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250,000 visits
4k2f.com
2000 - 2004 The 4 Keys to Fun How Games Create Emotion and Engagement
Fiero \o/
Chase Wonder
Mobile games can inspire players and develop skills to solve previously impossible situations
Technology, Production, and Business Models that Scale Research Tools to Better Understand Human Action, Thoughts, Emotions, Habits
A Word of Caution
Putting Emotion into Play
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Putting Emotion into Play
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Putting Emotion into Play
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Putting Emotion into Play
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Putting Emotion into Play
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5.8B Mobile Phones Largest Addressable Audience Soon a Platform for the Primer
Master Challenges Game Design Create Engagement with Emotion and Fun
Frustration Fiero
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People Fun
Work Together
Amusement Amici Admiration Ameiro Schadenfreude
Serious Fun
Create Meaning
Excitement Relaxation Values
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Putting Emotion into Play
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250,000 visits
Winner Best Game 2007
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Orbicularis Oculi
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Fish Tank1
Fish Tank 3
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Joy of controls
Discovery: Osmos
Examples
StarWalk
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Surprise Curiosity Wonder Chase Wonder M1 Gaps Controls Discover Discovery Machine
Easy Fun Hard Fun People Fun Serious Fun
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QuickTime and a Motion JPEG A decompressor are neede d to see this picture.
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Putting Emotion into Play
Its easy to tell how my husband feels about a game Wife of a Hard Core Game Player
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Fiero \o/ Frustration Relief Master Challenges M2 Goals Obstacles Strategy Self-Motivating Tasks
Easy Fun Hard Fun People Fun Serious Fun
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Jill Tarter SETI and TED Prize Winner Women in Science Lab Simulations
Task Master 2017 Self Motivating Tasks: Easy Fun Customize the Tool
Task Master 2017 Self Motivating Tasks: Hard Fun Clear Goals and Progress
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Putting Emotion into Play
People are addictive, not the game. Bob, a Sports Game Player
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Work Together M3
Resolve Conflicts
Care Take
Empathy Engine
Be Extra and Sparked, Extraordinaires 2010-2011 Micro Volunteering & Empathy Engine
[Happy Oasis]
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Goal: collect all you can Enhance progress Aspire and acquire
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Putting Emotion into Play
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Desire Excitement Acquire Create Meaning M4 Collection Learning New Behavior Eco-Recovery Simulator
Easy Fun Hard Fun People Fun Serious Fun
4 Keys to Fun
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Goals
Actions
Motivations
Emotions
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Use EMOTION to create activity loops to connect the goals, actions, and motivations
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Imagine in 2020
Everyone Going to School an d Work with an Expectation of Fun
4k2f.com
4k2f.com
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Nicole Lazzaro
Email: nlazzaro@xeodesign.com Twitter: @NicoleLazzaro
Game: TiltWorld.com
Book Chapters:
1. Beyond Game Design, Bateman 2. Game Usability, Isbister 3. Human-Computer Interaction Handbook, Jako