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Multimedia?????
Multimedia falls into two main categories:one from stand alone multimedia work station which is
software systems and tools;
the second type is a distributed multimedia system
which encloses multimedia information system,
collaboration and conferencing information system, on
demand multimedia service, and distance learning.
Multimedia Application
Multimedia Application is an application which uses a collection of
multiple media sources e.g. text, graphics, images, sound/audio,
animation and/or video.
Multimedia finds its application in various areas with the help of
Web technologies
Education: hypermedia courseware, e-learning, audio/video conferencing
Business: e.g. multimedia authoring, video-on-demand
Digital and virtual libraries
Entertainment: e.g. games
Advertisements: e.g. interactive television
Scientific research: e.g. virtual worlds
Engineering: e.g. AutoCAD
Art, Medicine, Mathematics, etc.
Multimedia is a Multidisciplinary
subject
Operating
system,
Computer
networks
Multimedia
computing
Computer
graphics
Hypertext vs Hypermedia
In contrast to traditional document, Hypertext and hypermedia have as
their major property , a non-linear information link .
Hypertext is a text, which contains links to other pure texts or some times
images, but not continuous medias such as audio, video etc . It is usually
non-linear i.e. traversals through pages of hypertext is usually non-linear (as
shown below)
In general,
Multimedia is necessary to know how to use
multimedia tools and techniques to weave each
multimedia elements come together
Multimedia tools such as soft ware tools are used to
manage individual multimedia elements and provide
interactions as well as facilitating for editing and
creating like image, text, sound, etc information
retention.
Multimedia requires large amount of memory to store,
and large amount of bandwidth to transfer data .
Multimedia could be applicable every where on which
it is appropriate of human interface connects to a
human user to electronic information of any kind.
It should support different file formats: Because multimedia deal with different data /media types
Efficient and High Input-output: this helps to allow for real-time recording as well as playback of data. e.g.
Direct to Disk recording systems.
Special Operating System: to allow access to file system and process data efficiently and quickly:
support direct transfers to disk, real-time scheduling, fast interrupt
processing, I/O streaming, etc.
Network Support: For a distributed multimedia systems, there should be a network supports
Software Tools: User-friendly tools needed to handle media, design and develop
applications, deliver medias
Visual media:
A media that transmits what humans see, observe
and visualize
It includes text, still and moving pictures
Graphics
Format: constructed by the composition of primitive objects such
as lines, polygons, circles, curves and arcs.
Graphics are usually editable or revisable (unlike Images).
graphics standards : OpenGL, PHIGS, GKS
Graphics le usually store the primitive assembly
Do not take up a very high storage overhead
Images
pictures (uncompressed) are represented as a bitmap (a grid of
pixels).
Un editable
Input through digitally scanned photographs/pictures or direct
from a digital camera, may also be generated by programs
similar to graphics or animation programs.
Stored at 1 bit per pixel (Black and White), 8 Bits per pixel (Grey
Scale, Colour Map) or 24 Bits per pixel (True Colour)
Compression is commonly applied because it take up a very high
storage overhead
It is compressed in the form of JPEG, BIT map. etc
Audio
represented in the form of signals.
Input through microphones and then digitized and
stored
Usually compressed in the form of for example MP3,
AAC, Flac, Ogg Vorbis etc.
Video
Input through analog Video is usually captured by a
video camera and then digitized.
There are a variety of video (analog and digital) formats
Raw video can be regarded as being a series of single
images. There are typically 25, 30 or 50 frames per
second.
Digital video clearly needs to be compressed.
summary
Compare and contrast hyper text and hypermedia applications
What are application areas of multimedia systems?
What are the basic differences of audio and video?
What is the different between image and graphics?
what are the basic tools that can be used in multimedia
applications?
How multimedia and storage devices, networkings and speech
recognitions are related?
Where to use multimedia? Discussed by mentioning examples.
Discuses about standardization, types of standardization
applications of standardization, encoding, decoding
What are the basic data format? From where these variations
come from?
What are the characteristics, challenges and basic components of
multimedia system?