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FLEETCOM

For too Long Humanity has been on the back foot, reacting to threats instead of preventing them, the rest of the galaxy was bigger then us, stronger then us, we suffered defeat after defeat saw our worlds burn a thousand times, but humanity is no longer on the defence, we are the giants now Fleet Admiral Lord Hood

United Nations
Humanity first reached the stars in the mid 21st century, during this time political powers changed rapidly from divided national Governments. Too a global United Nations leading Humanity to a golden age of peace and prosperity, but this peace did not last by 2160 the threat of an interplanetary war was imminent with the rise of rebels who didnt wish to stand with the UN, War soon broke out and for the first time the UN was forced into a military action. During this time the UNSC was pushed back to earth due to the UN having nearly no military forces in this age of peace. finally in the year 2162 the UN deployed Blitzkrieg tactics and Nuclear weaponry to crush the rebel forces. At the end of the war the UN had decided that to protect earth and her colonies required a dedicated military force beginning the United Nations Space command (UNSC)

United nations Space Command


During this time the newly trust and Awe with the citizens grew with power and man strength With the newly achieved drive humanity expanded 2490 the UNSC had over eight charge. in 2517 the UNSC was war on a much larger scale starting proved to be the least of there worries. UNSC controlled space. The investigate they uncovered known as the covenant. This seriously outmatched the UNSC . were they where on the back defeat after defeat and lost formed UNSC held great it had to protect the UNSC at an extraordinary rate. shaw-fujikawa slip-space outside the sol system by hundred worlds in its threatened by a second civil the Spartan programs, his soon In 2525 a colony on the edge of UNSC sent a force to a non human enemy force alien races technology Humanity entered a war foot humanity suffered world after world

United nations space command


The covenant finally reached earth but they made one mistake they underestimated humanity but most importantly the underestimated the master chief the hero of humanity. The UNSC fought the covenant for every inch of earth and for the first time the covenant lost. Humanity deal a decisive kick to the covenant. Since then the UNSC regrouped and rebuilt with a speed the covenant couldnt match and the tide had turned the UNSC had surpass the covenants technology humanity was no longer the weak humanity was the giant and they would never again. Be the mice.

//END/

Archer Missile Pods: The UNSC standard anti ship weaponry is the Archer missile capable of semi active tracking and being fired over an incredibly large distance dealing devastating damage. Archer missiles function as weapons batteries in all respects. Mass Linear Accelerators (MLA): MLAs lunch solid projectiles at .4 the speed of light although not with the power of a MAC gun,. MLAs count as Lances in all respects. Rapier Missiles: Rapier Missiles are the UNSCs Equivalent of torpedos, and even have limited tracking capabilities. They count as torpedoes for the strength listed in a given ships profile they have a movement of 2030cm and may once turn up to 45 Degrees in mid-flight.

UNSC Special Rules


Mass Accelerator Cannons (MAC): MAC gun are the most Devastating anti-ship weapons in the UNSC Ordinance capable of crippling enemy ships in Longswords: Longsword: one shot. Mac guns fire a 500 tonne the Longsword is the UNSCs projectile at .4 the speed of light. For commonplace Fighter each point of strength a mac gun has Interceptor and is very roll a D6 on a roll of 4+. The targeted effective in this role it may ship takes D3+1y hits of damage for move 30cm in the each point of damage taken roll Ordinance phase and when another D6 each roll of 4+ the enemy placed in contact with ship also suffers critical damage (when Ordinance they gain a 4+ shields are down). MAC guns are line save of sight weapons except they can Broadsword: the Broadsword is the UNSCs travel through blast markers.

commonplace Bomber, the reason for the classes success is its speed it may move 25cm in the Shields: shield technol0ogy is a recent ordinance phase

addition to UNSC forces they function as normal. Teleport Attacks: the UNSC cannot make any Teleport attacks due to their lack of Teleporter technology !!! Leadership: UNSC ships roll on the following table for leadership 1-3=Ld8 4-5=Ld 9 6=Ld 10

Assault Pelicans: these modified Pelicans are a experimental design intended to get boarding partys on broad enemy ships they count as assault boats and have a movement of 20cm Other Notes: Spartans: Spartans are the Best the UNSC has to offer. any ship Equipped with Spartans adds 2+ to its boarding Actions and 2+ to any hit and run attacks it makes.

Trafalgar Class Super Carrier370pts


Type/hits
Super Carrier/12

Speed
15cm

turning
45 degrees

shields
3

Armour
6+

Turrets
5

Armament
Prow MAC Starboard Archer pods Port Archer pods Prow Archer Pods Port launch bay Starboard Lunch bay Rapier Missile pods

Range/Speed
60cm 45cm 45cm 45cm Longswords broadswords Longswords broadswords 20cm-30cm

Firepower/STR
2 5 5 10 3 squads 3 squads 6

Fire Arc
front right left Left/front/right n/a n/a Famous ships: UNSC Trafalgar front The Trafalgar class is the largest ships in the UNSC, its armour and weapons dwarf even the marathon class cruiser, the class was designed to take on any threat .

The Trafalgar class is a large and slow vessel it may not make come to new heading orders. The Trafalgar may carry Spartans for 25pts. Be equipped with assault pelicans for 5pts. And carry up too three Shiva tactical missiles for 25pts each

Marathon Class Heavy cruiser360pts


Type/Hits Speed
Heavy Cruiser/10 20cm

Turning
45 degrees

Shields
3

Armour
6+

Turrets
4

Armament
Prow MAC Port MLA Starboard MLA Port Archer pods Starboard Archer pods Papier missile pods Dorsal Lunch bays

Range/Speed
60cm 30cm 30cm 45cm 45cm 20cm-30cm Longswords

Firepower/STR
2 2 2 10 10 6 2 squads

Fire Arc
Front Left/front Right/front left right front n/a The marathon class is almost 1200 meters long, and is known for its ability to dish out and take massive amounts of damage, Marathon class cruisers are often reserved for Admirals to use as command ships Famous ships: UNSC Leviathan UNSC Marathon UNSC Hannibal

The Marathon class is a large vessel it may not make come to new heading orders. The Marathon class may carry Spartans for 25pts. Be equipped with assault pelicans for 15pts. And carry up too two Shiva tactical missiles for 25pts each

London class carrier260pts


Type/Hits Speed
Carrier/8 Armament 20cm

Turning
45 degrees Range/speed

Shields
2

Armour
6+

Turrets
4

Firepower/STR

Fire arc

Prow Mac Port Archer Pods Starboard Archer Pods

60cm 45cm 45cm

1 4 4

Front Left Right

Prow Archer Pods


Port Lunch Bay

45cm
Longsword Broadsword Longsword Broadsword

4
3 squads 3 squads

Left/Front/Right
n/a n/A

London class carrier is a very large and powerful vessel in the UNSC and is entirely dedicated to ship to ship engagements . The London class sacrifices offensive weaponry for enhanced speed and fighter capabilities.
Famous ships: UNSC All Under Heaven UNSC Magellan UNSC Stalingrad UNSC Atlas UNSC Musashi

The London class may carry Spartans for 25pts. Be equipped with assault pelicans for 15pts. And carry up too two Shiva tactical missiles for 25pts each

Halcyon Class Cruiser145pts


Type/Hits Speed
Cruiser/8 Armament 15 cm

Turning
45 degrees Range/speed

Shields
1

Armour
6+

Turrets
3

Firepower/STR

Fire arc

Prow Mac Port Archer Pods

60cm 45cm

1 4

Front Left/front

Starboard Archer Pods


Port Lunch Bay Rapier Missile Pods

45cm
Longswords 20cm-30cm

4
1 squads 4

Right/front
n/a front

Halcyon class is a very costly class to biuld and had many flaws in including its lack of heavy armament , but it had one massive bonus the ships were near indestructible the ships could still fight and win in engagement where over 90% of its compartments where breeched and destroyed . Famous ships: UNSC Dawn under Heaven UNSC Apollo

Halcyon class Cruiser (refitted) 185pts


Type/Hits Speed
Cruiser/8 Armament 20 cm

Turning
45 degrees Range/speed

Shields
2

Armour
6+

Turrets
3

Firepower/STR

Fire arc

Prow Mac Port Archer Pods

60cm 45cm

1 5

Front Left/front

Starboard Archer Pods


Rapier Missile Pods

45cm
20cm-30cm

5
5

Right/front
front

The Halcyon class cruisers

where put back into service as the UNSC Grew ever more desperate, the refitted Halcyon had a total over haul with its reactor greatly enhancing its shield s and speed it also had extra archer pods put in place in place of a lunch bay.

Phoenix class Cruiser110pts


Type/Hits Speed
Cruiser/6 Armament 15 cm

Turning
45 degrees Range/speed

Shields
1

Armour
5+

Turrets
3

Firepower/STR

Fire arc

Prow MLA Port Archer Pods

30cm 45cm

2 4

Front Left

Starboard Archer Pods

Phoenix class Colony ships where used by the UNSC before the war to colonise Rapier Missile Pods 20cm-30cm 2 front new worlds when the war broke out many of the Phoenix where modified Refitted Ships: Phoenix Classes are Refitted civilian Ships in service with the UNSC. for 30pts the Prow MLA may be to serve in a combat Replaced with a Range 20-60 STR 1 fire Arc :front MAC Gun. Or capability, and to carry it may add two lunch bays capable of launching three squadrons surplices for UNSC (Longswords and Broadswords only) For 45pts warships. Famous ships UNSC Phoenix UNSC Spirit Of Fire

45cm

Right

Lord Hood Class Light Cruisers140pts


Type/Hits Speed
Light Cruiser/6 Armament 25 cm

Turning
90 degrees Range/speed

Shields
2

Armour
5+

Turrets
2

Firepower/STR

Fire arc

Prow MLA Port Archer Pods

30cm 45cm

3 4

Front Left/front

Starboard Archer Pods


Rapier Missile Pods

45cm
20cm-30cm

4
2

Right/front
front

The Lord Hood Class cruiser were put in service near the end of the war, the class was different to any other cruisers in the fleet sacrificing armour and weapons in exchange for speed the class were designed to get behind enemy carriers and hit there week spots. Famous ships: UNSC Hood UNSC Rocket

Montana Class Heavy Destroyer70pts


Type/Hits Speed
Escort/2 Armament 20 cm

Turning
45 degrees Range/speed

Shields
1

Armour
6+

Turrets
2

Firepower/STR

Fire arc

Prow MLA Archer Pods

30cm 45cm

2 3

Front Left/front/right

Rapier Missile Pods

20cm-30cm

Montana class Destroyers are designed solely for the purpose of escorting capital The Montana class destroyers can take a large ships and commanding Amount of damage for a Escort, they are not frigate forces, the class can automatically destroyed by critical damage like other take massive amounts of escorts. damage before being destroyed. They are also heavily armed making them the most deadly non-Capital ship in the UNSC.. Famous Ships: UNSC Montana UNSC Sovereign UNSC Washington

front

Gorgon Class Destroyer50pts


Type/Hits Speed
Escort/1 Armament 15 cm

Turning
90 degrees Range/speed

Shields
1

Armour
6+ Fire arc

Turrets
2

Firepower/STR

Prow MLA

30cm

Front

Archer Pods
Rapier Missile pod

45cm
20cm-30cm

2
1

Left/front/right
front The Gorgon-class comprised the first three "heavy destroyers" of the United Nations Space Command, and dramatically changed warship design and the conduct of space combat in human space.[note 1] Armed with the first shipboard magnetic accelerator cannon, over two hundred missiles, and a dozen pointdefense guns, and equipped with vastly tougher armor than previous designs, the Gorgon-class rendered all prior destroyers effectively obsolete.

Daring Class Light Destroyers45pts


Type/Hits Speed
Escort/1 Armament 30 cm

Turning
90 degrees Range/speed

Shields
1

Armour
5+

Turrets
1

Firepower/STR

Fire arc

Prow MLA Rapier Missile pod

30cm 20cm-30cm

1 2

Front front

The Daring class is unlike other destroyers in the UNSC as it sacrifices Armour and Weaponry in exchange for speed and movability . Famous Ships: UNSC Anzac

Charon Class light Frigate40pts


Type/Hits Speed
Escort/1 Armament 30 cm

Turning
90 degrees Range/speed

Shields
1

Armour
5+

Turrets
1

Firepower/STR

Fire arc

Prow MLA Lunch Bays

30cm Assault pelican

1 1 squad

Front n/a

The Charon class frigates carry a platoon of ODSTs they add 1 to any boarding or hit and run attack they make.

Charon Class frigates are primarily used for ferrying troops into the field and for strikes by ODSTs , in a space engagement the ships normally try to get close to the enemy and deploy ODSTs to board the target vessel

Stalwart Class Frigate


Type/Hits Speed
Escort/1 Armament 30 cm

Turning
90 degrees Range/speed

Shields
1

Armour
4+

Turrets
1

Firepower/STR

Fire arc

Prow MLA Prow Archer Pods

30cm 30cm

1 2

Front front

Paris class Heavy frigate


Type/Hits Speed
Escort/1 Armament 25 cm

Turning
90 degrees Range/speed

Shields
1

Armour
5+

Turrets
1

Firepower/STR

Fire arc

Prow MLA Archer Pods

30cm 45cm

1 3

front left/front/right

Your fleet may include A Admiral in your fleet To lead it (all admirals come with one reroll) Vice Admiral (Ld8): 50pts Admiral (Ld9): 100pts Fleet Admiral (Ld10): 125pts

CAPITAL SHIPS Escorts: you may include Battleships any number of escorts You may include up to one Montana class heavy Capital ship in your Destroyer 70pts fleet for every three cruisers in Gorgon class Destroyer your fleet. 50pts Trafalgar class Super carrier Daring class light Your fleet may include one 370pts Destroyer 45pts advanced AI (60pts) for every Marathon Class Heavy Cruiser Charon class light 750pts 365pts This AI is then assigned to a Destroyer 40pts London Class Carrier 260pts ship giving it the listed Stalwart Class frigate bonus(u may not give the same 35pts CRUSIERS: you may ship more then one AI) Include any amount of cruisers Paris class Heavy destroyer 40pts Defence AI: gives the shop the in your fleet.
ability to reroll failed turret hits Offensive AI: gives the ship the ability to go left one on the weapons battery table. Emergency AI: the ship may reroll damage control roles

Halcyon class cruiser 145pts Halcyon class cruiser (refitted) 185pts Lord Hood Class light cruiser 140pts Phoenix Class Cruiser 110pts

Ordinance: You may include up to three Shiva warheads per 2000pts.

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