal on a burgundy ribbon around her neck. A black trench coat over all of that completes her look. She is a fast character with acrobatic moves like the no-handed cartwheel at her disposal. She is also armed with two pistols that she can fire and swing her medal from around her neck for short, but semi-powerful slicing. Her Special Move, the Assault and Battery, is a move where Heyden violently tackles her foe to the ground. Next she rolls to her feet and gets her opponent on her shoulders in a seated position, before they corkscrew in the air and she drives the opponent into the ground.

Alundra Hair: Blond, Long Eyes: Blue Age: 20 Height: 5' 6" Weight: 105 lbs. Occupation: Cosplayer Nationality: American As a major television, video game, comic, and Anime fan, Christina Larsen has been cosplaying as over a dozen characters at nation-wide comic conventions for over 4 years. She was entered into the StoneFist Tournament via joint donation from her fans. Everybody on Christina's fan page was in on the act, and Larsen thought they were all joking. They werent. Larsen is dressed up as one of her favorite characters, "Alundra: Princess Delux", who is the main character in her self-titled magical girl Anime. Her costume is made up of a turquoise shoulder-less dress, white gloves and boots, a blonde wig with a headpiece, and a prop wand. Her overall appearance is skimpy, yet angelic. Unlike her Anime idol, Alundra has no powers or any supernatural abilities at her disposal. Her attacks consist of wand hits, botched kicks, and other attacks while shouting out cheesy lines. Her Special Move is called the Delux Energy Beam where her wand lets off a small fuse, burning the opponent in an amusing matter until it explodes. She is very animated and is the most comical of all the characters on the roster. Dennis Hawk Hair: Brown, Mohawk Eyes: Brown Age: 31 Height: 6' 10" Weight: 284 lbs. Occupation: Professional Wrestler Nationality: American Nathan Casey, a former U.S. soldier, uses the ring name "Dennis Hawk" in Upper Echelon Wrestling and many independent promotions around the Philedelphia based organization. Hawk currently is on a road trip, looking for scouting agencies before saving Heyden Lee from an accident and deciding to help her cause. Hawk is nearly seven feet tall and one of the largest characters in the game. His wrestling gear consists of dark green camouflage tights, wristbands, elbow pads, boots, and a bandana around his neck. He has many tattoos and his hair is in a Mohawk.

A slow and sluggish nature as well as large size balances out Hawk's power and strength. He has the most throw moves out of everybody in the game. His Special Move is the Satterlee Special. He performs a Pendulum Backbreaker, followed up with a Russian Leg Sweep back rolled into a Crossface. Fairchild Hair: Brown, Long Eyes: Brown Age: 27 Height: 6' Weight: 180 lbs. Occupation: Unemployed Nationality: American Paul Fairchild is a single parent living in a low-income house. A few years ago, he bought a long, thin greatsword on the Internet for $20,000. He feels a great deal of regret for his unwarranted acquisition, and he cannot return his sword for a full refund. Fairchild wants a million dollars for the sword he possesses. Even it it's not worth that much, he will try to make it so by winning the StoneFist Tournament. Fairchild is a dark, grizzly looking fighter. He has long, brown hair. He wears a brown, leather trench coat over a black t-shirt with a white tribal graphic and dark blue jeans. He also wears an eye patch, but it's just for show. His sword looks brand new, with a clean looking blade and a red and golden hilt. Since Fairchild wields a rather heavy weapon, many of his attacks require a delay. Fairchild can resort to kicking, which is faster, but does not have a great reach compared to his sword. Fairchild plays somewhat like Hakumen from Blazblue, with easier controls and less power. His Special Move is the Antique Breaker. He steps on the opponent and sticks his sword into their stomach from behind his back, then gives a painful twist. Dolf Hair: Blond Eyes: Blue Age: 26 Height: 6' 2" Weight: 202 lbs. Occupation: Taxi Driver Nationality: German Dolf Griffin is a rogue hit man working for an anonymous client. Dolf is a weapons expert with years of experience handling guns and other lethal equipment. His current objective is to eliminate all of Alundra's opponents and allow her to win the tournament to foil any potential plans Mal is concocting.

Dolf, by strict coincidence, resembles Sissel of Ghost Trick. He has short blond hair with fair skin, a dark red suit and tie, and black dress pants. Red sunglasses cover his bright blue eyes. Dolf only uses one gun for his fighting style, his pump action shotgun. Apart from kicks, knees, and close ranged blasting; his shotgun also serves as a melee weapon. His throws can also leave the opponent vulnerable to a shotgun blast to start a combo (ie: Leg Sweep and Elbow Drop -> Downward Blast). His Special Move is the Last Call, he kicks his opponent below the belt, and he rolls under the arched opponent and points the gun into their face before pulling the trigger and sending the opponent fifteen feet in the air. Monique Hair: Blond, Brown, Ponytail Eyes: Blue Age: 22 Height: 5' 7" Weight: 108 lbs. Occupation: Tennis Player Nationality: British Monique Storm has been playing tennis for 17 years. She was in the middle of a tournament in Miami, Florida when the StoneFist Tournament was issued. Storm decided to enter the StoneFist Tournament and forfeited the tennis tournament, allowing her weaker opponent to advance. Monique dresses like the common tennis player. She wears a lavender tank top and skirt, tennis shoes, black wristbands, and a white visor. She also has long legs that increase her strides and vertical leap. As a professional tennis player, many of Monique's attacks involve utilizing her tennis racket and tennis balls. She can also attack with a jump rope, a golf club, volleyball style spikes, and soccer style kicks such as the Bicycle kick, as she is an avid fan of other European sports. She would be a character similar to Frank West from UMVC3, who can use a handful of weapons that he pulls from thin air. Monique's Special Move is a deadly Power Serve, which she smashes a ball that bursts at a whopping 165 miles per hour. Basilia Hair: Dark Brown, Braids Eyes: Brown Age: 19 Height: 5' 6" Weight: 98 lbs. Occupation: Thief Nationality: Spanish

Nineteen-year-old Basilia Quintero picked her first pocket at age four. Since then, she has stolen her way into fortune of over 1.8 million Euros. She is also a trained mercenary for hire and has started killing since age 15. Basilia entered the StoneFist Tournament in hopes to pick pockets of even wealthier millionaires like Mal. Basilia's battle attire relates very close to that of a pirate mixed with a ninja. Her hair is in two thick braids and wears a dark blue bandana around her head. Around her body is a detailed leather vest over a pale, golden full-body suit. She also wears two pirate boots with diamond cuffs to match her vest. Basilia is the game's resident trickster. Basilia uses two ice picks between fingers of both her hands and uses them to jab. She can throw a single doubloon to interrupt attacks from afar, and can take a swipe of her small axe, great for ending a combo. She can also avoid counter attacks using animations such as picking the opponent's pocket. Her Special Move is the Jackpot. She sticks her axe in the opponent's chest, then performing a festive dance, jabbing at the opponent's body rapidly before removing the axe and slicing with it once more. Steve Lam Hair: Black, Long Hair Eyes: Brown Age: 33 Height: 5' 10" Weight: 181 lbs. Occupation: Actor Nationality: Chinese-American Steve Lam is an action movie star, starring in over 20 different action films in Asia and North America. Lam is the closest friend of Atlas in the game. He entered the StoneFist Tournament for charity; every round he makes it to, he will donate $100,000 to his cause. Lam is a inspiration of Bruce Lee and other Asian action heroes. He had his hair cut in a bowl cut. He wears a red and white futuristic jump suit that his character has on in his latest film, "Ribcage". Many of Lam's attacks are quick and light punches and kicks with the occasional showboat move. He has great reflexes, being able to turn his body around or over in very short time. His Special Move is the Asian Scissors, resting one leg on one side of the opponent's head while repeatedly roundhouse kicking with his other leg.

Capt. Edelman Hair: Very Short, Brown Eyes: Brown Age: 28 Height: 510 Weight: 150 lbs. Occupation: Air Force Pilot Nationality: American Victor Edelman, is an extraordinary fighter pilot with numerous accolades and plenty of dog-fighting experience. However, he is supposed to be serving a sentence in military prison after being issued a Bad Conduct Discharge. Edelman travels the world in his jet to seek adventure and get away from the authorities. Capt. Edelman wears an Air Force uniform, modified and stylized to look edgier and more suitable for combat on land. He also wears a white and yellow helmet to hide his face. Inspired partially from Lars and Hwoarang from Tekken, Edelman has a handful of fancy punches and kicks he can use to take down his enemies. However, many of his attacks involve him leaving the ground, which makes him limited in regards to Rapid Canceling. His special move is the Edelman Air Show, in which he performs a furious kick combo that propels him and his opponent very high in the air before sending him or her into the ground or wall. Trixel Hair: Black Eyes: Black Age: 27 Height: 5' 5" Weight: 95 lbs Occupation: Dancer Nationality: Indian Na'Ima Haryadi is an Arabic belly dancer and a personal fitness trainer of upper class characters like Atlas and Steve Lam. She got her stage name "Trixel" from being able to master three forms of dance (tri) and for an infamous music video of her performance on a giant spinning axle. She entered the StoneFist tournament to look after Lam. While Trixel is often mistaken to be of far eastern descent, she has tan/brown skin with long, dark brown hair in a ponytail. She wears dancing gear such as a bikini, sleeves, bell-bottoms, a sash, and tassels, all in turquoise/aqua.

Trixel has a bunch of kicking, dancing, and break-dancing moves at her disposal, although she can still be fairly easy to hit while pulling off the more complicated attacks. She can also use her sash to whip her opponent, and reflect projectiles. Her Special Move is the Sash of Magic, being able to hover and perform a kicking combination with her sash wrapped around her feet, then catapulting the opponent with her sash in the other direction. Silvestry Hair: Black Eyes: Brown Age: 34 Height: 6' 4" Weight: 210 lbs. Occupation: Mixed Martial Artist Nationality: Brazilian Tim Silvestry is a mixed martial artist who fights with kickboxing and Brazilian Jiu Jitsu. He has an excellent fighting record of 16 wins and only 2 losses and is currently the Red Force League Light Heavyweight Champion. He entered the StoneFist Tournament as a way to get his promotion's name out there and help the sport of MMA. Silvestry is a tall, African-Brazilian man with a large back tattoo of a tiger. He has dark gray trunks with a gold trim, wears white tape around his wrists, and fights barefoot. He also fights with his current title around his waist. With the repertoire of the average mixed martial artist, Silvestry has plenty of MMA style moves he can use such as the Superman Punch and the Leg Sweep. He also has a Clinch ability that can back up an opponent into a wall. His Special Move is the Ultimate Punching, where he lands a barrage of punches on his mounted opponent before applying a Gogoplata. Wolfwoman Hair: Black, Medium, Jagged Eyes: Yellow, Brown Age: 19 Height: 5' 4" Weight: 78 lbs. Occupation: Unemployed Nationality: Ukrainian

Eleven years ago, Natalya Safko and her parents took an evening stroll in a peaceful forest until an encounter with a vicious beast. Both her parents died in the scuffle, but Natalya quickly subdued the creature, absorbing its dark soul and becoming the Wolfwoman. She has been a mute character ever since her life-changing incident. Currently nocturnal and living in the wilderness, she strikes fear in the hearts of her victims. She is a small, pale looking woman with symmetrical tribal tattoos and wild black hair. She wears only a dark brown loincloth, silver bangles, and a silver breastplate. Her fingernails and toenails are jet black, with her middle, ring, and pinky fingers having nails nearly a foot long. Wolfwoman is mostly comparable to Vega from Street Fighter. She is considered a speed character that uses her sharp long nails for her primary attacks. She has several other unique maneuvers like her somersault roll and her acid spit. Her Special Move is the Full Moon Massacre, which she will send her opponent up towards the sky and roll them into the ground on their back. If performed against a wall, she will run towards the opposite wall with the opponent on her back. Edgeline Hair: Blond, French Braid Eyes: Blue Age: 24 Height: 5' 6" Weight: 113 lbs. Occupation: Noblewoman, Teacher Nationality: French Angeline Dufort was a common French schoolteacher, guiding her class on a trip at an art Museum. While viewing a mannequin displaying a rich looking dress with an amulet, it opened up its center and became attached to her, possessing her body and turning her into "Edgeline", the unborn daughter of a French King and Queen from the House of Bourbon. She entered the StoneFist Tournament looking for possible leads to the whereabouts of her family's other heirlooms. Edgeline fights wearing very fancy apparel that looks completely unsuitable for sparring. She is festooned in a big, puffy, fancy pink dress and an old fashioned blonde wig. Her amulet, glowing a bright green light, is on a black ribbon worn tightly around her neck. Edgeline has very interesting resources for attacking at her disposal. She has a fighting style similar to Princess Peach from Super Smash Bros. Apart from slapping, kicking, and parasol attacks, a fraction of her moves involve her amulet, which can fire lasers, let off small explosions, and redirect projectiles behind her opponent. Her Special Move is the Green Destruction, where she grabs her opponent, the screen flashes bright green, and the opponent is shown on the ground, sort of like Akuma's Raging Demon.

Vaughn 1st Sub-boss Hair: Black, Wavy, Long Eyes: Blue Age: 33 Height: 6' 2" Weight: 210 lbs. Occupation: Perfumer Nationality: Lithuanian Vaughn Racolovska is an entrepreneur in the cosmetic field. She has her own line of perfumes and colognes that are sold in over 30 different countries. As a result, she is one of the richest women in the world. She is on good terms with Mal and is granted free entries into the StoneFist Tournament. Vaughn is the largest woman in the game, even larger than some of the men. She is a husky, beefy, beautiful woman with tan skin, long, wavy black hair, and strong legs. She wears a shoulder less black dress a black collar, and short, black high heels. Vaughn is a powerful woman, yet even due to her size and weight, she can manage to perform impressive acrobatic moves like Bob from Tekken or Rufus from Street Fighter. Vaughn is also able to shake her butt to reflect projectiles and bounce on it to perform fantasic aerial attacks. Her Special Move is the Boulder Bod, where she stomps on the opponent, and then body slams the downed opponent multiple times with graceful flips. Illuminati 2nd Sub-boss Hair: Black, Super long, mohawk Eyes: Brown Age: Unknown Height: 5' 11" Weight: 169 lbs. Occupation: Professional Wrestler Nationality: Mexican Illuminati is a masked wrestler and a former Heavyweight Champion of AALL (Activa las Armas la Lucha Libre). He is a huge star and an icon to the people of Mexico with his own action show and line of clothing. He was known as Fliplash before being unceremoniously unmasked by a dispatcher of Mal Corp., leading to him dropping his title and becoming this new persona. Illuminati is a semi small character. He wears a black and white lucha libre mask, twotoned tights, and very long, two-toned hair. His body is moderately tattooed and chiseled for his small stature. He has a resemblance to Zero from Megaman X.

As a lucha libre performer, Illuminati is a quick, speedy wrestler with many high flying moves in his arsenal. For a few of his attacks, he uses a green light saber, which is his main weapon on his action show. Illuminati's Special Move is the Rolling Death Cradle derived from Tekken's King. Murderoc 3rd sub-boss Hair: Black Eyes: Yellow Age: Unknown Height: 6' 10" Weight: 467 lbs. Occupation: Test Subject Nationality: South African A primate who was a test subject at Mal Labs, Murderoc was previously named "Murdoch" and once had a habitat in South Africa before getting abducted. He used to be a very small monkey before chemical assistance made him grow three times his height and develop very muscular limbs. Murderoc is the final test of the winner of the StoneFist Tournament. Murderoc is about the same height and size of Dennis Hawk, making him one of the game's biggest characters. Murderoc can speak and communicate with other humans in near-perfect English. He has black hair around his body and a grayish-brown face and skin. He is clothed with red spiked shoulder pads and iron gloves to house his large, tireless fists. Murderoc's size earns him a spot into the group of power characters, although he is slightly weaker in order for him to utilize decent monkey agility. A handful of his moves, such as his Self Fist-Bump, can smack or chuck the opponent across the screen, like Kuma from Tekken. His Special Move is the Kong Killer, where he steps on the opponent's chest, breathes fire at the opponent's head and throws them in a bat swinging motion in the other direction. Mal Final Boss Hair: Black, short Eyes: Green Age: 48 Height: 6' 3" Weight: 236 lbs. Occupation: CEO Nationality: Unknown

Mal is the founder of his self-named global venture capital corporation, which specializes in entertainment and lifestyle products and services. He has created the StoneFist Tournament and will award the winner (whom he hopes is Atlas) with prizes and endorsements. With more big names to heighten his status, he has secret plans to take over the US Government and take the bad economy into his own hands. When he is fighting, Mal wears a dark red and blue light-suit with gear and armor there is a large scar that runs from one shoulder to the other side of his waist. He has short black hair in a gray headband. While Mal is the main villain and the last character to unlock, he is not very cheap and tricky to use like players would expect. He can pack a moderately big punch in terms of attacking. His fighting style is similar to Wesker from MVC3 without the teleporting and unfairly quick speed. He also uses grenades. His Special Move is the Malevolence. He uses one of his feet to lift his opponent in the air by his or her throat and choke them, and then he absorbs their soul with a hand on their stomach before kicking them in the other direction. Snubbed Characters I felt that 18 characters is a pretty good limit for a first game. I have creativity to brainstorm even more character ideas but also acknowledge that making the games foundation is time consuming on its own. The characters listed beyond this point are to be left off the final product but possible to be included in a future installment or downloadable content. These characters below are listed from most secure to least secure in terms of my desire to keep them in future plans. Amber Edwards (Heyden's friend and coworker part of the IMPF) Natasha Timberwolf (Female wrestler) Anvil Jill (Timberwolfs tag team partner) Connor The Eagle (Mascot superhero fighter) Kiske (European ninja) Cicero Lionello (Old Italian magician) Roy Saxman (British thief with broken machete) Ita Shiro (Traditional samurai) Fillipa "Roz" Rozhkov (Russian playgirl fighter) Gomez (Mexican mechanic fighter)

Final Thoughts StoneFist is a concept created to offer uniqueness to the fighting game market. As a fighting game fan, I am growing saddened by all the fighting game franchises slowly losing their identities by copying elements from one of Capcoms fighting game franchises that their own games do not need as a way to pander to the hardcore fans. I am also hoping for more Western game developers besides WB Games to create more fighting game franchises as a way for the East and West to share their tastes in games. I am a freelance scriptwriter who works on scripts suitable for film in my free time. Whether I find success working on writing for movies or games, it is something I have enjoyed since I was a young student. You can view my website at www.joegvora.info for details about me and my work. I would like to thank you for taking some time off your busy schedule to read this document and look at my ideas. It is likely that you may turn down my game proposal, and that is okay. I wish you nothing but the best with your current work. But if that is the case, please do not take any ideas you got from this concept to use for an upcoming game that youre developing without asking me for permission first. Thank you once more, and let me know what you think of StoneFist. Email Address: joey368@myway.com Web Site: http://www.joegvora.info

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