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Algorithms

Problem Solving

Topic & Structure of the lesson


Design

In this chapter you will learn about:


Problem Solving Algorithm Pseudocodes Flowcharts

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Key Terms you must be able to use


Design

If you have mastered this topic, you should be able to use the following terms correctly in your assignments and exams: program pseudocode

flowchart
algorithm
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Problem Solving Techniques


Design

In this chapter you will learn about:

What problem solving is The software development method of


problem solving using computers Basic algorithm control structures The sequence structure The selection structure The repetition structure

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Problem Solving Techniques


Design

By the time you have completed this chapter,you will have acquired the ability to:

Apply the software development method to


solve problems

Difference between the Algorithm & the


Flowchart

Knowing about the control structures


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Problem Solving
Design

UNDERSTANDING THE PROBLEM


First: What is the unknown? What are the data?What is the condition? You have to understand the Is it possible to satisfy the condition?Is the condition sufficient to determine the unknown?Or problem. is it sufficient?Or Redundant? Or Contradictory? Draw a figure.Introduce suitable notation.Separate the various parts of the condition.Can you write them down?

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Problem Solving
Design

DEVISING A PLAN
Second: Find the connection between the data and the unknown. Auxiliary problems may be devised if needed. You should obtain eventually a plan of the solution. Have you seen it before? Or have you seen the same problem in slightly different form? Do you know a related problem? Look at the unknown! Try to think of a familiar problem having the same or similar unknown. Split the problem into smaller, simple sub-problems. If you cannot solve the proposed problem try to solve first some related problem. Or solve more general problem. Or special case of the problem. Or solve the part of the problem.
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Problem Solving
Design

Third: Carry out your plan. Fourth: Examine the solution obtained.

CARRYING OUT THE PLAN


Carrying out your plan of the solution,check each step. Can you see clearly that step is correct? Can you prove that it is correct?

LOOKING BACK
Can you check the result? Can you derive the result differently? Can you use the result, or the method, for some other problem?

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Problem Solving
Design

The software development method The software development method consists of the following steps:
Requirements specification Analysis Design

Implementation
Testing and verification Documentation
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Algorithmic Problem Solving


Design

Algorithmic problem: Any problem whose solution can be expressed as a set of executable instructions. Algorithm: A well defined computational procedure consisting of a set of instructions, that takes some value or set of values, as input, and produces some value or set of values, as output.

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Algorithmic Problem Solving


Design

Derived from the name of Mohammed alkhowarizmi, a Persian mathematician in the ninth century. Al-khowarizmi--Algorismus(in Latin)--Algorithm An algorithm is like a recipe, that converts the ingredients into some culinary dish. The formal written version is a program. Algorithms/programs are the software.The machine that runs the programs is the hardware.

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Algorithmic Problem Solving


Design

Ingredient

Recipe (software)

Cooking utensils (hardware)

Al-gong Bah-kut-the

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Characteristics of an Algorithm
Design

Each step of an algorithm must be exact,


preciously and ambiguously described.

It must terminate, i.e. it contains a finite


number of steps.

It must be effective, i.e.., produce the correct


output.

It must be general, i.e.. to solve every


instance of the problem.

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Characteristics of an Algorithm
Design

An Algorithm is implemented in some programming


language. program = Algorithm + Data Structures.

Data Structures refer to the types of data used and


how the data are organized in the program.

An algorithm is usually presented in the form of some


pseudo-code, which is a mixture of English statement,some mathematical notations,and selected keywords from a programming language.

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Characteristics of an Algorithm
Design

An Algorithm

should emphasize the WHATs and not the HOWs. Consider the problem below: PROBLEM:

You are required to design a complete system which will enable the sum of two values to be calculated.

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Problem Solving
Design

To grapple with this problem, we have to understand the problem from the human perspective. A question to ask yourself is this, How Would You Calculate the Sum of Two Values?

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Problem Solving
Design

As the computer is also a device similar to the way in which the human brain functions, the process of calculating the sum of two values can also be easily performed by the computer.

=
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Problem Solving
Design

Processing (Brains)

Input Output
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Problem Solving
Output Device
Design

CPU (Brains)

Input Device

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Problem Solving
Design

Processing
5 10 5 + 10 = 15

15

Input
Output
Let us assume we are interested in calculating the sum of 5 and 10.
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Problem Solving
Design

As shown previously, the example values (5 and 10) have been specified explicitly. As the brain is flexible enough in calculating a wide range of numbers, the two input values have to be generalised.

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Problem Solving
Design

Value2 Value1

Sum = Value1 + Value2

Sum Notice that instead of using specific numbers, variables are used to represent these values.
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What Are Variables?


Design

Variables are memory locations within the computer which allows pieces of data to be stored. The word variable comes from the word vary, which means that whatever you place within a variable can be changed.

A variable can be viewed as a container used to store things.

Data (for example, name, age, salary) can be stored in these containers.
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What Are Variables?


Design

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Problem Solving
Design

Now that we have an exact idea about how the problem is solved, let us represent this in a clearer manner, using the defining diagram.

Input
Value1 Value2

Processing

Output
Sum

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Problem Solving
Design

The next step is to identify the actual processing steps required to convert the input to become the output. Input
Value1
Value2

Processing
1) Read Value1, Value2
2) Calculate Sum 3) Display Sum

Output
Sum

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Algorithm Development
Once the defining diagram has been developed, the next logical step is to develop the algorithm (which is much more detailed).
Design

Input
Value1

Processing
1) Read Value1, Value2

Output
Sum

Value2

2) Calculate Sum
3) Display Sum

The developed processing steps have to be more detailed in the algorithm.


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Algorithm Development
Design

The basic mathematical operators used in algorithms are as follows:+ addition

* / = ()

subtraction
multiplication division assignment brackets for grouping calculations

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Algorithm Development
Design

Example of an algorithm (using pseudocodes) which can be used to carry out the tasks outlined in the defining diagram is as follows:1) 2) Read Value1, Value2 Calculate

Sum = Value1 + Value2


3)
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Display Sum
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Pseudocoding
Design

A Pseudocode language is semiformal, Englishlike language with a limited vocabulary that can be used to design and describe algorithms. The pseudocode language can be used for: Designing algorithms Communicating algorithms as programs Implementing algorithms as programs Debugging logic errors in program

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Pseudocode for the Control Structures


Design

The Sequence Control Structure:

The sequence control structure is a series of steps or statements that are executed in the order in which they are written in an algorithm.
For Example: read taxable income read filing status compute income tax

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Contd
Design

The Selection Control Structure:


The selection control structure defines two courses of action, depending on the outcome of a condition. A condition is an expression that, when evaluated, computes to either true or false. Syntax is: if condition then-part else else-part end-if

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Decision Making
Design

Being able to mimic the way the human brain works, the computer also has the ability to make decisions. Decision making can be represented pseudocodes using the IF...THEN construct. IF (expression) THEN : : ENDIF
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in

Decision Making
Design

The expression is a comparison between two values which evaluates to either true of false.

IF (expression) THEN : : ENDIF Statements are placed here.


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Decision Making
Design

Example:-

We are looking for a job which pays more than RM4000.


Example of an Expression

IF (Salary>4000) THEN Say "I Will Take The Job!!" ENDIF


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Decision Making
Design

Commonly used relational operators in expressions:> < Greater Than Less Than

=
<> >= <= ()

Equals To
Not Equals To Greater Than or Equals To Less Than or Equals To Brackets used for prioritising certain calculations

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Decision Making
Design

Since all expressions works out to be either true or false, what the IF..THEN statement represents is a two-state condition. For example,

A potential employer is waiting for you to give a reply (on the spot) about the job offer with a salary of RM2000. Your decision would be to only take a job worth more than RM4000. What would you say?
IF (Salary>4000) THEN Say YES! ELSE Say NO! ENDIF
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Decision Making
Design

Certain conditions may give rise to more than one expression being evaluated. These are known as compound expressions. Example:-

You are interested in taking up a job which pays more than RM4000 and that the company must also provide a credit card.
IF (Salary>4000) And (CreditCard=YES) THEN Take Job!! ENDIF
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Decision Making
Design

Compound expressions can be represented using the following operators:AND Every expression must evaluate to be true in order for the whole expression to be true. As long as any one of the expression can be true, the entire IF statement will be true. The inverse (opposite) of the entire expression.
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OR

NOT
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Decision Making
Design

IF statements can be nested, that is, placed within another IF statement. This is used in situations when the expression is more complex than the simple decisions (as seen earlier).

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Decision Making
For example, this statement.........
IF (Salary>4000) And (CreditCard=YES) THEN Say Yes I Will Take The Job!! ENDIF
Design

can be represented like this.........


IF (Salary>4000) THEN IF (CreditCard=YES) THEN Say Yes I Will Take The Job!! ELSE Say No Credit Card? Say Sorry!! ENDIF ELSE Say Not Enough Pay!! ENDIF

........ whereby more possibilities can be represented.


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Decision Making
For good practice...........
IF (Salary>4000) THEN IF (CreditCard=YES) THEN Say Yes I Will Take The Job!! ELSE Say No Credit Card? Say Sorry!! ENDIF ELSE Say Not Enough Pay!! ENDIF
Design

........ ensure that statements are properly indented to indicate block of statements which belong together.
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Contd
Design

For Example:

if a is greater than b then


print A is greater else

print B is greater
end if

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Contd
Design

Repetition Control Structure: The repetition control structure specifies a block of one or more statements that are repeatedly executed until a condition is satisfied. Syntax is: while condition loop-body end-while

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Looping Constructs
Design

Looping constructs (also known as repetition or iteration constructs) are a kind of construct found in pseudocodes which allows statements (or a group of statements) to be repeated. The main reason why looping constructs are provided is because most of the problems which we encounter everyday requires some degree of repetition.

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Looping Constructs
Design

An example of a process which is iterative:-

Payroll processing is very much an iterative process as the person processing the payroll applies the same calculations for each employee to produce the pay slip.

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Looping Constructs
Design

The looping constructs available in pseudocodes are as follows:-

DOWHILE...ENDDO FORNEXT REPEAT...UNTIL

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Looping Constructs
Design

The format of the DOWHILE...ENDDO construct is shown below:DOWHILE (expression) : : : ENDDO


Group of statements
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An expression which determines whether the loop will continue.


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Looping Constructs
Design

The format of the FOR...NEXT construct is shown below:FOR (initialze TO expression) STEP increment : : : ENDDO
Group of statements
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An expression which determines whether the loop will continue.


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Looping Constructs
Design

The format of the REPEAT...UNTIL construct is shown below:REPEAT : : : UNTIL (expression)


Group of statements
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An expression which determines whether the loop will continue.


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Looping Constructs
Design

Take a look at the following example:You are required to develop a complete system which will allow the total payroll to be calculated.

The system is required to read in the amount to be paid for each employee.
The moment the system receives an input value of -99, the system is required to stop and display the total payroll.
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Looping Constructs
Design

The Defining Diagram Input


Salary

Processing
1) Read Salary 2) Calculate Total 3) Display Total

Output
Total

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Looping Constructs
Algorithm (Using Pseudocodes)
1) Display "Enter Salary" 2) Read Salary
Design

3) Total = 0
4) DOWHILE (Salary<>-99) Total = Total + Salary Display "Enter Salary" Read Salary ENDDO 5) Display "Total Payroll = ", Total
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Contd
Design

Example:

Dowhile (income is less than 50000) print Enter taxable income;should be greater than or equal to 50000 read income Enddo

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Desk Check Table


Design

A desk check table is used to verify the correctness of the design. This is to ensure that the program which will eventually be developed is going to produce the answer which is required. The desk check table is developed based on the following steps:-

1) 2) 3)
4)
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Identify the data sets. Identify the expected results. Trace through the algorithm with the data sets using a trace table. Analyse & compare the results produced in step (3) and the expected results in step (2).
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Desk Check Table Identify Data Sets Input


Value1 Value2
Design

Processing
1) Read Value1, Value2 2) Calculate Sum

Output
Sum

3) Display Sum

Focus on the input section of the defining diagram and identify some possible values (data sets) which can be used to test the system.
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Desk Check Table


Identify Expected Results Input
Value1 Value2
Design

Processing
1) Read Value1, Value2 2) Calculate Sum

Output
Sum

3) Display Sum

Focus on the output section of the defining diagram and identify some possible values which the system will produce based on the data sets.
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Desk Check Table


Trace Table - Data Set 1
Value1 Read Calculate Display 5 Value2 3 8
Design

Sum

Do the results match the expected results?


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Desk Check Table


Trace Table - Data Set 2
Value1 Read Calculate Display 8 Value2 13 21
Design

Sum

Do the results match the expected results?


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Desk Check Table


Trace Table - Data Set 3
Value1 Read Calculate Display 15 Value2 9 24
Design

Sum

Do the results match the expected results?


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Program Flowcharts
Design

As humans are more inclined towards understanding diagrams and pictures rather than words, pseudocodes tends to become tedious to understand if too lengthy.

Program flowcharts, because they are represented graphically, makes understanding easier.

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Program Flowcharts
The following are the commonly used symbols for drawing program flowcharts. terminator process decision making
Design

off-page connector storage

document

input/output
arrowheads
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connector

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Program Flowcharts
Begin Read Value1, Value2
Design

Calculate Sum = Value1 + Value2

Display Sum

End
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Program Flowcharts
Begin
Design

Read Amount

YES

Amount>20.00?

NO

Calculate Actual=Amount * 0.80

Calculate Actual=Amount

End
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Flowcharting
Design

Another technique used in designing and representing


algorithms.

Alternative to pseudocoing A pseudocode description is verbal, a flowchart is


graphical in nature.

Definition:

A flowchart is a graph consisting of geometrical shapes


that are connected by flow lines.

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Sequence Structure
Design

Pseudocode: statement_1 statement_2 -----------statement_n

Flowchart:

Statement -1

Statement -2

Statement -n

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Selection Structure
Design

Pseudocode: if condition then-part

Flowchart:

else
else-part end_if

false condition else-part

true

then-part

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Selection Structure
Design

Pseudocode:

Flowchart:

if condition
then-part end_if

condition
N

true

false

then-part

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Repetition Structure
Design

Pseudocode: while condition

Flowchart:

loop-body
end-while T

condition
F N

loop-body

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Summary
Design

Problem Solving the process of transforming the description of a problem to its solution. To Solve complex problems, we use computers as a tool and develop computer programs that give us solutions. A commonly used method for problem solving using computers is the software development method,which consists of six steps.

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Summary
Design

1.

The Requirements specification, provides us with a precise definition of the problem. In the analysis phase we identify problem inputs,outputs,special constraints, and formulas and equations to be used. The design phase is concerned with developing an algorithm for the solution of the problem.

2.

3.

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Summary
Design

4.

The implementation of an algorithm is a computer program.When executed, it should produce the solution to the problem. Program Verification is the process of ensuring that a program meets user requirements. Program testing, on the other hand, is the process of executing a program to demonstrate its correctness.

5. 6.

7.

Program Documentation facilitates the use of the program,future program maintenance efforts,and program debugging.

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Summary
Design

An algorithm is a sequence of a finite number of steps


arranged in a specific logical order that, when executed, produce the solution for a problem.

A pseudocode language is a semiformal,English-like


language with a limited vocabulary that can be used to design and describe algorithms.

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Summary
Design

Any algorithm can be described in terms of three basic

control structures.They are the sequence,selection and repetition structures. fundamental problem-solving strategy. algorithm.

The top-down stepwise refinement of algorithms is a


A Flowchart is a graphical representation of an

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Quick Review Question


Design

1. State the difference between the Dowhile Enddo structure and the Repeat Until structure. 2. Write an algorithm that will display the first hundred even numbers using the Do-While loop.

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Follow Up Assignment
Design

This is an individual piece of work.

Your source code will be discussed at the end of the next lesson.

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Summary of Main Teaching Points


Design

Problem Solving Pseudocodes Flowcharts

Basic control structures The sequence structure The selection structure The repetition structure

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