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A LONGITUDINAL TEST OF VIDEO GAME VIOLENCE INFLUENCES ON DATING AND AGGRESSION PRESENTED BY:
S E P T I N A F E R D I N A N DA N AU W ( 0 7 - 0 9 9 ) D E V I M E R I S A S I M A T U PA N G ( 0 7 - 1 2 4 ) AG R I AY U N A R I T O D I N G ( 0 7 - 1 3 1 ) A L N I D W I C A H YA N I ( 0 8 - 0 0 2 ) APRIMA VISGINT (08-005)
S U P E RV I S O R B Y:
D R . S A B A R . P. S I R E G A R , S P. K J
ABSTRACT
Various advocates and politicians have referred to violent video games in polemic terms Scholars too have been calling for higher quality research on this issue Results indicated that exposure to video game violence was not related to any of the negative outcomes
INTRODUCTION
Digital poison
Violent video games Murder simulators
Killerspiele
These studies have been rejected by every court to consider them, and with good reason.
METHODS
PARTICIPANTS
PREDICTOR MATERIALS
With exceptions noted below, all materials used Likert-scale items and demonstrate psychometric properties suitable for use in multiple regression and path analyses. Dating violence was added as an outcome in T3 as participants had by then entered potential dating age (mean age 15,3).
3) Delinquent peers
FAMILY VIOLENCE
DEPRESSION
Depression was reassessed at T2 and T3, current depression is used in the regression equations describe below.
SERIOUS AGGRESION
DATING VIOLENCE
CTS
Dating Violence
Youth who reported having been in a dating relationship in the past six months at T3.
STATISTICAL ANALYSIS
There is four step : 1. Pretest aggression. 2. NLE variables. 3. CTS psychological aggression and physical assault. 4. Video game violence.
This hierarchy was designed theoretically to extend from most proximal variables outward.
RESULTS
AGGRESSION SCORES
CBCL : 0-30 These scores indicate that some level of aggression was near uniform across youth only 2 (1.2%) youth reported no aggression
YSR : 0-21
CTS:1 -13
BIVARIATE CORRELATIONS
Male gender was consistently correlated with exposure to video game violence
No significant correlated
None of the periods of video game violence exposure were significantly correlated with parent or child related aggressiveness
video game violence exposure periods were significantly correlated with reduced dating violence at T3
correlated
significant
MULTIPLE REGRESSIONS
PATH ANALYSES
were used to examine longitudinal trends for the relationship between video game violence exposure and later aggression.
The hypothesis that video games contribute to long-term aggression would be supported if T1 or T2 video game violence exposure were to predict T3 aggression, with T1 aggression controlled.
This model proved to be a poor fit to the data.
DISCUSSION
Reviews by and the Australian Government have concluded that past claims regarding the harmfulness of video game violence to minors is erroneous.
Video game violence was not related to child or parent reported pathological aggression.
In bivariate correlations, video game violence use was related to reduced dating violence.
U N D E R S T A N D I N G F E A R S OV E R V I D E O G A M E S I N L I G H T O F M O R A L PA N I C T H E O RY
As societal and scholarly fears over video game violence appear to be ebbing, it may be important to understand past claims over the harmfulness of video games
LIMITATIONS
Hispanic majority sample Not all possible risk and resilience factors for youth aggression could be considered in the current model The relatively few participants Dating relationships reduced the power of the dating violence regression.
FUTURE DIRECTIONS
New media such as social networking may take the place of video games as the next folk devil now that video game fears are subsiding. Recommend that experimenters seeking to examine the influence of social media and other new media take care to employ gold standard approaches.
CRITICAL APPRAISAL
Title: A Longitudinal Test of Video Game Violence Influences on Dating and Aggression: A 3-Year Longitudinal Study of
Adolescents
The title consisting 19 words of a journal title., and straight to the point of the theme of the journal. Stated in a simple relation of journal.
Abstract and introduction: The abstract had been providing with significant point that understandable. Consisting with all the necessary points. Introduction provided by the resources with minimal information just to keep the reader in the main loop.
CRITICAL APPRAISAL
Method :
A review of studies investigating video games violence
Both the initial T2 and the T3 follow ups were conducted by phone interviews, so it make the data is not valid. From the methods that has been used there were possibility some important and relevant studies were missed.
Result:
DIAGNOSIS
Male gender was consistently correlated with exposure to video game violence None of the periods of video game violence exposure were significantly correlated with parent or child related aggressiveness Video game violence is not influence on dating and aggression.
THERAPY PROGNOSIS