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GAMES AND IT’S

EFFECT

Group 2:
Nguyen Ngoc Dang
Vo Van Minh
Nguyen Minh Quan
Lam Thi Thanh Tram
TABLE OF CONTENT:
History of Games
The Effects of Games
The Good Aspect
The Bad Aspect
Conclusion
HISTORY OF GAMES
 Games is made for following purpose:

Entertainment

Relax
HISTORY OF GAMES

The OXO Games


HISTORY OF GAMES
“Space War” of Steve Russell
and his friends - 1961
HISTORY OF GAMES

1972, the Pong was created by


Atari Company
HISTORY OF GAMES
HISTORY OF GAMES
 A lot of characters in Games become famous
images in the World.
HISTORY OF GAMES

PAC - MAN
HISTORY OF GAMES
 Games shows the dreams and
creative of human.

 TheInventor not only create the


games for relax, but they also
create the story for the games.
HISTORY OF GAMES
 Games does not limit in 1 or 2
players as traditional.

 It
can be participated by more
than 3 players in one location or
in the world by online.
HISTORY OF GAMES
 There are a lot of games for all kinds of people, from girl to
boy, from children for adults, from worker to officer…
HISTORY OF GAMES
THE EFFECTS OF
GAMES
THE GOOD ASPECT:
 Game will make your brain work hard.

 Inmany games, you need to have


skills to win the game and it is
requiring the high level thinking to
accomplish the objectives that game
give you to do.
THE GOOD ASPECT:
 Games help you to solve problems and
logic

 Game teach you how to manage the


resource and logistics
THE GOOD ASPECT:
 Games put you in the situation that
you must quick thinking, making fast
analysis and decisions.

 Games help you to give out strategy


and anticipation.

 Teamwork and cooperation when


played with the others.
THE GOOD ASPECT:
 Games also help you developing
reading and mathematical skills.

 Games teach you perseverance.

 Mapping, improving the navigating


skills.
THE GOOD ASPECT:

 Memory, make you remember things


better.

 Reasoned judgment.
THE BAD ASPECT
THE BAD ASPECT
 Physical:
 Making player’s body thin or fat
 Damaging player’s wrist-bone
 Degrading player’s vision
 Psychological:
 Sleepless and nervous
 Changing player’s attitude
 Living in dreams and unreal-life.
 Degrading the real-life problem solving skill.
 Social:
 Not having real relationship.
 Increasing social evil.
SUMMARY
SUMMARY
 Games is for relax and entertainment
 Games bring to the player the happiness,
reading and mathematics skill, navigating
skill and teamwork skill.
 Games also bring to the player the sickness,
unreal in thinking and perception, distraction
on working.
 The violent games can be the result of the
increasing of social evil.
OUR RECOMMENDATION
JustPlay Game as
Relax or
Entertainment, not
more than 2 hours per
day.

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