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__~~~~Law of the Lands~~~~__ THESE REGIONS ARE GOREAN ROLEPLAY SIM's OF MATURE CONTENT Role play scenes of a violent

and sexual nature are routinely role played. Gorean By the Book Roleplayers Filter Questionaire ================================================================ .... if you answer YES to all of the questions below, then you are ready for Gorean Roleplay. ================================================================

1.Do you know the difference between OOC and IC and if so, Do you Seperate your OOC from IC in Roleplay? 2. Have you done Research of the Gorean Novels written by John Norman of which this roleplay venue is based? 3. Do you enjoy Role-playing a character for fun, entertainment & sometimes intense story-lines? 4. Do you Object to roleplay in IMs instead of Local Chat? 5. Do you respect Other Roleplayers OOC private lives? 6. Do you believe in NOT acknowledging information learned in group chat or IMs, in Roleplay? 7. Are you able to roleplay sending messengers or real roleplayers instead of roleplaying Birds? 8. Do you believe in Roleplay Over Game/Meter/Combat Play? 9. Do you know the difference between BDSM and Gorean Roleplay and more importantly can you separate them? 10 Are you mature enough to handle Explicit, sometimes Deviant, Sexually Oriented situations that might be considered immoral or illegal outside of roleplay?

=========================== Few to No Limits.... recommended. LEGAL AGE MUST be 18 years of age or older, this is not open to negotiation NO CHILD AVATARS NO OOC in Open Chat GOREAN Roleplay Characters Only - Dress and Appearance GOREAN METER must be worn at all time on the Lands of Sardar

GRIEFING Not Allowed - this includes Particles/pushing/Non authorized Weapons/Banners with LMs SLAVES with restrictions such as "unpunish-able by anyone other than their owner should leave now. STEALING GM GOODS send note card of your theft to owner or sim administration. GOREAN YES - BDSM NO - Understand the venue of Gorean Roleplay before engaging. SCRIPTED AVATAR OBJECTS Remove Xcite - chat spammers - Listening Devices and Scanners. ROLEPLAY Do not use acronyms like lol, brb, ty, u, fm, fc or fw or :) symbols- Spell it out ! No Roleplay In IMs. HONOR & RESPECT Do not correct anyone in Chat, be Respectful and do it in IMs NICELY. SPLASH Combat set at 1/2 Splash - Melee Heavy - Beast Enabled - Weaker Females. CHALLENGES & DUELS 1 Weapon Each. Shields/Dodging Permitted. ENHANCERS - The only Enhancers allowed on these regions if for Penis's & Breasts. PACKABLE DOORS require AS picking tool. 3 lines of roleplay 10 or more words each line.

**********COMBAT 3 RAIDS. ALL Raids must enter through either The Sardar Passage or The Bosk Plains Regions and be on the SIM for 15 minutes prior to engaging in combat. This includes all parts of combat, and includes Scouting missions prior to attack. ---Raiding, Combat, and Captives-RAIDS. ALL Raids must enter through either The Sardar Passage or The Bosk Plains Regions and be on the SIM for 15 minutes prior to engaging in combat. This includes all parts of combat, and includes Scouting missions prior to attack. Scouting Prior to attack is Required. A Scout is required to enter and roleplay ON SIM for at least 15 Minutes prior to attack - this means interacting with others. If you are looking for a place to run around and shoot people down you are in the wrong place, these are Roleplay Regions, Roleplay is required. ? ? Raiders may exit from Region The Sardar, The Sardar Passage or The Bosk Plains Entry Area's. *************************************************************** (Gorean Meter) provided at every teleport/entry place to the Sardar lands.

FEMLAWS - No Raiding Female Combatants KURII - Kur are not given benefit of 1 Hour Roleplay prior to death but Must provide it to Others. Combat 1/2 Splash - Melee Heavy - Beast Enabled - Weaker Females. Aiding is Enabled - 1 line of chat with Ten or more words. Self Unbinding - 5 lines of chat with Ten or more words. Log must be available. MAKE SURE WEAPONS ARE LEGAL BEFORE ENGAGING IN COMBAT! ---Legal Weapons--A note about weapon selection. As a general rule most of the cultures of gor dealt with combat as a melee and believed that the strongest and best suited would survive. While certain cultures did use bow weapons in combat, for the most part and in most area's, men who carried a bow were sneered at and viewed as cowards. For roleplay reality we request that people follow the culture and class of the character they portray when selecting weapons. ------------------------------- Weapon Damage Restrictions -------------------------------slave weapons - 11% Direct Hit - 9% splash NO THROWING WEAPONS Bows - 20% Direct Hit - 15% Splash Daggers - 20% < -- The only acceptable Steel Melee allowed for Women. Women in Gor had the Strength of a 12 year old boy Spears - 30% Whips - NO WHIPS in COMBAT - here they are used for roleplay discipline. One handed Axes - 30% Male Only Pick axe - 35% Male ONLY Swords - 40% Male ONLY Blow Darts - 11% FREEWOMEN ONLY Restricted Distance. Available Ancient Lore Weapons BOLA - Speak with an Administrator before using this on the lands. -------------------------------------------------------------------------------------------------

Only Gorean or medieval - equivalent type weapons permissible, including swords, bows, crossbows, daggers, throwing axes, and hair pins. Allowed weapons ::::

- Agni Weapons. by Sindra Aquila: bows only, melee weapons will be tested when available. - AKWeapons - Alika Sao (Alika Sao Weaponry) - Alvar Nurmi (Weapons by AN) - Ancient Builds Inc. by Jake Molinaro - Ancient Lore Weapony, by Romper Barbosa. Scripted by EZ Weapons. - Anhandreu Riederer (True Swinesty) - version 9 or later ONLY! - Beast Scarborough (Shrouded Designs) - Black Widow Weaponry, by Cross Nishi - Centipede Weapons - Cryptic Weaponry, by Malice Vieria - Dangerous Den Weapons, by Dromar Demonista - Danna Ewing (Alika Sao Weaponry) - Doremi Ulthsch (Melody weapons - Bows only) - Eve Mikazuki (Mikazuki Weaponry) - EZ Weapons - Fellon Celt (Fellony Weapons) - Gorean Weapons-Andera Shermer - GTS Weapons - HZ Weaponry - HZEngineer - Invalid Concepts - Infinity Weapons-Arcturus Itano --=Iron Grove=-, by Robaire Robbiani - JonnyX Bows, by Jonny Excelsior - Larion Rhode (LR Weapons) - Leanne Woodward (Bows Navar 1.61 scripted and later) - Lucius Obviate (Black Ronin) - Madlax Stygian (Stygian Weapons) - Markz McMahon (Markz Gorean Weapons) - Meep Jiagu (Meagu Weapons) - Navar Harbinger (Navar & Stormie Designs) (Bows V1.61 and later) - Phantom Kabuki (Weapons of the Phantom) - Primus Weapons (Excluding PAC Weapons) - PsG Weapons, by Kaoru Slade and Sylvia Hawks - P3 Gaming, by P373R Kappler & Noreia Owen - Reckless Life Design, by China Lubitsch - melee weapons only, bows will be tested when available. - Rhubardin Fluffball (Ordo Kivsungai) (Saddlebow of the skies not allowed) - Romper and JJames Bows - Sinister Serenity - Slip Barrett (Weapons of the Warlord) - Tala Nagy (Tala's weapons & specialities) - The Lieutenant's Locker, by Drakkar Bahram - Thorn Link - Triton Paine (iPwn) - Vault Story (VS Designs) - Wrecked, by Ice Bradly - Vo Fhang Weapons ( VF Weapons ) - Xero Escape (Weapon X) - Xxander Snook (Double X Weapons) - 187 Designs, by Jinx Wiskee - melee weapons only, bows will be tested when available.

-------BANNED WEAPONS------ALL SG weapons ALL Priest Kings weapons ALL Black Dragon designs ALL PAC range of weapons (Primus is allowed. Only the PAC weapons are not) Bows: SG TCJ Chaos Bow Immorta Bobbey Lane (DL Weapons) Any bow shooting over 1.21 BPS and speed of 65 Spears: Spear of the Priest Kings Hochburg lance Any Spear more than 2 hits per second Swords: Thentis Sword Port Bazi Sword Any Sword more than 3 hits per second Grapple: Slip PUSH WEAPONS, GUNS, ONE-HIT KICKS OR SCRIPTED GRIEFING WEAPONS WILL NOT BE PERMITTED. IN ADDITION, DOUBLE HIT EGGS, SUPER JUMPS, SPRINTS OR ANY OTHER SCRIPTED DEFENSE THAT WOULD CAUSE AN UNFAIR FIGHT, INCLUDING WEARING TWO HEALTH METERS.

*Weapon makers inquiring to be added can contact Sweetie Dagger

RAID RATIO - It does not take 10 to attack 2 slaves and a Freewoman when Warriors happen to be Offline. Exercise some Integrity and help make the Roleplay a positive experience for All. 0 men = 0 raiders 1 to 5 men = same number of raiders + 2 6 to 10 men = same number of raiders + 4 11 to 15 men = same number of raiders + 6 16 to 20 men = same number of raiders + 8 and so on. ***************************************************************** 1. SAFE ZONES are the the arrival points. THERE IS NO SAFE ZONE once you leave these areas or Engage in RP to include " Tal ". Running back during combat does not stop the battle... you must TELEPORT after emoting leaving by Wagon - Beast or on Foot - If you are captured before your actually Teleport you are a Valid Capture.

RP or PRESENCE FIRST Roleplay is required prior to attack. This does not mean " Tal " then open fire... this means someone in your Raiding Party must Roleplay on the Lands for at least (( 15 )) Minutes in Open Chat prior to ANY Weapon being fired. USE a Scout. Put someone on the sims scouting so your Group has some Roleplay into the Sims Prior to an attack. Additional Raiders may TP in Prior or During Combat to Landing Areas ONLY. TELEPORTING IN or OUT must be done at designated Landing Areas and doing so during combat removes you from Combat for 30 Minutes.. Combat Entry is restricted to Sardar Passage ?. Any exit can be used - you Must emote departure and teleport out to be gone..... you must... Teleport OUT to be gone or you are still in Roleplay. SAFE ZONE LIMIT - NONE - stand all day if you want but if you enter Roleplay chat through emoting or conversation the Safe Zone protection no longer exists. BE PREPARED - NO Teleporting People into ANY are of the Lands except the Landing Area's. PICKABLE DOORS - ALL Doors on ALL Lands are Pickable. ALL Doors Require a AS Tool for breaking in AND a Line of Roleplay for each Attempt at picking the Lock. ... Be prepared to show your Roleplay. No PRIMMING or TPing or Touching Interior Objects for access, The AS Tool use is Non Negotiable and available at all safe zones. SEMI-SAFE - The occupants of a House Rental can decide they do not wish to engage in roleplay Respect OOC and AFK of residents. If in doubt send an IM to one of the people inside and ask them if they would like to role play. 2. RAIDING PARTIES & ROLEPLAY ============================================== FEMALE CHARACTERS IT takes TWO Women to drag one Man... Period.. both need to roleplay it. NO CAPTURES WILL BE VALID IF NO WITNESS IS LEFT ON THE LAND. - This means - DO not raid the sim when no Roleplayers are around it makes NO Sense. These lands are patrolled and just because your logging in at a down time zone doesnt give you the freedom to kidnap. Roleplay - it is why we are here and hope you are too. SLAVES - Unless a Male Fighting Kajirus -Only NON Throwing objects - Frying pans, brooms etc. Slaves are NOT Permitted to touch weapons even when Binding, they Must have a Free person remove the Weapons prior or after the person is bound. PANTHERS - CAPTURE ON Sight, you will be considered Hostile UNLESS you are at the Trading Post for that Purpose, no Weapons Permitted at the Trading Post. You want to visit the Lands as a Friendly, Dress and Behave like one. NO MULTIPLE GROUP RAIDS. Panthers are the ONLY Women permitted the Bow. KURII - Land of the Sardars is located at the Foothills of the Sardar Mountains, Kurii presence would NOT likely occur or be tolerated. Kurii are not granted the 1 Hour RP prior to Kill but must provide it to Others. OUTLAWS - Women Raiders will not be Reconized = you can use them to bind and Aid, takes two to carry a captive.

MERCENARIES - Be Prepared to back up your story with an Actual Roleplay Hire for your Attack. Roleplay is required prior to attack. Women Raiders will not be Reconized = you can use them to bind and Aid..takes two women to drag one Man. INDEPENDANTS - Roleplay is required prior to attack. This does not mean " Tal " then you open fire... this means someone in your Raiding Party must Roleplay on the Lands for at least (( 15 )) 3. GRAPPLES HOOKS ROPE ARROWS - Must be Self Deleting - Self Deleting Grapples are available at all Safe Zones at 0L . Grappling hooks and rope arrows are allowed in the Sardar Lands under certain parameters - Each must take at least three lines of RP to climb - one to unpack it, one to throw or shoot it, and one to climb it. You must then pack it away with one or more lines of RP - unless you specifically want to leave it there to be found. Also they must have the ability for a person to be able to click and cut the rope. This is for people who wish to roleplay pulling the Grappling hooks down or cutting the rope arrows. However this must also be done with two lines of RP. 4. CAPTURE DRAGGING CAPTIVES - No fighting - Running - Swimming while dragging a captive. BINDING - Three (3) lines of binding with Ten or More Words are the minimum for searching, securing, and binding a captive. . When you down somebody, try to bind them while they are down, refrain from taking someone down more than twice without roleplay or it will be voided. Excessive firing on people standing up from bubbles is not acceptable NOT DEAD - Persons downed and in the bubble are UNCONCIOUS not dead. They have no ability to return Fire or TALK so long as that bubble exists over their Avatar. We will not tolerate non-roleplay combat. ============================= IMPORTANT=============== RESCUE attempts on captured players for EITHER side - must wait 60 minutes. There are NO SHIPS leaving the Land of the Sardars, your trail is seen. For the sake of continued Roleplay Captor or captive must provide a LM to the destination within 15 Minutes of TPing out should pass the LM to an "active" roleplayer on the Lands present at the time of the Raid, otherwise it is Invalid. Taking a captive to a Femlaw Sim invalidates the Theft. ==============================IMPORTANT=============== PERSONAL CAPTURE LIMITS - We do not recognise TIME LIMITS "no rp for 30 minutes and I leave" limits, deal with it, sometimes we do get too busy to endulge captives with tea and conversation, sucks being a captive dont it? Teleporting out of Roleplay is an Automatic Permanent Ban. Please Contact a Sim Admin or Moderator or communicate to those roleplaying with you if you must TP for OOC reasons so the Roleplayers can work around your presence CAPTURED Free or slaves of the Sardar Lands must be allowed to return through negotiated release, rescue, ransom or escape within (3 days). Ransoms are only to be paid in GM trade items and not Lindens.

MUTILATION - it is not acceptable. No capturing people just to kill them. People were not stolen for the sole purpose of killing, they were traded, sold or ransomed. 6.MODERATING - Only RP Mods or Administrators may declare RP invalid. Always try to resolve the Issues yourself before calling a Moderator. DO NOT declare a combat or role-play invalid and take it upon yourself to make the resolution to it. If you are calling a Moderator, you and the persons involved will be removed from Combat until the issue is settled. Other Roleplayers will Continue in Roleplay. 7. METERED TARN COMBAT is allowed on the Sardar Sim's! Must EMOTE in ten or more words calling the Tarn. Must EMOTE in ten or more words dismissing the Tarn upon Landing. TWO metered tarns are permitted to be used in combat by the raiding party AND Sardar. Only one rider per metered tarn-no passengers for combat. If the rider are downed, captured, or fall in combat, there are no other metered tarns permitted to be used by the raiding party. NO fire/oil bombing from metered tarns is permitted. 08. BOW FIRING DISTANCE - Shooting over 96 m is not allowed. To find out how far you can shoot, set your draw distance in preferences to 96 meters... anything beyond that, is considered unrealistic and invalid. Please use some common sense here... being shot with a stray arrow once from 100 meters isn't a reason to invalidate an entire battle. Being shot repeatedly from 110 meters+... would be. 09. NO DUAL WIELDING - No dual wielding: This means do not have a drawn sword in one hand and a drawn bow in the other, you can however have two daggers, or two hand axes, or other such weapons drawn to use in combat. 10. WEAPONS WORN - Sheathed weapons must be worn to be drawn. You can not realistically pull a sword from a pouch at your belt. Some common sense is the key to this. Avatar's have limited attachment points, but some effort should be made to wear large items you use in combat. The only real exception to this would be free women with hair pins and daggers as they could easily hide a small blade under their robes (and more than likely have all the attachment points taken by skirts and such) Your Avatar Must Wear what you Use with the exception of Binding Fiber that is not available on most Clothing or belts - Roleplay it. 10.1) ILLEGAL WEAPONS - If anyone is caught using an illegal weapon, you will have two Options. You can take an Auto capture or a 3 day ban. A knowingly committing a second offense is Permanent Ban. SLAVE WEAPONS - Unless a Male Fighting Kajirus -Only NON Throwing objects - Frying pans, brooms etc. Slaves can assist in binding but should not touch weapons unless the slave is a Kajirus. MELEE WEAPONS - Swords - Axes - Scimitars are for Male Avatars ONLY. DUEL WIELDING Weapons mean only ONE of the Two Weapons actually do Damage. Two Weapon Damage will remove you from Roleplay. NO FEMALE RAIDERS - Female Mercenaries, War wenches and Female Outlaws are NOT Reconized in Combat - They may assist Men in aiding and binding... takes TWO Freewomen to pull one Freeman.

(( READ this CAREFULLY)) if a WOMAN is found through RP to be an Outlaw they may be subject to Immediate Capture-enslavement - and sale... or... Impalement. They will Not be treated with the same Respect as is given to Prisoner Freewomen. Female Mercenaries, War Wenches and Female Outlaws actively Fighting with a Raiding Party <--- On a Raid... will not be Reconized, period. I repeat... Female Mercenaries, War Wenches & Outlaws are Not Reconized in Raids... except to aid and bind. RESIDENT FREEWOMEN - Not permitted to wear a visible weapon except for a Dagger, Blow dart or Hair Pins. Citizen women of the lands if it is known there is going to be a raid or a raid does happen are permitted to gather "blow darts" ONLY - No BOWS for Freewomen. Visiting Women will be asked to remove weapons. Blow Dart Restriction - Must be within 30 meters of aggressor. NEW 11. Jumping while in combat is illegal. If you are caught jumping while fighting you will be given the option of taking an auto capture or facing a three day ban... at the Moderators discretion.

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