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- Ability List -
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You may not copy or reproduce it under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of the guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Let me know before you want to use it, I would like to know where would you going to use it.
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=============================================== ================================ =============== ================= =============== Play 1 hour at least have 10 minutes rest ================= =============== ================= =============================================== ================================ -------------------------------------------------------------------------------
= Version :
- 0.1, April 24, 2006 - magic, skill, knowledge. - 0.2, May 03, 2006 - all weapon equipment. - SEP, June 15, 2006 - completed all abilities. - SEP, June 16, 2006 - some corrections. - SEP, July 24, 2006 - added descriptions to all magics. - SEP, Jan 01, 2007 - change all names as US version.
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Thanks for clicking on the guide. This is an Ability List guide based on Final Fantasy XII for Sony PS2 NTSC/J version, might different with other version.
http://db.gamefaqs.com/console/ps2/file/final_fantasy_xii_b.txt
You need to earn enough LP before you can learn any of the abilities. All abilities can be found under the License Board.
Arrangement - LICENSE BOARD view - MAGIC & SKILL - KNOWLEDGE - MIST CART - WEAPON - SHIELD & ARMOR - ACCESSORY
= White Magic 2 - 20 LP - Vox / Vocal - 8 MP - cure Silence status - Poisona - 8 MP - cure Poison status
= White Magic 3 - 30 LP - Cura - 32 MP - restore medium amount of HP to all targets in an area - Raise / Life - 22 MP - revive a Dead/KO'd character - Stona - 12 MP - cure Stone status
= White Magic 5 - 45 LP - Curaga - 28 MP - restore large amount of HP to one target - Dispel - 16 MP - stop positive status effects on one target - Cleanse - 20 MP - cure Virus status
= White Magic 6 - 50 LP - Curaja - 68 MP - restore large amount of HP to all targets in an area - Dispelga - 36 MP - stop positive status effects on all targets in an area - Arise / Full-Life - 50 MP - revive a Dead/KO'd character and fully restore HP
= White Magic 7 - 55 LP
- Holy - 60 MP - Holy element damage to one target - Esunaga - 72 MP - cure status effects on all targets in an area
= Black Magic 1 - 15 LP - Fire - 8 MP - deal small amount of Fire damage to one target - Thunder - 8 MP - deal small amount of Lightning damage to one target - Blizzard - 8 MP - deal small amount of Ice damage to one target
= Black Magic 2 - 25 LP - Water - 12 MP - deal medium amount of Water damage to one target - Aero - 16 MP - deal medium amount of Wind damage to all targets in an area
= Black Magic 3 - 35 LP - Fira - 18 MP - deal medium amount of Fire damage to all targets in an area - Thundara - 18 MP - deal medium amount of Lightning damage to all targets in an area - Blizzara - 18 MP - deal medium amount of Ice damage to all targets in an area
= Black Magic 4 - 40 LP - Bio - 24 MP - damage and send Slip status to all targets in an area - Aeroga - 38 LP - deal large amount of Wind damage to all targets in an area
= Black Magic 5 - 45 LP - Firaga - 42 MP - deal large amount of Fire damage to all targets in an area - Thundaga - 42 MP - deal large amount of Lightning damage to all targets in an area - Blizzaga - 42 MP - deal large amount of Ice damage to all targets in an area
= Black Magic 6 - 50 LP - Shock - 34 MP - deal large damage to one target - Scourage - 48 MP - deal large damage and send Slip status to all targets in an area
= Black Magic 8 - 120 LP - Collapse / Scathe - 70 MP - extreme non-elemental damage to all targets in an area
= Time Magic 1 - 20 LP - Slow - 8 MP - slow down target's speed (Slow status) - Immobilize - 16 MP - stop targets in an area from moving (Don't Move status)
= Time Magic 2 - 25 LP - Disable - 16 MP - stop targets in an area from an actions (Don't Act status) - Reflect - 12 MP - send Reflect status to one target
= Time Magic 3 - 30 LP - Break - 14 MP - send Petrify status to one target - Warp / Dezone - 18 MP - remove all targets in an area
= Time Magic 4 - 35 LP - Bleed - 12 MP - cause target decrease HP quickly - Balance - 18 MP - damage base on the amount of HP difference between ally and target
= Time Magic 5 - 40 LP - Float / Levitaga - 20 MP - send Float status to all targets in an area - Haste - 20 MP - increase target's speed (Haste status)
= Time Magic 6 - 45 LP
- Countdown - 8 MP - target dies after the time - Stop - 20 MP - stop everything on the target (Stop status)
= Time Magic 7 - 110 LP - Reflectga - 24 MP - send Reflect status to all targets in an area - Slowga - 24 MP - slow down targets' speed in an area (Slow status)
- 8 MP - send Protect status to one target - Blind - 10 MP - send Blind status to one target
= Green Magic 2 - 30 LP - Poison - 10 MP - send Poison status to one target - Shell - 8 MP - send Shell status to one target
= Green Magic 3 - 35 LP - Silence - 8 MP - send Silence status to one target - Sleep - 10 MP - send Sleep status to one target
= Green Magic 5 - 45 LP - Silencega - 22 MP - send Silence status to all targets in an area - Blindga - 20 MP - send Blind status to all targets in an area
= Green Magic 6 - 50 LP - Bravery - 24 MP - raise target physical attack (Brave status) - Faith - 24 MP - raise target magic attack (Faith status)
= Green Magic 7 - 105 LP - Sleepga - 26 MP - send Sleep status to all targets in an area - Shellga - 40 MP
- send Shell status to all targets in an area - Protecga - 36 MP - send Protect status to all targets in an area
= Dark Magic 1 - 25 LP - Dark - 10 MP - deal small amount of Dark damage to all targets in an area - Berserk - 10 MP - send Berserk status to one target
= Dark Magic 2 - 30 LP - Confuse - 10 MP - send Confuse status to one target - Gravity - 20 MP - damage 1/4 of targets' max HP in an area
= Dark Magic 3 - 40 LP
- Decoy - 10 MP - provoke enemies to attack one ally - Drain - 18 MP - absorb HP from a target
= Dark Magic 4 - 50 LP - Syphon / Osmose - 2 MP - absorb MP from a target - Vanish - 24 MP - reduce change of noticable on one target (Invisible status) - Darkra - 20 MP - deal medium amount of Dark damage to all targets in an area
= Dark Magic 6 - 70 LP - Vanishga - 60 MP - reduce change of noticable on all target in an area (Invisible status) - Reverse - 50 MP - switch between heal and damage amount on a target (Reverse status)
= Dark Magic 7 - 105 LP - Graviga - 36 MP - damage 1/2 of targets' max HP in an area - Darkga - 30 MP - deal large amount of Dark damage to all targets in an area
(sort by name)
= Achiles - 40 LP
= Sight Unseeing - 40 LP - Only can use this attack during Blind status.
= Step Attack - 65 LP - Damage enemies in an area, damage depends on moving distance or steps.
(sort by name)
= Action Time Shorten << Swiftness >> - 50 LP - Decrease 10% action time.
= Action Time Shorten << Swiftness >> - 80 LP - Decrease 10% action time.
= Critical Defence Up << Last Stand >> - 70 LP - Defence point increase when Critical status.
= Critical Magic Up << Spellbreaker >> - 65 LP - Magic point increase when Critical status.
= Critical Power Up << Adreneline >> - 65 LP - Strength point increase when Critical status.
= Fight << Brawler >> - 90 LP - Attack point increase when no weapons combat.
= Full HP Attack Up << Focus >> - 70 LP - Strength point increase when full HP.
= Full HP Magic Up << Serenity >> - 70 LP - Magic point increase when full HP.
= Gambit Plus << Gambit Slot >> - 15 LP - Increase one more Gambit slot.
= Gambit Plus << Gambit Slot >> - 20 LP - Increase one more Gambit slot.
= Gambit Plus << Gambit Slot >> - 25 LP - Increase one more Gambit slot.
= Gambit Plus << Gambit Slot >> - 30 LP - Increase one more Gambit slot.
= Gambit Plus << Gambit Slot >> - 40 LP - Increase one more Gambit slot.
= Gambit Plus << Gambit Slot >> - 45 LP - Increase one more Gambit slot.
= Gambit Plus << Gambit Slot >> - 50 LP - Increase one more Gambit slot.
= Gambit Plus << Gambit Slot >> - 70 LP - Increase one more Gambit slot.
= Gambit Plus << Gambit Slot >> - 100 LP - Increase one more Gambit slot.
= Increase Damage Charge << Inquisitor >> - 30 LP - Increase MP after dealing damage.
= Knowledge Of Ether << Ether Lore 1 >> - 20 LP - Increase healing amount of any Ether.
= Knowledge Of Ether << Ether Lora 3 >> - 70 LP - Increase healing amount of any Ether.
= Knowledge Of Potion << Potion Lore 1 >> - 20 LP - Increase healing amount of any Potions.
= Knowledge Of Potion << Potion Lore 2 >> - 35 LP - Increase healing amount of any Potions.
= Knowledge Of Potion 3 << Potion Lore >> - 70 LP - Increase healing amount of any Potions.
= Knowledge Of Remedy << Remedy Lore 1 >> - 20 LP - Can cure [Sleep, Slip, Don't Move, Don't Act] negative status.
= Knowledge Of Remedy << Remedy Lore 2 >> - 30 LP - Can cure [Petrifying, Confuse, Oil] negative status.
= Knowledge Of Remedy << Remedy Lore 3 >> - 70 LP - Can cure [Stop, Death Sentence, Virus] negative status.
= Magic Charge << Warmage >> - 30 LP - Increase MP after dealing magic damage.
= Phoenix Down Effect Up << Phoenix Down >> - 30 LP - Increase healing amount of Phoenix Down.
= Phoenix Down Effect Up << Phoenix Down >> - 50 LP - Increase healing amount of Phoenix Down.
= Phoenix Down Effect Up << Phoenix Down >> - 90 LP - Increase healing amount of Phoenix Down.
= Positive Status Lengthen << Spellbound >> - 30 LP - Increase time of support spells.
= Received Damage Charge << Martyr >> - 30 LP - Increase MP when get damage.
= Shield Evasion Up << Shield Block >> - 45 LP - Increase chance of blocking with shield.
= Shield Evasion Up << Shield Block >> - 75 LP - Increase chance of blocking with shield.
(sort by name)
= Esper Adrammelech - 25 LP
= Esper Belias - 10 LP
= Esper Chaos - 90 LP
= Esper Exodus - 50 LP
= Esper Famfrit - 90 LP
= Esper Hashmalim - 50 LP
= Esper Mateus - 25 LP
= Esper Queklain - 50 LP
= Esper Sumihaza - 50 LP
= Esper Ultima - 90 LP
= Esper Zalhera - 25 LP
= Esper Zeromus - 50 LP
*there are 18 Mist Knacks/Quickenings on the License Board, with same amount of LP cost.
- Burning Bow
= Bowgun Equipment 3 - 35 LP
- Orichalcum Dirk
- Antares
- Osafune - Kogarasumaru
- Mythril Blade
- Deathbringer
= Heavy Equipment 1 - 20 LP - Leather Helm - Bronze Helm - Leather Armor - Bronze Armor
- Shielded Armor
= Heavy Equipment 5 - 40 LP - Cross Helmet - Bone Helm - Demon Mail - Bone Mail
= Heavy Equipment 6 - 45 LP - Diamond Helm - Steel Mask - Diamond Armor - Mirror Mail
= Heavy Equipment 7 - 50 LP - Platinum Helm - Giant Helmet - Platinum Armor - Carabineer Mail
- Maximilian
= Genji Equipment - 150 LP - Genji Shield - Genji Helmet - Genji Armor - Genji Gloves
= Light Equipment 8 - 35 LP - Officer's Hat - Chakra Band - Barrel Coat - Power Vest
= Light Equipment 9 - 35 LP - Thief's Hat - Gigas Hat - Ninja Gear - Gigas Chestplate
= Magic Equipment 1 - 15 LP - Cotton Cap - Magick Curch - Cotton Shirt - Light Woven Shirt
= Magic Equipment 2 - 20 LP - Pointy Hat - Topkapi Hat - Silken Shirt - Kilimweave Shirt
= Magic Equipment 3 - 20 LP - Calot Hat - Wizard's Hat - Shepherd's Bolero - Wizard's Robe
= Magic Equipment 4 - 25 LP - Lambent Hat - Feathered Hat - Chanter's Djellaba - Traveller's Vestment
= Magic Equipment 5 - 25 LP - Mage's hat - Lamia's Tiara - Mage's Habit - Enchanter's Habit
= Magic Equipment 6 - 30 LP - Sorcerer's Hat - Black Cowl - Sorcerer's Habit - Black Garb
= Magic Equipment 10 - 50 LP - Black Mask - White Mask - Black Robes - White Robes
'~~~~~~~~~~~~~'
= Accessories 7 - 40 LP
= Accessories 13 - 60 LP
Special thanks to Cheesemeister, CuteChocobo and The Fett for various translation of equipments' name.
Final Fantasy XII: Ability List by sephirosuy Version SEP, Last Updated 2007-01-01 View/Download Original File Hosted by