Escolar Documentos
Profissional Documentos
Cultura Documentos
^ Skills
// Tech Artist
^ Technical Proficiency
Scripting: Scripting art and animation tools in Python and Mel for Maya. Game pipeline optimization Rigging: Creating advanced Bi- and Quadro-pedal rigs, Transferable detailed facial animation rigs, generating auto-rigging scripts, Mo-Cap friendly rigs, and Auto follow rig simulation Game Engines: Animation Pipelines, Ragdoll, Asset Batching, Cloth Sim, Physics Assets, HLSLShaders Compositing: Mental Ray, Modo Render, Post-Processing, Post-Effects, Editing
^ Software Proficiency
3D: Maya, Modo, Zbrush, Motion-Builder, Real-Flow, FX Composer, Poser, Animation Master Adobe CS5: Photoshop, After Effects, Illustrator, Flash, In-Design, xNormal Plug-In Game Engines: UDK, Unity, Flash Develop Revision/Management: Perforce, Hansoft Film: Final Cut Pro, Motion, Soundtrack Pro Physical Media: 3D assets for 2D laser cutting and 3D prototyping
Hungry Squirrels
Flashplayer: 2D Environments, Props, Menus, UI Artist A two player flash game about two rodents competing for food
Unity, Kinect: 3D Character Modeling/ Rigging/ Animation Artist Kinect game based on the How to Train Your Dragon IP where the user flies a dragon through an obstacle course using motion controls.
# Education
# Virginia Tech
School of Visual Arts (SOVA) Fall 2007- 2011
BFA, Major: Studio Arts (Creative Technology), Minor: Art History
{ } Contact
{ pogstudios@gmail.com
p.(404) 561-8990
www.pogstudios.com }