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Dust Allergies of the Spirit 2.

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Changeling Magic House Rules


Weaving
The Weaving rating indicates a changelings magical power. The Weaving rating goes from 1 to 10. When a changeling casts a spell, they spend a point of Glamour and roll Weaving + (dominion). Weaving is also used in a contested roll to resist magical effects cast directly upon the changeling by other supernatural beings.

Glamour
Glamour is the pool of magical energy a changeling has access to. A changeling can hold up to 20 Glamour at any given time. Spend a point of Glamour on: 1 point must be spent to cast a spell. a point can be spent to become invisible to others minds. This isnt true invisibility, but a clouding of mortal minds to the changelings presence. spend a point to manifest the faerie Seeming to step into a mortals dreams (see Dreamwalking) to enchant a mortal so they can see and be affected by the Dreaming You can replenish Glamour through artistic endeavor. When someone undertakes a creative task in your presence, or when you do so yourself, roll Willpower. Each success replenishes one point of Glamour in your pool. Also, you can wrest Glamour from creative objects by destroying them, or by ripping it from the mind of a mortal, but this has repercussions (see Echoes). Be warned: bad things can happen if you spend all of your Glamour. Also, Glamour can carry different flavors depending on its source. Glamour from a joyous source, such as a childs birth, will influence the changeling toward Seelie behavior. Glamour from dark sources, like nightmares or Steven King novels, can make the changelings nature or magic lean toward the Unseelie. These flavors may or may not also affect the changelings magic. Perhaps happy Glamour could give bonuses to using Day dominion, and penalities to Night dominion.

Dominions
There are four primary Dominions: Dawn, Day, Dusk, and Night. Each Dominion holds sway over an element, certain emotions, colors, and aspects of the world. Ratings in Dominions go from 1 to 5, and

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Dust Allergies of the Spirit 2.0

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represent the characters ability to manipulate the powers of that Dominion. To cast a spell, roll Weaving + (dominion) and spend a point of Glamour. In addition, there are certain special Dominions that some faeries have access to. For example, the Nockers have a Dominion that allows them to craft special magical items.

Dreamwalking
As creatures of dream, faeries can easily step into the dreams of other creatures. Here, they can manipulate the sleepers dreamscape. They must beware, though: as creatures of dream, faeries must answer to dream as well. If a mortals dream is strong, a faerie may find himself sucked into it, powerless to affect the path of the story. This risk becomes greater with some magical beings, who are often more willful and cognizant of such things. A faerie can spend a point of Glamour to simply step into the dream of a sleeping person. They may choose to simply observe, but if the dreaming mind notices them, then the changeling must roll contested Willpower against the sleeping person or become a part of the dream. Likewise, if a changeling wishes to shape the dream, they must roll contested Willpower against the dreamer. If the changeling wins, they can alter something in the dream. If the dreamer wins, the changeling becomes stuck and the dream begins affecting them, whether they like it or not. Changelings can use their magical arts in dreams, just as normal. Dreamwalking has many possible applications. Perhaps a changeling can observe a persons dreams to learn their secrets, or shape them to communicate a message or to inspire them to an artistic creation. Also, dreams can sometimes be used as shortcuts to places in the Dreaming, but this is risky.

Cold Iron
Iron has great power over fae and their kin. A changeling in contact with Cold Iron finds that it leeches Glamour away, draining 1 point per round of contact. An attack with a weapon of Cold Iron does aggravated damage. Also, in the hands of someone who remembers the old ways, Cold Iron can be used to resist faerie magic. It provides innate countermagic against a changelings artshowever many dice the storyteller deems appropriate. Note, however, that an item must be true iron to be useful. Steel and other alloys are simply normal metal. Iron is not particularly common in these times: sources could include a wrought iron fence, or a cast iron frying pan.

Balance
Changelings are creatures of both the Dreaming and the mortal world. As such, they must keep a balance between these two aspects of their nature. If a Changeling favors one side of their nature over the other for a period of time, they can begin sliding in one direction or the other. In either case, the changeling becomes more susceptible to mortal faith and superstition. This effect is known as Echoes. Fae suffering Echoes may discover they can no longer step uninvited into a mortals home, or that milk curdles whenever they pass near it. The longer the changelings imbalance continues, the worse the Echoes can grow. If this affliction is not tended to, eventually the changeling can lose herself to one side of her being or the other. A changeling who ignores or, worse, denies the Dreaming too strongly will fall into her mortal mind. She forgets the Dreaming and her true nature, becoming just another human. A changeling suffering this effect can

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Dust Allergies of the Spirit 2.0

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be rescued, however. It requires another faerie to recognize her hidden faerie soul and invest her with Glamour to reawaken it. Things that can unbalance a changeling in this manner include (but are not limited to) spending too much time living a mortal life, without paying heed to the Dreaming; using no Glamour for a period of a week or so; doing something that harms the Dreaming, such as sending another faerie to the final death; destroying something that creates Glamour, such as ripping apart a fine painting or telling a child Santa Claus is not real; or perhaps breaking a sworn Oath. A changeling who ignores her human self too often risks becoming detached from the mortal world. Things that can cause this effect might include spending too little time dealing with the human world; spending oodles of Glamour in a short time; or drenching oneself in Glamour from a very powerful source.

Echoes
A changeling knows that he is becoming imbalanced when moral belief begins affecting him. If he finds that certain kinds of flowers make him uncomfortable, or the cross pendant that an old woman wears makes him flinch, he should begin taking note of his actions. These Echoes become more extreme with time. They begin with small things, but grow so that signs of Christian faith begin repulsing the changeling, salt drives him away, bells chiming give him pain, and so forth. He may find himself unable to enter a house uninvited, or a horseshoe above a door could require him to lay a blessing on a family. At this point, the changeling had better seek help before he loses himself.

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