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Doug Kuhlmann -- Head Football Coach Lutheran High School, St. Charles 5100 Mexico Road St. Peters, MO 63376 (314) 497-3014 Click anywhere to continue DKuhlmann@lhssc.org
CHAPTERS
CLICK ON THE LINK TO VIEW CHAPTER
Chapter 1 - LHS Philosophy Chapter 2 - Basics of the Pistol Chapter 3 - Pistol Terminology Chapter 4 - Play Series Chapter 5 - Formations Chapter 6 - Run Blocking Chapter 7 - Zone Blocking Chapter 8 - Pass Blocking Chapter 9 - Running Game Chapter 10 - Option Chapter 11 - Jet Sweep Chapter 12 - Spinner Series Chapter 13 - Passing Game Chapter 14 - Quick Passing 90s Chapter 15 - Special Passes Chapter 16 - The Shallow Cross Chapter 17 - Sprint Out Pass Chapter 18 - Play Action Pass Chapter 19 - Screen Package Chapter 20 - QB/RB Mesh Chapter 21 - No-Huddle Chapter 22 - Trick Plays Chapter 23 - QB Recognition Chapter 24 - Conclusion
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Relentless Attack Expect to score each time we take possession of the ball! Dictate to the defense, make them uncomfortable! Use all parts of the field, sideline to sideline, short and deep. Make use of a complete arsenal that includes Power, Misdirection, Perimeter runs, Screens, Play Action, and Tricks.
Attack the weakness of the defense (a specific player), not the defensive scheme itself Type of offense are we going to be (offensive philosophy)
Attacking with the foot on the pedal (for for it on 4th down) Run to pass Quick passing game -- 1 and 3 step drop (quick pass: dink and dunk) & (pick one side of field pre-snap and attack) Quarterback in pistol/gun with a 70/30 distribution in run/pass
F C R E T W T M E S C Defense Must Account For The QB AS The Second Back Defense Must Account For Four Wideouts If D Account For 4 Wides, They Are Left With 6 To Defend 7 In The Box
F C R E T W T M E S C
Defense Must Account For The QB AS The Third Back Defense Must Account For Three Receivers The Defense Must Defend Three Backs With Six or Seven Players To Get 8 in the box, D must play man
OUR SYSTEM
Q is Quarterback A is Tailback (Primary ball carrier) H is Fullback (#2 ball carrier, WR #4, TE #2) Y is TE (Good blocker on LOS, possession) X is Split End (Best WR) Z is our Flanker (Jet Sweep ball carrier, quick routes, lots of motion)
PART 2 - ALIGNMENTS/BASICS
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THE HUDDLE:
A brief, efficient business meeting
How we conduct and break the huddle sets the tone for how we will play once the ball is snappedit must be disciplined, focused, and unified! The Center sets the location of the huddle, then calls the business meeting to order by giving the down and distance situation. Sprint to it and out of it! Create TEMPO! Once the quarterback enters the huddle, he assumes COMPLETE control of the business meeting. NO ONE else talks!
THE HUDDLE
Line of Scrimmage
LT
X
Our Sideline
LG
Y
C
Z Q
RG
H
RT
A
The huddle is 5 yards from the line of scrimmage. The Center is responsible for calling the huddle. Once called, the huddle is silent. The quarterback is the only one who will talk in the huddle. As the play is being called in or ran in by the Quarterback, it is important for the quarterback to communicate the down and distance to the other players. The offensive lineman should have hands on knees with eyes and ears forward. The quarterback will call the play 2 times. After the second time, the huddle will break! If you do not understand or hear the play, call check and the play will be repeated. A player should not go to the line of scrimmage if he does not know the play. After break, offensive line will sprint to LOS and get set.
Tells you your blocking rules As well as the direction of the play
HOLES
The second number in the two number running plays generally indicates the point of attack. We run all even numbers to the right and odd numbers to the left.
10
Holes 8 and 9 are wide running plays to the right and left respectively.
QUARTERBACK ALIGNMENT
QB aligns 3 yards from the center Feet are slightly staggered with throwing foot slightly in front (by 4 inches) Hands are comfortable, with fingers spread Center will snap ball into hands of the QB On snap, the QB executes the running play or he checks his read on the passing play
C LB T LB LB T E
Y
ALIGNMENT
ALIGNMENT
ALIGNMENT
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DAILY PRACTICE
OL: Tracks on Board Step and Punch(Outside DLTech)-vary width 2 Man Combos 3 Man Combos QB: Hand-off Mesh Drill (Zone, Veer, Belly) RB: Climb Levels Reads on Zone/Veer Sideline YAC Gauntlet FB/TB Force Drills WR: Stalk Block Crack Block Blocking Force
SPECIAL SITUATIONS
Kill - Hurry up to the LOS and get to the ball, get set, and spike ball to stop clock. Cadence is SetGo. QB will act like he is spiking the ball as he is running up to the LOS. Victory - Get to the line and take a snap and take a knee to run out the clock. Ice - Line up in Pro Right and try to draw the defense offsides. We will call timeout from the sideline as the play clock goes down.
TEMPO SETTERS
Stampede - Every week, we will have a series of three plays which we will use in order. We will not huddle up and the formations will be the same. We want to get those plays off as fast as possible. Money - Every week, we will have our BEST play for the opponents defense. When we call Money, everyone will know where to line up and what play we will run. Petey - Run the same playsame formation. Snap count will always be on go!
BASIC AUDIBLES
Nestle (Quick) - Quick route if DB is 8 yards off the outside receiver or 6 yards off inside receiver and we have a running play called. O-Line will cut. Hawaii - Hitch route if DB is 10 yards off the outside receiver or 6 yards off inside receiver. Zone - We will run 34/35 zone to the right side. Wyoming - Bubble Screen if we get a 2 x 1 or a 3 x 2 on our outside edge. O-Line will zone block. Noah - QB sneak (wedge call by offensive line).
PART 3 - TERMINOLOGY
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MEANING, YOU NEED TO SEE WHY WE RUN THE PLAYS THAT WE RUN AND HOW WE RUN THEM.
FOLLOWING ARE DEFINITIONS OF THE PLAYS THAT WE LIKE TO RUN.
TERMINOLOGY I
Belly - Quarterback comes downhill and hands ball off to the fullback (H). Guard trap blocks out. We can also run a Belly Keep (quarterback keeps ball) or an option off of the fake to the H-back. Counter - A running play designed to get the defense going in one direction while the running back goes back against the intended pursuit of the defense. We generally fake to the H-Back and come back with a handoff to the A-Back. The guard on the backside pulls across and opens up the hole. Dart - Running back fakes as if he is running across the formation on the mesh with the QB. Then, he reverses his field and runs to the side he was initially line up on. Offensive line blocking is like the toss (kick out block). Zone - H-Back makes a lead block on the inside linebacker (isolation block 1 on 1) and the quarterback gives ball to the Tailback (A) through the hole. This is our base play. Zone blocking by the offensive line.
TERMINOLOGY II
Jet - A play when one of the wide receivers or slotback comes in motion as fast as he can towards the quarterback. On the snap, the QB meshes with the motion man and either gives him the ball or runs a counter play. This is our 50 series. Option - A play when the quarterback has the choice of giving to the first man or running the ball himself with a second running back. This is our 40 series. Power - Quarterback meshes with the A or H going across the formation. We will pull the backside guard and block down with the playside line. Play-Action Pass - A passing play after the quarterback has faked a hand-off. Sprint Out - When a quarterback runs parallel to the line, looking for a receiver.
TERMINOLOGY III
Stretch - Quarterback takes snap and hands ball to back going wide (outside tackle) to the running back. Handoff should be made behind the QB. The play is designed to hit real wide. Toss - Quarterback opens and tosses the ball back to the running back who cuts upfield inside the tackle. Play looks like the pitch, but should hit more inside. Veer - Quarterback meshes playside with the playside running back. Backside back comes behind as the pitch back. Waggle - The quarterback fakes a handoff one way and then rolls out the other way. This is used to fake out the defense. Wedge - Back takes ball and lowers his head and runs straight ahead. Generally a short yardage play designed to get a yard or two. Wedge blocking by the offensive line.
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PLAY SERIES
00 - Spinner Series 10 - QB Runs 20 - RB Runs 30 - RB Runs 40 - Option Series 50 - Jet Sweep 60 - Play Action Passes 70 - Screen Passes 80 - Sprint Out Passing Plays 90 - Passing Plays (1, 3, and 5 step)
00s -- Spinner Series 00/01 - Spinner wedge 04/05 - Spinner Zone 08/09 - Spinner Stretch 10s -- QB Series 10/11 - QB Wedge 12/13 - QB Trap 14/15 - QB Power 16/17 - QB Counter 18/19 - QB Stretch 20s -- RB Run Series 20/21 - Wedge 22/23 - Trap 24/25 - Power 26/27 - Counter 28/29 - Outside Zone 30s -- RB Run Series 30/31 - Midline 32/33 - Dart 34/35 - Zone 36/37 - belly 38/39 - Pitch
40s -- Option Series 40/41 - Triple Option 42/43 - Load Option 44/45 - Veer Option 46/47 - Shovel Option 48/49 - Speed Option 50s -- Jet Sweep Series 50/51 - Jet Wedge 52/53 - Jet Stretch 54/55 - Jet Zone 56/57 - Jet Rocket 58/59 - Jet Sweep 60s -- Play Action Series 60/61 - Wedge Pass 62/63 - Veer Pass 64/65 - Waggle 66/67 - Bootleg 68/69 - Jet 70s -- Screen Series 70/71 - Flair Screen 72/73 - Slip Screen 74/75 - Middle Screen 76/77 - Funnel Screen 78/79 - Bubble Screen
80s -- Sprint Out Passing Series 80/81 82/82 84/85 86/87 88/89 90s -- Quick Passing Series 90 - Read 91 - hitch 92 - Slant -- Slant and Out 93 - Sling -- Slant and Swing 94 - Short -- Slant and Slip 95 - Cross -- Post and Drag 96 - Smash -- Hitch and Flag 97 - Delta -- Drag and Dig 98 - Flat -- Fade and Out 99 - Go
PART 5 - FORMATIONS
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VARYING FORMATIONS
We want to dictate how the defense lines up We want to cause confusion Create mismatches Work to get great run looks Be able to put any player any where Verbiage is simple to learn and follow for our offense and our defense Disguise our best plays/players by using shifts and motions Once we find a good run look, we will stay with it until the defense stops it
OUR SYSTEM
Q is Quarterback A is Tailback (Primary ball carrier) H is Fullback (#2 ball carrier, WR #4, TE #2) Y is TE (Good blocker on LOS, possession) X is Split End (Best WR) Z is our Flanker (Jet Sweep ball carrier, quick routes, lots of motion)
OUR RULES
Y and Z always go to the call side of the formation, unless there is a TE, then the Y goes to TE and the X and Z stay go to twins look. When we are in 2 back sets, Queen tells H to go to away from the Y and King tells him to line up on the same side as the Y. When we are in 1 back sets, Eye tells the A back to be behind the QB. Rock tells the A back to align to the QBs side.
Y
Z
Y Z
Q A
X
Z
Y Z Q A H
Y
Z
Y Z H Q
Y
Z
Y Z Q H
Y
Z
Y Z
H
X
Y
Z
Y Z
X
H
Y
Z
Z
Y X
Y Z A X H
Tebow
X
H
Y Z
Y H Z
Q B
Trips Right
X
H Y
X
A H
Y Z
A
Q
Magnum
Y Z
X H Q
Hammer
Y
Z H
Gator
SPECIAL ADJUSTMENTS
LIGHT
Only talks to the Tackles. Puts both tackles away from the TE (Y) side.
Y G G T T
HEAVY
Only talks to the Tackles. Puts both tackles on the same side as the TE (Y) side.
G G T T Y
SPECIAL ADJUSTMENTS
FLEX
Only talks to the TE (Y) and sometimes to the X/H when lined as TE. TE flexes out from the offensive tackle 7 feet.
T G G T Y
SPECIAL ADJUSTMENTS
INVERT
Talks to the Wide Receivers (X, Y, Z, and H) Players align in the called formation and switch who is on the LOS
X H Q A Z Y
H X Q
Z Y
MOTION PRINCIPLES
We use motion to gain an advantage at the point of attack We want to remove a defender We want to gain leverage We want to change the strength We want to make a coverage determination
MOTION
H motion
HIP = Into formation HOOP = Over or through formation HAP = Away from formation Z motion ZIP = Into formation ZOOM = Over or through formation ZAP = Away from formation Adding RE to any motion makes the motion man come across and then go back to where he started. Special Motions Orbit- Motions the H or A back into the backfield Crazy - Motions a slot or a WR into the backfield Hover - Slot or WR to option playside runs bubble and then becomes pitch man on QB option. Ram/Lam - A back motions to the Right (Ram) or the Left (Lam).
EXAMPLE OF ZIP
X
H Q
Y
Z
EXAMPLE OF ZIP
Y
Z Q H
Y
Z
EXAMPLE OF ZOOM
X Y
Z Q H
EXAMPLE OF ZAP
X
Z H Q
EXAMPLE OF HOOP
X
H Q Y
The ball will be snapped when the H is 2 yards outside the tackle.
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LINE SPLITS
Our line splits will vary depending upon the play call. However, we will remain consistently spread out on the OL.
1. 2. 3. 4.
Is the front a 3, 4, or 5 man? Is the man across from me head up, inside eye, or outside eye? What linebackers in their defense like to blitz? Can I see what I am blocking prior to the play(is my head up)?
DEFENSIVE FRONTS
We will identify the following fronts that we will see from our opponents. 3 Man Front
W
E
4 Man Front
W
E
5 Man Front
W
E E T
M
N
S
E
M
T T
M
N
S
T E
DEFENSIVE TECHNIQUES
We will identify the following defensive line techniques that we will see from our opponents. Inside Eye Head Up Outside Eye
T T
Both defensive tackles are shaded to the inside of the offensive guards
Both defensive tackles are shaded to the outside of the offensive guards
BLOCKING TERMINOLOGY
Base/Zone Block
Down Block
Fan Block
Pull Block
Trap Block
Chip/Combo Block
Formation Motion 2 Back The ball is going run to the 4 hole and series is Zone
Tells you your blocking rules As well as the direction of the play
Backside refers to the part of the OL away from the play. Playside is the side the play is run.
PSG - Playside Guard PST - Playside Tackle C - Center BSG - Backside Guard BST - Backside Tackle
T
Backside
Playside
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The offensive lineman is trying to punch through the playside jersey number
We keep our feet moving to get our head across the midpoint of the defender We must keep our feet moving to get to the playside
GAP RESPONSILITY
TE
TE
Play Direction
COVERED LINEMEN
1st step is a six inch playside jab step, drawing
elbows back
2nd step brings the trailing foot up field in between defenders feet, explode arms forward at the defenders #s Shoulders square to LOS
UNCOVERED LINEMEN
1st step is a playside scoop
step, drawing elbows back 2nd step brings the trailing
Play Direction
EXAMPLE
FS CB LB LB
RB Read 2 RB Read 1
LB
CB
DE
DT
NG
DT
DE
T Z H
Y Z
QB
R
E
W
T
M
T
S
E
When the defensive line stunts, our lineman must understand their first responsibility is playside gap They must have their heads up and eyes open
HANDLING STUNTS
B B B T T E
L
E
This is a two-on-two drill working two offensive lineman vs. a defensive lineman and a backer. This is a generic drill where we will put guards with tackles and centers with guards. We want this to be a game speed drill once the initial teaching is done. You must work against twists and loops
This is our three on three drill we do a lot because of stacked fronts. We get head up tackles that will slant. We work this drill with the frontside, then the backside. We get our eyes up and this teaches the kids to be able to work an inside threat. We teach patience in this drill and we follow a very strict rule, Dont Chase Backers.
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--1 Step Drop -- Cutblock Protection Scheme --3 Step Drop -- Big on Big Protection Scheme --Sprint Out -- Hip-Hinge/Reach Protection Scheme --Play Action -- Waggle Protection Scheme
--Tackles: Aim for the thigh pads of the DL. If you are not covered, then stay low to give the QB a good throwing lane. --Guards: Aim for the thigh pads of the DL. If you are not covered, then stay low to give the QB a good throwing lane. --Center: If covered, aim for the thigh pads of the DL. If not, keep your head on a swivel for the MLB blitzing. With only one running back, look to the right side of the ball, because the RB will align on the left. --RB: Take three VERY quick steps to the LOS, looking at inside rusher. Look for MLB to come shooting and block first color that shows. Step to rush; do not wait for him to get to the QB.
Come of the line hard into the DL knees. The defenders hands must be down.
Cutblock Protection
Cup Protection
M
T E
M
T E
QB must stay inside the pocket and inside the block of the pulling guard
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10 Series -- QB Runs
QB HANDOFFS = IMPORTANT
QB will take the football through the 3rd hand, open at 45 to the call side, and reach the ball deep. The QB is responsible for the handoff reaching the navel of the running back.
RB FOOTWORK
The Tailback will take a false step to the playside and ensure the QB secures the snap. The tailback will rollover his outside foot and make a deep soft pocket with his top palm out. The tailbacks eyes are reading the flow of the first frontside combo block on the DT or NG. TB must read the gaps from A to B, but with patience. The tailback must burst to first daylight.
RUNNING DOWNHILL
W E T M T E
Q A
Tailback takes a hard downhill step with his playside foot. Her works downhill to the Void TB must be prepared to win a 1 on 1 battle with the LB (if the H back is not in the game and we are in EYE.
ALL OF THE FOLLOWING PLAYS WILL BE ILLUSTRATED IN THE DEUCE RIGHT FORMATION AND WITH THE A AND H BACKS ALIGNED IN ROCK BACKFIELD ALIGNMENT.
10/11 QB WEDGE
F C R E X Z Q H A N E Y W M S B C
OL - Wedge Scheme (be sure to reach inside as you come off the snap) QB - Take the snap and look for the open hole (B/H lead) (Get a pre-snap read on the DL) H - Lead block up the middle. Double team DE or DT depending on the front. QB follows. A - Lead block up the middle. Double team DE or DT depending on the front. QB follows. X - Stalk block Y - Stalk block Z - Stalk block
OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG down, PST is base) QB - Take the snap and hesitate a second (show pass) and follow the BSG trap block H - Replace pulling guard. If no DL slant, go to second level. A - Lead block for QB to second level. Attack Sam LB. X - Stalk block Y - Stalk block Z - Stalk block
14/15 QB POWER
F C R E X Z Q H A N E Y W M S B C
OL - Power Scheme (BST is reach, BSG is wide trap block, C, PSG, PST are down) QB - Settle step (2) and then get behind the pulling BSG and follow lead block by A H - Fill for pulling guard A - Beat the QB through the hole and block the inside linebacker (or first man showing) X - Stalk block Y - Stalk block Z - Stalk block
16/17 QB COUNTER
F C R E X Z Q H A N E Y W M S B C
OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down) QB - Mesh with the A across your face then plant and follow trap block of BSG H - Lead block (like an iso) to second level. Help on backside. A - Mesh with QB across his face then fill in for the pulling guard. Block the backside hole X - Stalk block Y - Stalk block Z - Stalk block
18/19 QB STRETCH
F C R E X Z Q H A N E Y W M S B C
OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base) QB - Take ball and run to daylight. Then plant and follow lead blocks of A & H. H - Lead around for QB and seal the edge A - Block off the edge and allow no penetration from the playside X - Stalk block Y - Stalk block Z - Stalk block
20/21 WEDGE
F C R E X Z Q H A N E Y W M S B C
OL - Wedge Scheme (be sure to reach inside as you come off the snap) QB - Take the snap and reverse pivot and give ball to RB. Fade back and run PA H - Lead block up the middle. Double team DE or DT depending on the front. A - Mesh with the QB and gun up the centers backside find the hole X - Stalk block Y - Stalk block Z - Stalk block
22/23 RB TRAP
F C R E X Z Q H A N E Y W M S B C
OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG are down, PST is base) QB - Mesh with the RB into the hole and then attack the backside H - Mesh with the QB and gun up the centers backside find the hole block A - Become option man with QB after giving ball to H on the trap X - Stalk Y - Stalk block Z - Stalk block
24/25 RB POWER
F C R E X Z Q H A N E Y W M S B C
OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down) QB - Mesh with RB (A or H) and then roll out (like a bootleg) H - Take a settle step, allow BSG to pull and create running lane. Mesh with QB. A - Immediately attack the LOS and block EMLOS or first man who shows X - Stalk block Y - Stalk block Z - Stalk block
26/27 RB COUNTER
F C R E X Z Q H A N E Y W M S B C
OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down) QB - Mesh with the A across your face then give to H to the other side H - On snap, jab step away then plant and come across and mesh with QB A - Mesh with QB across his face then fill in for the pulling guard. Block the backside hole X - Stalk block Y - Stalk block Z - Stalk block
OL - Zone Scheme (Man up and blow your defender off the ball). Double playside. QB - Reverse pivot and give to the RB then attack the backside H - Take fake from the QB and then lead around for him and seal the edge A - Block off the edge and allow no penetration from the playside X - Stalk block Y - Stalk block Z - Stalk block
30/31 MIDLINE
F C R E X Z Q H A N E Y W M S B C
OL - Zone Scheme QB - Take the snap mesh with the RB up the 0/1 hole then attack the 4/5 hole H - Option fake to the backside A - Mesh with the QB and gun up the centers backside find the hole X - Stalk block Y - Stalk block Z - Stalk block
32/33 RB DART
F C R E X Z Q H A N E Y W M S B C
OL - Dart Scheme (be sure to reach inside as you come off the snap) QB - Secure the snap and attack backside two steps. Mesh with RB then attack H - On snap, crossover step (3) then plant and mesh with QB. Find the PSG and follow him A - Crossover step then plant and become option man with the QB. 5 X 1 relationship X - Stalk block Y - Stalk block Z - Stalk block
34/35 RB ZONE
F C R E X Z Q H A N E Y W M S B C
OL - Zone Scheme (Man up and blow your defender off the ball). Double playside. QB - Take the snap mesh with the RB up the 4/5 hole then attack outside holding DE. H - Lead block in the 4/5 (playside) hole for A. Should collision and iso block on LB A - Mesh with the QB and get downhill following the block from H X - Stalk block Keep tag alerts QB that we are faking the Y - Stalk block zone and QB keeps it. No change in Z - Stalk block blocking scheme.
36/37 BELLY
F C R E X Z Q H A N E Y W M S B C
OL - Belly Scheme (PSG kick out, PST down, BSG, BST, and C reach to playside) QB - Mesh with playside RB IMMEDIATELY. Attack playside H - Attack the LOS immediately. Mesh with QB and attack. Quick hitting play. A - Attack backside on swing route. X - Stalk block Y - Stalk block Z - Stalk block
38/39 RB PITCH
F C R E X Z Q H A N E Y W M S B C
OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base) QB - Reverse pivot and pitch (FLING) ball to A plant and attack backside on option with H H - Settle step and then attack the outside flank with Q on option. A - Go in motion towards the sideline. Receive pitch from Q and head upfield X - Stalk block Y - Stalk block Z - Stalk block
34/35 ZONE
34/35 ZONE
F C R E X Z H Deuce Right Queen Q A N E Y W M S B C
OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.) QB - Take the snap mesh with A in the 4/5 hole. Carry out fake to the playside. Read DE. H - Lead block up the middle. A - Mesh with QB and read block of the H. X - Stalk block Y - Stalk block Z - Stalk block
34/35 ZONE
F C R E X N E Y Z H Pro Right Queen Q A W M S B C
OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.) QB - Take the snap mesh with A in the 4/5 hole. Carry out fake to the playside. Read DE. H - Lead block up the middle. A - Mesh with QB and read block of the H. X - Stalk block Y - Block second level when away from the call side. Z - Stalk block
34/35 ZONE
F C R E X H Q Cougar Right Eye A Hip Motion N E Y Z W M S B C
OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.) QB - Take the snap mesh with A in the 4/5 hole. Carry out fake to the playside. Read DE. H - Motion inside and then lead block on the outside linebacker. A - Mesh with QB and read block of the H. X - Stalk block Y - Block second level when away from the call side. Z - Stalk block
34/35 ZONE
F C R E X H Q Cougar Right Eye A N E Y Z W M S B C
OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.) QB - Take the snap mesh with A in the 4/5 hole. Carry out fake to the playside. Read DE. H - Lead block up the middle. A - Mesh with QB and read block of the H. X - Stalk block Y - Block second level when away from the call side. Z - Stalk block
34/35 ZONE
F C R E Y Z H Tight Left King Q A N E X W M S B C
OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.) QB - Take the snap mesh with A in the 4/5 hole. Carry out fake to the playside. Read DE. H - Lead block up the middle. A - Mesh with QB and read block of the H. X - Block second level when away from the call side. Y - Double down on the playside. Z - Stalk block
34/35 ZONE
F C R E Y Z H Tight Left King Q A Keep N E X W M S B C
OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.) QB - Take the snap mesh with A in the 4/5 hole. Keep ball to the playside. H - Lead block up the middle. A - Mesh with QB and read block of the H. X - Block second level when away from the call side. Y - Double down on the playside. Z - Stalk block
34/35 ZONE
F C R E X H Q Cougar Right Eye A N E Y Z W M S B C
OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.) QB - Take the snap mesh with A in the 4/5 hole. Carry out fake to the playside. Read DE. H - Catch bubble screen and get to sideline A - Mesh with QB and read block of the H. X - Crack for bubble over H Zone Bubble -- Fake Zone, throw bubble Y - Block second level Z - Stalk block
34/35 ZONE
F C R E X H Q Cougar Right Eye A Hop Motion N E Y Z W M S B C
OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.) QB - Take the snap mesh with H in the 4/5 hole. Carry out fake to the playside. Read DE. H - Mesh with QB and follow A back A - Lead block for H back in motion X - Stalk block Y - Block second level when away from the call side. Z - Stalk block
OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.) QB - Take the snap mesh with A in the 8/9 hole. Carry out fake to the playside. Read DE. H - Lead block off the edge A - Mesh with QB and read block of the H. X - Stalk block Y - Stalk block Z - Stalk block
OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.) QB - Take the snap mesh with A in the 8/9 hole. Carry out fake to the playside. Read DE. H - Lead block off the edge A - Mesh with QB and read block of the H. X - Stalk block Y - Stalk block Z - Stalk block
OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.) QB - Take the snap mesh with A in the 8/9 hole. Carry out fake to the playside. Read DE. H - Lead block off the edge A - Mesh with QB and read block of the H. X - Stalk block Y - Stalk block Z - Stalk block
OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.) QB - Take the snap mesh with A in the 8/9 hole. Carry out fake to the playside. Read DE. H - Lead block off the edge A - Mesh with QB and read block of the H. X - Stalk block Y - Stalk block Z - Stalk block
22/23 TRAP
22/23 TRAP
F C R E X Z Q Deuce Right King A H N E Y W M S B C
OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG are down, PST is base) QB - Mesh with the RB into the hole and then attack the backside H - Mesh with QB and follow pulling guard. Hug the HOG (Hip of Guard.) A - Option Route to the playside X - Stalk block Y - Stalk block Z - Stalk block
22/23 TRAP
F C R E X N E Y Z Q Pro Right King A H B C
OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG are down, PST is base) QB - Mesh with the RB into the hole and then attack the backside H - Mesh with QB and follow pulling guard. Hug the HOG (Hip of Guard.) A - Option Route to the playside X - Stalk block Y - Down block. Get out of the way of the trap block. Z - Stalk block
22/23 TRAP
F C R E Y Z A Cougar Left Rock OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG are down, PST is base) QB - Mesh with the RB into the hole and then attack the backside H - Block off the edge and allow no penetration from the backside A - Mesh with QB and follow pulling guard. Hug the HOG (Hip of Guard.) X - Stalk block Y - Down block. Get out of the way of the trap block. Z - Stalk block Q H N E X W M S B C
22/23 TRAP
F C R E X N E Y Z Q Pro Right King A H Keep B C
OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG are down, PST is base) QB - Mesh with the RB into the hole and then attack the playside H - Come straight ahead and run off the block of the BSG pull A - Option Route to the playside X - Stalk block Y - Down block. Get out of the way of the trap block. Z - Stalk block
22/23 TRAP
F C R E Y H A Tite Trips Right Rock OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG are down, PST is base) QB - Mesh with the RB into the hole and then attack the playside H - Stalk block A - Come straight ahead and run off the block of the BSG pull. X - Stalk block Y - Down block. Get out of the way of the trap block. Z - Stalk block Q N E X Z W M S B C
22/23 TRAP
F C R E X N E Y Z Q Pro Right King A H Keep W M S B C
OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG are down, PST is base) QB - Mesh with the RB into the hole and then attack the backside H - Come straight ahead and run off the block of the BSG pull A - Option Route to the backside X - Stalk block Y - Down block. Get out of the way of the trap block. Z - Stalk block
36/37 BELLY
36/37 BELLY
F C R E X Z H Deuce Right Queen Q A N E Y W M S B C
OL - Belly Scheme (PSG kick out, PST down, BSG, BST, and C reach to playside) QB - Mesh with playside RB IMMEDIATELY. Attack playside H - Attack the LOS immediately. Mesh with QB and attack. Quick hitting play. A- Attack backside on swing route. X - Stalk block Y - Stalk block Z - Stalk block
36/37 BELLY
F C R E H Z A Ace Left Rock OL - Belly Scheme (PSG kick out, PST down, BSG, BST, and C reach to playside) QB - Mesh with playside RB IMMEDIATELY. Attack playside H - Down block on the WLB A- Attack the LOS immediately. Mesh with QB and attack. Quick hitting play. X - Stalk block Y - Stalk block Z - Stalk block Q N E Y X W M S B C
36/37 BELLY
F C R E X H A Spread Right Rock OL - Belly Scheme (PSG kick out, PST down, BSG, BST, and C reach to playside) QB - Mesh with playside RB IMMEDIATELY. Attack playside H - Stalk block A- Attack the LOS immediately. Mesh with QB and attack. Quick hitting play. X - Stalk block Y - Stalk block Z - Stalk block Q Z N E Y W M S B C
36/37 BELLY
F C R E X Z H Deuce Right Queen Q A Give N E Y W M S B C
OL - Belly Scheme (PSG kick out, PST down, BSG, BST, and C reach to playside) QB - Mesh with playside RB IMMEDIATELY. Attack playside H - Attack the LOS immediately and lead block for the A back (Give means second man) A- Because of the Give call, you get the ball (Give means second man) X - Stalk block Y - Stalk block Belly Iso -- Give to A back on Iso Z - Stalk block
36/37 BELLY
F C R E X Z H Deuce Right Queen Q A N E Y W M S B C
OL - Belly Scheme (PSG kick out, PST down, BSG, BST, and C reach to playside) QB - Mesh with playside RB IMMEDIATELY. Attack playside H - Attack the LOS immediately. Mesh with QB and attack. Quick hitting play. A- Attack backside on swing route. X - Stalk block Y - Stalk block Belly Toss -- Toss to A back Z - Stalk block
36/37 BELLY
F C R E X Z H Deuce Right Queen Q A N E Y W M S B C
OL - Belly Scheme (PSG kick out, PST down, BSG, BST, and C reach to playside) QB - Mesh with playside RB IMMEDIATELY. Follow H up the hole. H - Attack the LOS immediately. Mesh with QB and then lead block for QB iso. A- Option route to the playside. X - Stalk block Y - Stalk block Belly Q -- QB follows after fake to Z - Stalk block
20/21 WEDGE
20/21 WEDGE
F C R E Y Z H Tight Left King Q A N E X W M S B C
OL - Wedge (Zone step to the inside and attack the inside shoulder of the DL/LB.) QB - Take snap and reverse pivot and mesh with A up the middle, set up for play action H - Lead block up the middle. A - Mesh with QB and read block of the H. X - Block second level when away from the call side. Y - Zone step inside and get to second level Z - Stalk block
20/21 WEDGE
F C R E Y H Q Tite Left Open Right A N E X Z W M S B C
OL - Wedge (Zone step to the inside and attack the inside shoulder of the DL/LB.) QB - Take snap and reverse pivot and mesh with A up the middle, set up for play action H - Stalk block A - Mesh with QB and read block of the H. X - Stalk block Y - Zone step inside and get to second level Z - Stalk block
20/21 WEDGE
F C R E Y Z H Pro Left King Q A N E X W M S B C
OL - Wedge (Zone step to the inside and attack the inside shoulder of the DL/LB.) QB - Take snap and reverse pivot and mesh with A up the middle, set up for play action H - Lead block up the middle. A - Mesh with QB and read block of the H. X - Stalk block Y - Zone step inside and get to second level Z - Stalk block
20/21 WEDGE
F C R E Y Z H Q Cougar Left Hoop A N E X W M S B C
OL - Wedge (Zone step to the inside and attack the inside shoulder of the DL/LB.) QB - Take snap and reverse pivot and mesh with A up the middle, set up for play action H - Motion and then bubble A - Mesh with QB and up the middle X - Stalk block Y - Zone step inside and get to second level Z - Stalk block
26/27 COUNTER
26/27 RB COUNTER
F C R E X N E Y Z H Pro Right Queen Q A W M S B C
OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down) QB - Open to the backside. Allow A to take three steps away then reverse pivot and give, roll H - On snap, jab step away then plant and come across and mesh with QB A - Three jab steps away (follow H) then cut back and mesh behind QB X - Stalk block Y - Down block on OLB. Z - Stalk block
26/27 RB COUNTER
F C R E X N E Y Z Q Pro Right King A H W M S B C
OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down) QB - Open to the backside. Allow A to take three steps away then reverse pivot and give H - On snap, jab step away then plant and come across and mesh with QB A - Three jab steps away (follow H) then cut back and mesh behind QB X - Stalk block Y - Down block on OLB. Z - Stalk block
26/27 RB COUNTER
F C R E X N E Y Z Q Pro Right Flex King A H W M S B C
OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down) QB - Open to the backside. Allow A to take three steps away then reverse pivot and give H - On snap, jab step away then plant and come across and mesh with QB A - Three jab steps away (follow H) then cut back and mesh behind QB X - Stalk block Y - Stalk block Z - Stalk block
26/27 RB COUNTER
F C R E X H Q Cougar Right Eye A N E Y Z W M S B C
OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down) QB - Open to the backside. Allow A to take three steps away then reverse pivot and give H - Stalk block A - Three jab steps away then cut back and mesh behind QB X - Stalk block Y - Down block on OLB Z - Stalk block
26/27 RB COUNTER
F C R E X H A Spread Invert Right Rock OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down) QB - Open to the backside. Allow A to take three steps away then reverse pivot and give H - Stalk block A - Three jab steps away then cut back and mesh in front of QB X - Stalk block Y - Stalk block Z - Stalk block Q N E Y Z W M S B C
30/31 MIDLINE
30/31 MIDLINE
F C R E X Z H Deuce Right Queen Q A Give N E Y W M S B C
OL - Zone Scheme QB - Take the snap mesh with the RB up the 0/1 hole then attack the 4/5 hole H - Option fake to the backside A - Mesh with the QB and run up the centers backside find the hole X - Stalk block Y - Stalk block Z - Stalk block
30/31 MIDLINE
F C R E Y Z H Deuce Left King Q A Keep N E X W M S B C
OL - Zone Scheme QB - Take the snap mesh with the RB up the 0/1 hole then attack 4/5 hole and keep ball H - Option fake to the backside A - Mesh with the QB and run up the centers backside find the hole X - Stalk block Y - Stalk block Z - Stalk block
30/31 MIDLINE
F C R E Y Z Q Spread Left Rock A Give H N E X W M S B C
OL - Zone Scheme QB - Take the snap mesh with the RB up the 0/1 hole then attack 4/5 hole H - Stalk block A - Mesh with the QB and run up the centers backside find the hole X - Stalk block Y - Stalk block Z - Stalk block
24/25 POWER
24/25 RB POWER
F C R E X Z Q Deuce Right King A H N E Y W M S B C
OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down) QB - Mesh with A and then roll out (like a bootleg) H - Lead block through the 4/5 hole A - Downhill and mesh with QB. Follow lead block of the H X - Stalk block Y - Stalk block Z - Stalk block
24/25 RB POWER
F C R E Y Z H Q Cougar Left Eye A N E X W M S B C
OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down) QB - Mesh with A and then roll out (like a bootleg) H - Stalk block A - Downhill and mesh with QB. No lead block, make your own hole X - Stalk block Y - Stalk block Z - Stalk block
24/25 RB POWER
F C R E Y Z H Q Cougar Left Eye Hip A N E X W M S B C
OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down) QB - Mesh with A and then roll out (like a bootleg) H - Come in Hip motion and lead block up the 4 hole A - Downhill and mesh with QB. No lead block, make your own hole X - Stalk block Y - Stalk block Z - Stalk block
24/25 RB POWER
F C R E X Z Q Deuce Right King A H N E Y W M S B C
OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down) QB - Mesh with A and then roll out (like a bootleg) H - Lead block through the 4/5 hole A - Downhill and mesh with QB. Follow lead block of the H X - Stalk block Y - Stalk block Power Boot -- Fake Power, QB Naked Z - Stalk block
Boot
24/25 RB POWER
F C R E X Z Q Deuce Right King A H N E Y W M S B C
OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down) QB - Mesh with A and then plant and keep up the middle H - Lead block through the 4/5 hole A - Downhill and mesh with QB. Follow lead block of the H. Get tackled on the fake. X - Stalk block Y - Stalk block Power Wedge -- Fake Power, QB wedge Z - Stalk block
38/39 PITCH
38/39 RB PITCH
F C R E X Z Q Deuce Right King A H N E Y W M S B C
OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base) QB - Reverse pivot and pitch (FLING) ball to A. Then attack backside H - Block off the edge for A A - Take two steps back at an angle toward sideline. Receive pitch from Q and head upfield X - Stalk block Y - Stalk block Z - Stalk block
38/39 RB PITCH
F C R E X N E Y Z H Pro Right Queen Q A W M S B C
OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base) QB - Reverse pivot and pitch (FLING) ball to A. Then attack backside H - Block off the edge for A. Get there fast because of alignment. A - Take two steps back at an angle toward sideline. Receive pitch from Q and head upfield X - Stalk block Y - Stalk block Z - Stalk block
38/39 RB PITCH
F C R E X N E Y W M S B C
H
Q
OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base) QB - Reverse pivot and pitch (FLING) ball to A. Then attack backside H - Block off the edge for A. Get there fast because of alignment. A - Take two steps back at an angle toward sideline. Receive pitch from Q and head upfield X - Stalk block Y - Stalk block Z - Stalk block
38/39 RB PITCH
F C R E X H Q Spread Right Rock OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base) QB - Reverse pivot and pitch (FLING) ball to A. Then attack backside H - Stalk block A - Take two steps back at an angle toward sideline. Receive pitch from Q and head upfield X - Stalk block Y - Stalk block Z - Stalk block A Z N E Y W M S B C
38/39 RB PITCH
F C R E X N E Y Z Q Pro Right King A H Dive W M S B C
OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base) QB - Reverse pivot and pitch (FLING) ball to A. Then attack backside H - Take two jab steps to the pitch side. Plant and take ball underneath on the counter. A - Take two steps back at an angle toward sideline. Receive pitch from Q and head upfield X - Stalk block Y - Stalk block Pitch Wedge -- Fake pitch dive to H Z - Stalk block
16/17 COUNTER
16/17 QB COUNTER
F C R E X Z Q Deuce Right King A H N E Y W M S B C
OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down) QB - Mesh with A and then reverse pivot and keep ball. Follow pulling guard H - Lead block and plug hole by pulling guard. A - Fake backside on an iso. Mesh with QB and get tackled. X - Stalk block Y - Stalk block Z - Stalk block
16/17 QB COUNTER
F C R E X Z Q Tite Twins Left Eye A H N E Y W M S B C
OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down) QB - Mesh with A and then reverse pivot and keep ball. Follow pulling guard H - Lead block and plug hole by pulling guard. A - Fake backside on a zone. Mesh with QB and get tackled. X - Stalk block Y - Down block on the OLB Z - Stalk block
16/17 QB COUNTER
F C R E X N E Y H Q Split Trio Right Eye A Z W M S B C
OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down) QB - Mesh with A and then reverse pivot and keep ball. Follow pulling guard H - Lead block and plug hole by pulling guard. A - Fake backside on an iso. Mesh with QB and get tackled. X - Stalk block Y - Stalk block Z - Stalk block
16/17 QB COUNTER
F C R E X H Q Spread Right Rock OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down) QB - Mesh with A and then reverse pivot and keep ball. Follow pulling guard H - Lead block and plug hole by pulling guard. A - Fake backside on an iso. Mesh with QB and get tackled. X - Stalk block Y - Stalk block Z - Stalk block A Z N E Y W M S B C
14/15 POWER
14/15 QB POWER
F C R E X Z H Deuce Right Queen Q A N E Y W M S B C
OL - Power Scheme (BST is reach, BSG is wide trap block, C, PSG, PST are down) QB - Settle step (2) and then get behind the pulling BSG and follow lead block by A H - Fill for pulling guard A - Beat the QB through the hole and block the inside linebacker (or first man showing) X - Stalk block Y - Stalk block Z - Stalk block
14/15 QB POWER
F C R E X Z Q Deuce Right King A H N E Y W M S B C
OL - Power Scheme (BST is reach, BSG is wide trap block, C, PSG, PST are down) QB - Settle step (2) and then get behind the pulling BSG and follow lead block by A H - Fill for pulling guard A - Beat the QB through the hole and block the inside linebacker (or first man showing) X - Stalk block Y - Stalk block Z - Stalk block
14/15 QB POWER
F C R E X N E Y Z H Pro Right Queen Q A W M S B C
OL - Power Scheme (BST is reach, BSG is wide trap block, C, PSG, PST are down) QB - Settle step (2) and then get behind the pulling BSG and follow lead block by A H - Fill for pulling guard A - Beat the QB through the hole and block the inside linebacker (or first man showing) X - Stalk block Y - Reach to second level Z - Stalk block
14/15 QB POWER
F C R E H X Q Ace Right Rock OL - Power Scheme (BST is reach, BSG is wide trap block, C, PSG, PST are down) QB - Settle step (2) and then get behind the pulling BSG and follow lead block by A H - Fill for pulling guard A - Beat the QB through the hole and block the inside linebacker (or first man showing) X - Stalk block Y - Stalk block Z - Stalk block A N E Y Z W M S B C
QuickTime and a TIFF (Un compressed) decompre ssor are neede d to see this picture.
40 Series -- Option
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB) QB - Secure snap, mesh with A, then run downhill at outside hip of PST. Read your key: DE B - Take path behind the QB option mesh and maintain 5 x 1 relationship A - Mesh with QB across the centers backside. Plug up backside A gap. Sell the fake. X - Stalk block (Do not let the defender cross your face) Y - Stalk block (Do not let the defender cross your face) Z - Stalk block (Do not let the defender cross your face)
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB) QB - Secure snap, immediately run downhill behind lead block by B. Read second level key B - Take path behind the QB and maintain 5 x 1 relationship A - Lead block on the EMLOS. You must hook him and allow QB to get outside to 2nd level X - Stalk block (Do not let the defender cross your face) Y - Stalk block (Do not let the defender cross your face) Z - Stalk block (Do not let the defender cross your face)
44/45 VEER
F C R E X Z Q H A N E Y W M S B C
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB) QB - Secure snap, run downhill and give ball to A then continue on option path H - Take path behind the QB mesh with A and maintain 5 x 1 relationship A - Take ball straight ahead inside of the EMLOS and lower your head X - Stalk block (Do not let the defender cross your face) Y - Stalk block (Do not let the defender cross your face) Z - Stalk block (Do not let the defender cross your face)
46/47 SHOVEL
F C R E X Z Q H B N E Y W M S B C
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB) QB - Secure snap, get depth like a sprint out pass. Read DE. If he crashes, shovel. H - Attack LOS then bend around behind the DE. Expect pitch when DE crashes A - Get depth on the snap. Run swing route. Expect pitch if DE stays at home on option. X - Stalk block (Do not let the defender cross your face) Y - Stalk block (Do not let the defender cross your face) Z - Stalk block (Do not let the defender cross your face)
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB) QB - Secure snap and run downhill at outside hip of PST. Make decision on option key: DE H - Block off the edge and allow no penetration from the backside B - Take drop step and maintain 5 x 1 pitch relationship with the QB X - Stalk block Y - Stalk block Z - Stalk block (Do not let the defender cross your face)
SPECIAL OPTIONS
We will use a variety of formations, motions, and personnel groupings in order to gain an advantage with our option series. Because of this, we will run ONLY a couple of special options like the ones detailed on the following pages. They will ALL be the same blocking schemes for the OL and WR. The general difference is the pitch man for the QB. The tag CRAZY will be used if we want to have a back in a funky pattern in order to gain an advantage in the option game. It will be called in the huddle.
B S
B E T
B S T E
Read end, if he sits run speed option, if he chases shuffle under him.
40/41 TRIPLE
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB) QB - Secure snap, mesh with A, then run downhill at outside hip of PST. Read key: DE H - Stalk block (Do not let the defender cross your face) A - Mesh with QB across the centers backside. Plug up backside A gap. Sell the fake. X - Stalk block (Do not let the defender cross your face) Y - Stalk block (Do not let the defender cross your face) Z - Hover motion and become pitch back. Remain at 5 x 1 pitch ratio
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB) QB - Secure snap, mesh with A, then run downhill at outside hip of PST. Read your key: DE H - Hover motion and become pitch back. Remain at 5 x 1 pitch ratio A - Mesh with QB across the centers backside. Plug up backside A gap. Sell the fake. X - Stalk block (Do not let the defender cross your face) Y - Stalk block (Do not let the defender cross your face) Z - Stalk block (Do not let the defender cross your face)
42/43 LOAD
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB) QB - Secure snap, immediately run downhill behind lead block by B. Read second level key B - Take path behind the QB and maintain 5 x 1 relationship A - Lead block on the EMLOS. You must hook him and allow QB to get outside to 2nd level X - Stalk block (Do not let the defender cross your face) Y - Stalk block (Do not let the defender cross your face) Z - Stalk block (Do not let the defender cross your face)
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB) QB - Secure snap, immediately run downhill behind lead block by B. Read second level key A - Get out in front of the QB and lead block H - Lead block on the EMLOS. You must hook him and allow QB to get outside to 2nd level X - Stalk block (Do not let the defender cross your face) Y - Stalk block (Do not let the defender cross your face) Z - Stalk block (Do not let the defender cross your face)
44/45 VEER
44/45 VEER
F C R E Y Z Q Pro Left Queen A H N E X W M S B C
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB) QB - Secure snap, run downhill and mesh with H and ride and decide A - Take path behind the QB mesh with H and maintain 5 x 1 relationship H - Take ball straight ahead inside of the EMLOS and lower your head (HOG) X - Stalk block (Do not let the defender cross your face) Y - Reach to second level Z - Stalk block (Do not let the defender cross your face)
44/45 VEER
F C R E Y Z Q Pro Left Queen A H Pull N E X W M S B C
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB) QB - Secure snap, run downhill and fake ball to H then continue on option path A - Take path behind the QB mesh with H and maintain 5 x 1 relationship H - Take ball straight ahead inside of the EMLOS and lower your head (HOG) Get tackled X - Stalk block (Do not let the defender cross your face) Y - Reach to second level Z - Stalk block (Do not let the defender cross your face)
44/45 VEER
F C R E Y Z H Q Cougar Left Rock OL - Option Scheme (Do not block the playside DE. PST goes down on MLB) QB - Secure snap, run downhill and fake ball to H then continue on option path A - Take ball straight ahead inside of the EMLOS and lower your head (HOG) H - Stalk block (Do not let the defender cross your face) X - Stalk block (Do not let the defender cross your face) Y - Reach to second level Z - Stalk block (Do not let the defender cross your face) A Give N E X W M S B C
48/49 SPEEDO
48/49 SPEEDO
F C R E Y Z H Q Cougar Left Rock OL - Option Scheme (Do not block the playside DE. PST goes down on MLB) QB - Secure snap, run immediately downhill. Option with A. A - Take ball straight ahead inside of the EMLOS and lower your head (HOG) H - Stalk block (Do not let the defender cross your face) X - Stalk block (Do not let the defender cross your face) Y - Reach to second level Z - Stalk block (Do not let the defender cross your face) A N E X W M S B C
48/49 SPEEDO
F C R E X Z Q Deuce Right King A H N E Y W M S B C
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB) QB - Secure snap, immediately run downhill behind lead block by B. Read second level key A - Get to 5 x 1 pitch relationship H - On snap, attack the backside and pull LBs away from QB and A X - Stalk block (Do not let the defender cross your face) Y - Stalk block (Do not let the defender cross your face) Z - Stalk block (Do not let the defender cross your face)
QuickTime and a TIFF (Un compressed) decompre ssor are neede d to see this picture.
OL - Wedge Scheme (be sure to reach inside as you come off the snap) QB - Secure the snap when Z is over tackle. Give good fake mesh then keep up the middle H - Block off the edge and allow no penetration from the playside fake A - Push QB after he meshes with the Jet sweep by Z X - Run off your defensive back. Y - Stalk block Z - On set sprint down the LOS to one foot in front of the QB. Mesh with QB and run.
OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base) QB - Secure the snap when Z is over tackle. Give good mesh, then follow lead block H - Block off the edge and allow no penetration from the backside A - Lead block for the QB away from the fake X - Run off your defensive back. Y - Stalk block Z - On set sprint down the LOS to one foot in front of the QB. Mesh with QB and run.
OL - Iso Scheme QB - Secure the snap when Z is over tackle. Give good mesh, then give to H across center H - Mesh with the QB after he fakes to Z on Jet sweep. Follow block of BSG and BST A - Run behind H and fake option with QB X - Run off your defensive back. Y - Stalk block Z - On set sprint down the LOS to one foot in front of the QB. Mesh with QB and run
OL - Jet Scheme (Be sure to reach playside as you come off the ball) Cut block DL is best QB - Secure the snap when Z is over tackle. Reverse pivot and pitch to playside. Option. H - Block off the edge and allow no penetration from the backside A - Jab step then run option route path to the backside 5 X 1 pitch relationship X - Run off your defensive back. Y - Stalk block Z - On set sprint down the LOS to one foot in front of the QB. Mesh with QB and run.
OL - Jet Scheme (Be sure to reach playside as you come off the ball) Cut block DL is best QB - Secure the snap when Z is over tackle. Give good mesh, fake to A, then run to BS 8/9 H - Block off the edge and allow no penetration from the playside. You are lead block A - Mesh with QB up the middle after he gives to Z on Jet. X - Crack to playside and allow Z to get outside. Y - Stalk block Z - On set spring down the LOS to one foot in front of the QB. Mesh with QB.
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00 Series -- Spinner
R
A
Upon receiving the snap the QB should bring the ball close to his body to aid in hiding the ball. This will help the deception and misdirection. The snap is very important for the spin to work, it must be low and on target. It must be accurate and low (between the knee and thigh) this is how the QB can conceal the ball, which freezes the defense. The motioning back will receive the 1st hand off or hand off fake. The 2nd back will take the 2nd hand off or the 2nd fake. The timing must be practiced to perfection.
L R L
R R L
R
L R L
Its not really a spin but a series of small steps. To start the toes should be pointing at 12 oclock. The 1st step is with the inside leg (side of 1st ball career), as he sets this foot down, that foot should be parallel to the line of scrimmage. This position will make the rest of the spin simpler. The next steps simply follow in a coordinated pattern. The 2nd step is with the outside foot. How far the QBs steps depends on where he is going after he comes out of his spin. Upon receiving the snap The QB should be moving slightly toward the line of scrimmage so as to have a better mesh with the back. This will also aid in misdirection and deception.
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By doing these things we can still be a ball control offense and take advantage of what the defense is giving us. Big plays come from misalignments or mismatches that we are able to create with formations, personnel groups, and motions. Big plays also occur with the receiver's ability to run with the ball after the catch.
PASSING TREE
Post
Go/Seam
Wheel
Dig In
Comeback
Hitch
Arrow Swing
Out Slant Hitch 8-7 Slip Delay Break Trail Drag Comeback X Y Z Q H Bubble
Screen
Quick Game
Quick Hitch Slant
2 steps
5 steps
2 steps
Come off the ball with 2 hard steps. Sell vertical route to DB. On second step, take 1 step inside and look for the ball. QB is throwing based on pre-snap read of DB cushion.
Vertical release at defender working to his outside. Plant outside foot on 5th step. Do not work back to ball. QB will deliver ball to the shoulder away from defender.
Quick release vertically 2 steps, plant outside foot and make cut to open grass. Anticipate ball at the break. Get up field immediately to avoid inside defenders. Anticipate contact.
Quick Game
Fade Hugo
(Hitch & G0)
Hitch Whip
4 steps Vertical push towards inside shoulder of defender. On forth step shift gears as you break outside. Maintain 4-5 yards from sidelines, look over inside shoulder and follow ball in with your eyes.
5 steps Execute the HITCH route, flash hands to QB as if to catch the ball. Pivot to the outside to avoid contact and get vertical and leave 4-5 yards from sideline for QB to drop ball in over outside shoulder.
5 steps Take best release and run 5 step hitch route and work back outside and sit in the open grass. Vs. man keep working to the sidelines. Outside Receivers will sit in open windows and not work outside.
Quick Game
Flag
Post
Go
Vs. 2 safety Vs. 1 safety Vs. 1 safety
5 steps
TE/Slot Route. Best release 5 steps, give little head fake inside like youre about to sit on a stick route. Run to open grass. Split the difference between the safety and cornerback.
Vertical release to a depth of 10 yards. Make cornerback think corner route by leaning to outside shoulder before you plant and break inside to post. Run to open grass between FS and Cornerback.
Best release and push vertical staying on the hash vs. a 1 safety look. Vs a 2 safety look split the safeties.
Comeback
Deep Game
Out
Dig
12 yards
5 Yards
10 Yards
Work best release and make it look like a fade pushing to a depth of 12 yards. Plant inside foot and turn outside by pulling back on inside elbow. Work inside to find a window or open grass.
Vertical push towards inside shoulder of defender. On forth step shift gears and sell the fade. At 5 yards plant inside foot and work out.
Inside release, push vertical 10 yards and break inside. Find the open window or grass and settle vs zone or continue to run across the field vs. man.
Deep Game
Wheel Get Open Slugo
6 yards
3 steps
Quick outside release and sell the arrow route. Once you get to 5-6 yards from the sidelines, turn downfield pressing vertically and maintain 4-5 yards from sidelines so QB can drop ball in over outside shoulder.
Inside release and sit under the linebacker drops. Find open grass and square up to QB. You must try and stay over the ball between the guards.
Sell the slant, plant outside foot and pivot back flat to the outside accelerating to the sidelines.
Deep Game
Hunt
Drag Post/Corner
5 yards
10 yards
Inside release and avoid linebackers. Work to 6-8 yards and gradually gain depth working into the opposite hook to curl area.
Inside release for 3-4 yards gaining depth and work across the field under the linebacker drops no deeper than 5 yards.
Vertical release to a depth of 10 yards. Plant outside foot make a post move for 1-2 steps and then break to the deep outside finding open grass. Locate ball and adjust.
RB Routes
Arrow Swing Bubble
Release outside. If you would run the route all the way to the sideline you would never be deeper than 3 yards. Look over inside shoulder for ball.
Lose a close to 2-3 yards depth. Continue to get width to original WR position.
Do not lose any ground. Aiming point is alignment of outside receiver. Get head turned around and catch the ball going forward. Stay outside and get to down the sidelines.
For instance, the QB must be able to read a two deep safety vs. a man free scheme. Or the receiver must be aware of the difference between man and zone coverage.
Via the scouting report and game plan, these things will be evident and allow us to capitalize on the defenses weak spots during the game. The following pages have the different defensive fronts and coverages that we will see. Our coaches will assume that offensive skill players understand these schemes.
FRONT IDENTIFICATION
B E T B T E E T B T E
4-2 (5 DBs)
M B B E T N T E E T E B
4-1 (6 DBs)
5-1 (5 DBs)
B E T M T B E B E M T B E
3-4 (4 DBs)
4-3 (4 DBs)
B E T B E E B T B E
3-3 (5 DBs)
3-2 (6 DBs)
Cover 0
C B S E T T E S B F C
Cover 1
F C B S E T T E B S C
Cover 2
B S E T T E S
Cover 3
C B S E T
C B S T E
Cover 4
F C B S E T T E
F C
PART 14 - 90 SERIES
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THE 90 SERIES
90 - Read 1 step 91 - Hitch 1 step 92 - Slant 3 step 93 - Sling -- Slant and Swing 3 step 94 - Trail -- Post and Wheel 5 step 95 - Leak -- Comeback and Post 5 step 96 - Smash -- Hitch and Flag 3 step 97 - Delta -- Dig and Drag 3 step 98 - Flat -- Fade and Out 3 step 99 - Go 3 step Cutblock Big on Big Big on Big Big on Big Big on Big Big on Big Big on Big Big on Big Big on Big Cutblock
90 SERIES RULES
Trips Rule -- Anytime we have a trips set (bunch, open, trio, etc.) the inside receiver will run a get open route to the middle of the field. He should take six vertical steps upfield and then stop and look for the ball. Switch Rule -- If we tag the route call with a switch call, the inside and outside receivers switch their routes. X, Y, Z Rule -- If we tag the route call with a new route for a particular receiver, it will be called as such: Pro Right 96 Smash X In Release Rule -- If we tag the 90 series with a release call, the RB on the call side runs the route for the #2 receiver (or a get open route to the 2 receiver side). He does not block up the middle A gap. The offensive line must be aware that they are losing the protection up the middle. Swing/Scat Rule -- If we tag the 90 series with a swing call, the RB on the call side swings and immediately looks for the ball. QB option to throw vs. presnap look. Hold Rule -- If we tag the 90 series with a hold call, the TE (or both TEs in ace) will stay in and block and not release. TE will normally release on any 90 pass.
The quick is run to a WR in which the DB is more than 5 yards off the WR.
A Slant is run when the DB is in a head up press look or an outside squat position on the WR. This is a 2 step slant.
C O
An out is run when the DB is sitting off taking away the slant.
C
O
The Fade is thrown when the DB is in a press position taking away the slant. The WR runs straight up the field for 5 yards and then angles to the sideline, always looking for the ball. The ball is thrown 6 yards down the field.
C O
90 READ QUICK
C C
X Z Q H A
O-Line -- Cut Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Throw the ball to one of the outside receivers, throw quick because the corners are off Outside Receivers -- Quick (Take two steps vertical and then look inside for the ball) Inside Receivers -- Seam (Look immediately for the ball after you clear the first level)
90 READ SLANT
C X Z Q H B A Y C
O-Line -- Cut Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Throw the ball to one of the outside receivers, throw slant because the corners are outside squat (playing at 5 yards in a cover 2 look) Outside Receivers -- Slant (Take two steps vertical and then look inside for the ball) Inside Receivers -- Seam (Look immediately for the ball after you clear the first level)
90 READ OUT
C C
X Z Q H A
O-Line -- Cut Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Throw the ball to one of the outside receivers, throw the out because the corners are inside squat (playing at 5 yards in a cover 2 look) Outside Receivers -- Out (Take two steps vertical and then look inside for the ball) Inside Receivers -- Seam (Look immediately for the ball after you clear the first level)
90 READ FADE
C X Z Q H A C Y
O-Line -- Cut Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Throw the ball to one of the outside receivers, throw the fade because the corners are playing press. Ball will come at 6 yards downfield. Outside Receivers -- Fade (Take two steps vertical and then look inside for the ball) Inside Receivers -- Seam (Look immediately for the ball after you clear the first level)
91 HITCH
X Z Q H A
O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- QB steps back with the plant foot, gathers, and throws to the receiver. (Pre-snap read!) Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.) Inside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)
91 HITCH
H X Z Q
O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- QB steps back with the plant foot, gathers, and throws to the receiver. (Pre-snap read!) Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.) Inside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)
91 HITCH
X H Q Z
Trips Right
O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- QB steps back with the plant foot, gathers, and throws to the receiver. (Pre-snap read!) Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.) Inside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)
91 HITCH
X H Q
Cougar Right
O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- QB steps back with the plant foot, gathers, and throws to the receiver. (Pre-snap read!) Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.) Inside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)
92 SLANT
X Z Q H A
O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Read the flat defender. If he follows the out, throw the slant. If he drops, throw out. Outside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.) Inside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.)
92 SLANT
X H Q Z A
Spread Right
O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Read the flat defender. If he follows the out, throw the slant. If he drops, throw out. Outside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.) Inside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.)
92 SLANT
X H Q
Y Z
O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Read the flat defender. If he follows the out, throw the slant. If he drops, throw out. Outside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.) Inside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.)
92 RELEASE LEFT
X Z Q
O-Line -- Big on Big Protection RB -- B steps up into A gap. H has an flat out route because of the RELEASE tag. QB -- Read the flat defender. If he follows the out, throw the slant. If he drops, throw out. Outside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.) Inside Receivers -- Out (Sell the vertical release and then plant on 3 steps and look for ball.)
93 SLING
X Z Q H A
O-Line -- Big on Big Protection RB -- B steps up into A gap. H has an flat out route because of the RELEASE tag. QB -- Read the corner. If he comes up on the swing, throw the slant. If he drop, throw swing. Outside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.) Inside Receivers -- Swing (Release 2 steps back and then look for ball.)
93 SLING
X H Q
O-Line -- Big on Big Protection RB -- B steps up into A gap. H has an flat out route because of the RELEASE tag. QB -- Read the corner. If he comes up on the swing, throw the slant. If he drop, throw swing. Outside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.) Inside Receivers -- Swing (Release 2 steps back and then look for ball.)
93 SLING
X H Q A
Y Z
Joker
O-Line -- Big on Big Protection RB -- B has a get open route. H has a swing QB -- Read the corner. If he comes up on the swing, throw the slant. If he drop, throw swing. Outside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.) Inside Receivers -- Swing (Release 2 steps back and then look for ball.)
94 TRAIL
X Z Q H A
O-Line -- Big on Big Protection RB -- B steps up into A gap. H has an flat out route because of the RELEASE tag. QB -- Read the inside LB. If he comes upfield, throw to the inside receiver. 2nd throw slant. Outside Receivers -- -- Post (Sell the vertical release then plant on 6 steps and look for ball.) Inside Receivers -- Wheel (Sell the arrow route, then break deep down the sidelines.)
94 TRAIL
H X Q
Y Z
Ace Right
O-Line -- Big on Big Protection RB -- B steps up into A gap. H has an flat out route because of the RELEASE tag. QB -- Read the inside LB. If he comes upfield, throw to the inside receiver. 2nd throw slant. Outside Receivers -- -- Post (Sell the vertical release then plant on 6 steps and look for ball.) Inside Receivers -- Wheel (Sell the arrow route, then break deep down the sidelines.)
95 LEAK
X Z Q H A
O-Line -- Big on Big Protection RB -- B steps up into A gap. H has an flat out route because of the RELEASE tag. QB -- Read the inside LB. If he comes upfield, throw to the inside receiver. 2nd throw slant. Outside Receivers -- Comeback (Vertical release. At 12 yards, plant, and go to 10 yards.) Inside Receivers -- Post (Sell the vertical release then run the post.)
95 LEAK
X H Q
Z Z
O-Line -- Big on Big Protection RB -- B steps up into A gap. H has an flat out route because of the RELEASE tag. QB -- Read the inside LB. If he comes upfield, throw to the inside receiver. 2nd throw slant. Outside Receivers -- Comeback (Vertical release. At 12 yards, plant, and go to 10 yards.) Inside Receivers -- Post (Sell the vertical release then run the post.)
95 LEAK
Y Z Q H
O-Line -- Big on Big Protection RB -- B steps up into A gap. H has an flat out route because of the RELEASE tag. QB -- Read the inside LB. If he comes upfield, throw to the inside receiver. 2nd throw slant. Outside Receivers -- Comeback (Vertical release. At 12 yards, plant, and go to 10 yards.) Inside Receivers -- Post (Sell the vertical release then run the post.)
96 SMASH
X Z Q H A
O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Read the drop of the Corner. If he drops, throw the hitch. If not, go to the flag. Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.) Inside Receivers -- Flag (Once you clear the linebacker, look for the ball.)
96 SMASH
The quarterback has a progression read: (1) corner, (2) hitch underneath. In his progression read he will "key" the cornerback: If the cornerback sinks back to stop the corner route, throw the hitch; if he comes up for the hitch, throw the corner. The best way to describe this to a QB is that you have a progression read and you "read" your receivers. You simply "progress" from one to two. In doing this though you have to understand what guys you are "keying," as their reactions should determine your progression. A Quarterback must understand defenses and defender reactions, but at the same time there is no telling where those 11 guys on defense will go, and as long as he knows where his receivers are and if the QB and the receivers are all on the same page we can run a successful play. We tell him his general rule is to throw the corner route until they take it away (though by gameplan or defense you can tell him to always throw the hitch until they come up for it).
96 SMASH
X H Z Q
Spread
O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Read the drop of the Corner. If he drops, throw the hitch. If not, go to the flag. Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.) Inside Receivers -- Flag (Once you clear the linebacker, look for the ball.)
96 SMASH
X H Z Q
O-Line -- Big on Big Protection RB -- Swing right QB -- Read the drop of the Corner. If he drops, throw the hitch. If not, go to the flag. Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.) Inside Receivers -- Flag (Once you clear the linebacker, look for the ball.)
96 SMASH
X Z Q
Release Left
O-Line -- Big on Big Protection RB -- B steps up into A gap. H has a flag route because of the RELEASE tag. QB -- Read the drop of the Corner. If he drops, throw the hitch. If not, go to the flag. Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.) Inside Receivers -- Flag (Once you clear the linebacker, look for the ball.)
96 SMASH
X Z Q
Swing Right
O-Line -- Big on Big Protection RB -- H steps up into A gap. B has a swing route because of the SWING tag. QB -- Read the drop of the Corner. If he drops, throw the hitch. If not, go to the flag. Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.) Inside Receivers -- Flag (Once you clear the linebacker, look for the ball.)
97 DELTA
X Z Q H A
O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Read the safety. Throw to the side of the weakest safety and corner in press coverage. Outside Receivers -- Dig (Sell the vertical release then find the soft spot in the zone.) Inside Receivers -- Drag (2 steps vertical, then slant 2 steps, then run across formation.)
97 DELTA
Y H Q Y
O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Read the safety. Throw to the side of the weakest safety and corner in press coverage. Outside Receivers -- Dig (Sell the vertical release then find the soft spot in the zone.) Inside Receivers -- Drag (2 steps vertical, then slant 2 steps, then run across formation.)
97 DELTA
X
Q
O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Read the safety. Throw to the side of the weakest safety and corner in press coverage. Outside Receivers -- Dig (Sell the vertical release then find the soft spot in the zone.) Inside Receivers -- Drag (2 steps vertical, then slant 2 steps, then run across formation.)
98 FLAT
X Z Q H A
O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Read the safety. Throw to the side of the weakest safety and corner in press coverage. Outside Receivers -- Fade (Take two steps vertical, then slant out, then get downfield.) Inside Receivers -- Out (2 steps vertical, then round off and look for ball immediately.)
98 FLAT
Y H Q Z
O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Read the safety. Throw to the side of the weakest safety and corner in press coverage. Outside Receivers -- Fade (Take two steps vertical, then slant out, then get downfield.) Inside Receivers -- Out (2 steps vertical, then round off and look for ball immediately.)
99 GO
X Z Q H A
O-Line -- Cut Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Read the safety. Throw to the side of the weakest safety and corner in press coverage. Outside Receivers -- Go Inside Receivers -- Go
99 GO
H X Q
Y Z
O-Line -- Cut Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Read the safety. Throw to the side of the weakest safety and corner in press coverage. Outside Receivers -- Go Inside Receivers -- Go
99 GO
X H Q A
Y Z
Joker
O-Line -- Cut Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Read the safety. Throw to the side of the weakest safety and corner in press. Outside Receivers -- Go Inside Receivers -- Go
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PITTSBURGH
1
Seam "Tag"
2 2
X F Y Z
QB-
SEATTLE
1 2
X F
Y Z
QB-
INDIANAPOLIS
1 2
X F
Y Z
QB-
CLEVELAND
Peek 1
X F
Y Z
QB-
Read is Y-H-R
MIAMI
1
X F
Y Z 3
QB-
CAROLINA
C#2 C#2 C#2
X F
Y Z
QB-
Read is X-F-Y. We can change read by tagging receiver after call. Ex. "Carolina Y"
WASHINGTON
Peek 2 1
X F
Y Z
QB-
PHOENIX
1 2 4
vs- man
3 vs- blitz
X F
Y Z 5
QB-
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X H Z Q A
Playside (X) - Run a 10 yard dig. Find the open spot in the zone. Playside (H) - Run a 4-6 yard shallow cross. Look for ball when you enter the box. Backside (Y) - Fade Route. Beat your corner down the field. Backside (Z) - Post Route. Look for the ball once you clear the blitzing LB. QB - #1 read is to throw to Z on the post if Sam blitzes. #2 read is to throw the shallow cross if open. #3 read is the X on the dig. Finally, throw the fade out of bounds to Y.
X H Z Q A
Playside (X) - Run a 4-6 yard shallow cross. Look for ball when you enter the box. Playside (H) - Run a 10 yard dig. Find the open spot in the zone. Backside (Y) - Fade Route. Beat your corner down the field. Backside (Z) - Post Route. Look for the ball once you clear the blitzing LB. QB - #1 read is to throw to Z on the post if Sam blitzes. #2 read is to throw the shallow cross if open. #3 read is the X on the dig. Finally, throw the fade out of bounds to Y.
X H Z Q A
Playside (X) - Run a 10 yard dig. Find the open spot in the zone. Playside (H) - Run a 4-6 yard shallow cross. Look for ball when you enter the box. Backside (Y) - Hitch Route. Five steps and turn and look for the ball. Backside (Z) - Post Route. Look for the ball once you clear the blitzing LB. QB - #1 read is to throw to Z on the post if Sam blitzes. #2 read is to throw the shallow cross if open. #3 read is the X on the dig. Finally, throw the fade out of bounds to Y.
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THE 80 SERIES
80/81 82/83 84/85 86/87 88/89 -
80 SERIES RULES
Trips Rule -- Anytime we have a trips set (bunch, open, trio, etc.) the inside receiver will run a get open route to the middle of the field. He should take six vertical steps upfield and then roll to the side of the sprint out on an underneath rule. Switch Rule -- If we tag the route call with a switch call, the inside and outside receivers switch their routes. Backside Rule -- Backside receivers will always run the same routes. #1 (farthest man from the QB) will run a deep post/dart route. #2 (man closest to the QB) will run a shallow cross. If there is only 1 receiver to the backside, run a shallow drag at 4-6 yards. #3 Rule -- If we are in a formation where there are 3 receivers to the sprint out side, that man runs an out route.
X Z Q A H
O-Line -- Sprint Out Protection H -- Fly off the edge and protect the sprint out side. A -- Block backside A gap when in two back sets QB -- Roll to depth of 7 yards and attack LOS. Make first read, if there, throw, if not, run. X -- Drag Y -- Post Corner Z -- Comeback
82/83 WHIP--FLAG
X Z Q A H
O-Line -- Sprint Out Protection H -- Fly off the edge and protect the sprint out side. A -- Block backside A gap when in two back sets QB -- Roll to depth of 7 yards and attack LOS. Make first read, if there, throw, if not, run. X -- Drag Y --Whip Z -- Flag
84/85 COMEBACK--OUT
X Z Q A H
O-Line -- Sprint Out Protection H -- Fly off the edge and protect the sprint out side. A -- Block backside A gap when in two back sets QB -- Roll to depth of 7 yards and attack LOS. Make first read, if there, throw, if not, run. X -- Drag Y -- Comeback Z -- Out
86/87 HITCH--FLAG
X Z Q A H
O-Line -- Sprint Out Protection H -- Fly off the edge and protect the sprint out side. A -- Block backside A gap when in two back sets QB -- Roll to depth of 7 yards and attack LOS. Make first read, if there, throw, if not, run. X -- Drag Y -- Hitch Z -- Flag
88/89 HUGO--WHIP
X Z Q A H
O-Line -- Sprint Out Protection H -- Fly off the edge and protect the sprint out side. A -- Block backside A gap when in two back sets QB -- Roll to depth of 7 yards and attack LOS. Make first read, if there, throw, if not, run. X -- Drag Y -- Hugo Z -- Whip
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THE 60 SERIES
60/61 Wedge Pass (Post, Dart, Speed Out, Post) example Cougar Right 60: Z-post, Y-Dart, H-Speed Out, X-Post 62/63 Veer Pass (Slant or Dart, Seem or Speed Out) example Spread Left 63 Yseam (Y is always tagged) 66/67 Zone Pass (Dig, Seam, Drag, Post) example Ace Right 66: Z-dig, Y-seam, H-Drag, X-Post 68/69 Jet Pass (In, Seam, Arrow, Read) example Cougar Left 69: Z-in, Y-seam, H (jet back) arrow, X read
60 SERIES RULES
Trips Rule -- Anytime we have a trips set (bunch, open, trio, etc.) the inside receiver will run a get open route to the middle of the field. He should take six vertical steps upfield and then stop and look for the ball. Switch Rule -- If we tag the route call with a switch call, the inside and outside receivers switch their routes. Backside Rule -- Backside receivers will always run the same routes. #1 (farthest man from the QB) will run a deep post. #2 (man closest to the QB) will run a shallow cross. If there is only 1 receiver, he will run a shallow drag at 4-6 yards.
Y Z Q H
O-Line -- Big on Big protection H -- Take mesh fake from the QB. A -- Swing Route. You are the outlet receiver. QB -- Mesh with H and then step back three steps and throw the pop pass to the TE. X -- Drag across the field Y -- Pop Pass (Look for ball once you clear the LBs) Z -- Post
Y Z Q H
O-Line -- Big on Big protection H -- Take mesh fake from the QB. A -- Swing Route. You are the primary receiver. QB -- Mesh with H and then step back three steps and throw the pop pass to the TE. X -- Drag across the field Y -- Pop Pass (Look for ball once you clear the LBs) Z -- Post
B E T
Q
B T
B E
Y
C B
X H
Fake
? B E T
Q
B T
B E
Y
Receiver Low
Receiver High
C B
X H *There are many formations from which to get receivers To these spots
Fake
? B E T
Q
B T
B E
Y
Receiver Low
F
Post Drag
C B
X H *There are many formations from which to get receivers to these spots
Fake
B E T
Q
B T
B E
Y
Arrow
Y Z H Q A
O-Line -- Waggle protection H -- Step up into the gap for the pulling guard. A -- Block the weakside C gaps. QB -- Mesh with A and then boot. Stay inside the pulling guard. Throw to TE. X -- Drag across the field Y -- Arrow (Look for ball once you clear the OLB) Z -- Comeback
X H Q Spread Eye A
Y Z
O-Line -- Waggle protection H -- Drag across the field A -- Step up into the A gaps for the pulling lineman. QB -- Mesh with A and then boot. Stay inside the pulling guard. Throw to TE. X -- Drag across the field Y -- Arrow (Look for ball once you clear the OLB) Z -- Comeback
O-Line -- Big on Big Protection H -- Lead block as if we are running jet. B -- Swing route away from jet motion. Look for ball outside tackle box. QB -- Mesh with Z. Immediately look at him. If uncovered, throw ball. If not, throw A or Y. X -- Crack down as if running jet. Y -- Post route. If FS bites on jet motion, look for the ball from the QB. Z -- Good mesh with QB. Run a swing route. You are the primary receiver.
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70 Series - Screens
Screen Package
Running Back Screens TE/Slot Screen Middle Screen Wide Receiver Screen
Flair Screen
Slip Screen
Funnel Screen
Bubble Screen
Middle Screen
70/71 RB Flair Screen 72/73 RB Slip Screen 74/75 TE/Slot Middle Screen 76/77 WR Funnel Screen 78/79 WR Bubble Screen
70 SERIES RULES
X, Y, Z Rule -- We have a lot if different screens we can throw. It is important to pay attention to the letter of the position before the Bubble call. Vertical Rule -- If we tag the route call with a vertical call, the number and play call are faked and then the other receivers run go routes. Midline Rule -- If we tag the route call with a midline call, the running back and the QB will mesh on a play action fake and then the QB will throw the called screen. --WR opposite screen call always run hitch. You are the outlet receiver for the QB if the screen man is not open. If there is a #2 and he is not involved in the call, he runs a deep post to pull coverage. --Receivers on the playside (including TE) should run off the defensive secondary. They should block if the scheme calls for that.
FLAIR SCREEN
F C R E X Z Q H B N E Y W M S B C
OL - OL with man on cut. No man, reach to second level. Playside DE must be cut. QB - Look downfield for a split second, then throw flair to RB. H - Block up the middle A gap and protect from the blitz. B - Flair route. Look for ball once you have cleared the tackle box. X - Hitch (you are the outlet receiver) Y - Crack Z - Crack second level
OL - Sprint Out blocking QB - Look downfield for a split second, then throw flair to RB. Roll to wheel. H - Sprint Out blocking. B - Flair route. Look for ball once you have cleared the tackle box. Look deep, throw short. X - Hitch (you are the outlet receiver) Y - Slant and Go Z - Slant/Whip
C
E T
B
T E
# Open Hips to
Sideline Catch the ball 1-2 yards behind the LOS
C -- Pass Set for 1, Release Outside and Hit First Opposite Color PSG -- Pass Set for 1, Release Outside and Hit First Opposite Color PST -- Invite Outside Rush, Set for 2, Then Cut BSG -- Pass Set for 1, Release Outside and Hit First Opposite Color BST -- Pass Set and Lock On, Can Release Down Field Late X Crack the 1st linebacker inside of you WRs - Block man over, Against man run him off
B
E T
B
T E
#
Z W B R
QB -- Look to the Flair, Come back to X C -- Pass Set for 2, Find the MLB FG -- Pass Set for 2, Release Down Field, Look for FS H FT -- Pass Set for 2 Inviting the Outside Rush, Then Club Him By, Find the OLB BG -- Pass Set for 2, Release down field, Find the SS BT -- Invite Outside Rush, Lock on Z -- Must See Both the C and LB. Push at LB, Peel off to C X -- Stand up , Bounce, Sprint Straight to the Tackle Box B -- Flair Away
1
C
20 yds.
FS
2
B B
SS
Break at 8-10
B
Show Your Hands
E T
X X
R H
Y #
Z
X Z
Q
H A
The bubble player will drop step with his inside foot, then step with his outside foot and work parallel to the LOS.
X H Z
Q A
From Trips, we can throw the bubble to #2 or #3. Vs. Cover 2 we can throw to 2 if the OLB is inside our Z.
X H Z
Q
A
X H Z
Q
A We are going to use midline action to hold the number 3 defender. The QB and running back will execute their fast fake mechanics. The QB will flash and throw. You must run the midline with bubble action to complement the Midline Bubble.
X Y
Q
H A
QB must read the number 2 defender. If number two runs with the bubble, throw the slant.
X Z
Q
H A
When we call the bubble vertical, we are throwing the vertical. We call this vs. Cover 2, and Cover 0, and Man Free.
X H Z
Q
A The H will run the bubble working off the butt of the slant of the Z.
The Z will work his slant at 5 yard, looking to step on the toes of a squat corner.
The Y will work his bubble route. The QB reads Slant to Wheel to Bubble.
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WAYS WE MESH
A mesh is when the RB comes downhill on the snap and receives or fakes a handoff with the QB. This can also happen on the jet sweep.
Same Side Mesh (Veer Give) Backside Give (Zone) Designed QB Pull Play (Zone Keep) Option (Mesh with RB then option) Play Action Mesh Jet Sweep (Mesh with Motion Man)
The QB will give the ball to the RB if If the DE slow plays, give the football If the DE comes upfield, give the ball If the DE comes at the QB, give the ball
We get one more blocker to the second level
The QB Takes A Flat Step To The Back, then a short step. His feet should face the Sideline, in a heel toe relationship at the mesh point. His weight should be slightly right
If the DE comes upfield, give the football to the back and carry out your run fake.
If the DE squeezes and chases, the QB will pull and replace. The QB must get downhill
This is a great view of the quarterbacks footwork on the mesh. You can see the angle of his feet allowing the back to cross in front.
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QUARTERBACK CADENCE
If a state or a name is called: the snap is on 1
If a color is called: the snap is on 2 If an animal is called: the snap is on set
THE CADENCE
The quarterback will call plays using a word followed by a three digit number. For example, a Missouri 345 will be a 34 zone. A Nebraska 489 will be a 48 speed option. A Washington 648 will be a 64 zone Waggle.
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CIRCUS DUMP
#
W X Y QB QB R R
G G T T
#
Z
CIRCUS BUBBLE
#
W X Y QB QB R R
G G T T
#
Z
GATOR ZONE
SS
FS
# E
X
T
T
G
T
G
# E
T
Y W R QB
GATOR BUBBLE
FS
SS B B
# E
X
T
T
G
T E
G
#
B
T
Y W Z QB R
GATOR VERTICAL
FS
SS
C
X
T
# E
W
Man to Man
B B B
T
G
T
G
# E
T
C
Z
3 on 3
Y
QB
POLECAT FORMATION
X
X
X
POLECAT OPTION
POLECAT PASS
POLECAT BUBBLE
PART 23 - QB RECOGNITION
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at the defenders leverage. Leverage refers to the defenders relationship to the receiver, or the area of the field the defender must cover. Know where all the routes are going to be run. Look for possible blitzes. Know where your hot routes are. At his point the QB will have a pretty good idea of where he is going to go with the ball this is extremely important.
you are making the final decision on where to go with the ball on your way back -- not at the end of your drop. If you havent made a decision by the time you get to the end of your drop, go to the contingency plan right away. With the exception of a quick 3-step drop, take two shuffle-steps up in the pocket max, before going to the contingency plan.
For example; youve made a decision on where to go with the ball and youre waiting for the receiver to break away from the defender.
UNDERSTANDING COVERAGES
One important thing a good passing quarterback needs to know is how to read defensive coverages. Identify the coverages using the following numerical terms: 0 -- Man to Man-- Coverage by all LBs, Corners and Safeties. (Expect a multiple blitz in zero coverage). 1 -- Man/Safety Free -- Man by both Corners and the Strong Safety and LBs but the Free Safety is in a zone coverage. 2 -- Two Deep Zone -- Strong Safety and Free Safety are both deep in deep halves. Corners play the flats and LBs play hook/curl. 3 -- Three Deep Zone -- Both Corners and the FS are deep with zone coverage underneath by the LBs. 4 -- Four Deep Zone -- Both corners and both safeties split the field into deep fourths. Underneath coverage is three LBs. 5 -- Two Deep Zone/Man Under Deep zone by the Safeties and man to man by the LBs and the Corners.
UNDERSTANDING COVERAGES
To tell the difference between these coverages we will use a phrase call "Box D.E.A.", which stands for
Men in the Box Depth of corners Eyes of the Defensive Backs Alignment of Defensive Backs
THE BOX
BOX: The Box is tackle to tackle, 10 yards from the L.O.S. and back. But it can shift right or left depending on whether the ball is in the middle of the field or on the hashes.
If there is a safety in the box, then you know that the defense is either cover 1 or 3. If there is not a safety in the box, the defense is either cover 0, 2, 4, or 5.
BOX 10 5
BOX 10 7 5 5
COVER 0
Man to Man -- Coverage by all LBs, Corners and Safeties. No deep help. Expect the blitz. You must get rid of the ball quickly.
10 5
COVER 0 MAN
C FS W T M N M T S SS
QB
STRENGTHS 1. Pass rush. 2. Can rush six. 3. Tight coverage. 4. Good run support.
WEAKNESSES 1. No underneath help; a. crossing routes, b. breaking routes, c. pick routes. 2. Nobody in the middle of the field deep post route.
COVER 1
Man/Safety Free -- Man by both Corners and the Strong Safety and LBs but the Free Safety is in a zone coverage.
FS 10
COVER 1 FREE
STRENGTHS 1. Help in the deep middle. 2. Tight coverage. 3. Good run support to SS. 4. Can rush five.
WEAKNESSES 1. No underneath help; a. crossing routes, b. breaking routes, c. pick routes. 2. Play action passes. 3. Out routes.
COVER 2
Two Deep Zone -- Strong Safety and Free Safety are both deep in deep halves. Corners play the flats and LBs play hook/curl.
10 5
COVER 2 ZONE
Zone 1/2 FS
SS Zone 1/2
C Flat
Flat Hash
Middle
Hash
QB
STRENGTHS 1. Five underneath coverage. 2. Ability to disrupt timing of outside receivers with 'jam'. 3. Can rush four. 4. Flat areas.
WEAKNESSES 1. Deep coverages; a. fade area, b. deep middle. 2. Strong-side curl. 3. Run support off-tackle.
COVER 3
Three Deep Zone -- Both Corners and the FS are deep with zone coverage underneath by the LBs and SS.
FS
10 5
COVER 3 ZONE
FS Zone 1/3
Zone 1/3
C Zone 1/3 M
Hook Curl / flat
C M
Hook
SSCurl / flat T S
N QB
WEAKNESSES 1. Weakside curl / flat. 2. Strong-side curl. 3. Limited fronts. 4. Flood routes. 5. Run support away from SS. 6. Dig routes. (Square-in routes) 7. Four verticals.
COVER 4
Four Deep Zone -- Both corners and both safeties split the field into deep fourths. Underneath coverage is three LBs.
10 5
QUARTERS COVERAGE
Read # 2; if # 2 goes flat or drag, dbl #1. If # 2 goes vertical, man-up # 2. Man # 1. Possible help from FS. Be aggressive on all out routes by # 1. Read # 2; if # 2 goes flat or drag, dbl #1. If # 2 goes vertical, man-up # 2. Man # 1. Possible help from SS SS. Be aggressive on all out routes by # 1.
FS
C W
Responsible for flat coverage.
C M S
QB
STRENGTHS 1. Four-deep coverage. 2. Run support from safeties. 3. Ability to double cover outside receivers. 4. Allows corners to play aggresive technique on outside receivers because they have help over-the-top from safeties.
WEAKNESSES 1. Flat coverage. 2. Safeties are very susceptible to play-action. 3. Double coverage on # 1 can be nullified by having # 2 attack the coverage of safety.
COVER 5
Two Deep Zone/Man Under Deep zone by the Safeties and man to man by the LBs and the Corners.
10 5
BASIC REMINDERS
QUARTERBACKS MUST REMEMBER THEIR PRE-SNAP READS
These are only pre-snap reads. A pre-snap read may indicate a certain coverage only to have it change right after the snap of the ball. Changes in coverage are performed by a rotation in the secondary coverage personnel. A common coverage change-up is to align in a cover 2 and rotate to a cover 1. As the quarterback takes his drop, he needs to keep his eyes down field and recognize any alignment changes after the snap of the ball. Movement of the Free Safety and Strong Safety are usually the best indicators.
#2
#3
T G C Q G T
#3
#2
Receivers are numbered from the outside-in: - #1, #2 or #3 on both sides. Note: many of our formations will not have a #2 or #3 receiver on both sides.
QBs pre-snap read will dictate the side hell be throwing to.
HITCH
Anytime you can throw the hitch, make the easy throw. Easy throw vs. cover 3.
FS C SS E
X H T
C B N B T B E
Y Z
HITCH
QBs pre-snap read: hell choose the side with the softest Cornerback, being sure a LB is not in his passing lane. At the snap the QB will look at his key, the flat defender, and throw opposite his coverage
K
= QB key
S
C B
#1
C Q
#1 #3 #2
QB
Quick Hitch: The receiver to the right would be the correct throw due to the defenders leverage and depth. He would have to go through the receiver to make the play. The left corner has inside leverage and is in a better position to make the play.
SLANT
WR must not run through coverages. Should run away from safeties and corners.
FS C SS E
X H T
C B N B T E
Y Z
SLANT
QBs pre-snap read: hell always choose the single side 1st, if the throwing lane is open. When throwing to a multiple receiver side, the QB will look at his key, the flat defender, and throw opposite his coverage.
K
= QB key
S
#1
C Q
#1 #3 #2
SS
QB
Quick Slant: The receiver to the left would be the correct throw. Although the corners have equal leverage, the strong safety has a better angle to get into the passing lane. There is a much better throwing lane on the left.
FADE
We throw this when the opponent shows us cover 0 with no safety help. QB must give WR room to make the play.
FS B E
X H T
SS
B N T E
B
Y
C
Z
FADE
#1 - Fade route tight split - 4 steps, then fade to 5 yards from the sideline and 20 yards deep
#1 #2 #3
C Q
#2
#1
FADE
If the key defender drops to the flat, well throw the Fade over him in a hole about 18-22 yards deep.
FS SS
K
B B B
#1 #2 #3
C Q
#1 = QB key
5.
6. 7.
8.
9.
10. We care.
Doug Kuhlmann -- Head Football Coach Lutheran High School, St. Charles 5100 Mexico Road St. Peters, MO 63376 (314) 497-3014 DKuhlmann@lhssc.org