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LOOKING INTO VARIOUS DIFFERENT TABLETOP RPGS AND SEEING HOW NARRATIVE IS CHANGED AND WARPED BY PLAYERS AS A POSE TO DESIGNERS
A simple game that requires no platform or essential hardware to play Primarily played with a group from 3-8 people Becoming your roll within the story One person must be the storyteller/ narrator or DM of the game while the other players make a character each to play The storyteller creates the world that the players interact with, every monster, NPC, dungeon, city the whole world is their design. Where the DM makes the world the players inhabit it.
Players have a choice of a wide range of different races and classes to bring their character to life Played using a range of models, maps, and specific dice to create a dynamic gameplay system Dice decide outcomes that the storyteller would see as acts of chance or luck. Fantasy setting, with a range of different monsters, spells items and character customization Narrative is free for the Storyteller to decide, and warp.
World Of Darkness
A game set around our world, yet a flipside of it. where monsters and ghosts inhabit the streets Range of different races, Vampire, werewolf, mages est. A gothic representation of fantasy Uses multiple D10s to determine certain outcomes Players must avoid detection from the normal humans or face consequences. Film in progress of making set around the game Books filled with short story's
A zombie survival Horror Uses only normal D6 Die to determine outcome Range of different zombies Different gameplay style to normal tabletop RPGs yet follows basic rules of all tabletop RPGs Follows the D20 dice system Focuss on survival (food, shelter, medicine) Option for player being zombies
Sc-fi setting Range of different planets to explore and work from, with ties to the merchandise Range of different classes' from Jedi to bounty hunter
Storytellers input
Roleplaying of All NPCs Choosing character levels, alignment and game world setting Description of the environment
Normally have their own set of books to aid them in there game creation
Planning before the game starts
Player Input
The player must play the role they have set out for themselves Keeping in character Specific goals or aims
Games of imagination
They require players to think out of the box, and allow there minds to interoperate the world as they want
The game requires imagination for both player and storyteller Storyteller
Allows Freethinking
Imagination
Player
Creation of Character
Backstory Creation Rolling for statistics Skills allocation Working alongside other players Specific combat style No two characters are ever the same Own story, experiences and personality
Creation Of World
Choice of main quest line Environment Setting Starting the game Railroading the players Map Design Lore Creation/ inspiration Working from a reference Sub quests and side quests Points of interest
Creates meaningful play Full exploration of both character and world Fully dynamic character and world design Brings the world of imagination to life Unique interaction that only these games can bring.
Through this conjunction between the two aspects the narrative takes shape.
Conclusion
Bibliography
Vampire Werewolf
Vampire Werewolf
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