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CREATIVE INDUSTRIES IN
NORTHWEST EUROPE:
MAPPING INNOVATION
OPPORTUNITIES
AACHEN – BIRMINGHAM – CARDIFF – DONCASTER – DUBLIN – EINDHOVEN – NANTES - STUTTGART
2
Deliverable Action 1, WP 1:
“Mapping Innovation Opportunities Stemming From Collaboration between Creative
Industries and Other Industries”
Author
Anna Lenka Schlosser (Independent expert)
Co-Author
Bernd Hartmann (City of Stuttgart)
Contact:
City of Stuttgart
Economic Development Department
Marktplatz 1
70173 Stuttgart
Germany
E-Mail : wifoe@stuttgart.de
This publication reflects the views only of the authors, and the European Commission
cannot be held responsible for any use which may be made of the information
contained therein.
3
E XECUTIVE S UMMARY - E NGLISH
The Creative Industries have become a key-driver of innovation and growth across
Europe. The European project “ECCE INNOVATION – Developing Economic Clusters of
Cultural and Creative Enterprises in the Innovation Process” has set out to foster the
innovation capacity of the Creative Industries in the eight participating cities: Aachen,
Birmingham, Cardiff, Eindhoven Doncaster, Dublin, Nantes and Stuttgart. It does so
by fostering new linkages between the Creative Industries and other sectors,
financing institutions and Higher Education institutions both within cities as well as
between the partner cities.
This report has the aim of mapping innovation opportunities stemming from
collaboration between creative industries and other industries. It is a starting point
for the further actions within the project and gives insight about each city’s
potentials and stakeholders. While this report focuses on the partner cities of the
project, the results and suggestions are to some degree transferable to other cities
and regions in Northwest Europe as well that are sharing similar conditions and
facing the same tasks regarding the transition to the creative economy.
The first part of this report investigates the relationship between the creative
industries and innovation and presents insights from current studies on this topic. .
The different ways how the creative industries contribute to innovation in the wider
economy are being explained. This part also describes creative industries support as
a challenge for innovation policies across Europe and identifies the following
challenges underlying many creative industries policy support measures: (1)
Promoting networking and B2B cooperation among creative enterprises, (2)
Establishing regional clusters, (3) Promoting B2B cooperation between creative
enterprises and other sectors, (4) Encouraging international partnerships and
cooperation in Creative Industries.
The second part of this report provides an in-depth picture of the eight partner cities
of this project, their industrial profile, creative sector strengths and innovation
infrastructure as well as the relevant stakeholders. This mapping constitutes the
major part of this report.
On this basis, the third part of this report identifies complementarities and synergy
potentials within and between participating cities and lines out concrete suggestions
for cooperation projects and linkages. In summary, the following areas of potential
inter-city cooperation for innovation through Creative Industries within the ECCE
INNOVATION project are being identified: (1) Enhancing the innovation potential in
certain creative fields (e.g. Music & ICT, Mobile Media), (2) Applying creative
expertise to other industries for innovation (e.g. design in the medical industries;
serious games for training), (3) Enhancing the attractiveness of cities through
Creative Industries (e.g. building on ethnic diversity for creative industries, creative
industries for leisure and tourism), (4) Building support structures for Creative
Industries (e.g. innovative financing for creative industries, developing local hubs for
the animation industry).
4
E XECUTIVE S UMMARY - F RENCH
Les industries créatives sont aujourd’hui en Europe un moteur de l’innovation et de
la croissance. Le projet européen « ECCE INNOVATION : développer des clusters
économiques d’industries culturelles et créatives dans le processus d’innovation » a
pour objet de favoriser les capacités d’innovation des industries culturelles et
créatives dans les 8 villes partenaires : Aix la Chapelle, Birmingham, Cardiff,
Eindhoven, Doncaster, Dublin, Nantes et Stuttgart. Ce projet vise à établir de
nouveaux réseaux entre les industries créatives et d’autres secteurs, des
établissements financiers et l’enseignement supérieur, autant au sein des villes
qu’entre les villes partenaires.
La deuxième partie du rapport présente en détail les huit villes partenaires du projet,
leur profil industriel, les forces du secteur créatif, les infrastructures liées à
l’innovation ainsi que les secteurs pertinents. Cette cartographie constitue l’élément
principal de ce rapport.
Der vorliegende Bericht hat das Ziel, ein „Mapping“ der Innovationsmöglichkeiten,
die sich aus der Zusammenarbeit zwischen Kreativwirtschaft und anderen Branchen
ergeben, zu liefern. Damit bildet er einen Ausgangspunkt für die weiteren
Maßnahmen im Rahmen des Projektes und gewährt zudem einen Einblick in das
Kompetenzprofil jeder Stadt und die jeweiligen Anspruchsgruppen. Obwohl sich
dieser Bericht daher zwar auf die Partnerstädte des Projekts konzentriert, sind die
Ergebnisse und Anregungen zu einem gewissen Grad übertragbar auf andere Städte
und Regionen in Nordwesteuropa, für die ähnliche Bedingungen und
Herausforderungen gelten im Hinblick auf den Wandel zu einer wissensbasierten
Ökonomie.
Der zweite Teil dieses Berichts liefert ein detailliertes Profil der acht Partnerstädte
des Projekts, ihrer Industriestruktur, den Schwerpunkten der Kreativwirtschaft und
der Innovations-Infrastruktur sowie der relevanten Akteure. Diese Analyse macht
den Großteil dieses Berichts aus.
PART 1:
CREATIVE INDUSTRIES
AND INNOVATION
8
1.1. I NTRODUCTION
Within the digital economy, creative content, as well as the notion of creativity as a
generic innovative force, are gaining importance. The creative industry sector
expands steadily and its (economic) value continues to grow exponentially. Despite
being described as “cottage industries”, which predominantly consist of small and
medium sized enterprises (SMEs), the Creative Industries cover a variety of sub-
sectors which are vital to European employment, competitiveness and hence to
meeting the targets of the Lisbon Agenda.
In contrast to most other industries, their main output is intellectual property (cp.
DCMS 2001 – also quoted below) – demand for which is often tailored to the specific
requirements and preferences of individual users and is likely to increase with
growing per-capita income. The Creative Industries are therefore regarded as one of
the most promising fields of economic and regional development in Europe.
The rising attention towards the sector – particularly from the political level – can be
seen as a result of their polyvalence: Creative and Cultural Industries and related
activities can be seen as a promising economic sector, which still offers a potential
for growth. Furthermore, their tendency to develop in “clusters” feeds further hopes
relating to their contribution to regional development in general. Finally, cultural
and creative activities have – already since the 1990s – gained increasing relevance
when thinking about solutions for improving social and territorial cohesion.
Since it is difficult to precisely measure the impact Creative Industries and related
activities play in the process of regional innovation, in the following we will try to
sketch out the qualitative nature of their relationship in more detail. Our focus will
lie on the role of Creative Industries for an economy’s innovation performance.
Creative Industries:
The city profiles will follow the Creative Industries definitions present in the
respective ECCE partner cities. However, for lining out the relationship between
Creative Industries and Innovation in general we follow the DCMS definition and
understand the Creative industries as industries that typically include a focus on
creating and exploiting intellectual property products such as music, books, film and
games; or providing business-to-business creative services including advertising,
public relations and direct marketing.
Therefore one of the main objectives of this study is to look at this relationship in
more detail: The focus will lie on the interdependency between Creative Industries
and Innovation in other economic sectors.
Innovation
This concept implies that the term “innovation” is always relative: What is new
depends on the system, in which it is introduced. We therefore distinguish not only
10
between process and product innovation – the traditional division line – but also
between novel innovations – i.e. innovations that have not been introduced by any
other enterprise before (market novelties) and imitations, i.e. innovations which
were copied from an earlier innovator but which are new to the company and
changes the way it operates (cp. Müller et al 2008).
With large parts of the Creative Industries relying on creating new content and new
kinds of experiences, also “content innovation” is a type of innovation that is often
overlooked when dealing with innovation in the Creative Industries. This might e.g.
include a new way of storytelling in a TV Series or a Video Game or a new style in
music – which in the end has a profound impact on the development and market
success of the segment in question. Furthermore, in the Creative Industries, much
innovation is “hidden” (cp. Bakshi et al), i.e. it is not being captured by the classical
innovation indicators.
This idea that Creative Industries contribute to innovation in other sectors of the
economy – and the underlying perspective on economic ecosystems rather than on
single sectors - is strongly linked to the concept of open innovation (Chesbrough
2003). According to this concept, businesses today must open their innovation
processes to external actors and enter into dialogue with their environment – even
with competitors - in order to stay competitive.
A main hypothesis of this study is therefore, that the tendency to innovate rises with
the level of interaction of businesses with their environment.
Due to their relatively small size and a high share of service-oriented business
models, businesses from Creative Industries typically have a high degree of
interaction and cooperation with their environment. This explains that Creative
Industries businesses turn out to be significantly more innovative than enterprises
from other knowledge intensive sectors (Müller et al. (2008)).
When looking at the Creative Industry sectors in more detail, those sectors which
typically have tight linkages to other businesses – e.g. as service or technology
provider – show the strongest likelihood to innovate: Müller et al (2008) are able to
prove that Publishing, Advertising, Software, Content sectors report high shares of
innovators, Design shows an average probability whereas architecture is the only
sector below average share of innovators.
However, our report does not focus on innovation within Creative Industries alone,
but also takes into consideration the effects on other industries:
DEMAND-DRIVEN INNOVATION
Creative Industries are, as a sector, intensive users of technology and often demand
adaptations and new developments of technology, e.g. technical equipment or
software in the music and film industry, innovative materials used in product design
or performing arts. This demand provides innovation impulses to technology
producers.
The following graph illustrates the two-fold relationship between Creative Industries
and the innovation performance in other sectors:
13
We assume that the impact between Creative Industries and other economic fields is
highest when input- and demand-driven innovation processes operate together.
Those sectors, which rely strongly on innovative technologies and tools (e.g. mobile
applications, Games etc.), thus seem to have a high impact on industrial innovation
in other economic sectors.
Creative Industries not only contribute to industrial innovation but profit from a
diversified mix of customers. Their activities therefore have the potential to
contribute to the performance of a variety of other sectors by providing creative
inputs. Potential “spill-over” targets include e.g. the following:
• Other creative sectors (e.g. partnerships between Visual Arts & ICT)
• Businesses from other branches (e.g. partnerships design & crafts)
• Education & Training (e.g. partnerships performing arts & business coaching)
• Health, Life Sciences (e.g. partnerships Music & Hospitals)
• Tourism (e.g. partnerships museums, galleries & tourism boards)
• Etc.
The potential of Creative Industries to foster innovation in other sectors rises with a)
the degree of interaction with their environment b) the level of technology applied.
Those two points are intertwined: Business-research interaction can improve the
quality of applied technologies, and the use of innovative technologies can have a
positive impact on business-to-business interaction.
Also, when looking at NWE regions, there are differing levels of experience and
expertise on the set up and design of these programmes – depending on national
and regional contexts and the prevailing understanding of Creative Industries (which
differs substantially e.g. between France and Britain).
Taken together, there is no lack of tools from and for the creative sphere – however,
there is a need for better environments to use these tools for their best effect.
The following lists the most important challenges underlying many Creative
Industries Policy support measures. The list also takes into consideration the most
important findings of the ECCE Innovation Conference “European Creativity
Dialogue”, which took place in May 2009 in Stuttgart (see Annex I).
Cluster approaches (cp. Pratt 2004) can help intensifying ties among creative
enterprise and reduce transaction costs. Creative Cluster Development has
become a preferred approach by cities and regions to foster Creative Industries.
However, too little is known so far about what kind of Creative Clusters work:
15
should the cluster have only one focus (e.g. a film cluster) or span several
sectors of the Creative Industries? Or should it also be mixed with traditional
industries? The ECD Creativity Dialogue 2009 in Stuttgart has demonstrated,
that more intelligence and studies are needed in this field.
However, dialogue between the Creative Sector and other industries is often
hindered through different mindsets and the lack of a common language and
efficient instruments to foster inter-sectoral cooperation are still rare. A central
challenge for ECCE Innovation is therefore to find appropriate formats and
procedures to fill this gap.
SOURCES (SELECTION)
Hasan Bakhshi, Eric McVittie and James Simmie (2008): Creating Innovation. Do the
Creative Industries support innovation in the wider economy? NESTA Report,
URL: http://www.nesta.org.uk/assets/Uploads/pdf/Research-
Report/creating_innovation_report_NESTA.pdf
16
Irene Cassarino, Aldo Geuna (2008): Background paper on ICT and Creative
Industries, Study prepared for the EU-project CReATE, 2008, URL:
http://www.lets-
create.eu/fileadmin/_create/downloads/BGP_ICT_and_Creative_Industries_20
08.pdf
Henry Chesbrough (2003): Open Innovation: the new imperative for creating and
profiting from technology, Harvard Business School Press.
Key Cities Group (2007): Mapping Innovation Capabilities. Final Report to Yorkshire
and Humber. URL:
http://www.leedscityregion.gov.uk/uploadedFiles/Research_and_Publications/
General_Publications/M08%20-%20Appendix6_Innovation_Mapping.pdf
Ian Miles and Lawrence Green (2007): Hidden innovation in the Creative Industries,
NESTA Report, URL: http://www.nesta.org.uk/assets/Uploads/pdf/Research-
Report/hidden_innovation_in_creative_Industries_report_NESTA.pdf
Kathrin Müller, Christian Rammer, Johannes Trüby (2008): The Role of Creative
Industries in Industrial Innovation, ZEW Discussion Paper No. 08-109, URL:
ftp://ftp.zew.de/pub/zew-docs/dp/dp08109.pdf
Justin O’Connor (2007): The Cultural and Creative industries. A Review of the
Literature. ed. By: Creative Partnerships, Arts Council of England, URL:
http://www.creative-partnerships.com/CP_LitRev4.pdf
Jason Potts, Kate Morrison (2009): Nudging Innovation. Fifth generation innovation,
behavioural constraints, and the role of creative business – considerations for
the NESTA innovation vouchers pilot, URL:
http://www.nesta.org.uk/assets/Uploads/pdf/Research-
Report/nudging_nnovation_report_NESTA.pdf
17
PART 2:
ECCE INNOVATION
CITY PROFILES
18
2.1. I NTRODUCTION
Cities and city-regions are being increasingly recognized as the drivers of national
economic development, with cities becoming increasingly important as centres of
innovation and knowledge.
Due to globalization and increasing mobility, cities are now finding themselves
competing with other international cities for investment, with factors other than
cost often deciding the destination of this investment. It is e.g. the interplay
between industry and academia, a motivated, educated and creative workforce,
targeted, demand-oriented and synchronized public support measures which make
up the “innovation infrastructure” of a particular city or city-region and determine
the level and quality of innovation activities.
The INTERREG IVB NWE Project ECCE INNOVATION aims to improve this innovation
infrastructure of participating cities/city-regions, with a particular focus on the
environment for Creative industries businesses.
In order to develop targeted support and networking measures, the following part
will line out the innovation infrastructure of the participating cities in more detail.
The focus will lie on sketching out the environment Creative Industries are
embedded in, however, since linkages to other economic sectors are crucial to
innovation, the profiles will also provide an insight into the “innovation ecosystem”
1
of the respective cities as a whole.
These city profiles will be the starting point for identifying synergies between and
within cities and develop strategic partnerships, based on complementary strengths
and common objectives.
1 Please note that the city profiles have been developed in close cooperation with the
respective city representatives, present in the ECCE consortium. Although we did
our best to provide correct and up-to-date information on the institutions listed
here, we apologize in advance for any mistakes and welcome feedback and
comments.
19
2.2.1. I NTRODUCTION
Games Energy
CULTURAL INDUSTRIES
Design
Electronics Film / TV Fine Arts
Life Sciences
CREATIVE INDUSTRIES AND
Automotive Supply ACTIVITIES
Industrial Design
The city of Aachen is the westernmost city of Germany, located along its borders
with Belgium and the Netherlands. It has a population of app. 250.000 inhabitants
(2007), which encompasses almost 40.000 students, most of them male. 14,2 % of
the population are foreigners.
Political Priorities of city development are put e.g. on the topic of sustainability.
Aachen has been member city of “Eco-City of the Future” (an award for the city’s
balance between ecology and economy), and the city’s acquired knowledge in this
field has led to the involvement in a variety of international projects as well. Another
priority is in the field of innovative administration. Aachen participates in EU
programmes for the standardisation of e-government processes. Furthermore the
city runs programs to enhance the image of a family-friendly city, which is also
related to the anti brain-drain policy.
On March 2009 the city government and a range of companies and universities have
acceded to the “Charta der Vielfalt” (charta of diversity), a German campaign to
promote cultural and ethnic diversity. (http://www.vielfalt-als-chance.de)
20
ECONOMY
The region is one of the oldest industry regions in Europe. Particularly the Textile
and Food industries have been of relevance to the economy of the city. The city of
Aachen also used to be the administrative centre for the coal-mining industries in
neighbouring places to the northeast. However, the textile industries, have been
dead for almost half a century now and thus, also due to the decline of coal-mining
in the Ruhr-Gebiet, the city has undergone a structural change.
INTERNATIONAL NETWORKS
Additionally, the cities of Aachen, Hasselt, Heerlen, Liège and Maastricht have begun
to intensify their cooperation under the title of the “MAHHL” cities. Their aim is to
represent the interests of these large urban areas in cross-border meetings. These
partner cities also continue to intensify their cooperation with regard to economy,
science, retail business, culture and tourism.
2 Cp. http://www.insm-wiwo-staedteranking.de/2008_stadt_aachen.html
3 http://www.cultural-economy.eu/kwb_l_final_6-DE.pdf
21
Furthermore, the city has twinning agreements with the following cities:
• Reims (FR)
• Halifax (UK)
• Toledo (ES)
• Naumburg (D)
• Arlington County (U.S.A.)
• Cape Town (ZA)
• Kostroma (RUS)
9 competence & branch networks, institutes are connected to RWTH, e.g. in the
fields of materials, textile, ecosystem analysis, company cybernetics, electricity,
ceramics.
In 1971, the Aachen University of Applied Sciences was created from the
consolidation of several universities of applied sciences and professional training
institutions. Theory and practice are closely connected throughout the entire
programme of study. This orientation toward practical professional experience
guarantees students a professionally oriented and research-based education.
The university has more than 8000 students and offers bachelor and master courses
in the areas of engineering science, business and design. Several degree
programmes are offered as dual and occupational degree programmes.
23
Catholic University of Applied Sciences
http://www.katho-nrw.de
The Catholic University of Applied Sciences is a small university with a focus the
fields of social work, educational science, social management and related fields. It
has app. 750 students.
Academy of Music
http://www.mhs-koeln.de
The Academy of Music is part of the Academy of Music in Cologne. It offers courses
in a variety of musical instruments, as well as a bachelor in dance and Music in
Education.
Forschungszentrum Jülich
http://www.fz-juelich.de
Research focuses on the field of solid state lasers, diode lasers, laser optics, laser
cutting, laser welding, surface treatment, micro technology, laser measurement and
testing technology, plasma technology, modeling and simulation as well as system
technology for your innovations.
The institute carries out contract research in the field of applied life sciences from
the molecular to the ecosystem level in the areas of pharmacy, medicine, chemistry,
agriculture, and environmental and consumer protection.
The development over the last 5 years shows the increasing importance the Cultural
and Creative Industries have gained for the Aachen economic region. The number of
self-employed persons and businesses rose by 18 per cent and 19.1 per cent
respectively between 2000 and 2005, whereas the corresponding figures for the rest
5
of North Rhine-Westphalia amounted to only 10.5 per cent and 12.1 per cent.
Design, Architecture and Fine Arts are the most important creative sectors,
according to employment, turnover and number of companies. With a high degree
of highly qualified ICT employees Design is first among creative branches of the city,
whereas the relevance of architecture is declining.
Also the Publishing Industry is traditionally quite strong, with a high number of
employees, yet decreasing turnover and company figures. Publishing, Music, Crafts
and Literature all show a tendency towards particularization: The number of
companies is rising, whereas the number of employees is falling. This implies that
many employees try to set up their own business as a result of declining job and
career prospects within existing larger companies. However, their long-term success
can not yet be evaluated.
The municipality of Aachen was early engaged in the potentials of the Cultural
Industries in Aachen, namely not only with respect to the variously quoted “soft
location factors”, but rather regarding the Cultural Industries as an autonomous
economic factor and innovation driver for other branches.
First studies in the recent past have shown that there is a growth potential as to
business start-ups in the Aachen area.
I. Cultural Industries
The „Gut Rosenberg“ is part of the chamber of crafts in Aachen. Its further education
course on “craft design” is aimed at creative craftspeople. It combines crafts design
and business management. The course has a duration of 6 semesters (3 years) and
is carried out by an interdisciplinary team of designers, architects and artists.
Furthermore, the “Gut Rosenberg” offers a variety of short seminars and a summer
academy on selected creative fields, e.g. drawing, photography, colour, form and
space, printing is offered to all interested people – also non-craftspeople.
2.2.4.4. S UP P O R T AND T R AN S F E R S T AK E HO L D ER S (S E L EC T I O N )
Gründerzentrum Kulturwirtschaft
http://www.kulturunternehmen.info
AGIT is the regional development agency for the Technology Region Aachen.
It offers services and measures e.g. in the fields of:
The Network encompasses more than 100 regional companies and research
institutions from the field of ICT. The Network is a forum for experience and
knowledge exchange, networking and cooperation. It is hosted by the RWTH and
supported by the regional development agency AGIT.
29
Further Economic
Sectors
Advertising
Tourism
Financial CREATIVE INDUSTRIES AND
Services ACTIVITIES
ICT
Although the city has seen economic growth greater than the national average in the
21st century the benefits have been uneven, with commuters from the surrounding
area obtaining many of the more skilled jobs. The two parliamentary constituencies
with the highest unemployment rates in the UK are both in inner-city Birmingham.
The city’s black and minority ethnic communities are currently underrepresented in
some sectors, such as professional services, and in higher skilled jobs. The
proportion of Birmingham residents with higher education qualifications is below
the national average, whereas the proportion with no educational qualifications is
7
above the national average.
ECONOMY
Particularly the financial sector has led to this structural change, with two of Britain’s
“big four” banks founded in Birmingham (Lloyds, HSBC) and more than 100.000 jobs
in banking financing and insurance.
Despite the decline of manufacturing in the city several significant industrial plants
remain, including Jaguar Cars in Castle Bromwich and Cadbury Trebor Bassett.
INTERNATIONAL NETWORKS
It also supports ERRIN network (Innovation and Research) through West Midlands in
Europe.
With more than 100.000 jobs and many major international and national players
having their headquarters in Birmingham, the financial and insurance sector is one of
the major drivers of the economy. However, regarding the current financial crisis,
this dominance is also the source of particular economic risks.
ICT
Medical Technology
The region has also become a focal point for specialist medical technology
companies. Over 16,000 employed across the region in this sector alone.
Transport Technology
Despite the structural change, over a third of all cars produced in the UK are made in
Birmingham or Coventry, with Land Rover Jaguar as a major employer.
Consumer products
Tourism
Tourism is an increasingly important part of the local economy. With major facilities
such as the International Convention Centre and National Exhibition Centre the
Birmingham area accounts for 42% of the UK conference and exhibition trade.
POLITICAL PRIORITIES
The Innovation and Technology Council has identified the following five themes as a
prime focus for regional innovation activity:
32
• Energy
• Healthcare Technology
• Transportation Technology
• Advanced Materials
• Digital Media
University of Birmingham
http://www.bham.ac.uk/
Founded in 1900, Birmingham was England's first civic university, where students
from all religions and backgrounds were accepted on an equal basis. The University’s
student population includes 18,500 undergraduate and just over 8,000 postgraduate
students. On average, 20% of its undergraduates are recruited locally.
Aston University
http://www1.aston.ac.uk/
Founded in 1895 and a University since 1966, Aston is a long established research-
led University with strong links to industry, government and commerce. It has app.
10.000 students and offers a range of undergraduate and postgraduate degree
programmes. Aston University also works with the public and private sector to
develop tailored Continuing Professional Development and Foundation Degree
programmes. Its research focuses on:
BCU is a large, multi-cultural university with 23,000 students which offers practical
approach to teaching. Its study focuses on practical skills and professional relevance
Birmingham City University is made up of six faculties covering different broad areas
of study:
• Birmingham City Business School
• Birmingham Institute of Art and Design (cp. further information below)
• Faculty of Education, Law and Social Sciences
• Faculty of Health
• Faculty of Performance, Media and English
• Faculty of Technology, Innovation and Development
33
Sutton Coldfield results from a merger between North Birmingham College in 2003
and Josiah Mason College in 2006 to form one of the largest further education
colleges in the country.
2.3.4.2. M AI N C R E AT I V E I N D U ST R Y S EC T O R S
Birmingham has app. 3500 creative companies, 89% of which are SMEs with 1 – 10
employees. The CI sector employs 28,195 people which comprises 5.7% of
employment in the total economy.
The emerging sectors are software, music, games and social media applications.
Architecture
34
There are app. 6500 people working in 800 architecture companies. This sector is
therefore one of the strongest with regards to employment.
With 1200 companies this sector provides most of the creative businesses. However,
this is also due to their relatively small size. About 6700 people are working in the
field. The region is a national centre of design jewellery.
There are also collaborations between the city and e.g. IKON Gallery Eastside
(http://www.ikon-gallery.co.uk/) and VIVID (www.vivid.org.uk/) to present the visual
arts in the city.
2.3.4.4. R E S EA R C H & E DU C AT I O N E N V I R O N M EN T
BIAD is the largest centre for art, design and media education outside London. The
history of the faculty dates back to 1843, when the Birmingham School of Design
was founded. The faculty is now located on five campuses across the city.
• Art
• Visual Communication
• Fashion, Textiles & 3D Design
• Architecture
9 Source: University of Birmingham, Centre for Urban and Regional Studies (CURS)
April 2007
35
• Jewellery
Also, BIAD provides business support, training and consultancy to designer-makers
in the city. The University has many strategic links to development organisations
seeking to support the designer-maker as a key element in the renaissance of
Birmingham. It is keen to make new links to help both students and its fashion-based
companies.
The TID is a faculty of Birmingham City University and a national centre of excellence
for learning, innovation and technology transfer.
Birmingham Conservatoire
http://www.conservatoire.bcu.ac.uk/
The Creative Arts subject area was established in 2007 to bring together the
expertise and research interests of staff in Art and Design, Drama, Media and Music.
Students studying in these subject areas are invited to take modules which combine
the art forms and methods of analysis, including Arts and Media and British Culture,
Film Studies, Postmodern Culture and work placement modules in Creative Arts
contexts.
2.3.4.5. S UP P O R T AND T R AN S F E R S T AK E HO L D ER S (S E L EC T I O N )
iCentrum
http://www.icentrum.co.uk
iCentrum provides members with access to the latest developments in new and
emerging ICT related technologies.
OpenAdvantage
http://www.openadvantage.org
The OpenAdvantage project provides the West Midlands Region with a centre of
excellence focused entirely on open source software, the only one of its kind within
the UK.
37
WMita
http://www.ukita.co.uk/birmingham/about.htm
WMMW provides innovation, new product development and adoption support for
companies involved in mobile and wireless technologies.
Digital Birmingham
http://www.digitalbirmingham.co.uk
Initially set up by Birmingham City Council and BT it now has many leading national
and regional partners on board including the BBC, Birmingham Post & Mail,
Birmingham Chamber of Commerce and Industry and many more. It is also a partner
in the ECCE consortium.
Contact KE
http://www.contactke.co.uk
The aim of this initiative is to promote the strengths of the HE design capability both
internally, to their academic community, and externally to the wider business
38
community. The innovative actions project seeks to accomplish these tasks through
a coordinated action plan based on current business and community engagement
within the theme group.
BT Tradespace
http://www.bttradespace.com
BT Tradespace offers businesses an easy route into social media, providing them
with a platform to write a blog, add pictures and video, build communities and even
start online trading. It encourages businesses to use the potential of social media
and network services, such as LinkedIn or Twitter.
Creative Insight
http://www.birmingham.gov.uk/GenerateContent?CONTENT_ITEM_ID=81282&CON
TENT_ITEM_TYPE=0&MENU_ID=14355&EXPAND=10273
The aim of this initiative is to create a flourishing and dynamic economic and cultural
environment by strengthening business practices, creative networking and providing
opportunities for individuals and businesses to share experiences. It offers advice,
training and information services to help connect business expertise with creative
talent, e.g. in the following fields:
Located at the Coventry University Techno Centre, the Design Hub provides
companies across the West Midlands with access to state-of-the-art design
equipment and skills. Opened in May 2007, a key focus of the facility is to provide a
centre where companies, design experts and graduates can collaborate together and
share their skills with the aim of making design a key part of the development
process.
39
Further Economic
Sectors
Advertising
Interactive
Media
Cardiff is the capital, largest city and most populous local authority of Wales in the
United Kingdom. Following a period of decline during the 1970s and 1980s, Cardiff's
population is growing. About 320.000 inhabitants are now living within the city area
and a total of 1.4 million persons are living within a 45 minutes drive time from the
city, including most of the Cardiff city region of South East Wales. The ethnic make-
up of Cardiff's population at the time of the 2001 census was: 91.6% white, 2%
mixed race, 4% South Asian, 1.3% Black, 1.2% other ethnic origin. According to a
report published in 2005, over 30,000 people from an ethnic minority live in Cardiff,
around 8.4% of the city's total population.
Like all progressive cities Cardiff is marked by an ongoing debate about the scope for
improvement. In 2007 it was decided, that resources would be focused on achieving
greater connectivity, attaining higher skills and qualifications, attracting quality
employment and facilitating the inception and growth of businesses. Cardiff's key
political objectives haven been developed around the "drivers of urban
competitiveness" as identified by the European Institute of Urban Affairs. They form
10
part of the city’s economic strategy and include the following strategic leitmotifs:
ECONOMY
As the capital city of Wales, Cardiff is the main engine of growth in the Welsh
economy. The economy of Cardiff and adjacent areas makes up nearly 20% of Welsh
GDP and 40% of the city’s workforce are daily in-commuters from the surrounding
south east Wales area. Between the end of 2005 and the end of 2006, Cardiff
experienced an increase of 170 VAT registered businesses – a 2.2% increase. Cardiff
had 9.5% of all the VAT registered business in Wales at the end of 2006. With 12.98
million visitors in 2008, Cardiff is a significant tourist centre and the most popular
visitor destination in Wales.
Although industry has played a major part in Cardiff's development for many
11
centuries , today it is the principal finance and business services centre in Wales. As
such there is a strong representation of finance and business services in the local
economy and Cardiff has a far greater proportion of VAT registered businesses in
finance and real estate & business services than the Welsh average, and a
significantly greater proportion of VAT registered businesses in finance and real
estate & business services than the UK average. This sector, combined with the
Public Administration, Education and Health sectors, have accounted for around 75%
of Cardiff's economic growth since 1991. This is also a reason why the current
financial crisis is a particular threat for the economy of this region.
INTERNATIONAL NETWORKS
City networks provide Cardiff with an important means of engaging with the
European and International policy agenda and to have its voice heard on European
and global issues. Cardiff Council is currently a member of the Cities of the Isles, the
Commonwealth Local Government Forum and the Conference of the Atlantic Arc
Cities (CAAC).
The COTI network is a partnership of six UK and Irish City Councils: Belfast, Cardiff,
Dublin, Edinburgh,, Glasgow and Liverpool. The Partnership was created in 2000
following the expansion of the Irish Sea Partner’s Conferences. All six cities face
11 At its peak, Cardiff's port area, known as Tiger Bay, became the busiest port in the
world and—for some time—the world's most important coal port.
41
similar regeneration challenges and the network exists to facilitate the exchange of
information and experience on mutual policy issues, programmes and legislation.
The CLGF was founded in 1995 as a focus for action on local democracy in the
Commonwealth. It works to promote and strengthen democratic local government,
encourage the exchange of best practice, and ensure that the voice of local
government is heard. Since 2006, Cardiff Council has received funding from the CLGF
‘Good Practice Scheme’ to work on a number of development projects with Cochin
in South West India. Cardiff will also be the host city of the Commonwealth Local
Government Conference in March 2011.
The Conference of Atlantic Arc Cities, a network which brings together 30 medium-
sized European cities and urban networks from the western peripheries of Europe.
These cities, whilst retaining their own priorities and identities, have a common
interest in the development strategy for the European Community. One of the
network’s main objectives is to ‘encourage…partnerships between member cities in
order to contribute to the emergence of an area of solidarity and the development
of cooperation projects’.
Twinning links
Cardiff has longstanding twinning arrangements with two ECCE partner cities Nantes
(since 1964) and Stuttgart (since 1955), as well as with:
Wales has a strong bioscience industry with over 250 companies employing over
15,000 workers, supported by collaborations between universities and businesses.
The sector is also supported by the Technium business network
(http://www.technium.co.uk/) which nurtures young technology companies and
provides support to assist in their development. The bioscience cluster in Wales is
built around links between Cardiff University and the private sector companies in the
locality. Pharmaceuticals is also recognised as having a strong potential for rapid
economic growth, with Cardiff currently accounting for around one-third of
pharmaceuticals jobs in Wales.
Creative Industries
Creative industries, including activities such as film, TV, new media, printing and
publishing, are becoming increasingly important within the Cardiff, Welsh and UK
economies. Cardiff is the key driver of the creative economy in Wales, with over
12
13,000 people employed in the sector in 2007. The city accounts for around half of
all Welsh creative jobs.
Technology
With 11.7 million visitors in 2006, Cardiff is a significant tourist centre and the most
popular visitor destination in Wales. With around 18,200 workers employed in
12 Sector definition comprising the following SIC Codes: 1771 : Manufacture of knitted
and crocheted hosiery; 1772 : Manufacture of knitted and crocheted pullovers,
cardigans and similar articles; 1810 : Manufacture of leather clothes; 1821 :
Manufacture of workwear; 1822 : Manufacture of other outerwear; 1823 : Manufacture
of underwear; 1824 : Manufacture of other wearing apparel and accessories not
elsewhere classified; 1830 : Dressing and dyeing of fur; manufacture of articles of fur;
1930 : Manufacture of footwear; 2211 : Publishing of books; 2212 : Publishing of
newspapers; 2213 : Publishing of journals and periodicals; 2214 : Publishing of sound
recordings; 2215 : Other publishing; 2231 : Reproduction of sound recording; 2232 :
Reproduction of video recording; 2233 : Reproduction of computer media; 7221 :
Publishing of software; 7222 : Other software consultancy and supply; 7420 :
Architectural and engineering activities and related technical consultancy; 7440 :
Advertising; 7481 : Photographic activities; 7487 : Other business activities not
elsewhere classified; 9211 : Motion picture and video production; 9212 : Motion
picture and video distribution; 9213 : Motion picture projection; 9220 : Radio and
television activities; 9231 : Artistic and literary creation and interpretation; 9232 :
Operation of arts facilities; 9234 : Other entertainment activities not elsewhere
classified; 9240 : News agency activities; 9272 : Other recreational activities not
elsewhere classified
43
leisure and tourism industries, the sector accounted for around 9.5% of total
employment in the city in 2004. Employment in this sector increased by 15.3%
between 2000 and 2004 – higher than the British average but lower than the rate
experienced in many of the UK Core Cities.
Cardiff University
http://www.cardiff.ac.uk
UWIC is made up of five academic schools, the Cardiff School of Art & Design (cp.
below); the Cardiff School of Health Sciences - with the soon to be opened
£4.3million research centre; the Cardiff School of Education - one of the leading
providers of teacher training in the UK; the Cardiff School of Management; and the
Cardiff School of Sport. UWIC specialises in courses that are career orientated and
which have been designed in conjunction with business and industry. UWIC has over
10,000 students with a high percentage of postgraduate students.
University of Glamorgan
http://www.glam.ac.uk/
The University of Glamorgan has over nine decades of outstanding teaching and
learning and holds 12 teaching excellence awards in key subject areas awarded by
the Higher Education Funding Council for Wales (HEFCW).
44
Recognised by The Guardian League tables as the top new university in Wales for the
last three years, the University has three campuses located across the Cardiff city
region offering a range of teaching and research programmes from Faculties
including: Creative & Cultural Industries, Health, Sport and Science; Advanced
Technology , Glamorgan Business School and Humanities and Social Sciences. It has
more than 20.000 students.
2.4.4.2. B U SI N ES S L A N D SC AP E
The creative industries are a significant part of the Welsh economy. The Welsh
Assembly Government has recognised the sector as a priority and has developed a
number of strategies in relation to the creative industries. These include the Culture
Strategy for Wales and a Creative Industries Strategy – both of which identify the
creative industries sector as a key economic resource for Wales..
Around a third (33%) of all Welsh creative industry jobs are based in Cardiff due to
presence of major media organisations, such as the BBC and HTV. Cardiff is favoured
as a business location by companies in the sector for various reasons, including
available labour pool, proximity to clients and the vibrant image of the city.
According to a study by Demos (2003) – based on Richard Florida’s concept of
th
creativity –, Cardiff is ranked 9 on the list of the UK’s 10 most creative cities. Cardiff
13 Creative Future – A Culture strategy for Wales (2006); Creative Success: Strategy for
Creative Industries in Wales (2004)
45
also was a finalist in the European Capital of Culture 2008 competition but the title
finally went to the city of Liverpool.
Between 1991 and 2003 there has been significant growth in employment levels in
the creative industries in Cardiff, with employment growth of 50.1%, up from 4,400
to 6,600. This highlights the increasing importance and contribution of the creative
industries sector to Cardiff’s economy. This growth was considerably higher than
that experienced across Wales (40.3%), although slightly below the growth
experienced across Great Britain as a whole (54.9%) over the same period. Creative
14
industries are now accounting for 3.7% of total employment in the city in 2003 ,
reflecting the significance of creative industries to the city’s economy.
2.4.4.3. C R E AT I V E S E C T O R S
Research by Skillset Cymru (2002) indicated that the audio visual industry – defined
as TV, film, radio and new media – is the most significant of the creative industries
in Wales, in terms of economic performance and wealth generation, followed by
music & visual & performing arts and publishing. Further sectors, which are regarded
as growth sectors are craft and design. The following highlights characteristics and
relevance of a selection of creative sectors:
Audiovisual industries
The creative sector of the city is dominated by traditional media and film
businesses. With the exception of London, Cardiff has the highest relative
concentration of audiovisual media businesses and employment in the UK. With BBC
Wales, S4C and ITV Wales all having studios in the city, Cardiff is home to the Welsh
media and the UK's largest film, TV & multimedia sector outside London. In
15
particular, there is a large independent TV production industry sector. From 2003
to 2007 the sub-sector has seen an increase in job numbers from 4,000 to 4,500, and
16
in 2007 accounted for just over half (51%) of the city’s creative jobs.
Interactive media is also one of the largest sectors employing over 2,400 people –
nearly all of which work in offline media or web/internet. Animation is a particular
strength in Cardiff with the three leading Welsh animation studios clustered around
the Cardiff Bay area. Cardiff also has a growing computer gaming and software
industry although this has not yet developed a particular hub in the area
Design
Wales has a creative and diverse design industry. The Cardiff Design Festival
(http://www.cardiffdesignfestival.org) offers an insight into the regional design
scene. It is convened and facilitated by Cardiff School of Art & Design at the
2.4.4.4. R E S EA R C H & E DU C AT I O N E N V I R O N M EN T
Cardiff University
http://www.cardiff.ac.uk
The University invested £35 million in the creation of the new Cardiff city centre
campus dedicated to the creative industries. This is by far, the largest single
investment in the creative industries education and research in Wales and is the first
of its kind in Wales and the UK. Its courses focus on turning the creative arts towards
the new economy and business applications. Following an interdisciplinary
approach, courses are designed to match enduring and emerging industry trends
and needs – whether creating content for interactive media and the burgeoning
digital television business, applying interior design skills on set in the film industry or
gaining a theoretical understanding of how the mass media influence societies and
cultures.
47
University of Wales Institute Cardiff (UWIC) School of Art & Design
http://www.csad.uwic.ac.uk
Cardiff School of Art & Design aims to be a visible force in the arts and creative
industries. The majority of staff is practicing artists and designers working at the
leading edge of our disciplines and many have extensive experience of working in
industry. There are many specialist workshops and studios including those for
painting, sculpture, ceramics, print, textiles, graphics, architecture, and product
design.
The Royal Welsh College of Music & Drama is the National Conservatoire of Wales,
providing specialist practical and performance-based training that enables students
to enter and influence the music, theatre and related professions. Its focus lies on
„traditional“ forms of culture, such as theatre/performing arts, music and related
services, e.g. stage or arts management.
2.4.4.5. S UP P O R T AND T R AN S F E R S T AK E HO L D ER S (S E L EC T I O N )
The importance of the Creative Industries sector to the economy of Wales has been
increasingly acknowledged by strategic agencies, including the Welsh Assembly
Government (WAG) and the former WDA. Consequently there has been an increase
in the provision of significant support for initiatives aimed at enhancing and
developing the growth of the sector. Current bodies supporting specialist creative
industries in Wales and Cardiff include:
The Wales Screen Commission is the location service for Wales offering
comprehensive information and support on locations, facilities, crew and local
services throughout Wales. Since inception in 2002, the Wales Screen Commission
has delivered £100 million in location spend on projects it has assisted.
The Welsh Music Foundation is the first port of call for individuals, Small Businesses
and Start-Ups who need information on the music industry in Wales. It offers
information and training services and represents the Welsh music industry’s
interests to music industry bodies, as well as policy makers in Cardiff Bay,
Westminster and beyond.
48
Skillset Cymru
http://www.skillset.org/uk/cymru/
The Sector Skills Council for creative media which comprises TV, Film, Radio,
Interactive media, Animation, Computer Games, Facilities, photo imaging, other
content creation and publishing. Their aim is to support the improvement to
productivity and to ensure that the sectors remain globally competitive. Skillset
Cymru as part of the national agency Skillset conducts consultation work with
industry, publish research and strategic documents, run funding schemes for training
and provide training information.
Creative & Cultural Skills is the Sector Skills Council for Advertising, Crafts, Cultural
Heritage, Design, Music, Performing, Literary and Visual Arts. Founded in May 2004,
Creative & Cultural Skills was granted its licence to operate by the Sector Skills
Development Agency on 1st June 2005. The Board of Directors is made up of high
profile representatives from the creative and cultural industries, and the
representative for Wales is Judith Isherwood, CEO of the Wales Millennium Centre.
Established in July 2006 as a strategic agency, the Film Agency aims to facilitate the
emergence of a viable and sustainable Welsh film industry and to promote a vibrant
and dynamic film culture. The sole agency for film in Wales, it has a remit to ensure
that the economic, cultural and educational aspects of film are effectively
represented in Wales, the UK and globally. The agency offers development finance,
advice and information, with finance focusing on feature films, including feature-
documentaries that have cinema release aspirations, in addition to feature-length
made for television film.
BBC Wales
http://www.bbc.co.uk/wales/
The main Broadcaster and commissioner in Wales, has recently achieved success in
attracting network commissions to Wales including Dr Who and Torchwood and
Merlin. The Broadcaster is keen to capitalise on the BBC Trust decision to ensure
that regional network content of 17%, it is currently 3%, is delivered by 2017 on
multi-platform outlets.
S4C
http://www.s4c.co.uk/
S4C is responsible for commissioning independent production and the BBC provides
10 hours of content programming with ITV Wales also making a contribution. In
49
2009 the Government switches off the analogue signal in Wales, and S4C will
become a wholly Welsh-language service. English language Channel 4 programmes
will no longer be broadcast on S4C, as that channel will be freely available in Wales.
The Arts Council of Wales is responsible for funding and developing the arts in Wales
and supports a range of partners, by investing in the creative and cultural industries
sector by investing in organisations, and by developing and supporting their
individuals. Contributing towards the regeneration of communities by investing in
infrastructure as part of its capital development programme, and arts projects and
activities through the annual investment programmes. Through the European
Funding Strategy, the Arts Council of England are working with the Welsh Assembly
Government and local authorities and Creative & Cultural Skills to develop workforce
training, and business support services for those working in the creative and cultural
industries.
bloc represents the interests of everyone engaged creatively with new technology. It
aims to position Wales’ creative technology sector at the forefront of international
developments in the field. bloc operates on three key levels:
50
• as a source of information, professional development, research and advocacy
services
• as a facilitator for exchange and partnership between business and industry,
science and technology, education and creative practice within Wales
• as a commissioning body, developing production and presentation
opportunities in collaboration with a range of partner organisations through
projects, festivals and residencies
Cyfle
http://www.cyfle.co.uk/
Cyfle is the Training Company for the Welsh Television, Film and Interactive Media
Industry. The organisation was originally formed in order to train Welsh-speaking
technicians for the television industry which formed as a result of the creation of
S4C. The training schemes are varied and cover a wide spectrum of activity from the
Summer Schools for the younger generation to Newcomer Schemes and courses for
the professional seeking to update and acquire new skills.
The Wales Creative IP Fund is transforming film, TV, new media and music
production in Wales. Finance Wales manages the £8 million IP Fund on behalf of the
Welsh Assembly Government. The IP Fund acts as a gap financier, working alongside
finance you have already secured from other funding providers.
Design Directory
http://www.designdirectorywales.org/
Further Economic
Sectors
Hospitality,
Doncaster
Leisure and
tourism Construction
CULTURAL INDUSTRIES
Performing
Arts
Animation
Simulation CORE ARTS FIELDS and
Games
Fine Arts
Music
Manufacturing
Business,
CREATIVE INDUSTRIES AND Financial &
ACTIVITIES Professional
Services
Education
Doncaster is a large town in South Yorkshire, England, and the principal settlement
of the Metropolitan Borough of Doncaster with surrounding principal towns
contained with the Borough. It has a population of approx 291,100 inhabitants (April
2009), which encompasses approx 22,000 students. Doncaster is the largest
metropolitan borough in England. It is a borough who has a rapidly transforming
economy and is recognised as a key driver in the economy of the sub region.
Doncaster has a growing logistic base and the continued success of the Robin Hood
Doncaster Sheffield Airport are fundamental to this development. Hundreds of
million of pounds worth of new investment has been brought into the borough over
the last few years and the delivery of major transformational projects demonstrates
the progress Doncaster is making.
Despite this impressive progress, Doncaster still has a significant output gap with the
UK average and is also behind many urban areas in Europe which are of a similar size
and have a similar industrial heritage. Challenges facing Doncaster include:
developing a highly qualified workforce; developing a diverse, knowledge intensive
and innovative industry base; maximising the excellent connectivity with other
towns and cities. A range of factors contribute to this gap, notably: lower level of
capital investment per employee; low levels of innovation; the poorer skills base
within the economy. Doncaster needs to attract higher-value added businesses/
business functions to the district and suport indegenous businesses to increase
value added. Success in this area would lead to a more vibrant economy and
52
increased employment opportunities, securing further output benefits through
reductions in worklessness.
Doncaster suffers from pockets of severe deprivation – areas with a high incidence
of poor housing, high levels of worklessness, and low levels of qualifications in the
resident populations. Doncaster’s unemployment rate is higher than the national
average and the capita income below the national average. Other challenges facing
Doncaster’s residents are the low aspirations of the borough’s young people and a
lack of understanding of local employment opportunities. In addition there is a
limited offer of higher education therefore leading to a lower skilled workforce and a
high commuter outflow.
In recent years Doncaster has experienced economic growth; however the global
financial situation has resulted in negative growth of the economy. However more
recently there have been indicators that the economic decline may be slowing.
Doncaster’s political priorities form the basis of Doncaster’s 2025 city status vision:
“By 2025 Doncaster will be a city of international significance able to attract and
retain a growing population with world-class skills in the creative and technological
industries that drive the regional economy. In achieving this, priorities include
st
stimulating technology and innovation, promoting a 21 Century skilled workforce
whilst tackling worklessness and encouraging inward investment.
ECONOMY
In the 80’s Doncaster saw the collapse of the mining industry and the impact of the
global financial situation. Doncaster still has several significant manufacturing
industries remaining in the Borough, including Polypipe, Prosper De Mulder and
Keepmoat.
53
INTERNATIONAL NETWORKS
• Gliwice (Poland)
• Avion (France)
• Dandong (China)
• Herten (Germany)
• Wilmington (USA)
As discussed, Doncaster has adapted and re-invented itself since the collapse of the
mining industry, continuing with its manufacturing roots the town has also
developed itself in other sectors and continues to do so.
Utilising its excellent connections to the financial capital of London, less than 2 hours
by train and the newly developed international airport the region has witnessed an
increase in this sector with businesses taking advantage of the affordable quality
office premises and excellent communication links, locally, nationally and
internationally.
Construction
Hospitality, leisure and tourism are becoming an increasingly important part of the
local economy, with a new international airport, improved rail links, the Keepmoat
athletic facility and the world famous Doncaster Racecourse, home of one of the
oldest races, the St Ledger The sector is continuing to grow rapidly. Hatfield Moor,
recently designated special area of conservation and chosen to be one of the four
Champion National Nature Reserves, has contributed towards increased tourism
growth in the region.
54
2.7.3. R ESEARCH EN VIRONMENT
With around 22,000 students in the town and this figure expected to grow further
with the development of a University, Doncaster is aiming to become a significant
player in innovation and research institutions.
CenFRA is a brand new initiative servicing the automation needs of the food and
drink industry in the North of England and beyond, it provides a resource facility
readily available to food and beverage processing companies both large and small.
DK Exchange
http://www.dk-exchange.com
Doncaster also benefits from a number of specialist schools, centres and a further
education establishment including:
Doncaster College
http://www.don.ac.uk/
Doncaster currently has a large centre for further education, educating many of the
town’s students, there are significant plans to develop the College further with a
potential for university status.
With the Borough's wide scope of creative talent and developments like the New
Performance Venue, the Art House and Education City on the way, Doncaster's
communities are in a strong position to benefit from this growth area.
Yorkshire Fame Academy offers singing lessons, tuition in guitar, drums, bass,
keyboards, dance and performance skills. The aim is to build confidence and raise
aspirations. As a community enterprise the focus is on being accessible and
affordable to all. The Academy builds bands, groups, soloist and duos. Putting
musicians and singers together and guiding them in the right direction of how to
approach an agent and enter the professional circuit.
The Academy was set up with one aim, to provide high quality tuition in all aspects
of arts, removing barriers making its accessible to all people across the borough.
Centres of Excellence
http://www.doncaster.gov.uk/Learning_in_Doncaster
The centre encourages young people to get actively involved in running their own
local Youth Centre where they can take part in a range of activities including making
films, music, drama, outdoor pursuits, crafts, health education, leadership skills,
photography, dancing and many more. These activities allow young people to
broaden their horizons and take on new challenges.
2.7.4.3. S UP P O R T & T R AN S F ER S T AK E HO L D E R S
The growth of Creative Industries is increasingly recognised in Doncaster, and has
been address by the local authority, strategic agencies and partners. As a result of
this, there has been an increase in support provisions for initiatives aimed at
developing the sector in addition to the support offered to other sectors.
56
Business Link Innovation Vouchers
www.businesslink.gov.uk/yorkshire/innovation.
The Innovation Voucher Scheme provides small to medium size businesses (SMEs) in
the region, with the support to engage with Yorkshire's universities and other
academic institutions to help their business grow and develop. Vouchers up to the
value of £3000 can be redeemed to fund the cost of this practical knowledge and
expertise. The voucher scheme is designed to create lasting relationships between
businesses and knowledge based institutions that will promote regional innovation.
The CIQA has contributed to the development of a host of projects, putting in place a
growing infrastructure for the development of creative and digital industries in
South Yorkshire. More recently, the Equal Last Mile Development Partnership
provided training opportunities in the creative industries which saw 66% of
beneficiaries making significant progress in their chosen fields.
Doncaster NDC
http://www.doncasterndc.co.uk/
Yorkshire Forward
http://www.yorkshireforward.com/
Yorkshire Forward is the regional development agency for Yorkshire & Humber.
57
Doncaster Chamber
http://www.doncaster-chamber.co.uk/
The Doncaster Chamber of Commerce is a network that supports not only its
member businesses but those in the wider business community also. The Chamber
sits at the very heart of its local business community providing representation,
services, information and guidance.
Success Doncaster
http://www.successdoncaster.co.uk/
Success Doncaster is the brand name for the Governments Local Enterprise Growth
Initiative. The programme offers a wide range of confidential support, advice and
guidance for helping you move back into work, gain a better job, start your own
business or assist your existing business to develop and grow.
The Doncaster Community and Social Enterprise Partnership is an active focal point
for anyone interested in social enterprise to share news, information and good
practice. Doncaster CSEP aims to provide a voice for its membership and works to
raise the profile potential of social enterprises and the social economy in Doncaster.
Science City York is a business and skills development initiative, driving the creation
and growth of business and employment opportunities across York and North
Yorkshire within three fast-growing technology sectors – bioscience, creative
industries, and IT & digital.
EEY is a business support unit, co-funded by Yorkshire Forward and the European
Commission. It is part of the European Enterprise Network. Services available from
EEY include: Information on European legislation, co-operation and
internationalisation services; innovation, technology and knowledge transfer
services; Information and support for accessing FP7; access to an extensive network
of contacts and expertise from across Europe.
58
2.5. D UBLIN C ITY P ROFILE
2.5.1. I NTRODUCTION
Overview
Further Economic
Sectors
Electronic Software
Publishing
Life Sciences
Animation
Games
CULTURAL INDUSTRIES Dublin
Communication Design
& Media
Tourism
CORE ARTS FIELDS
Heritage
Digital
Media Mobile
Crafts
Audiovisual Applications
– Film, TV
Financial
Services
Dublin is both the largest city and capital of Ireland. The city has a population of app.
500.000 inhabitants, the Greater Dublin Area hosts about 1,6 million people – and
counting/with an upward trend.
Dublin has been at the centre of Ireland's phenomenal economic growth and
subsequent current economic contraction over the last 10 – 15 years, a period
referred to as the “Celtic Tiger” years. Living standards in the city have risen
dramatically, along with the cost of living.
In 2005, around 800,000 people were employed in the Greater Dublin Area, of
whom around 600,000 were employed in the services sector and 200,000 in the
industrial sector. Dublin is one of the constituent cities in the Dublin-Belfast corridor
region, which has a population of about 3 million.
POLITICAL PRIORITIES
'Dublin - A City of Possibilities' is the agreed Economic, Social and Cultural Strategy
that will guide sustainable development in Dublin City until 2012. The Strategy is
divided into the following sections:
• Nurture the creativity of artists and make provision for cultural facilities in all its
plans
• Embrace and nurture the variety of cultures within our city
• Developing new cultural quarters
• Connectivity and legibility of culture through our streetscapes and historical
buildings
• Creative use of public spaces
• Generate a diverse night culture
ECONOMY
Since the advent of the Celtic Tiger years a large number of global pharmaceutical,
information and communications technology companies have located in Dublin and
the Greater Dublin Area, such as Microsoft, Google, Amazon, eBay, PayPal, Yahoo! or
Pfizer. Also, Intel and Hewlett Packard host large manufacturing plants in the area.
Banking, Finance and commerce are also important to the city. Important
international firms, such as Citibank or Commerzbank, have established major
headquarters in the city. Furthermore the Irish Stock Exchange, Internet Neutral
Exchange and Irish Enterprise Exchange are located here.
The Irish economy, and Dublin’s by extension, has changed dramatically in the last
year. According to The Economist Intelligence Unit, the economy is expected to
suffer a sharp contraction in the period 2008-2010, because of the collapse in the
construction sector, depressed private consumption and falling exports. The opinion
of the Irish Central Bank Governor, John Hurley, was along the same lines,
forecasting a contraction of 6% this year and an increase in unemployment.
A recent National Economic and Social Council report on the Irish Economy in the
st
21 Century notes that the economy is in transition from a period when
competitiveness was based primarily on low costs towards one where it is based
primarily on the ability to source and creatively apply knowledge, skilled and flexible
workers, and the high quality of the infrastructures, regulatory framework and the
public services supporting business.
The Cities of the Isles partnership is a network of six UK and Irish City Councils. This
includes Belfast, Cardiff, Dublin, Edinburgh, Glasgow and Liverpool. These cities have
come together to share urban regeneration experiences, develop joint projects and
establish a co-ordinated approach to issues of strategic importance.
Comet
http://www.interreg3c.net
• Barcelona (Spain)
• Liverpool (UK)
• San José (USA)
61
2.5.2. M AIN I NDUSTRIES – B USINESS S ECTORS
In the 1990s Ireland became a successful player in new high technology sectors
based on modern information and communications technologies. Many companies
in this sector have located in Dublin and the Greater Dublin Area. Dublin is home to
Google’s EU headquarters, Ebay’s European headquarters and Yahoo’s European
headquarters.
Companies like IBM are significantly expanding their R&D activities in the region and
others like Facebook opening new operations.
This table shows the type of FDI clusters that Dublin attracted between 2003 and
2008. Most of them were in the field of ICT & Electronics, Financial Services,
professional services, life sciences. Creative industries also represent an important
percentage of the total.
Total Dublin's
Projects Share of Dublin’s share
Attracted national Leading total sector
to Dublin total Irish City investment
17 This is a relatively crude measurement as it counts number of FDI projects rather than
scale e.g. Wyeth’s presence in Grangecastle which is the largest bio-technology plant in
the world only figures as one project in these numbers
62
Further sectors of relevance to the city and region are
The finance sector has had a very important role in the economic growth of the City
of Dublin. Banks located in Ireland include Bank of Ireland, AIB, National Irish Bank,
Ulster Bank, First Active, Permanent TSB, Anglo Irish Bank, TSB Bank, ACC Bank,
Allied Irish Bank, IIB Bank and Irish Nationwide.
Notwithstanding these positive developments there are other factors that are less
positive. Although Ireland still has cost advantages over many international centres,
it is no longer considered to be a low cost location. The cost of skilled labour and
property has increased relative to other markets in recent years. In addition other
countries/regions have “upped their games” considerably in terms of marketing the
18
attractiveness of locating there .
19
Retail
Dublin has one of the busiest retail markets in Europe and leads the way in the Irish
rankings, currently attracting retail expend of €2.4 billion. It is predicted that Dublin
will continue to be the leading retail centre in Ireland, benefiting from the significant
amount of new development and extension, it will see a 14% uplift in captured
expenditure.
The main centers that compete for shoppers in Dublin are Dublin City Centre (53%),
Dundrum (6%) Liffey Valley (5.5%), The Blancharsdtown Centre (2.6%). Other
locations represent 32%. Dundrum Town Centre is the to placed shopping mall in
terms of retail expenditure.
20
Tourism
Relative to the overall economic situation in Ireland, 2008 was a good year for
tourism in Dublin. Indicative figures announced at the Dublin Regional Industry
Briefing showed that Dublin continues to lead tourism in Ireland with over 60% of all
visitors to the country coming to Dublin. 2008 saw a drop of less than 3% in visitor
numbers to the capital with a tourism revenue decrease of less than 1%. Hotel
occupancy rates remain high.
18
Deloitte for IDA (Agency for Foreign Investment in Ireland) (2004)
19 Experian(2008)
20 Dublin Tourism
63
While 2009 is sure to be a challenging year, the quality of Dublin’s product offering
remains among the best in Europe. Major events and initiatives such as the
reopening of the Point as the O2 (state-of-the-art entertainment venue) and the
development of the Point Village (world class business and cultural hub); the
th
celebrations of the 250 anniversary of Guinness which will have a strong Dublin
th
focus and the 125 anniversary of the GAA (Gaelic Athletic Association) will give the
city a much needed boost in confidence.
Beyond 2009, Dublin can look forward to major developments. The opening of
Convention Centre Dublin in 2010 will provide an increase in business tourism
revenue with a total of more than 60 provisional bookings achieved so far,
amounting to over 70,000 delegates. Significant structural developments at Dublin
Airport are the ongoing renovations at Lansdowne Road and the designation of
European City of Science (2012) and the Eucharistic Congress (2012) point to a
vibrant and secure future for tourism in Dublin. The proximity of Dublin to the
London Olympics in 2012 is also widely expected to benefit tourism to Dublin.
Mr. Magee, CEO of Dublin Tourism, listed the decreased value of the pound; the
negative economic image of Ireland currently presented internationally and the lack
of confidence among consumers and within the industry as challenges facing the
tourism industry.
During the past ten years the numbers of overseas visitors has almost doubled and
21
there has been a very high level of investment in tourism infrastructure . Dublin’s
strong performance has seen it rise up the ranking of European cities for tourism and
is now competing with Amsterdam, Vienna, Prague, Barcelona and Budapest.
Crafts
The major sectors within the Irish craft industry are pottery, glass, jewellery, textiles
(particularly knitwear) and furniture. Irish craft businesses are characteristically
small in scale and are geographically widespread, but taken nationally the industry is
a significant employer, while also providing viable, sustainable enterprises in all
areas, including those isolated rural communities ignored as unsuitable by other
22
manufacturing sectors .
The information about the crafts sector in Dublin is limited at the moment. In
January 2009 the Quality Education Development Ltd (QED) carried out research into
the needs of the craft sector on behalf of the Dublin City Enterprise Board (DCEB).
The report targeted individuals and SMEs with less than 10 employees involved in
Craft and or Fashion in the Dublin Area.
21 Between 2004 and 2007 the number of hotels grew from 143 to 152 and the number
of rooms from 13,100 to 16, 800.
22 http://www.ccoi.ie/content/view/19/74/
64
Table 2: Nature of Businesses
Craft 40%
Fashion 33%
Furniture 1%
Tabletop/interior lighting 1%
Jewelry 25%
Source QED
Most of the business surveyed had been in operation for over three years and less
than 5% of them were in the early stages of business development. 65% of the
businesses surveyed operate out of dedicated business premises, with a further 35%
of businesses being run from the owner/manager’s home.
In terms of employee numbers, 75% of all businesses surveyed were run by a single
business-person, with the remaining 25% having a partner or co-director involved.
When looked at from the perspective of turnover, it is seen that the vast majority of
the businesses anticipated a turnover for 2008 that would be less than €100k. The
vast majority of the businesses are involved in direct selling of their products and
only one in five businesses utilise Web-based sales methodologies.
23 IDA http://www.idaireland.com/home/index.aspx?id=261
65
University College Dublin (UCD)
http://www.ucd.ie
The origins of University College Dublin date back to the Catholic University of
Ireland, which was founded in the mid-nineteenth century. Possibly its famous pupil
was the writer James Joyce.
Today UCD offers a variety of undergraduate and graduate courses and has app.
15.000 students. More than 25% of the current student population is engaged in
graduate research and scholarship. Each of the five colleges (Arts & Celtic Studies;
Business & Law; Engineering, Mathematical & Physical Sciences; Human Sciences;
Life Sciences) has its own dedicated graduate school with the explicit task of
enhancing doctoral and post-doctoral training.
Dublin City University (DCU) is a young university, founded in 1980 (university status
in 1989) with today app. 12.000 students. Initially it was set up to fulfill the national
requirement for a highly-trained workforce with skills in the areas of business,
science and electronics, computer technology, communications and languages.
There are over 80 programmes, divided almost equally between undergraduate and
postgraduate courses. Postgraduate research supervision is provided on a broad
range of subject areas across all disciplines, including technology, engineering,
business, communications, humanities, science and health. Its degree programmes
were the first to be interdisciplinary, with, for example science students taking
business courses, business students taking languages and language students taking
computing.
DCU courses are designed to enable a strong interaction between academia and
practice - students are encouraged to put their academic skills into practice in the
work environment.
DCU is also home to Irelands largest arts centre, the Helix (http://www.thehelix.ie).
This multi-venue arts centre serves the people and audiences of North Dublin and
beyond with a mixture of high quality music, drama and entertainment.
TT Dublin was established under the aegis of Co. Dublin Vocational Educational
Committee and opened its doors to the first group of students in September 1992.
The Institute has provided Tallaght and the South Dublin region with a building fitted
out with state of the art technology in highly equipped lecture rooms, laboratories
and workshops.
Since January 1993 the Institute has been an independent third level institution
under the Regional Technical Institute's Act.
• Advertising
• Architecture
• The Arts - Music, Visual, Literary and Performing Arts
• Cultural Tourism - Festivals and Events, Culinary Arts, Tours
• Crafts
• Design
• Designer Fashion
67
• Film, Video and Photography
• Publishing
• Digital Media
• Software Applications, Computer Games and Electronic Publishing
• Television and Radio
This definition is not understood as a rigid one but as a very flexible one. It will be
nourished in the process by the Dublin creative sector, which will take in the end
ownership of it.
Dublin lacks major event and conference facilities, although this will be augmented
when the new national conference centre will be completed in 2010.
The high costs of residential accommodation has made Dublin an expensive city to
live in and has forced many creative workers into the suburbs and surrounding
counties, having to endure long commutes on congested streets. This deters
potential creative industries from coming to the city.
Dublin still lags some way behind other global cities with respect to environmental
excellence as evidenced by our perennial litter problem.
While Dublin has a diverse society there are still some unresolved social issues such
as the legal recognition of same sex marriages.
2.5.4.2. M AI N C R E AT I V E I N D U ST R Y S EC T O R S
INTRODUCTION
Alongside the emergent dominance of the ICT and financial services sector, the so-
called ‘creative industries’ would appear to be gaining in importance (Florida and
Tinagli, 2004).
Commission shows that, between 1999 and 2003, growth in value added to EU GDP
from the creative sector was 6.5% for the EU25 (KEA, 2006). Over the same period,
24 The information in the section come from Lawton, Murphy & Redmond (2007)
25 From the Creative Industry Analysis of proposed HKR Headquarters 2008 Report by
DKM Economic Consultants
68
the sector grew at a considerably faster pace than the average for the European
26
economy. In an Irish context, the study shows the average turnover growth of the
cultural and creative sectors to be 7.7% with a growth in value added to GDP of 8.8%
(KEA, 2006). Given the importance of the Dublin region to the Irish economy we can
assume that the foregoing proportions are similar and perhaps even greater within a
Dublin context. Thus, the data points towards the growing importance of the
creative economy as a driver for development within the regional and national
economy.
Digital Media
There are 140 digital media SMEs located in Dublin, of which The Digital Hub cluster
accounts for 100 (& about one-fifth of the Ireland’s digital media industry over all).
There are currently 870 permanent and 373 non-permanent people employed in the
100 companies located in The Digital Hub cluster. It is estimated that the breakdown
of creative companies to technology companies in The Digital Hub is in the region of
40:60
Design
Dublin hosts a strong indigenous software sector. The games cluster is growing.
However, the electronic publishing sector is dominated by FDI companies, such as
Goa Games or Amazon, whereas indigenous publishing is rather weak.
Dublin is the centre of both media and communications in Ireland, with many
newspapers, radio stations, television stations and telephone companies having
their headquarters there.
Animation
Irish companies are actively providing top-end animation services for the
entertainment media sector worldwide as well as creating significant amounts of
original IP for the international market.
Ireland has a strong tradition in animation, thanks to the legacy of the classical
animation companies Sullivan-Bluth, Murakami-Wolf-Swenson and Emerald City,
26 The average turnover growth is a useful economic indicator to measure the growth in
a particular sector(s) in comparison to growth in the overall economy within a given
timeframe.
69
which operated in Ireland in the late 1980’s and early 1990’s. These companies help
seed a wealth of experience, expertise and management acumen that has led to the
current renaissance in Irish animation. As well as having a unique creative
environment that has allowed the animation industry to prosper, Ireland also has a
strong third level educational and training infrastructure for animation with the likes
of Ballyfermot College of Further Education and the Dun Laoghaire Institute of Art,
Design and Technology turning out award-winning practitioners on a yearly basis.
Architecture
Dublin is home to some of the world’s top practices such as HKR Architects and
Murray Ólaoire Architects. The construction boom during the Celtic Tiger made the
number of architects and practices boom, as an example number of architects living
27
in Dublin increased by 150% over the course of a decade .
Many cities worldwide have included iconic architecture in their urban development
plans, and Dublin has embarked on a similar route with landmark buildings planned
in the Digital Hub, the Docklands and at Heuston Station. It is expected that this will
28
encourage tourism, cultural activity and the creative industries .
Further important creative sectors are Mobile Applications as well as Music, Visual
and Performing Arts.
2.5.4.3. R E S EA R C H & E DU C AT I O N E N V I R O N M EN T
UCD School of Art History and Cultural Policy comprises a full course of
undergraduate studies in Art History within the BA programme for both day and
modular students and postgraduate studies at all levels in Art History and in Cultural
Policy and Arts Management.
Nova UCD
http://www.ucd.ie/nova/
27 DKM (2008)
28 DKM (2008)
70
an international leader in the commercialisation of research and other knowledge-
intensive activity for the benefit of the economy and society.
In addition NovaUCD is the main point of contact for companies seeking partners for
collaborative research and advice on licensing and other commercial opportunities
and is responsible for the development of co-operation with industry and business.
The Trinity Research & Innovation Unit promotes and manages the interface
between TCD researchers, funding agencies and industry. It is also responsible for
managing TCD’s Intellectual Property, Technology Transfer and Innovation,
Commercialisation and Entrepreneurship.
The National College of Art and Design offers the largest range of art and design
degrees in the State at undergraduate and postgraduate level across a range of
disciplines and media. Its objective is to provide students with the means to grow
into creative artists, designers and educators, with clear roles in the culture and in
society. Its faculties encompass:
• Design
• Education
• Fine Arts
• Visual Culture
71
The disciplines cover Ceramics, Digital Media, Fine Print, Fashion, Glass, Industrial
Design, Lithography, Metals, Painting, Sculpture, Teacher Education, Textiles, Video
and visual Communication.
Dun Laoghaire Institute of Art, Design and Technology [IADT] was established in
1997 and is one of 13 publicly funded Institutes of Technology in Ireland, operating
under the Institutes of Technology Act [2006]. IADT is designated as a higher
education institution under the Higher Education Authority.
IADT has 1,650 full-time students, 800 part-time students and is set to grow to
2000+ full-time places. IADT has built an international reputation in the creative,
cultural and digital media sectors and is also an educational and enterprise partner
in Dun Laoghaire/Rathdown and the wider Dublin and East Coast region.
The objective is to explore the interaction of people and technology. This goal finds
expression in a range of existing disciplines such as Audiovisual Technologies,
Gaming, Multimedia, Psychology, e-Learning, Assistive Technologies, Teaching and
Learning, e-Business; and emerging disciplines such as Cyberpsychology.
The School of Creative Technologies hosts the Centre for Creative Technologies and
Applications (CCTA), which is an umbrella for existing and future research
publications. Recent successes of the CCTA include significant funded research into
wireless, mobile and assistive technologies.
DIT is the sole provider in the country of degree programmes in Tourism Marketing,
Transport & Logistics, Photography, and Environmental Health, and offers the only
Degree in Culinary Arts in Europe. In the Built Environment, the Dublin School of
Architecture has the rare distinction of training students in Architecture and in
72
Architectural Technology side by side, preparing them for their roles in a
professional design team.
In the School of Art Design and Printing, students are studying Display and Interior
and Furniture Design, as well as Fine Art and Sculpture. DIT is also home to the
Conservatory of Music and Drama, offering programmes in Music Performance at
Bachelors and Masters levels, as well as a Diploma in Drama Studies.
The NDRC invests in and proactively facilitates value creation from applied digital
technology research, effectively bridging the gap between innovative research and
impact in the marketplace.
The NDRC’s interest is in the application of both digital and digital media
technologies in any of the thematic areas of
• Healthcare
• Entertainment
• Education
• Environment
The centre for Society Information and Media (SIM) is a communication research
centre, part of Dublin City University (cp. above), which investigates socio-
economic, historical, professional and cultural aspects of print, audiovisual and
digital media.
SIM's agenda is based on a range of approaches to the role and features of the
media and public information in their socio-cultural and technological setting as
well as creative media production and practice projects. SIM's researchers
represent a range of approaches to study of the mediated communication and
related ‘information society’ issues, including those of policy studies, reception
analysis, cultural studies, political economy, history, textual studies. SIM also
supports collaborative media production and practice projects, including the
authoring/design of new media objects, and digital media applications for teaching
and learning.
DCU Invent
http://www.dcu.ie/invent/
Invent is a state of the art Innovation and Enterprise Centre. Established in 2001, as
the Commercialisation Gateway of DCU, Invent’s purpose is to transform knowledge
into commercial success and to provide the critical link between the university
campus and the marketplace.
ITT offers a four year Creative Digital Media programme. This programme delivers a
range of media–related modules. It strikes a balance between media practice and
theory, recognizing the important links between media productions and the
concepts, which drive them.
The Creative Digital Media degree has been running for over ten years now and is a
leader in its field, having established a strong reputation within industry for
providing graduates with the professional skills relevant to current and future job
markets.
The Graduate School of Creative Arts and Media (GradCAM) is a new collaborative
initiative which builds on the expertise of the National College of Art & Design
(NCAD), the Dublin Institute of Technology (DIT), the University of Ulster (UU), and
the Institute of Art, Design and Technology, Dún Laoghaire (IADT).
The School is a shared space of structured doctoral studies and research support -
what has come to be known as "fourth-level" education; the School is a centre for
creative research development; the School is a framework for critical
interdisciplinary dialogue; and the School operates as a permeable institution of
enquiry that facilitates, promotes and leads the interaction between cultural
practice, educational practice and the everyday world of work and innovation
beyond the academy.
2.5.4.4. S UP P O R T AND T R AN S F E R S T AK E HO L D ER S (S E L EC T I O N )
Digital Hub
http://www.digitalhub.ie
The Digital Hub (Dublin City Council’s sub-partner in the ECCE Innovation project) is
an Irish Government initiative to create an international centre of excellence for
74
knowledge, innovation and creativity focused on digital content and technology
enterprises. A community of people – artists, researchers, educators, technologists,
entrepreneurs and consumers, are all working together to create innovative and
successful digital media products and services.
Its function is to build a value proposition to attract creative and technology people
and innovative companies involved in the creation, management, delivery and
consumption of digital media content and applications, providing also the
infrastructural facilities which are necessary to achieve the above and which will
support, develop and grow individual and collaborative enterprise, research and
learning activities particularly focussed on digital media.
In addition to enterprise and learning facilities the Digital Hub also provides space
and support for start ups & scaling SMEs as well as space for large scale
multinational companies. It encourages collaboration in areas such as:
• Animation
• e-Commerce
• e Learning
• Internet Agencies
• Games, & Mobile/Wireless applications.
Enterprise Ireland
http://www.enterprise-ireland.com
Enterprise Ireland is the government agency responsible for the development and
promotion of the indigenous business sector.
Its key focus, for Irish companies is covered under the following five areas of activity:
Hothouse Programme
http://www.hothouse.ie
The Digital Media Forum is an enterprising network helping connect individuals and
organisations in the digital media sector all around the world. It addresses
businesses and research institution in the field of film, TV, Animation, Games, Mobile
or Web content.
The aim of the Digital Media Forum is to unify the Digital Media industry by creating
cross-platform content programmes with a focus on innovation and commercial
enterprise. It is also a priority of DMF to continually build best practice through its
initiatives in training and education, with particular emphasis on enterprises that can
build and maintain scale and become global players in the Digital Media industry.
76
Animation Ireland CEO Forum
http://www.animationireland.com
The Animation CEO Forum brings together CEOs from the leading Irish animation
companies to discuss industry issues and help the continuing development of the
Irish animation industry on an international basis.
DCEB (Dublin City Council’s sub-partner in the ECCE Innovation project) helps start
up and micro businesses in Dublin City with enterprise information, advice, training,
mentoring, networking and financial assistance. They are currently involved in
research on the crafts sector in order to identify needs and requirements of the
sector with regards to business support services.
Creative Dublin Alliance is an initiative by the Dublin City Council, which links local
authorities, partners from higher education institutions and the business and private
sector. The aim of the alliance is to develop a “creative/sustainable city with a rich
quality of life and a vibe that is difficult to replicate elsewhere-distinctly Dublin”.
The Alliance seeks to expand the range and variety of creativity and innovation
across the following fields:
Further Economic
Sectors
Laser & Light
Technologies
Electronics
th
Eindhoven is is the largest city in southern Netherlands and the 5 largest in the
country. Forty per cent of all Dutch spending on research & development takes place
in this region. This is also a reason why Eindhoven and the surrounding region is
officially referred to as ‘Brainport'.
Cross-border links with the neighboring countries and particularly the cities of
Leuven and Aachen are contributing to the region’s economic strength.
ECONOMY
In 1891 Philips founded their first light bulb factory in the city. In the following
decades, Philips grew into one of Europe's largest companies, and Eindhoven's
position as an important manufacturing centre became firmly established with the
arrival of car and truck manufacturer Van Doorne's Automobiel Fabriek (DAF) in the
1920s.
Like most European industrial centres, the city has undergone a structural change in
th
the 20 century. Although Philips and DAF are still hosting major production and
research sites, the city’s economy has diversified. Today, the Eindhoven Region is a
79
centre of technology-related branches in the Netherlands, with 25% of all
employment in the region in the field of technology.
INTERNATIONAL NETWORKS
In 2003, Eindhoven entered into a partnership with Leuven in Belgium and Aachen in
Germany, thereby creating a cross-border region. The Eindhoven-Leuven-Aachen
triangle aims to promote and serve as an example for international and interregional
partnerships in the field of knowledge and innovation. (www.elat.org/)
• Minsk (Belarus)
• Nanjing (China)
• Bialystok (Poland)
• Chinandega (Nicaragua)
• Emfuleni (South Africa)
• Gedaref (Sudan)
• Bayeux (France)
World famous companies like Philips, DAF, ASML, Simac and Neways are located
here, close to a range of engineering firms and young innovative businesses.
The biggest companies are Philips (electronic), ASML (chips machines), Daf/Paccar
(trucks) VDL (construction), NXP (chips), TomTom (GPS navigators).
Philips Research
http://www.research.philips.com/
Holst Centre
http://www.holstcentre.com
The Holst Centre is an independent R&D institute that develops generic technologies
and technology platforms for autonomous wireless transducer solutions and
systems-in-foil.
IPO
ECIS is a research institute in the field of innovation, its causes and consequences,
and technological change in organisations, networks, regions, economic sectors and
national economies.
81
High Tech Campus
http://www.hightechcampus.nl/
Over 70 companies and institutes have already established themselves at the site, all
in a dynamic mix of multinational companies, small and medium-sized businesses
and technology start-up companies. Campus residents share knowledge, experience,
open laboratories and technical infrastructure, enabling better, faster and more cost
efficient innovation.
A particular focus is on the design sector with Philips Design having its headquarters
in Eindhoven.
2.6.4.2. R E S EA R C H & E DU C AT I O N E N V I R O N M EN T
At Philips Research, the audio, video and graphics research has been clustered
primarily within the Media Research Center. The SAVG group offers a selection of
facilities, services and equipment, i.e. opportunities that are unique in Europe.
The Stan Ackermans Institute of the Eindhoven University of Technology has ten
two-year full-time day programmes leading to the degree of Master of Technological
Design.
The technological designer programmes were initiated at the request of the Dutch
high-tech industry. High-tech companies need professionals who can design and
develop complex new products and processes and offer innovative solutions. All ten
programmes work closely together with high-tech industry, offering the trainees the
opportunity to participate in large-scale, interdisciplinary design projects under
industrial circumstances. With this unique cooperation we provide our trainees with
a valuable network of contacts in industry.
2.6.4.4. S UP P O R T AND T R AN S F E R S T AK E HO L D ER S (S E L EC T I O N )
Design Connection Brainport
http://www.designconnectioneindhoven.com/
De Hub
http://www.dehub.nl/
De Hub is the Local Resource Centre for the Creative Industries in the Eindhoven
region. The centre operates as a service, support and information point for creative
83
starters. On the other hand it supports and stimulates crossovers and interactions
between SMEs and the creative sector. Services include coaching, working space,
funding, training, information, intellectual property rights and presentation and
export facilities and opportunities.
The Hub is part of the Art and Design cluster located in the redeveloped former
Philips factory that is now called De Witte Dame in the centre of Eindhoven.
The Centre is initiated by Alice Foundation, a small Creative Industries Development
Agency in Eindhoven. The Centre is funded by the city of Eindhoven and by the
Interreg IIIB program of the European Union.
Incubator 3+
http://www.incubator3plus.nl/
Design Incubator
http://www.eindhoven.eu/en/Themes/Art_&_Design/Vormgeving/Design%20Incub
ator
The Design Incubator supports starting and young design entrepreneurs in the start
phase of the company (active for less than five years). These are companies active in
designing new products or concepts with an eye to commercial applications. The aim
is to boost the number of successful design starters in the region.
Each year in October Dutch Design Week is organized by Design Platform Eindhoven
(DPE). DPE is a professional organization that, supported by the Eindhoven Design
community, seeks to develop a stimulating and dynamic design climate in all
cultural, social and economic domains in the region of Eindhoven. To that end, DPE
organizes events, conferences, lectures and workshops based on three major
dimensions: cultural stimulation, social cohesion and economic enhancement.
Alice Foundation
http://www.alice-eindhoven.nl
http://www.creativeconnectioneindhoven.nl
TechnoStars provides risk-bearing capital and offers supervision and advice. The
fund participates always with another investor whereby the other investor commits
at least a third of the requested capital. TechoStars can range from € 100,000 to €
600,000.
The Chamber of Commerce manages the trade register. The Chamber's other tasks
are to provide entrepreneurs with information, stimulate regional trade & industry
and advise local and regional government.
The TAC at Vonderweg 1 provides accommodation for eighty studios and workshops.
The around ninety ‘creative people' working in the building include fine artists,
writers, graphic and industrial designers, fashion designers, musicians, web
designers, architects, photographers and furniture makers. The building also has
around two thousand square meters of smaller and larger rooms, exhibition areas
and a studio. The canteen serves as a meeting place for people from all the different
disciplines.
REDE
http://www.rede.nl
NV REDE, the economic development agency for the Eindhoven Region. It aims to
support the regions economy and strengthen it so that the Eindhoven Region
becomes a top technology region of European and global status. NV REDE stimulates
regional economic activities by:
The focus areas are the small and medium-sized businesses (SMEs). Seventeen
European partners collaborate in the project (e.g. Cardiff, Stuttgart, Aachen). The
City of Eindhoven is co-initiator and project leader. Design Connection Brainport
supports the City of Eindhoven in the coordination of DME activities.
86
Further Economic
Sectors
Video Games Nantes
Transport &
Biotechnology Logistics
CULTURAL INDUSTRIES
Visual Arts
Advertising
Media Publishing
Design Communication
ICT
Nantes is a city in western France, located on the Loire River, close to the Atlantic
coast. Nantes is the capital of the Pays de la Loire region, and it is also the most
important city of the historic province of Brittany, and culturally still remains
strongly identified with it.
With app. 300.000 inhabitants, the city is the sixth largest in France, while its
metropolitan area is the eighth with app. 800.000 inhabitants. 31% of the
inhabitants are under 20 years old. The region is the highest ranked in France in
terms of activity and employment rate for the population over 18 years of age. The
share of migratory balance in population growth is 37%, the highest rate amongst
major urban areas in France.
POLITICAL PRIORITIES
Nantes puts a political focus on the promotion of mobility: In 2005 it was awarded
the European Mobility Week Award, which rewards local authorities for activities
organised in the framework of the European Mobility Week. In 2008 Nantes was
hosting the European Mobility Week.
In 2006, Nantes has been one of the winners of “the Ribbon for sustainable
development”, an annual award by the bank “Dexia Crédit Local”, which promotes
sustainable development initiatives in France.
Further key political priorities, as outlined in the 2008 mandate for the city council,
are to promote international competitiveness (“attractivité internationale”) and
education.
ECONOMY
In recent years Nantes’ economy has grown significantly. Between 1997 and 2005 it
generated the creation of over 54 800 jobs in the private sector, which is a growth
rate of 30%.
Nantes’ shipbuilding yards have long been a key pin in the area’s economic
development. During the 1970’s, the city’s chemical, aerospace equipment, clothing
and mechanical industries have expanded rapidly. However, today the service
sector represents over 61% jobs in the urban area and the expansion of the tertiary
sector within the Nantes economy is continuing. Consulting and assistance
companies (ICT, business consulting, media), financial activities, operational
services and transport and logistics are at the heart of the development of the local
services sector.
At the same time, the traditional industrial sector has experienced a transformation
and innovative technologies are increasingly applied. Linkages and networks
between local research and innovation centres and major industrial stakeholders are
contributing to competitiveness, particularly in the following sectors:
Nantes is also a member of the “United Cities and Local Governments” (UCLG)
Network. Here it is leading the working group on “Human Rights and Local
Government” of the “Committee on Social Inclusion and Participative Democracy”.
Nantes belongs to the Conference of Atlantic Arc Cities: 37 cities on the Atlantic
coast from Portugal to Scotland and chairs the Sustainable Urban Development
Commission in this network.
• “Generation Europe”
• “Eur@dioNantes” : A European journalism project based in Nantes designed to
help train young European journalists it is broadcast on the web and on a local
FM radio station.
• “Graine d’Europe”: this association works in primary, middle and secondary
schools to promote awareness of the diversity of cultures in Europe.
Nantes is also the organizer of the biannual International Human Rights Forum: in
2008 this biennial forum welcomed 2500 participants and more than 100
nationalities.
• Guinea
• St. Martinville, Louisiana / U.S.A.
• Jericho, West Bank
• Desdunes, Petionville, Haiti
In total, the city has app. 30 000 businesses with 275.000 jobs, out of which app.
220.000 in the private sector.
Nantes has carved itself a niche as a strong financial centre in France and as the
financial capital of western France. The region has over 580 institutions that employ
a total of 10 450 people in the private sector, with over 2200 high-level jobs (senior
management and intellectual professions). The major actors in the banking and
financial world have decided to establish their regional and inter-regional centres in
Nantes (Banque Populaire Atlantique, CIC-Banque CIO, Crédit Agricole, Crédit
Mutuel, Société Générale, BNP, LCL, Caisse d'Epargne, La Poste).
For several years, the French government has been developing a strategic cluster
development across all sectors. The clusters are classified as having either a “global”
or a “national” reach. In the Nantes region, there are now 9 official clusters or “poles
de competitive” of which the following 4 of are particular relevance to creative
industries:
• “Media and Telecom”: cluster with global reach focusing on high debit (internet
of the future) and digital content (image, sound, video, TV…) this cluster (that
spans the Nantes and Rennes regions) is developing steadily in and around
Nantes and benefits from : 1) the creative dynamic of young innovative start-ups
notably in serious games, 3D applications, multimedia and digital content
(accompanied by the Nantes-based Atlanpole) and 2) the eco-system of creative
industries under development in Nantes’ “quartier de la creation” or creative
quarter. www.images-et-reseaux.com
• “Vegepolys”: this cluster has potentially global reach and re-groups the
professionals from the agri- / horticulture sector (horticulture, grains, salads,
wine growers, medicinal and aromatic plants. This cluster has put in place an
innovation centre focusing on urban horticulture and integrating an artistic
dimension with the “green decoration” of public space. www.vegepolys.eu
• “Luxury Car cluster”: a national cluster that re-groups professionals from the
automobile construction sector in Western France. Initially positioned on the
luxury car segment in which design is of key importance, the cluster has
extended its competences to include specific vehicle and small series
productions. www.poleautomobilehautdegamme.org
• Childhood cluster: created in the 1990s by textile and shoe companies (a
traditional regional strength), today this cluster brings together companies and
actors from a diverse range of sectors: puericulture, interior design, furniture,
agri-food, video games …..etc. all of which propose products and services for
children and many of which work with artists and designers in product and
service development. www.poleenfant.fr
2.8.4.2. M AI N C R E AT I V E I N D U ST R Y S EC T O R S
Most of the figures are available for the Pays de la Loire Region. 20 000 jobs are
directly related to culture in the Pays de la Loire Region. More than 13 000
permanent workers are employed in 640 companies. 8 600 persons work in the
cultural public sector.
Advertising
The advertising revenues recorded by the media sector (press, radio, outdoor, TV,
cinema, directories and Internet) reached 478 M€ in 2007 for the Region of Grand
Ouest (Bretagne-Pays de la Loire).
Communication
The headquarter of the 2nd largest French press group, Ouest France, is based in
Nantes. Numerous newspapers and magazines are published in Nantes (www.ouest-
france.fr).
"La Scène" is the most famous magazine dedicated to the performing arts in France.
Its publisher also organises the national professional event for perfoming arts,
"Biennales internationales du spectacle" (www.professionnelsduspectacle.com).
Three local and regional TV channels (France 3 Ouest, Nantes 7, Télénantes) and
around 10 radio stations are transmitting from Nantes in this area.
Audiovisual production
Architecture
71 companies and 218 architects are registered in Nantes' area (352 companies and
1 167 architects in the Pays de la Loire Region).
The main market for arts and antique is located in Paris. Therefore, Nantes, like the
majority of the French provincial towns, does not play a substantial role in the
market. Around ten galleries, mainly exhibiting paintings and more recently
photographs, are present in Nantes. The Loire Atlantique Department counts 333
historical monuments and 12 museums.
Around 400 visual artists are working in Nantes' area but their living is very difficult.
Some of them participate in international biennales such as Fabrice Hybert, Pierric
Sorin, Philippe Cognée, Bruno Peinado.
Since 2007, "Estuaire", a contemporary arts biennale along the river Loire, connects
the cities of Nantes and Saint-Nazaire. Worldwide artists are given the opportunity
to create perennial artworks and installations exhibited during the 3 months of the
event (www.estuaire.info).
Crafts
Around 400 craftsmen work in Nantes' area: fashion and accessories, decoration,
tableware, making of instruments, etc.
In the Pays de la Loire Region, 304 companies are working in the shoes/leather and
clothes fields. They employ 11 800 workers.
Design
The Pays de la Loire Region, and particularly Nantes' area, counts numerous
designers working in the industrial sector, product design, graphics, home design,
shops design, fashion, etc.
For example, Coupechoux Group, joining 4 different entities, develops activities in all
branches of design. So it is one of the most important actors in this sector in the
Pays de la Loire Region. It is also present in Europe. The Group is also an important
patron for contemporary art.
Since 2006, the Pays de la Loire Region has launched a scheme called "Design'in Pays
de la Loire". The objective is to promote creation and innovation by the design near
the companies, researchers and public. (www.designin.paysdelaloire.fr)
Serious games are also part of the promising sectors developed in Nantes' area.
93
Consumer electronics
The Royal de Luxe company (street theatre) travels all around the world (www.royal-
de-luxe.com)
La Machine (François Delarozière) is at the same time creative spectacles and service
provider for the live performance. They recently produced shows in Liverpool and
Yokohama (www.lamachine.fr).
The young "Scène nantaise" is lively and present in the main European and
international contemporary music festivals (jazz, rock, hip hop, song): Orange
Blossom, Hocus Pocus, Smooth, etc.
The Olympic, which programs concerts opened to all styles of music and organizes
the Scopitone festival dedicated to electronic culture and digital arts, will move in
2010 to the Ile de Nantes with new facilities: La Fabrique. A large space will be
dedicated to emerging projects. (www.olympic.asso.fr)
Nantes Metropole also financed the construction of the Zenith in 2007, a major
concert hall attracting international performers (http://zenith-
nantesmetropole.com)
91 companies work in the technical industry for perfoming arts, such as Melpomen.
Publishing
Music edition
University of Nantes
http://www.univ-nantes.fr
The University of Nantes was originally founded in 1460, but was abolished during
the French Revolution. It was reestablished in 1961. In 1970, under the 1968 law
reforming French education, the autonomous Université de Nantes was founded.
The university offers, among other fields, law, economics, business administration,
medicine, the sciences, pharmacy and liberal arts. Two-year courses are offered at
the Institute of Technology.
It offers courses on B.A. and M.A. level, as well as vocational training, e.g. in Spatial
Design, Product design and Wood Building Systems for Housing and Industrial
Construction. Furthermore it offers courses in Interaction Design, aimed at
professionals in web-design.
ERBAN plays an important part in the cultural life of Nantes, running two galleries,
organizing an extensive programme of conferences, taking part in the Nantes - St
Nazaire Contemporary Art Estuary biennial, organizing since 2005 “Les Belles
Chaises”, an annual event dedicated to celebrating the amateur artist and has taken
part in numerous collaborations with Nantes’ cultural institutions (Musée des Beaux-
Arts, Le Lieu Unique, Cultural Center, Regional Foundation of Contemporary Art
FRAC, etc.).
Erban is member of the European League of Institutes of the Arts (ELIA) which is the
primary independent network organization of major arts education institutions and
universities. Autumn 2010, Nantes will welcome their 11th biennial conference
(www.elia-artschools.org).
It is one of 20 French schools that prepare students for the diploma of architect. It is
also, alone or in conjunction with the University, other 3rd cycle in the fields of naval
architecture and set design (DPEA), town planning (master) and architectural and
urban environments (master, doctorate).
This national school is located in Nantes, in the heart of the Region of Pays de la
Loire. It enjoys the dynamic cultural, economic and university of its region and
metropolitan location.
Sciencescom
http://www.sciencescom.org/
Audencia
http://www.audencia.com/
The business school was established in 1900 by the City of Nantes. Audencia was the
first business school in France to join the Global Compact, a UN initiative, which links
businesses, labour organizations and civil society Audencia is classified on a world
96
level by The Financial Times and The Economist. It is accredited by the AACSB, the
Association of MBAs and EQUIS.
2.8.4.4. S UP P O R T AND T R AN S F E R S T AK E HO L D ER S (S E L EC T I O N )
Nantes Création
http://www.nantescreation.fr
Nantes Création has been established as part of the Interreg IIIB NWE Project ECCE.
It offers entrepreneurship support and business consulting services for cultural
stakeholders.
Atlanpole
http://www.atlanpole.fr
Maison de la Création
http://nantesstnazaire.cci.fr/CCI44/Page/Page~PUB_ID~1512~PUB_VERSION~13.asp
x
Further Economic
Sectors
Finance
Stuttgart
Software/ IT
CULTURAL INDUSTRIES
Aerospace
Architecture
Performing Arts
Audiovisual High Tech
CORE ARTS FIELDS Industry /
Games
Engineering
Advertising
Publishing
Design
ICT
New Media
Stuttgart and its surrounding region are one of the highest performing regions in
Europe, strong in research and economic performance. It is considered “the cradle of
the automobile” due to Gottlieb Daimler’s invention of the first car in Stuttgart’s city
th
district Bad Canstatt at the end of the 19 century. Stuttgart is still a major industrial
town relying heavily on manufacturing within the automotive industry but also on
related R&D.
The current political priorities of the City of Stuttgart lie on the following pillars:
• Child-friendly Stuttgart: Stuttgart has the aim to become the most child-
friendly city in Germany.
• Integration policy: The city aims to encourage the involvement of all its
residents in the process of shaping Stuttgart as an international and diverse
city
98
• Environmental and climate protection: Stuttgart is working towards the
sustained development of the city based on the principle of "inner
development before outer development".
• Demographic Change: In Stuttgart a number of programs are concerned
with the challenges of the demographic transforrmation of the society.
• Mobility
ECONOMY
Stuttgart and its surrounding region is known for its high-tech industry. Some of the
most prominent companies include Daimler AG, Porsche, Bosch, Celesio, Hewlett-
Packard and IBM -- all of whom have their world or German headquarters in
Stuttgart.
Consequently, almost 24% of all employees in the Stuttgart region work in the high
tech sector – the highest rate in all of Europe, according to Eurostat, the statistical
office of the European Union.
Stuttgart – being the “cradle of the automobile” – builds even nowadays heavily on
the automotive sector. Mercedes-Benz, Porsche and Maybach are all produced in
Stuttgart. Likewise, the automotive parts supply industry is heavily concentrated
here – with giants such as Bosch or Mahle.
Apart from such global players there are also still hundreds of SMEs based in
Stuttgart, many still in family ownership with strong ties to the automotive,
electronics, engineering and high-tech industry. However, this industry structure
which builds on manufacturing and the automotive sector is also espacially
vulnerable to economic downturns such as in the current financial crisis.
Another significant strengths of the City’s economy lies in the Information and
Communication Technology sector.
INTERNATIONAL NETWORKS
The City itself is an active member of several European and global networks that deal
with the City’s political priorities, e.g.:
Finally, the City of Stuttgart has twinning agreements with the following cities:
• Mumbai (India)
• Cairo (Egypt)
• St. Helens (UK)
• Cardiff (UK)
• Strasbourg (France)
• Brno (Czech Republic)
• St. Louis (USA)
• Lodz (Poland)
• Samara (Russia)
• Menzel Bourguiba (Tunisia)
Automotive
Aerospace
The strength in the automotive and engineering sector has also led to a leading
position in the aerospace industry. Here, Stuttgart is particularly strong in education
and research with the University of Stuttgart as the leading university in the field of
aerospace. Likewise, numerous research centres are located in the city. Aerospace
companies such as Tesat-Spacecom, Fichtner or Thales ATM are also seated in
Stuttgart.
Engineering
Finance
Stuttgart is one of the most important financial centers in Germany after Frankfurt
with more than 100 banking institutions headquartered in Stuttgart: in addition to
Germany's largest Federal State Bank, a number of other major institutions (insurers
and building societies in particular. E.g. Allianz Lebensversicherungs-AG, LBS Baden-
Württemberg, Wüstenrot & Württembergische, SV-Versicherung). Stuttgart is also
home to Germany's second largest stock exchange, the Stuttgarter Börse.
100
Furthermore, Stuttgart is involved in the fast growing leasing market. 5.2 per cent of
all employment within Stuttgart was provided by the financial services sector (over
50,000 people).
Information Technology
Stuttgart is one of the most important sites for Information Technology business in
Germany and Europe. The German headquarters of IBM and Hewlett Packard are
located here. Also, corporate research plays a dominant role with the IBM
Development Centre and Red Hat Development Centre located in Stuttgart.
The high amount of R&D activities in the region is largely due to industrial research
done by the companies in the city. Particular research strenghts lie in the fields of
mobility and automotive, engineering, laser technology, development of new basic
materials, environmental engineering and energy management, information and
communication technology, software development and aerospace.
Universität Stuttgart
http://www.uni-stuttgart.de
Founded in 1829, this former technical university has developed into a research-
intensive university focusing primarily on engineering and the natural sciences but
with extremely close ties to the humanities and social sciences.
The research activities of the University of Stuttgart mainly focus on eight key
interdisciplinary areas. These include the areas 'modeling and simulation
technologies', 'new materials', 'complex systems and communications', 'technology
concepts and technology assessment', 'sustainable energy supplies and the
environment', 'mobility', 'integrated product and production engineering' as well as
the 'design and technology of sustainable habitats'.
Around 20,000 students are enrolled in the University's 150 institutes and ten
departments. Every year 1700 students graduate from the university to start their
professional life. The range of courses on offer includes 56 undergraduate and 20
advanced study courses.
Universität Hohenheim
http://www.uni-hohenheim.de
The University of Hohenheim can look back on the oldest university tradition of all
the educational institutions in the State Capital of Baden-Württemberg. Its history
goes back to its foundation in 1818 by the Royal House of Württemberg.
101
Today, the motto of its degree programs and service facilities is innovation and
internationality. The range of subjects spans the natural sciences, the agricultural
sciences to the social sciences and economics. The department of agricultural
sciences is considered the top department for agronomy in Germany.
The Max Planck institutes are non-profit research organisations undertaking basic
research in the natural, life, humanities and social sciences. For this purpose they
cooperate closely with the universities, but in doing so retain their independence.
There are two MPG institutions in Stuttgart: the Max Planck Institute for Metal
Research and the Max Planck Institute for Solid State research.
The German Aerospace Center (DLR) deals with the sectors aerospace industry,
energy and traffic in the five Stuttgart based research institutions. It is situated on
the campus of the University of Stuttgart and cooperates closely with the University
in terms of education and research. The following institutes exist:
Steinbeis-Europa-Zentrum
http://www.steinbeis-europa.de
2.9.4.2. B U SI N ES S L A N D SC AP E
The Creative Industries in the City of Stuttgart display a diverse mix of companies
and industry structure. The specific profile of Stuttgart’s Creative Industries displays
a focus on technology-related creative sectors as well as services to other industries.
It is rather a B2B Creative Sector than an entertainment sector. Strenghts lie
therefore in the fields of design, publishing, architecture, software and animation
media.
No numbers about the size of the Creative Industries in Stuttgart exist so far in terms
of number of companies and employees in the sector.
103
Stuttgart’s strengths in the Creative Industries are further elaborated in the
following:
Design
Stuttgart has a long history of the Design industry, largely due to the strong
companies seated in Stuttgart and its region that have a need for product design,
corporate design or packaging design. The switch to the digital economy has also led
to many information design companies and multimedia designers. But Stuttgart has
also renowned training institutions in the design field such as Merz Akademie.
Publishing
The publishing and printing industry in Stuttgart forms a strong cluster with close to
400 companies. There are major publishing houses and niche publishers, rarities and
high volume printing, traditional print shops and printing specialists. Traditional
publishing houses such as Reader’s Digest, Reclam and Klett are located in Stuttgart
as well as smaller specialist publishers and scientific publishers such as Kohlhammer
or Thieme.
Architecture
Stuttgart has several large, reputable architecture firms and world renowned civil
engineers such as Werner Sobek or Behnisch Architekten but also lots of smaller
architectural companies. Often they have found their niche in the border areas
between architecture and design. As one of Germany’s most renowned faculties
since the end of the Second World War, the architectural department of the
University of Stuttgart has had major influence on the architectural scene.
Software and IT
Stuttgart is a strong location for IT. This is largely due to big corporations such as
Alcatel, Debitel, Hewlett-Packard, IBM and Versatel. But it is also the many small and
medium-sized enterprises, capable of recognizing and facilitating important trends
such as Open Source and Virtual Reality, that contribute to the development of the
IT location. Two universities and nine advanced technical colleges ensure brilliant
education.
104
2.9.4.3. R E S EA R C H & E DU C AT I O N E N V I R O N M EN T
The Stuttgart Media University (HdM) provides media training to both specialists and
generalists. It offers 14 bachelor and seven master study programs. The courses on
offer range from print, audiovisual media, informatics and information technology to
advertising, media production and media studies. Currently around 3200 students
are enrolled at the HdM. Graduates from HdM work in the print and packaging
industries, in publishing companies and IT companies, in advertising and production
facilities for electronic and audiovisual media, in libraries and information facilities.
Merz Akademie
http://www.merz-akademie.de
The activities of the Fraunhofer Institute for Industrial Engineering IAO focus on
investigation of current topics in the field of technology management. A holistic
approach is applied to the study of commercial success, employees' interests and
social consequences. The Institute helps companies to identify the technologies of
relevance to them, and draws up a technology strategy aligned to the competitive
environment and the market. It plans the deployment of technology for the entire
enterprise, in the business sectors and in individual projects.
105
media GmbH - Bildungszentrum Stuttgart
www.media-gmbh.de
media GmbH was founded in 1993 and is an officially recognized education and
further training institution with the focus on Digital Media, Advertising and TV
production. It offers a Bachelor degree and is very active in international student
mobility programs.
Staatliche Akademie der Bildenden Künste - State Academy of Art and Design
http://www.abk-stuttgart.de
The Stuttgart State Academy of Art and Design with its almost 250-year history is
one of the biggest art schools in Germany. With 15 degree programs, taught in the
Departments of Art, Architecture, Design and Science, it offers 800 students a wide
choice of research and training courses.
Staatliche Hochschule für Musik und Darstellende Kunst - State University of Music
and the Performing Arts
http://www.mh-stuttgart.de
Founded in 1857, the State University of Music celebrated its 150th anniversary in
2007, making it the oldest such institution in Baden-Württemberg. 50 students from
42 nations are taught by 178 professors, lecturers and teaching assistants.
The Fashion School Stuttgart was founded in 1953 and aims at training future
designers in the fashion industry on an international level. Other job opportunities
for graduates lie in Fashion Journalism, Film and Theatre, or Advertising.
Universität Hohenheim
http://www.uni-hohenheim.de
Universität Stuttgart
http://www.simtech.uni-stuttgart.de
The Design Center Stuttgart is run by the state of Baden-Württemberg and provides
information and advice about professional design. The Design Center especially
offers small and medium-sized enterprises guidance on current design topics. The
Design Center Stuttgart offers companies and creative service providers a platform
for making contacts and networking.
107
The Film Commission Region Stuttgart offers individual consulting and detailed
information on filming locations, filming permits as well as about artistic and
technical professionals and young talents from the region.
“Popbüro Region Stuttgart” promotes popular music at the point where business,
culture and young people meet. Its primary concern is to support pop culture in
general as well as artists, young talents, concert agencies and all kinds of other new
music businesses - mostly in the area of marketing and distribution. New business
models, young musicians and music entrepreneurs are the ones who benefit from
Popbüro Region Stuttgart. Coaching for all music- and branch-related questions is
offered directly by Popbüro. In collaboration with the Pop Academy Baden-
Württemberg, Popbüro also offers further education like workshops and lectures
with branch specialists and musicians.
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PART 3:
IDENTIFICATION OF
INNOVATION
OPPORTUNITIES
110
3.1 I NTRODUCTION
The Interreg IVB NWE Project ECCE Innovation aims to foster the innovation
capability of the creative industries by promoting intra- and inter-city partnerships
Based on the results of the city profiles, we will identify promising fields of
cooperation 1) within ECCE partner cities, i.e. between creative and “non-creative”
sectors or between business and academia and 2) between ECCE partner cities.
Part III of this mapping study therefore analyses the potential for collaboration both
on an intra-city level as well as on an overarching inter-city level between the
partners of the ECCE INNOVATION project. It does so in three steps:
The following table summarises the economic and creative sector strengths of each
ECCE INNOVATION partner city and lists the political priorities:
Energy
Birmingham
Financial Services Contemporary Environment
& Insurance design led
products industry Economy
ICT (Jewellry,
Ceramics, Glass, Health
Medical Leather Goods
Technology etc.) Science
Tourism
Cardiff
Financial and Film & Cross-Border
Business Services Audiovisual Cooperation
industry
Bioscience & Connectivity
Pharmaceuticals Media, Journalism
Attaining higher
ICT New Media, Skills and
Games, Software Qualifications
Leisure & Tourism
Design Attract Quality
Employment
Growth of
Business
Doncaster
Business, Performing Arts Develop a highly
Financial & qualified
Professional Animation and workforce
Services Simulation
Develop a diverse,
Construction Fine Arts knowledge
intensive and
Hospitality, Music innovative
Leisure and industry base
tourism
Tackle
worklessness
112
Dublin
Pharmaceutics Design Cross-Border
Cooperation
ICT Digital Media
City-Region-Links
Financial Services Software, games,
electronic Familiy-
Tourism publishing friendliness
Quality of Life
Eindhoven
Electronics Design Cross-Border
Industry Cooperation
Audiovisual
Medical City-Region-Links
Technologies
Chip Technologies
Nantes
Finance & Advertising Mobility
Insurance Sector
Communication Sustainable
Business Development
Consulting Media
International
Ship-Building Architecture Competitiveness
ICT Design
Materials/
Mechanis
Agri-Food
Industry
113
Stuttgart
Automotive Design Mobility
Strengths Weaknesses
• Strong Research University (RWTH) • Clusters do not span the full value
with excellent reputation chain
• Networking initiatives
• Project-based collaboration
• Gründerzentrum Kulturwirtschaft
115
3.2.2 B I R MI N GH A M
Strengths Weaknesses
3. Stronger links between the ICT/Digital Media field and the Music sector
• BIAD: Designer-Makers
• Tic
• iCentrum
• Digital Birmingham
116
3.2.3 C A R DI F F
Strengths Weaknesses
3. Bring together ICT research and AV industry, e.g. for IPTV and Digital Cinema
research
• BLOC
Strengths Weaknesses
1. Network Simulation & Animation experts with Centre for Food Automation for
process optimization
2. Use skills of creative companies to reach out to the younger people, leverage
inclusion and create aspirations
Strengths Weaknesses
Strengths Weaknesses
• Heart of a city-region
• Technostars fund
120
3.2.7 N AN T E S
Strengths Weaknesses
• Capital of the Pays-de-la-Loire region • Limited research facilities in the
field at present
• Young population
• Lack of cross-sectoral projects
• Heart of a metropolitan
agglomeration
3. Foster innovative fields of employment for visual artists e.g. with Ship-Yards
Strengths Weaknesses
• Strong industrial heritage, many • Too strong reliance on automotive
headquarters of global players sector as engine of growth
seated here, strong SMEs
• Lack of a creative reputation
• Many R&D institutions in place
• Underdeveloped services sector
• Capital of a German state
• Not enough employment
• Diversified creative sector opportunities for graduates in a
creative field
• Major cultural institutions and
famous museums (e.g. State Gallery,
Mercedes Museum, Porsche
Museum)
3. Develop serious games sector e.g. for banking and finance training
•
st
Design 1 consulting of Design Centre Stuttgarft
• Matching design, crafts and design-led products industry for intelligent products
• Design for Demographic Change: Design in Health and Medicine
• Serious Games: Games as learning and training tool
• Creative Industries in Support of Mobility and Transportation
Birmingham
Eindhoven
Doncaster
Stuttgart
Aachen
Nantes
Cardiff
Dublin
Cooperation field Comments
All have
dedicated
Exchange of Design centres
Design Centres which face
similar
challenges
All cities and
regions have
Innovative installed
Financing for dedicated funds
Creative and financing
Industries instruments for
the Creative
Industries
All cities are
concerned with
Environments for creating
Creative supportive
Industries environments
Innovation for Creative
(Incubators – Companies and
Start-Ups) fostering their
innovation
potential.
Games and
Animation
Developing a Media are
local hub for the strong in all
Animation and cities, however,
Games Industry in different
stages of
development.
All are situated
within cross-
border-regions
where
Cross-border-
cooperation
cooperation for
with
cultural and
neighbouring
creative
countries could
industries
lead to
potential for the
creative
industries
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A NNEX 1:
S UMMARY OF R ESULTS OF THE F IRST T.A.
W ORKSHOP IN S TUTTGART ON M AY 5 T H /6 T H 2009
The group discussions on May 6th were following the World Café method and were
grouped in three sections with three questions each:
RESULTS
• Very different models for start-up support are in place all over Europe. There is a
need of more intensive exchange between the different approaches.
• There are too few EU funding programmes that allow these actors to install and
consolidate cooperation between the different start-up programmes for creative
industries.
• Moreover, more funding programmes are also needed to implement new schemes in
the regions.
• Financial support programmes for young entrepreneurs often pose too many
bureaucratic barriers. The filing of application for financial support needs to be
easier/faster. Young Entrepreneurs make “quick decisions”, bureaucracy slows them
down.
• Young entrepreneurs still know too little about how to get financial support.
Institutions providing support need to put a greater emphasis on PR.
• Young entrepreneurs need affordable space (cheap offices, studios, shop floors, low-
cost accommodation for artists), e.g. in “Creative Centres” or “Technology Parks”
that foster clusters, cooperation and synergy.
• Cities need do to more in terms of presenting themselves as attractive and
affordable locations, especially for small companies and “lone fighters” in the
Creative Industry
• Start-up companies in the Creative Sector need relevant consulting, e.g. guidance on
how to receive financial support and how to work out a good business concept.
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Appropriate institutions/contact persons in schools, universities, (regional)
government and public administration should be installed.
• Schools and universities need to place greater importance on entrepreneurship
education. It is necessary to raise awareness about entrepreneurship, especially
among students enrolled in creative (non-economic) faculties to strengthen the
entrepreneurial creativity and soft-skills. It is also necessary to give students a
chance to put their theoretical knowledge into practice.
• It is disputed whether there is the need for a new IP regime adequate for digital
business models. Experts agree that the law system is generally fitting also for digital
business, however, the problem seems to lie in the enforcement of the law.
• Alternative models of financing of digital content are tested in some European
regions, e.g. collective licensing systems (“Kulturflatrate”) on the Isle of Man.
However, the success of such models cannot be predicted. More long-term
experiences are needed.
• For the moment, financing of digital content relies strongly on the established
business models of advertising or offering of additional services, e.g. in the case of
Open Source Software.
• The Video Game industry is one of the growth sectors of the Creative Industries. At
the moment the industry is moving away from packaged goods and towards online
gaming. But also the online gaming sector is increasingly being dominated by a little
number of large companies which makes it hard for new competitors to enter the
market. This could potentially be a case for anti-trust law rather than copyright law.
Regulation is needed to keep this market flourishing and diverse.
• A specific IP challenge in virtual economies lies in copyright law for collectively
created (virtual) works. Questions of ownership and plagiarism are yet to be tackled
by copyright law.
• The Open Source Software Industry has still many unresolved questions to deal with.
It especially needs to fight the accusation of being a mere copy culture.
• New forms of business models are needed. The organisational form of a
“cooperative” of individual programmers bears some promise in it.
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A NNEX 2:
O THER E UROPEAN P ROJECTS RELEVANT TO THE
T OPICS OF C REATIVE I NDUSTRIES AND
I NNOVATION
Acronym: CReATE
Full title: Create - ICT Innovations in Creative Industries
Programme: FP7
Website: www.lets-create.eu
Acronym: ACRE
Programme: FP6
Description: This project aims to assess the impact of the emerging "creative
class" and the rise of the "creative industries" on the
competitiveness of EU metropolitan regions. While the traditional
"hard" location factors that firms use will remain important for
international competitiveness, new "soft" location factors that are
mainly related to attracting the required "talent pool" would
deserve increasing attention.
Acronym: REDICT
Programme: FP7
Description: This project brings together 6 regions and clusters (18 partners),
which share a strong R&D presence in the field of ICT and New
media and the sense that this position has to be exploited for
maximal economic and social benefit. The results will be presented
in Joint Action Plans, Business Support Measures Packages,
guidelines and recommendations for innovative research-driven
clusters.
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Acronym: Innovation Circus
Full title: Challenge and Illuminate Regional Creators and Unfold Societal
Strength
Programme: FP6
Description: The objectives of the INNOVATION Circus are to identify the driving
factors behind innovation, to locate and involve all potential
stakeholders and to instil good practices and new measures into
national and regional innovation policies. It will address all potential
innovators in society, from schoolchildren to advanced research
laboratories, and from the curious man on the street to front-
runners in innovative enterprise.
Acronym: MediaTrans
Programme: FP6
Programme: URBACT
Website: http://urbact.eu/thematic-poles/growth-and-job-
creation/thematic-networks/creative-clusters/presentation.html
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Acronym: Creative Growth
Website: http://www.creative-growth.eu
Description: The project will showcase the key elements of what makes a well-
functioning, focused, flexible and efficient public support system for
creative industries in the participating cities by looking at good
practices in both policy and practical tools. The project will
contribute to an increased understanding of the elected decision-
makers and the executive level about creative industries – their role
in the overall economy, how they work – as well as increase the
awareness about the different policies and approaches that have a
positive impact on the growth and development of the creative
sector.
Website: http://www.share2solve.org/node/180
http://www.baltmet.org/pub/index.php?id=16&lid=43
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