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Contents
2 10 New Fighting Styles License
Credits
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Ian Belcher
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Ian Barstow
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Alex Fennell
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The Quintessential Monk II: Web Enhancement 2004 Mongoose Publishing. All rights reserved. Reproduction of non-Open Game Content of this work by any means without the written permission of the publisher is expressly forbidden. The Quintessential Monk II: Web Enhancement is presented under the Open Game and D20 Licences. See page 10 for the text of the Open Game Licence. All text paragraphs and tables containing game mechanics and statistics derivative of Open Game Content and the System Reference Document are considered to be Open Game Content. All other significant characters, names, places, items, art and text herein are copyrighted by Mongoose Publishing. All rights reserved. If you have questions about the Open Game Content status of any material herein, please contact Mongoose Publishing for clarification. d20 System and the d20 System logo are Trademarks owned by Wizards of the Coast, Inc. and are used according to the terms of the d20 System Licence version 5.0. A copy of this Licence can be found at www.wizards.com/d20. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. Dungeons & Dragons and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with Permission.
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Earth Dragon
This style is inspired by martial arts that emphasise grappling an opponent and overpowering them through sheer size and strength, such as those used by sumotori or western wrestlers.
Second Tier
First Tier
The following technique feats compose the basic training of the Earth Dragon style.
The following technique feats represent more advanced training in the style. These feats are the first step towards true understanding of the style.
Dragons Grasp
You know how to maximise your strength and weight. Prerequisites: Str 15+, all first tier Earth Dragon style feats. Benefits: The monk is treated as being one size larger for the purpose of determining what he can bull rush, grapple and trip, and for determining his bonus to bull rush, grapple and trip attempts. Stage Three: When all feats in the second tier are gained and the monk selects his first, third tier Earth Dragon feat, he is treated as being two sizes larger for the purpose of determining what he can bull rush, grapple and trip, and for determining his bonus to bull rush, grapple and trip attempts.
Joint Locking
You are trained in locking an opponents joints while grappling, causing excruciating pain and restricting their movements. Prerequisites: Dex 13+, all first tier Earth Dragon style feats. Benefits: The monk gains an additional +2 bonus to grapple checks. Stage Three: When all feats in the second tier are gained and the monk selects his first, third tier Earth Dragon feat, he gains a +2 bonus to all unarmed damage dealt as part of a grapple.
Improved Grapple
Unchanged from the standard feat.
Improved Trip
You are trained in using an opponents own strength against them, allowing you to put them where you want them. Prerequisites: Int 13+, any one first tier Earth Dragon style feat. Benefits: The monk no longer provokes an attack of opportunity when attempting to trip an opponent while unarmed, and gains a +4 bonus on his opposed Strength check.
Third Tier
The following techniques represent advanced understanding of the fighting techniques of the style.
Standing Grapple
You are trained at grappling and even pinning opponents while standing and defending yourself normally. Prerequisites: Dex 15+, all second tier Earth Dragon style feats. Benefits: While grappling, the monk retains his Dexterity bonus to AC and continues to threaten adjacent areas, even while grappling or pinning multiple opponents. An opponent who wishes to pin the monk must succeed at two grapple checks one to remove the benefits of this style feat, and one in the following round to pin the monk. If the opponent fails the second check, the monk may stand instead of performing a grapple action, regaining the benefits of this feat.
Mastery Bonus
When a monk has gained all techniques in his style, he has mastered the style, gaining the following mastery bonus. The monk may make a grapple attempt as part of a normal unarmed attack or a successful bull rush. He may also make a trip attempt during a grapple (ending the grapple if successful) or as part of a successful bull rush. If he does so, he gains a +2 bonus on the opposed check, as his opponent is already off balance.
Spinning Vine
Practitioners of this style focus heavily on the use of rope and chain weapons, becoming a blur in combat as they sweep their foes feet out from under them.
Second Tier
First Tier
The following technique feats represent more advanced training in the style. These feats are the first step towards true understanding of the style.
The following technique feats compose the basic training of the Spinning Vine style.
Broom Sweep
With a low, wide sweep of your weapon, you can cause entire groups of enemies to tumble to the ground. Prerequisites: All first tier Spinning Vine feats, base attack bonus +4 or higher. Benefits: As a full attack action, in lieu of his regular attacks, the monk can attempt a trip attack at his highest bonus against all opponents that he threatens. The monk decides which opponent to trip first, and then proceeds in either a clockwise or counter-clockwise direction. A failed trip attempt ends his action. The monk may only attempt this while wielding a weapon to which he can apply the Weapon Finesse (Spinning Vine) style feat.
Combat Reexes
Unchanged from the standard feat.
First Tier
Dodge
The following technique feats compose the basic training of the Bounding Gazelle style.
Steel Cloth
In your hands, even a simple piece of cloth is a potentially deadly weapon. Prerequisites: Dex 15+, all first tier Spinning Vine style feats. Benefits: The monk may wield a piece of cloth or rope of between six and ten feet in length as a weapon. The monk whirls and snaps the item, keeping it in constant motion and giving it the striking power of a spear. Cloth and rope between six and eight feet in length is treated as a normal spear, while cloth and rope between eight and ten feet is treated as a longspear. The monk cannot throw the cloth or rope as he could a spear. Stage Three: When all feats in the second tier are gained and the monk selects his first, third tier Spinning Vine feat, the cloth or rope weapons grant the monk a +2 bonus on trip attempts.
You are adept at avoiding blows. Prerequisites: Unchanged. Benefits: Unchanged. Stage Two: When all feats in the first tier are gained and the monk selects his first, second tier Bounding Gazelle feat, his dodge bonus increases to +2. Stage Three: When all feats in the second tier are gained and the monk selects his first, third tier Bounding Gazelle feat, he may apply his dodge bonus to all opponents he is facing.
Improved Initiative
You can react more quickly than normal in a fight. Prerequisites: Unchanged. Benefits: Unchanged. Stage Two: When all feats in the first tier are gained and the monk selects his first, second tier Bounding Gazelle feat, his bonus to initiative improves to +6. Stage Three: When all feats in the second tier are gained and the monk selects his first, third tier Bounding Gazelle feat, his bonus to initiative improves to +8.
Third Tier
The following techniques represent advanced understanding of the fighting techniques of the style.
Whirlwind Attack
You lash out at all nearby opponents, your weapon spinning in a blur of motion. Prerequisites: All second tier Spinning Vine style feats. Benefits: Unchanged. The monk may only attempt this while wielding a weapon to which he can apply the Weapon Finesse (Spinning Vine) style feat.
Run
Unchanged from the standard feat.
Second Tier
Mastery Bonus
When a monk has gained all techniques in his style, he has mastered the style, gaining the following mastery bonus. The monk treats all weapons to which he can apply the Weapon Finesse (Spinning Vine) style feat as if they were one size larger for the purpose of damage and trip attempts.
The following technique feats represent more advanced training in the style. These feats are the first step towards true understanding of the style.
Improved Overrun
You are skilled at knocking down opponents. Prerequisites: All first tier Bounding Gazelle style feats. Benefits: Unchanged.
Bounding Gazelle
This style emphasises movement, the practitioners speeding around the battlefield, striking their opponents and retreating before they can retaliate.
Stage Three: When all feats in the second tier are gained and the monk selects his first, third tier Bounding Gazelle feat, he deals his normal unarmed damage to an opponent he successfully overruns.
Third Tier
The following techniques represent advanced understanding of the fighting techniques of the style.
Spring Attack
Unchanged from the standard feat.
Mastery Bonus
When a monk has gained all techniques in his style, he has mastered the style, gaining the following mastery bonus. The monks base speed is increased by +20 feet and he can make two attacks when using the Spring Attack feat.
Crazy Monkey
The practitioners of this style move and tumble around with no apparent purpose or pattern, clambering over anything that gets in their way even their opponents.
First Tier
Acrobatics
The following technique feats compose the basic training of the Crazy Monkey style.
You are incredibly agile. Prerequisites: Dex 13+. Benefits: The monk gains a +2 bonus to all Climb and Tumble skill checks. Stage Two: When all feats in the first tier are gained and the monk selects his first, second tier Crazy Monkey feat, his bonus to Climb and Tumble checks increases to +5. Stage Three: When all feats in the second tier are gained and the monk selects his first, third tier Crazy Monkey feat, his bonus to Climb and Tumble checks increases to +10.
Second Tier
The following technique feats represent more advanced training in the style. These feats are the first step towards true understanding of the style.
Improved Disarm
You are skilled at disarming your opponents. Prerequisites: All first tier Crazy Monkey style feats. Benefits: Unchanged. If the monk attempts a disarm while clambering over his opponent, he gains a +4 bonus to his opposed attack roll and his opponent loses his size bonus.
Improved Feint
You are skilled at misdirecting your opponents attention. Prerequisites: All first tier Crazy Monkey style feats. Benefits: Unchanged. Stage Three: When all feats in the second tier are gained and the monk selects his first, third tier Crazy Monkey feat, he gains a +4 bonus on his Bluff check.
Third Tier
The following techniques represent advanced understanding of the fighting techniques of the style.
Deect Attack
You are trained in deflecting an opponents blows, preventing them from striking you. Prerequisites: Dex 13+, any one first tier Defiant Lotus style feat. Benefits: The monk may give up one of his attacks for the round to attempt to deflect an opponents attack. The monk makes an attack roll against a DC equal to the opponents attack roll. If he succeeds, he has successfully deflected the attack and it deals no damage. Deflecting an attack in this way does not provoke an attack of opportunity. The monk announces that he is using this feat after the success or failure of the attack has been determined, but before damage has been rolled. Stage Two: When all feats in the first tier are gained and the monk selects his first, second tier Defiant Lotus feat, he may make as many deflection attempts each round as he has attacks, but only once for each incoming attack. Stage Three: When all feats in the second tier are gained and the monk selects his first, third tier Defiant Lotus feat, he may deal half his normal unarmed damage to his opponent when he successfully deflects an attack. Alternatively, he may instead make a disarm attempt without provoking an attack of opportunity. Special: A monk using a special monk weapon that grants a bonus to disarm attempts, such as a sai, also receives the listed bonus when attempting a deflection.
Mastery Bonus
When a monk has gained all techniques in his style, he has mastered the style, gaining the following mastery bonus. The monk may climb at half his movement rate without taking the usual 5 penalty to his Climb check. In addition, he may feint in combat as a free action.
Defiant Lotus
First Tier
This style emphasises defence over attack, the practitioners allowing their opponents to do all the work for them.
The following technique feats compose the basic training of the Defiant Lotus style.
Improved Disarm
Unchanged from the standard feat.
Combat Expertise
Unchanged from the standard feat.
Second Tier
The following technique feats represent more advanced training in the style. These feats are the first step towards true understanding of the style.
Mastery Bonus
When a monk has gained all techniques in his style, he has mastered the style, gaining the following mastery bonus. The monk gains the blindsense ability out to a distance of 5 feet per point of Wisdom modifier.
Swooping Crane
Cotton Cage
You can use loose clothing to capture an opponents weapon. Prerequisites: All first tier Defiant Lotus style feats. Benefits: If the monk is wearing a set of loose robes or a cloak, the first opponent who attacks him in melee may be subject to either a disarm attempt (using the attack roll that struck you for the opponents disarm check), if using a melee weapon, or a trip attempt (no attack roll required), if attacking unarmed or with natural weapons. This attempt occurs immediately after the result of the attack is determined (and damage has been dealt, if applicable). Clothes are considered to be one size larger than the creature wearing them when determining size modifiers for disarm and trip checks. The monk cannot be disarmed or tripped as a result of failing the attempt. Using Cotton Cage takes the place of all the monks attacks of opportunity for the round.
This style focuses on seemingly impossible feats of leaping and balance. It represents some of the more classic Wuxia themes.
First Tier
Gecko Step
The following technique feats compose the basic training of the Swooping Crane style.
You are able to move up walls and other vertical surfaces as easily as you move along the ground. Prerequisites: Any one first tier Swooping Crane style feat. Benefits: The monk may use some of his movement to scale walls and other vertical surfaces as though they were level ground, so long as he begins and ends his movement on a horizontal surface. The monk may scale surfaces that are no higher than one-third of his speed. Stage Two: When all feats in the first tier are gained and the monk selects his first, second tier Swooping Crane feat, he may scale surfaces no higher than two-thirds of his speed. Stage Three: When all feats in the second tier are gained and the monk selects his first, third tier Swooping Crane feat, he may use all of his movement to scale vertical surfaces if he wishes.
Snatch Arrows
Unchanged from the standard feat.
Third Tier
Blind-Fight
The following techniques represent advanced understanding of the fighting techniques of the style.
Great Leap
You are capable of leaping great distances. Prerequisites: Str 13+, Jump 5 ranks. Benefits: The monk gains a +5 bonus on all Jump checks.
Karmic Strike
You are trained in taking advantage of any openings your opponent gives you.
Uncanny Balance
Your sense of balance is unmatched among mere mortals. Prerequisites: Dex 13+, Balance 5 ranks. Benfits: The monk gains a +5 bonus on all Balance checks. Stage Two: When all feats in the first tier are gained and the monk selects his first, second tier Swooping Crane feat, his bonus to Balance checks increases to +10. Stage Three: When all feats in the second tier are gained and the monk selects his first, third tier Swooping Crane feat, his bonus to Balance checks increases to +20 and he may take 10 on Balance checks even when circumstances would normally prevent him from doing so.
Third Tier
Flyby Attack
The following techniques represent advanced understanding of the fighting techniques of the style.
You strike out at your opponents while flying though the air. Prerequisites: All second tier Swooping Crane style feats. Benefits: The monk may make a single attack at any point during a jump. If the monk has a fly speed, he may take a standard action at any point during a normal (flying) move.
Mastery Bonus
Second Tier
When a monk has gained all techniques in his style, he has mastered the style, gaining the following mastery bonus. The monk may fly at a speed of 60 feet with average manoeuvrability. This is a supernatural ability.
The following technique feats represent more advanced training in the style. These feats are the first step towards true understanding of the style.
New Weapons
The following weapons are either new to the D20 system or revised for the new edition. Dragon Head Stick: A rare weapon, the dragon head stick is not a stick at all, but is rather a six-foot length of chain with a metal weight shaped a dragons head on one end and a barbed metal dart on the other. A dragon head stick is a double weapon and if used as such incurs all the normal penalties associated with fighting with two weapons. A dragon head stick grants a +2 bonus to disarm attempts. Kusari Gama: This weapon is made up of a simple length of chain with a sickle on one end and a blunt weight on the other. A kusari gama is a double weapon and if used as such incurs all the normal penalties associated with fighting with two weapons. A kusari gama grants the user a +2 bonus on disarm and trip attempts. The Weapon Finesse feat may be used to apply a characters Dexterity modifier instead of his Strength modifier to attack rolls made with a kusari gama.
New Weapons
Exotic Weapons Light Melee Weapons Ribbon daggers Cost 1 gp Dmg (S) Dmg (M) 1d2 1d3 Critical Range Inc. Weight x2 20 ft. 1/2 lb. Type Piercing or Slashing
One-Handed Melee Weapons Prayer beads 5 gp Whip chain 5 gp Two-Handed Melee Weapons Dragon head stick 10 gp Kusari gama 35 gp Manriki gusari 20 gp Shogi 30 gp
1d6 1d3
1d8 1d4
x2 x2
2 lb. 2 lb.
Bludgeoning Slashing
x2 x2 x2 x2
License
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