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requires a medium
(cannot travel in a vacuum)
is known as
ACOUSTICS
Properties of Sound
A sound is a vibration The vibrating causes the air molecules near the movement to be forced closer. This is called compression As the vibration moves on, the density and air pressure becomes lower than normal and is called rarefaction Pressure wave longitudinal Frequency = pitch v = 334 m/s in air at room temperature Velocity is dependent upon the material
Solid
Liquid Gas
Fastest in solids, slowest in gases. Air = 340 m/s water= 1440 m/s steel = 5000 m/s Supersonic: faster than the speed of sound.
Sound travels faster in warm water than in cold water By measuring the time it takes for sound to travel a known distance through the ocean the average temperature of the water can be calculated = ATOC (acoustic thermometry of ocean climate)
Speeds of Sound
at T = 20 C
Air Helium Hydrogen Water Sea water Iron/Steel Glass Aluminum 343 m/s 1005 m/s 1300 m/s 1440 m/s 1560 m/s 5000 m/s 4500 m/s 5100 m/s
Also called LOUDNESS Amount of energy Depends on the amplitude of sound waves. (amplifier)
Large Amp. = Loud sound
Intensity of Sound
Unit is the Bel. Named after Alexander Graham Bell More commonly used is the decibel (dB) = 0.1 Bel (in dB) = 10 log(I/I0) I is the intensity ( A2) I0 = 1.0 x 10 -10 W/m2 the threshold of
hearing
Sound waves reflecting from hard surfaces Ex.: Multiple echo resulting from the direct sound AND the reflected sound
Reverberation vs Echo
Measurement of loudness
Near total silence - 0 dB
A whisper - 15 dB Normal conversation - 60 dB Lawnmower - 90 dB Threshold of pain - 120 dB
Ear
Ultrasounds
Ultrasound can be used to create internal images of the human body
Ex. Pregnant woman gets a picture of her unborn baby
An equal mixture of all frequencies of sound Used to calm stress Used in office buildings
Yep! There is such a thing Causes: Damage to ear resulting in hearing loss Stress
Caused by destructive interference Result hardly any or no sound Bad for concert halls designers be careful!
Doppler Effect
Apparent change in frequency (pitch) of a sound from a moving source. Source moving toward observer:
f = f / (1-vs/v)
*Moving towards increases the pitch *Moving away decreases the pitch *Think of sirens