Escolar Documentos
Profissional Documentos
Cultura Documentos
Company Introduction
Moblyng’s goal
Confidential 2
Moblyng at a glance
Confidential 3
There is a proven model for success in social games
Confidential 4
Mobile is more than iPhone: The mobile market is fragmented
Confidential 5
20 + Android phones coming online in 2009/2010
Confidential 6
Smartphone market: Big opportunities- right now!
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2008A 2009E 2010E 2100E 2012E 2013E 2014E 2105E
Confidential 7
Smartphone application market: Games #1 application category
Confidential 8
Moblyng technology platform: Build full-featured, native mobile
games using JavaScript / HTML / CSS
Facebook
Connect OpenSocial
Confidential 9
How the Moblyng platform works
Mobile OS
•Contacts- Address
Book
•Photos
SHELL API •Vibration
HTML
•Camera
MOSS •Sounds - music
(Handset specific) •Calendar
CSS •GPS
JavaScript
•Accelerometer
•Radio
•Gesture Support
Images
•Socket Layer
Support
•Performance
Caching
Confidential 10
Maximum Reach: Write once and roll out to all mobile platforms
iPhone
Android
Nokia
Palm
RIM
SHELL API
OMS
HTML
Shell CSS
JavaScript
Images
Confidential 11
A catalog of proven game titles
Confidential 12
Early to new platforms: More games, more platforms, less time
m:Vampire
m:Mafia
Dungeon Quest
Poker Dice
Confidential 13
Marketing mobile games: Moblyng has a sustained advantage
Confidential 14
Proven results from early deployment of titles
Confidential 15
Weave a rug or open a Moblyng factory?
Confidential 16
Moblyng game engines + platform = A game factory with massive scale
Confidential 17
1 engine
Confidential 18
1 engine x 5 titles
Confidential 19
1 engine x 5 titles x 4 languages
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Confidential 20
1 engine x 5 titles x 4 languages x 5 mobile platforms
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Confidential 21
= 100 games
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Confidential 22
4 engines
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Confidential 23
4 engines = 400 games
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Confidential 24
Proven monetization through virtual goods
Rapid, low-cost development and smart app store marketing drive early adoption
In-game virtual goods sales maximize revenue
$1,000
$900
$600
$500
Introduce Cross Tune to maximize
$400
Promotion and Revenue
$300 Payments
$200
$100
$-
Confidential 25
Monetizing mobile games: The Moblyng model scales
Moblyng can clone and/or localize dozens of successful titles across multiple platforms
Revenue scales with number of titles AND overall growth in smartphone market
# of SKUs 1 10 25 50
Active Users 85,410 854,100 2,135,250 4,270,500
% Users Active Daily 9% 9% 9% 9%
Avg Daily Active Users 7,687 76,869 192,173 384,345
Daily Active Conversion to Paid 0.9% 0.9% 0.9% 0.9%
Daily Paid Users 69 692 1,730 3,459
Avg Ticket per Paying User $4.80 $4.80 $4.80 $4.80
Daily Revenue $332 $3,321 $8,302 $16,604
Monthly Revenue $9,962 $99,622 $249,056 $498,111
Monthly ARPU $0.12 $0.12 $0.12 $0.12
Annual ARPU $1.40 $1.40 $1.40 $1.40
Annual Revenue (gross) $119,547 $1,195,467 $2,988,667 $5,977,333
Confidential 26
Moblyng 3-year projection
$50,000
$40,000
$30,000
$20,000
$10,000
$-
2010 2011 2012
$(10,000)
Confidential 27
Competition: Moblyng has the competitive advantage on mobile
Confidential 28
Moblyng will be the leader in social games for smartphones
Confidential 29
Contact
Confidential 30