Você está na página 1de 95
‘OMMAND DECISION Basic and Advanced Rules Introduction. 2 Special Stands and Weapons. Basic Rules. 3 Terrain Sequence of Play. ‘4 Night Command Control 4 Weather and Seasons. Terrain 6 Engineering “Troop Quality 6 Supply... Movement 6 Aircraft Facing... 8 Parachute Landings Visibility and Spotting 9 Indirect Fire Deviation, Fire Combat... feceneeeenee1 Map Fite Antitank Fire... iuntassenncnel? — Designer's Notes High Explosive Fir.. 13 Scale Small Arms Fire 14 Command Control Indirect Fire ae 14 Movement. Ammunition ina 15 Fire Combat Morale re 16 Odds and Ends. Close Assault. evsrcrel 17 Scale Unit Decisions. Special Stands and Weapons...... 17 Bibliography Advanced Rules. sical Game Credits Design: Frank Chadwick Development: Frank Chadwick and John M. Astell Special Assistance: Greg Novak and Loren Wiseman Research Assistance: Shelby Stanton and Frank Prieskop Art Direction: Barbie Pratt Cover Mlustration: Steve Venters Photographs: Photos by Jim Searcy. Vehicles, buildings, terrain, and soldiers from the collections of Frank Chadwick, Greg Novak, and Loren Wiseman. Playtesting, Advice, and Assistance: the Central Ulinois Tabletop Warriors, Mike Armbruster, Karl Bergman, Lowell Blankenship, Al Bonze, Steve Cabral, Mark Fastoso, Sonny Gilliam, Ross Goodbrand, Jeff Goodspeed, Winston Hamilton, Irv Horowitz, David Hughes, Glenn Kidd, John Kinder, John Laing, David Lythe, Colin McClelland, Dean Messener, Steve Moisich, Michael Murphy, Carl Nogueira, Mike O*Hare, Tom Reed, Dave Robinson, Chris Stone, Craig Stewart, Thomas J. Thomas, Trevor Thomas, Chris Trog, Len Turkevics, Jack Van Schaik, and others. Copyright ©1986, Game Designers’ Workshop. All rights reserved. Printed in U.S.A. Made in U.S.A. 6C-730/R1 Command Decision ‘OMMAND DECISION BASIC RULES ‘The basic rules for Command Decision cover all details necessary for play of the game. Scales Each inch on the playing surface represents 50 yards of actual ground. Each game turn represents 15 minutes of elapsed time. Each towed weapon or vehicle model represents from 4 0 6 actual heavy ‘weapons or vehicles. Each personnel stand represents from 40 to 60 men (approximately a platoon), ‘Two scales of miniatures may be used: HO scale (15mm) or 1:285 scale. The rules are written for HO scale, with ranges, movement, etc. in inches. When using 1:285 scale, two options are available: a) Use the HO scale measurements for range, movement, etc. (This shows the relationship between the scale of the miniatures and the ‘ground scale better than HO scale, but requires a large playing sur- face in relation to the size of the miniatures.) b) Use centimeters in place of inches for range, movement, etc. For example, a vehi- cle listed as having a 20 inch movement allowance would have & 20cm movement allowance under this option. Stands ‘The mounting conventions for models are given in the organiza tion booklet. For convenience of terms, the rules use stand in general to mean any individual stand or individual towed weapon or vehicle model. (When dealing with vehicles or towed weapons by themselves, the rules drop the word ‘‘stand”, as these models are usually not mounted on stands.) There are three main types of stands, each of ‘which is itself divided into several types: Vehicles consist of all vehicles, including towed trailers and horse-drawn artillery limbers. A vehicle model represents the vehicles and their crews. Vehicles are divided into two types: AFVs (armored fighting vehicles) and soft (non-armored) vehicles. AFVs are further subdivided into three types: light, medium, and heavy. These divisions are listed on the vehicle characteristics charts. Vehicles are either wheeled or tracked, which can be determined from the model itself. Halftracks are treated as wheeled vehicles except when noted otherwise. Towed Weapons consist of all towed guns and towed mortars. ‘Towed weapons are divided into three types: light, medium, and hheavy, as listed on the weapons characteristics charts. A towed ‘weapon model represents only the towed weapons themselves; their crews are represented separately as personnel stands. Personnel stands consist of all other stands. These include many types, such as infantry, cavalry, machinegun, towed weapons crews, antitank rifleman, man-packed medium mortars, etc. (Note: The term man-packed refers to personnel stands with certain types of weapons. For example, man-packed mortars refer to personnel stands equipped with mortars; towed mortars and mortars mounted ‘on vehicles are not man-packed.) The rules distinguish between two sizes of personnel stands: standard-sized and double-sized. A standard-sized stand is the stand with the standard-size base; a double-sized stand is any stand larger than standard size Charts ‘Game information for vehicles, weapons, and personnel are listed oon the national data charts. Command Decision contains national data charts for typical troops, weapons, and vehicles of Germany, Italy, the Soviet Union, the United Kingdom, and the United States of America. The national organization charts list game organiza- tion of typical divisions, brigades, regiments, and battalions for these ‘countries. The game reference chart contains information frequently used in play. ‘The Referee Command Decision may be played with or without a referee While a referee is recommended, one is not necessary. A referee should be a player who knows the rules well. He super- vises the scenario being played but doesn't play on either side, His primary tasks are to generate the scenario (by determining the ter- rain of the playing surface and each side's forces and objectives) and to keep track of hidden stands. Additional tasks for the referee are to keep the game moving at a brisk rate and to adjudicate any rules disputes. The referee's word is law during the course of the game, even if his ruling is directly contrary tothe rules. (Each group of players will have varying opinions about the value of specific ‘weapons, the best way of representing specific battlefield activities, and so on. The middle of a game is definitely not the best time t0

Você também pode gostar