Você está na página 1de 25

HAPTIC TECHNOLOGY

PRESENTED BY K.DEEPIKA

UNDER THE GUIDENCE OF Mrs.G VIJAYA


1

OUTLINE
Definition Introduction Technology Working Haptic devices Applications Advantages & Disadvantages

Conclusion
2

DEFINITION
Haptics is derived from the Greek

word haptikos which means-being


able to come into contact with

THE SCIENCE OF TOUCH

INTRODUCTION
Haptics, is the technology of adding the sensation of touch and feeling to computers. A haptic device gives people a sense of touch with computer-generated environments, so that when virtual objects are touched, they seem real

and tangible.

Understanding and enabling a compelling experience of Presence not limited to "being

there", but extended to "being in touch" with remote or virtual surroundings


4

TECHNOLOGY
Haptic interactions can be categorized into the different types of touch sensations a user can receive:
Tactile feedback Force feedback

Tactile feedback
Refers to the sensations felt by the skin. It allows the user to feel things such as the

texture of surfaces, temperature and vibration.

Force feedback
It reproduces the directional forces that can

result from solid boundaries. E.g. the weight of virtual objects, inertia, etc.

How it Works ?

Haptic Feedback
The applications main elements are: 1) The simulation engine 2) Visual, auditory, and haptic rendering algorithms 3) Transducers

Haptic Rendering

10

Classification of Haptic Devices


Virtual reality/ Telerobotics based devices

i) Exoskeletons and Stationary device ii) Gloves and wearable devices iii) Point-sources and Specific task devices iv) Locomotion Interfaces Feedback devices i) Force feedback devices ii) Tactile displays
11

Exoskeletons
large and immobile systems that the user

must attach him or herself to. their large size and immobile nature allow for the generation of large and varied force information.

12

Gloves and wearable devices


The user can move naturally without being weighed down by a large exoskeleton or immobile device

13

Point-sources and Specific task devices Single point of contact


Specialized for performing a particular task. Restricts the device to perform few

functions

14

Locomotion Interface and full body force feedback


In a confined space, simulate unrestrained human mobility such as walking and running for virtual reality.

15

Developed by

sensable technologies. Provides 3D touch

PHANTOM DEVICE

16

Working of Phantom
The dc motor assembly is mainly used for converting the movement of the finger into a corresponding virtual movement.

17

Cyberglove
The segments of the glove are made of

aluminum and can withstand high charges; total weight does not surpass 350 grams.

18

contd
Adapted to different size of the

fingers Located on the back of the hand Offers complete security

19

APPLICATIONS
Surgery Military Applications Arts and design Human assistive devices Mobiles Games & many more

20

Surgical
Simulation
Visual and haptic feedback is sent to the

surgeon through endoscopic cameras and force sensors located on surgical tool.

21

Military Applications
Flight simulators accurate simulation of real events in a safe,

controlled environment Gives user haptic feedback

22

Disadvantages
Expensive Haptic interfaces can only exert forces with

limited magnitude and not equally well in all directions haptic device position sensors have finite resolution.

23

CONCLUSION
The next important step towards realistically

simulated environments that have been envisioned by science fiction authors and futurists alike. Large potential for applications in critical fields as well as for leisurely pleasures. Haptic devices must be miniaturized so that they are lighter, simpler and easier to use.
24

THANK YOU

25

Você também pode gostar