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SEMINAR

ON

PRESENTED
BY

Dharmesh Mishra
Branch: E & TC 8th Semester

OUT LINES
Introduction
Starting change Modern technology The uses of computer animation in science. New arts

Entertainment
Big names today Chart Cartoon Source links Conclusion

WHAT IS ANIMATION ?
Animation is the process of creating a timed sequence or series of graphic images or frames together to give the appearance of continuous movement.
OR Animation is simply defined as the sequencing of a series of static images to generate the illusion of movement.

TYPES OF ANIMATION
SCRIPTING SYSTEM ANIMATION :- Scripting systems were the earliest

type of motion control system.


PROCEDURAL ANIMATION :-

Procedural animation are used that define movement over time.

REPRESENTATIONAL ANIMATION :- This technique allows an object to

change its shape during the animation.


BEHAVIORAL ANIMATION :-

Objects are given rules about how they react to their environment.

COMPUTER ANIMATION :- Computer animation is

used in Visualization to show the time dependent behavior of complex Systems.

INTRODUCTION TO COMPUTER ANIMATION

Animation has historically been produced in 2 ways :By artists creating a succession of cartoon frames, which are then combined into a film. By using physical models, e.g. King Kong, which are positioned, the image recorded, then the model is moved, the next image is recorded, and this process is continued .

TYPES OF COMPUTER ANIMATION

2D ANIMATION

3D ANIMATION

2D ANIMATION
2D animation using Flash and Swish can produce sophisticated presentations, demonstrations, simulations and stories.
Swish is a animation program which is cheap & easy to use. Only available for PCs at this stage. It is easy to build and create simple animations and use these in a number of outputs from web to power point . Drawing from traditional and digital sources, including Flash animation, this category invites entries from all facets of 2D animation. The animation may have been used on the web, as part of a multimedia presentation, short film (not exceeding 10 minutes), video production, television commercial etc.

Animation is Based on three basic approaches


Key frame - The technique thats most similar to conventional animation, key framing requires animators to draw key frames on a computer.

Motion capture -Models wear special badges that allows a group of video cameras to track their motion.
Simulation - Computer models simulates the motion of a person or animals , based on the laws of physics.

CAMERA

PICTURE

COMPUTER

MAKING FILM

IMPORTANT TO IMAGES INTO COMPUTER


iPhoto is used to move the photographs from the cameras or disks into the computers. The workers in teams to organize and sequence the photographs. iPhoto has the capability of enhancing, rotating or cropping the images, making it a very useful computer application for aspiring film editors. The workers continually checked the storyboard to make sure that all aspects of the story were included in the filming--if they were missing some element, the workers reported this to the workers who were doing the camera work so that the scene could be re-filmed. When the filming was finished, the workers used iMovie3 to sequence the images according to the storyboard

Overall Animation Process

CHART

COMPUTER ANIMATION ENTERTAINMENT ENGINEERING SCIENCE

VIDEO GAMES

MOVIES

Most recent animated films today are made with computer animation.
In entertainment, it has become very popular. This field in computers has created great success for those who specialize in it. Today, there are names that most people naturally know because they are responsible for many popular films.

The Components of Computer Games


Graphics, Interface, Game Play, Sound, Immersive ness, Story and tradeoffs between components.

Competitive Analysis

The Design Documentation required by the industry for games design


Interface Documentation Actors Documentation Actions Documentation Behaviours Documentation Levels Documentation (outline) Options Documentation Supporting Documents

Graphics improve
New clouds become more Shapes still look like simple shapes realistic

FINAL FANTASY

Movie released March11, 2008.


Characters are almost real. Extremely descriptive. Additional features. Shadows. Critics comments.

In 2003 NASA has send out the first Martian air craft.
Scientist were able to use computer animation to plan the landing.

Ability to predict damage in case of ill weather.

Uses for computer animation have now become more diverse and even for artistic purposes it is being used.

The animation has become extremely sophisticated. More volume has been added. One can distinguish far distances.

Introduce you to the fundamentals of how a game works. Games Engines Physics Engines Audio Engines Rendering Engines

all work together to produce the movement, sound and game play of a computer game and how C++ programming language is used in the games environment.

Highly Articulated (Constrained) Systems


Box Folding Periscope Folding

CAD :- COMPUTER AIDED DESIGN


Polyhedron: 25 dof

Soccer Ball: 31 dof

Paper Folding

Digital Actors Closed Chain

ANIMATION IN CAD
CAD, is the use of computer hardware, software and peripherals to produce graphic images. An almost endless variety of computer-generated images is possible with this technology; the designer is limited only by his or her own imagination.

OTHER APPLICATION
Engineering drawings, graphics and technical illustrations; architectural drawings and renderings; and electronics, electrical , civil and business graphics.

When to use animated chats


Animated chats add depth to our data. They highlight valuable information and support memory retention. If we need to emphasize a Data Point when it reaches a critical value a pressure value, high/low sales numbers, or a stock sell price - an animated chat ensures our point will be made and remembered.

SUMMARY

Computer animation is a vast field. It is still in a stage of updation i.e. to apply more & more effect to make it even more attractive. In the field of science & tech., its contribution is commanding. Its like a racing horse.

CONCLUSION