This document presents a courseware prototype called "Fun with Phonics" for teaching English to year 1 primary students. It uses the ADDIE instructional design model to systematically analyze, design, develop, implement, and evaluate the courseware. The analysis phase identified problems with conventional teaching not engaging students, while the design phase selected instructional strategies and suitable media like Flash. The prototype will be implemented and evaluated to test its ability to help students with low English proficiency.
This document presents a courseware prototype called "Fun with Phonics" for teaching English to year 1 primary students. It uses the ADDIE instructional design model to systematically analyze, design, develop, implement, and evaluate the courseware. The analysis phase identified problems with conventional teaching not engaging students, while the design phase selected instructional strategies and suitable media like Flash. The prototype will be implemented and evaluated to test its ability to help students with low English proficiency.
This document presents a courseware prototype called "Fun with Phonics" for teaching English to year 1 primary students. It uses the ADDIE instructional design model to systematically analyze, design, develop, implement, and evaluate the courseware. The analysis phase identified problems with conventional teaching not engaging students, while the design phase selected instructional strategies and suitable media like Flash. The prototype will be implemented and evaluated to test its ability to help students with low English proficiency.
for English Language Learning for Year 1 Primary School Students Courseware Developer: Noor Harmimi binti Abdul Halim (2013856454)
Presents: INTRODUCTION What is computer assisted learning? According to Dunn et. al (2009), computer assisted learning is an approach that uses a computer to deliver all or part of the subject content. Today, it is a teaching and learning approach based multimedia technology to facilitate student learning while the teacher plays the role of a manager or facilitator (Dunn et. al, 2009). Computer assisted courseware is suitable to help weak students in their learning and enrichment to students who are interested. PROBLEM STATEMENT According to the report, there were 100,000 students in primary school can not read (Utusan Malaysia, October 12, 2005). The conventional form of teaching and static reading materials does not interest the child to learn. The main problem that arises is the conventional form of teaching and static reading materials does not interest the child to learn. ADDIE MODEL Selection of systematic instructional design model is very important for the design to be a framework that helps developers or designers in designing and developing multimedia software in a more systematic way. ADDIE model is chosen as a guide to ensure an orderly and systematic development process. ADDIE MODEL (CONT.) ADDIE MODEL (CONT.) Analysis Phase - The problems related to the instructional needs described and explained along with goals and objectives. - During the initial analysis, the observations were carried out on-site has helped developer to gather as much information related to the initial requirements and it has been summarized in Table 1.
Design Phase - Instructional strategies have been analyzed, planned and designed. The selection of a suitable media was done to ensure the transmission medium is appropriate and effective to be used.
ADDIE MODEL (CONT.) Development Phase - Material or substance to courseware is developed based on decisions made during the design phase.
ADDIE MODEL (CONT.) Implementation and Evaluation Phase - Involves the implementation of courseware for students with low English language proficiency to test courseware's ability level course work in a real environment.
ADDIE MODEL (CONT.) MEDIA SELECTION AutoPlay Media Studio 8 Personal Edition Paint Aero SWF.max Flash Player FLV Converter Youtube LESSON PLAN Refer to Microsoft Word ASSESSMENT After the students have gone through the lesson, they will be given a quiz (worksheet) for them to answer. It is to check their understanding of the lesson. If the students happen to show some improvement, the courseware is assumed to be a success. However, if the students are still at the same level, the developer will try to put some alteration to the courseware.
THANK YOU. Now, lets explore the courseware prototype.