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Universal Design
Universal design is the design of products and
environments to be usable by all people, to
the greatest extent possible, without the
need for adaptation or specialized design
Variety
of users:
Helps
equitable use
flexibility in use
simple and intuitive to use
perceptible information
tolerance for error
low physical effort
size and space for approach and use
http://www.design.ncsu.edu/cud/univ_design/princ_overview.htm
Accessible design
Challenge:
visual impairment
hearing impairment
physical impairment
Cognitive
age groups
cultural differences
Environment
Fatigue
Injury
Aging
Changing role of information
technology
Example:
Sheila the programmer. She was diagnosed with
muscular dystrophy in her early 20's. This condition,
which results in progressive loss of muscular
strength, means that she works from her motorized
wheelchair, and is unable to sit upright for more
than a brief time. As a result, she works in a
reclined position, leaning back almost horizontally.
Her vision problems limit the amount of time she
can focus on the screen, and her muscular weakness
prevents her from handling paper manuals.
http://www.sun.com/access/developers/updt.HCI.advance.html#design
Another example:
Carla the secretary. She has no vision in one eye
and "tunnel vision" in the other and prepares
documents using a standard PC and screen
magnification software. Sometimes she is unable
to tell the difference between old and new email
messages, because her mail application uses color
to distinguish old from new. Like many users with
low vision, she has problems working with
columns, because it is difficult for her to see if
text is aligned.
http://www.sun.com/access/developers/updt.HCI.advance.html#design
Assistive Technology
Examples: http://www.enablemart.com/
Vision
Color blindness
Low-vision
Blindness
Color blindness
Remember: 8% of population!
Use good color contrast
Color is not the only way of
distinguishing information
Check your pages with simulator
Such as http://www.vischeck.com/index.php
Myopia
(short-sighted)
Hypermetropia
(far-sighted)
Macular degeneration
Diabetic retinopathy
Cataracts
Tunnel vision
Hardware or Software
Magnification
2 to 16 times
Virtual screen
Viewport, control
Notification of outside events
CRTs for physical items
Software:
Zoomtext
MAGic
http://www.afb.org/Section.asp?SectionID=4&TopicID=31&DocumentID=1387
Screen Readers
Braille display
Braille embosser
Design implications
Hearing
Redundant output
An increasing problem?
Population
Phone interfaces
Assistive Technology
Amplification systems
TDD/TTYs
Deaf relay centers
Communication aids
Speech training
Physical Impairments
Complete
lack of function
absence of a limb
paralysis
Lack of strength
Tremor/lack
Slowness
of accuracy
Keyboard Modifications
Keyguards
Alternative layouts
Reduce movement
One-handed keyboards, possible
chords
Software Modifications
Sticky keys
Slow keys or disable auto-repeat
Modify keyboard mappings
On-screen keyboards
Speech input
Switches
Mouse alternatives
Trackball
Proportional joystick
Switched joystick or cursor keys
Head sensor or mouth stick
Eye-gaze
Keyboard only
Possible Switches
Foot pedal
Leaf switch highly sensitive
Sip and puff
Dual switch (can be used for Morse code)
Joy stick
Muscle switch
Neural implant
Eye gaze
Scanning Interfaces
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Acceleration Techniques
Control macros
Word prediction
Abbreviations
Memory
Perception
Concepts
Problem Solving
Learning
Autism
Design Guidelines
Physical
Sensory
Cognition
Retrospective memory
Assistive Uses
Sensory aids
Memory aids
Mobile emergency alerts
Information access
ThirdAge (www.thirdage.com)
Social communication
SeniorNet (www.seniornet.com)
Guideline summary
http://www.sun.com/access/developers/updt.HCI.advance.html#design
Web accessibility:
http://www.w3.org/WAI/
http://www.afb.org/Section.asp?SectionID=57&TopicID=167
www-306.ibm.com/able/guidelines/web/accessweb.html