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SPACE MARINES (for Warpath) Army Special Rules All Units are Headstrong All ranged weapons are

Piercing (1) unless otherwise noted All melee attacks are Crushing Srength (1) unless otherwise noted Infantry

Devastator
Devastator Team Cost: 90

Type Spd Hit Fire Ran Att Def Ner Inf(5) 5 3+ 4 24 5 5+ 11/13 Special: Must buy two BFGs. Can buy one special melee weapon

Devastator Squad

Cost: 170

Type Spd Hit Fire Ran Att Def Ner Inf(10) 5 3+ 8 24 10 5+ 14/16 Special: Must buy four BFGs. Can buy one special melee weapon

Terminator Tactical
Terminator Team Tactical Team Cost: 100
Type Spd Hit Fire Ran Att Def Ner Inf(5) 5 3+ 8 24 5 5+ 11/13 Special: Can buy one Flamer. Can buy one special melee weapon

Cost: 150

Type Spd Hit Fire Ran Att Def Ner Inf(5) 5 3+ 12 24 5 6+ 11/13 Special: Crushing Strength (6) Can buy one Terminator BFG

Terminator Squad Tactical Squad Cost: 190


Type Spd Hit Fire Ran Att Def Ner Inf(10) 5 3+ 16 24 10 5+ 14/16 Special: Can buy one Flamer. Can buy one BFG. Can buy one special melee weapon.

Cost: 290
Ner 14/16

Type Spd Hit Fire Ran Att Def Inf(10) 5 3+ 24 24 10 6+ Special: Elite, Crushing Strength (6) Can buy one Terminator BFG

Bike Assault
Bike Team Assault Team Cost: 120
Type Spd Hit Fire Ran Att Def Ner Inf(5) 5 3+ 4 12 10 5+ 11/13 Special: Jump Troops. Can buy one Flamer. Can buy one special melee weapon.

Cost: 130

Type Spd Hit Fire Ran Att Def Ner Inf(5) 10 3+ 8 24 5 5+ 11/13 Special: Fast. Can buy one Flamers. Can buy one special melee weapon. Can buy Melta Bombs.

Bike Squad Assault Squad Cost: 210


Type Spd Hit Fire Ran Att Def Ner Inf(10) 5 3+ 8 12 20 5+ 14/16 Special: Jump Troops Can buy up to two Flamers. Can buy up to two special melee weapons. Can buy Melta Bombs

Cost: 250

Type Spd Hit Fire Ran Att Def Ner Inf(10) 10 3+ 16 24 10 5+ 14/16 Special: Fast. Can buy up to two Flamers. Can buy up to two special melee weapons. Can buy Melta Bombs.

Scout
Land Raider Scout Team
Type Spd Hit Fire Inf(5) 5 4+ 4 Special: Recon, Stealthy

Cost: 180

Cost: 75
Ran 12 Att 10 Def 4+ Ner 11/13

Type Spd Hit Fire Ran Att Def Ner Arm 10 3+ * * 11+ 10/12 Special: Stabilised, Transport (10) Crushing Strength (4), must buy two identical Vehicle BFGs, one [R] and one [L] for 90pts, and one Vehicle BFG [F]. May take one BFG [A]

Scout Squad
Type Spd Hit Fire Inf(10) 5 4+ 8 Special: Recon, Stealthy

Cost: 140
Ran 12 Att 20 Def 4+ Ner 14/16

Heroes/Monsters
Captain Cost: 60

Scout Snipers
Scout Sniper Team Cost: 85
Ner 11/13

Type Spd Hit Fire Ran Att Def Ner H/M 5 2+ 2 12 4 5+ 11/13 Special: Individual, Inspiring, Crushing Strength (3) Can buy a Plasma Pistol, increasing his ranged to Piercing (5) for +10pts Can buy a special melee weapon, reducing his normal attacks by 1 Ner 14/16 Can buy an Iron Halo for +25pts Can wear Terminator Armour, increasing his Def to 6+, for 15 pts OR can ride a Bike for, increasing his speed to 10 and gaining the Fast Special Rule for +25pts

Type Spd Hit Fire Ran Att Def Inf(5) 5 4+ 5 36 5 4+ Special: Recon, Stealthy, Sniper, Piercing (2)

Scout Sniper Squad

Cost: 160

Type Spd Hit Fire Ran Att Def Inf(10) 5 4+ 10 36 10 4+ Special: Recon, Stealthy, Sniper, Piercing (2)

Ordnance
Thunderfire Cannon Cost: 130
Att Def 6+ Ner 10/12

Dreadnought

Cost: 170
Ner 10/12

Type Spd Hit Fire Ran Inf(5) 5 3+ 16 60 Special: Piercing (2), Indirect Fire

Type Spd Hit Fire Ran Att Def H/M 5 3+ * * 3 10+ Special: Inspiring, Crushing Strength (8), Flamer, Can buy one Vehicle BFG, reducing its attacks by 1

Armour
Landspeeder Cost: 70
Can buy a second Vehicle BFG, reducing its by 1 and reducing its Crushing Strength to (3)

Type Spd Hit Fire Ran Att Def Ner Arm 12 3+ * * 6+ 10/12 Special: Fast, Crushing Strength (1) Hoverer . Must but one BFG [F/R]. May buy one additional BFG [F]

Librarian

Cost: 90

Type Spd Hit Fire Ran Att Def Ner H/M 5 3+ 2 12 3 5+ 10/12 Special: Inspiring, Crushing Strength (3), Zzzap (10) Can buy a special melee weapon, reducing his normal attacks by 1

Rhino

Cost: 80
Ner 10/12

Type Spd Hit Fire Ran Att Def Arm 12 * * 8+ Special: Transport (10) Crushing Strength (2)

BFGS
Heavy Bolter Heavy bolter Multi-Melta Fire 4 Cost: 30 Ran 36 Cost: 30 Ran 24

Razor Back

Cost: 75

Type Spd Hit Fire Ran Att Def Ner Arm 12 3+ * * 8+ 10/12 Special: Stabilised, Transport (5) Crushing Strength (2). Must buy one Vehicle BFG

Special Piercing 2

Predator

Cost: 110

Type Spd Hit Fire Ran Att Def Ner Arm 12 3+ * * 10+ 10/12 Special: Stabilised, Crushing Strength (3), must buy one Vehicle BFG [A]

Multi-Melta

Fire 1

Special Blast (D3) Piercing (7)

Missile Launcher Missile Launcher Lascannon Lascannon Fire 1 Fire 1

Cost: 30 Ran 48

Special Blast (D3) Piercing (5)

Melta Bombs Cost: varies When attacking an armoured unit, any hits from this unit are resolved at crushing strength (3) 5 man infantry squad = +10pts 10 men infantry squad = +20pts

Cost: 35 Ran 48

Special Blast (D3) Piercing (6)

https://acrobat.com/#d=NaH7U5VVVOeH5Uui WZJz1A

Terminator BFGS
Assault Cannon Assault Cannon Fire 5 Cost: 35 Ran 24

Special Piercing (3)

Cyclone Missile Launcher Fire Lascannon 1

Cost: 50 Ran 48

Special Blast (D6) Piercing (5)

Vehicle BFGs
Dual Lascannons Dual Lascannons Fire 1 Cost: 55 Ran 48

Special Blast (D6) Piercing (6)

Dual Heavy Bolters Fire Dual Heavy 8 Bolters Dual Assault Cannons Fire Dual Assault 10 Cannons Autocannon Autocannon Fire 2

Cost: 50 Ran 36

Special Piercing (2)

Cost: 55 Ran 24

Special Piercing (3)

Cost: 55 Ran 48

Special Blast (D3) Piercing (5)

Special Melee Weapons


Power Fist Cost: 25 Roll separately an extra die in melee for the unit. If this attack hits, it is resolved at crushing strength (4)

Thunder Hammer Cost: 30 Roll separately an extra die in melee for the unit. If this attack hits, it is resolved at crushing strength (6)

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