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Training on

Maxsurf
Day-1
S.M. Rashidul
Hasan
Naval Architect

Agenda

Introduction to Maxsurf
Basic Principles
Formation of Curves in CAHDS
An introduction to the concept of the surface
and how its shape is controlled by a net of
control points.
Use of different menu and toolbar
Getting started and view different aspects of
an existing model.

Learning Outcome
To know about Ship/Marine Design Software
To know how design software makes model
(preliminary information)
Get used to with maxsurf

Maxsurf

Different Ship design


Software
NAPA
Maxsurf
Autoship
Tribon
Freeship
Delftship
And so on.

Why Maxsurf?
User Friendly- Fast to learn and easy to
master graphical interface
Model complex hull geometry with trimmed
surfaces
Match required hull parameters using
parametric transformation
Availability
Compatibility

About Maxsurf
Maxsurf is a powerful three-dimensional
surface modeling system
Maxsurf's multiple surface capabilities
Highly accurate output is produced in the
form of hull lines, transfer files for other
programs

Maxsurf Module
Maxsurf for hull modeling
Hydromax for initial stability and hydrostatics
Hull Speed for resistance
Prefit for fitting of existing designs from offsets
Hydrolink for Data exchange with analysis
systems
Seakeeper Motions Prediction strip theory
Workshop Plate Development, stringer, frame
and deck definition

In a Nutshell

Different Maxsurf Models

Different Maxsurf Models

Different Maxsurf Models

Different Maxsurf Models

Basic Principle
Hulls, appendages and superstructures are
defined in Maxsurf using one or more
surfaces.
Surfaces are defined in Maxsurf by the
position of a set of control points that
collectively form a control point net.
Movement of these control points allows you
to manipulate a surface into a desired shape.

Theory Behind the Lines

Theory Behind the Lines

http://www.roymech.co.uk/Useful_Tables/Beams/Beam_th

Theory Behind the Lines

Theory Behind the Lines

Theory Behind the Lines

Theory Behind the Lines

Some models in Maxsurf

Lets open
maxsurf

some

models

in

Maxsurf Reference
Tool Bars
Menu Bars

Tool Bars

Tool Bars

Tool Bars

Tool Bars

Menu Bars

File Menu
Edit Menu
View Menu
Marker Menu
Controls Menu
Surfaces Menu
Display Menu
Data Menu
Window Menu

Getting Started
To familiarize yourself with the basic
functions of Maxsurf you should now open an
existing design.
Select the design called IOR Yacht from the
Desktop\Maxsurf11\Sample designs\Yachts
directory.
Unlock the surfaces.
Go to profile view.
Check the zero point and change if
necessary.

Getting Started
What are the squares and
the blue line?

Getting Started
These squares are the control points that
affect the surface shape
The blue line defines the polygon/net made
for our desired surface.

Getting Started
The control points have
two types of color, purple
and white. What they
signifies?

Getting Started
You will find 4 purple control points on each
surface you design. These are the corner
control points.
White control points are the intermediate
control points of the control points. Edges
are defined only by the control points
on the corresponding edge of the net.

Getting Started
Turn on net from display menu bar.

What is the yellow line?

Getting Started
What is the yellow line?
Across the window is a yellow line, this is the
Datum Waterline (DWL).

Getting Started
At the bottom of the Profile window there are four
position indicators,

Moving a Control Point


To change the shape of an edge or any other part of
a surface, you must select a control point or group
of control points by using the cursor. The selection
may then be moved by dragging it to a new
location. You may de-select any selection by clicking
in the background of any of the drawing windows.
Individual Point
Continuous Group of Points
Discontinuous Group of Points

Moving a Control Point


!Remember!
Hold shift while moving any control
point.

Moving a Control Point


If you make a mistake, you may wish to undo the
change that you have just made to the design and
return it to its shape prior to the control point
movement. To do this: Select Undo from the Edit
menu (You can also use the Ctrl Z shortcut).
Also, the command Ctrl y us effective.
Save the design in a new directory from file>save as

Moving a Control Point


Task:
Experiment with the various methods for
selecting and moving the control points to
modify the IOR yacht and check the
changes in perspective view.

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