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K. Craig
Topics
Introduction to Dynamics Basic Concepts Problem Solving Procedure Kinematics of a Rigid Body Essential Example Problem Kinetics of a Rigid Body Supplement: Rigid Body Plane Kinetics Essential Example Problem
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Introduction
Dynamics
The branch of mechanics that deals with the motion of bodies under the action of forces. Newtonian Dynamics
This is the study of the motion of objects that travel with speeds significantly less than the speed of light. Here we deal with the motion of objects on a macroscopic scale.
Relativistic Dynamics
This is the study of motion of objects that travel with speeds at or near the speed of light. Here we deal with the motion of objects on a microscopic or submicroscopic scale.
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Newtonian Dynamics
Kinematics This is the study of the geometry of motion. It describes the motion of bodies without reference to the forces which either cause the motion or are generated as a result of the motion. It is used to relate position, velocity, acceleration, and time without reference to the cause of the motion. Kinetics This is the study of the relation existing between the forces acting on a body, the mass distribution of the body, and the motion of the body. It is used to predict the motion caused by given forces or to determine the forces required to produce a given motion.
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Basic Concepts
Space
Space is the geometric region occupied by bodies. Position in space is determined relative to some geometric reference system by means of linear and angular measurements. The basic frame of reference (perspective from which observations are made) for the laws of Newtonian mechanics is the primary inertial system which is an imaginary set of rectangular axes assumed to have no translation or rotation in space.
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Measurements show that the laws of Newtonian mechanics are valid for this reference system as long as any velocities involved are negligible compared with the speed of light (186,000 miles per second). Measurements made with respect to this reference system are said to absolute. A reference frame attached to the surface of the earth has a somewhat complicated motion in the primary system, and a correction to the basic equations of mechanics must be applied for measurements made relative to the earths reference frame.
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In the calculation of rocket- and space-flight trajectories, the absolute motion of the earth becomes an important parameter. For most engineering problems of machines and structures which remain on the earths surface, the corrections are extremely small and may be neglected. For these problems, the laws of Newtonian mechanics may be applied directly for measurements made relative to the earth, and, in a practical sense, such measurements will be referred to as absolute.
Time
Time is the measure of the succession of events and is considered an absolute quantity in Newtonian mechanics.
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Mass
Mass is the quantitative measure of the inertia or resistance to change in motion of a body. It is also the property which gives rise to gravitational attraction and acceleration. In Newtonian mechanics, mass is constant.
GMm F = 2 er r
M
Rigid Body Dynamics
G = 6.673 1011
m3 kg s 2
er
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Force
Force is the vector action of one body on another. There are two types of forces in Newtonian mechanics: Direct contact forces between two bodies. Forces which act at a distance without physical contact, of which there are only two: gravitational and electromagnetic.
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Particle
A particle is a body of negligible dimensions. Also, when the dimensions of a body are irrelevant to the description of its motion or the action of the forces acting on it, the body may be treated as a particle. It can also be defined as a rigid body that does not rotate.
Rigid Body
A rigid body is a body whose changes in shape are negligible compared with the overall dimensions of the body or with the changes in position of the body as a whole.
Coordinate
A coordinate is a quantity which specifies position. Any convenient measure of displacement can be used as a coordinate.
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Degrees of Freedom
This is the number of independent coordinates needed to completely describe the motion of a mechanical system. This is a characteristic of the system itself and does not depend upon the set of coordinates chosen.
Constraint
A constraint is a limitation to motion. If the number of coordinates is greater than the number of degrees of freedom, there must be enough equations of constraint to make up the difference.
Generalized Coordinates
These are a set of coordinates which describe general motion and recognize constraint.
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A set of coordinates is called independent when all but one of the coordinates are fixed, there still remains a range of values for that one coordinate which corresponds to a range of admissible configurations. A set of coordinates is called complete if their values corresponding to an arbitrary admissible configuration of the system are sufficient to locate all parts of the system. Hence, generalized coordinates are complete and independent.
2nd Law: The time rate of change of the linear momentum of a particle is proportional to the resultant force (sum of all forces) acting upon it and occurs in the direction in which the resultant force acts. 3rd Law: To every action there is an equal and opposite reaction, i.e., the mutual forces of two bodies acting upon each other are equal in magnitude, opposite in direction, and collinear. These laws have been verified by countless physical measurements. The first two laws hold for measurements made in an absolute frame of reference, but are subject to some correction when the motion is measured relative to a reference system having acceleration.
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Units
SI Units The primary dimensions are: mass, M, length, L, and time, T. The units are: mass (kg), length (m), and time (sec). This is an absolute set of units based on mass, which is invariant. Force, F, has dimensions of ML/T2 with the unit newton (N).
kg m 1 N =1 s2
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US Customary Units The primary dimensions are: force, F, length, L, and time, T. The units are: force (lb), length (ft), and time (sec) This is a relative set of units dependent upon the local force of gravitational attraction. Mass, M, has dimensions FT2/L with the unit slug. lb s 2 1 slug = 1 ft
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When close to the surface of the earth, g = 9.81 m/s2 in SI units, and g = 32.2 ft/s2 in US Customary units. Some useful conversions: 1 ft = 0.3048 m 1 lb = 4.448 N 1 slug = 14.59 kg Weight = mg = magnitude of the gravitational force acting on mass m near the surface of the earth.
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Scalar
A scalar is any quantity that is expressible as a real number.
Vector
A vector is any quantity that has both magnitude and direction. Because the study of Newtonian mechanics focuses on the motion of objects in threedimensional space, we are interested in threedimensional vectors. A unit vector has a magnitude of unity.
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There are three types of vectors: Free Vector: no specified line of action or point of application Sliding Vector: specified line of action but no specified point of application Bound Vector: specified line of action and specified point of application. A bound vector is unique, i.e., only one vector can have a specified direction, magnitude, line of action, and origin. Note that vector algebra is valid only for free vectors. Consequently, the result of any algebraic operation on vectors, regardless of the type of vector, results in a free vector.
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Matrices
An array of numbers arranged in rows and columns is called a matrix. A m n matrix has m rows and n columns. Our use of matrices will initially be restricted to coordinate transformations and later to the concept of the inertia matrix. 1 1 i i 0 0 1 = 0 cos sin j j k 0 sin cos k 1
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a P ????
R1 ????
R2
Meaningless!
Proper Notation
R
????
y1
aP
R1 R 2
Reference Frames:
R ground: xyz R1 shaft: x1y1z1 R2 disk: x2y2z2
x2
R1
O z1
x1
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2 = cos 1 + sin 1 i i j 2 = sin 1 + cos 1 j i j
1 = unit vector in x1 direction i 1 = unit vector in y1 direction j 2 = unit vector in x 2 direction i 2 = unit vector in y 2 direction j
1 = cos 2 sin 2 i i j 1 = sin 2 + cos 2 j i j
ANALYSIS Carry through the analysis to the point where it is appropriate to substitute numerical values. NUMBERS Substitute numerical values (using a consistent set of units) to obtain a numerical answer. The significant figures in the answer should be consistent with the given data. CHECK Check the answer and the assumptions made in the solution to make sure they are reasonable. Check the units, if appropriate. LABEL Label the answer (e.g., underline it or enclose it in a box).
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= angular speed of R1 in R
Here R1 has simple angular velocity in R (1) and R2 has simple angular velocity in R1 (2). R2 does not have simple angular velocity in R.
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d d R R 1 = + ( ) dt dt
R1
R1 y z1 z O R x
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x1 A
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RN
= + +
R R1 R1 R2
R N 1
RN
R N
This addition theorem is very powerful as it allows one to develop an expression for a complicated angular velocity by using intermediate reference frames, real or fictitious, that have simple-angularvelocity relations between each of them.
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R2
= +
R R1
R1
R2
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Angular Acceleration
The angular acceleration of reference frame R1 in reference frame R is given by: There is no addition theorem for angular accelerations. When R1 has simple angular velocity in R, e.g., R R R R
d = dt
R R1
R1
R1
d dt
R
R1
y1 R1 y z1 z O R x
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x1 A
k = k1
Rigid Body Dynamics
1 = 1k R R1 = R R1 k
= ==
R 2 =
R1
R 2 k1 =
R1
R 2 k 2
R1
R 2 =
dV ? dt
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dV d Vx1 i1 + Vy1 1 = Vx1 1 + Vy1 1 j = i j are fixed in R1 dt dt R1 R1 dV d Vx 2 i2 + Vy2 2 j = One Approach dt dt R2 d = Vx 2 i2 + Vy2 2 + ( R1 R 2 V) j dt Another Approach = V + V + (k V) i j
Are the two approaches d equivalent? = Vx1 cos + Vy1 sin 2 + i
x2 2 y2 2 1
R1
R1
and i1 j1
33
= Vx1 cos Vx1 sin + Vy1 sin + Vy1 cos 2 + i Vx1 sin Vx1 cos + Vy1 cos Vy1 sin 2 + j Vx 1 Vy 1 i 1 1j = Vx1 cos 2 sin 2 + Vy1 sin 2 + cos 2 + i j i j Vx1 sin 2 cos 2 + Vy1 cos 2 sin 2 + j i j i Vx 1 Vy 1 j i 1 1 = V + V V + V + V V i j j i j i
x1 1 y1 1 x1 1 y1 1 x1 1 y1 1
= Vx1 1 + Vy1 1 i j
Rigid Body Dynamics
Same Result !
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vP =
v A + ( R R1 r AP ) +
R1
vP
a P = R a A + R R1
R1 r AP )
+ R R1 r AP + R1 a P + 2 R R1 R1 v P
Rigid Body Dynamics
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Derivation
y1
AP
r
R
OP
=r
OA
+r
R1 A z1
x1
d OP y v = (r ) dt r OA R R d OA d AP = (r ) + (r ) dt dt O R z R1 d AP R A R R1 AP = v + (r ) + ( r ) dt R A R1 P R R1 AP = v + v +( r )
P R
r AP r
OP
v =
P
v +( r
A R R1
AP
)+
R1
P
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d R P d a = ( v )= dt dt
P
R v A + ( R R1 r AP ) +
R1
vP
d R A ( v ) = R aA dt d dt
r
R1
AP
d AP ) = ( r ) + ( dt r ) = ( R R1 r AP ) + R R1 [ R1 v P + ( R R1 r AP )]
R R1 AP R R1 R1
R1 d R1 P d R1 P ( v )= ( v ) + ( R R1 R1 v P ) = dt dt
a P + ( R R1 R1 v P )
a P = R a A + R R1
R1 r AP )
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+ R R1 r AP + R1 a P + 2 R R1 R1 v P
Rigid Body Dynamics
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The approximate acceleration of the ant with respect to the R reference frame is the difference between its velocity at points 2 and 1 divided by t. Then we take the limit as t 0. The result is: R a P Acceleration in the y direction:
Centripetal Acceleration
Rigid Body Dynamics
= v + v = 2v
cos 1 sin
Coriolis Acceleration
independent of ants position effect of on v (term 1 ) is always exactly the same as the effect of v on (term 3 ). effect of changing the orientation of v is exactly the same as the effect of v carrying r to a different radius, changing its magnitude.
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R R1
r = 0.06 m
Find:
aP
R2 O
= 30
x1
O z1
r OP = ( r cos ) 1 + ( r sin ) 1 i j
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a P = R a O + R R 2
R 2 r OP ) + R R 2 r OP
+ R 2 a P + 2 R R 2 R 2 v P
R R2 R2
R 2 =
R2
R R
R1 +
R1
R 2 = 5i + 4k1
R
d 5i + 4k1 dt
=4
R1 k1
1
)
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) = 20j
= 20 jcos + k sin
Alternate Solution:
R
a P = R a O + R R1
R1 r OP ) + R R1 r OP
+ R1 a P + 2 R R1 R1 v P
a =0 R R1 = 5i = constant
R O R
d = =0 dt
R R R1 R1
r OP = ( r cos ) 1 + ( r sin ) 1 i j
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R1
R1 R1
a =
P
R1
R1 R 2 a +
O
R1
r
R2
OP
+ R1 R 2 r OP )
(P is fixed in R2)
aO = 0
R2
= 4k1
R1
Same Result
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Equations of Motion
Eulers Equations
Kinetic Energy and Work-Energy Principle Impulse-Momentum Principle Essential Example Problem
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= v
R
dm +
B O R O
r dm
B B B
total mass
= m v + ( mr )
R
m = dm
B
= m v + ( r ) = m v
R R B R
1 r = r dm mB
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L=m v
R
HO
H O = (r v) dm = r R vO + ( R B r) dm
B
= R v O r dm + r ( R B r) dm = r ( R B r) dm
B B B
R
v O = 0 if point O is fixed in R
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H O = r ( R B r) dm
B
H = ( R B ) dm
B
HO = H x + H y + Hz k i j
R
B = R B x + R B y + R B z k i j
Here we assume either point O is fixed in R or coincident with point C.
r
O
r
x C
HO
R
Independent of the orientation of the xyz body-fixed axes, but their components are not.
Rigid Body B
H x Ix H = I y yx H z I zx
I x = (y 2 + z 2 )dm
B
I xy Iy I zy
I xz R B x R B I yz y z I z R B
B Mass Products I = (xz)dm = I xz zx of B Inertia
Inertia Matrix
I xy = (xy)dm = I yx
I z = (x 2 + y 2 )dm
B
I yz = (yz)dm = I zy
Note: the elements of the inertia matrix are for a particular point and a particular orientation of the xyz body-fixed axes. K. Craig
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b2 + c2 [ I]2 = [ I]C + m ab ac x 2 = x1 + a
y 2 = y1 + b z 2 = z1 + c
Rigid Body Dynamics
ab c2 + a 2 bc
ac bc 2 2 a +b
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Principal Axes
It is often convenient to deal with rigid-body dynamics problems using the coordinate system fixed in the body for which all products of inertia are zero simultaneously, i.e., the inertia matrix is diagonal. The 3 mutually perpendicular axes are called principal axes. The 3 mass moments of inertia are called principal moments of inertia. The 3 planes formed by the principal axes are called principal planes.
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Plane of Symmetry
Many rigid bodies have a plane of symmetry. For example, if the xy plane is a plane of symmetry, then for every mass element with coordinates (x, y, z) there exists a mass element with coordinates (x, y, -z). Hence I =I =0
yz xz
H P = (r
PC
L) + H
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H P = (r v) dm
B
Derivation
dm
= r R v C + ( R B ) dm
B
r
P
= (r PC + ) R v C + ( R B ) dm
B
PC
= (r PC R vC ) dm + ( R v C ) dm +
Rigid Body B r PC ( R B ) dm + ( R B ) dm B B Y 0 R C PC R C = r m v v dm + B 0 PC R B r dm + ( R B ) dm Z Ground R X B B
Rigid Body Dynamics
B B
H P = (r
PC
L) + H
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Equations of Motion
The six scalar equations of motion for a rigid body are given by the two vector equations:
R R C d d v F = L=m dt dt R R d d M = H or M O = HO dt dt R
F is the resultant of all external forces acting on the body. M (M O ) is the resultant moment of external forces and couples about the mass center C (fixed point O).
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Lets express these equations in terms of the bodyfixed xyz coordinate system.
R R B B = R B + R B + R z k i j x y
H = H x + H y + Hz k i j H O = H O x + H O y + H Oz k i j
vC = R vC + R vC + R vC k i j x y z
R
d R vC B d R vC R B R C = +( v ) dt dt B = ( R v C + R vC + R vC k) + ( R B + R B + R z k) R vC i j i j x y z x y
B = ( R vC + R v C R B R vC R z )i x z y y
+ ( R vC + R v C R B R v C R B ) y x z z x j + ( R vC + R v C R B R v C R B )k z y x x y
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B dH dH R B = + ( H) dt dt = (H x + H y + H z k) + ( R B H) i j
(H x + H z R B H y R B )i y z
B + (H y + H x R z H z R B ) x j
+ (H z + H y R B H x R B )k x y
The inertia matrix is constant with respect to time since it is expressed in the bodyfixed coordinate system. So we can write:
Rigid Body Dynamics
H x Ix H = I y yx H z I zx H x Ix H = I y yx H z I zx
I xy Iy I zy I xy Iy I zy
I xz R B x I yz R B y z I z R B I xz R B x I yz R B y B I z R z
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The velocity terms refer to: R v C The angular velocity terms refer to: R B The xyz axes are body-fixed axes. Fx = m v x + v z y v y z
Fy = m v y + v x z v z x Fz = m v z + v y x v x y
M x = I x x + I xy (y x z ) + I xz (z + x y ) + (I z I y )y z + I yz (2 2 ) y z M y = I y y + I xy (x + y z ) + I yz (z x y ) + (I x I z )x z + I xz (2 2 ) z x M z = I z z + I xz (x y z ) + I yz (y + x z ) + (I y I x )x y + I xy (2 2 ) x y
Rigid Body Dynamics
The moments and inertia terms are with respect to axes fixed in the body with origin at C, the mass center.
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If we assume that the xyz body-fixed axes are principal axes (1, 2, and 3), then all the products of inertia are zero, and the mass moments of inertia are identified as:
I x = I1
I y = I2
I z = I3
Eulers Equations
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Kinetic Energy
T = Kinetic Energy
Rigid Body B
Z Ground R X
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Note:
dm = 0
B
vector identity
1 = iH 2 1 2 = (I x 2 + I y 2 + I z z ) x y 2 + I xy x y + I yz y z + I zx z x
Rigid Body Dynamics
1 T T = m[ v] [ v] 2 1 T + [ ] I [ ] 2
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1 T T = [ ] [ I ]O [ ] 2
If the body has a fixed point O in inertial space and the origin of the xyz coordinate system is at this point, then the total kinetic energy T is entirely due to rotational motion about the fixed point.
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Work-Energy Equation
The resultant of all external forces acting on the rigid body The resultant moment of external forces and couples acting on the rigid body about the center of mass C The work done by all external forces and couples in time interval from t1 to t2
M
U12
t2
t2
U12 = T2 T1
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Impulse-Momentum Principle
Integration of the force equation with respect to time yields the theorem that the linear impulse of a rigid body is equal to the change in linear momentum.
d R vC F = m dt
t2
t1
Similarly, integration of the moment equation with respect to time yields the theorem that the angular impulse of a rigid body is equal to the change in angular momentum.
d M = H dt
t2
t1
M dt = H(t 2 ) H(t1 )
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