Graphics Introduction In previous chapters, we learned graphics techniques involving simple 2D and 3D primitives In real life, however, objects are significantly more complex in both structure and appearance Why Realism? The creation of realistic pictures is an important goal in these fields: Simulation: present images that are not only realistic, but also change dynamically Design: creating realistic computer-generated images is often an easier, less expensive and more effective way to see preliminary results Entertainment and Advertising: both in traditional animated cartoons and realistic and surrealistic images for logos, advertisements and science fiction movies Research and Education: e.g. molecular modeling Command and Control: The user needs to be informed about and to control, the complex process represented by the picture. Often create symbolic displays that emphasize certain data and suppress others to aid in decision making.
Fundamental Difficulties Complexity of the real world surface textures, subtle color gradation, shadows, reflections, and slight irregularities in the surrounding objects A more easily met subgoal in the quest for realism is to provide sufficient information to let the viewer understand the 3D spatial relationships among several objects Fundamental Difficulties One long-standing difficulty in depicting spatial relationships is that most display devices are 2D Therefore, 3D objects must be projected into 2D, with considerable attendant loss of information which can sometimes create ambiguities in the image The more the viewers know about the object being displayed, the more readily they can form an object hypothesis Depth Cueing Depth cueing parts of objects that are intended to appear farther from the viewer are displayed at lower intensity depict distance as aerial perspective http://docs.autodesk.com Depth Clipping Depth clipping back clipping plane is placed so as to cut through the objects being displayed
Cross-Hatching Simple vector textures, such as cross-hatching, follow the shape of an object and delineate it more clearly
Rendering Techniques for Line Drawings Multiple Orthographic Views Axonometric and Oblique Projections Perspective Projections Depth Cueing Depth Clipping Texture Color Visible-Line Determination Rendering Techniques for Shaded Images Visible-Surface Determination Illumination and Shading Interpolated Shading (+ Curved Surfaces) Material Properties Texture Shadows Transparency and Reflection Improved Camera Models Exploded and Cutaway Views
The Conflict With Slavery and Others, Complete, Volume VII, The Works of Whittier: The Conflict With Slavery, Politicsand Reform, The Inner Life and Criticism by Whittier, John Greenleaf, 1807-1892