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Adobe Flash CS5 Certified Expert

Total Number of Days: 13


Flash CS5 -01 (10 Days) Adobe Flash CS5 Duration: 10 Days

Flash CS5 -02 (3 Days)

Exam Prep: 2 Day; Exam: 1 Day


Examn Code : Exam # 9A0-148 Duration: 3 Days

Copyright 2010 Prestariang Systems Sdn Bhd

Module details MODULE CODE MODULE TITLE DURATION : : : Adobe Flash CS5 Certified Expert Adobe Flash CS5 10 days

Course Outline

1. Planning and designing Flash applications Given a requirement based on your audience, determine the appropriate Flash features and options used to meet the needs of your audience and target platform. (Audience requirements include: publishing to AIR, accessibility, player version) Given a scenario, explain how Flash can be used in an application. (Scenarios, include: Creating a banner, full Web application, mobile application, desktop AIR application, or visual element) Given an asset type, explain the benefit of that asset type for a given application. (Asset types include: raster, vector, FXG, XFL) Understand the benefits and uses of FLA source files versus XFL packages. 2. Creating and managing assets Given an option in the Library panel, explain the purpose of and how to use that option. Given a tool, work with an existing asset by using that tool. (Tools include: Transform, 3D Rotation, Bone) Import external assets into Flash. (External assets include: XFG, XFL, Photoshop files, Illustrator files, and images) Create and manage text fields by using the Text tool including using the Text Layout
Copyright 2010 Prestariang Systems Sdn Bhd

Framework. Embed and manage fonts. (Methods include: using the Font Embedding dialog box, library) Given an asset, convert that asset to a symbol and explain the capabilities of that symbol. Given a component, explain the purpose of or how to use that component. Edit the skin of a component. Manage performance by utilizing bitmap techniques. 3. Creating Flash interactive and visual output Given a tool, create a shape by using that tool. (Tools include: Deco, Spray Brush, Rectangle Primitive) Given an asset, modify individual properties to achieve specific design requirements. (Design requirements include: advanced text controls including anti-aliasing, stroke control and styling) Create animations by using the Timeline. Edit animations by using the Motion Editor. Create and use Motion Presets. Incorporate and manage audio and video in your movie. Apply filters and effects to Movie Clips and text. Add queue points to the FLV playback component on the stage for synchronized content. Add basic interactivity by using code snippets. 4. Programming with ActionScript 3.0 Given an ActionScript class, create an instance from and work with the properties of that class. Given an object-oriented concept, explain the definition of or purpose associated with that concept. (Object-oriented concepts include: Classes, Interfaces, Inheritance, Polymorphism, and Packages)

Copyright 2010 Prestariang Systems Sdn Bhd

Create custom classes. (Options include: Extending, Subclassing) Explain how to use the Document class. Load and use content and data from external sources. (Sources include: XML, SWF, and remote objects) Create code snippets. List and describe the benefits and limitations of code hinting. Understand the use of the ExternalInterface class for execution with JavaScript. 5. Testing Flash applications Recognize effective optimization considerations when testing and debugging Flash applications. Test an application by using Device Central, AIR Debug Launcher, or within Flash Pro. Given a Debug panel, explain how to use that panel. (Panels include: Debug Console, variables, output) 6. Publishing and deploying Flash applications Given a scenario, select the appropriate Publish settings to deploy a Flash movie. (Scenarios include: Web delivery, AIR, mobile) Understand the publish settings. (Publish settings include: HTML container page, script settings, SWF settings) Understand the implications of and how to implement cross-domain security for SWF, data, and visual assets. Understand how to enable and explain the limitations of functionality related to full-screen.erstand how to enable and explain the limitations of

functionality related to full-screen.

Copyright 2010 Prestariang Systems Sdn Bhd

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