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LUTHERAN COUGAR PISTOL OFFENSE

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Doug Kuhlmann -- Head Football Coach Lutheran High School, St. Charles 5100 Mexico Road St. Peters, MO 63376 (314) 497-3014 Click anywhere to continue DKuhlmann@lhssc.org

CHAPTERS
CLICK ON THE LINK TO VIEW CHAPTER
Chapter 1 - LHS Philosophy Chapter 2 - Basics of the Pistol Chapter 3 - Pistol Terminology Chapter 4 - Play Series Chapter 5 - Formations Chapter 6 - Run Blocking Chapter 7 - Zone Blocking Chapter 8 - Pass Blocking Chapter 9 - Running Game Chapter 10 - Option Chapter 11 - Jet Sweep Chapter 12 - Spinner Series Chapter 13 - Passing Game Chapter 14 - Quick Passing 90s Chapter 15 - Special Passes Chapter 16 - The Shallow Cross Chapter 17 - Sprint Out Pass Chapter 18 - Play Action Pass Chapter 19 - Screen Package Chapter 20 - QB/RB Mesh Chapter 21 - No-Huddle Chapter 22 - Trick Plays Chapter 23 - QB Recognition Chapter 24 - Conclusion

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PART 1 - OFFENSIVE PHILOSOPHY

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LHS OFFENSIVE SCHEME


The LHS Offense is built on 3 Principles
Multiplicity Attack with multiple personnel groups, formations, and movement. Gain leverage, create good matchups and blocking angles. Make full use of all skilled players, showcase what they do best! Moving the Chains Control and dictate game tempo by sustaining first down after first down with consistent, relentless play. Use a complete toolbox that allows us to capitalize on any defensive weakness and play downhill with high-percentage plays Understand each situation and play smarter than our opponent.

Relentless Attack Expect to score each time we take possession of the ball! Dictate to the defense, make them uncomfortable! Use all parts of the field, sideline to sideline, short and deep. Make use of a complete arsenal that includes Power, Misdirection, Perimeter runs, Screens, Play Action, and Tricks.

WHY DO WE GUN THE RUN?


By forcing the defense to cover the entire field, ganging-up on the ball carrier is reduced. Line play is simplified by reducing the defensive front and limiting the number of blocking schemes. Blocks are delivered confidently, due to a concrete understanding of assignment. Runs are varied through different backfield actions. QB has easier pre and post snap reads. QB already has depth in the pass game -- We are a dink and dunk passing offense. QB will be able to see blitzes quicker and throw hot. We get our athletes the football in open space. Basketball on grass, with fast break potential.

Defenses have to account for the QB running the ball.


Every time QB meshes with the RB, both will be moving downhill towards the LOS. By delivering the ball quickly in the passing game, the receivers can make a man miss and use their athleticism to have good YAC.

LHS OFFENSIVE PHILOSOPHY


What it is that we are truly trying to achieve as an offense?

Attack the weakness of the defense (a specific player), not the defensive scheme itself Type of offense are we going to be (offensive philosophy)
Attacking with the foot on the pedal (for for it on 4th down) Run to pass Quick passing game -- 1 and 3 step drop (quick pass: dink and dunk) & (pick one side of field pre-snap and attack) Quarterback in pistol/gun with a 70/30 distribution in run/pass

WHAT MAKES THE LHS OFFENSE WORK?


Our players will be PHYSICAL on the line of scrimmage and while running/passing the ball Our players will practice the offense year round If the other team cant consistently stop a play, we will keep running it Our players will not be overcoached, we will allow them to be players and make plays Our coaches are prepared to prepare our players

WHAT MAKES THE LHS PLAYERS LOVE THE PISTOL OFFENSE?


We are creative with formations in all aspects of the offense. We use movement to change strength and create better blocking angles. We force the defense to play option responsibility, respect the power game, and defend the pass on any given play. We are multiple, so that allows our offense several avenues of success in the course of a ball game. We distribute the ball to several players. We are unpredictable!

MYTHS OF THE GUN OFFENSE


The Gun Is A Pass Only Offense. Similar to the Run-and-Shoot in the 80s, people perceive the gun as pass first. The Gun Is A Finesse Offense. You can run a power offense from the gun! The Snap Is Too Easy To Fumble. Our center will be the constant in our offense. His perfect snap will allow our offense to work and mesh. Your line must be in a 2 point stance in the Gun. You can operate from a 3 point stance. You cant block the box if you spread the field. We do not have to because of our misdirection and the potential ballcarriers.

GUN vs. UNDER CENTER


F C R E T W T M E S C Def Accounts For 4 WR and 1 Back Defense Does Not Have To Defend The QB As A Runner Defense Can Defend The Box With 6 vs. 6

F C R E T W T M E S C Defense Must Account For The QB AS The Second Back Defense Must Account For Four Wideouts If D Account For 4 Wides, They Are Left With 6 To Defend 7 In The Box

GUN vs. UNDER CENTER


F C R E W T M T E S C Def Accounts For 3 WR and 2 Backs Defense Does Not Have To Defend The QB As A Runner Defense Can Defend The Box With 8 Men

F C R E T W T M E S C

Defense Must Account For The QB AS The Third Back Defense Must Account For Three Receivers The Defense Must Defend Three Backs With Six or Seven Players To Get 8 in the box, D must play man

THE CENTER: THE MOST IMPORTANT ELEMENT


The feet parallel -- left foot should be slightly ahead of the right to facilitate a first choppy step to be used on blocking assignments. Heels -- will be slightly off the ground. As you reached for the ball, weight will be transferred to the balls of the feet. Legs -- spread legs as far apart as is comfortable. Then, the center reaches for the ball, approximately one half of the ball will be under his head. This will vary according to the length of the snapper's arms. The Butt -- may be slightly higher than the shoulders and the back should be fairly straight. The tail should not be inordinately high. As the season progresses work to get the tail of your center lower, this will aid him in not having the high snap or bad pass. The Head -- the head may be dropped enough to see the target between his legs. Note: in high school, a center may never be hit around the head and should not be hit in any spot until one second following the snap of the ball .

OUR SYSTEM
Q is Quarterback A is Tailback (Primary ball carrier) H is Fullback (#2 ball carrier, WR #4, TE #2) Y is TE (Good blocker on LOS, possession) X is Split End (Best WR) Z is our Flanker (Jet Sweep ball carrier, quick routes, lots of motion)

PART 2 - ALIGNMENTS/BASICS

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THE HUDDLE:
A brief, efficient business meeting
How we conduct and break the huddle sets the tone for how we will play once the ball is snappedit must be disciplined, focused, and unified! The Center sets the location of the huddle, then calls the business meeting to order by giving the down and distance situation. Sprint to it and out of it! Create TEMPO! Once the quarterback enters the huddle, he assumes COMPLETE control of the business meeting. NO ONE else talks!

THE HUDDLE
Line of Scrimmage
LT
X

Our Sideline

LG
Y

C
Z Q

RG
H

RT
A

The huddle is 5 yards from the line of scrimmage. The Center is responsible for calling the huddle. Once called, the huddle is silent. The quarterback is the only one who will talk in the huddle. As the play is being called in or ran in by the Quarterback, it is important for the quarterback to communicate the down and distance to the other players. The offensive lineman should have hands on knees with eyes and ears forward. The quarterback will call the play 2 times. After the second time, the huddle will break! If you do not understand or hear the play, call check and the play will be repeated. A player should not go to the line of scrimmage if he does not know the play. After break, offensive line will sprint to LOS and get set.

HUDDLE TO THE LINE:


The six second rule
The most important six seconds of a football play happen BETWEEN the huddle and the line of scrimmagehow you prepare yourself during this time will determine the success of the play! The Six Second Rule is a simple mental routine that each position has that allows them to do their thinking before the play so that they can be prepared, confident, and aggressive once the play begins, and be ready for anything that might happen! The actual routine varies by position, but its basic elements are:
--WHAT IS MY JOB (or basic assignment) on this play? --What, if anything, should I do with my ALIGNMENT to help me do this job? --What is the DEFENSEs basic alignment? --Based on the defense I see, what will my FIRST 2-3 STEPS off the ball be? --What ADJUSTMENTS might I have to make, based on the defense, to get my job done?

HOW WE CALL PLAYS


First Word = Formation and backfield (with any special adjustments) Second Word = Motion Third Word = 2 Digits First Digit tells the series of the play Second Digit tells the hole the play is going and the play itself Fourth Word = tells you the play as well as the blocking rules and the direction the play is being run EXAMPLE Pro Right Eye-- Zip -- 34 -- Zone Right

Formation Motion 2 Back run series

The ball is going to the 4 hole and is an Zone

Tells you your blocking rules As well as the direction of the play

THE SNAP COUNT


In order for us to keep the defense off balance we will use the following varying snap count. Black 85 -- Black 85 -- Set -- Go (first go) -- Go (second go) -- Go (third go) Different snap counts On first sound -- Get to the LOS and snap the ball on Go On Set -- Plays with no motion can be on set (following color #, color #) On one -- On the first go On two -- On the second go On three -- On the third go We have to be able to use different snap counts to not let the defense tee off on our snap counts. No snap count needs to be used or should be used more than the others. This requires discipline from our team.

HOLES
The second number in the two number running plays generally indicates the point of attack. We run all even numbers to the right and odd numbers to the left.

10

Holes 8 and 9 are wide running plays to the right and left respectively.

QUARTERBACK ALIGNMENT
QB aligns 3 yards from the center Feet are slightly staggered with throwing foot slightly in front (by 4 inches) Hands are comfortable, with fingers spread Center will snap ball into hands of the QB On snap, the QB executes the running play or he checks his read on the passing play

RUNNING BACK ALIGNMENT


RB lines Up 3 to 4 yards behind QB. Or, if we are in gun, he is behind the offensive guard His eyes are straight ahead He is balanced, with his hands on his hips If his hands go to his knees, he goes to the bench We have some flexibility to his alignment with tags on our plays (Rock, Eye, King, Queen etc. explained later in the playbook.)

WIDE RECEIVER ALIGNMENT


All wide receivers will line up with the inside foot up. Hands should be up in a sprinters stance or at their sides; weight should be over the toes. Knees should be slightly bent. Eyes should be looking in at the ball to know when it is snapped.

OFFENSIVE LINE ALIGNMENT


The offensive line will line up in three point stances. (Unless we are in 3rd and 10+, then we go to 2 point stances.) O-Line splits are 2.5-4 feet. Follow our adage: Check your feet, Silverback, Stretch, Stance. Avoid looking in at the ball. You must KNOW the snap count.

THE LINE OF SCRIMMAGE


FS
C LB E
X
H Q A 1a. Offensive Linemen get in their stance and ready to get off the ball immediately! 1b. Quarterback gets to the line quickly, gets hands in ready position to force defense to adjust 2a. Center calls basic front structure (even, odd) and blocking scheme 2b. Receivers make coverage calls 3. Linemen make calls specific to the play being run 4. Quarterback begins cadence Z

C LB T LB LB T E
Y

ALIGNMENT

ALIGNMENT

ALIGNMENT

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DAILY PRACTICE
OL: Tracks on Board Step and Punch(Outside DLTech)-vary width 2 Man Combos 3 Man Combos QB: Hand-off Mesh Drill (Zone, Veer, Belly) RB: Climb Levels Reads on Zone/Veer Sideline YAC Gauntlet FB/TB Force Drills WR: Stalk Block Crack Block Blocking Force

WE MUST GET BETTER AT THE FUNDAMENTALS EVERY DAY!

RELENTLESS PURSUIT OF EXCELLENCE

SPECIAL SITUATIONS
Kill - Hurry up to the LOS and get to the ball, get set, and spike ball to stop clock. Cadence is SetGo. QB will act like he is spiking the ball as he is running up to the LOS. Victory - Get to the line and take a snap and take a knee to run out the clock. Ice - Line up in Pro Right and try to draw the defense offsides. We will call timeout from the sideline as the play clock goes down.

TEMPO SETTERS
Stampede - Every week, we will have a series of three plays which we will use in order. We will not huddle up and the formations will be the same. We want to get those plays off as fast as possible. Money - Every week, we will have our BEST play for the opponents defense. When we call Money, everyone will know where to line up and what play we will run. Petey - Run the same playsame formation. Snap count will always be on go!

BASIC AUDIBLES
Nestle (Quick) - Quick route if DB is 8 yards off the outside receiver or 6 yards off inside receiver and we have a running play called. O-Line will cut. Hawaii - Hitch route if DB is 10 yards off the outside receiver or 6 yards off inside receiver. Zone - We will run 34/35 zone to the right side. Wyoming - Bubble Screen if we get a 2 x 1 or a 3 x 2 on our outside edge. O-Line will zone block. Noah - QB sneak (wedge call by offensive line).

PART 3 - TERMINOLOGY

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DEFINITIONS OF BASE PLAYS


BEFORE YOU CAN UNDERSTAND OUR PLAYBOOK, YOU HAVE TO UNDERSTAND FOOTBALL

MEANING, YOU NEED TO SEE WHY WE RUN THE PLAYS THAT WE RUN AND HOW WE RUN THEM.
FOLLOWING ARE DEFINITIONS OF THE PLAYS THAT WE LIKE TO RUN.

TERMINOLOGY I
Belly - Quarterback comes downhill and hands ball off to the fullback (H). Guard trap blocks out. We can also run a Belly Keep (quarterback keeps ball) or an option off of the fake to the H-back. Counter - A running play designed to get the defense going in one direction while the running back goes back against the intended pursuit of the defense. We generally fake to the H-Back and come back with a handoff to the A-Back. The guard on the backside pulls across and opens up the hole. Dart - Running back fakes as if he is running across the formation on the mesh with the QB. Then, he reverses his field and runs to the side he was initially line up on. Offensive line blocking is like the toss (kick out block). Zone - H-Back makes a lead block on the inside linebacker (isolation block 1 on 1) and the quarterback gives ball to the Tailback (A) through the hole. This is our base play. Zone blocking by the offensive line.

TERMINOLOGY II
Jet - A play when one of the wide receivers or slotback comes in motion as fast as he can towards the quarterback. On the snap, the QB meshes with the motion man and either gives him the ball or runs a counter play. This is our 50 series. Option - A play when the quarterback has the choice of giving to the first man or running the ball himself with a second running back. This is our 40 series. Power - Quarterback meshes with the A or H going across the formation. We will pull the backside guard and block down with the playside line. Play-Action Pass - A passing play after the quarterback has faked a hand-off. Sprint Out - When a quarterback runs parallel to the line, looking for a receiver.

TERMINOLOGY III
Stretch - Quarterback takes snap and hands ball to back going wide (outside tackle) to the running back. Handoff should be made behind the QB. The play is designed to hit real wide. Toss - Quarterback opens and tosses the ball back to the running back who cuts upfield inside the tackle. Play looks like the pitch, but should hit more inside. Veer - Quarterback meshes playside with the playside running back. Backside back comes behind as the pitch back. Waggle - The quarterback fakes a handoff one way and then rolls out the other way. This is used to fake out the defense. Wedge - Back takes ball and lowers his head and runs straight ahead. Generally a short yardage play designed to get a yard or two. Wedge blocking by the offensive line.

PART 4 - PLAY SERIES

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PLAY SERIES
00 - Spinner Series 10 - QB Runs 20 - RB Runs 30 - RB Runs 40 - Option Series 50 - Jet Sweep 60 - Play Action Passes 70 - Screen Passes 80 - Sprint Out Passing Plays 90 - Passing Plays (1, 3, and 5 step)

00s -- Spinner Series 00/01 - Spinner wedge 04/05 - Spinner Zone 08/09 - Spinner Stretch 10s -- QB Series 10/11 - QB Wedge 12/13 - QB Trap 14/15 - QB Power 16/17 - QB Counter 18/19 - QB Stretch 20s -- RB Run Series 20/21 - Wedge 22/23 - Trap 24/25 - Power 26/27 - Counter 28/29 - Outside Zone 30s -- RB Run Series 30/31 - Midline 32/33 - Dart 34/35 - Zone 36/37 - belly 38/39 - Pitch

40s -- Option Series 40/41 - Triple Option 42/43 - Load Option 44/45 - Veer Option 46/47 - Shovel Option 48/49 - Speed Option 50s -- Jet Sweep Series 50/51 - Jet Wedge 52/53 - Jet Stretch 54/55 - Jet Zone 56/57 - Jet Rocket 58/59 - Jet Sweep 60s -- Play Action Series 60/61 - Wedge Pass 62/63 - Veer Pass 64/65 - Waggle 66/67 - Bootleg 68/69 - Jet 70s -- Screen Series 70/71 - Flair Screen 72/73 - Slip Screen 74/75 - Middle Screen 76/77 - Funnel Screen 78/79 - Bubble Screen

80s -- Sprint Out Passing Series 80/81 82/82 84/85 86/87 88/89 90s -- Quick Passing Series 90 - Read 91 - hitch 92 - Slant -- Slant and Out 93 - Sling -- Slant and Swing 94 - Short -- Slant and Slip 95 - Cross -- Post and Drag 96 - Smash -- Hitch and Flag 97 - Delta -- Drag and Dig 98 - Flat -- Fade and Out 99 - Go

PART 5 - FORMATIONS

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VARYING FORMATIONS
We want to dictate how the defense lines up We want to cause confusion Create mismatches Work to get great run looks Be able to put any player any where Verbiage is simple to learn and follow for our offense and our defense Disguise our best plays/players by using shifts and motions Once we find a good run look, we will stay with it until the defense stops it

OUR SYSTEM
Q is Quarterback A is Tailback (Primary ball carrier) H is Fullback (#2 ball carrier, WR #4, TE #2) Y is TE (Good blocker on LOS, possession) X is Split End (Best WR) Z is our Flanker (Jet Sweep ball carrier, quick routes, lots of motion)

OUR RULES
Y and Z always go to the call side of the formation, unless there is a TE, then the Y goes to TE and the X and Z stay go to twins look. When we are in 2 back sets, Queen tells H to go to away from the Y and King tells him to line up on the same side as the Y. When we are in 1 back sets, Eye tells the A back to be behind the QB. Rock tells the A back to align to the QBs side.

Y
Z

Pro Right Queen


X

Y Z

Q A

Pro Right King

X
Z

Deuce Right Queen


X

Y Z Q A H

Deuce Right King

Y
Z

Tight Right King


X

Y Z H Q

Slot Right Queen

Y
Z

Twins Right Queen


X

Y Z Q H

Nasty Right king

Y
Z

Wing Right King

Y Z

Trio Right Queen

H
X

Y
Z

Ace Right Eye


X H

Y Z

Spread Right Eye

X
H

Y
Z

Cougar Right Rock


X Y H Z

Trey Right Eye

Z
Y X

Navy (Always run this way)


Q

Y Z A X H

Tebow

X
H

Y Z

Open Right Eye


X

Y H Z

Q B

Trips Right

X
H Y

Trips Right Invert Rock


X H Y Z

Bunch Right Eye

X
A H

Y Z

Joker (Always run this way)


X H Y Z

A
Q

Cluster (Always run this way)

Magnum
Y Z

X H Q

Hammer

Y
Z H

Circus (Always run this way)


X T Z Q G G H T Y

Gator

SPECIAL ADJUSTMENTS
LIGHT
Only talks to the Tackles. Puts both tackles away from the TE (Y) side.
Y G G T T

HEAVY
Only talks to the Tackles. Puts both tackles on the same side as the TE (Y) side.
G G T T Y

SPECIAL ADJUSTMENTS
FLEX
Only talks to the TE (Y) and sometimes to the X/H when lined as TE. TE flexes out from the offensive tackle 7 feet.
T G G T Y

RAZER AND LAZER


Only talks to the Tackles. Tackle flexes out from the guard 7 feet.
T G G T Y

SPECIAL ADJUSTMENTS
INVERT
Talks to the Wide Receivers (X, Y, Z, and H) Players align in the called formation and switch who is on the LOS
X H Q A Z Y

H X Q

Z Y

MOTION PRINCIPLES
We use motion to gain an advantage at the point of attack We want to remove a defender We want to gain leverage We want to change the strength We want to make a coverage determination

MOTION
H motion
HIP = Into formation HOOP = Over or through formation HAP = Away from formation Z motion ZIP = Into formation ZOOM = Over or through formation ZAP = Away from formation Adding RE to any motion makes the motion man come across and then go back to where he started. Special Motions Orbit- Motions the H or A back into the backfield Crazy - Motions a slot or a WR into the backfield Hover - Slot or WR to option playside runs bubble and then becomes pitch man on QB option. Ram/Lam - A back motions to the Right (Ram) or the Left (Lam).

EXAMPLE OF ZIP
X
H Q

Y
Z

The Z will motion into the formation.

EXAMPLE OF ZIP
Y
Z Q H

The ball will be snapped when the X is 2 yards outside the Y.

The Z will motion into the formation.

EXAMPLE OF ORBIT TO QUEEN


X
H Q

Y
Z

H will motion into the backfield for the


Queen formation

EXAMPLE OF ZOOM
X Y
Z Q H

The Z will motion across the formation.

EXAMPLE OF ZAP
X
Z H Q

The Z will motion away the formation.

EXAMPLE OF HOOP
X
H Q Y

The ball will be snapped when the H is 2 yards outside the tackle.

The H will motion away the formation.

EXAMPLE OF HIP FROM SPREAD


X
H Q Z

The H will motion in the formation.

EXAMPLE OF RAM FROM KING PRO


X Y
Z Q H

A goes in motion to the right outside the Y.

PART 6 - RUN BLOCKING

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LINE SPLITS
Our line splits will vary depending upon the play call. However, we will remain consistently spread out on the OL.

Line splits are 1-1.5 yards. That is 2.5-4 feet.

UNDERSTANDING DEFENSIVE FRONTS


It is imperative that our offensive linemen learn and understand the different fronts that they will be facing throughout the season. As we learn blocking schemes and apply them to each front, we will eventually evolve into categorizing our plays with defensive fronts. You have to be able to ask yourself the following questions and understand the following points:

1. 2. 3. 4.

Is the front a 3, 4, or 5 man? Is the man across from me head up, inside eye, or outside eye? What linebackers in their defense like to blitz? Can I see what I am blocking prior to the play(is my head up)?

DEFENSIVE FRONTS
We will identify the following fronts that we will see from our opponents. 3 Man Front
W
E

4 Man Front
W
E

5 Man Front
W
E E T

M
N

S
E

M
T T

M
N

S
T E

Typically known as a 3-5or a stack Defense

Typically known as a 4-3 or a 4-4 Defense

Typically known as a 5-3 or a 5-2 Defense

DEFENSIVE TECHNIQUES
We will identify the following defensive line techniques that we will see from our opponents. Inside Eye Head Up Outside Eye

T T

Both defensive tackles are shaded to the inside of the offensive guards

Both defensive tackles are lined head up on the offensive guards

Both defensive tackles are shaded to the outside of the offensive guards

BLOCKING TERMINOLOGY

Base/Zone Block

Down Block

Reach or Hook Block

Fan Block

Pull Block

Kick Out Block

Trap Block

Chip/Combo Block

UNDERSTANDING PLAY CALLS: THE OFFENSIVE LINE


When the quarterback calls the play in the huddle, the offensive line must listen to the number as well as the name of the play.
The first number will give them the backfield series, the second number the hole the play is being run and the wording following the number is what the play is called with its direction. Listen and think before approaching the line of scrimmage. Also, review the snap count (first sound, set, one, two, or three.) Pro Right King-- Zip -- 34 -- Zone Right

Formation Motion 2 Back The ball is going run to the 4 hole and series is Zone

Tells you your blocking rules As well as the direction of the play

KNOW YOUR ASSIGNMENTS


After the offensive line gets the number and play call (with direction), each player has got to know what blocking scheme we will use. Because of this, we have 8 main blocking schemes that employ the types of blocks on the previous pages. The 8 types of blocks are
Power/Counter/Dart -- Center and playside guard and tackle down block and the backside guard trap blocks the EMLOS backside tackle reach blocks. Zone - Line drive blocks the man in front of them (DL or LB). Worked like a combo block. Double team DL on playside (G/T). Backside T or TE does not block the EMLOS. Get to second level/cut. Wedge -- Line reach blocks to the inside Trap -- Center and playside guard down block and the backside guard trap blocks the defensive tackle. Belly -- Playside guard kick blocks EMLOS underneath the down block of the playside tackle Option -- Line drive blocks the man in front of them (DL or LB) HoweverDO NOT BLOCK EMLOS to the playside (who will be DE or OLB, depending on the front.) Jet -- Line reach blocks the man in front of them (DL or LB) to the playside (best cut block) Stretch/Pitch -- Playside and Backside guard pull block around reach block of the playside tackle/Center

OFFENSIVE LINE TERMINOLOGY


When the plays are drawn up on the following pages, you must know how your blocking scheme is set up as well as what position you play.

Backside refers to the part of the OL away from the play. Playside is the side the play is run.

PSG - Playside Guard PST - Playside Tackle C - Center BSG - Backside Guard BST - Backside Tackle
T

Backside

Playside

TIGHT END BLOCKING


1. Hook -- On the snap take a short step straight upfield with your inside foot. If the DE is coming hard lock onto him and cave him down the LOS. If he is not coming hard, rub your outside arm and shoulder through the DE working from low to high. You should almost be scrambling upfield with your eyes on the LB. Step on the LB's toes and get to the upfield side and push him back to the LOS. If you miss the LB make him come underneath you not over the top. Do Dad 100% of the time on short yardage, goal line or keep. 2. Quick Veer Release (QVR) -- In most cases when you have a QVR you will be double teaming the LB with your OT. When executing this block, the TE MUST get outside leverage. As you make contact, maintain this outside leverage, keep the LB and get movement. The OT is your backside partner, it is his responsibility to step to you so the double team doesnt get split. 3. Veer Release (VR) -- On the snap your first step is a lead step with your outside foot. Continue to pull outside to spot the man who has force. As you pull, it is crucial that you GET WIDTH NOT DEPTH! Do NOT turn upfield until you are 1 yard outside the force man. Keep outside leverage on the defender and hook him by attacking his outside armpit. We want this block to occur about 2 or 3 yards from the LOS. Make contact by sticking your facemask into the defenders outside armpit; attack the defender high and run over him by accelerating your feet. (Make sure you keep your feet) If you lose the defender, lose him underneath you - DO NOT allow him to go over the top of you.

WIDE RECEIVER BLOCKING


1. Stalk Block -- On the snap come off the line hard in a fly pattern. Do not get bumped inside. Take your man as deep as he will go. When he reads run, he will stop. STOP WHEN HE STOPS AND NOT BEFORE. When he plants in his backpedal, you should breakdown and backpedal 3 steps. Stay square to the defender and mirror him by shuffling from side to side. Wait for the DB to close on you, then attack him and stay high. Keys: Come off the line hard - sell the fly pattern Stop when the defense stops - breakdown Make the DB come to you 2. Crack Back -- On the snap of the ball take two hard steps downfield as if you were running a fly pattern. Then take a sharp angle to the inside, and head for the outside armpit of the outside LB or strong safety. As soon as he turns to face your direction, put your shoulder into his stomach, and accelerate through him. Do NOT hit him in the back. If you miss him, make him go underneath you, recover, and find someone else to block.

PART 7 - ZONE BLOCKING

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WHAT IS ZONE BLOCKING?


Zone blocking is simply a style of blocking that allows for those blocking to block an area and not be specifically tied to a particular defender. Two or three players work in unison to block an area for the ball carrier, rather than working alone.

OUR BREAD AND BUTTER: ZONE BLOCKING


Our offensive line rules begin with the playside gap Our landmark is the playside jersey number of the defensive lineman Our offensive line takes a six inch zone step to the play side at a 45 degree angle, depending on the technique of the defensive lineman On our first step, our offensive lineman will grab their guns (This term tells our lineman to get their hands cocked) The second step is through the crotch of the defender

The offensive lineman is trying to punch through the playside jersey number
We keep our feet moving to get our head across the midpoint of the defender We must keep our feet moving to get to the playside

GAP RESPONSILITY

TE

TE

Play Direction

FIRST TWO STEPS


The initial movement of the lineman begins with two steps. If a lineman is covered, there is a jab step and a gather step If a lineman is uncovered, there is a scoop step and a gather step. Note -- Players must know if they are going to come off the combo block or stay on it.

COVERED LINEMEN
1st step is a six inch playside jab step, drawing

elbows back
2nd step brings the trailing foot up field in between defenders feet, explode arms forward at the defenders #s Shoulders square to LOS

UNCOVERED LINEMEN
1st step is a playside scoop
step, drawing elbows back 2nd step brings the trailing

foot up field in a sweeping


manner, explode arms forward Shoulders square to LOS

STEPPING PLAYSIDE PUNCHING THE NUMBERS 98


Step at 45 degrees with The outside foot at the DLs outside #. Most likely he is outside Gap responsible, so we Want a hat on his outside #. Play Direction

STEPPING PLAYSIDE STRAIGHT UP TECHNIQUE BY DL 98


Step is straight ahead with the Outside foot at the outside #. The DL has a 2-way go, but the OL is outside gap responsible. If he comes outside the OL will Still have outside leverage. If he goes inside, it is not the OLs Gap responsibility. He will punch & go to level 2.

Play Direction

THE SCOOP STEP


Used for the 34/35 zone and some midline plays Each lineman zone scoop steps playside Blocking an area, not necessarily a set defender

ZONE BLOCKING: THE COMBO


Basis for all zone blocking Covered man posts up Uncovered scoop steps towards DL

STAY ON YOUR BLOCK LET THE DEFENDERS COME TO YOU


Used with Combo block Use double team to LB Let the defenders decide who you will block

EXAMPLE
FS CB LB LB
RB Read 2 RB Read 1

LB

CB

DE

DT

NG

DT

DE

T Z H

Y Z

QB

PRO RIGHT QUEEN 34 ZONE


A

ZONE BLOCKING PRINCIPLES USED FOR FOR PASS PRO: BOB

DEALING WITH STUNTS


F

R
E

W
T

M
T

S
E

When the defensive line stunts, our lineman must understand their first responsibility is playside gap They must have their heads up and eyes open

HANDLING STUNTS
B B B T T E

L
E
This is a two-on-two drill working two offensive lineman vs. a defensive lineman and a backer. This is a generic drill where we will put guards with tackles and centers with guards. We want this to be a game speed drill once the initial teaching is done. You must work against twists and loops

This is our three on three drill we do a lot because of stacked fronts. We get head up tackles that will slant. We work this drill with the frontside, then the backside. We get our eyes up and this teaches the kids to be able to work an inside threat. We teach patience in this drill and we follow a very strict rule, Dont Chase Backers.

PART 8 - PASS BLOCKING

QuickTime and a TIFF (Un compressed) decompre ssor are neede d to see this picture.

PASS BLOCKING SCHEMES


Any discussion of the passing game has to start with how you are going to block your opponent. All of our pass protection schemes are rule oriented. The lineman need to learn their rules and not what man they are blocking, this becomes very important when defenses begin to stem and stunt. For our diagrams on pass protection, we will diagram all plays with a TE (Y) as well as without. The pass pro is easily changed with or without a TE. We use few as protections as possible to make the OL learning curve very easy. Linemen that do not have to think are more aggressive. Below are the 4 different LHS pass protection schemes:

--1 Step Drop -- Cutblock Protection Scheme --3 Step Drop -- Big on Big Protection Scheme --Sprint Out -- Hip-Hinge/Reach Protection Scheme --Play Action -- Waggle Protection Scheme

THE QUICK GAME - 1 STEP


When we call a one step passing play, the offensive line will be alerted that we will use cutblock protection. The QB should receive the snap and deliver the ball right away to the open receiver. He should know where he is going to throw the ball BEFORE the snap. Here are the rules for the protection:

--Tackles: Aim for the thigh pads of the DL. If you are not covered, then stay low to give the QB a good throwing lane. --Guards: Aim for the thigh pads of the DL. If you are not covered, then stay low to give the QB a good throwing lane. --Center: If covered, aim for the thigh pads of the DL. If not, keep your head on a swivel for the MLB blitzing. With only one running back, look to the right side of the ball, because the RB will align on the left. --RB: Take three VERY quick steps to the LOS, looking at inside rusher. Look for MLB to come shooting and block first color that shows. Step to rush; do not wait for him to get to the QB.

CUT BLOCK DIAGRAM


S M W

Come of the line hard into the DL knees. The defenders hands must be down.

Cutblock Protection

Center check the blitzing linebacker then continue drop

Running Backs will also step up into the A gaps

THE QUICK GAME - 3 STEP


The 90 protection series is to be used with the quick throw portion of the offense. This is known as Big on Big protection. We use this protection with our quick game in order to open up throwing lanes for the QB and invite that rush end up field and keep him from swatting the ball down. Here are the rules for the protection: --Tackles: Kick slide protection. You are blocking the EMLOS. In a 4 man front, this is the DE. In a 3 or a 5 man front, it will be the OLB. Block whoever is OUTSIDE of your alignment. --Guards: Kick slide protection. You are blocking the defensive tackle. --Center: After securing the snap the QB, step up to immediately punch the nose guard vs. an odd front or a blitzing LB vs. an even front. With only one running back, look to the right side of the ball, because the RB will align on the left. --RB: Take three VERY quick steps to the LOS, looking at inside rusher. Look for MLB to come shooting and block first color that shows. Step to rush; do not wait for him to get to the QB.

BIG ON BIG DIAGRAM


S M W

QB must make Hot Read off of outside pressure.

Cup Protection

Center Must check for Backer while giving A gap support

Running Backs will also step up into the A gaps

SPRINT OUT PASS


The ability to move the pocket or adjust launch points for the QB gives you another weapon to attack the defense as well as slow down the rush. Here are the rules for the protection: --Backside Tackle: Turn and Hip-Hinge --Backside Guard: Turn and Hip-Hinge --Center: If covered or shade to call side, reach. If uncovered with no shade to call side, turn and hinge. --Play side Guard: Reach --Play side Tackle: Reach --RB: Take two steps to call side, looking at outside rusher. Look for OLB or outside rusher to come shooting, block first color that shows. If none show, check middle and then backside. You are QBs bodyguard. Step to rush; do not wait for him to get to the QB. Note: On any reach block, if you are unable to reach, ride your man out to the sideline. Don't get beat outside trying to hopeless reach. A man pushed out of bounds and kept on the LOS is just as effective.

SPRINT OUT PASS DIAGRAM


S
E T

M
T E

SPRINT OUT PASS: THE QB


Pre-snap look is key. QB will go at a 45-degree angle to a depth of 7 yards and then will level off. He will need to get his eyes up, and look downfield. He can continue moving parallel to the LOS, but he must know when he must stop and step up in the pocket and deliver the ball. If he breaks contain he can continue out, he does not have a set place he has to be, but he must be smart. This is a protection reliant on the QB. He must help his blockers by not getting into trouble, thinking he can outrun everyone, and he must have a good sense of timing.

PLAY ACTION WAGGLE PASS


Our play action pass series is known as the waggle. We will pull the backside lineman (guard) and fill with the RB after his mesh with the QB. QB will stay inside the pocket and NOT roll outside of the log block by the pulling guard. Here are the rules for the protection: --Backside Tackle: Turn and Hip-Hinge (protect the playside gap until the RB can fill for the pulling lineman. Then, get depth and kick slide to your drop. --Backside Guard: Belly pull down the LOS until you get 1 yard outside of the tackle box. Block the first man who shows. Try to push the EMLOS outside and let the QB set up inside your block. RB fills for your pull. --Center: Protect backside then get to the playside on a reach. --Play side Guard: Block straight up. Do not give up any ground. --Play side Tackle: Block straight up. Do not give up any ground. --RB: Take the mesh fake from the QB. Get up to the LOS to fill for the pulling lineman.

WAGGLE PASS DIAGRAM


S
E T

M
T E

QB must stay inside the pocket and inside the block of the pulling guard

PASSING GAME AND THE BLITZ


In all the routes that we use, we will designate a blitz control receiver. When the defense goes Cover 0 or no safety in the middle of the field, then we will check to hitch route against loose corners and 4 verticals against press corners.. The screen is also a great weapon against the blitz. Since we run the gun then we have to develop the mentality of Recognize, React, and Destroy when it comes to the blitz. We must force teams into stop blitzing or make them pay dearly on the scoreboard if they continue.

Recognize, React, and Destroy

PART 9 - BASE RUNNING GAME

QuickTime and a TIFF (Un compressed) decompre ssor are neede d to see this picture.

10 Series -- QB Runs

20 Series -- 2 Back Runs

30 Series -- 2 Back Runs

QB HANDOFFS = IMPORTANT
QB will take the football through the 3rd hand, open at 45 to the call side, and reach the ball deep. The QB is responsible for the handoff reaching the navel of the running back.

The handoff must be 2 inches below the sternum.


We tell the QB to step at 45 and roll it back. The QB will either boot fake after giving the football or he will attack the playside DE.

RB FOOTWORK
The Tailback will take a false step to the playside and ensure the QB secures the snap. The tailback will rollover his outside foot and make a deep soft pocket with his top palm out. The tailbacks eyes are reading the flow of the first frontside combo block on the DT or NG. TB must read the gaps from A to B, but with patience. The tailback must burst to first daylight.

RUNNING DOWNHILL
W E T M T E

Q A

We can have the QB fake frontside or backside.

Tailback takes a hard downhill step with his playside foot. Her works downhill to the Void TB must be prepared to win a 1 on 1 battle with the LB (if the H back is not in the game and we are in EYE.

RUNNING GAME RULES


Keep -- If we tag a play with Keep, the QB will execute the running play, but keep the ball. Give -- If we tag a play with Give, the QB will give the ball to the first back and then run the fake with the second back. (Normally given to H and fake with A). Pull -- If we tag a play with Pull, the QB will execute the running play, but keep the ball. (Normally faked to H and given to A or option). When we are in 2 back sets, Queen tells H to go to away from the Y and King tells him to line up on the same side. When we are in 1 back sets, Eye tells the A back to be behind the QB. Rock tells the A back to align to the QBs side.

ALL OF THE FOLLOWING PLAYS WILL BE ILLUSTRATED IN THE DEUCE RIGHT FORMATION AND WITH THE A AND H BACKS ALIGNED IN ROCK BACKFIELD ALIGNMENT.

10/11 QB WEDGE
F C R E X Z Q H A N E Y W M S B C

OL - Wedge Scheme (be sure to reach inside as you come off the snap) QB - Take the snap and look for the open hole (B/H lead) (Get a pre-snap read on the DL) H - Lead block up the middle. Double team DE or DT depending on the front. QB follows. A - Lead block up the middle. Double team DE or DT depending on the front. QB follows. X - Stalk block Y - Stalk block Z - Stalk block

12/13 QB DRAW TRAP


F C R E X Z Q H B A N E Y W M S B C

OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG down, PST is base) QB - Take the snap and hesitate a second (show pass) and follow the BSG trap block H - Replace pulling guard. If no DL slant, go to second level. A - Lead block for QB to second level. Attack Sam LB. X - Stalk block Y - Stalk block Z - Stalk block

14/15 QB POWER
F C R E X Z Q H A N E Y W M S B C

OL - Power Scheme (BST is reach, BSG is wide trap block, C, PSG, PST are down) QB - Settle step (2) and then get behind the pulling BSG and follow lead block by A H - Fill for pulling guard A - Beat the QB through the hole and block the inside linebacker (or first man showing) X - Stalk block Y - Stalk block Z - Stalk block

16/17 QB COUNTER
F C R E X Z Q H A N E Y W M S B C

OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down) QB - Mesh with the A across your face then plant and follow trap block of BSG H - Lead block (like an iso) to second level. Help on backside. A - Mesh with QB across his face then fill in for the pulling guard. Block the backside hole X - Stalk block Y - Stalk block Z - Stalk block

18/19 QB STRETCH
F C R E X Z Q H A N E Y W M S B C

OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base) QB - Take ball and run to daylight. Then plant and follow lead blocks of A & H. H - Lead around for QB and seal the edge A - Block off the edge and allow no penetration from the playside X - Stalk block Y - Stalk block Z - Stalk block

20/21 WEDGE
F C R E X Z Q H A N E Y W M S B C

OL - Wedge Scheme (be sure to reach inside as you come off the snap) QB - Take the snap and reverse pivot and give ball to RB. Fade back and run PA H - Lead block up the middle. Double team DE or DT depending on the front. A - Mesh with the QB and gun up the centers backside find the hole X - Stalk block Y - Stalk block Z - Stalk block

22/23 RB TRAP
F C R E X Z Q H A N E Y W M S B C

OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG are down, PST is base) QB - Mesh with the RB into the hole and then attack the backside H - Mesh with the QB and gun up the centers backside find the hole block A - Become option man with QB after giving ball to H on the trap X - Stalk Y - Stalk block Z - Stalk block

24/25 RB POWER
F C R E X Z Q H A N E Y W M S B C

OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down) QB - Mesh with RB (A or H) and then roll out (like a bootleg) H - Take a settle step, allow BSG to pull and create running lane. Mesh with QB. A - Immediately attack the LOS and block EMLOS or first man who shows X - Stalk block Y - Stalk block Z - Stalk block

26/27 RB COUNTER
F C R E X Z Q H A N E Y W M S B C

OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down) QB - Mesh with the A across your face then give to H to the other side H - On snap, jab step away then plant and come across and mesh with QB A - Mesh with QB across his face then fill in for the pulling guard. Block the backside hole X - Stalk block Y - Stalk block Z - Stalk block

28/29 OUTSIDE ZONE


F C R E X Z Q H A N E Y W M S B C

OL - Zone Scheme (Man up and blow your defender off the ball). Double playside. QB - Reverse pivot and give to the RB then attack the backside H - Take fake from the QB and then lead around for him and seal the edge A - Block off the edge and allow no penetration from the playside X - Stalk block Y - Stalk block Z - Stalk block

30/31 MIDLINE
F C R E X Z Q H A N E Y W M S B C

OL - Zone Scheme QB - Take the snap mesh with the RB up the 0/1 hole then attack the 4/5 hole H - Option fake to the backside A - Mesh with the QB and gun up the centers backside find the hole X - Stalk block Y - Stalk block Z - Stalk block

32/33 RB DART
F C R E X Z Q H A N E Y W M S B C

OL - Dart Scheme (be sure to reach inside as you come off the snap) QB - Secure the snap and attack backside two steps. Mesh with RB then attack H - On snap, crossover step (3) then plant and mesh with QB. Find the PSG and follow him A - Crossover step then plant and become option man with the QB. 5 X 1 relationship X - Stalk block Y - Stalk block Z - Stalk block

34/35 RB ZONE
F C R E X Z Q H A N E Y W M S B C

OL - Zone Scheme (Man up and blow your defender off the ball). Double playside. QB - Take the snap mesh with the RB up the 4/5 hole then attack outside holding DE. H - Lead block in the 4/5 (playside) hole for A. Should collision and iso block on LB A - Mesh with the QB and get downhill following the block from H X - Stalk block Keep tag alerts QB that we are faking the Y - Stalk block zone and QB keeps it. No change in Z - Stalk block blocking scheme.

36/37 BELLY
F C R E X Z Q H A N E Y W M S B C

OL - Belly Scheme (PSG kick out, PST down, BSG, BST, and C reach to playside) QB - Mesh with playside RB IMMEDIATELY. Attack playside H - Attack the LOS immediately. Mesh with QB and attack. Quick hitting play. A - Attack backside on swing route. X - Stalk block Y - Stalk block Z - Stalk block

38/39 RB PITCH
F C R E X Z Q H A N E Y W M S B C

OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base) QB - Reverse pivot and pitch (FLING) ball to A plant and attack backside on option with H H - Settle step and then attack the outside flank with Q on option. A - Go in motion towards the sideline. Receive pitch from Q and head upfield X - Stalk block Y - Stalk block Z - Stalk block

THE FOLLOWING EXAMPLES ARE OUR PRIMARY BASE RUN PLAYS.


THEY ARE IN DIFFERENT FORMATIONS AND ALIGNMENTS. ALL OF THE FOLLOWING BASE PLAYS CAN BE TAGGED WITH KEY WORDS TO ALERT THE BACKS THAT THE BALLCARRIER IS DIFFERENT. THE BLOCKING SCHEMES WILL NOT CHANGE!!!

34/35 ZONE

34/35 ZONE
F C R E X Z H Deuce Right Queen Q A N E Y W M S B C

OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.) QB - Take the snap mesh with A in the 4/5 hole. Carry out fake to the playside. Read DE. H - Lead block up the middle. A - Mesh with QB and read block of the H. X - Stalk block Y - Stalk block Z - Stalk block

34/35 ZONE
F C R E X N E Y Z H Pro Right Queen Q A W M S B C

OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.) QB - Take the snap mesh with A in the 4/5 hole. Carry out fake to the playside. Read DE. H - Lead block up the middle. A - Mesh with QB and read block of the H. X - Stalk block Y - Block second level when away from the call side. Z - Stalk block

34/35 ZONE
F C R E X H Q Cougar Right Eye A Hip Motion N E Y Z W M S B C

OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.) QB - Take the snap mesh with A in the 4/5 hole. Carry out fake to the playside. Read DE. H - Motion inside and then lead block on the outside linebacker. A - Mesh with QB and read block of the H. X - Stalk block Y - Block second level when away from the call side. Z - Stalk block

34/35 ZONE
F C R E X H Q Cougar Right Eye A N E Y Z W M S B C

OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.) QB - Take the snap mesh with A in the 4/5 hole. Carry out fake to the playside. Read DE. H - Lead block up the middle. A - Mesh with QB and read block of the H. X - Stalk block Y - Block second level when away from the call side. Z - Stalk block

34/35 ZONE
F C R E Y Z H Tight Left King Q A N E X W M S B C

OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.) QB - Take the snap mesh with A in the 4/5 hole. Carry out fake to the playside. Read DE. H - Lead block up the middle. A - Mesh with QB and read block of the H. X - Block second level when away from the call side. Y - Double down on the playside. Z - Stalk block

34/35 ZONE
F C R E Y Z H Tight Left King Q A Keep N E X W M S B C

OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.) QB - Take the snap mesh with A in the 4/5 hole. Keep ball to the playside. H - Lead block up the middle. A - Mesh with QB and read block of the H. X - Block second level when away from the call side. Y - Double down on the playside. Z - Stalk block

34/35 ZONE
F C R E X H Q Cougar Right Eye A N E Y Z W M S B C

OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.) QB - Take the snap mesh with A in the 4/5 hole. Carry out fake to the playside. Read DE. H - Catch bubble screen and get to sideline A - Mesh with QB and read block of the H. X - Crack for bubble over H Zone Bubble -- Fake Zone, throw bubble Y - Block second level Z - Stalk block

34/35 ZONE
F C R E X H Q Cougar Right Eye A Hop Motion N E Y Z W M S B C

OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.) QB - Take the snap mesh with H in the 4/5 hole. Carry out fake to the playside. Read DE. H - Mesh with QB and follow A back A - Lead block for H back in motion X - Stalk block Y - Block second level when away from the call side. Z - Stalk block

28/29 OUTSIDE ZONE

28/29 OUTSIDE ZONE


F C R E X Z H Deuce Right Queen Q A N E Y W M S B C

OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.) QB - Take the snap mesh with A in the 8/9 hole. Carry out fake to the playside. Read DE. H - Lead block off the edge A - Mesh with QB and read block of the H. X - Stalk block Y - Stalk block Z - Stalk block

28/29 OUTSIDE ZONE


F C R E X H Q Cougar Right Eye A N E Y Z W M S B C

OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.) QB - Take the snap mesh with A in the 8/9 hole. Carry out fake to the playside. Read DE. H - Lead block off the edge A - Mesh with QB and read block of the H. X - Stalk block Y - Stalk block Z - Stalk block

28/29 OUTSIDE ZONE


F C R E X H Q Cougar Right Eye A N E Y Z W M S B C

OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.) QB - Take the snap mesh with A in the 8/9 hole. Carry out fake to the playside. Read DE. H - Lead block off the edge A - Mesh with QB and read block of the H. X - Stalk block Y - Stalk block Z - Stalk block

28/29 OUTSIDE ZONE


F C R E X H Q Spread Right Eye A Y N E Z W M S B C

OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.) QB - Take the snap mesh with A in the 8/9 hole. Carry out fake to the playside. Read DE. H - Lead block off the edge A - Mesh with QB and read block of the H. X - Stalk block Y - Stalk block Z - Stalk block

22/23 TRAP

22/23 TRAP
F C R E X Z Q Deuce Right King A H N E Y W M S B C

OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG are down, PST is base) QB - Mesh with the RB into the hole and then attack the backside H - Mesh with QB and follow pulling guard. Hug the HOG (Hip of Guard.) A - Option Route to the playside X - Stalk block Y - Stalk block Z - Stalk block

22/23 TRAP
F C R E X N E Y Z Q Pro Right King A H B C

OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG are down, PST is base) QB - Mesh with the RB into the hole and then attack the backside H - Mesh with QB and follow pulling guard. Hug the HOG (Hip of Guard.) A - Option Route to the playside X - Stalk block Y - Down block. Get out of the way of the trap block. Z - Stalk block

22/23 TRAP
F C R E Y Z A Cougar Left Rock OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG are down, PST is base) QB - Mesh with the RB into the hole and then attack the backside H - Block off the edge and allow no penetration from the backside A - Mesh with QB and follow pulling guard. Hug the HOG (Hip of Guard.) X - Stalk block Y - Down block. Get out of the way of the trap block. Z - Stalk block Q H N E X W M S B C

22/23 TRAP
F C R E X N E Y Z Q Pro Right King A H Keep B C

OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG are down, PST is base) QB - Mesh with the RB into the hole and then attack the playside H - Come straight ahead and run off the block of the BSG pull A - Option Route to the playside X - Stalk block Y - Down block. Get out of the way of the trap block. Z - Stalk block

22/23 TRAP
F C R E Y H A Tite Trips Right Rock OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG are down, PST is base) QB - Mesh with the RB into the hole and then attack the playside H - Stalk block A - Come straight ahead and run off the block of the BSG pull. X - Stalk block Y - Down block. Get out of the way of the trap block. Z - Stalk block Q N E X Z W M S B C

22/23 TRAP
F C R E X N E Y Z Q Pro Right King A H Keep W M S B C

OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG are down, PST is base) QB - Mesh with the RB into the hole and then attack the backside H - Come straight ahead and run off the block of the BSG pull A - Option Route to the backside X - Stalk block Y - Down block. Get out of the way of the trap block. Z - Stalk block

36/37 BELLY

36/37 BELLY
F C R E X Z H Deuce Right Queen Q A N E Y W M S B C

OL - Belly Scheme (PSG kick out, PST down, BSG, BST, and C reach to playside) QB - Mesh with playside RB IMMEDIATELY. Attack playside H - Attack the LOS immediately. Mesh with QB and attack. Quick hitting play. A- Attack backside on swing route. X - Stalk block Y - Stalk block Z - Stalk block

36/37 BELLY
F C R E H Z A Ace Left Rock OL - Belly Scheme (PSG kick out, PST down, BSG, BST, and C reach to playside) QB - Mesh with playside RB IMMEDIATELY. Attack playside H - Down block on the WLB A- Attack the LOS immediately. Mesh with QB and attack. Quick hitting play. X - Stalk block Y - Stalk block Z - Stalk block Q N E Y X W M S B C

36/37 BELLY
F C R E X H A Spread Right Rock OL - Belly Scheme (PSG kick out, PST down, BSG, BST, and C reach to playside) QB - Mesh with playside RB IMMEDIATELY. Attack playside H - Stalk block A- Attack the LOS immediately. Mesh with QB and attack. Quick hitting play. X - Stalk block Y - Stalk block Z - Stalk block Q Z N E Y W M S B C

36/37 BELLY
F C R E X Z H Deuce Right Queen Q A Give N E Y W M S B C

OL - Belly Scheme (PSG kick out, PST down, BSG, BST, and C reach to playside) QB - Mesh with playside RB IMMEDIATELY. Attack playside H - Attack the LOS immediately and lead block for the A back (Give means second man) A- Because of the Give call, you get the ball (Give means second man) X - Stalk block Y - Stalk block Belly Iso -- Give to A back on Iso Z - Stalk block

36/37 BELLY
F C R E X Z H Deuce Right Queen Q A N E Y W M S B C

OL - Belly Scheme (PSG kick out, PST down, BSG, BST, and C reach to playside) QB - Mesh with playside RB IMMEDIATELY. Attack playside H - Attack the LOS immediately. Mesh with QB and attack. Quick hitting play. A- Attack backside on swing route. X - Stalk block Y - Stalk block Belly Toss -- Toss to A back Z - Stalk block

36/37 BELLY
F C R E X Z H Deuce Right Queen Q A N E Y W M S B C

OL - Belly Scheme (PSG kick out, PST down, BSG, BST, and C reach to playside) QB - Mesh with playside RB IMMEDIATELY. Follow H up the hole. H - Attack the LOS immediately. Mesh with QB and then lead block for QB iso. A- Option route to the playside. X - Stalk block Y - Stalk block Belly Q -- QB follows after fake to Z - Stalk block

20/21 WEDGE

20/21 WEDGE
F C R E Y Z H Tight Left King Q A N E X W M S B C

OL - Wedge (Zone step to the inside and attack the inside shoulder of the DL/LB.) QB - Take snap and reverse pivot and mesh with A up the middle, set up for play action H - Lead block up the middle. A - Mesh with QB and read block of the H. X - Block second level when away from the call side. Y - Zone step inside and get to second level Z - Stalk block

20/21 WEDGE
F C R E Y H Q Tite Left Open Right A N E X Z W M S B C

OL - Wedge (Zone step to the inside and attack the inside shoulder of the DL/LB.) QB - Take snap and reverse pivot and mesh with A up the middle, set up for play action H - Stalk block A - Mesh with QB and read block of the H. X - Stalk block Y - Zone step inside and get to second level Z - Stalk block

20/21 WEDGE
F C R E Y Z H Pro Left King Q A N E X W M S B C

OL - Wedge (Zone step to the inside and attack the inside shoulder of the DL/LB.) QB - Take snap and reverse pivot and mesh with A up the middle, set up for play action H - Lead block up the middle. A - Mesh with QB and read block of the H. X - Stalk block Y - Zone step inside and get to second level Z - Stalk block

20/21 WEDGE
F C R E Y Z H Q Cougar Left Hoop A N E X W M S B C

OL - Wedge (Zone step to the inside and attack the inside shoulder of the DL/LB.) QB - Take snap and reverse pivot and mesh with A up the middle, set up for play action H - Motion and then bubble A - Mesh with QB and up the middle X - Stalk block Y - Zone step inside and get to second level Z - Stalk block

26/27 COUNTER

26/27 RB COUNTER
F C R E X N E Y Z H Pro Right Queen Q A W M S B C

OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down) QB - Open to the backside. Allow A to take three steps away then reverse pivot and give, roll H - On snap, jab step away then plant and come across and mesh with QB A - Three jab steps away (follow H) then cut back and mesh behind QB X - Stalk block Y - Down block on OLB. Z - Stalk block

26/27 RB COUNTER
F C R E X N E Y Z Q Pro Right King A H W M S B C

OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down) QB - Open to the backside. Allow A to take three steps away then reverse pivot and give H - On snap, jab step away then plant and come across and mesh with QB A - Three jab steps away (follow H) then cut back and mesh behind QB X - Stalk block Y - Down block on OLB. Z - Stalk block

26/27 RB COUNTER
F C R E X N E Y Z Q Pro Right Flex King A H W M S B C

OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down) QB - Open to the backside. Allow A to take three steps away then reverse pivot and give H - On snap, jab step away then plant and come across and mesh with QB A - Three jab steps away (follow H) then cut back and mesh behind QB X - Stalk block Y - Stalk block Z - Stalk block

26/27 RB COUNTER
F C R E X H Q Cougar Right Eye A N E Y Z W M S B C

OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down) QB - Open to the backside. Allow A to take three steps away then reverse pivot and give H - Stalk block A - Three jab steps away then cut back and mesh behind QB X - Stalk block Y - Down block on OLB Z - Stalk block

26/27 RB COUNTER
F C R E X H A Spread Invert Right Rock OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down) QB - Open to the backside. Allow A to take three steps away then reverse pivot and give H - Stalk block A - Three jab steps away then cut back and mesh in front of QB X - Stalk block Y - Stalk block Z - Stalk block Q N E Y Z W M S B C

30/31 MIDLINE

30/31 MIDLINE
F C R E X Z H Deuce Right Queen Q A Give N E Y W M S B C

OL - Zone Scheme QB - Take the snap mesh with the RB up the 0/1 hole then attack the 4/5 hole H - Option fake to the backside A - Mesh with the QB and run up the centers backside find the hole X - Stalk block Y - Stalk block Z - Stalk block

30/31 MIDLINE
F C R E Y Z H Deuce Left King Q A Keep N E X W M S B C

OL - Zone Scheme QB - Take the snap mesh with the RB up the 0/1 hole then attack 4/5 hole and keep ball H - Option fake to the backside A - Mesh with the QB and run up the centers backside find the hole X - Stalk block Y - Stalk block Z - Stalk block

30/31 MIDLINE
F C R E Y Z Q Spread Left Rock A Give H N E X W M S B C

OL - Zone Scheme QB - Take the snap mesh with the RB up the 0/1 hole then attack 4/5 hole H - Stalk block A - Mesh with the QB and run up the centers backside find the hole X - Stalk block Y - Stalk block Z - Stalk block

24/25 POWER

24/25 RB POWER
F C R E X Z Q Deuce Right King A H N E Y W M S B C

OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down) QB - Mesh with A and then roll out (like a bootleg) H - Lead block through the 4/5 hole A - Downhill and mesh with QB. Follow lead block of the H X - Stalk block Y - Stalk block Z - Stalk block

24/25 RB POWER
F C R E Y Z H Q Cougar Left Eye A N E X W M S B C

OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down) QB - Mesh with A and then roll out (like a bootleg) H - Stalk block A - Downhill and mesh with QB. No lead block, make your own hole X - Stalk block Y - Stalk block Z - Stalk block

24/25 RB POWER
F C R E Y Z H Q Cougar Left Eye Hip A N E X W M S B C

OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down) QB - Mesh with A and then roll out (like a bootleg) H - Come in Hip motion and lead block up the 4 hole A - Downhill and mesh with QB. No lead block, make your own hole X - Stalk block Y - Stalk block Z - Stalk block

24/25 RB POWER
F C R E X Z Q Deuce Right King A H N E Y W M S B C

OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down) QB - Mesh with A and then roll out (like a bootleg) H - Lead block through the 4/5 hole A - Downhill and mesh with QB. Follow lead block of the H X - Stalk block Y - Stalk block Power Boot -- Fake Power, QB Naked Z - Stalk block

Boot

24/25 RB POWER
F C R E X Z Q Deuce Right King A H N E Y W M S B C

OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down) QB - Mesh with A and then plant and keep up the middle H - Lead block through the 4/5 hole A - Downhill and mesh with QB. Follow lead block of the H. Get tackled on the fake. X - Stalk block Y - Stalk block Power Wedge -- Fake Power, QB wedge Z - Stalk block

38/39 PITCH

38/39 RB PITCH
F C R E X Z Q Deuce Right King A H N E Y W M S B C

OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base) QB - Reverse pivot and pitch (FLING) ball to A. Then attack backside H - Block off the edge for A A - Take two steps back at an angle toward sideline. Receive pitch from Q and head upfield X - Stalk block Y - Stalk block Z - Stalk block

38/39 RB PITCH
F C R E X N E Y Z H Pro Right Queen Q A W M S B C

OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base) QB - Reverse pivot and pitch (FLING) ball to A. Then attack backside H - Block off the edge for A. Get there fast because of alignment. A - Take two steps back at an angle toward sideline. Receive pitch from Q and head upfield X - Stalk block Y - Stalk block Z - Stalk block

38/39 RB PITCH
F C R E X N E Y W M S B C

H
Q

Tite Trips Left Hop Eye

OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base) QB - Reverse pivot and pitch (FLING) ball to A. Then attack backside H - Block off the edge for A. Get there fast because of alignment. A - Take two steps back at an angle toward sideline. Receive pitch from Q and head upfield X - Stalk block Y - Stalk block Z - Stalk block

38/39 RB PITCH
F C R E X H Q Spread Right Rock OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base) QB - Reverse pivot and pitch (FLING) ball to A. Then attack backside H - Stalk block A - Take two steps back at an angle toward sideline. Receive pitch from Q and head upfield X - Stalk block Y - Stalk block Z - Stalk block A Z N E Y W M S B C

38/39 RB PITCH
F C R E X N E Y Z Q Pro Right King A H Dive W M S B C

OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base) QB - Reverse pivot and pitch (FLING) ball to A. Then attack backside H - Take two jab steps to the pitch side. Plant and take ball underneath on the counter. A - Take two steps back at an angle toward sideline. Receive pitch from Q and head upfield X - Stalk block Y - Stalk block Pitch Wedge -- Fake pitch dive to H Z - Stalk block

16/17 COUNTER

16/17 QB COUNTER
F C R E X Z Q Deuce Right King A H N E Y W M S B C

OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down) QB - Mesh with A and then reverse pivot and keep ball. Follow pulling guard H - Lead block and plug hole by pulling guard. A - Fake backside on an iso. Mesh with QB and get tackled. X - Stalk block Y - Stalk block Z - Stalk block

16/17 QB COUNTER
F C R E X Z Q Tite Twins Left Eye A H N E Y W M S B C

OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down) QB - Mesh with A and then reverse pivot and keep ball. Follow pulling guard H - Lead block and plug hole by pulling guard. A - Fake backside on a zone. Mesh with QB and get tackled. X - Stalk block Y - Down block on the OLB Z - Stalk block

16/17 QB COUNTER
F C R E X N E Y H Q Split Trio Right Eye A Z W M S B C

OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down) QB - Mesh with A and then reverse pivot and keep ball. Follow pulling guard H - Lead block and plug hole by pulling guard. A - Fake backside on an iso. Mesh with QB and get tackled. X - Stalk block Y - Stalk block Z - Stalk block

16/17 QB COUNTER
F C R E X H Q Spread Right Rock OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down) QB - Mesh with A and then reverse pivot and keep ball. Follow pulling guard H - Lead block and plug hole by pulling guard. A - Fake backside on an iso. Mesh with QB and get tackled. X - Stalk block Y - Stalk block Z - Stalk block A Z N E Y W M S B C

14/15 POWER

14/15 QB POWER
F C R E X Z H Deuce Right Queen Q A N E Y W M S B C

OL - Power Scheme (BST is reach, BSG is wide trap block, C, PSG, PST are down) QB - Settle step (2) and then get behind the pulling BSG and follow lead block by A H - Fill for pulling guard A - Beat the QB through the hole and block the inside linebacker (or first man showing) X - Stalk block Y - Stalk block Z - Stalk block

14/15 QB POWER
F C R E X Z Q Deuce Right King A H N E Y W M S B C

OL - Power Scheme (BST is reach, BSG is wide trap block, C, PSG, PST are down) QB - Settle step (2) and then get behind the pulling BSG and follow lead block by A H - Fill for pulling guard A - Beat the QB through the hole and block the inside linebacker (or first man showing) X - Stalk block Y - Stalk block Z - Stalk block

14/15 QB POWER
F C R E X N E Y Z H Pro Right Queen Q A W M S B C

OL - Power Scheme (BST is reach, BSG is wide trap block, C, PSG, PST are down) QB - Settle step (2) and then get behind the pulling BSG and follow lead block by A H - Fill for pulling guard A - Beat the QB through the hole and block the inside linebacker (or first man showing) X - Stalk block Y - Reach to second level Z - Stalk block

14/15 QB POWER
F C R E H X Q Ace Right Rock OL - Power Scheme (BST is reach, BSG is wide trap block, C, PSG, PST are down) QB - Settle step (2) and then get behind the pulling BSG and follow lead block by A H - Fill for pulling guard A - Beat the QB through the hole and block the inside linebacker (or first man showing) X - Stalk block Y - Stalk block Z - Stalk block A N E Y Z W M S B C

PART 10 - RUNNING THE OPTION

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40 Series -- Option

WHY ADD THE OPTION PACKAGE?


Forces The Defense To Play Assignment Football Slows Down Blitzing Linebackers Gets The Ball To Your Athletes On The Perimeter Creates Opportunities For The Big Play Slows Down Pursuit of Front Seven Allows You To Account For More Defenders QB Makes Reads While Working Downhill

WHAT TYPES OF OPTION?


Triple Option -- QB meshes with playside RB across the center. Backside RB comes behind QB after he fakes to first RB. Has a 5 x 1 pitch relationship with the QB. Load Option -- Playside RB lead blocks on EMLOS, allows QB to attack downhill and read the next level defender. Backside RB comes behind QB and has 5 x 1 pitch relationship. Veer Option -- Playside RB dives through hole. QB meshes with him and the runs option with backside RB. Speed Option (Speedo) -- QB secures snap and runs immediately downhill on option route with playside RB.

40/41 TRIPLE OPTION


F C R E X Z Q H A N E Y W M S B C

OL - Option Scheme (Do not block the playside DE. PST goes down on MLB) QB - Secure snap, mesh with A, then run downhill at outside hip of PST. Read your key: DE B - Take path behind the QB option mesh and maintain 5 x 1 relationship A - Mesh with QB across the centers backside. Plug up backside A gap. Sell the fake. X - Stalk block (Do not let the defender cross your face) Y - Stalk block (Do not let the defender cross your face) Z - Stalk block (Do not let the defender cross your face)

42/43 LOAD OPTION


F C R E X Z Q H A N E Y W M S B C

OL - Option Scheme (Do not block the playside DE. PST goes down on MLB) QB - Secure snap, immediately run downhill behind lead block by B. Read second level key B - Take path behind the QB and maintain 5 x 1 relationship A - Lead block on the EMLOS. You must hook him and allow QB to get outside to 2nd level X - Stalk block (Do not let the defender cross your face) Y - Stalk block (Do not let the defender cross your face) Z - Stalk block (Do not let the defender cross your face)

44/45 VEER
F C R E X Z Q H A N E Y W M S B C

OL - Option Scheme (Do not block the playside DE. PST goes down on MLB) QB - Secure snap, run downhill and give ball to A then continue on option path H - Take path behind the QB mesh with A and maintain 5 x 1 relationship A - Take ball straight ahead inside of the EMLOS and lower your head X - Stalk block (Do not let the defender cross your face) Y - Stalk block (Do not let the defender cross your face) Z - Stalk block (Do not let the defender cross your face)

46/47 SHOVEL
F C R E X Z Q H B N E Y W M S B C

OL - Option Scheme (Do not block the playside DE. PST goes down on MLB) QB - Secure snap, get depth like a sprint out pass. Read DE. If he crashes, shovel. H - Attack LOS then bend around behind the DE. Expect pitch when DE crashes A - Get depth on the snap. Run swing route. Expect pitch if DE stays at home on option. X - Stalk block (Do not let the defender cross your face) Y - Stalk block (Do not let the defender cross your face) Z - Stalk block (Do not let the defender cross your face)

48/49 SPEED OPTION


F C R E X Z Q H B N E Y W M S B C

OL - Option Scheme (Do not block the playside DE. PST goes down on MLB) QB - Secure snap and run downhill at outside hip of PST. Make decision on option key: DE H - Block off the edge and allow no penetration from the backside B - Take drop step and maintain 5 x 1 pitch relationship with the QB X - Stalk block Y - Stalk block Z - Stalk block (Do not let the defender cross your face)

SPECIAL OPTIONS
We will use a variety of formations, motions, and personnel groupings in order to gain an advantage with our option series. Because of this, we will run ONLY a couple of special options like the ones detailed on the following pages. They will ALL be the same blocking schemes for the OL and WR. The general difference is the pitch man for the QB. The tag CRAZY will be used if we want to have a back in a funky pattern in order to gain an advantage in the option game. It will be called in the huddle.

42/43 LOAD OPTION -- SPREAD


F C R E X H Q A OL - Option Scheme (Do not block the playside DE. PST goes down on MLB) QB - Secure snap, immediately run downhill behind lead block by A. Read second level key H - Stalk block (Do not let the defender cross your face) A - Lead block on the EMLOS. You must hook him and allow QB to get outside to 2nd level X - Stalk block (Do not let the defender cross your face) Y - Stalk block (Do not let the defender cross your face) Z - Open your stance and then become the pitch man with the QB. Z N E Y W M S B C

44/45 VEER -- SPREAD


F C R E X H Q A OL - Option Scheme (Do not block the playside DE. PST goes down on MLB) QB - Secure snap, run downhill, mesh with A. After fake, run to daylight H - Stalk block (Do not let the defender cross your face) A - Give a good fake straight ahead inside of the EMLOS and lower your head X - Stalk block (Do not let the defender cross your face) Y - Stalk block (Do not let the defender cross your face) Z - Stalk block (Do not let the defender cross your face) Z N E Y W M S B C

40/41 TRIPLE OPTION -- COUGAR


F C S E T T E
Option Reads

B S

40/41 TRIPLE OPTION -- OPEN


F C S
Option Reads

B E T

B S T E

48/49 SPEED SHOVEL OPTION -- JOKER


F C S E T T E C S

Read end, if he sits run speed option, if he chases shuffle under him.

48/49 SPEED SHOVEL REVERSE -- OPEN


F C S E T T E C S

THE FOLLOWING EXAMPLES ARE OUR PRIMARY OPTION RUN PLAYS.


THEY ARE IN DIFFERENT FORMATIONS AND ALIGNMENTS.

40/41 TRIPLE

40/41 TRIPLE OPTION


F C R E X H Q Spread Right Rock Hover A Z N E Y W M S B C

OL - Option Scheme (Do not block the playside DE. PST goes down on MLB) QB - Secure snap, mesh with A, then run downhill at outside hip of PST. Read key: DE H - Stalk block (Do not let the defender cross your face) A - Mesh with QB across the centers backside. Plug up backside A gap. Sell the fake. X - Stalk block (Do not let the defender cross your face) Y - Stalk block (Do not let the defender cross your face) Z - Hover motion and become pitch back. Remain at 5 x 1 pitch ratio

40/41 TRIPLE OPTION


F C R E X N E Y H Q Split Trio Right Eye Hover A Y W M S B C

OL - Option Scheme (Do not block the playside DE. PST goes down on MLB) QB - Secure snap, mesh with A, then run downhill at outside hip of PST. Read your key: DE H - Hover motion and become pitch back. Remain at 5 x 1 pitch ratio A - Mesh with QB across the centers backside. Plug up backside A gap. Sell the fake. X - Stalk block (Do not let the defender cross your face) Y - Stalk block (Do not let the defender cross your face) Z - Stalk block (Do not let the defender cross your face)

42/43 LOAD

42/43 LOAD OPTION


F C R E X Z Q Deuce Right King Hover A H N E Y W M S B C

OL - Option Scheme (Do not block the playside DE. PST goes down on MLB) QB - Secure snap, immediately run downhill behind lead block by B. Read second level key B - Take path behind the QB and maintain 5 x 1 relationship A - Lead block on the EMLOS. You must hook him and allow QB to get outside to 2nd level X - Stalk block (Do not let the defender cross your face) Y - Stalk block (Do not let the defender cross your face) Z - Stalk block (Do not let the defender cross your face)

42/43 LOAD OPTION


F C R E X Z Q Deuce Right King Keep A H N E Y W M S B C

OL - Option Scheme (Do not block the playside DE. PST goes down on MLB) QB - Secure snap, immediately run downhill behind lead block by B. Read second level key A - Get out in front of the QB and lead block H - Lead block on the EMLOS. You must hook him and allow QB to get outside to 2nd level X - Stalk block (Do not let the defender cross your face) Y - Stalk block (Do not let the defender cross your face) Z - Stalk block (Do not let the defender cross your face)

44/45 VEER

44/45 VEER
F C R E Y Z Q Pro Left Queen A H N E X W M S B C

OL - Option Scheme (Do not block the playside DE. PST goes down on MLB) QB - Secure snap, run downhill and mesh with H and ride and decide A - Take path behind the QB mesh with H and maintain 5 x 1 relationship H - Take ball straight ahead inside of the EMLOS and lower your head (HOG) X - Stalk block (Do not let the defender cross your face) Y - Reach to second level Z - Stalk block (Do not let the defender cross your face)

44/45 VEER
F C R E Y Z Q Pro Left Queen A H Pull N E X W M S B C

OL - Option Scheme (Do not block the playside DE. PST goes down on MLB) QB - Secure snap, run downhill and fake ball to H then continue on option path A - Take path behind the QB mesh with H and maintain 5 x 1 relationship H - Take ball straight ahead inside of the EMLOS and lower your head (HOG) Get tackled X - Stalk block (Do not let the defender cross your face) Y - Reach to second level Z - Stalk block (Do not let the defender cross your face)

44/45 VEER
F C R E Y Z H Q Cougar Left Rock OL - Option Scheme (Do not block the playside DE. PST goes down on MLB) QB - Secure snap, run downhill and fake ball to H then continue on option path A - Take ball straight ahead inside of the EMLOS and lower your head (HOG) H - Stalk block (Do not let the defender cross your face) X - Stalk block (Do not let the defender cross your face) Y - Reach to second level Z - Stalk block (Do not let the defender cross your face) A Give N E X W M S B C

48/49 SPEEDO

48/49 SPEEDO
F C R E Y Z H Q Cougar Left Rock OL - Option Scheme (Do not block the playside DE. PST goes down on MLB) QB - Secure snap, run immediately downhill. Option with A. A - Take ball straight ahead inside of the EMLOS and lower your head (HOG) H - Stalk block (Do not let the defender cross your face) X - Stalk block (Do not let the defender cross your face) Y - Reach to second level Z - Stalk block (Do not let the defender cross your face) A N E X W M S B C

48/49 SPEEDO
F C R E X Z Q Deuce Right King A H N E Y W M S B C

OL - Option Scheme (Do not block the playside DE. PST goes down on MLB) QB - Secure snap, immediately run downhill behind lead block by B. Read second level key A - Get to 5 x 1 pitch relationship H - On snap, attack the backside and pull LBs away from QB and A X - Stalk block (Do not let the defender cross your face) Y - Stalk block (Do not let the defender cross your face) Z - Stalk block (Do not let the defender cross your face)

PART 11 - THE JET SWEEP

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50 Series -- Jet Sweep

THE GUN JET SWEEP


Jet Sweep is run from the gun in order to gain the advantage of seeing the motion man and not having any problems with the mesh The Jet sweep is combined with our existing trap, option, and shovel schemes to make a complete package In our offense, we run the Jet series from two back, one back or no back sets Jet is run with the same blocking rules for the base play as well as the counter plays as the 10, 20 and 30 series.

50/51 JET WEDGE


F C R E X Z Q H A N E Y W M S B C

OL - Wedge Scheme (be sure to reach inside as you come off the snap) QB - Secure the snap when Z is over tackle. Give good fake mesh then keep up the middle H - Block off the edge and allow no penetration from the playside fake A - Push QB after he meshes with the Jet sweep by Z X - Run off your defensive back. Y - Stalk block Z - On set sprint down the LOS to one foot in front of the QB. Mesh with QB and run.

52/53 JET STRETCH


F C R E X Z Q H A N E Y W M S B C

OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base) QB - Secure the snap when Z is over tackle. Give good mesh, then follow lead block H - Block off the edge and allow no penetration from the backside A - Lead block for the QB away from the fake X - Run off your defensive back. Y - Stalk block Z - On set sprint down the LOS to one foot in front of the QB. Mesh with QB and run.

54/55 JET ZONE


F C R E X Z Q H A N E Y W M S B C

OL - Iso Scheme QB - Secure the snap when Z is over tackle. Give good mesh, then give to H across center H - Mesh with the QB after he fakes to Z on Jet sweep. Follow block of BSG and BST A - Run behind H and fake option with QB X - Run off your defensive back. Y - Stalk block Z - On set sprint down the LOS to one foot in front of the QB. Mesh with QB and run

56/57 JET ROCKET


F C R E X Z Q H A N E Y W M S B C

OL - Jet Scheme (Be sure to reach playside as you come off the ball) Cut block DL is best QB - Secure the snap when Z is over tackle. Reverse pivot and pitch to playside. Option. H - Block off the edge and allow no penetration from the backside A - Jab step then run option route path to the backside 5 X 1 pitch relationship X - Run off your defensive back. Y - Stalk block Z - On set sprint down the LOS to one foot in front of the QB. Mesh with QB and run.

58/59 JET SWEEP


F C R E X Z Q H A N E Y W M S B C

OL - Jet Scheme (Be sure to reach playside as you come off the ball) Cut block DL is best QB - Secure the snap when Z is over tackle. Give good mesh, fake to A, then run to BS 8/9 H - Block off the edge and allow no penetration from the playside. You are lead block A - Mesh with QB up the middle after he gives to Z on Jet. X - Crack to playside and allow Z to get outside. Y - Stalk block Z - On set spring down the LOS to one foot in front of the QB. Mesh with QB.

PART 12 - SPINNER BACK

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00 Series -- Spinner

TEACHING THE QB SPIN & MESH


H Z

R
A

Upon receiving the snap the QB should bring the ball close to his body to aid in hiding the ball. This will help the deception and misdirection. The snap is very important for the spin to work, it must be low and on target. It must be accurate and low (between the knee and thigh) this is how the QB can conceal the ball, which freezes the defense. The motioning back will receive the 1st hand off or hand off fake. The 2nd back will take the 2nd hand off or the 2nd fake. The timing must be practiced to perfection.

TEACHING THE QB SPIN


L R

L R L
R R L

R
L R L

Full 360 Spin

Half 190 Spin

Its not really a spin but a series of small steps. To start the toes should be pointing at 12 oclock. The 1st step is with the inside leg (side of 1st ball career), as he sets this foot down, that foot should be parallel to the line of scrimmage. This position will make the rest of the spin simpler. The next steps simply follow in a coordinated pattern. The 2nd step is with the outside foot. How far the QBs steps depends on where he is going after he comes out of his spin. Upon receiving the snap The QB should be moving slightly toward the line of scrimmage so as to have a better mesh with the back. This will also aid in misdirection and deception.

00/01 SPINNER WEDGE


F C R E X H Q A OL - Wedge Scheme QB - Secure snap, reverse pivot and mesh with Hthen A. Keep ball up the middle. H - Crazy motion BEHIND the QB. Good mesh, take fake and run to daylight B - Jab step then come in front of QB. Give good fake and run to daylight. X - Stalk block (Do not let the defender cross your face) Y - Stalk block (Do not let the defender cross your face) Z - Stalk block (Do not let the defender cross your face) Z N E Y W M S B C

04/05 SPINNER ISO


F C R E X H Q A OL - Iso Scheme QB - Secure snap, reverse pivot and mesh with Hthen give to A. Fake keep up the middle. H - Crazy motion BEHIND the QB. Good mesh, take fake and run to daylight A - Jab step then come in front of QB. Take ball and find the hole. X - Stalk block (Do not let the defender cross your face) Y - Stalk block (Do not let the defender cross your face) Z - Stalk block (Do not let the defender cross your face) Z N E Y W M S B C

08/09 SPINNER STRETCH


F C R E X H Q A OL - Stretch Scheme QB - Secure snap, reverse pivot and give to Hthen mesh to A. Fake keep up the middle. H - Crazy motion BEHIND the QB. Good mesh, take ball and run to daylight A - Jab step then come in front of QB. Take fake and run to daylight. X - Stalk block (Do not let the defender cross your face) Y - Stalk block (Do not let the defender cross your face) Z - Stalk block (Do not let the defender cross your face) Z N E Y W M S B C

PART 13 - PASSING GAME BASICS

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PASSING GAME PHILOSOPHY


We have five basic tenants in our passing game philosophy 1. 2. 3. 4. 5. We must protect the quarterback (Pass Pro) We want to control the pace of the game with the pass (run to pass) We will incorporate an effective play action game and screen game to complement our power running game (Be multi-faceted) We will take what the defense gives us (pre-snap read by the QB) Coaches must constantly KISS the offense (Keep It Simple Silly!)

By doing these things we can still be a ball control offense and take advantage of what the defense is giving us. Big plays come from misalignments or mismatches that we are able to create with formations, personnel groups, and motions. Big plays also occur with the receiver's ability to run with the ball after the catch.

PASSING TREE
Post

Go/Seam

Fade Chair Flag

Wheel

Dig In

Comeback

Out Drag Slant Dart Quick

Hitch
Arrow Swing

PASSING TREE: PART 2


Post Corner Go Option Wheel Chair Corner Slide Post Curl Fade

Out Slant Hitch 8-7 Slip Delay Break Trail Drag Comeback X Y Z Q H Bubble

Screen

Quick Game
Quick Hitch Slant

2 steps

5 steps

2 steps

Come off the ball with 2 hard steps. Sell vertical route to DB. On second step, take 1 step inside and look for the ball. QB is throwing based on pre-snap read of DB cushion.

Vertical release at defender working to his outside. Plant outside foot on 5th step. Do not work back to ball. QB will deliver ball to the shoulder away from defender.

Quick release vertically 2 steps, plant outside foot and make cut to open grass. Anticipate ball at the break. Get up field immediately to avoid inside defenders. Anticipate contact.

Quick Game
Fade Hugo
(Hitch & G0)

Hitch Whip

4 steps Vertical push towards inside shoulder of defender. On forth step shift gears as you break outside. Maintain 4-5 yards from sidelines, look over inside shoulder and follow ball in with your eyes.

5 steps Execute the HITCH route, flash hands to QB as if to catch the ball. Pivot to the outside to avoid contact and get vertical and leave 4-5 yards from sideline for QB to drop ball in over outside shoulder.

5 steps Take best release and run 5 step hitch route and work back outside and sit in the open grass. Vs. man keep working to the sidelines. Outside Receivers will sit in open windows and not work outside.

Quick Game
Flag
Post

Go
Vs. 2 safety Vs. 1 safety Vs. 1 safety

5 steps

TE/Slot Route. Best release 5 steps, give little head fake inside like youre about to sit on a stick route. Run to open grass. Split the difference between the safety and cornerback.

Vertical release to a depth of 10 yards. Make cornerback think corner route by leaning to outside shoulder before you plant and break inside to post. Run to open grass between FS and Cornerback.

Best release and push vertical staying on the hash vs. a 1 safety look. Vs a 2 safety look split the safeties.

Comeback

Deep Game
Out

Dig

12 yards

5 Yards

10 Yards

Work best release and make it look like a fade pushing to a depth of 12 yards. Plant inside foot and turn outside by pulling back on inside elbow. Work inside to find a window or open grass.

Vertical push towards inside shoulder of defender. On forth step shift gears and sell the fade. At 5 yards plant inside foot and work out.

Inside release, push vertical 10 yards and break inside. Find the open window or grass and settle vs zone or continue to run across the field vs. man.

Deep Game
Wheel Get Open Slugo

6 yards

3 steps

Quick outside release and sell the arrow route. Once you get to 5-6 yards from the sidelines, turn downfield pressing vertically and maintain 4-5 yards from sidelines so QB can drop ball in over outside shoulder.

Inside release and sit under the linebacker drops. Find open grass and square up to QB. You must try and stay over the ball between the guards.

Sell the slant, plant outside foot and pivot back flat to the outside accelerating to the sidelines.

Deep Game
Hunt
Drag Post/Corner

5 yards

10 yards

Inside release and avoid linebackers. Work to 6-8 yards and gradually gain depth working into the opposite hook to curl area.

Inside release for 3-4 yards gaining depth and work across the field under the linebacker drops no deeper than 5 yards.

Vertical release to a depth of 10 yards. Plant outside foot make a post move for 1-2 steps and then break to the deep outside finding open grass. Locate ball and adjust.

RB Routes
Arrow Swing Bubble

Release outside. If you would run the route all the way to the sideline you would never be deeper than 3 yards. Look over inside shoulder for ball.

Lose a close to 2-3 yards depth. Continue to get width to original WR position.

Do not lose any ground. Aiming point is alignment of outside receiver. Get head turned around and catch the ball going forward. Stay outside and get to down the sidelines.

WHAT MAKES OUR PASSING GAME SUCCESSFUL?


In order to move the ball with the pass, both the quarterback and the receivers have to be on the same page and understand the adjustments and changes that must be made in the course of a game.

For instance, the QB must be able to read a two deep safety vs. a man free scheme. Or the receiver must be aware of the difference between man and zone coverage.
Via the scouting report and game plan, these things will be evident and allow us to capitalize on the defenses weak spots during the game. The following pages have the different defensive fronts and coverages that we will see. Our coaches will assume that offensive skill players understand these schemes.

FRONT IDENTIFICATION
B E T B T E E T B T E

4-2 (5 DBs)
M B B E T N T E E T E B

4-1 (6 DBs)

5-1 (5 DBs)
B E T M T B E B E M T B E

3-4 (4 DBs)

4-3 (4 DBs)
B E T B E E B T B E

3-3 (5 DBs)

3-2 (6 DBs)

3-3 Eagle (5 DBs)

RECOGNIZING COVERAGE SCHEMES AND RUNNING ROUTES


Types of Coverage
Cover 0 0 Deep with Man Under. Usually BLITZING other 6 defenders Cover 1 1 Deep with Man Under. Drop, bring, or spy with extra defender Cover 2 2 Deep with Man or Zone Under. Weak zone if bring more than 4 Cover 3 3 Deep with Zone Under. Weak zone if bring more than 4 Cover 4 4 Deep with Zone Under. Weak zone if bring more than 3

Cover 0
C B S E T T E S B F C

Cover 1
F C B S E T T E B S C

Cover 2

B S E T T E S

Cover 3

C B S E T

C B S T E

Cover 4

F C B S E T T E

F C

PART 14 - 90 SERIES

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INSTALATION OF THE QUICK PASSING GAME


Basic and Simple to protect Gets the ball to your best athletes quickly Allows you to complete passes at a high percentage Takes advantage of blitzing defenses Gives you the potential for big plays

HOW THE 90S ARE SUCCESSFUL


Work your quick game everyday Receivers must be able to sell the vertical High Percentage Throws to give your QB confidence You get your best athletes the football in open space Simple to pass protect Great versus the blitz

THE 90 SERIES
90 - Read 1 step 91 - Hitch 1 step 92 - Slant 3 step 93 - Sling -- Slant and Swing 3 step 94 - Trail -- Post and Wheel 5 step 95 - Leak -- Comeback and Post 5 step 96 - Smash -- Hitch and Flag 3 step 97 - Delta -- Dig and Drag 3 step 98 - Flat -- Fade and Out 3 step 99 - Go 3 step Cutblock Big on Big Big on Big Big on Big Big on Big Big on Big Big on Big Big on Big Big on Big Cutblock

90 SERIES RULES
Trips Rule -- Anytime we have a trips set (bunch, open, trio, etc.) the inside receiver will run a get open route to the middle of the field. He should take six vertical steps upfield and then stop and look for the ball. Switch Rule -- If we tag the route call with a switch call, the inside and outside receivers switch their routes. X, Y, Z Rule -- If we tag the route call with a new route for a particular receiver, it will be called as such: Pro Right 96 Smash X In Release Rule -- If we tag the 90 series with a release call, the RB on the call side runs the route for the #2 receiver (or a get open route to the 2 receiver side). He does not block up the middle A gap. The offensive line must be aware that they are losing the protection up the middle. Swing/Scat Rule -- If we tag the 90 series with a swing call, the RB on the call side swings and immediately looks for the ball. QB option to throw vs. presnap look. Hold Rule -- If we tag the 90 series with a hold call, the TE (or both TEs in ace) will stay in and block and not release. TE will normally release on any 90 pass.

THE 90 READ ROUTE


The outside receivers run the appropriate route depending on the coverage of the DB. The QB will throw the ball in the following progression.
DB off more than 5 yards Quick DB in outside squat Slant DB in inside squat Flat DB in press Fade

The quick is run to a WR in which the DB is more than 5 yards off the WR.

A Slant is run when the DB is in a head up press look or an outside squat position on the WR. This is a 2 step slant.

C O

An out is run when the DB is sitting off taking away the slant.

C
O

The Fade is thrown when the DB is in a press position taking away the slant. The WR runs straight up the field for 5 yards and then angles to the sideline, always looking for the ball. The ball is thrown 6 yards down the field.

C O

90 READ QUICK
C C

X Z Q H A

O-Line -- Cut Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Throw the ball to one of the outside receivers, throw quick because the corners are off Outside Receivers -- Quick (Take two steps vertical and then look inside for the ball) Inside Receivers -- Seam (Look immediately for the ball after you clear the first level)

90 READ SLANT
C X Z Q H B A Y C

O-Line -- Cut Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Throw the ball to one of the outside receivers, throw slant because the corners are outside squat (playing at 5 yards in a cover 2 look) Outside Receivers -- Slant (Take two steps vertical and then look inside for the ball) Inside Receivers -- Seam (Look immediately for the ball after you clear the first level)

90 READ OUT
C C

X Z Q H A

O-Line -- Cut Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Throw the ball to one of the outside receivers, throw the out because the corners are inside squat (playing at 5 yards in a cover 2 look) Outside Receivers -- Out (Take two steps vertical and then look inside for the ball) Inside Receivers -- Seam (Look immediately for the ball after you clear the first level)

90 READ FADE
C X Z Q H A C Y

O-Line -- Cut Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Throw the ball to one of the outside receivers, throw the fade because the corners are playing press. Ball will come at 6 yards downfield. Outside Receivers -- Fade (Take two steps vertical and then look inside for the ball) Inside Receivers -- Seam (Look immediately for the ball after you clear the first level)

91 HITCH

X Z Q H A

O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- QB steps back with the plant foot, gathers, and throws to the receiver. (Pre-snap read!) Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.) Inside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)

91 HITCH

H X Z Q

Spread Right Invert Left

O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- QB steps back with the plant foot, gathers, and throws to the receiver. (Pre-snap read!) Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.) Inside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)

91 HITCH

X H Q Z

Trips Right

O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- QB steps back with the plant foot, gathers, and throws to the receiver. (Pre-snap read!) Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.) Inside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)

91 HITCH

X H Q

Cougar Right

O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- QB steps back with the plant foot, gathers, and throws to the receiver. (Pre-snap read!) Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.) Inside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.)

92 SLANT

X Z Q H A

O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Read the flat defender. If he follows the out, throw the slant. If he drops, throw out. Outside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.) Inside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.)

92 SLANT

X H Q Z A

Spread Right

O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Read the flat defender. If he follows the out, throw the slant. If he drops, throw out. Outside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.) Inside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.)

92 SLANT

X H Q

Y Z

Pro Right Flex Hop

O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Read the flat defender. If he follows the out, throw the slant. If he drops, throw out. Outside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.) Inside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.)

92 RELEASE LEFT

X Z Q

Pro Right Flex Hop Z Arrow H

O-Line -- Big on Big Protection RB -- B steps up into A gap. H has an flat out route because of the RELEASE tag. QB -- Read the flat defender. If he follows the out, throw the slant. If he drops, throw out. Outside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.) Inside Receivers -- Out (Sell the vertical release and then plant on 3 steps and look for ball.)

93 SLING

X Z Q H A

O-Line -- Big on Big Protection RB -- B steps up into A gap. H has an flat out route because of the RELEASE tag. QB -- Read the corner. If he comes up on the swing, throw the slant. If he drop, throw swing. Outside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.) Inside Receivers -- Swing (Release 2 steps back and then look for ball.)

93 SLING

X H Q

Cougar Left Hold Eye

O-Line -- Big on Big Protection RB -- B steps up into A gap. H has an flat out route because of the RELEASE tag. QB -- Read the corner. If he comes up on the swing, throw the slant. If he drop, throw swing. Outside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.) Inside Receivers -- Swing (Release 2 steps back and then look for ball.)

93 SLING

X H Q A

Y Z

Joker
O-Line -- Big on Big Protection RB -- B has a get open route. H has a swing QB -- Read the corner. If he comes up on the swing, throw the slant. If he drop, throw swing. Outside Receivers -- Slant (Sell the vertical release then plant on 2 steps and look for ball.) Inside Receivers -- Swing (Release 2 steps back and then look for ball.)

94 TRAIL

X Z Q H A

O-Line -- Big on Big Protection RB -- B steps up into A gap. H has an flat out route because of the RELEASE tag. QB -- Read the inside LB. If he comes upfield, throw to the inside receiver. 2nd throw slant. Outside Receivers -- -- Post (Sell the vertical release then plant on 6 steps and look for ball.) Inside Receivers -- Wheel (Sell the arrow route, then break deep down the sidelines.)

94 TRAIL

H X Q

Y Z

Ace Right

O-Line -- Big on Big Protection RB -- B steps up into A gap. H has an flat out route because of the RELEASE tag. QB -- Read the inside LB. If he comes upfield, throw to the inside receiver. 2nd throw slant. Outside Receivers -- -- Post (Sell the vertical release then plant on 6 steps and look for ball.) Inside Receivers -- Wheel (Sell the arrow route, then break deep down the sidelines.)

95 LEAK

X Z Q H A

O-Line -- Big on Big Protection RB -- B steps up into A gap. H has an flat out route because of the RELEASE tag. QB -- Read the inside LB. If he comes upfield, throw to the inside receiver. 2nd throw slant. Outside Receivers -- Comeback (Vertical release. At 12 yards, plant, and go to 10 yards.) Inside Receivers -- Post (Sell the vertical release then run the post.)

95 LEAK

X H Q

Z Z

Open Right Tight

O-Line -- Big on Big Protection RB -- B steps up into A gap. H has an flat out route because of the RELEASE tag. QB -- Read the inside LB. If he comes upfield, throw to the inside receiver. 2nd throw slant. Outside Receivers -- Comeback (Vertical release. At 12 yards, plant, and go to 10 yards.) Inside Receivers -- Post (Sell the vertical release then run the post.)

95 LEAK

Y Z Q H

Cougar Left Hold

O-Line -- Big on Big Protection RB -- B steps up into A gap. H has an flat out route because of the RELEASE tag. QB -- Read the inside LB. If he comes upfield, throw to the inside receiver. 2nd throw slant. Outside Receivers -- Comeback (Vertical release. At 12 yards, plant, and go to 10 yards.) Inside Receivers -- Post (Sell the vertical release then run the post.)

96 SMASH

X Z Q H A

O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Read the drop of the Corner. If he drops, throw the hitch. If not, go to the flag. Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.) Inside Receivers -- Flag (Once you clear the linebacker, look for the ball.)

96 SMASH
The quarterback has a progression read: (1) corner, (2) hitch underneath. In his progression read he will "key" the cornerback: If the cornerback sinks back to stop the corner route, throw the hitch; if he comes up for the hitch, throw the corner. The best way to describe this to a QB is that you have a progression read and you "read" your receivers. You simply "progress" from one to two. In doing this though you have to understand what guys you are "keying," as their reactions should determine your progression. A Quarterback must understand defenses and defender reactions, but at the same time there is no telling where those 11 guys on defense will go, and as long as he knows where his receivers are and if the QB and the receivers are all on the same page we can run a successful play. We tell him his general rule is to throw the corner route until they take it away (though by gameplan or defense you can tell him to always throw the hitch until they come up for it).

96 SMASH

X H Z Q

Spread

O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Read the drop of the Corner. If he drops, throw the hitch. If not, go to the flag. Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.) Inside Receivers -- Flag (Once you clear the linebacker, look for the ball.)

96 SMASH

X H Z Q

Spread Swing Right

O-Line -- Big on Big Protection RB -- Swing right QB -- Read the drop of the Corner. If he drops, throw the hitch. If not, go to the flag. Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.) Inside Receivers -- Flag (Once you clear the linebacker, look for the ball.)

96 SMASH

X Z Q

Release Left

O-Line -- Big on Big Protection RB -- B steps up into A gap. H has a flag route because of the RELEASE tag. QB -- Read the drop of the Corner. If he drops, throw the hitch. If not, go to the flag. Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.) Inside Receivers -- Flag (Once you clear the linebacker, look for the ball.)

96 SMASH

X Z Q

Swing Right

O-Line -- Big on Big Protection RB -- H steps up into A gap. B has a swing route because of the SWING tag. QB -- Read the drop of the Corner. If he drops, throw the hitch. If not, go to the flag. Outside Receivers -- Hitch (Sell the vertical release then plant on 6 steps and look for ball.) Inside Receivers -- Flag (Once you clear the linebacker, look for the ball.)

97 DELTA

X Z Q H A

O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Read the safety. Throw to the side of the weakest safety and corner in press coverage. Outside Receivers -- Dig (Sell the vertical release then find the soft spot in the zone.) Inside Receivers -- Drag (2 steps vertical, then slant 2 steps, then run across formation.)

97 DELTA

Y H Q Y

Split Trey Right

O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Read the safety. Throw to the side of the weakest safety and corner in press coverage. Outside Receivers -- Dig (Sell the vertical release then find the soft spot in the zone.) Inside Receivers -- Drag (2 steps vertical, then slant 2 steps, then run across formation.)

97 DELTA

X
Q

Ace Left Hold Right Release

O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Read the safety. Throw to the side of the weakest safety and corner in press coverage. Outside Receivers -- Dig (Sell the vertical release then find the soft spot in the zone.) Inside Receivers -- Drag (2 steps vertical, then slant 2 steps, then run across formation.)

98 FLAT

X Z Q H A

O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Read the safety. Throw to the side of the weakest safety and corner in press coverage. Outside Receivers -- Fade (Take two steps vertical, then slant out, then get downfield.) Inside Receivers -- Out (2 steps vertical, then round off and look for ball immediately.)

98 FLAT

Y H Q Z

Split Trey Right

O-Line -- Big on Big Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Read the safety. Throw to the side of the weakest safety and corner in press coverage. Outside Receivers -- Fade (Take two steps vertical, then slant out, then get downfield.) Inside Receivers -- Out (2 steps vertical, then round off and look for ball immediately.)

99 GO

X Z Q H A

O-Line -- Cut Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Read the safety. Throw to the side of the weakest safety and corner in press coverage. Outside Receivers -- Go Inside Receivers -- Go

99 GO

H X Q

Y Z

Ace Right Hold Left

O-Line -- Cut Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Read the safety. Throw to the side of the weakest safety and corner in press coverage. Outside Receivers -- Go Inside Receivers -- Go

99 GO

X H Q A

Y Z

Joker
O-Line -- Cut Protection RB -- Step up into the A gaps and block the blitzing linebacker QB -- Read the safety. Throw to the side of the weakest safety and corner in press. Outside Receivers -- Go Inside Receivers -- Go

PART 15 - SPECIAL PASSES

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PITTSBURGH
1

Tag R on Seam versus C # 2

Seam "Tag"

2 2
X F Y Z

QB-

Best match-up - Corner to hitch to R

SEATTLE
1 2

X F

Y Z

QB-

Read is Z-Y-R / F-X

INDIANAPOLIS
1 2

X F

Y Z

QB-

Read is hi-lo with Z-Y-R

Great versus c # 2 puts a bind on MLB and deep safety

CLEVELAND
Peek 1

X F

Y Z

QB-

Read is Y-H-R

MIAMI
1

X F

Y Z 3

QB-

Read is Hi-Lo Z-X-R or F-Y

CAROLINA
C#2 C#2 C#2

X F

Y Z

QB-

Read is X-F-Y. We can change read by tagging receiver after call. Ex. "Carolina Y"

WASHINGTON
Peek 2 1

X F

Y Z

QB-

Read is H-X combination back to Y-R

PHOENIX
1 2 4

vs- man

3 vs- blitz

X F

Y Z 5

QB-

Read is X-Y-F / Z-R

PART 16 - THE SHALLOW CROSS

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SHALLOW CROSS PACKAGE


This package is designed to take advantage of the blitzing LB and the soft cover 3 coverage. This simple package allows for the QB to have two reads on the playside. It will always be run to a 2 receiver side. There are several tags that we can give the route in order to make simple changes and allow for big gains. Pass pro is BOB. QB is taking a three step drop (in the pistol which is equivalent to a five step under center.)

SHALLOW CROSS LEFT

X H Z Q A

Playside (X) - Run a 10 yard dig. Find the open spot in the zone. Playside (H) - Run a 4-6 yard shallow cross. Look for ball when you enter the box. Backside (Y) - Fade Route. Beat your corner down the field. Backside (Z) - Post Route. Look for the ball once you clear the blitzing LB. QB - #1 read is to throw to Z on the post if Sam blitzes. #2 read is to throw the shallow cross if open. #3 read is the X on the dig. Finally, throw the fade out of bounds to Y.

SHALLOW CROSS LEFT SWITCH

X H Z Q A

Playside (X) - Run a 4-6 yard shallow cross. Look for ball when you enter the box. Playside (H) - Run a 10 yard dig. Find the open spot in the zone. Backside (Y) - Fade Route. Beat your corner down the field. Backside (Z) - Post Route. Look for the ball once you clear the blitzing LB. QB - #1 read is to throw to Z on the post if Sam blitzes. #2 read is to throw the shallow cross if open. #3 read is the X on the dig. Finally, throw the fade out of bounds to Y.

SHALLOW CROSS LEFT Y HITCH

X H Z Q A

Playside (X) - Run a 10 yard dig. Find the open spot in the zone. Playside (H) - Run a 4-6 yard shallow cross. Look for ball when you enter the box. Backside (Y) - Hitch Route. Five steps and turn and look for the ball. Backside (Z) - Post Route. Look for the ball once you clear the blitzing LB. QB - #1 read is to throw to Z on the post if Sam blitzes. #2 read is to throw the shallow cross if open. #3 read is the X on the dig. Finally, throw the fade out of bounds to Y.

PART 17 - THE SPRINTOUT GAME

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80 Series - Sprintout Passing

SPRINT OUT PASS


QB Works to gain depth- Get to 7 yards and attack LOS Read the Force Defender for run option Receivers must find the voids in the defense Versus Man Coverage personnel change to create a mismatch on the backer Our rollover series stretches half the field horizontally. We are getting high percentage passes with the potential for a consistent 5-7 yard gain. All Sprint-Out passes will be sprint out protection.

THE 80 SERIES
80/81 82/83 84/85 86/87 88/89 -

#1 Post Corner Whip Comeback Hitch Hugo

#2 Comeback Flag Out Flag Whip

80 SERIES RULES
Trips Rule -- Anytime we have a trips set (bunch, open, trio, etc.) the inside receiver will run a get open route to the middle of the field. He should take six vertical steps upfield and then roll to the side of the sprint out on an underneath rule. Switch Rule -- If we tag the route call with a switch call, the inside and outside receivers switch their routes. Backside Rule -- Backside receivers will always run the same routes. #1 (farthest man from the QB) will run a deep post/dart route. #2 (man closest to the QB) will run a shallow cross. If there is only 1 receiver to the backside, run a shallow drag at 4-6 yards. #3 Rule -- If we are in a formation where there are 3 receivers to the sprint out side, that man runs an out route.

80/81 POST CORNER--COMEBACK

X Z Q A H

O-Line -- Sprint Out Protection H -- Fly off the edge and protect the sprint out side. A -- Block backside A gap when in two back sets QB -- Roll to depth of 7 yards and attack LOS. Make first read, if there, throw, if not, run. X -- Drag Y -- Post Corner Z -- Comeback

82/83 WHIP--FLAG

X Z Q A H

O-Line -- Sprint Out Protection H -- Fly off the edge and protect the sprint out side. A -- Block backside A gap when in two back sets QB -- Roll to depth of 7 yards and attack LOS. Make first read, if there, throw, if not, run. X -- Drag Y --Whip Z -- Flag

84/85 COMEBACK--OUT

X Z Q A H

O-Line -- Sprint Out Protection H -- Fly off the edge and protect the sprint out side. A -- Block backside A gap when in two back sets QB -- Roll to depth of 7 yards and attack LOS. Make first read, if there, throw, if not, run. X -- Drag Y -- Comeback Z -- Out

86/87 HITCH--FLAG

X Z Q A H

O-Line -- Sprint Out Protection H -- Fly off the edge and protect the sprint out side. A -- Block backside A gap when in two back sets QB -- Roll to depth of 7 yards and attack LOS. Make first read, if there, throw, if not, run. X -- Drag Y -- Hitch Z -- Flag

88/89 HUGO--WHIP

X Z Q A H

O-Line -- Sprint Out Protection H -- Fly off the edge and protect the sprint out side. A -- Block backside A gap when in two back sets QB -- Roll to depth of 7 yards and attack LOS. Make first read, if there, throw, if not, run. X -- Drag Y -- Hugo Z -- Whip

PART 18 - PLAY ACTION PASSING

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60 Series - Play Action Passing

WHY USE PLAY ACTION PASS?


We have to use our top running plays and then design play action passes off of them. We will use simple routes that we employ in our 90 series.

Our blocking scheme will be waggle or big on big protection.


We will use this package in order to back the safeties out of the box and open up the running game. We can use this package when we are on the goaline when the defense thinks that we going to ram it down their throats.

THE 60 SERIES
60/61 Wedge Pass (Post, Dart, Speed Out, Post) example Cougar Right 60: Z-post, Y-Dart, H-Speed Out, X-Post 62/63 Veer Pass (Slant or Dart, Seem or Speed Out) example Spread Left 63 Yseam (Y is always tagged) 66/67 Zone Pass (Dig, Seam, Drag, Post) example Ace Right 66: Z-dig, Y-seam, H-Drag, X-Post 68/69 Jet Pass (In, Seam, Arrow, Read) example Cougar Left 69: Z-in, Y-seam, H (jet back) arrow, X read

60/61 - Veer Pass -- Read is TE 62/63 - Veer Pass -- Read is RB

64/65 - Zone Bootleg -- Read is TE


66/67 - Zone Bootleg -- Read is

68/69 - Jet -- Read is Motion Man

60 SERIES RULES
Trips Rule -- Anytime we have a trips set (bunch, open, trio, etc.) the inside receiver will run a get open route to the middle of the field. He should take six vertical steps upfield and then stop and look for the ball. Switch Rule -- If we tag the route call with a switch call, the inside and outside receivers switch their routes. Backside Rule -- Backside receivers will always run the same routes. #1 (farthest man from the QB) will run a deep post. #2 (man closest to the QB) will run a shallow cross. If there is only 1 receiver, he will run a shallow drag at 4-6 yards.

60/61 VEER POP PASS

Y Z Q H

Pro Right King

O-Line -- Big on Big protection H -- Take mesh fake from the QB. A -- Swing Route. You are the outlet receiver. QB -- Mesh with H and then step back three steps and throw the pop pass to the TE. X -- Drag across the field Y -- Pop Pass (Look for ball once you clear the LBs) Z -- Post

62/63 VEER SWING PASS

Y Z Q H

Pro Right King

O-Line -- Big on Big protection H -- Take mesh fake from the QB. A -- Swing Route. You are the primary receiver. QB -- Mesh with H and then step back three steps and throw the pop pass to the TE. X -- Drag across the field Y -- Pop Pass (Look for ball once you clear the LBs) Z -- Post

CHARACTERISTICS OF THE BOOT PASS


It is a pass executed off a run fake After the QB fakes a handoff, he rolls opposite the flow (ex:fake run left, roll right) C C B
X H

B E T
Q

B T

B E
Y

BOOTLEG: THE READ


It is usually designed to create a hi/lo on the playside flat defender after the corner has been C run deep by the playside wide out
Receiver High

C B
X H
Fake

? B E T
Q

B T

B E
Y

Receiver Low

BOOTLEG: THE READ


Usually the play is designed to place a fourth Receiver Deep receiver in the deep middle third to keep the free safety from cheating to the playside C Receiver
Middle Third

Receiver High

C B
X H *There are many formations from which to get receivers To these spots
Fake

? B E T
Q

B T

B E
Y

Receiver Low

BOOTLEG: THE ROUTES


Go or Deep Comeback

F
Post Drag

C B
X H *There are many formations from which to get receivers to these spots
Fake

B E T
Q

B T

B E
Y

Arrow

64/65 ZONE BOOTLEG

Y Z H Q A

Pro Right Queen

O-Line -- Waggle protection H -- Step up into the gap for the pulling guard. A -- Block the weakside C gaps. QB -- Mesh with A and then boot. Stay inside the pulling guard. Throw to TE. X -- Drag across the field Y -- Arrow (Look for ball once you clear the OLB) Z -- Comeback

66/67 ZONE BOOTLEG

X H Q Spread Eye A

Y Z

O-Line -- Waggle protection H -- Drag across the field A -- Step up into the A gaps for the pulling lineman. QB -- Mesh with A and then boot. Stay inside the pulling guard. Throw to TE. X -- Drag across the field Y -- Arrow (Look for ball once you clear the OLB) Z -- Comeback

68/69 JET PLAYACTION

X Z Q Deuce Right Rock H A

O-Line -- Big on Big Protection H -- Lead block as if we are running jet. B -- Swing route away from jet motion. Look for ball outside tackle box. QB -- Mesh with Z. Immediately look at him. If uncovered, throw ball. If not, throw A or Y. X -- Crack down as if running jet. Y -- Post route. If FS bites on jet motion, look for the ball from the QB. Z -- Good mesh with QB. Run a swing route. You are the primary receiver.

PART 19 - THE SCREEN GAME

QuickTime and a TIFF (Un compressed) decompre ssor are neede d to see this picture.

70 Series - Screens

Screen Package
Running Back Screens TE/Slot Screen Middle Screen Wide Receiver Screen

Flair Screen

Slip Screen

Funnel Screen

Bubble Screen

Middle Screen

70/71 RB Flair Screen 72/73 RB Slip Screen 74/75 TE/Slot Middle Screen 76/77 WR Funnel Screen 78/79 WR Bubble Screen

(Thunder) (Slip) (Midland) (Alcatraz) (Wyoming)

WHY USE THE SCREEN PACKAGE?


1. Slow Down the D-linemens Rush 2. Hurt the Blitz 3. NO Read Play For QB 4. High Percentage Pass With Big Play Potential

70 SERIES RULES
X, Y, Z Rule -- We have a lot if different screens we can throw. It is important to pay attention to the letter of the position before the Bubble call. Vertical Rule -- If we tag the route call with a vertical call, the number and play call are faked and then the other receivers run go routes. Midline Rule -- If we tag the route call with a midline call, the running back and the QB will mesh on a play action fake and then the QB will throw the called screen. --WR opposite screen call always run hitch. You are the outlet receiver for the QB if the screen man is not open. If there is a #2 and he is not involved in the call, he runs a deep post to pull coverage. --Receivers on the playside (including TE) should run off the defensive secondary. They should block if the scheme calls for that.

FLAIR SCREEN
F C R E X Z Q H B N E Y W M S B C

OL - OL with man on cut. No man, reach to second level. Playside DE must be cut. QB - Look downfield for a split second, then throw flair to RB. H - Block up the middle A gap and protect from the blitz. B - Flair route. Look for ball once you have cleared the tackle box. X - Hitch (you are the outlet receiver) Y - Crack Z - Crack second level

70/71 FLAIR VERTICAL


F C R E X Z Q H B N E Y W M S B C

OL - Sprint Out blocking QB - Look downfield for a split second, then throw flair to RB. Roll to wheel. H - Sprint Out blocking. B - Flair route. Look for ball once you have cleared the tackle box. Look deep, throw short. X - Hitch (you are the outlet receiver) Y - Slant and Go Z - Slant/Whip

72/73 SLIP SCREEN


Run to Daylight

C
E T

B
T E

# Open Hips to
Sideline Catch the ball 1-2 yards behind the LOS

Z Attack the Outside Hip of the FG

Hide in the OL (Sell the Block)

C -- Pass Set for 1, Release Outside and Hit First Opposite Color PSG -- Pass Set for 1, Release Outside and Hit First Opposite Color PST -- Invite Outside Rush, Set for 2, Then Cut BSG -- Pass Set for 1, Release Outside and Hit First Opposite Color BST -- Pass Set and Lock On, Can Release Down Field Late X Crack the 1st linebacker inside of you WRs - Block man over, Against man run him off

74/75 MIDDLE SCREEN


F C R E X H Q B OL - Pass set for two counts, then go to the second level and provide a wall for WR QB - Look at flair route, then backpedal and get ball to WR just outside tackle box H - Receiver, run a go RB, block up the middle A gap and protect from the blitz. B - Flair route. Look for ball once you have cleared the tackle box. X - Hitch (you are the outlet receiver) Y - Go route Z - One step upfield and then come down the LOS (BEHIND) and catch right outside tackle Z N E Y W M S B C

76/77 FUNNEL SCREEN


FS
Get up Field

B
E T

B
T E

#
Z W B R

QB -- Look to the Flair, Come back to X C -- Pass Set for 2, Find the MLB FG -- Pass Set for 2, Release Down Field, Look for FS H FT -- Pass Set for 2 Inviting the Outside Rush, Then Club Him By, Find the OLB BG -- Pass Set for 2, Release down field, Find the SS BT -- Invite Outside Rush, Lock on Z -- Must See Both the C and LB. Push at LB, Peel off to C X -- Stand up , Bounce, Sprint Straight to the Tackle Box B -- Flair Away

76/77 FUNNEL VERTICAL


4 Yds. From Sideline

1
C

20 yds.
FS

2
B B

SS

Break at 8-10

B
Show Your Hands
E T

3 Get Into the QBs View


T E
W B Y Z

X X

R H

Y #
Z

78/79 BUBBLE SCREEN


We can get the football to our best athlete in open space We can run the bubble from several formations We install complimentary plays to expose defensive adjustments designed to stop the bubble The Bubble is a high percentage pass

Deuce Right 78 Z Bubble


F C R W M S

X Z

Q
H A

The bubble player will drop step with his inside foot, then step with his outside foot and work parallel to the LOS.

The throw must be a forward pass.


The QB is throwing a sharp ball through the outside shoulder of the receiver.

Trips Right Split 78 Z Bubble


R C W M C S F

X H Z

Q A
From Trips, we can throw the bubble to #2 or #3. Vs. Cover 2 we can throw to 2 if the OLB is inside our Z.

The H will take an angle working to maintain leverage on the OLB.


In the picture above, he must not let the S get outside.

Trips Right Split 78 H Bubble


F C R W M S C

X H Z

Q
A

We are looking leverage on the #3 defender.

The Z now works to get outside the OLB.


In the picture above, he must not let the S get outside.

Trips Right Split Midline Bubble


F C R W M S C

X H Z

Q
A We are going to use midline action to hold the number 3 defender. The QB and running back will execute their fast fake mechanics. The QB will flash and throw. You must run the midline with bubble action to complement the Midline Bubble.

Deuce Right 78 Bubble Slant


F C R W M S

X Y

Q
H A

QB must read the number 2 defender. If number two runs with the bubble, throw the slant.

If number two sinks under the slant, throw the bubble.

Deuce Right Bubble Go


F C R W M S C

X Z

Q
H A

When we call the bubble vertical, we are throwing the vertical. We call this vs. Cover 2, and Cover 0, and Man Free.

The QB will short-pump the bubble, and throw the vertical.

Trips Right H Bubble Slant Wheel


F C R W M S C

X H Z

Q
A The H will run the bubble working off the butt of the slant of the Z.

The Z will work his slant at 5 yard, looking to step on the toes of a squat corner.
The Y will work his bubble route. The QB reads Slant to Wheel to Bubble.

PART 20 - THE QB/RB MESH

QuickTime and a TIFF (Un compressed) decompre ssor are neede d to see this picture.

WAYS WE MESH
A mesh is when the RB comes downhill on the snap and receives or fakes a handoff with the QB. This can also happen on the jet sweep.

Same Side Mesh (Veer Give) Backside Give (Zone) Designed QB Pull Play (Zone Keep) Option (Mesh with RB then option) Play Action Mesh Jet Sweep (Mesh with Motion Man)

QB FOOTWORK FOR THE MESH


If The Running Back is crossing the QB, the QB will take a flat step toward the back. We call this Flat Step, Short Step. He reaches the ball deep and feels the belly of the back, snapping his eyes to the LOS and his read, (the DE). He rides the Running Back through while making his read. Squeeze and Chase or Pull and Replace

QB FOOTWORK ON THE MESH

RB FOOTWORK FOR THE MESH


The Running Back aligns 1.5 to 2 yards behind the QB, straddling the inside leg of the tackle in the rock formation. If the Running Back is crossing the QB, on the snap, he will immediately come downhill with the QB. He must make a deep pocket, with the top palm up. The Running back must feel the QB handoff, and not snatch at the football from him. If he takes the ball or not, he must have TWO hands on the ball.

SQUEEZE AND CHASE PULL AND REPLACE


If the DE squeezes and chases, the QB will pull and replace

The QB will give the ball to the RB if If the DE slow plays, give the football If the DE comes upfield, give the ball If the DE comes at the QB, give the ball
We get one more blocker to the second level

READING THE DE ON THE MESH


Diagram Of The Mesh
E
Read Key

The QB Takes A Flat Step To The Back, then a short step. His feet should face the Sideline, in a heel toe relationship at the mesh point. His weight should be slightly right

READING THE DE ON THE MESH


Diagram Of The Mesh
E
Read Key

If the DE comes upfield, give the football to the back and carry out your run fake.

READING THE DE ON THE MESH


Diagram Of The Mesh
E
Read Key

If the DE squeezes and chases, the QB will pull and replace. The QB must get downhill

READING THE DE ON THE MESH


QB gets his eyes to his read

Always simulate a snap

The QB is giving the football as the DE is coming up field.

This is a great view of the quarterbacks footwork on the mesh. You can see the angle of his feet allowing the back to cross in front.

KEYS TO A GOOD MESH


The QB must secure the snap first! The QB MUST get his eyes to his read The RB must make a deep soft pocket The RB must be patient, dont rush The QB must be soft with the football

PART 21 - NO HUDDLE OFFENSE

QuickTime and a TIFF (Un compressed) decompre ssor are neede d to see this picture.

NO-HUDDLE: THE CHANGE-UP


The no-huddle offense causes the defenses to cover the entire field, not just a portion of it. It can be a big play offense as well as an offense that can control the ball. The defense will be required to be very disciplined against the no-huddle offense. We can control the tempo of the game. The defense will not be able to huddle up. Therefore, opponents are limited to substitutions and making adjustments.

HOW WE CALL PLAYS


We will have three coaches and/or quarterbacks on the sidelines that will signal in the Formation (Pro, Ace, Spread, Twins, etc.) Play (Three digit number) Motion All players look at the sideline for these signals. All plays will have three digits (that tells what the series and play is) and a word (such as a state, name, color, or animal) that tells when the ball is to be snapped.

QUARTERBACK CADENCE
If a state or a name is called: the snap is on 1
If a color is called: the snap is on 2 If an animal is called: the snap is on set

If a special word is used: the snap is dependent on the word

THE CADENCE
The quarterback will call plays using a word followed by a three digit number. For example, a Missouri 345 will be a 34 zone. A Nebraska 489 will be a 48 speed option. A Washington 648 will be a 64 zone Waggle.

PART 22 - TRICK PLAYS

QuickTime and a TIFF (Un compressed) decompre ssor are neede d to see this picture.

WHY USE TRICK PLAYS?


Momentum shifter, creates a big play
Adds another dimension to LHS Pistol Offense Simple preparation for our team, takes time away from the defense to prepare for your base attack

KEYS TO SUCCESSFUL TRICK PLAYS


1. 2. 3. 4. 5. Compliments a part of your base package. Simple for your kids to learn. Timing of the play call (i.e. when to use). Preparation. The ability to create your own LUCK!

CIRCUS DUMP

#
W X Y QB QB R R
G G T T

#
Z

CIRCUS BUBBLE

#
W X Y QB QB R R
G G T T

#
Z

GATOR ZONE
SS
FS

# E
X
T

T
G

T
G

# E
T

Y W R QB

GATOR BUBBLE
FS

SS B B

# E
X
T

T
G

T E
G

#
B
T

Y W Z QB R

GATOR VERTICAL
FS

SS

C
X
T

# E
W

Man to Man
B B B

T
G

T
G

# E
T

C
Z

3 on 3
Y

QB

POLECAT FORMATION
X

X
X

Eligible Receivers are marked with an X.

POLECAT OPTION

POLECAT PASS

POLECAT BUBBLE

PART 23 - QB RECOGNITION

QuickTime and a TIFF (Un compressed) decompre ssor are neede d to see this picture.

WHY IS THE PRE-SNAP IMPORTANT?


Look

at the defenders leverage. Leverage refers to the defenders relationship to the receiver, or the area of the field the defender must cover. Know where all the routes are going to be run. Look for possible blitzes. Know where your hot routes are. At his point the QB will have a pretty good idea of where he is going to go with the ball this is extremely important.

DURING THE DROPBACK


Realize

you are making the final decision on where to go with the ball on your way back -- not at the end of your drop. If you havent made a decision by the time you get to the end of your drop, go to the contingency plan right away. With the exception of a quick 3-step drop, take two shuffle-steps up in the pocket max, before going to the contingency plan.
For example; youve made a decision on where to go with the ball and youre waiting for the receiver to break away from the defender.

UNDERSTANDING COVERAGES
One important thing a good passing quarterback needs to know is how to read defensive coverages. Identify the coverages using the following numerical terms: 0 -- Man to Man-- Coverage by all LBs, Corners and Safeties. (Expect a multiple blitz in zero coverage). 1 -- Man/Safety Free -- Man by both Corners and the Strong Safety and LBs but the Free Safety is in a zone coverage. 2 -- Two Deep Zone -- Strong Safety and Free Safety are both deep in deep halves. Corners play the flats and LBs play hook/curl. 3 -- Three Deep Zone -- Both Corners and the FS are deep with zone coverage underneath by the LBs. 4 -- Four Deep Zone -- Both corners and both safeties split the field into deep fourths. Underneath coverage is three LBs. 5 -- Two Deep Zone/Man Under Deep zone by the Safeties and man to man by the LBs and the Corners.

UNDERSTANDING COVERAGES
To tell the difference between these coverages we will use a phrase call "Box D.E.A.", which stands for

Men in the Box Depth of corners Eyes of the Defensive Backs Alignment of Defensive Backs

THE BOX
BOX: The Box is tackle to tackle, 10 yards from the L.O.S. and back. But it can shift right or left depending on whether the ball is in the middle of the field or on the hashes.
If there is a safety in the box, then you know that the defense is either cover 1 or 3. If there is not a safety in the box, the defense is either cover 0, 2, 4, or 5.

BOX 10 5

DEPTH, EYES & ALIGNMENT


DEPTH: If the corners are 7 or more yards deep their coverage, it is most likely a type of zone. EYES: If the DBs eyes are on the quarterback, it is most likely a type of zone coverage. ALIGNMENT: An outside alignment by the DBs on a receiver points to zone coverage. DEPTH: If the corners are within 6 yards it is most likely a type of man coverage. EYES: If the DBs have their eyes on the receiver, it is most likely some type of man coverage. ALIGNMENT: An inside or head_up alignment by the DBs points to man.

BOX 10 7 5 5

COVER 0
Man to Man -- Coverage by all LBs, Corners and Safeties. No deep help. Expect the blitz. You must get rid of the ball quickly.

10 5

MAN TO MAN NO SAFETY

COVER 0 MAN

C FS W T M N M T S SS

QB

STRENGTHS 1. Pass rush. 2. Can rush six. 3. Tight coverage. 4. Good run support.

WEAKNESSES 1. No underneath help; a. crossing routes, b. breaking routes, c. pick routes. 2. Nobody in the middle of the field deep post route.

COVER 1
Man/Safety Free -- Man by both Corners and the Strong Safety and LBs but the Free Safety is in a zone coverage.

FS 10

MAN TO MAN SAFETY FREE

COVER 1 FREE

FS Zone Deep Middle C M W T N QB M T S SS C

STRENGTHS 1. Help in the deep middle. 2. Tight coverage. 3. Good run support to SS. 4. Can rush five.

WEAKNESSES 1. No underneath help; a. crossing routes, b. breaking routes, c. pick routes. 2. Play action passes. 3. Out routes.

COVER 2
Two Deep Zone -- Strong Safety and Free Safety are both deep in deep halves. Corners play the flats and LBs play hook/curl.

10 5

2 DEEP & 5 UNDERNEATH

COVER 2 ZONE

Zone 1/2 FS

SS Zone 1/2

C Flat

Flat Hash

Middle

Hash

QB

STRENGTHS 1. Five underneath coverage. 2. Ability to disrupt timing of outside receivers with 'jam'. 3. Can rush four. 4. Flat areas.

WEAKNESSES 1. Deep coverages; a. fade area, b. deep middle. 2. Strong-side curl. 3. Run support off-tackle.

COVER 3
Three Deep Zone -- Both Corners and the FS are deep with zone coverage underneath by the LBs and SS.
FS

10 5

3 DEEP & 4 UNDERNEATH

COVER 3 ZONE

FS Zone 1/3
Zone 1/3

C Zone 1/3 M
Hook Curl / flat

C M
Hook

SSCurl / flat T S

N QB

STRENGTHS 1. Three-deep secondary. 2. Four man rush. 3. Run support to SS.

WEAKNESSES 1. Weakside curl / flat. 2. Strong-side curl. 3. Limited fronts. 4. Flood routes. 5. Run support away from SS. 6. Dig routes. (Square-in routes) 7. Four verticals.

COVER 4
Four Deep Zone -- Both corners and both safeties split the field into deep fourths. Underneath coverage is three LBs.

10 5

4 DEEP & 3 UNDERNEATH

QUARTERS COVERAGE
Read # 2; if # 2 goes flat or drag, dbl #1. If # 2 goes vertical, man-up # 2. Man # 1. Possible help from FS. Be aggressive on all out routes by # 1. Read # 2; if # 2 goes flat or drag, dbl #1. If # 2 goes vertical, man-up # 2. Man # 1. Possible help from SS SS. Be aggressive on all out routes by # 1.

FS

C W
Responsible for flat coverage.

C M S

Wall off anything that comes T T underneath.

Responsible for flat coverage.

QB

STRENGTHS 1. Four-deep coverage. 2. Run support from safeties. 3. Ability to double cover outside receivers. 4. Allows corners to play aggresive technique on outside receivers because they have help over-the-top from safeties.

WEAKNESSES 1. Flat coverage. 2. Safeties are very susceptible to play-action. 3. Double coverage on # 1 can be nullified by having # 2 attack the coverage of safety.

COVER 5
Two Deep Zone/Man Under Deep zone by the Safeties and man to man by the LBs and the Corners.

10 5

MAN #1 & #2 AND DEEP HALVES

BASIC REMINDERS
QUARTERBACKS MUST REMEMBER THEIR PRE-SNAP READS

These are only pre-snap reads. A pre-snap read may indicate a certain coverage only to have it change right after the snap of the ball. Changes in coverage are performed by a rotation in the secondary coverage personnel. A common coverage change-up is to align in a cover 2 and rotate to a cover 1. As the quarterback takes his drop, he needs to keep his eyes down field and recognize any alignment changes after the snap of the ball. Movement of the Free Safety and Strong Safety are usually the best indicators.

THREE STEP ROUTES


QB pre-read best side. Always take 1 on 1. QB catch and throw from gun. 3 Step Route under center. POP, POP, POP -- THROWno hesitation Cant take a sack.

QUICK PASSING BASICS


Individual routes within each pattern are assigned based on where you are aligned within the formation. #1 #1

#2

#3
T G C Q G T

#3

#2

Receivers are numbered from the outside-in: - #1, #2 or #3 on both sides. Note: many of our formations will not have a #2 or #3 receiver on both sides.

QUICK PASSING BASICS

QBs pre-snap read will dictate the side hell be throwing to.

HITCH
Anytime you can throw the hitch, make the easy throw. Easy throw vs. cover 3.

FS C SS E
X H T

C B N B T B E
Y Z

HITCH
QBs pre-snap read: hell choose the side with the softest Cornerback, being sure a LB is not in his passing lane. At the snap the QB will look at his key, the flat defender, and throw opposite his coverage
K

= QB key
S

C B

#1

C Q

#1 #3 #2

WHICH HITCH IS BETTER?


FS C C

QB

Quick Hitch: The receiver to the right would be the correct throw due to the defenders leverage and depth. He would have to go through the receiver to make the play. The left corner has inside leverage and is in a better position to make the play.

SLANT
WR must not run through coverages. Should run away from safeties and corners.

FS C SS E
X H T

C B N B T E
Y Z

SLANT
QBs pre-snap read: hell always choose the single side 1st, if the throwing lane is open. When throwing to a multiple receiver side, the QB will look at his key, the flat defender, and throw opposite his coverage.
K

= QB key
S

Lane NOT open


B B B

#1

C Q

#1 #3 #2

WHICH SLANT IS BETTER?


FS C C

SS

QB

Quick Slant: The receiver to the left would be the correct throw. Although the corners have equal leverage, the strong safety has a better angle to get into the passing lane. There is a much better throwing lane on the left.

FADE
We throw this when the opponent shows us cover 0 with no safety help. QB must give WR room to make the play.

FS B E
X H T

SS

B N T E

B
Y

C
Z

FADE
#1 - Fade route tight split - 4 steps, then fade to 5 yards from the sideline and 20 yards deep

#1 #2 #3

C Q

#2

#1

FADE
If the key defender drops to the flat, well throw the Fade over him in a hole about 18-22 yards deep.
FS SS

K
B B B

#1 #2 #3

C Q

#1 = QB key

THIS ENTIRE PLAYBOOK MEANS NOTHING UNLESS.


1. 2. 3. 4. We work hard. We believe in the team concept. We execute. We get better every day.

5.
6. 7.

We listen to our coaches.


We have the will to prepare. We arent selfish.

8.
9.

We are willing to learn.


We arent worried about our own personal glory.

10. We care.

LUTHERAN COUGAR PISTOL OFFENSE


Qui ckTi me and a TIFF (Uncompresse d) de comp re ssor are ne eded to see th is pi cture.

Doug Kuhlmann -- Head Football Coach Lutheran High School, St. Charles 5100 Mexico Road St. Peters, MO 63376 (314) 497-3014 DKuhlmann@lhssc.org

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